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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=-basti-</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<updated>2026-11-05T04:29:40Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8981</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8981"/>
		<updated>2016-07-13T13:30:20Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  mesh-table {&lt;br /&gt;
    default {&lt;br /&gt;
      mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
      auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
      effects&lt;br /&gt;
        {&lt;br /&gt;
        frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
       backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }    &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8980</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8980"/>
		<updated>2016-07-13T13:18:30Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  mesh-table {&lt;br /&gt;
    default {&lt;br /&gt;
      mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
      auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
      effects&lt;br /&gt;
        {&lt;br /&gt;
        frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8979</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8979"/>
		<updated>2016-07-13T13:18:17Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  mesh-table {&lt;br /&gt;
    default {&lt;br /&gt;
      mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
      auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
      effects&lt;br /&gt;
        {&lt;br /&gt;
        frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8978</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8978"/>
		<updated>2016-07-13T13:17:54Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  mesh-table {&lt;br /&gt;
    default {&lt;br /&gt;
      mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
      auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
      effects&lt;br /&gt;
        {&lt;br /&gt;
        frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
  tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8977</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8977"/>
		<updated>2016-07-13T13:17:25Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
  mesh-table {&lt;br /&gt;
    default {&lt;br /&gt;
    mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
    auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
      frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8976</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8976"/>
		<updated>2016-07-13T13:16:54Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
mesh-table {&lt;br /&gt;
 default {&lt;br /&gt;
    mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
    auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
      frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8975</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8975"/>
		<updated>2016-07-13T13:16:15Z</updated>

		<summary type="html">&lt;p&gt;-basti-: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
mesh-table {&lt;br /&gt;
  default {&lt;br /&gt;
    mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
    auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
      frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8974</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8974"/>
		<updated>2016-07-13T13:15:37Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
&lt;br /&gt;
mesh-table {&lt;br /&gt;
  default&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
    auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
      frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8973</id>
		<title>Tail-lights container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Tail-lights_container&amp;diff=8973"/>
		<updated>2016-07-13T13:04:36Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Created page with &amp;quot;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.  As before (for script variants), the coronas have to be defined inside t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS 12 SP1 finally has introduced a native function to use Taillights without needing a custom script.&lt;br /&gt;
&lt;br /&gt;
As before (for script variants), the coronas have to be defined inside the effects container in the mesh-table.&lt;br /&gt;
&lt;br /&gt;
To make those coronas work as tail-lights, a new container type named &amp;quot;tail-lights&amp;quot; has been introduced.&lt;br /&gt;
This container has one child element per tail-light, in each child the matching effect name is referenced and the location of the tail-light is defined.&lt;br /&gt;
&lt;br /&gt;
This function shows the backside-coronas of the last traincar in a train, if the last car is not equipped with taillights, no coronas are displayed.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
mesh-table {&lt;br /&gt;
  default&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;traincar.im&amp;quot;&lt;br /&gt;
    auto-create                         1&lt;br /&gt;
    &lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
      frontred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      frontwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.frontwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
         &lt;br /&gt;
      backred0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backred1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backred1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.2&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10112&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite0&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite0&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite1&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite1&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      backwhite2&lt;br /&gt;
      {&lt;br /&gt;
        kind                            &amp;quot;corona&amp;quot;&lt;br /&gt;
        att                             &amp;quot;a.backwhite2&amp;quot;&lt;br /&gt;
        directional                     1&lt;br /&gt;
        object-size                     0.25&lt;br /&gt;
        texture-kuid                    &amp;lt;kuid:-3:10111&amp;gt;&lt;br /&gt;
        max-distance                    1000&lt;br /&gt;
        max-intensity                   1.2&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
    }&lt;br /&gt;
}&lt;br /&gt;
    &lt;br /&gt;
&lt;br /&gt;
tail-lights&lt;br /&gt;
    {&lt;br /&gt;
      front0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      front1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;frontred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           1&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back0&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred0&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
      }&lt;br /&gt;
      &lt;br /&gt;
      back1&lt;br /&gt;
      {&lt;br /&gt;
        effect                          &amp;quot;backred1&amp;quot;&lt;br /&gt;
        light-is-on-front-end           0&lt;br /&gt;
&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8358</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8358"/>
		<updated>2015-05-24T16:18:06Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Prozedurale, animierte Weichen=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Bewegung von Zügen=&lt;br /&gt;
&lt;br /&gt;
==Schienenstöße/-unebenheiten hinzufügen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Gleiszustand anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Federung von Schienenfahrzeugen anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Im Content Manager das Fahrzeug anzeigen lassen, dann Rechtsklick &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Die folgenden Zeilen zu dem öffnenden Dokument hinzufügen&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
Diese Zeilen bedeuten:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - Die Steifigkeit der Federung, von 0 bis 1, wobei 0 schlaff ist und 1 völlig starr. Standardwert ist 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Grad der Dämpfung der Federung, wobei 0-1 unter-gedämpft ist (schwingt zurück und vor bis zum Ruhezustand), 1 ist passend gedämpft (gleicht sich so schnell wie möglich wieder aus), &amp;gt;1 ist überdämpft (gleicht sich eher langsam wieder aus). Standardwert ist 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - Maximaler Neigungswinkel (bei Schwingungen) des Fahrzeuges in Grad. Standardwert ist 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - Maximaler Neigungswinkel des Fahrzeuges in Grad. Standardwert ist 4&amp;lt;br&amp;gt;&lt;br /&gt;
Hinweis: Zufällige Rüttelbewegungen werden nur dann auftreten, wenn das Gleis sich in unterdurchschnittlichem Zustand befindet (Zustandswert &amp;gt;.5). Wie bei anderen Bewegungen wird es bei höheren Geschwindigkeiten schlimmer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stellwerke=&lt;br /&gt;
&lt;br /&gt;
Funktion kommt in Kürze hinzu (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Schatten in der ganzen Welt&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8357</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8357"/>
		<updated>2015-05-24T15:32:50Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Prozedurale, animierte Weichen=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Bewegung von Zügen=&lt;br /&gt;
&lt;br /&gt;
==Schienenstöße/-unebenheiten hinzufügen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Gleiszustand anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Federung von Schienenfahrzeugen anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Im Content Manager das Fahrzeug anzeichen lassen, dann Rechtsklick &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Die folgenden Zeilen zu dem öffnenden Dokument hinzufügen&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
Diese Zeilen bedeuten:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - Die Steifigkeit der Federung, von 0 bis 1, wobei 0 schlaff ist und 1 völlig starr. Standardwert ist 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Grad der Dämpfung der Federung, wobei 0-1 unter-gedämpft ist (schwingt zurück und vor bis zum Ruhezustand), 1 ist passend gedämpft (gleicht sich so schnell wie möglich wieder aus), &amp;gt;1 ist überdämpft (gleicht sich eher langsam wieder aus). Standardwert ist 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - Maximaler Neigungswinkel (bei Schwingungen) des Fahrzeuges in Grad. Standardwert ist 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - Maximaler Neigungswinkel des Fahrzeuges in Grad. Standardwert ist 4&amp;lt;br&amp;gt;&lt;br /&gt;
Hinweis: Zufällige Rüttelbewegungen werden nur dann auftreten, wenn das Gleis sich in unterdurchschnittlichem Zustand befindet (Zustandswert &amp;gt;.5). Wie bei anderen Bewegungen wird es bei höheren Geschwindigkeiten schlimmer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stellwerke=&lt;br /&gt;
&lt;br /&gt;
Funktion kommt in Kürze hinzu (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Schatten in der ganzen Welt&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8356</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8356"/>
		<updated>2015-05-24T15:25:47Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Prozedurale, animierte Weichen=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Bewegung von Zügen=&lt;br /&gt;
&lt;br /&gt;
==Schienenstöße/-unebenheiten hinzufügen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Gleiszustand anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Federung von Schienenfahrzeugen anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Im Content Manager das Fahrzeug anzeichen lassen, dann Rechtsklick &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Die folgenden Zeilen zu dem öffnenden Dokument hinzufügen&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
Diese Zeilen bedeuten:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - Die Steifigkeit der Federung, von 0 bis 1, wobei 0 schlaff ist und 1 völlig starr. Standardwert ist 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Grad der Dämpfung der Federung, wobei 0-1 unter-gedämpft ist (schwingt zurück und vor bis zum Ruhezustand), 1 ist passend gedämpft (gleicht sich so schnell wie möglich wieder aus), &amp;gt;1 ist überdämpft (gleicht sich eher langsam wieder aus). Standardwert ist 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4&amp;lt;br&amp;gt;&lt;br /&gt;
Note: random jolt movement will only occur on below average track (condition scalar &amp;gt;.5). As with other movement it also gets worse at high speed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stellwerke=&lt;br /&gt;
&lt;br /&gt;
Funktion kommt in Kürze hinzu (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Full world shadows&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8355</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8355"/>
		<updated>2015-05-24T14:10:18Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Procedural Animated Junctions=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Train Motion=&lt;br /&gt;
&lt;br /&gt;
==Add &amp;quot;bumps&amp;quot; to the track==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Adjust the track condition==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Federung von Schienenfahrzeugen anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Im Content Manager das Fahrzeug anzeichen lassen, dann Rechtsklick &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Die folgenden Zeilen zu dem öffnenden Dokument hinzufügen&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
Diese Zeilen bedeuten:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - Die Steifigkeit der Federung, von 0 bis 1, wobei 0 schlaff ist und 1 völlig starr. Standardwert ist 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), &amp;gt;1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4&amp;lt;br&amp;gt;&lt;br /&gt;
Note: random jolt movement will only occur on below average track (condition scalar &amp;gt;.5). As with other movement it also gets worse at high speed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stellwerke=&lt;br /&gt;
&lt;br /&gt;
Funktion kommt in Kürze hinzu (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Full world shadows&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8354</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8354"/>
		<updated>2015-05-24T13:58:03Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Procedural Animated Junctions=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Train Motion=&lt;br /&gt;
&lt;br /&gt;
==Add &amp;quot;bumps&amp;quot; to the track==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Adjust the track condition==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Federung von Schienenfahrzeugen anpassen==&lt;br /&gt;
&lt;br /&gt;
(i) Im Content Manager das Fahrzeug anzeichen lassen, dann Rechtsklick &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Die folgenden Zeilen zu dem öffnenden Dokument hinzufügen&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
Diese Zeilen bedeuten:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Standardwert ist 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), &amp;gt;1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4&amp;lt;br&amp;gt;&lt;br /&gt;
Note: random jolt movement will only occur on below average track (condition scalar &amp;gt;.5). As with other movement it also gets worse at high speed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Stellwerke=&lt;br /&gt;
&lt;br /&gt;
Funktion kommt in Kürze hinzu (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Full world shadows&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8353</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8353"/>
		<updated>2015-05-24T13:55:25Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era bringt eine Bandbreite an neuen Funktionen mit sich, auf die Trainz-Freunde schon viele Jahre gewartet haben. Diese Seite führt euch in einige dieser Funktionen ein:&lt;br /&gt;
&lt;br /&gt;
Seite in Bearbeitung...&lt;br /&gt;
&lt;br /&gt;
=Procedural Animated Junctions=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Train Motion=&lt;br /&gt;
&lt;br /&gt;
==Add &amp;quot;bumps&amp;quot; to the track==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Adjust the track condition==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Adjust Rolling Stock Suspension==&lt;br /&gt;
&lt;br /&gt;
(i) In Content Manager, locate the loco being used then R-Click &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Add the following lines to the file that opens &lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
These relate to:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Defaults to 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), &amp;gt;1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4&amp;lt;br&amp;gt;&lt;br /&gt;
Note: random jolt movement will only occur on below average track (condition scalar &amp;gt;.5). As with other movement it also gets worse at high speed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Interlocking Towers=&lt;br /&gt;
&lt;br /&gt;
Feature coming soon (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Full world shadows&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8352</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8352"/>
		<updated>2015-05-24T13:54:15Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen zur Trainz Wiki Hauptseite - der Anlaufstelle für detaillierte Informationen zur Trainz Simulator Produktpalette!&lt;br /&gt;
&lt;br /&gt;
Diese Seite ist sowohl aus dem Spiel heraus über den eingebauten Trainz Online - Browser erreichbar als auch extern über einen normalen Webbrowser.&lt;br /&gt;
&lt;br /&gt;
= Letzte Neuigkeiten = &lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Trainz: A New Era:&#039;&#039;&#039;&lt;br /&gt;
The biggest news in the world of Trainz in many years is the announcement of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]]. Promoted through Kickstarter in late 2013 and now through http://anewera.trainzportal.com, the development of TANE is well underway and scheduled for release in late 2014. With a brand new game engine and a range of new features, TANE will set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
Neue Funktionen und Anleitungen dazu: [[DE/T:ANE_Neue_Funktionen]]&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Trainz Wiki Verbesserungen:&#039;&#039;&#039; &lt;br /&gt;
Early in 2014, N3V Games began an update of the Trainz Wiki. This project is ongoing, but that long term goal is to provide the most comprehensive repository of information on the Trainz range of products.&lt;br /&gt;
&lt;br /&gt;
= Trainz Versionen = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. Currently (Feb 2014) the majority of the information relates to Trainz 2009, 2010 and Trainz 12. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Hilfe-Seiten =&lt;br /&gt;
&lt;br /&gt;
[[Image:Helpmode1.jpg|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= Anleitungen =&lt;br /&gt;
The [[HowToGuides]] are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Gemeinschaft =&lt;br /&gt;
Besuche das [http://forums.auran.com/trainz/forumdisplay.php?32-Trainz-Deutsch Trainz-Forum] für Hilfestellungen sowie nette Unterhaltungen und treffe tausende anderer ähnlich-gesinnter Trainz-Freunde aus der ganzen Welt.&lt;br /&gt;
&lt;br /&gt;
= Erstellung von Inhalten =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
= Das Trainz Wiki aktualisieren = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE&amp;diff=8351</id>
		<title>DE</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE&amp;diff=8351"/>
		<updated>2015-05-24T13:53:07Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Redirected page to DE/Hauptseite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DE/Hauptseite]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/&amp;diff=8350</id>
		<title>DE/</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/&amp;diff=8350"/>
		<updated>2015-05-24T13:52:39Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Redirected page to DE/Hauptseite&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DE/Hauptseite]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/&amp;diff=8349</id>
		<title>DE/</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/&amp;diff=8349"/>
		<updated>2015-05-24T13:51:21Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Redirected page to &amp;quot;DE/Hauptseite&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[&amp;quot;DE/Hauptseite&amp;quot;]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8348</id>
		<title>DE/T:ANE Neue Funktionen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/T:ANE_Neue_Funktionen&amp;diff=8348"/>
		<updated>2015-05-24T13:50:53Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Created page with &amp;quot;Trainz: A New Era introduces a range of new features that Trainz fans have been waiting for for many years. This page introduces you to some of those features:  Page is under ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz: A New Era introduces a range of new features that Trainz fans have been waiting for for many years. This page introduces you to some of those features:&lt;br /&gt;
&lt;br /&gt;
Page is under construction...&lt;br /&gt;
&lt;br /&gt;
=Procedural Animated Junctions=&lt;br /&gt;
&lt;br /&gt;
With the new &amp;quot;T:ANE&amp;quot; procedural track, when you create a junction including all the additional elements such as frogs, blades and sleepers in real time just by laying track like you are used to. Older track can also be replaced simply using the &amp;quot;Replace Assets&amp;quot; feature. &lt;br /&gt;
Information for Content Creators can be found at: [[How_To/Build_Procedural_Track_for_T:ANE]]&lt;br /&gt;
&lt;br /&gt;
=Superelevation=&lt;br /&gt;
To add &amp;quot;tilt&amp;quot; to your track, use the Track Properties dialog and adjust each of the parameters.&lt;br /&gt;
&lt;br /&gt;
=Weather &amp;amp; PFX Collision=&lt;br /&gt;
Smoke will collide with scenery objects and &amp;quot;supported&amp;quot; spline objects such as tunnels and bridges. Rain and snow now collide with the terrain and do not enter tunnels. &lt;br /&gt;
&lt;br /&gt;
=Cabin Sway=&lt;br /&gt;
Adjust track condition and car suspension to increase or decrease the amount of pitch and roll with each car at various speeds.&lt;br /&gt;
&lt;br /&gt;
Future wishlist:&lt;br /&gt;
* the train cabin usually has rigid connection to traincar body, so here should be the sway of driver&#039;s head relative to cabin...&lt;br /&gt;
&lt;br /&gt;
=Train Motion=&lt;br /&gt;
&lt;br /&gt;
==Add &amp;quot;bumps&amp;quot; to the track==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor&lt;br /&gt;
&lt;br /&gt;
(ii) Under Track Tab &amp;gt; Trackside Objects find Invisible Track Bump &lt;br /&gt;
&lt;br /&gt;
(iii) Place a few bumps along your track and place a loco and wagons at the head of your track.&lt;br /&gt;
&lt;br /&gt;
(iv) Click on Quickdrive, Save and enter Driver&lt;br /&gt;
&lt;br /&gt;
(v) Start your loco and watch using external camera for visual bumps&lt;br /&gt;
&lt;br /&gt;
==Adjust the track condition==&lt;br /&gt;
&lt;br /&gt;
(i) Load your test route in Surveyor, and open the Track Tab&lt;br /&gt;
&lt;br /&gt;
(ii) Click on the Properties tool (?) and click on the track. Adjust the default track condition from 50 to 1. Repeat for various track segments. &lt;br /&gt;
&lt;br /&gt;
Note: You may want to place objects or paint the terrain next to where you change the track condition to see where you &amp;quot;should&amp;quot; notice the effect.&lt;br /&gt;
&lt;br /&gt;
==Create your own &amp;quot;Bump&amp;quot;assets==&lt;br /&gt;
&lt;br /&gt;
(i) Open Content Manager and using the Custom filter, search for Invisible Track Bump (asset will be available on DLS soon)&lt;br /&gt;
&lt;br /&gt;
(ii) R-Click &amp;gt;  Duplicate to clone the asset, then select the new asset and R-Click &amp;gt; Edit Config File text&lt;br /&gt;
&lt;br /&gt;
(ii) Rename the line:&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump&amp;quot;  to&lt;br /&gt;
&lt;br /&gt;
username                                &amp;quot;Invisible Track Bump 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(iii) Change the line:&lt;br /&gt;
track-bump-angles                       1,0  to&lt;br /&gt;
&lt;br /&gt;
track-bump-angles                       0,1&lt;br /&gt;
&lt;br /&gt;
(iv) Close and save the config file&lt;br /&gt;
&lt;br /&gt;
(v) R-Click &amp;gt; Submit Edits&lt;br /&gt;
&lt;br /&gt;
Note: Close Trainz and re-open (Start Trainz) after creating your bump assets for the changes to take effect.&lt;br /&gt;
&lt;br /&gt;
==Try out your new Bump 1 asset==&lt;br /&gt;
&lt;br /&gt;
(i) Place your new bump onto the track in Surveyor, run your test drive over the bump in Driver and see what happens differently with your new asset.&lt;br /&gt;
&lt;br /&gt;
Hint: Rock and _ _ _ _&lt;br /&gt;
&lt;br /&gt;
(ii) Create more assets following the same process trying different values other than 0 and 1.&lt;br /&gt;
&lt;br /&gt;
==Adjust Rolling Stock Suspension==&lt;br /&gt;
&lt;br /&gt;
(i) In Content Manager, locate the loco being used then R-Click &amp;gt; Edit Config file Text&lt;br /&gt;
&lt;br /&gt;
(i) Add the following lines to the file that opens &lt;br /&gt;
&lt;br /&gt;
suspension-stiffness         0.1&lt;br /&gt;
&lt;br /&gt;
suspension-damping        0.1&lt;br /&gt;
&lt;br /&gt;
suspension-pitch-limit     10&lt;br /&gt;
&lt;br /&gt;
suspension-roll-limit         25&lt;br /&gt;
&lt;br /&gt;
These relate to:&lt;br /&gt;
&lt;br /&gt;
suspension-stiffness - The stiffness of the suspension, from 0 to 1 where 0 is floppy and 1 is completely rigid. Defaults to 0.75&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-damping - Degree of suspension damping, where 0-1 is underdamped (will oscillate back and forward to gradually settle), 1 is critically damped (will move back to equilibrium as quickly as possible), &amp;gt;1 is overdamped (will move back to equilibrium more slowly). Defaults to 0.3.&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-pitch-limit - maximum pitch angle of the vehicle, in degrees. Defaults to 0.5&amp;lt;br&amp;gt;&lt;br /&gt;
suspension-roll-limit - maximum roll angle of the vehicle, in degrees. Defaults to 4&amp;lt;br&amp;gt;&lt;br /&gt;
Note: random jolt movement will only occur on below average track (condition scalar &amp;gt;.5). As with other movement it also gets worse at high speed&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Interlocking Towers=&lt;br /&gt;
&lt;br /&gt;
Feature coming soon (not available in day 1 release version)&lt;br /&gt;
&lt;br /&gt;
=New Graphics Features=&lt;br /&gt;
* Full world shadows&lt;br /&gt;
* Per-pixel HDR lighting&lt;br /&gt;
* A range of Post-processing effects including:&lt;br /&gt;
** Sun effects&lt;br /&gt;
** Near and far depth of field blur&lt;br /&gt;
** HDR Tonemapping&lt;br /&gt;
** Bloom&lt;br /&gt;
** Convolution&lt;br /&gt;
** SSAO&lt;br /&gt;
** Grayscale&lt;br /&gt;
** Sepia&lt;br /&gt;
* Water reflections&lt;br /&gt;
* Water shaders&lt;br /&gt;
&lt;br /&gt;
=Other &amp;quot;Cool New Stuff&amp;quot;=&lt;br /&gt;
* Ctrl+Mousewheel in Driver and Surveyor to change your field of view&lt;br /&gt;
* Shift-Mousewheel (or shift-arrow) in Driver and Surveyor to make finer adjustments to your camera&lt;br /&gt;
* Ctrl-shift-drag for even finer object height adjustment&lt;br /&gt;
* Shift +/- to adjust your draw distance without opening the Setting window&lt;br /&gt;
* Lots more to come...&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
* [[TANE|T:ANE Home Page]]&lt;br /&gt;
* [[Help:TANE_General_FAQs]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Help:Main_Page]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8347</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8347"/>
		<updated>2015-05-21T11:48:15Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen zur Trainz Wiki Hauptseite - der Anlaufstelle für detaillierte Informationen zur Trainz Simulator Produktpalette!&lt;br /&gt;
&lt;br /&gt;
Diese Seite ist sowohl aus dem Spiel heraus über den eingebauten Trainz Online - Browser erreichbar als auch extern über einen normalen Webbrowser.&lt;br /&gt;
&lt;br /&gt;
= Letzte Neuigkeiten = &lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Trainz: A New Era:&#039;&#039;&#039;&lt;br /&gt;
The biggest news in the world of Trainz in many years is the announcement of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]]. Promoted through Kickstarter in late 2013 and now through http://anewera.trainzportal.com, the development of TANE is well underway and scheduled for release in late 2014. With a brand new game engine and a range of new features, TANE will set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Trainz Wiki Verbesserungen:&#039;&#039;&#039; &lt;br /&gt;
Early in 2014, N3V Games began an update of the Trainz Wiki. This project is ongoing, but that long term goal is to provide the most comprehensive repository of information on the Trainz range of products.&lt;br /&gt;
&lt;br /&gt;
= Trainz Versionen = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. Currently (Feb 2014) the majority of the information relates to Trainz 2009, 2010 and Trainz 12. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Hilfe-Seiten =&lt;br /&gt;
&lt;br /&gt;
[[Image:Helpmode1.jpg|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= Anleitungen =&lt;br /&gt;
The [[HowToGuides]] are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Gemeinschaft =&lt;br /&gt;
Besuche das [http://forums.auran.com/trainz/forumdisplay.php?32-Trainz-Deutsch Trainz-Forum] für Hilfestellungen sowie nette Unterhaltungen und treffe tausende anderer ähnlich-gesinnter Trainz-Freunde aus der ganzen Welt.&lt;br /&gt;
&lt;br /&gt;
= Erstellung von Inhalten =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
= Das Trainz Wiki aktualisieren = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8346</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8346"/>
		<updated>2015-05-21T11:42:46Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen zur Trainz Wiki Hauptseite - der Anlaufstelle für detaillierte Informationen zur Trainz Simulator Produktpalette!&lt;br /&gt;
&lt;br /&gt;
Diese Seite ist sowohl aus dem Spiel heraus über den eingebauten Trainz Online - Browser erreichbar als auch extern über einen normalen Webbrowser.&lt;br /&gt;
&lt;br /&gt;
= Letzte Neuigkeiten = &lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Trainz: A New Era:&#039;&#039;&#039;&lt;br /&gt;
The biggest news in the world of Trainz in many years is the announcement of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]]. Promoted through Kickstarter in late 2013 and now through http://anewera.trainzportal.com, the development of TANE is well underway and scheduled for release in late 2014. With a brand new game engine and a range of new features, TANE will set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Trainz Wiki Improvements:&#039;&#039;&#039; &lt;br /&gt;
Early in 2014, N3V Games began an update of the Trainz Wiki. This project is ongoing, but that long term goal is to provide the most comprehensive repository of information on the Trainz range of products.&lt;br /&gt;
&lt;br /&gt;
= Trainz Versionen = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. Currently (Feb 2014) the majority of the information relates to Trainz 2009, 2010 and Trainz 12. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Hilfe-Seiten =&lt;br /&gt;
&lt;br /&gt;
[[Image:Helpmode1.jpg|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= Anleitungen =&lt;br /&gt;
The [[HowToGuides]] are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Erstellung von Inhalten =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
= Das Trainz Wiki aktualisieren = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Siehe auch=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8344</id>
		<title>DE/Hauptseite</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=DE/Hauptseite&amp;diff=8344"/>
		<updated>2015-05-20T17:36:00Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Created page with &amp;quot;Willkommen zur Trainz Wiki Hauptseite - der Anlaufstelle für detaillierte Informationen zur Trainz Simulator Produktpalette!  Diese Seite ist sowohl aus dem Spiel heraus übe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Willkommen zur Trainz Wiki Hauptseite - der Anlaufstelle für detaillierte Informationen zur Trainz Simulator Produktpalette!&lt;br /&gt;
&lt;br /&gt;
Diese Seite ist sowohl aus dem Spiel heraus über den eingebauten Trainz Online - Browser erreichbar als auch extern über einen normalen Webbrowser.&lt;br /&gt;
&lt;br /&gt;
= Letzte Neuigkeiten = &lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Trainz: A New Era:&#039;&#039;&#039;&lt;br /&gt;
The biggest news in the world of Trainz in many years is the announcement of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]]. Promoted through Kickstarter in late 2013 and now through http://anewera.trainzportal.com, the development of TANE is well underway and scheduled for release in late 2014. With a brand new game engine and a range of new features, TANE will set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Trainz Wiki Improvements:&#039;&#039;&#039; &lt;br /&gt;
Early in 2014, N3V Games began an update of the Trainz Wiki. This project is ongoing, but that long term goal is to provide the most comprehensive repository of information on the Trainz range of products.&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. Currently (Feb 2014) the majority of the information relates to Trainz 2009, 2010 and Trainz 12. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
[[Image:Helpmode1.jpg|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowToGuides]] are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Creation_Groups&amp;diff=4239</id>
		<title>Content Creation Groups</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Creation_Groups&amp;diff=4239"/>
		<updated>2013-04-27T01:47:43Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This page is intended for Content Creation groups (and individuals) to link their details. Please create an appropriately named wiki page for your group and link to it from here. On your group&#039;s wiki page, detail the scope that your group covers, current projects, group members, that kind of thing. Remember that you can link to other pages on the trainzdev site, not just the wiki pages. Be sure to use meaningful and distinct page names.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Content Categories==&lt;br /&gt;
&#039;&#039;Please place your group pages into the following categories as appropriate:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Session Creators]]&lt;br /&gt;
* [[:Category:Route Creators]]&lt;br /&gt;
* [[:Category:Train Creators]]&lt;br /&gt;
* [[:Category:Scenery Creators]]&lt;br /&gt;
* [[:Category:Track Creators]]&lt;br /&gt;
* [[:Category:Script Creators]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation Groups==&lt;br /&gt;
[[N3V]] - Software Developers&lt;br /&gt;
&lt;br /&gt;
[http://www.amtraktrainz.co.cc Amtrak Trainz Group] - Textures, Audio Artists, &amp;amp; route builders specializing in Amtrak content, however other assets are made.&lt;br /&gt;
&lt;br /&gt;
[[AC MonkeyWrench Models]] - Content from standard scenery to high-detail drivable trainz, road trucks and cars, even motorcycles.&lt;br /&gt;
&lt;br /&gt;
[[TrainzDepot]] - An established Trainz-Community, founded 2002, main language is german. Several loose projects of some users. Group user: TrainzDepot, KUID: 500749.&lt;br /&gt;
&lt;br /&gt;
[[US Locomotive Works]] - Best Freeware available for trainz.  Locomotives, Rolling Stock, Routes &amp;amp; Scenery.&lt;br /&gt;
&lt;br /&gt;
[[Trainz Multiplayer User Group]] - German Trainz community focused on multiplayer activities. If you are interested in playing multiplayer sessions with or without prototypically aspects you are welcome. Nearly every weekend we try to start a mp-session. For communication we use a TeamSpeak3 Server with enough free slots. You&#039;ll find the TS3 address at our page.   &lt;br /&gt;
&lt;br /&gt;
[[Newfoundland Railways]] - Modelling the CN railway of Newfoundland of the 1960s.&lt;br /&gt;
&lt;br /&gt;
[[Razorback Railway]] - Activity Creation (sessions &amp;amp; scenarios)&lt;br /&gt;
&lt;br /&gt;
[[VicTrainz]] - Victorian Railways (and general Australian) creations&lt;br /&gt;
&lt;br /&gt;
[[East Coast Trainz]] - &#039;&#039;Linking the Atlantic to the Mississippi&#039;&#039; - Eastern United States Content Creators&lt;br /&gt;
&lt;br /&gt;
[[UK Branch Lines]] --- We are a group of like minded UK railway Enthusiasts that love creating models. We like to cater for every one young and old.&lt;br /&gt;
&lt;br /&gt;
[[Cardiff Workshops]] - Creating quality Trainz content for the NSW enthusiast, covering all eras of train operation.&lt;br /&gt;
&lt;br /&gt;
[[Magickmaker]] - Creating a Japanese themed tourist/preserved line.&lt;br /&gt;
&lt;br /&gt;
[[Whitepass]] - Creating older US rolling stock before 1970.&lt;br /&gt;
&lt;br /&gt;
[http://www.protrainz.com ProTrainz] - The #1 producer of US Passenger Content for Trainz.&lt;br /&gt;
&lt;br /&gt;
[[Paulz Trainz]] - Payware Content mainly steam era from all over the World, locos, rolling stock, scenery from 1830-1960 http://www.paulztrainz.myenet.info/&lt;br /&gt;
&lt;br /&gt;
[[Darjeeling Himalayan Railroad]] - Creating Darjeeling Himalayan Railway for Trainz.&lt;br /&gt;
&lt;br /&gt;
[[Chicago 2010]] - &amp;quot;The Ultimate Chicago Trainz Experience. We are a number of community memebers wishing to bring Chicago to Trainz - The CTA, Metra, NICTD, Belt Line, etc. &lt;br /&gt;
&lt;br /&gt;
[[West Midlands Rail Corp.]] - In conjunction with MTW, the WMRC is dedicated to distributing some of the finest UK rail stock to the Trainz population. Home to the West Midlands Mainline v1.0 route for TS2009 and other contents. Managed by IsaacG&lt;br /&gt;
&lt;br /&gt;
[[Metropolitan Trainz Works]] - In conjunction with the WMRC, MTW is dedicated to distributing some of the finest US rail stock to the Trainz population. Home to the F59PHI Super-Pak v1.0 for TS2009 and other contents. Managed by IsaacG and Content Creation Assistance by Dylanviey&lt;br /&gt;
&lt;br /&gt;
[[Trainz Pro Routes]] - Creators of some of the finest prototypical routes available.&lt;br /&gt;
&lt;br /&gt;
[[Spain Trainz Rutas]] - Creators of spanish routes &amp;amp; add-ons. Quality.&lt;br /&gt;
&lt;br /&gt;
[[Toronto Rail Lands(TTR)Team of the TRHA]] - Creators of the Toronto Rail Lands simulation in TRS2006&lt;br /&gt;
&lt;br /&gt;
[[Tuscan River Works]] - Developer of built-in content and sounds for TC 1,2 and 3 and custom content for all versions of Trainz&lt;br /&gt;
&lt;br /&gt;
[[Trainz Carriage Wagon Works]] - Loose group of creators with a UK interest we do a fair number of reskins, routes, wagons and carriages&lt;br /&gt;
&lt;br /&gt;
[[Trainz commuter Rail]] - Creators devoted to the Commuter Railroads of the United States of America,but with a touch of freight.&lt;br /&gt;
&lt;br /&gt;
[[Trainz Station]]  Quality freeware add-ons from SP_or_BUST and 22alpha.  Modern American diesels, and some rolling stock.&lt;br /&gt;
&lt;br /&gt;
[[VR Construction Corps]] - Creators of routes and content; special interest in narrow gauge and short line subjects from US Rocky Mountain, Pacific Northwest, Southeast and Northeast regions in the 1870s - 1950s time frame.&lt;br /&gt;
&lt;br /&gt;
[http://www.ibertrainz.eu IBerTrainZ®] - The Iberian Trainzy site &#039;&#039;&#039;par excellence&#039;&#039;&#039;. Every kind of assets done. Not only Iberian but now international. Created in 2003 (one of the oldest in Trainz) and still a long life ahead . It has an [http://foro.ibertrainz.eu/index.php?board=17.0 International subforum] too (A quick registering process is needed).&lt;br /&gt;
&lt;br /&gt;
[[EdeTrainz]] - Site dedicated to the virtual simulation Trainz Railway.Creations for Trainz, objects, tracks, tunnel, locomotives, wagons, buildings and industries. News and more content... &lt;br /&gt;
&lt;br /&gt;
[[H0 TTrainz Team]] - Creators of hungarian routes &amp;amp; contents.&lt;br /&gt;
&lt;br /&gt;
[[FMA]] is a well known Hungarian group in the Trainz Community (FMA stands for Festett Malaszt Alkotókör = Painted Grace Workshop). Both members will take part in the content development for TRS2009. Vendel is much more known because of his published high quality assets, Sura the other member of the group, makes loads of photorealistic textures and contents as well.&lt;br /&gt;
&lt;br /&gt;
ZBF Team is the third group from Hungary, delegating a member into this new Hungarian Content Creator Group: ZemplénIC, who is good in layout building and scenery creation.&lt;br /&gt;
&lt;br /&gt;
[[Carre Web, le monde du train!|Carré Web, le monde du train!]] : Since 2006, content creators from &#039;&#039;&#039;[http://www.carreweb.fr/index_en.html Carré Web, le monde du train!]&#039;&#039;&#039; make quality freeware for Trainz Railroad Simulator.&lt;br /&gt;
&lt;br /&gt;
Trackside Objects, Routes, and also Scenery, Tracks and Trains (soon) from France and other countries are proposed for download.&lt;br /&gt;
&lt;br /&gt;
As there was few French material integrated in the previous versions of TRS, we propose a set of scripted signals and reflective signs to be integrated in TRS 2009.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://www.lafranceentrains.com La France en Trains] Over 3000 assets created for Trainz TRS2004 to recent releases. French railways , rollingstocks, signaling system and sceneries.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
[[Modeling]]&lt;br /&gt;
&lt;br /&gt;
[[TS2009 Content Creation Groups]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Content creation]]&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TrainzDepot&amp;diff=4238</id>
		<title>TrainzDepot</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TrainzDepot&amp;diff=4238"/>
		<updated>2013-04-27T01:43:58Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The TrainzDepot is a Trainz-Community for german-speaking users (of course we could also help english-speaking users).&lt;br /&gt;
&lt;br /&gt;
We want to help all people to enjoy playing trainz.&lt;br /&gt;
&lt;br /&gt;
There is no static content creation group, but however there are several projects different TrainzDepot users are working on.&lt;br /&gt;
&lt;br /&gt;
For such projects we offer also a group KUID (Username TraizDepot, KUID: 500749).&lt;br /&gt;
&lt;br /&gt;
Also we offer several events, either online (competitions, multiplayer-events) or our yearly real-life meeting.&lt;br /&gt;
&lt;br /&gt;
Feel free to visit or even join TrainzDepot :)&lt;br /&gt;
&lt;br /&gt;
http://www.trainzdepot.net&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TrainzDepot&amp;diff=4237</id>
		<title>TrainzDepot</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TrainzDepot&amp;diff=4237"/>
		<updated>2013-04-27T01:41:22Z</updated>

		<summary type="html">&lt;p&gt;-basti-: Created page with &amp;quot;The TrainzDepot is a Trainz-Community for german-speaking users (of course we could also help english-speaking users).  We want to help all people to enjoy playing trainz.  Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The TrainzDepot is a Trainz-Community for german-speaking users (of course we could also help english-speaking users).&lt;br /&gt;
&lt;br /&gt;
We want to help all people to enjoy playing trainz.&lt;br /&gt;
&lt;br /&gt;
There is no static content creation group, but however there are several projects different TrainzDepot users are working on.&lt;br /&gt;
&lt;br /&gt;
For such projects we offer also a group KUID (Username TraizDepot, KUID: 500749).&lt;br /&gt;
&lt;br /&gt;
Feel free to visit or even join TrainzDepot :)&lt;br /&gt;
&lt;br /&gt;
http://www.trainzdepot.net&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=4221</id>
		<title>Build Numbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=4221"/>
		<updated>2013-04-22T22:13:22Z</updated>

		<summary type="html">&lt;p&gt;-basti-: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TS2009==&lt;br /&gt;
&lt;br /&gt;
The following builds exist for [[TS2009]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 37625||auto-patch to 40040||English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 38017||auto-patch to 40040||[[TS2009 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 38411||auto-patch to 40040||English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38599||auto-patch to 40040||[[TS2009 SP1]] hotfix&lt;br /&gt;
|-&lt;br /&gt;
|Build 38610||PROTECTED||Steam English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38808||auto-patch to 41590||French Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38824||-||Dutch Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38869||PROTECTED||UK Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39176||-||German Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39413||auto-patch to 40040||Czech, Polish, Hungarian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39561||-||Spanish Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39979||auto-patch to 40040||[[TS2009 SP2]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 40040||-||[[TS2009 SP2]] hotfix&lt;br /&gt;
|-&lt;br /&gt;
|Build 40357||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40542||-||Russian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40762||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40837||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40895||-||Spanish pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41497||-||Dutch, German pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41546||-||Italian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 41590||-||French pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41844||-||[[TS2009 SP3]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 44653||-||[[TS2009 SP4]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TS2010==&lt;br /&gt;
&lt;br /&gt;
The following builds exist for [[TS2010]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 41491||manual patch to 41615||English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 41615||manual patch to 43434||[[TS2010 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 41622||manual patch to 43434||English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 42203||manual patch to 43434||[[TS2010 SP2]] English, Swedish Retail Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 42534||-||French Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 42763||-||German Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 42831||-||Dutch Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 42953||-||Russian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 43030||-||Czech, Polish Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 43233||-||Spanish Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 43434||-||[[TS2010 SP3]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 44088||-||[[TS2010 SP3]] Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 45467||auto patch to 46170||[[TS2010 SP4]] (including Trainz Multiplayer Beta)&lt;br /&gt;
|-&lt;br /&gt;
|Build 45607||auto patch to 46170||[[TS2010 SP4]] patch 1 (including Trainz Multiplayer Beta)&lt;br /&gt;
|-&lt;br /&gt;
|Build 46170||manual patch to 49938||[[TS2010 SP4]] patch 2 (including Trainz Multiplayer Beta)&lt;br /&gt;
|-&lt;br /&gt;
|Build 49933||-||[[TS2010 SP3]] Minor revision, added support for Aerotrain DLC&lt;br /&gt;
|-&lt;br /&gt;
|Build 49938||-||[[TS2010 SP4]] patch 3 (including Trainz Multiplayer Beta), added support for Aerotrain DLC&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==TS12==&lt;br /&gt;
&lt;br /&gt;
The following builds exist for [[TS12]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 46957||auto-patch to 48054||Planet Auran release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47059||auto-patch to 48054||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 47103||-||Steam release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47452||auto-patch to 48054||Just Trainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47772||auto-patch to 48054||Just Trainz release version (minor revision)&lt;br /&gt;
|-&lt;br /&gt;
|Build 48054||manual patch to 48249||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 48249||manual patch to 49922||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 49922||-||Minor revision, added support for Aerotrain DLC&lt;br /&gt;
|-&lt;br /&gt;
|Build 52143||-||Russian Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 57720||-||TS12 SP1 English&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trainz Simulator Mac==&lt;br /&gt;
&lt;br /&gt;
The following builds exist for [[Trainz Simulator Mac]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 47652||-||Planet Auran Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47770||-||Third-party Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 48159||-||Feral retail release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Content Builds ==&lt;br /&gt;
&lt;br /&gt;
Auran&#039;s patch technology has the capability of updating the base Trainz version and installed addon content independently. The following is a list of released content build versions for addon content.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Content Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Content Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40355||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40400||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40563||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40761||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40836||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49210||-||Duchess Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49474||-||Duchess Steam Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49631||-||Coronation Scot Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49694||-||Coronation Scot Steam Release&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>-basti-</name></author>
	</entry>
</feed>