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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Barn700</id>
	<title>TrainzOnline - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Barn700"/>
	<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/wiki/Special:Contributions/Barn700"/>
	<updated>2026-11-05T04:54:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Vehicle_Attachment_Points&amp;diff=45592</id>
		<title>Vehicle Attachment Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Vehicle_Attachment_Points&amp;diff=45592"/>
		<updated>2025-12-15T20:21:52Z</updated>

		<summary type="html">&lt;p&gt;Barn700: /* a.light* (0, 1, etc..) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are [[Attachment Points]] in 3D space giving information on various aspects of the train. Attachment Points with these reserved names should be used only for the purposes specified here. You should not attempt to re-use the attachments for other purposes, as behaviours beyond those described here may differ between Trainz builds. &lt;br /&gt;
&lt;br /&gt;
=Special Points=&lt;br /&gt;
==a.limfront==&lt;br /&gt;
* Marks the front of the train, used for coupling&lt;br /&gt;
* Should be roughly the same distance from origin as &#039;&#039;&#039;a.limback&#039;&#039;&#039;&lt;br /&gt;
* Bogeys can be further forward than &#039;&#039;&#039;a.limfront&#039;&#039;&#039; if desired&lt;br /&gt;
* Determines the forward headlight position&lt;br /&gt;
* Height above origin (or Z) = 0.89m (2’ 10.8”)&lt;br /&gt;
&lt;br /&gt;
==a.limback==&lt;br /&gt;
* Marks the rear of the train, used for coupling&lt;br /&gt;
* See &#039;&#039;&#039;a.limfront&#039;&#039;&#039;&lt;br /&gt;
* Height above origin (or Z) = 0.89m (2’ 10.8”)&lt;br /&gt;
&lt;br /&gt;
==a.bog0==&lt;br /&gt;
* Front bogey attachment.&lt;br /&gt;
* Used for positioning the train on the track.&lt;br /&gt;
* Positioned at absolute centre of front bogey.&lt;br /&gt;
* Must be on the forward side of the origin (a.limfront side.)&lt;br /&gt;
* Must match an actual physical bogey placement that the user can see. This should not be used as a placeholder for non-bogey purposes.&lt;br /&gt;
&lt;br /&gt;
==a.bog1==&lt;br /&gt;
* Rear bogey attachment.&lt;br /&gt;
* Used for positioning the train on the track.&lt;br /&gt;
* Positioned at absolute centre of rear bogey.&lt;br /&gt;
* Must be on the rearward side of the origin (a.limback side.)&lt;br /&gt;
* Must match an actual physical bogey placement that the user can see. This should not be used as a placeholder for non-bogey purposes.&lt;br /&gt;
&lt;br /&gt;
==a.bog (2, 3, etc)==&lt;br /&gt;
* Any other bogey attachments.&lt;br /&gt;
* Must match an actual physical bogey placement that the user can see. This should not be used as a placeholder for non-bogey purposes.&lt;br /&gt;
&lt;br /&gt;
==a.exhaust (0, 1, etc..)==&lt;br /&gt;
* Smoke generator attachments (where needed.)&lt;br /&gt;
&lt;br /&gt;
==a.ditch* (0, 1, etc..)==&lt;br /&gt;
* Ditch lights &#039;&#039;&#039;a.ditch0&#039;&#039;&#039;, &#039;&#039;&#039;a.ditch2&#039;&#039;&#039; The odd numbered light points flash together, alternating with the even numbered light points.&lt;br /&gt;
&lt;br /&gt;
==a.light* (0, 1, etc..)==&lt;br /&gt;
&lt;br /&gt;
* Attachment points for locomotive headlights. &lt;br /&gt;
&lt;br /&gt;
* These must be numbered consecutively starting with a.light0 which can be at front or rear. Attachments fore of the origin will display when the loco &#039;heading&#039; is set to forward. Attachments aft of the origin will display when the heading is reversed. For simplicity it&#039;s good practise to use e.g. a.light0 and a.light1 at the front and a.light2 and a.light3 at rear though this is not critical as long as they are numbered consecutively.&lt;br /&gt;
&lt;br /&gt;
* For all headlight points (front and rear) the Z axis points toward the loco rear.&lt;br /&gt;
&lt;br /&gt;
* If you only want a light on the rear of the vehicle place a.light0 at the rear.&lt;br /&gt;
&lt;br /&gt;
==a.cabfront==&lt;br /&gt;
* Attachment point for the front cabin of a loco.&lt;br /&gt;
* Located at the centre of cabin.&lt;br /&gt;
&lt;br /&gt;
==a.cabback==&lt;br /&gt;
* Attachment point for the rear cabin of a loco. Use this for dual cab locomotives.&lt;br /&gt;
* Located at the centre of cabin&lt;br /&gt;
* Front/back cab toggled using the ‘Alt C’ key when using the internal camera mode.&lt;br /&gt;
&lt;br /&gt;
==a.pant (0, 1, etc..)==&lt;br /&gt;
* Attachment point for pantographs (where needed, i.e. Electric locos.)&lt;br /&gt;
&lt;br /&gt;
==a.driver (0, 1, etc..)==&lt;br /&gt;
* Attachment point for driver mesh (0 is used for the first driver, 1 for the second driver in dual cab for instance.) Currently, only &#039;&#039;&#039;a.driver0&#039;&#039;&#039; is supported.  If this attachment point exists in the mesh but is not used for an attached mesh in the asset&#039;s config.txt file, then the driver selected by the user in Driver mode will be placed at this attachment point.&lt;br /&gt;
&lt;br /&gt;
==a.outsideview (0, 1, etc..)==&lt;br /&gt;
* These are located external of the loco body mesh.&lt;br /&gt;
* The camera is positioned to face the negative Y direction of the attachment.&lt;br /&gt;
* Toggled using [ and ] using the internal camera mode after default interior camera views.&lt;br /&gt;
&lt;br /&gt;
==a.r.pivot/a.lever (sample names used only)==&lt;br /&gt;
* Special naming convention for attachment points that are to move with the animation of the asset.&lt;br /&gt;
* Refer to the CCG for information.&lt;br /&gt;
&lt;br /&gt;
==a.whistle==&lt;br /&gt;
* Attachment point for particle effects being emitted when the whistle key is pressed.&lt;br /&gt;
&lt;br /&gt;
==a.couple0==&lt;br /&gt;
* Front attachment point for ACS couplers, location is (0,Y,0) where Y is 0.46 metres inboard of &amp;quot;a.limfront&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==a.couple1==&lt;br /&gt;
* Rear attachment point for ACS couplers, location is (0,Y,0) where Y is 0.46 metres inboard of &amp;quot;a.limback&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Multiplayer&amp;diff=1757</id>
		<title>Help:Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Multiplayer&amp;diff=1757"/>
		<updated>2011-02-05T21:53:58Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiplayer Button&lt;br /&gt;
&lt;br /&gt;
Displays list of players in session, and their driver/loco.&lt;br /&gt;
&lt;br /&gt;
If yours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the list.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Multiplayer&amp;diff=1756</id>
		<title>Help:Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Multiplayer&amp;diff=1756"/>
		<updated>2011-02-05T21:53:17Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Multiplayer Button  Displays list of players in session, and their driver/loco.  Ifyours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the l...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiplayer Button&lt;br /&gt;
&lt;br /&gt;
Displays list of players in session, and their driver/loco.&lt;br /&gt;
&lt;br /&gt;
Ifyours doesnt have a driver name then click the Choose a Driver button and select a driver/loco from the list.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=%22Bogeys%22_container&amp;diff=1728</id>
		<title>&quot;Bogeys&quot; container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=%22Bogeys%22_container&amp;diff=1728"/>
		<updated>2010-12-06T19:13:02Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of classics 3 and later, you can now specify &amp;quot;sideplay-permitted&amp;quot; and &amp;quot;rotation-permitted&amp;quot; in the [[&amp;quot;Bogeys&amp;quot; container]].&lt;br /&gt;
&lt;br /&gt;
The default is &#039;0&#039; for sideplay, and &#039;1&#039; for rotation, which matches previous Trainz behaviour. Each is a boolean option (you can set either &#039;0&#039; or &#039;1&#039;).&lt;br /&gt;
&lt;br /&gt;
With &amp;quot;sideplay-permitted 1&amp;quot;, the bogie will follow the track, rather than stay rigidly locked in place at the location of the attachment point on the body.&lt;br /&gt;
&lt;br /&gt;
With &amp;quot;rotation-permitted 0&amp;quot;, the bogie will not rotate to align itself with the track. This is useful when the wheels being represented are fixed to the frame of the vehicle, and are not mounted on a rotating bogie.&lt;br /&gt;
&lt;br /&gt;
For example, a Tri-Bo locomotive where the centre bogie slides from side to side can be represented like this:&lt;br /&gt;
&lt;br /&gt;
 bogeys {&lt;br /&gt;
   0 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   1 {&lt;br /&gt;
     reversed           1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
    }&lt;br /&gt;
   2 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     sideplay-permitted 1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
a.bog0 and a.bog1 are used for the two end bogies, and will locate the vehicle on the track as happens now. But the bogie attached at a.bog2 in the middle will now follow the track through curves rather than stay firmly riveted on the underframe with it&#039;s wheels dangling in mid air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another example is a loco with central power bogies, and outer bogies to help traverse curves. The PRR GG1 (wheel pattern 2-co-co-2) is of this type. This can now be represented as follows:&lt;br /&gt;
&lt;br /&gt;
 bogeys {&lt;br /&gt;
   0 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   1 {&lt;br /&gt;
     reversed           1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   2 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     sideplay-permitted 1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   3 {&lt;br /&gt;
     reversed           1&lt;br /&gt;
     sideplay-permitted 1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
a.bog0 and a.bog1 are used for the main power bogies to locate the vehicle correctly on the track. a.bog2 and a.bog3 are used for the leading and trailing unpowered bogies. These are permitted sideplay so they follow the track.&lt;br /&gt;
&lt;br /&gt;
A two axle rigid frame vehicle can be represented as follows:&lt;br /&gt;
&lt;br /&gt;
 bogeys {&lt;br /&gt;
   0 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     rotation-permitted 0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   1 {&lt;br /&gt;
     reversed           1&lt;br /&gt;
     rotation-permitted 0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
In this case, each &amp;quot;bogie&amp;quot; would be a single axle. The location of the attachment point will specify how the vehicle is aligned when on a curve, so should be placed at the location of the axle in the &#039;y&#039; direction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
An interesting case might be a three axle rigid frame vehicle - with sideplay (but no rotation!) on the centre axle. This might be represented as follows:&lt;br /&gt;
&lt;br /&gt;
 bogeys {&lt;br /&gt;
   0 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     rotation-permitted 0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   1 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     rotation-permitted 0&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
   2 {&lt;br /&gt;
     reversed           0&lt;br /&gt;
     rotation-permitted 0&lt;br /&gt;
     sideplay-permitted 1&lt;br /&gt;
     bogey              &amp;lt;KUID2:xxxxx:yyyyy:zzz&amp;gt;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These tags are useful for steam locos too. Consider the pacific &#039;4-6-2&#039; wheel pattern. Looking from the front (a.limfront) end through to the back (a.limback), one way to arrange the bogie attachment points to get the required behaviour is:&lt;br /&gt;
&lt;br /&gt;
a.bog2 - front bogie (the &#039;4&#039; in &#039;4-6-2&#039;). For best results, the attachment point should be the centre of the wheelbase. Use &#039;sideplay-permitted 1&#039; on this bogie.&lt;br /&gt;
&lt;br /&gt;
a.bog0 - drive bogie (the &#039;6&#039; in &#039;4-6-2&#039;). The attachment point should be circa where the front axle is. Move it back a bit if you have a lot of axles (e.g. 5 or more) in the drive bogie. Configure this one with &#039;sideplay-permitted 0&#039; and &#039;rotation-permitted 0&#039; - you don&#039;t want it moving around on curves at all! (With &#039;rotation-permitted 0&#039; there is now no need to locate it at 0,0,0 to stop it rotating).&lt;br /&gt;
&lt;br /&gt;
a.bog1 - an invisible bogie in line with the rear axle of the drive bogie. Move slightly forward if your drive bogie is large (e.g. 5 axles or more). This will make the locomotive body follow the track properly.&lt;br /&gt;
&lt;br /&gt;
a.bog3 - trailing pony truck (the &#039;2&#039; in &#039;4-6-2&#039;). The attachment point should be in line with axle. Use &#039;sideplay-permitted 1&#039; as with the front bogie.&lt;br /&gt;
&lt;br /&gt;
This will produce the correct behaviour both from the locomotive body and the various bogies. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using these parameters should mean that even very flexible locos (e.g. a Mallet or Garratt) can be built in a much more realistic manner, and with fewer separate pieces that need assembly in Surveyor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Random debugging hint===&lt;br /&gt;
&lt;br /&gt;
Q: &amp;quot;But I set this feature, and when I go round a corner, my bogie now floats off in some other direction that I wasn&#039;t expecting! What is wrong?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A: Have you by any chance rotated the attachment point by 180 degrees in MAX to get the bogie to appear the other way round, but not set &amp;quot;reversed 1&amp;quot; in the config container for that bogie? These two things together can cause the effect you are seeing. You should also be able to spot this case because your wheels will be rotating the wrong way...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Config Container]]&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Paint_Tools&amp;diff=1714</id>
		<title>Help:Surveyor Paint Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Paint_Tools&amp;diff=1714"/>
		<updated>2010-11-02T11:48:09Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Surveyor Paint Tools allows you to paint the baseboard with different textures to represent the ground, ballast, rocks etc. You have control over the texture, size, angle of rotation, scale and so on.&lt;br /&gt;
&lt;br /&gt;
Select a texture from the tabbed window, then move over to the baseboard and mouse click, the texture will be placed there. Textures overwrite earlier ones placed.&lt;br /&gt;
&lt;br /&gt;
Click on this tab to open and close the Tabbed pane.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=1713</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=1713"/>
		<updated>2010-11-02T11:47:16Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome! Try getting better at making Trainz Routes!&lt;br /&gt;
&lt;br /&gt;
Click on this tab to open and close the Tabbed pane. In that pane there are tools to assist you.&lt;br /&gt;
&lt;br /&gt;
Note: To do this, you will need: MP-Track Wood, MP-Track Concrete, Shelby Depot, and of course a signal.&lt;br /&gt;
&lt;br /&gt;
Go to Surveyor and select Create New. Then, Name it or leave it like it is. When You See A Large Square, Click On The Button With The Track On It. There You Will Find A Huge Box With Tracks In It. Then Type In MP-Track Wood And Place It On The Square Wherever You Want It. Then Look For MP-Track Concrete And Make A Junction For MP-Track Wood.&lt;br /&gt;
&lt;br /&gt;
Next, Click On The Button With The House, And Type In Shelby Depot, And Place On The Square. If Shelby Depot Is Near Track, Go Back To The Button With The Track And Click The Move Track Button. Then Move The Track To The Track Beside Shelby Depot.&lt;br /&gt;
&lt;br /&gt;
Now Back To The Track. Click On The Button In The Middle. That&#039;s Where You Will Find The Signals. Click On The Middle Of The Track And It Should Appear. Now.....&lt;br /&gt;
&lt;br /&gt;
WE&#039;RE DONE!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Logan S.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Tools&amp;diff=1712</id>
		<title>Help:Surveyor Objects Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Tools&amp;diff=1712"/>
		<updated>2010-11-02T11:44:19Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Objects (F3) tab in Surveyor allows you to place scenery items such as buildings etc.&lt;br /&gt;
&lt;br /&gt;
Select an object from the Objects Tab and click on it (RMB) then move over to the baseboard and place. You have full control over rotation and height of the object.&lt;br /&gt;
&lt;br /&gt;
Click on this tab to open and close the Tabbed pane.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Properties&amp;diff=1711</id>
		<title>Help:Surveyor Objects Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Properties&amp;diff=1711"/>
		<updated>2010-11-02T11:42:56Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Use this button to display information about a scenery item. Click LMB on a scenery item and a window will be displayed to allow you to change the name etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use this button to display information about a scenery item. Click LMB on a scenery item and a window will be displayed to allow you to change the name etc&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Height&amp;diff=1710</id>
		<title>Help:Surveyor Objects Height</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Height&amp;diff=1710"/>
		<updated>2010-11-02T11:41:07Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Click on this button, then LMB on a scenery item. Hold the LMB and move the mouse to adjust the scenery item height.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on this button, then LMB on a scenery item. Hold the LMB and move the mouse to adjust the scenery item height.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Add&amp;diff=1709</id>
		<title>Help:Surveyor Objects Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Add&amp;diff=1709"/>
		<updated>2010-11-02T11:39:27Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add a previously selected scenery object. Click this button (LMB) then move the mouse pointer to somewhere on the baseboard and click (LMB) to place that object. If a spline, then the first RMB will place the start, and subsequent LMB will add points that the spline will join together.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Move&amp;diff=1708</id>
		<title>Help:Surveyor Objects Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Move&amp;diff=1708"/>
		<updated>2010-11-02T11:38:31Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used if you wish to move a scenery item. Click this button then click LMB on a scenery item, and you can move that item with the mouse hold LMB and move mouse.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1707</id>
		<title>Help:Surveyor Objects Rotate</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1707"/>
		<updated>2010-11-02T11:37:45Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used if you wish to rotate a scenery item. Click this button then click LMB on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Get&amp;diff=1706</id>
		<title>Help:Surveyor Objects Get</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Get&amp;diff=1706"/>
		<updated>2010-11-02T11:36:59Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To find a scenery item in the Scenery Tabout, click this button, then click LMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar items.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Delete&amp;diff=1705</id>
		<title>Help:Surveyor Objects Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Delete&amp;diff=1705"/>
		<updated>2010-11-02T11:36:07Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Click this button to delete scenery items. Move to the scenery item then click LMB to delete.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click this button to delete scenery items. Move to the scenery item then click LMB to delete.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Get&amp;diff=1704</id>
		<title>Help:Surveyor Objects Get</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Get&amp;diff=1704"/>
		<updated>2010-11-02T11:34:01Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: To find a scenery item in the Scenery Tabout, click this button, then click RMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar it...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To find a scenery item in the Scenery Tabout, click this button, then click RMB on a previously placed scenery item. The Tabout pane will show the item and you may then add more similar items.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1703</id>
		<title>Help:Surveyor Objects Rotate</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1703"/>
		<updated>2010-11-02T11:32:05Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used if you wish to rotate a scenery item. Click this button then click RMB on a scenery item, and you can rotate that item with the mouse hold RMB and move mouse.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Move&amp;diff=1702</id>
		<title>Help:Surveyor Objects Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Move&amp;diff=1702"/>
		<updated>2010-11-02T11:30:37Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Used if you wish to move a scenery item. Click this button then click RMB on a scenery item, and you can move that item with the mouse hold RMB and move mouse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used if you wish to move a scenery item. Click this button then click RMB on a scenery item, and you can move that item with the mouse hold RMB and move mouse.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1701</id>
		<title>Help:Surveyor Objects Rotate</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Rotate&amp;diff=1701"/>
		<updated>2010-11-02T11:27:57Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Used if you wish to rotate a scenery item. CLick this button then click on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used if you wish to rotate a scenery item. CLick this button then click on a scenery item, and you can rotate that item with the mouse hold LMB and move mouse.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Add&amp;diff=1700</id>
		<title>Help:Surveyor Objects Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Add&amp;diff=1700"/>
		<updated>2010-11-02T11:24:25Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Add a previously selected scenery object. Click this button (RMB) then move the mouse pointer to somewhere on the baseboard and click (RMB) to place that object. If a spline, then the firs...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add a previously selected scenery object. Click this button (RMB) then move the mouse pointer to somewhere on the baseboard and click (RMB) to place that object. If a spline, then the first RMB will place the start, and subsequent RMB will add points that the spline will join together.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Spline_Mode&amp;diff=1699</id>
		<title>Help:Surveyor Objects Spline Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Spline_Mode&amp;diff=1699"/>
		<updated>2010-11-02T11:20:42Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: This button allows you to manipulate scenery spline objects (fences, walls etc) like add, rotate, delete etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This button allows you to manipulate scenery spline objects (fences, walls etc) like add, rotate, delete etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Object_Mode&amp;diff=1698</id>
		<title>Help:Surveyor Objects Object Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Objects_Object_Mode&amp;diff=1698"/>
		<updated>2010-11-02T11:19:09Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: This button allows you to manipulate scenery objects like add, rotate, delete etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This button allows you to manipulate scenery objects like add, rotate, delete etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Consist_Mode&amp;diff=1697</id>
		<title>Help:Surveyor Trains Consist Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Consist_Mode&amp;diff=1697"/>
		<updated>2010-11-02T11:14:54Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Trains Consist Mode button allows you to manipulate complete train consists, add, delete, move the whole train.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Trains Consist Mode button allows you to manipulate complete train consists, add, delete, move the whole train.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Traincar_Mode&amp;diff=1696</id>
		<title>Help:Surveyor Trains Traincar Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Traincar_Mode&amp;diff=1696"/>
		<updated>2010-11-02T11:12:46Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: This button allows you to manipulate single traincar items, add, delete, move etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This button allows you to manipulate single traincar items, add, delete, move etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Properties&amp;diff=1695</id>
		<title>Help:Surveyor Trains Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Properties&amp;diff=1695"/>
		<updated>2010-11-02T11:10:07Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Trains Properties button, click this button then select a traincar to find information about that item, add loads, headcodes etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains Properties button, click this button then select a traincar to find information about that item, add loads, headcodes etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Decouple&amp;diff=1694</id>
		<title>Help:Surveyor Trains Decouple</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Decouple&amp;diff=1694"/>
		<updated>2010-11-02T11:08:23Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Trains Decouple allows you to decouple an items. Select this button then click on a coupler area of the item to decouple. You may then use the move button to move that item.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains Decouple allows you to decouple an items. Select this button then click on a coupler area of the item to decouple. You may then use the move button to move that item.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Get&amp;diff=1693</id>
		<title>Help:Surveyor Trains Get</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Get&amp;diff=1693"/>
		<updated>2010-11-02T11:04:04Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Trains Get button will allow you to find the traincar in the Traincar tabout. Click this button, then click on a traincar.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains Get button will allow you to find the traincar in the Traincar tabout. Click this button, then click on a traincar.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Rotate&amp;diff=1692</id>
		<title>Help:Surveyor Trains Rotate</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Rotate&amp;diff=1692"/>
		<updated>2010-11-02T11:02:00Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Trains rotate will allow you to rotate the direction of a traincar or complete consist.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains rotate will allow you to rotate the direction of a traincar or complete consist.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Move&amp;diff=1691</id>
		<title>Help:Surveyor Trains Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Move&amp;diff=1691"/>
		<updated>2010-11-02T11:00:04Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Trains move button is used to move a traincar or complete train consist. Click this button, then select the traincar, then you can move the traincar anywhere where there is track.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Move&amp;diff=1690</id>
		<title>Help:Surveyor Trains Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Move&amp;diff=1690"/>
		<updated>2010-11-02T10:57:20Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Trains move button is used to move a traincar or complete train consist. Select a traincar, then cick this button, then you can move the traincar anywhere where there is track.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Trains move button is used to move a traincar or complete train consist. Select a traincar, then cick this button, then you can move the traincar anywhere where there is track.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=User:Barn700&amp;diff=1664</id>
		<title>User:Barn700</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=User:Barn700&amp;diff=1664"/>
		<updated>2010-10-18T11:08:38Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page:  == &amp;#039;&amp;#039;&amp;#039;Paulz Trainz Online Help&amp;#039;&amp;#039;&amp;#039; ==  Paulz Trainz stock items of locos usually have headcodes, these are added in Surveyor and remain in effect until changed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;Paulz Trainz Online Help&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
Paulz Trainz stock items of locos usually have headcodes, these are added in Surveyor and remain in effect until changed.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Railyard&amp;diff=1520</id>
		<title>Help:Menu Railyard</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Railyard&amp;diff=1520"/>
		<updated>2010-10-06T15:09:22Z</updated>

		<summary type="html">&lt;p&gt;Barn700: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WIll display a list of available rolling stock, locos, coaches, wagons. The list is clickable, to display details of an item. Also you may check horn, lights etc of a loco.&lt;br /&gt;
&lt;br /&gt;
Need links to Railyard Buttons:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MAIN MENU - returns to Main Menu&lt;br /&gt;
&lt;br /&gt;
ROTATE CLOCKWISE - view rolling stock fron another direction&lt;br /&gt;
&lt;br /&gt;
ROTATE ANTI-CLOCKWISE - view rolling stock fron another direction&lt;br /&gt;
&lt;br /&gt;
ZOOM IN - view rolling stock at a closer distance&lt;br /&gt;
&lt;br /&gt;
ZOOM OUT - view rolling stock at a further distance&lt;br /&gt;
&lt;br /&gt;
FAVOURITES - your selected favourite locos etc&lt;br /&gt;
&lt;br /&gt;
INFO - information on the selected loco etc&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Routes&amp;diff=1519</id>
		<title>Help:Menu Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Routes&amp;diff=1519"/>
		<updated>2010-10-06T15:06:04Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Routes Menu will display all the routes you have. Alows you to select a route to edit or drive etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Routes Menu will display all the routes you have. Alows you to select a route to edit or drive etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Saved_Sessions&amp;diff=1518</id>
		<title>Help:Menu Saved Sessions</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Saved_Sessions&amp;diff=1518"/>
		<updated>2010-10-06T15:04:55Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Saved Sessions Menu will display all the saved sessions, and allow you to select.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Saved Sessions Menu will display all the saved sessions, and allow you to select.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Updates&amp;diff=1517</id>
		<title>Help:Menu Updates</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Menu_Updates&amp;diff=1517"/>
		<updated>2010-10-06T15:04:04Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Updates Menu will list all the items that have updates applicable for the routes in this Trainz Version. Click on the Contents Update and you can download the later versions of assets.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updates Menu will list all the items that have updates applicable for the routes in this Trainz Version. Click on the Contents Update and you can download the later versions of assets.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Pause&amp;diff=1516</id>
		<title>Help:Driver Pause</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Pause&amp;diff=1516"/>
		<updated>2010-10-01T17:09:04Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver Pause button will pause the game/resume the game for any reason, telephone call, lunch break etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver Pause button will pause the game/resume the game for any reason, telephone call, lunch break etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Save&amp;diff=1515</id>
		<title>Help:Driver Save</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Save&amp;diff=1515"/>
		<updated>2010-10-01T17:07:30Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Driver Save button allows you to save the Session at the point where you are, for later.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Driver Save button allows you to save the Session at the point where you are, for later.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Find&amp;diff=1514</id>
		<title>Help:Driver Find</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Find&amp;diff=1514"/>
		<updated>2010-10-01T17:02:39Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver Find button allows you to find objects on a route, like locos, cars/wagons and other items.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver Find button allows you to find objects on a route, like locos, cars/wagons and other items.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Metric&amp;diff=1513</id>
		<title>Help:Driver Metric</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Metric&amp;diff=1513"/>
		<updated>2010-10-01T16:57:36Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver Metric button switches between metric and Imperial. Such as distance, speed, pressures etc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver Metric button switches between metric and Imperial. Such as distance, speed, pressures etc.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Onscreen_Help&amp;diff=1512</id>
		<title>Help:Driver Onscreen Help</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Onscreen_Help&amp;diff=1512"/>
		<updated>2010-10-01T16:55:01Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Clicking this button turns on and off the onscreen help about junction/turnout/point directions, name of junction etc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clicking this button turns on and off the onscreen help about junction/turnout/point directions, name of junction etc&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Decouple&amp;diff=1511</id>
		<title>Help:Driver Decouple</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Decouple&amp;diff=1511"/>
		<updated>2010-10-01T16:47:53Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver Decouple button allows you to decouple various parts of a train consist. You may for example decouple a loco from a set of cars/wagons. Click the button then move the mouse poin...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver Decouple button allows you to decouple various parts of a train consist. You may for example decouple a loco from a set of cars/wagons. Click the button then move the mouse pointer to the junction of 2 cars/locos and then click RMB to decouple. Then you may drive away or issue driver command.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Minimap&amp;diff=1510</id>
		<title>Help:Driver Minimap</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Minimap&amp;diff=1510"/>
		<updated>2010-10-01T16:44:33Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver Mini-map will display an overhead map of the route, also indicating where any consists may be on the blue lines as track&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver Mini-map will display an overhead map of the route, also indicating where any consists may be on the blue lines as track&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Camera_Roaming&amp;diff=1509</id>
		<title>Help:Driver Camera Roaming</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Camera_Roaming&amp;diff=1509"/>
		<updated>2010-10-01T16:42:10Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Camera Roaming button will switch views allowing you to roam around the scenery or loco yard. Use thee RMB to place yourself and use the middle wheel to zoom in and out.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Camera Roaming button will switch views allowing you to roam around the scenery or loco yard. Use thee RMB to place yourself and use the middle wheel to zoom in and out.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Dial&amp;diff=1508</id>
		<title>Help:Driver DCC Dial</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Dial&amp;diff=1508"/>
		<updated>2010-10-01T16:38:02Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver DCC Speed Dial controls the locos speed forward (clockwise) or reverse (anti-clock). The 12 o&amp;#039;clock position is halted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver DCC Speed Dial controls the locos speed forward (clockwise) or reverse (anti-clock). The 12 o&#039;clock position is halted.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Lights&amp;diff=1507</id>
		<title>Help:Driver DCC Lights</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Lights&amp;diff=1507"/>
		<updated>2010-10-01T16:33:47Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver DCC Lights button will switch on or off the running lamps of the loco you are driving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver DCC Lights button will switch on or off the running lamps of the loco you are driving.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Stop&amp;diff=1506</id>
		<title>Help:Driver DCC Stop</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Stop&amp;diff=1506"/>
		<updated>2010-10-01T16:31:25Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Driver DCC Stop button will slow and eventually stop the loco you are driving.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Driver DCC Stop button will slow and eventually stop the loco you are driving.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Horn&amp;diff=1505</id>
		<title>Help:Driver DCC Horn</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Horn&amp;diff=1505"/>
		<updated>2010-10-01T16:29:08Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The HORN button will sound the horn/whistle of the loco you are driving in DCC mode.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The HORN button will sound the horn/whistle of the loco you are driving in DCC mode.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Pantographs&amp;diff=1504</id>
		<title>Help:Driver DCC Pantographs</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_DCC_Pantographs&amp;diff=1504"/>
		<updated>2010-10-01T16:26:42Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The pantograph button will raise or lower the pantograph for electric locomotives.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pantograph button will raise or lower the pantograph for electric locomotives.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Add&amp;diff=1501</id>
		<title>Help:Surveyor Trains Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Add&amp;diff=1501"/>
		<updated>2010-09-25T15:49:05Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Adds a selected item to some track. Click on this button then click on the track where it is to be placed.  You have control over direction, deletion, coupling/uncoupling with the other bu...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Adds a selected item to some track. Click on this button then click on the track where it is to be placed.&lt;br /&gt;
&lt;br /&gt;
You have control over direction, deletion, coupling/uncoupling with the other buttons.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=1500</id>
		<title>Help:Surveyor Trains Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=1500"/>
		<updated>2010-09-25T15:46:44Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=1499</id>
		<title>Help:Surveyor Layers Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=1499"/>
		<updated>2010-09-25T15:44:10Z</updated>

		<summary type="html">&lt;p&gt;Barn700: New page: The Layers Tab in Surveyor allows you to select route/session layer to merge, create, delete, lock/unlock the route or session layers.  You may place all your track on one session layer fo...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Layers Tab in Surveyor allows you to select route/session layer to merge, create, delete, lock/unlock the route or session layers.&lt;br /&gt;
&lt;br /&gt;
You may place all your track on one session layer for example, lock it knowing that the track will not be disturbed by any other work till unlocked.&lt;/div&gt;</summary>
		<author><name>Barn700</name></author>
	</entry>
</feed>