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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32432</id>
		<title>Assets/Signals/Signals for North American Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32432"/>
		<updated>2022-04-02T23:22:43Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A description of the signals available for North American (US, CA, MX) Routes.&lt;br /&gt;
Based on TANE SP4 (version 4.5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
North American railroads do not have a uniform signaling system. The type, aspect and indication vary between railroads, and even within railroads.&lt;br /&gt;
&lt;br /&gt;
Signal types include:&lt;br /&gt;
* Single-lens multi-color, aka Searchlight&lt;br /&gt;
* Multi-lens single-color, aka Safetran, vertical position; the modern version has a single shield, older signals have a shield for each lense.&lt;br /&gt;
* Position&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
There are plenty of resources on the Internet to describe the North American signaling systems.&lt;br /&gt;
* PDF charts for most of the railroads, [https://signals.jovet.net/rules/index.html by jovet]]&lt;br /&gt;
* Explanation of the logic behind the signal indications, [https://web.archive.org/web/20160313144451/http://alkrug.vcn.com/rrfacts/signals/signals.htm by The Krug, from the WayBackMachine archive]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The following sections use Auran / Trainz terminology, to make it easier to understand the config and scripting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auran Signals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Searchlight Signal ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Aspects (Colors)&lt;br /&gt;
|Name (State)&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;04&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
|Stop (0), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
|Absolute signal with a single head. &lt;br /&gt;
Generally used on the frog (trailing) side of a junction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 04&#039;&#039; and &#039;&#039;Signal USA1 04-3A&#039;&#039; are similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
|Stop then Continue (1), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
|Permissive signal with a single head.&lt;br /&gt;
Generally used in ABS between junctions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 05-3A&#039;&#039; is similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA G 05&#039;&#039; is a gantry version.&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;02&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signal USA1 &#039;&#039;&#039;02L&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Green. x2&lt;br /&gt;
|Stop (0), Caution Right (3), Caution (4), Proceed Right (6), Advance Caution (7), Proceed (8), Medium (10)&lt;br /&gt;
|Absolute signal with two heads (diverging medium). &lt;br /&gt;
Generally used on the points (facing) side of a junction with two routes.&lt;br /&gt;
This one is for diverging to the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 02L&#039;&#039; is the same for diverting to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 02&#039;&#039; and &#039;&#039;Signal USA 02L&#039;&#039; are similar, except that they use Slow (9) instead of Medium (10).&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;03&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;This signal is missing and needs to be created.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Permissive signal with two heads (diverging medium).&lt;br /&gt;
&lt;br /&gt;
Generally used as advanced signal before an &#039;&#039;01&#039;&#039; or &#039;&#039;02&#039;&#039; signal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 03&#039;&#039;, &#039;&#039;Signal USA L03&#039;&#039; and &#039;&#039;Signal_USA_RTM&#039;&#039; use Stop (0), when they should be using Stop then Proceed (1). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal_USA_RTM&#039;&#039; uses Yellow over Green for all indications (other than Clear and Stop).&lt;br /&gt;
This makes sense (except Clear vs Stop &amp;amp; Proceed), as it does not matter if the next signal is left or right diverging, or approach.&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA &#039;&#039;&#039;01&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signal USA &#039;&#039;&#039;L01&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Green. x3&lt;br /&gt;
|Stop (0), CautionRight (3), Caution (4), ProceedRight (6), AdvanceCaution (7), Proceed (8), Slow (9), Medium (10)&lt;br /&gt;
|Absolute signal with 3 heads (diverging medium or slow).&lt;br /&gt;
Generally used on the points (facing) side of a set of junction with three or more routes.&lt;br /&gt;
This one is for diverging to the right.&lt;br /&gt;
&lt;br /&gt;
It&#039;s operation still needs to be analyzed. It is not clear when the different indications are used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA L01&#039;&#039; is the same for diverging to the left.&lt;br /&gt;
But it is missing Medium (10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal_USA1_01L&#039;&#039; is the same, except that it uses Red over Red over Green for Slow (9).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
... to be continued ...&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32336</id>
		<title>Assets/Signals/Signals for North American Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32336"/>
		<updated>2022-03-28T02:45:59Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A description of the signals available for North American (US, CA, MX) Routes.&lt;br /&gt;
Based on TANE SP4 (version 4.5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
North American railroads do not have a uniform signaling system. The type, aspect and indication vary between railroads, and even within railroads.&lt;br /&gt;
&lt;br /&gt;
Signal types include:&lt;br /&gt;
* Single-lens multi-color, aka Searchlight&lt;br /&gt;
* Multi-lens single-color, aka Safetran, vertical position; the modern version has a single shield, older signals have a shield for each lense.&lt;br /&gt;
* Position&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
There are plenty of resources on the Internet to describe the North American signaling systems.&lt;br /&gt;
* PDF charts for most of the railroads, [[https://signals.jovet.net/rules/index.html|by jovet]]&lt;br /&gt;
* Explanation of the logic behind the signal indications, [[https://web.archive.org/web/20160313144451/http://alkrug.vcn.com/rrfacts/signals/signals.htm|by The Krug, from the WayBackMachine archive]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The following sections use Auran / Trainz terminology, to make it easier to understand the config and scripting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auran Signals ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Searchlight Signal ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Name&lt;br /&gt;
|Aspects (Colors)&lt;br /&gt;
|Name (State)&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;04&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
|Stop (0), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
|Absolute signal with a single head. &lt;br /&gt;
Generally used on the frog (trailing) side of a junction.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 04&#039;&#039; and &#039;&#039;Signal USA1 04-3A&#039;&#039; are similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA G 05&#039;&#039; is a gantry version.&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;05&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
|Stop then Continue (1), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
|Permissive signal with a single head.&lt;br /&gt;
Generally used in ABS between junctions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 05-3A&#039;&#039; is similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;02&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Green. x2&lt;br /&gt;
|Stop (0), Caution Right (3), Caution (4), Proceed Right (6), Advance Caution (7), Proceed(8), Medium(10)&lt;br /&gt;
|Absolute signal with two heads (diverging medium). &lt;br /&gt;
Generally used on the points (facing) side of a junction with two routes.&lt;br /&gt;
This one is for diverging to the right.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 02L&#039;&#039; is the same for diverting to the left.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 02&#039;&#039; and &#039;&#039;Signal USA 02L&#039;&#039; are similar, except that they use Slow (9) instead of Medium (10).&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA1 &#039;&#039;&#039;03&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;This signal is missing and needs to be created.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Permissive signal with two heads (diverging medium).&lt;br /&gt;
&lt;br /&gt;
Generally used as advanced signal before an &#039;&#039;01&#039;&#039; or &#039;&#039;02&#039;&#039; signal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA 03&#039;&#039;, &#039;&#039;Signal USA L03&#039;&#039; and &#039;&#039;Signal_USA_RTM&#039;&#039; use Stop (0), when they should be using Stop then Proceed (1). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal_USA_RTM&#039;&#039; uses Yellow over Green for all indications (other than Clear and Stop).&lt;br /&gt;
This makes sense (except Clear vs Stop &amp;amp; Proceed), as it does not matter if the next signal is left or right diverging, or approach.&lt;br /&gt;
|-&lt;br /&gt;
|Signal USA &#039;&#039;&#039;01&#039;&#039;&#039;&lt;br /&gt;
|Red, Yellow, Green. x3&lt;br /&gt;
|Stop (0), CautionRight (3), Caution (4), ProceedRight (6), AdvanceCaution (7), Proceed (8), Slow (9), Medium (10)&lt;br /&gt;
|Absolute signal with 3 heads (diverging medium or slow).&lt;br /&gt;
Generally used on the points (facing) side of a set of junction with three or more routes.&lt;br /&gt;
This one is for diverging to the right.&lt;br /&gt;
&lt;br /&gt;
It&#039;s operation still needs to be analyzed. It is not clear when the different indications are used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA L01&#039;&#039; is the same for diverging to the left.&lt;br /&gt;
But it is missing Medium (10).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal_USA1_01L&#039;&#039; is the same, except that it uses Red over Red over Green for Slow (9).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
... to be continued ...&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signasl_for_North_American_Routes&amp;diff=32335</id>
		<title>Assets/Signals/Signasl for North American Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signasl_for_North_American_Routes&amp;diff=32335"/>
		<updated>2022-03-28T01:34:51Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: C44d9w moved page Assets/Signals/Signasl for North American Routes to Assets/Signals/Signals for North American Routes: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Assets/Signals/Signals for North American Routes]]&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32334</id>
		<title>Assets/Signals/Signals for North American Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32334"/>
		<updated>2022-03-28T01:34:51Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: C44d9w moved page Assets/Signals/Signasl for North American Routes to Assets/Signals/Signals for North American Routes: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A description of the signals available for North American (US, CA, MX) Routes.&lt;br /&gt;
Based on TANE SP4 (version 4.5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
North American railroads do not have a uniform signaling system. The type, aspect and indication vary between railroads, and even within railroads.&lt;br /&gt;
&lt;br /&gt;
Signal types include:&lt;br /&gt;
* Single-lens multi-color, aka Searchlight&lt;br /&gt;
* Multi-lens single-color, aka Safetran, vertical position; the modern version has a single shield, older signals have a shield for each lense.&lt;br /&gt;
* Position&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
There are plenty of resources on the Internet to describe the North American signaling systems.&lt;br /&gt;
* PDF charts for most of the railroads, [[https://signals.jovet.net/rules/index.html|by jovet]]&lt;br /&gt;
* Explanation of the logic behind the signal indications, [[https://web.archive.org/web/20160313144451/http://alkrug.vcn.com/rrfacts/signals/signals.htm|by The Krug, from the WayBackMachine archive]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The following sections use Auran / Trainz terminology, to make it easier to understand the config and scripting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auran Built-In Signals ==&lt;br /&gt;
&lt;br /&gt;
These signals are included with TANE, or the routes that come with TANE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Searchlight Signal ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;Signal USA1 04&#039;&#039;&lt;br /&gt;
|Absolute signal with a single head. Generally used on the frog (tailing, converging) side of junctions.&lt;br /&gt;
&lt;br /&gt;
Aspects: Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
&lt;br /&gt;
Indications: Stop (0), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 04-3A&#039;&#039; is similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
... to be continued ...&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32333</id>
		<title>Assets/Signals/Signals for North American Routes</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Assets/Signals/Signals_for_North_American_Routes&amp;diff=32333"/>
		<updated>2022-03-27T23:45:07Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: Created page with &amp;quot;A description of the signals available for North American (US, CA, MX) Routes. Based on TANE SP4 (version 4.5).   == Intro ==  North American railroads do not have a uniform s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A description of the signals available for North American (US, CA, MX) Routes.&lt;br /&gt;
Based on TANE SP4 (version 4.5).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
North American railroads do not have a uniform signaling system. The type, aspect and indication vary between railroads, and even within railroads.&lt;br /&gt;
&lt;br /&gt;
Signal types include:&lt;br /&gt;
* Single-lens multi-color, aka Searchlight&lt;br /&gt;
* Multi-lens single-color, aka Safetran, vertical position; the modern version has a single shield, older signals have a shield for each lense.&lt;br /&gt;
* Position&lt;br /&gt;
* etc.&lt;br /&gt;
&lt;br /&gt;
There are plenty of resources on the Internet to describe the North American signaling systems.&lt;br /&gt;
* PDF charts for most of the railroads, [[https://signals.jovet.net/rules/index.html|by jovet]]&lt;br /&gt;
* Explanation of the logic behind the signal indications, [[https://web.archive.org/web/20160313144451/http://alkrug.vcn.com/rrfacts/signals/signals.htm|by The Krug, from the WayBackMachine archive]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: The following sections use Auran / Trainz terminology, to make it easier to understand the config and scripting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Auran Built-In Signals ==&lt;br /&gt;
&lt;br /&gt;
These signals are included with TANE, or the routes that come with TANE.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Searchlight Signal ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;Signal USA1 04&#039;&#039;&lt;br /&gt;
|Absolute signal with a single head. Generally used on the frog (tailing, converging) side of junctions.&lt;br /&gt;
&lt;br /&gt;
Aspects: Red, Yellow, Flashing Yellow, Green.&lt;br /&gt;
&lt;br /&gt;
Indications: Stop (0), Caution (4), Advance Caution (7); Proceed (8).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Signal USA1 04-3A&#039;&#039; is similar, but without the flashing yellow / Advance Caution.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
... to be continued ...&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32329</id>
		<title>Asset Categorization</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32329"/>
		<updated>2022-03-27T00:07:49Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assets are the configurable components available in the Trainz world.&lt;br /&gt;
There are many ways that assets are categorized (classified, grouped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driver ==&lt;br /&gt;
&lt;br /&gt;
A player does not directly interact with assets (in the sense described above).&lt;br /&gt;
One exception is in [[Quick Drive]] mode, where the player may select assets of type &amp;quot;Train&amp;quot; or &amp;quot;Consist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Train - similar to &amp;quot;Rolling Stock&amp;quot; in [[Content Manager]].&lt;br /&gt;
* Consist - similar to &amp;quot;Consist&amp;quot; in Content Manager.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Surveyor ==&lt;br /&gt;
&lt;br /&gt;
In [[Surveyor]], assets are grouped into the following human-friendly categories:&lt;br /&gt;
&lt;br /&gt;
* Topology - mostly tools, rather than assets.&lt;br /&gt;
* Paint - mostly textures.&lt;br /&gt;
* Objects - many types of object that are placed into the scenery. Subdivided into single objects and object splines.&lt;br /&gt;
* Tracks - subdivided into &amp;quot;Track&amp;quot;, &amp;quot;Trackside&amp;quot; and &amp;quot;Markers&amp;quot;.&lt;br /&gt;
* Tools - mostly tools, rather than assets.&lt;br /&gt;
* Layers - no assets in this group.&lt;br /&gt;
* Trains - subdivided into &amp;quot; Rolling Stock&amp;quot; (engines and wagons) and &amp;quot;Consists&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Content Manager ==&lt;br /&gt;
&lt;br /&gt;
[[Content Manager]] provides a &amp;quot;Category&amp;quot; filter, with a list of about 40 categories.&lt;br /&gt;
The Content Manager categories provide a human friendly grouping of assets, similar but more refined than the grouping in [[Surveyor]].&lt;br /&gt;
The mapping to actual asset properties still needs to be determined.&lt;br /&gt;
&lt;br /&gt;
Examples: Locomotive, Scenery, Track Object, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kind ==&lt;br /&gt;
&lt;br /&gt;
The kind of an asset is defined in the config.txt file of the asset.&lt;br /&gt;
It is a formal definition, and it determines what attributes are valid in the asset&#039;s config.txt.&lt;br /&gt;
&lt;br /&gt;
The [[KIND TrainzBaseSpec|Kind]] classification supports a hierarchy, with a sub-type (child) inheriting all of the attributes of its super-type (parent).&lt;br /&gt;
&lt;br /&gt;
Examples: engine, mesh, mojunction, mosignal, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
&lt;br /&gt;
The category of an asset is defined by ??? (possibly in [[Class AssetCategory]].&lt;br /&gt;
It is another formal specification of the type of the object. &lt;br /&gt;
&lt;br /&gt;
The [[Category List|Category]] classification is hierarchical, with sub-categories refining a category.&lt;br /&gt;
&lt;br /&gt;
The TrainzUtil &#039;&#039;&#039;searchbycategory&#039;&#039;&#039; command supports filtering by category.&lt;br /&gt;
&lt;br /&gt;
Examples: BD (building), RT (route), TR (track), etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category Class ==&lt;br /&gt;
&lt;br /&gt;
[[Category Class]] is a tag in the config.txt file of an asset. &lt;br /&gt;
It is a set of characters, with each character refining the class of the preceding one.&lt;br /&gt;
&lt;br /&gt;
Examples: AL (motive-power -&amp;gt; diesel), BI (building -&amp;gt; industry), FT (foliage -&amp;gt; trees), etc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripting Class ==&lt;br /&gt;
&lt;br /&gt;
Assets use object oriented programming to provide and customize behavior.&lt;br /&gt;
Assets types are represented by a class, and these classes are hierarchical.&lt;br /&gt;
&lt;br /&gt;
The classes and their hierarchy are defined in the [[TrainzScript Library Reference|TrainzScript Library]].&lt;br /&gt;
&lt;br /&gt;
Examples: GameObject, Signal, Vehicle, etc.&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32287</id>
		<title>Asset Categorization</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32287"/>
		<updated>2022-03-21T03:03:38Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assets are the configurable components available in the Trainz world.&lt;br /&gt;
There are many ways that assets are categorized (classified, grouped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Driver ==&lt;br /&gt;
&lt;br /&gt;
A player does not directly interact with assets (in the sense described above).&lt;br /&gt;
The only exception is in [[Quick Drive]] mode, where the player may select assets of type &amp;quot;Train&amp;quot; or &amp;quot;Consist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Train - similar to &amp;quot;Rolling Stock&amp;quot; in [[Content Manager]].&lt;br /&gt;
* Consist - similar to &amp;quot;Consist&amp;quot; in Content Manager.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Surveyor ==&lt;br /&gt;
&lt;br /&gt;
In [[Surveyor]], assets are grouped into the following human-friendly categories:&lt;br /&gt;
&lt;br /&gt;
* Topology - mostly tools, rather than assets.&lt;br /&gt;
* Paint - mostly textures.&lt;br /&gt;
* Objects - many types of object that are placed into the scenery. Subdivided into single objects and object splines.&lt;br /&gt;
* Tracks - subdivided into &amp;quot;Track&amp;quot;, &amp;quot;Trackside&amp;quot; and &amp;quot;Markers&amp;quot;.&lt;br /&gt;
* Tools - mostly tools, rather than assets.&lt;br /&gt;
* Layers - no assets in this group.&lt;br /&gt;
* Trains - subdivided into &amp;quot; Rolling Stock&amp;quot; (engines and wagons) and &amp;quot;Consists&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Content Manager ==&lt;br /&gt;
&lt;br /&gt;
[[Content Manager]] provides a &amp;quot;Category&amp;quot; filter, with a list of about 40 categories.&lt;br /&gt;
The Content Manager categories provide a human friendly grouping of assets, similar but more refined than the grouping in [[Surveyor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kind ==&lt;br /&gt;
&lt;br /&gt;
The kind of an asset is defined in the config.txt file of the asset.&lt;br /&gt;
It is a formal definition, and it determines what attributes are valid in the asset&#039;s config.txt.&lt;br /&gt;
&lt;br /&gt;
The [[KIND TrainzBaseSpec|Kind]] classification supports a hierarchy, with a sub-type (child) inheriting all of the attributes of its super-type (parent).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
&lt;br /&gt;
The category of an asset is defined by ??? (possibly in [[Class AssetCategory]].&lt;br /&gt;
It is another formal specification of the type of the object. &lt;br /&gt;
&lt;br /&gt;
The [[Category List|Category]] classification is hierarchical, with sub-categories refining a category.&lt;br /&gt;
&lt;br /&gt;
The TrainzUtil &#039;&#039;&#039;searchbycategory&#039;&#039;&#039; command supports filtering by category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category Class ==&lt;br /&gt;
&lt;br /&gt;
[[Category Class]] is a tag in the config.txt file of an asset. &lt;br /&gt;
It is a set of characters, with each character refining the class of the preceding one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scripting Class ==&lt;br /&gt;
&lt;br /&gt;
Assets use object oriented programming to provide and customize behavior.&lt;br /&gt;
Assets types are represented by a class, and these classes are hierarchical.&lt;br /&gt;
&lt;br /&gt;
The classes and their hierarchy are defined in the [[TrainzScript Library Reference|TrainzScript Library]].&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32284</id>
		<title>Asset Categorization</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Asset_Categorization&amp;diff=32284"/>
		<updated>2022-03-20T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: Created page with &amp;quot;Assets are the configurable components available in the Trainz world. There are many ways that assets are categorized (classified, grouped).   == In Driver ==  A player does n...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Assets are the configurable components available in the Trainz world.&lt;br /&gt;
There are many ways that assets are categorized (classified, grouped).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Driver ==&lt;br /&gt;
&lt;br /&gt;
A player does not directly interact with assets (in the sense described avove).&lt;br /&gt;
The only exception is in [[Quick Drive]] mode, where the player may select assets of type &amp;quot;Train&amp;quot; or &amp;quot;Consist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* Train - similar to &amp;quot;Rolling Stock&amp;quot; in [[Content Manager]].&lt;br /&gt;
* Consist - similar to &amp;quot;Consist&amp;quot; in Content Manager.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Surveyor ==&lt;br /&gt;
&lt;br /&gt;
In [[Surveyor]], assets are grouped into the following human-friendly categories:&lt;br /&gt;
&lt;br /&gt;
* Topology - mostly tools, rather than assets.&lt;br /&gt;
* Paint - mostly textures.&lt;br /&gt;
* Objects - many types of object that are placed into the scenery. Subdivided into single objects and object splines.&lt;br /&gt;
* Tracks - subdivided into &amp;quot;Track&amp;quot;, &amp;quot;Trackside&amp;quot; and &amp;quot;Markers&amp;quot;.&lt;br /&gt;
* Tools - mostly tools, rather than assets.&lt;br /&gt;
* Layers - no assets in this group.&lt;br /&gt;
* Trains - subdivided into &amp;quot; Rolling Stock&amp;quot; (engines and wagons) and &amp;quot;Consists&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Content Manager ==&lt;br /&gt;
&lt;br /&gt;
[[Content Manager]] provides a &amp;quot;Category&amp;quot; filter, with a list of about 40 categories.&lt;br /&gt;
The Content Manager categories provide a human friendly grouping of assets, similar but more refined than the grouping in [[Surveyor]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kind ==&lt;br /&gt;
&lt;br /&gt;
The kind of an asset is defined in the config.txt file of the asset.&lt;br /&gt;
It is a formal definition, and it determines what attributes are valid in the asset&#039;s config.txt.&lt;br /&gt;
&lt;br /&gt;
The [[KIND TrainzBaseSpec|Kind]] classification supports a hierarchy, with a sub-type (child) inheriting all of the attributes of its super-type (parent).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category ==&lt;br /&gt;
&lt;br /&gt;
The category of an asset is defined by ???.&lt;br /&gt;
It is another formal specification of the type of the object. &lt;br /&gt;
&lt;br /&gt;
The [[Category List|Category]] classification is hierarchical, with sub-categories refining a category.&lt;br /&gt;
&lt;br /&gt;
The TrainzUtil &#039;&#039;&#039;searchbycategory&#039;&#039;&#039; supports filtering by category.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Category Class ==&lt;br /&gt;
&lt;br /&gt;
[[Category Class]] is a tag in the config.txt file of an asset. &lt;br /&gt;
It is a set of characters, with each character refining the class of the preceding one.&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_Product-category&amp;diff=32265</id>
		<title>Talk:KIND Product-category</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_Product-category&amp;diff=32265"/>
		<updated>2022-03-20T00:05:27Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: /* Parent Classes */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Parent Classes ==&lt;br /&gt;
&lt;br /&gt;
* Why is the parent class &amp;quot;Products&amp;quot; in plural? The link uses singular, and the parent page also has singular. I think the &amp;quot;s&amp;quot; should be removed.&lt;br /&gt;
* Why is &amp;quot;TrainzBaseSpec&amp;quot; mentioned as a parent. It is a grand-parent (via &amp;quot;Product&amp;quot;). Other pages to not mention ancestors beyond the parent.&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_TrainzBaseSpec&amp;diff=32264</id>
		<title>Talk:KIND TrainzBaseSpec</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_TrainzBaseSpec&amp;diff=32264"/>
		<updated>2022-03-20T00:00:01Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is &amp;quot;Class Library&amp;quot; in the list of &amp;quot;Child Classes&amp;quot;? Class Library is a Script class, not a kind. Class Library should be removed from this page. [[User:C44d9w|C44d9w]] ([[User talk:C44d9w|talk]]) 10:00, 20 March 2022 (AEST)&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_TrainzBaseSpec&amp;diff=32263</id>
		<title>Talk:KIND TrainzBaseSpec</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Talk:KIND_TrainzBaseSpec&amp;diff=32263"/>
		<updated>2022-03-19T23:46:19Z</updated>

		<summary type="html">&lt;p&gt;C44d9w: Created page with &amp;quot;Why is &amp;quot;Class Library&amp;quot; in the list of &amp;quot;Child Classes&amp;quot;? Class Library is a Script class, not a kind. Class Library should be removed from this page.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why is &amp;quot;Class Library&amp;quot; in the list of &amp;quot;Child Classes&amp;quot;? Class Library is a Script class, not a kind. Class Library should be removed from this page.&lt;/div&gt;</summary>
		<author><name>C44d9w</name></author>
	</entry>
</feed>