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	<updated>2026-11-05T06:50:41Z</updated>
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		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47653</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47653"/>
		<updated>2026-10-19T22:08:15Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Bulk Asset Rename */ Added line describing the example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;RMAN does not manage Trainz Simulator 12 asset names because its Content Manager has that capability. With the advent of its successor, TANE, that asset renaming feature was dropped, and so RMAN attempts to perform the equivalent function for all titles after Trainz Simulator 12. Nevertheless, RMAN can bring as-modified Trainz Simulator 12 user asset names forward to its successors, but it must be installed on the same PC.&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility which allows users to make multiple asset renames in a single operation. They revised names will immediately appear on their Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For example, in the screenshot above, the user is attempting to replace the prefix &amp;quot;(TS12) Grass&amp;quot;, wherever it is found in their working Trainz version, with &amp;quot;Texture, Grass,&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47652</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47652"/>
		<updated>2026-10-19T21:54:20Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;RMAN does not manage Trainz Simulator 12 asset names because its Content Manager has that capability. With the advent of its successor, TANE, that asset renaming feature was dropped, and so RMAN attempts to perform the equivalent function for all titles after Trainz Simulator 12. Nevertheless, RMAN can bring as-modified Trainz Simulator 12 user asset names forward to its successors, but it must be installed on the same PC.&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47651</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=47651"/>
		<updated>2026-10-19T21:53:54Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */  Add TS12 bullet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
* &amp;lt;i&amp;gt;RMAN does not manage Trainz Simulator 12 asset names because its Content Manager has that capability. With the advent of its successor, TANE, that asset renaming feature was dropped, and so RMAN attempts to perform the equivalent function for all titles after Trainz Simulator 12. Nevertheless, RMAN can bring as-modified Trainz Simulator 12 user asset names forward to its successors, but it must be installed on the same PC.&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Session_Rule_List_with_Parameters&amp;diff=46281</id>
		<title>Session Rule List with Parameters</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Session_Rule_List_with_Parameters&amp;diff=46281"/>
		<updated>2026-05-14T01:24:20Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Quick Portal Manager with Timetable Standard Edition (TANE SP4 and Later) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;TRS22&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039;. It provides a list of &#039;&#039;&#039;Trainz Session Rules&#039;&#039;&#039; in &#039;&#039;&#039;&#039;&#039;Alphabetical Order&#039;&#039;&#039;&#039;&#039; with their properties and notes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#0000ff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color: white; font-weight: 700;&amp;quot;&amp;gt;This page is always under construction. As new rules appear and are tested they will be added to this list. Current Count: 135&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Only rules supplied with Trainz or on the DLS are covered in this document.&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
The rules listed in this page are all accessible in the [[file:WikiLink.PNG|link=]] &#039;&#039;&#039;[[How to Use Session Editor|Surveyor Session Editor]]&#039;&#039;&#039;. Those rules that are identified as &#039;&#039;&#039;DLS Rule&#039;&#039;&#039; must be downloaded and installed from the &#039;&#039;&#039;Trainz DLS&#039;&#039;&#039; first.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also available [[file:WikiLink.PNG|link=]] &#039;&#039;&#039;[[Session Rules By Categories With Properties]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Description Key:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid number&amp;gt;&#039;&#039;&#039; is for the rule version at the time of writing. This number will change if the rule is updated.&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; must be downloaded and installed from the &#039;&#039;&#039;DLS&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039; and &#039;&#039;&#039;Built-in Rule&#039;&#039;&#039; is installed with &#039;&#039;&#039;Trainz&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build&#039;&#039;&#039; is the minimum version of Trainz required for the listed version of this rule to work. This can change to a higher build if the rule is updated. Older builds &#039;&#039;&#039;may&#039;&#039;&#039; be available on the &#039;&#039;&#039;DLS&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039; will execute child rules if it returns a &#039;&#039;true&#039;&#039; result.&lt;br /&gt;
*&#039;&#039;&#039;Obsolete Rule&#039;&#039;&#039; is no longer required (explanation given).&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; has been replaced by another rule (new rule will be identified).&lt;br /&gt;
*Rules that are named &#039;&#039;&#039;TANE SP2&#039;&#039;&#039; or &#039;&#039;&#039;TANE SP3&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; also work in &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;TRS22&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039;.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;A, B&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Achievement Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when achievement conditions have been met&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1190&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TRS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Not configured, click here to select an achievement asset&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select an &#039;&#039;&#039;Achievement Asset&#039;&#039;&#039; from those installed&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; When an Achievement Asset has been selected, the following will appear:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Achievement KUID: &#039;&#039;&amp;lt;selected asset name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to change the selected &#039;&#039;&#039;Achievement Asset&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Achievement name: &#039;&#039;&amp;lt;not set&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select the achievement name from the selected asset&lt;br /&gt;
       &#039;&#039;&#039;Trigger if achievement: &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; choose one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;has been gained&#039;&#039;&#039; - the rule will be triggered when this achievement has been gained&lt;br /&gt;
          &#039;&#039;&#039;has not been gained&#039;&#039;&#039; - the rule will be triggered when this achievement has &#039;&#039;&#039;NOT&#039;&#039;&#039; been gained&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Advanced Industry Load Configuration Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:30501:100007&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.7 (TS12 SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;Target object &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select industry object from session list&lt;br /&gt;
    &#039;&#039;&#039;[x] Lock the train&#039;s controls during a stopped load/unload operation&#039;&#039;&#039; - check to disable driver controls while train is stopped and loading/unloading&lt;br /&gt;
    &#039;&#039;&#039;[x] Override &#039;begin load&#039; and &#039;begin unload&#039; durations to &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; seconds&#039;&#039;&#039; - if checked enter number of seconds to override&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;AI Start Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Restarts all halted AI controlled trains. Drivers will continue with the commands in their driver command list.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:400048:100981:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;callavsg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#AI Stop Rule|AI Stop Rule]]&#039;&#039;&#039; - halts all AI drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Disallow AI Rule|Disallow AI Rule]]&#039;&#039;&#039; - cancels all AI driver commands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;AI Stop Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Halts all AI controlled trains but does not delete their driver commands. AI trains can be restarted with the &#039;&#039;&#039;AI Start Rule&#039;&#039;&#039; or by issuing individual &#039;&#039;&#039;Continue Schedule&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:400048:100980:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;callavsg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
	&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#AI Start Rule|AI Start Rule]]&#039;&#039;&#039; - restarts all halted AI drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Disallow AI Rule|Disallow AI Rule]]&#039;&#039;&#039; - cancels all AI driver commands&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;ATP Speed Limiter Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Limits allowable speed over set limit&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:321959:1000:4&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Limits the speed to &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; mph over the set limit&#039;&#039;&#039; - enter speed value in mph&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#AWS Configuration Rule|AWS Configuration Rule]]&#039;&#039;&#039; - configures the Trainz implementation of the Automatic Warning System when approaching signals&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;AWS Configuration Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89002:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.2 (TS2010)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Active&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Passive&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Passive with HUD hidden&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Simulate AWS for unfitted cabs?&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Use modern sound set for unfitted cabs?&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;C&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Cab Controls HUD Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Was used to provide the HUD controls for the cabin view. Now obsolete.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-16:287428&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Obsolete Rule&#039;&#039;&#039; (function is now built into &#039;&#039;&#039;Trainz&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Check Trackside Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a set train &#039;&#039;&#039;enters&#039;&#039;&#039;, &#039;&#039;&#039;stops at&#039;&#039;&#039; or &#039;&#039;&#039;leaves&#039;&#039;&#039; a specified &#039;&#039;&#039;track object&#039;&#039;&#039;. Similar to the &#039;&#039;&#039;Trigger Check Rule&#039;&#039;&#039; but works with any track objects.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:122381:10011:6&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;mizi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Target trackside object: - &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a track object from the route:-&lt;br /&gt;
    &#039;&#039;&#039;Run mode (wait for train to):&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Enter&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Stop at&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Leave&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Filter to trains containing:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add new traincar&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a rail vehicle from the session list. Each car added will have a &#039;&#039;&#039;&#039;&#039;&amp;lt;remove&amp;gt;&#039;&#039;&#039;&#039;&#039; option&lt;br /&gt;
    &#039;&#039;&#039;On matching conditions, run each child once, then&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete and stop waiting&#039;&#039;&#039; - the rule will run only once&lt;br /&gt;
       &#039;&#039;&#039;( ) Reset and wait for conditions to match again&#039;&#039;&#039; - the rule will run each time the conditions are met&lt;br /&gt;
   &lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train moving in a set direction&lt;br /&gt;
*&#039;&#039;&#039;[[#Trackside Check Rule|Trackside Check Rule]] &#039;&#039;&#039; - executes child rules when a set train enters a junction, trigger or trackmark.&lt;br /&gt;
*&#039;&#039;&#039;[[#Trigger Check Rule|Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Cinematic Camera Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides several different cinematic style cameras with animations. Best used at the start of a session. &lt;br /&gt;
Use the &#039;&#039;&#039;Trackside Camera&#039;&#039;&#039; (tracking view) found in the &#039;&#039;&#039;Set Camera Rule&#039;&#039;&#039; during session play.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1166:18&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Lock camera controls for the duration&#039;&#039;&#039; - if checked user cannot alter camera view&lt;br /&gt;
    &#039;&#039;&#039;[x] Prevent train control for duration - if checked user cannot control train&lt;br /&gt;
    &#039;&#039;&#039;Camera target: &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select the object from the session list that will be the camera target&lt;br /&gt;
    &#039;&#039;&#039;Camera mode:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Stationary&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Circle targeted object&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Move from one point to another (zoom, pan, etc)&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Initial camera values:&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;[x] Pitch: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - check to select then click &#039;&#039;value&#039;&#039; to enter a pitch value&lt;br /&gt;
       &#039;&#039;&#039;[x] Yaw:   &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - check to select then click &#039;&#039;value&#039;&#039; to enter a yaw value&lt;br /&gt;
       &#039;&#039;&#039;[x] Zoom:  &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - check to select then click &#039;&#039;value&#039;&#039; to enter a zoom value&lt;br /&gt;
    &#039;&#039;&#039;Total time to animate:  &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter an animation time in seconds&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock times, not real times&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Focus Camera Rule|Focus Camera Rule]]&#039;&#039;&#039; - sets the initial camera view and starting vehicle for a session&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Camera Rule|Set Camera Rule]]&#039;&#039;&#039; - sets the target object and properties of the camera&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]&#039;&#039;&#039; - executes child rules when the camera view is changed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Clean Up Derailed Trains Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cleans up derailed train cars after a set time delay&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89003:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set delay to clean up derailed traincars to&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;h&amp;gt;&#039;&#039;:&#039;&#039;&#039; - click to enter the number of hours (0-23) to wait&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;mm&amp;gt;&#039;&#039;:&#039;&#039;&#039; - click to enter the number of minutes (0-59) to wait&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;ss&amp;gt;&#039;&#039;:&#039;&#039;&#039; - click to enter the number of seconds (0-59) to wait&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Time is Trainz clock time, not real time.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]&#039;&#039;&#039; - creates a replacement train after a derailment&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Derailment Rule|Wait for Derailment Rule]]&#039;&#039;&#039; - executes child rules when a derailment occurs&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Clean_up_Derailed_Trains_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Clock Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rule needed for animated clocks.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:62310:30041:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Close Message Popup Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Closes open message popups&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:447264:1526:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Message Popup Rule|Message Popup Rule]]&#039;&#039;&#039; - displays a pop-up browser window and waits for it to be closed.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Consist Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a matching consist is found. The order of the vehicles in the consists is not important. &lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1155&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Enforce strict exclusive testing&#039;&#039;&#039; - check to only accept an exact match with no unspecified vehicles in the consist.&lt;br /&gt;
       - leave unchecked to accept any consist that contains the specified vehicles. &lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;( ) Rule disabled&#039;&#039;&#039; - select to disable the operation of this rule&lt;br /&gt;
    &#039;&#039;&#039;( ) Complete whenever a train matching the description exists&#039;&#039;&#039; - When selected, enter the consist description:-&lt;br /&gt;
       &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle(s) that will trigger the rule&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
       &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle(s) that will trigger the rule&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
       &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;driver(s)&#039;&#039; that will trigger the rule&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:When used as a top level parent rule it does not terminate after triggering but will continue to check all consists for a match and will trigger every time another match is found.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)#Example 3: Counting Consist Checks|How to Use Variables in Sessions (Examples): Counting Consist Checks]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Consist_Check_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;ConsistDataHandler Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Was used by the &#039;&#039;&#039;QuickDrive Rule&#039;&#039;&#039; to place consists onto a route. Now obsolete.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1180&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Obsolete Rule&#039;&#039;&#039; (function is now built into &#039;&#039;&#039;Trainz&#039;&#039;&#039;) &lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Control Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if the train control method has been altered or a specific method has been selected.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1191&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Execute child rules when:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;( ) DCC mode is Selected&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;( ) Cab mode is Selected&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Execute child rules:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;( ) Every time control method is set&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;( ) Once only&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Type Rule|Control Type Rule]]&#039;&#039;&#039; - sets the control method&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Control Path Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the path for selected trains&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:131986:158781&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;atilabarut&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.5 (TRS2006)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (replaced by &#039;&#039;&#039;Interlocking Tower Rules&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;&amp;lt;add junction&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add a junction from the Session list&lt;br /&gt;
     &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each junction:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Set switch to &#039;&#039;&amp;lt;RIGHT/LEFT/FORWARD&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one junction state&lt;br /&gt;
       &#039;&#039;&#039;Exiting from &#039;&#039;&amp;lt;FORWARD/BACKWARD/LEFT/RIGHT&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select the direction the train exits from the junction&lt;br /&gt;
       &#039;&#039;&#039;Permit type &#039;&#039;&amp;lt;EXCLUSIVE/DIRECTIONAL&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select permission type. &lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;DIRECTIONAL&#039;&#039;&#039;&#039;&#039; permits all trains heading in the same direction to use the set path.&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;EXCLUSIVE&#039;&#039;&#039;&#039;&#039; only allows one train to use the path at a time&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;up&amp;gt;&#039;&#039;&#039;&#039;&#039; - move the junction UP one level in the list&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;dn&amp;gt;&#039;&#039;&#039;&#039;&#039; - move the junction DOWN one level in the list&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;rm&amp;gt;&#039;&#039;&#039;&#039;&#039; - remove the junction from the list&lt;br /&gt;
  &#039;&#039;&#039;Name of the signal before entering the path &#039;&#039;&amp;lt;signal name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select the signal before the first junction from the Session signal list&lt;br /&gt;
  &#039;&#039;&#039;Signal state in case the path is not cleared &#039;&#039;&amp;lt;GREEN/RED/YELLOW&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a signal state&lt;br /&gt;
  &#039;&#039;&#039;Train for which path is controlled &#039;&#039;&amp;lt;train&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a consist from the Session list&lt;br /&gt;
  &#039;&#039;&#039;Rule activates on train entering trigger &#039;&#039;&amp;lt;trigger name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a start trigger from the Session list&lt;br /&gt;
  &#039;&#039;&#039;Rule exits on train entering trigger &#039;&#039;&amp;lt;trigger name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select an end trigger from the Session list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
#This rule may not be compatible with Interlocking Towers.&lt;br /&gt;
#Triggers have to be placed before the first junction and controlling signal and after the final junction.&lt;br /&gt;
#Multiple paths can be set up by placing multiple copies of this rule under an &#039;&#039;&#039;Ordered List&#039;&#039;&#039; or &#039;&#039;&#039;Simultaneous List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]&#039;&#039;&#039; - sets opposing junctions ahead of a train to prevent derailments&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks &#039;&#039;&#039;ALL&#039;&#039;&#039; junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]&#039;&#039;&#039; - executes child rules when junctions are aligned&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Control Type Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the control method&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-16:2030&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Current control method is: &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;Easy Mode&#039;&#039;&#039;&#039;&#039; - DCC (standard keyboard and mouse) control&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;Ask User&#039;&#039;&#039;&#039;&#039; - let the user decide&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;Realistic Mode&#039;&#039;&#039;&#039;&#039; - Cab controls (on screen levers, throttles, buttons, etc)&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Check Rule|Control Check Rule]]&#039;&#039;&#039; - executes child rules if the train control method changes&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Coupler Breakage Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if there is a coupler breakage&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:447264:1017:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]&#039;&#039;&#039; - adds a coupler stress and breakage warning to the HUD&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]&#039;&#039;&#039; - sets the coupling/decoupling masks on selected vehicles&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Coupler Breakage HUD Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HUD displays warning about coupler stress and breakage&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:423&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Show the Coupler Breakage Display&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Hide the Coupler Breakage Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]&#039;&#039;&#039; - executes child rules if a coupler breaks&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]&#039;&#039;&#039; - sets the coupling/decoupling masks on selected vehicles&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Custom Script Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No description&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:425&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;D&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;DestSign Table Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates a list of destination names for a destination sign&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:206816:99004:6&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.5 (TS12)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;add destination&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a destination name to be added to the destination sign roll&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;import destinations from texture-group&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a list of destination names from session&lt;br /&gt;
   &#039;&#039;&#039;[x] Enable industries/stations as destination&#039;&#039;&#039; - check to set&lt;br /&gt;
   &#039;&#039;&#039;[x] Enable Track Marks as destinations&#039;&#039;&#039; - check to set&lt;br /&gt;
   &#039;&#039;&#039;[x] Enable table of destinations&#039;&#039;&#039; - check to set&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Directional Trigger Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a set train enters a set trigger in a set direction. Adds direction to the &#039;&#039;&#039;Trigger Check Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:532391:100003:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;bobhahn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger only once &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Wait for child rules to complete even if no trains are present in rule trigger&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Only activate when the entering vehicle of the train is heading &#039;&#039;&amp;lt;select direction&amp;gt;&#039;&#039; into the trigger&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two directions:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;forward&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;backward&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Triggers List&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;add trigger&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a trigger from the session list&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;delete trigger&amp;gt;&#039;&#039;&#039;&#039;&#039; - delete a selected trigger from the rule&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle(s) that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle(s) that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;driver(s)&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
#This rule works best when used with the &#039;&#039;&#039;Directional Trigger&#039;&#039;&#039; track object available on the DLS. &lt;br /&gt;
#The Directional Trigger, when installed, will appear as a &#039;&#039;Signal&#039;&#039; not as a &#039;&#039;Trackmark&#039;&#039;.&lt;br /&gt;
#Normal (non directional) triggers can be used with this rule but the rule will have no direction sensitivity apart from the &#039;&#039;forward&#039;&#039; and &#039;&#039;backward&#039;&#039; in the rule properties.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Check Trackside Rule|Check Trackside Rule]] &#039;&#039;&#039; - executes child rules when a set train enters any trackside object&lt;br /&gt;
*&#039;&#039;&#039;[[#Trackside Check Rule|Trackside Check Rule]] &#039;&#039;&#039; - executes child rules when a set train enters a junction, trigger or trackmark.&lt;br /&gt;
*&#039;&#039;&#039;[[#Trigger Check Rule|Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Control Signals in Sessions#Application 2: Halt Before Clear|How to Control Signals in Sessions: Halt Before Clear]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Disable/Enable Industry Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables/Disables vehicle load/unload for industry&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1171:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Load/unload &#039;&#039;&amp;lt;Disable/Enable&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to set to &#039;&#039;&#039;Disable&#039;&#039;&#039; or &#039;&#039;&#039;Enable&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;Which Industry? &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to set Industry from Session List&lt;br /&gt;
   &#039;&#039;&#039;Which Vehicles:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;( ) Apply to every vehicle in the session&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Apply only to a specific vehicles from Session List&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Disallow AI Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cancels (deletes) all current and waiting AI commands for all drivers&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:400048:100603&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;callavsg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#AI Start Rule|AI Start Rule]]&#039;&#039;&#039; - restarts all halted AI drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#AI Stop Rule|AI Stop Rule]]&#039;&#039;&#039; - halts all AI drivers&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Display Custom HUD Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show or hide the Custom Heads Up Display.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-3:10206&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Show or Hide the Custom Heads up Display&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Show the Custom Heads up Display&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Hide the Custom Heads up Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]&#039;&#039;&#039; - flashes a HUD panel icon for a set duration.&lt;br /&gt;
*&#039;&#039;&#039;[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]&#039;&#039;&#039; - shows or hides a graphical HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - creates custom HUDs that can be assigned to different drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]&#039;&#039;&#039; - shows or hides a HUD panel.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]&#039;&#039;&#039; - executes child rules when a HUD icon is clicked&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Display_Custom_HUD_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Display HTML Pages Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the &#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:442&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (replaced by &#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add Page&amp;gt;&#039;&#039;&#039;&#039;&#039; - adds the HTML page &#039;&#039;index.html&#039;&#039; from the selected HTML asset&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;index.html&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to change the page name. The extension &#039;&#039;&#039;.html&#039;&#039;&#039; is optional&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add All&amp;gt;&#039;&#039;&#039;&#039;&#039; - adds all HTML pages from the session list &#039;&#039;&#039;(this appears to be disabled in TANE)&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Delete All&amp;gt;&#039;&#039;&#039;&#039;&#039; - delete all HTML pages from this property list&lt;br /&gt;
    &#039;&#039;&#039;[x] Prevent user from exiting browser until all pages viewed&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Disable closing of browser window by user&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Disable browser window scrolling&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Make browser window invisible&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Set position-Under Construction!!!&#039;&#039;&#039; - not implemented&lt;br /&gt;
    &#039;&#039;&#039;[x] Set size-Under Construction!!!&#039;&#039;&#039; - not implemented&lt;br /&gt;
    &#039;&#039;&#039;Use the page &#039;&#039;&amp;lt;index.html&amp;gt;&#039;&#039; from asset &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039; as the hidden button&#039;&#039;&#039; - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Close Message Popup Rule|Close Message Popup Rule]]&#039;&#039;&#039; - closes a displayed pop-up browser window.&lt;br /&gt;
*&#039;&#039;&#039;[[#Message Popup Rule|Message Popup Rule]]&#039;&#039;&#039; - displays a pop-up browser window and waits for it to be closed.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set HTML Page Rule|Set HTML Page Rule]]&#039;&#039;&#039; - sets parameters for the &#039;&#039;&#039;Display HTML Pages Rule&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]&#039;&#039;&#039; - displays a HTML page in a browser window for a set time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Display Video Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays a page containing a video clip from a HTML asset in a browser window.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:138&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.5 (TS12)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Display page &#039;&#039;&amp;lt;index.html&amp;gt;&#039;&#039; of html asset &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; in a new browser window&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;index.html&#039;&#039;&#039;&#039;&#039; - enter the filename of a HTML page in the selected HTML asset. The &#039;&#039;&#039;.html&#039;&#039;&#039; is optional in the filename.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select the HTML asset from those installed.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:Video must be in a valid web format.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Play Sound Rule|Play Sound Rule]]&#039;&#039;&#039; - plays a wav sound file&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Command Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if the driver commands match a set list.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:447&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;[x] Trigger rule once&#039;&#039;&#039; - check to allow the rule to execute only once&lt;br /&gt;
  &#039;&#039;&#039;Driver character to watch the command list of &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039; - select a driver name from the Session List&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Wait for driver character to have a command list that matches this:&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;&amp;lt;add driver command&amp;gt;&#039;&#039;&#039;&#039;&#039; - add a driver command from the session list. More commands can be added. Commands can be deleted.&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;&amp;lt;add all&amp;gt;&#039;&#039;&#039;&#039;&#039; - adds ALL driver commands in the session list. Individual commands can be removed.&lt;br /&gt;
     &#039;&#039;&#039;&#039;&#039;&amp;lt;delete all&amp;gt;&#039;&#039;&#039;&#039;&#039; - deletes all entered driver commands from the session rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specifies which commands will be available for the drivers&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-3:10057&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each installed Driver Command:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;[x] &#039;&#039;Name of Driver Command&#039;&#039; and &#039;&#039;Description (if available)&#039;&#039;&#039;&#039;&#039; - check to make that command available to the drivers&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Some Driver Commands that have been checked will not appear in the Command Lists for drivers if there is no target for their action. For example:&lt;br /&gt;
::The &#039;&#039;Wait For Trigger&#039;&#039; command will not be available to any drivers if there are no triggers set.&lt;br /&gt;
::The &#039;&#039;Call At&#039;&#039; command will not be available to any drivers if there are no industry active assets or passenger enabled stations.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Driver Setup Rule#Driver Command Rule|How to Use Driver Command Rule]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver_Commands_List|Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Main Menu Options Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Show/Hide the Driver Main Menu Bar&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:448&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Show/Hide&amp;gt;&#039;&#039; the Driver Main Menu Bar&#039;&#039;&#039; - click &#039;&#039;&#039;Show&#039;&#039;&#039; or &#039;&#039;&#039;Hide&#039;&#039;&#039; to select&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Schedule Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets up a list of basic scheduled commands&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:82445:90001:9&amp;gt;&#039;&#039;&#039; by &#039;&#039;&#039;transiberiano&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.5 (TRS2006)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
    &#039;&#039;&#039;Driver Schedule Assigned to &#039;&#039;name of driver &amp;lt;icon&amp;gt;&#039;&#039;&#039;&#039;&#039; - click &#039;&#039;&#039;icon&#039;&#039;&#039; to select a driver from those assigned in the &#039;&#039;&#039;Driver Setup Rule&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Next commands, will be executed&#039;&#039;&#039;  &lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter driver commands from those specified in the &#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Style:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of four option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Classic style: If there is a schedule do not emit a new schedule&#039;&#039;&#039; - any currently assigned set of driver commands will not be replaced&lt;br /&gt;
       &#039;&#039;&#039;( ) Killer style: If there is a schedule clean it and emit a new one&#039;&#039;&#039; - replace any currently assigned driver commands with the new commands&lt;br /&gt;
       &#039;&#039;&#039;( ) Cooperative style: If there is a schedule append the new one&#039;&#039;&#039; - add the new driver commands to the end of any existing commands&lt;br /&gt;
       &#039;&#039;&#039;( ) Active style: Emit a new schedule, only if already a schedule running&#039;&#039;&#039; - only add the new commands if commands are currently running&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Setup Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates the list of drivers for this session and assigns them their orders&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1485&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (the correct version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;driver icon&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a new driver from the list of installed and built in drivers&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;loco&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;driver name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a new name for the selected driver&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;driver mode&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Autodetect&#039;&#039;&#039;&#039;&#039; - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver&lt;br /&gt;
          then the &#039;&#039;&#039;AI driver&#039;&#039;&#039; mode will be selected&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;First Human Player&#039;&#039;&#039;&#039;&#039; - the driver will be assigned to the user or multiplayer who accesses her/him first&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;AI driver&#039;&#039;&#039;&#039;&#039; - the AI will be given control even if no commands are present&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Multiplayer Driver&#039;&#039;&#039;&#039;&#039; - the driver will be assigned to a multiplayer user&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - this driver will be removed from the rule&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter driver commands from those specified in the &#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;&lt;br /&gt;
     &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Scroll down to the bottom of the list of entered drivers for more options:- &amp;lt;/span&amp;gt;&lt;br /&gt;
  &#039;&#039;&#039;&#039;&#039;&amp;lt;Add another driver&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add another driver &lt;br /&gt;
  &#039;&#039;&#039;[x] Remove all existing Drivers first&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; see Known Issues below &amp;lt;/span&amp;gt;&lt;br /&gt;
  &#039;&#039;&#039;[x] Generate new Drivers for empty Trains&#039;&#039;&#039; - when checked all newly added locos will automatically be given drivers&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
#The &#039;&#039;&#039;Remove all existing Drivers first&#039;&#039;&#039; option does not appear to work in &#039;&#039;&#039;TANE&#039;&#039;&#039; (but works in &#039;&#039;&#039;TRS19&#039;&#039;&#039; and later)&lt;br /&gt;
#Adding a large number of drivers to a session can cause &#039;&#039;Timeout&#039;&#039; errors. One known workaround is to split the drivers between two copies of the &#039;&#039;&#039;Driver Setup Rule&#039;&#039;&#039; and make the second copy a child of a &#039;&#039;&#039;Wait Rule&#039;&#039;&#039;. For more details see the Wiki &#039;&#039;&#039;[[How to Use Driver Setup Rule]]&#039;&#039;&#039;. This issue has been reported as &#039;&#039;&#039;FIXED&#039;&#039;&#039; in &#039;&#039;&#039;TRS19 SP1&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The driver at the top of the list will have the camera focus when the Session starts. There is no way to move a driver up the list order except by removing the higher drivers&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Driver Setup Rule]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver_Commands_List|Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Driver_Setup_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Driver Speed Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assigns maximum speeds to driver names. Works with Variable Speed Boards (VSBs) positioned along the tracks.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:69937:200029:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;stryker&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    For each Driver:&lt;br /&gt;
    &#039;&#039;&#039;Driver Name&#039;&#039;&#039; - click &#039;&#039;&#039;&#039;&#039;&amp;lt;Standard Train/Slow Freight/Express Train&amp;gt;&#039;&#039;&#039;&#039;&#039; to cycle between the options&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;Standard Train&#039;&#039;&#039; drivers will be assigned the middle VSB speed limit&lt;br /&gt;
:&#039;&#039;&#039;Slow Freight&#039;&#039;&#039; drivers will be assigned the slowest VSB speed limit&lt;br /&gt;
:&#039;&#039;&#039;Express Train&#039;&#039;&#039; drivers will be assigned the highest VSB speed limit&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;E, F, G&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;EIRS Weather Rule NE USA Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Customize random weather rule relative to the North East Region of the United States.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:487222:1037:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.1 (TS2009 SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Season &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Summer&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Fall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Winter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Spring&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Random Changeability (minutes) &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;2/5/10/15/20/30/45/60&#039;&#039;&#039;&#039;&#039; - minutes&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Environment Settings &#039;&#039;&amp;lt;select&amp;gt; &#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Disable/Enable&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Minutes are Trainz clock times, not real times&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Random Weather Rule v2|Random Weather Rule v2]]&#039;&#039;&#039; - randomly changes the weather according to entered parameters&lt;br /&gt;
*&#039;&#039;&#039;[[#Startup Options Rule|Startup Options Rule]]&#039;&#039;&#039; - sets the weather conditions at the start of a Session&lt;br /&gt;
*&#039;&#039;&#039;[[#Weather Rule|Weather Rule]]&#039;&#039;&#039; - changes the weather conditions during Session play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Enable/Disable Driver Commands Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:480&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Enable/Disable&amp;gt;&#039;&#039; the following driver commands ...&#039;&#039;&#039; - click to select &#039;&#039;&#039;Enable&#039;&#039;&#039; or &#039;&#039;&#039;Disable&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each driver command:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;[x] &#039;&#039;command name&#039;&#039;&#039;&#039;&#039; - check to enable or disable&lt;br /&gt;
    &#039;&#039;&#039;[x] &#039;&#039;command name&#039;&#039;&#039;&#039;&#039; - check to enable or disable&lt;br /&gt;
    &#039;&#039;&#039;[x] &#039;&#039;command name&#039;&#039;&#039;&#039;&#039; - check to enable or disable&lt;br /&gt;
    etc&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle or set of specific vehicles that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle or a set of vehicle &#039;&#039;types&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;drivers&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Enable/Disable_Driver_Commands_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;End Session Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt; &lt;br /&gt;
&lt;br /&gt;
End the Session with a fade out.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1321&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Fade out over &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; seconds&#039;&#039;&#039; - enter number of seconds for fade out.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Seconds are Trainz clock time, not real time.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Session Complete Rule|Session Complete Rule]]&#039;&#039;&#039; - set the session to a percentage of completion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;ExTrainz Manager Rule - TANE SP2&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides information on consists, industries and products in both Surveyor and Driver modes. Once activated, the rule creates an additional short menu bar below the main menu bar.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:160293:10029&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;trev999&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Diagnostic mode is &#039;&#039;&amp;lt;On/Off&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select &#039;&#039;On&#039;&#039; or &#039;&#039;Off&#039;&#039;. When set &#039;&#039;On&#039;&#039; diagnostic messages will be added to the Trainz Log file.&lt;br /&gt;
    &#039;&#039;&#039;Turn on message overlay &#039;&#039;&amp;lt;Yes/No&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select &#039;&#039;Yes&#039;&#039; or &#039;&#039;No&#039;&#039;. When set to &#039;&#039;Yes&#039;&#039; the message overlay (lower left of screen) will be active.&lt;br /&gt;
    &#039;&#039;&#039;Show rolling stock in Driver mode &#039;&#039;&amp;lt;Yes/No&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select &#039;&#039;Yes&#039;&#039; or &#039;&#039;No&#039;&#039;. When set to &#039;&#039;Yes&#039;&#039; rolling stock can be searched in Driver mode.&lt;br /&gt;
    &#039;&#039;&#039;Search only rolling stock already in session &#039;&#039;&amp;lt;Yes/No&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select &#039;&#039;Yes&#039;&#039; or &#039;&#039;No&#039;&#039;. When set to &#039;&#039;Yes&#039;&#039; only those rolling stock assets&lt;br /&gt;
       installed in the session can be searched.&lt;br /&gt;
    &#039;&#039;&#039;Graphic colours: &#039;&#039;&amp;lt;When Red, the industry does not require service/When Green, the industry does not require service&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to switch &lt;br /&gt;
       between the two colour options.&lt;br /&gt;
    &#039;&#039;&#039;Industry page size: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the number of industries to be displayed in the Industry List window (maximum 250).&lt;br /&gt;
    &#039;&#039;&#039;The following industries are excluded: &#039;&#039;&amp;lt;Add an industry to be excluded&amp;gt;&#039;&#039;&#039;&#039;&#039; - name can be complete (e.g. &amp;quot;Coal Mine 2&amp;quot;) &lt;br /&gt;
       which will exclude that specific industry from the management list, or partial (e.g. &amp;quot;Coal&amp;quot;) which will exclude all &lt;br /&gt;
       industries with the word &amp;quot;Coal&amp;quot; in their names. Entries are not case sensitive.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Once industries have been excluded, additional commands will appear for each excluded industry:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;delete&amp;gt; &amp;lt;industry name begins with/class name begins with&amp;gt; &amp;lt;name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click &#039;&#039;delete&#039;&#039; to remove this entry. &lt;br /&gt;
          - click &#039;&#039;industry name begins with/class name begins with&#039;&#039; to select between the two (see &#039;&#039;notes&#039;&#039; below).&lt;br /&gt;
          - click &#039;&#039;name&#039;&#039; to edit the name.&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule is NOT compatible with all industries.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
#Rolling stock installed in the current session only (see settings above) can be searched to find a match for any selected product from any industry. In Surveyor (and Driver if that setting is enabled) click on the &#039;&#039;&#039;View Products&#039;&#039;&#039; sub menu link and click on a product name in the &#039;&#039;&#039;Product Window&#039;&#039;&#039; to display a list of all compatible rolling stock for that product. &lt;br /&gt;
#Alternatively, click on the &#039;&#039;&#039;View Industries&#039;&#039;&#039; sub menu link and then click on a &#039;&#039;Product Icon&#039;&#039; to open a &#039;&#039;&#039;Product Window&#039;&#039;&#039;, then click on the &#039;&#039;&#039;&#039;&#039;View Rolling Stock&#039;&#039;&#039;&#039;&#039; link at the top of the window.&lt;br /&gt;
#Industry class names are defined in the config.txt file of industry assets and are not normally accessible by users. However, you can exclude an entire group of related &amp;quot;industry asset classes&amp;quot; such as &#039;&#039;station&#039;&#039;, &#039;&#039;coalingtower&#039;&#039;, &#039;&#039;watertank&#039;&#039;, etc regardless of their actual names provided those assets have been given that &amp;quot;class name&amp;quot; by their creators.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Fade In/Out Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fade in or out within seconds, using specified color and opacity values.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:190611:200000:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.5 (TRS2006)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Red percentage:             &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the final % of red (0 = none, 100 = maximum)&lt;br /&gt;
    &#039;&#039;&#039;Green percentage:           &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the final % of green&lt;br /&gt;
    &#039;&#039;&#039;Blue percentage:            &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the final % of blue&lt;br /&gt;
    &#039;&#039;&#039;Alpha percentage (opacity): &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the final % of opacity (0 = invisible, 100 = solid)&lt;br /&gt;
    &#039;&#039;&#039;Fading duration:            &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the number of seconds required for the fade&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;help&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to bring up help instructions&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Seconds are Trainz clock time, not real time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Flash HUD Icon Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:968&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;( ) Flash the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; icon on the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; HUD panel for a period of &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; seconds&#039;&#039;&#039;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; TIP: &amp;lt;/span&amp;gt; Select the HUD panel first (the second &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; ;).&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Available HUD panels are (select one):- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Bottom Right Menu&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Camera Controls&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;DCC Controls&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Driver Main Menu&#039;&#039;&#039;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Available icons will depend on the HUD panel selected. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;( ) &#039;&#039;&amp;lt;Start/Stop&amp;gt;&#039;&#039; flashing the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; icon on the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; HUD panel&#039;&#039;&#039;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; TIP: &amp;lt;/span&amp;gt; Select the HUD panel first (the second &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; ;).&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Available HUD panels are (select one):- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Bottom Right Menu&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Camera Controls&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;DCC Controls&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Driver Main Menu&#039;&#039;&#039;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Available icons will depend on the HUD panel selected. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]&#039;&#039;&#039; - shows or hides a graphical HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - creates custom HUDs that can be assigned to different drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]&#039;&#039;&#039; - shows or hides a HUD panel.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]&#039;&#039;&#039; - executes child rules when a HUD icon is clicked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Focus Camera Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the initial camera view and starting vehicle for a session.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:122381:10014:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;mizi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.4 (TRS2004 SP4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Focus camera to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Map object&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Vehicle&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Named &#039;&#039;&amp;lt;?????&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter name of object or vehicle from session list&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Additionally: &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;[x] set view mode to&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; check to select one of four option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;( ) Internal view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;( ) External view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;( ) Tracking view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;( ) Roaming view&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;[x] restrict user to manipulate the camera&#039;&#039;&#039; - check to set user limits on camera controls&lt;br /&gt;
          &#039;&#039;&#039;[x] allow internal view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow external view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow tracking view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow roaming view&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow change of view mode&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow change vehicle in train&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow change trains&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] allow adjust camera viewpoint&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;[x] set camera angles&#039;&#039;&#039; - check to set the initial camera view point&lt;br /&gt;
          &#039;&#039;&#039;Yaw (90 = look at front of train): &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; degrees&#039;&#039;&#039; - enter yaw angle &lt;br /&gt;
          &#039;&#039;&#039;Pitch (-90 = down, 90 = up): &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; degrees&#039;&#039;&#039; - enter pitch angle&lt;br /&gt;
          &#039;&#039;&#039;Distance from the focused object: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; metres&#039;&#039;&#039; - enter distance from camera to object&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Cinematic Camera Rule|Cinematic Camera Rule]]&#039;&#039;&#039; - provides several different cinematic style cameras with animations&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Camera Rule|Set Camera Rule]]&#039;&#039;&#039; - sets the target object and properties of the camera&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]&#039;&#039;&#039; - executes child rules when the camera view is changed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Generic TreeNode Debug Window Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
No description.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:30501:1042&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;H, I, J&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Hide Product Overlays Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hides the commodity or product bar graphs that appear on active industries&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:400048:100970&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;callavsg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;InputTable Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates a list of message names to be used for various purposes including passing data to &#039;&#039;&#039;Driver Commands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:131986:1012:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.5 (TRS2006)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;add&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add a new entry to the table&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Each new entry will require an input message &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;short message&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a message. The message must be in a format that is specific for each purpose&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For the &amp;lt;u&amp;gt;MoveTurntable&amp;lt;/u&amp;gt; driver command the message must be formatted as:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;turntable,name_of_turntable,number_of_connecting_roads&#039;&#039;&#039; - the first entry must be the word &#039;&#039;turntable&#039;&#039; in lower case.&lt;br /&gt;
             &#039;&#039;name_of_turntable&#039;&#039; is the name of the turntable, &lt;br /&gt;
             &#039;&#039;number_of_connecting_roads&#039;&#039; is the number of tracks connecting to the turntable&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For the &amp;lt;u&amp;gt;WaitUntilTime&amp;lt;/u&amp;gt; driver command the message must be formatted as:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;time,hour,minute&#039;&#039;&#039; - the first entry must be the word &#039;&#039;time&#039;&#039; in lower case, &lt;br /&gt;
             &#039;&#039;hour&#039;&#039; must be from 0 to 23, &lt;br /&gt;
             &#039;&#039;minute&#039;&#039; must be from 0 to 59.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For the &amp;lt;u&amp;gt;Skip If Session-Variable&amp;lt;/u&amp;gt; and &amp;lt;u&amp;gt;Wait Until S-Variable&amp;lt;/u&amp;gt; driver commands the message must be formatted as:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;svar,svar_name,svar_condition,value&#039;&#039;&#039; - the first entry must be the word &#039;&#039;svar&#039;&#039; in lower case, &lt;br /&gt;
             &#039;&#039;svar_name&#039;&#039; is the name of the session variable, &lt;br /&gt;
             &#039;&#039;svar_condition&#039;&#039; is an equality (eg eq for equal, gt for greater than, etc)&lt;br /&gt;
             &#039;&#039;value&#039;&#039; is an integer value to be compared to the session variable.&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Each entry in the table will be followed by the commands:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;cp&#039;&#039;&#039;&#039;&#039; - click to copy this entry to a new entry&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;up&#039;&#039;&#039;&#039;&#039; - click to move this entry up one level&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;dn&#039;&#039;&#039;&#039;&#039; - click to move this entry down one level&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;rm&#039;&#039;&#039;&#039;&#039; - click to remove this entry from the table&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink4.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Dependent Driver Commands:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The rule must be added to the Session for the following Driver Commands to work&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#MoveTurntable|MoveTurntable]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#Skip if Session-Variable|Skip If Session-Variable]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#Wait Until S-Variable|Wait Until S-Variable]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Interlocking Tower Configure Path Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alters settings on an interlocking tower path&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:3205&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.3 (TANE SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Interlocking Tower &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - to set Name and Objects&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;Interlocking Tower&#039;&#039;&#039; and &#039;&#039;&#039;Enhanced Interlocking Tower&#039;&#039;&#039; assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Path Selection UI Rule|Interlocking Tower Path Selection UI Rule]]&#039;&#039;&#039; - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]&#039;&#039;&#039; - sets the state of an interlocking tower path for a train&lt;br /&gt;
*&#039;&#039;&#039;[[#IT Enhanced Manager Rule (TANE SP4 and later)|IT Enhanced Manager Rule (TANE SP4 and later)]]&#039;&#039;&#039; - more management and control options for interlocking towers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Interlocking Tower Path Selection UI Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:3203&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.3 (TANE SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;[Checkbox] Show path activation message in Driver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;Interlocking Tower&#039;&#039;&#039; and &#039;&#039;&#039;Enhanced Interlocking Tower&#039;&#039;&#039; assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Configure Path Rule|Interlocking Tower Configure Path Rule]]&#039;&#039;&#039; - alters the settings on an interlocking tower path&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]&#039;&#039;&#039; - sets the state of an interlocking tower path for a train&lt;br /&gt;
*&#039;&#039;&#039;[[#IT Enhanced Manager Rule (TANE SP4 and later)|IT Enhanced Manager Rule (TANE SP4 and later)]]&#039;&#039;&#039; - more management and control options for interlocking towers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Interlocking Tower Set Path Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Will set the state of an interlocking tower path for a train&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:3204&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.3 (TANE SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Interlocking Tower &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - to set Name and Objects&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;Interlocking Tower&#039;&#039;&#039; and &#039;&#039;&#039;Enhanced Interlocking Tower&#039;&#039;&#039; assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Configure Path Rule|Interlocking Tower Configure Path Rule]]&#039;&#039;&#039; - alters the settings on an interlocking tower path&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Path Selection UI Rule|Interlocking Tower Path Selection UI Rule]]&#039;&#039;&#039; - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.&lt;br /&gt;
*&#039;&#039;&#039;[[#IT Enhanced Manager Rule (TANE SP4 and later)|IT Enhanced Manager Rule (TANE SP4 and later)]]&#039;&#039;&#039; - more management and control options for interlocking towers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;IT Enhanced Manager Rule (TANE SP4 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides more management and control options for interlocking towers.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:8130:87&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;towers&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select interlocking towers from the session list&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;do full check again&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to run an error check on all interlocking towers&lt;br /&gt;
       &#039;&#039;&#039;List of all available interlocking towers&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; for each tower:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;view details&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to view and edit the tower properties&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;copy from&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to copy properties from another tower selected from the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;debug log&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to set the debug log properties&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
*It is recommended that you refer to the detailed instructions in the Trainz Wiki shown below.&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The &#039;&#039;&#039;Interlocking Tower&#039;&#039;&#039; and &#039;&#039;&#039;Enhanced Interlocking Tower&#039;&#039;&#039; assets have a bug that saves their initial paths and properties in the Route and then saves any edits you make in the Session. The workaround is to always use Session Surveyor when using ITs and EITs.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Configure Path Rule|Interlocking Tower Configure Path Rule]]&#039;&#039;&#039; - alters the settings on an interlocking tower path&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Path Selection UI Rule|Interlocking Tower Path Selection UI Rule]]&#039;&#039;&#039; - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.&lt;br /&gt;
*&#039;&#039;&#039;[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]&#039;&#039;&#039; - sets the state of an interlocking tower path for a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Enhanced_Interlocking_Tower_Manager_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;JTG Correct Vehicle Lights&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Corrects the brightness of vehicle headlights for JTG locos.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:478657:999103:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;jtg-trainz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.3 (TANE SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Loco Lighting Control Rule|Loco Lighting Control Rule]]&#039;&#039;&#039; - controls the operation of loco headlights and taillights.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Junction Derailment Prevention Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets opposing (trailing) junctions ahead of a train to prevent derailments.  Works with both AI and manually driven trains.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:121843:100282:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pitkin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.5 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:This rule will not overrule a junction already locked by another AI train or locked against AI control using the &#039;&#039;&#039;Set Junctions Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Path Rule|Control Path Rule]]&#039;&#039;&#039; - sets the path for selected trains &lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks all junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;K, L, M&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Loco Lighting Control Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the ON and OFF times for loco headlights and the weather conditions that will turn ON the head and tail lights during the day.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:87589:90002:7&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;didoz&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.5 (TRS12 SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Time settings: &amp;lt;/span&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Turn headlights on at &#039;&#039;&amp;amp;lt;&amp;lt;u&amp;gt;hour&amp;lt;/u&amp;gt;&amp;amp;gt;:&amp;amp;lt;&amp;lt;u&amp;gt;minute&amp;lt;/u&amp;gt;&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - enter clock time in hours (24hr format) and minutes for headlights ON&lt;br /&gt;
 &#039;&#039;&#039;Turn headlights off at &#039;&#039;&amp;amp;lt;&amp;lt;u&amp;gt;hour&amp;lt;/u&amp;gt;&amp;amp;gt;:&amp;amp;lt;&amp;lt;u&amp;gt;minute&amp;lt;/u&amp;gt;&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - enter clock time in hours (24hr format) and minutes for headlights OFF&lt;br /&gt;
 &lt;br /&gt;
    set both times to &#039;&#039;&#039;00:00&#039;&#039;&#039; for always ON&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Weather settings: &amp;lt;/span&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Turn headlights on if it is &#039;&#039;&amp;amp;lt;&amp;lt;u&amp;gt;Rain&amp;lt;/u&amp;gt;&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - select from a list of weather conditions which will turn the headlights ON during the day&lt;br /&gt;
 &lt;br /&gt;
 &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Tail light settings: &amp;lt;/span&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Tail light status at day is&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;ON/OFF&#039;&#039;&#039;&#039;&#039; - click button to toggle between ON and OFF&lt;br /&gt;
 &lt;br /&gt;
 &#039;&#039;&#039;Tail light status if raining at day is&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;ON/OFF&#039;&#039;&#039;&#039;&#039; - click button to toggle between ON and OFF. This switch can only be activated if &amp;quot;status at day&amp;quot; setting is ON&lt;br /&gt;
 &lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#JTG Correct Vehicle Lights|JTG Correct Vehicle Lights Rule]]&#039;&#039;&#039; - corrects the brightness of vehicle headlights for JTG locos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Lock All Junctions Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locks all junctions against user actions. AI operations are not affected. Once the AI releases a junction, it will be returned to its previous locked state.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:400048:100971&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;callavsg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.3 (TANE SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Individual junctions can still be set, locked and unlocked by using the &#039;&#039;&#039;Set Junction Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Lock Junctions Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Locks selected junctions against user actions. AI operations are not affected. Once the AI releases a junction, it will be returned to its previous locked state.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:122381:10012:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;MiZi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;lt;Add Junction&amp;gt;&#039;&#039;&#039; - click to select individual junctions from a list&#039;&#039;&lt;br /&gt;
 &#039;&#039;Once a junction has been selected its name will be followed by&#039;&#039;&lt;br /&gt;
 	&#039;&#039;&#039;&#039;&#039;&amp;lt;Remove Junction&amp;gt;&#039;&#039;&#039; - click to remove this junction from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks &#039;&#039;&#039;ALL&#039;&#039;&#039; junctions against user control.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;MaxPermittedSpeed Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the maximum permitted speed of locomotives under AI control. Speed control is through editing each locomotives &#039;&#039;&#039;config.txt&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89000:7&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039; - see notes below&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
*This rule cannot be configured from the &#039;&#039;&#039;Session Editor&#039;&#039;&#039;. It must be configured in the &#039;&#039;&#039;config.txt&#039;&#039;&#039; file of each locomotive. Instructions with an example are shown in the rule &#039;&#039;&#039;Settings&#039;&#039;&#039;&lt;br /&gt;
*An easier option may be to use the &#039;&#039;&#039;Set Max Speed To&#039;&#039;&#039; Driver Commands&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink2.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Driver Commands:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver_Commands_List#Set Max Speed To (km/h)|Set Max Speed To (km/h)]]&#039;&#039;&#039; - set the maximum speed in km/hr&lt;br /&gt;
*&#039;&#039;&#039;[[Driver_Commands_List#Set Max Speed To|Set Max Speed To]]&#039;&#039;&#039; - set the maximum speed in miles/hr&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;mc Display Custom HUD V2 Rule (SP2 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows or hides a graphical HUD which includes junction direction for the junction ahead. This rule has been superseded by the &#039;&#039;&#039;Quick CustomHud Manager Rule (TRS19 and later)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:1072:10&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (replaced by &#039;&#039;&#039;Quick CustomHud Manager Rule (TRS19 and later)&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     &#039;&#039;&#039;Show or Hide the Custom Heads up Display&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;( ) Show the Custom Heads up Display&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;( ) Hide the Custom Heads up Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]&#039;&#039;&#039; - flashes a HUD panel icon for a set duration.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - creates custom HUDs that can be assigned to different drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]&#039;&#039;&#039; - shows or hides a HUD panel.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]&#039;&#039;&#039; - executes child rules when a HUD icon is clicked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1407&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.7 (TRS19 SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Pause game while message is displayed&#039;&#039;&#039; - stops the game until this message is closed&lt;br /&gt;
    &#039;&#039;&#039;[x] Close previous popup windows&#039;&#039;&#039; - closes any Message Popups currently displayed before this message is shown&lt;br /&gt;
    &#039;&#039;&#039;Message location &#039;&#039;&amp;lt;Top Left/Top Right/Bottom Left/Bottom Right&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one to position the browser window on the screen&lt;br /&gt;
    &#039;&#039;&#039;Message Source:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Custom text&#039;&#039;&#039; - the simplest and easiest option&lt;br /&gt;
          &#039;&#039;&#039;Icon &#039;&#039;&amp;lt;Click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) shows a list of message icons. Select one to be displayed with the message&lt;br /&gt;
          &#039;&#039;&#039;Icon &#039;&#039;&amp;lt;Clear icon&amp;gt;&#039;&#039;&#039;&#039;&#039; - clears any currently displayed message icon&lt;br /&gt;
          &#039;&#039;&#039;Custom text box&#039;&#039;&#039; Enter text to be displayed. You will be limited to about 6 lines of text. &lt;br /&gt;
              For longer messages or to include graphics, use the A predefined HTML page option.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Wave&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) select the name of the HTML asset from the list shown that contains the wave file to be played.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Wave Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) enter the name of a wave (.wav) sound file to be played. &lt;br /&gt;
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension &#039;&#039;&#039;.wav&#039;&#039;&#039; is optional&lt;br /&gt;
          &#039;&#039;&#039;[x] Autoplay Wave:&#039;&#039;&#039; - plays the .wav sound file as soon as message is displayed. &lt;br /&gt;
              &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; If unchecked the sound will not be played. &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) A predefined HTML page&#039;&#039;&#039; - requires a working knowledge of HTML&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Asset&amp;gt;&#039;&#039;&#039;&#039;&#039; - select the name of the HTML asset that contains the required HTML page from the list shown.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Page&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. &lt;br /&gt;
              Filename is not case sensitive. Extension &#039;&#039;&#039;.html&#039;&#039;&#039; is optional.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Wave&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) select the name of the HTML file containing the wave file to be played. &lt;br /&gt;
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension &#039;&#039;&#039;.html&#039;&#039;&#039; is optional.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Wave Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) enter the name of a wave (.wav) sound file to be played. &lt;br /&gt;
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension &#039;&#039;&#039;.wav&#039;&#039;&#039; is optional&lt;br /&gt;
          &#039;&#039;&#039;[x] Autoplay Wave:&#039;&#039;&#039; - plays the .wav sound file as soon as message is displayed. &lt;br /&gt;
            &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; If unchecked sound will not be played. &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) A predefined string-table entry from a HTML asset&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Asset&amp;gt;&#039;&#039;&#039;&#039;&#039; - select the name of the HTML asset from those installed that contains the required string-table.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;String Table Token&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the &amp;quot;tag name&amp;quot; of the text in the string-table of the HTML assets &#039;&#039;&#039;config.txt&#039;&#039;&#039; file.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;HTML Wave&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) select the name of the HTML file containing the wave file to be played. &lt;br /&gt;
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension &#039;&#039;&#039;&#039;.html&#039;&#039;&#039;&#039; is optional.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Wave Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) enter the name of a wave (.wav) sound file to be played. &lt;br /&gt;
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension &#039;&#039;&#039;.wav&#039;&#039;&#039; is optional&lt;br /&gt;
          &#039;&#039;&#039;[x] Autoplay Wave:&#039;&#039;&#039; - plays the .wav sound file as soon as message is displayed. &lt;br /&gt;
              &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; If unchecked sound will not be played. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:Because this rule will wait until it is closed (terminated) then it is not recommended for use in an &#039;&#039;&#039;Ordered List&#039;&#039;&#039; because you cannot guarantee that any following child rules will be executed.  If it MUST be used in an &#039;&#039;&#039;Ordered List&#039;&#039;&#039; then place it last.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Close Message Popup Rule|Close Message Popup Rule]]&#039;&#039;&#039; - closes a displayed pop-up browser window.&lt;br /&gt;
*&#039;&#039;&#039;[[#Display HTML Pages Rule|Display HTML Pages Rule]]&#039;&#039;&#039; - display listed HTML files in order as a navigable sequence of pages.&lt;br /&gt;
*&#039;&#039;&#039;[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]&#039;&#039;&#039; - displays a HTML page in a browser window for a set time.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Create a HTML Asset|How to Create a HTML Asset (Session Introduction Page and In Game Messages)]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Create a Message Popup Icon]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Minimap Options Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the display options for the minimap.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1268&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.2 (TANE)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
 &#039;&#039;Default values - all checked&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Map Textures&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Gradients&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Junctions&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Signals&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Triggers&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Markers&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Trackside Labels&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Terrain Objects&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Industrial Names&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Named Objects&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Consists&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]&#039;&#039;&#039; - shows the minimap window in Driver mode.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;MissionCode Manager Rule (SP2 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the addition, editing and management of Mission Codes used to auto select paths in &#039;&#039;&#039;Interlocking Towers&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:8200:85&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
   Refer to the detailed instructions in the &#039;&#039;&#039;Trainz Wiki Links&#039;&#039;&#039; shown below.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Stops and TimeTables manager (TANE SP4 and later)|Stops and TimeTables manager (TANE SP4 and later)]]&#039;&#039;&#039; - creates and edits stop zones and timetables for trains with mission codes&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink4.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Dependent Driver Commands:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The rule must be added to the Session for the following Driver Commands to work&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#AddMissionCode (TANE SP4 and Later)|AddMissionCode (TANE SP4 and Later)]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#RemoveMissionCode (TANE SP4 and Later)|RemoveMissionCode (TANE SP4 and Later)]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#SetMissionCode (TANE SP4 and Later)|SetMissionCode (TANE SP4 and Later)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/MissionCodes_Manager&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Multiplayer Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Enables the session to be taken online in a Multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:447264:1045&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.3 (TRS2009 SP4/TS2010 SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Suggested maximum number of players for this session &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a number&lt;br /&gt;
    &#039;&#039;&#039;Maximum number of drivers per player &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a number&lt;br /&gt;
    &#039;&#039;&#039;Players are permitted to claim drivers             [x]&#039;&#039;&#039; - check to allow players to select a driver&lt;br /&gt;
    &#039;&#039;&#039;Players can see each other&#039;s driver orders         [x]&#039;&#039;&#039; - check to allow players to view orders for other players&lt;br /&gt;
    &#039;&#039;&#039;Automatically target an available train on clients [x]&#039;&#039;&#039; - automatically assign a driver to each player&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Multiple Junction Alignment Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if specific junctions are set.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1221&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Wait until &#039;&#039;&amp;lt;selection&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;any one&#039;&#039;&#039; - any of the junctions in the rule list (below) is set correctly&lt;br /&gt;
       &#039;&#039;&#039;all&#039;&#039;&#039; - ALL of the junctions in the rule list are set correctly&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add junction&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a junction from the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add all&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select ALL junctions in the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Delete all&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to delete ALL selected junctions from the rule list&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each selected junction:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;setting&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one switch direction from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Left&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Right&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Center&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Any&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - to delete this junction from the rule list&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Path Rule|Control Path Rule]]&#039;&#039;&#039; - sets the path for selected trains &lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks all junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Control Junctions in Sessions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Multiple Resource Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if industries or vehicles reach set commodity levels. This rule replaces the older &#039;&#039;&#039;Resource Check Rule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:656&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&amp;lt;Product Level&amp;gt;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select a product test from two choices:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Reach/Exceed&#039;&#039;&#039;&#039;&#039; - sets an upper limit for the resources being monitored. &lt;br /&gt;
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.&lt;br /&gt;
          The initial level in the object must be below the set upper limit.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Fall below&#039;&#039;&#039;&#039;&#039; - sets a lower limit for the resources being monitored. &lt;br /&gt;
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. &lt;br /&gt;
          The initial level in the object must be above the set lower limit. &lt;br /&gt;
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. &lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter required quantity value&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a product from session list of products&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add object&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a source or target object. Multiple objects and their queues can be added to the rule. &lt;br /&gt;
       ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. &lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each object:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Object&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select session active industry or product enabled rail vehicle &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Queue&amp;gt;&#039;&#039;&#039;&#039;&#039; - select product queue (there may be only one available)&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - removes the object and its product queue from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule only checks for &#039;&#039;changing&#039;&#039; commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is &#039;&#039;full&#039;&#039; or &#039;&#039;empty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Resource Check Rule|Resource Check Rule]]&#039;&#039;&#039; - executes child rules when set resource (commodity) levels are reached&lt;br /&gt;
*&#039;&#039;&#039;[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]&#039;&#039;&#039; - executes child rules when a set resource (commodity) level is reached&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;N, O&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates and displays a set of navigation points. Multiple sets can be created by adding additional copies of this rule.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1161:6&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Unique set ID: &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a unique name for the navigation set. &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;Train (optional): &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a rolling stock asset from the session list shown.&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;( ) All points must be completed in sequence:&#039;&#039;&#039;&lt;br /&gt;
       - the first uncompleted navigation point will be shown and must be completed next.&lt;br /&gt;
       - the next point (if any) will also be shown partly transparent.&lt;br /&gt;
    &#039;&#039;&#039;( ) Points will be completed in sequence, but can be skipped:&#039;&#039;&#039;&lt;br /&gt;
       - navigation points can be skipped but must be completed in order.&lt;br /&gt;
       - you cannot go back to complete a missed point.&lt;br /&gt;
    &#039;&#039;&#039;( ) All points must be completed, but in any order:&#039;&#039;&#039;&lt;br /&gt;
       - all uncompleted navigation points will be shown.&lt;br /&gt;
       - you may complete them in any order.&lt;br /&gt;
   &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each navigation point: &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;Click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;Display text&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a text message to display with the navigation point. You are limited to 25 characters.&lt;br /&gt;
      &#039;&#039;&#039;Icon &#039;&#039;&amp;lt;icon list&amp;gt;&#039;&#039;&#039;&#039;&#039; - select an icon for the navigation point.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;Style&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one from three choices:- &amp;lt;/span&amp;gt;&lt;br /&gt;
         &#039;&#039;&#039;&#039;&#039;Automatic&#039;&#039;&#039;&#039;&#039; - the navigation point will be completed as soon as the consist reaches the point.&lt;br /&gt;
         &#039;&#039;&#039;&#039;&#039;Manual&#039;&#039;&#039;&#039;&#039; - the navigation point must be set as complete by using the &#039;&#039;&#039;Navigation point complete rule&#039;&#039;&#039; or the &#039;&#039;&#039;Navigation set clear rule&#039;&#039;&#039;.&lt;br /&gt;
            The &#039;&#039;&#039;Manual&#039;&#039;&#039; style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.&lt;br /&gt;
         &#039;&#039;&#039;&#039;&#039;Require Stop&#039;&#039;&#039;&#039;&#039; - the navigation point will be completed when the consist comes to a complete stop on the point.&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The Session Editor &#039;&#039;&#039;Copy and Paste&#039;&#039;&#039; procedure will &#039;&#039;&#039;not&#039;&#039;&#039; copy the parameter settings in this rule.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]&#039;&#039;&#039; - makes a navigation set visible/invisible.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Check Rule|Navigation Set Check Rule]]&#039;&#039;&#039; - executes child rules if a navigation set has completed or is incomplete.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]&#039;&#039;&#039; - completes (terminates) a navigation set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]&#039;&#039;&#039; - manually completes (terminates) a specific navigation point in a set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]&#039;&#039;&#039; - executes child rules when a navigation point has been completed&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Navigation Point Complete Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Manually completes a navigation point in a set&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1167&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Mark navigation point &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the navigation point number to be completed&lt;br /&gt;
    &#039;&#039;&#039;complete in set &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique name for the navigation set created using the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;.&lt;br /&gt;
         &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The rule will &#039;&#039;&#039;NOT&#039;&#039;&#039; check to see if the named navigation set and point exists or not.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &#039;&#039;&#039;&amp;lt;u&amp;gt;Notes:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
:The navigation set and point must first be created by the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Display Rule|Navigation Display Rule]]&#039;&#039;&#039; - creates a set of navigation points.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]&#039;&#039;&#039; - makes a navigation set visible/invisible.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Check Rule|Navigation Set Check Rule]]&#039;&#039;&#039; - executes child rules if a navigation set has completed or is incomplete.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]&#039;&#039;&#039; - completes (terminates) a navigation set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]&#039;&#039;&#039; - executes child rules when a navigation point has been completed&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Navigation Set Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if a navigation set created with the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039; is complete (or incomplete).&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1165&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Checks if navigation point set &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039;:&#039;&#039;&#039; - enter the unique name for the navigation set created using the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;.&lt;br /&gt;
         &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;is &#039;&#039;&amp;lt;Complete/Incomplete&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The rule will &#039;&#039;&#039;NOT&#039;&#039;&#039; check to see if the named navigation set exists or not.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The navigation set must first be created by the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Display Rule|Navigation Display Rule]]&#039;&#039;&#039; - creates a set of navigation points.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]&#039;&#039;&#039; - makes a navigation set visible/invisible.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]&#039;&#039;&#039; - completes (terminates) a navigation set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]&#039;&#039;&#039; - manually completes (terminates) a specific navigation point in a set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]&#039;&#039;&#039; - executes child rules when a navigation point has been completed&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Navigation Set Clear Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Clears a navigation set removing any uncompleted navigation points&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1164&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique name for the navigation set created using the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;.&lt;br /&gt;
        &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The rule will &#039;&#039;&#039;NOT&#039;&#039;&#039; check to see if the named navigation set exists or not.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The navigation set must first be created by the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Display Rule|Navigation Display Rule]]&#039;&#039;&#039; - creates a set of navigation points.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]&#039;&#039;&#039; - makes a navigation set visible/invisible.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Check Rule|Navigation Set Check Rule]]&#039;&#039;&#039; - executes child rules if a navigation set has completed or is incomplete.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]&#039;&#039;&#039; - manually completes (terminates) a specific navigation point in a set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]&#039;&#039;&#039; - executes child rules when a navigation point has been completed&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Navigation Set Hide/Show Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1163&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;visibility&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Hide&#039;&#039;&#039; - select to make the navigation set invisible&lt;br /&gt;
       &#039;&#039;&#039;Show&#039;&#039;&#039; - select to make the navigation set visible&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique name for the navigation set created using the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;.&lt;br /&gt;
         &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The rule will &#039;&#039;&#039;NOT&#039;&#039;&#039; check to see if the named navigation set exists or not.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The navigation set must first be created by the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Display Rule|Navigation Display Rule]]&#039;&#039;&#039; - creates a set of navigation points.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Check Rule|Navigation Set Check Rule]]&#039;&#039;&#039; - executes child rules if a navigation set has completed or is incomplete.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]&#039;&#039;&#039; - completes (terminates) a navigation set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]&#039;&#039;&#039; - manually completes (terminates) a specific navigation point in a set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]&#039;&#039;&#039; - executes child rules when a navigation point has been completed&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Objective Add Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets up a game Objective with ID and display Name&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:2001&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Priority &#039;&#039;&amp;lt;Select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Above Normal&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Below Normal&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Normal&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Optional&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Urgent&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Completion Target Number &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - to set Completion Target Number&lt;br /&gt;
    &#039;&#039;&#039;Icon &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - to select Icon from list&lt;br /&gt;
    &#039;&#039;&#039;Display Name &#039;&#039;&amp;lt;enter&amp;gt;&#039;&#039;&#039;&#039;&#039; - to insert Name&lt;br /&gt;
    &#039;&#039;&#039;Unique Objective ID &#039;&#039;&amp;lt;enter&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a unique objective ID&lt;br /&gt;
    &#039;&#039;&#039;Custom Message &#039;&#039;&amp;lt;Text Box&amp;gt;&#039;&#039;&#039;&#039;&#039; - insert typed message in text area&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Check Rule|Objective Check Rule]]&#039;&#039;&#039; - executes child rules if an objective is completed&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Update Rule|Objective Update Rule]]&#039;&#039;&#039; - changes the progress of a game objective&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Objective Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if an objective created with the &#039;&#039;&#039;Objective Add Rule&#039;&#039;&#039; is complete.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:2003&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Unique Objective ID &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique ID created with the &#039;&#039;&#039;Objective Add Rule&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mode &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Wait for completion&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Wait for failure&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Wait for progress&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Add Rule|Objective Add Rule]]&#039;&#039;&#039; - sets up a game objective&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Update Rule|Objective Update Rule]]&#039;&#039;&#039; - changes the progress of a game objective&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Objective Update Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes progress of an objective outcome created with the &#039;&#039;&#039;Objective Add Rule&#039;&#039;&#039; according to Property choices&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:2002&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Unique Objective ID &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique ID created with the &#039;&#039;&#039;Objective Add Rule&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mode &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one from the following options:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Decrement progress&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Increment progress&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Reset Objective&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Set objects as complete&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Set objects as failed&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Set progress&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Set progress only if greater&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Amount &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a value&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Add Rule|Objective Add Rule]]&#039;&#039;&#039; - sets up a game objective&lt;br /&gt;
*&#039;&#039;&#039;[[#Objective Check Rule|Objective Check Rule]]&#039;&#039;&#039; - executes child rules if an objective is completed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Ordered List Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules in order once this rule starts&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:171&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;( ) This process will repeat &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; time(s)&#039;&#039;&#039; - enter the number of times this rule is to be repeated&lt;br /&gt;
      &#039;&#039;&#039;( ) This process will repeat forever&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:Some child rules will force a &amp;quot;wait&amp;quot; until certain conditions have been met (e.g. a mouse click or a set time has passed). These rules will delay the completion of any following child rules in the &#039;&#039;&#039;Ordered List Rule&#039;&#039;&#039;. If possible, place these rules last in the Ordered List.&lt;br /&gt;
::For example: The &#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039; will wait until it is closed before allowing the next child rule to be executed.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Progressive List Rule|Progressive List Rule]]&#039;&#039;&#039; - executes the first child rule on the first run, the second child on the second run, etc&lt;br /&gt;
*&#039;&#039;&#039;[[#Random List Rule|Random List Rule]]&#039;&#039;&#039; - executes ONE randomly selected child rule&lt;br /&gt;
*&#039;&#039;&#039;[[#Reset List Rule|Reset List Rule]]&#039;&#039;&#039; - executes all child rules continuously&lt;br /&gt;
*&#039;&#039;&#039;[[#Simultaneous List Rule|Simultaneous List Rule]]&#039;&#039;&#039; - executes all child rules simultaneously&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Ordered_List&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;P, Q&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Play Sound Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Plays a wav sound file.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1229&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;  (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Default HTML &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to to enter Sound File Name&lt;br /&gt;
    &#039;&#039;&#039;HTML Assets &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select HTML asset&lt;br /&gt;
    &#039;&#039;&#039;Rule Completes &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; -  &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;sound has just started&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;sound has finished playing&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Video Rule|Display Video Rule]]&#039;&#039;&#039; - displays a page containing a video clip from a HTML asset in a browser window&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Power Station Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets up a Power Station and its electricity consumers&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:746&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Power station &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a Power Station from the session list.&lt;br /&gt;
    &#039;&#039;&#039;Consumers:&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;add object&amp;gt;&#039;&#039;&#039;&#039;&#039; - add power consumers from the session list&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Progressive List Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes the first child rule on the first run, the second child on the second run, the third child on the third run, etc.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:754&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;After last child has been executed ...&#039;&#039;&#039;&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;successive runs will do nothing/the last child will be repeated/the first child is chosen again&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ordered List Rule|Ordered List Rule]]&#039;&#039;&#039; - executes child rules in order&lt;br /&gt;
*&#039;&#039;&#039;[[#Random List Rule|Random List Rule]]&#039;&#039;&#039; - executes ONE randomly selected child rule&lt;br /&gt;
*&#039;&#039;&#039;[[#Reset List Rule|Reset List Rule]]&#039;&#039;&#039; - executes all child rules continuously&lt;br /&gt;
*&#039;&#039;&#039;[[#Simultaneous List Rule|Simultaneous List Rule]]&#039;&#039;&#039; - executes all child rules simultaneously&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Progressive_List&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Quick CustomHud Manager Rule (TRS19 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows the creation of new graphical heads up displays which are assigned to the drivers in Driver Mode. Replaces the &#039;&#039;&#039;mc Display Custom HUD V2 Rule (SP2 and later)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:5020:53&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.8 (TRS19 SP3)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Copy rule to data Clipboard&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to copy the data from the selected HUD to a special clipboard area used by the rules created by &#039;&#039;&#039;pguy&#039;&#039;&#039;. &lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; This is NOT the standard OS clipboard. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Paste rule data from Clipboard&amp;gt;&#039;&#039;&#039;&#039;&#039; - if data is held in the special clipboard area, then click to paste that data into the selected HUD.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; This is NOT the standard OS clipboard. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;Current HUD Parameters&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;HUD to select: &#039;&#039;&amp;lt;HUD name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a HUD from those available. One or two default HUDs will be supplied.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;new HUD&#039;&#039;&#039;&#039;&#039; - click to create a new HUD display with default properties. You will be required to enter a name for the new HUD&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;clone HUD&#039;&#039;&#039;&#039;&#039; - click to create a new HUD using the properties of the currently selected HUD. You will be required to enter a name for the new HUD&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;copy HUD&#039;&#039;&#039;&#039;&#039; - copies (overwrites) the currently selected HUD with the properties of another HUD. You will be required to enter the name of the HUD to be copied&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For new, cloned or copied HUDs, additional commands will be shown:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;rename HUD&#039;&#039;&#039;&#039;&#039; - rename the selected HUD. You will be required to enter a new name for the HUD&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;delete HUD&#039;&#039;&#039;&#039;&#039; - delete the currently displayed HUD&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; In Driver Mode an additional command will be shown:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Assign hud to current train&#039;&#039;&#039;&#039;&#039; - click to assign the currently selected HUD to the currently selected driver&lt;br /&gt;
    &#039;&#039;&#039;[x] hud is displayed (on)&#039;&#039;&#039; - check to display HUD in &#039;&#039;&#039;Driver Mode&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;hud items nb entries max: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the maximum number of items to be displayed in the HUD. Maximum is 30.&lt;br /&gt;
    &#039;&#039;&#039;hud view limit: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the maximum look-ahead distance in metres for the HUD. Minimum value is 1000, maximum value is 10000.&lt;br /&gt;
    &#039;&#039;&#039;[x] display data in a centred window above orderbar&#039;&#039;&#039; - check to display the HUD centred on the screen just above the driver command bar in &#039;&#039;&#039;Driver Mode&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each individual HUD property:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;[x] &#039;&#039;HUD property&#039;&#039;&#039;&#039;&#039; - check to add this property to the HUD&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:HUDs are assigned to drivers in &#039;&#039;&#039;Driver Mode&#039;&#039;&#039; by either adding a &#039;&#039;&#039;SetCustomHud (SP2 and later)&#039;&#039;&#039; command to individual drivers command lists or manually by clicking a green &#039;&#039;&#039;RM&#039;&#039;&#039; tool button displayed on the top menu and selecting &#039;&#039;&#039;Quick CustomHUD Manager&#039;&#039;&#039; from the menu.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]&#039;&#039;&#039; - flashes a HUD panel icon for a set duration.&lt;br /&gt;
*&#039;&#039;&#039;[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]&#039;&#039;&#039; - shows or hides a graphical HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]&#039;&#039;&#039; - shows or hides a HUD panel.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]&#039;&#039;&#039; - executes child rules when a HUD icon is clicked&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink4.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Dependent Driver Commands:&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The rule must be added to the Session for the following Driver Commands to work&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#Set Custom HUD (SP2 and later)|Set Custom HUD (SP2 and later)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;QuickDrive Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes some of the the Session settings for Driver mode.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1184&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Set time to &#039;&#039;&amp;lt;hours:minutes&amp;gt;&#039;&#039; with a rate of &#039;&#039;&amp;lt;speed x&amp;gt;&#039;&#039;&#039;&#039;&#039; - set start time and rate at which time advances&lt;br /&gt;
   &#039;&#039;&#039;Enable gameplay Session Mode                            [x]&#039;&#039;&#039; - check to set. Gameplay mode restricts the players options&lt;br /&gt;
   &#039;&#039;&#039;Enable in game help by default                          [x]&#039;&#039;&#039; - check to allow help options to be displayed&lt;br /&gt;
   &#039;&#039;&#039;Set the default Control method to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;( ) Easy Mode&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Realistic Mode&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;[x] Prevent player from changing this setting&#039;&#039;&#039; - check to set&lt;br /&gt;
   &#039;&#039;&#039;Realistic mode requires achievement: &#039;&#039;&amp;lt;text&amp;gt;&#039;&#039; in asset &#039;&#039;&amp;lt;asset name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter achievement name and select an asset from Aurans Achievements&lt;br /&gt;
   &#039;&#039;&#039;Set the default derailment realism to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;( ) None&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Arcade&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Realistic&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;[x] Prevent player from changing this setting&#039;&#039;&#039; - check to set&lt;br /&gt;
   &#039;&#039;&#039;Set the default units to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;( ) Imperial&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Metric&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;( ) Default&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
*When used as a route and session development tool, this rule has been replaced by the &#039;&#039;&#039;UDS&#039;&#039;&#039; interface built into &#039;&#039;&#039;TRS19 Platinum Edition&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; which allows rapid two way switching between &#039;&#039;&#039;Surveyor&#039;&#039;&#039; and &#039;&#039;&#039;Driver&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/QuickDrive_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100% width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Quick Portal Manager with Timetable Standard Edition (TANE SP4 and Later)&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Manages portals and adds flexible timetables. &lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:5011:57&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Target date is &#039;&#039;day-of-week&#039;&#039; &#039;&#039;&amp;amp;&amp;lt;nowiki /&amp;gt;lt;dd/mm/yyyy&amp;amp;&amp;lt;nowiki /&amp;gt;gt;&#039;&#039;&#039;&#039;&#039; - &#039;&#039;day-of-week&#039;&#039; and &#039;&#039;date&#039;&#039; shown are for today&#039;s date. Click &#039;&#039;&#039;&#039;&#039;dd/mm/yyyy&#039;&#039;&#039;&#039;&#039; to change date.&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Copy rule data to Clipboard&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to copy the currently entered data to a special clipboard area used by the rules created by &#039;&#039;&#039;pguy&#039;&#039;&#039;. &lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; This is NOT the standard OS clipboard. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Paste rule data from Clipboard&amp;gt;&#039;&#039;&#039;&#039;&#039; - if data is held in the special clipboard area, then click to paste that data into the rule.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; This is NOT the standard OS clipboard. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;[x] This rule is enabled&#039;&#039;&#039; - check to activate (enable) the rule.&lt;br /&gt;
    &#039;&#039;&#039;[x] Avoid duplicated driver if possible&#039;&#039;&#039; - check to prevent the same driver being used again. If a driver name is reused, the rule will select a different driver name.&lt;br /&gt;
    &#039;&#039;&#039;[x] Disable locomotives/vehicles enhanced mode&#039;&#039;&#039; - check to save vehicle properties when a train is removed by a portal. &lt;br /&gt;
       These properties will be restored if the same train is emitted by a portal. &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; If checked then a new command will appear:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;for all vehicles/for only locomotives/for only tagged vehicles&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one.&lt;br /&gt;
    &#039;&#039;&#039;Portal selected: &#039;&#039;&amp;lt;portal name&amp;gt; [...]&#039;&#039;&#039;&#039;&#039; - select a portal to manage by clicking &#039;&#039;&#039;&#039;&#039;&amp;lt;portal name&amp;gt;&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;[...]&#039;&#039;&#039;&#039;&#039; and selecting a portal from the Session list.&lt;br /&gt;
    &#039;&#039;&#039;Portal output ;: &#039;&#039;&amp;lt;[no ;]&amp;gt; [...]&#039;&#039;&#039;&#039;&#039; - leave blank.&lt;br /&gt;
    &#039;&#039;&#039;Portal input ;: &#039;&#039;&amp;lt;[no ;]&amp;gt; [...]&#039;&#039;&#039;&#039;&#039; - leave blank unless you want to connect to a Global Input Queue. Click to select an input queue from the Session list.&lt;br /&gt;
    &#039;&#039;&#039;Default schedule for input trains is named: &#039;&#039;&amp;lt;schedule&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a schedule name.&lt;br /&gt;
    &#039;&#039;&#039;Today&#039;s schedule: &#039;&#039;&amp;lt;Insert new schedule&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a new schedule&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each schedule:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;hh:mm&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to set the time when a train will be emitted from the portal. Times use the 24hr clock.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;train name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the train name&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;mission code&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the &#039;&#039;&#039;Mission Code&#039;&#039;&#039; created by the &#039;&#039;&#039;MissionCode Manager Rule (SP2 and later)&#039;&#039;&#039;.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;schedule&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the re-occurrence schedule in &#039;&#039;hh:mm&#039;&#039; (24hr clock) where, for example:&lt;br /&gt;
          &#039;&#039;02:30&#039;&#039; means every 2 hrs 30 minutes,&lt;br /&gt;
          &#039;&#039;00:00&#039;&#039; means once only,&lt;br /&gt;
          &#039;&#039;24:00&#039;&#039; means once each day.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;driver&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a driver name or select &#039;&#039;&#039;&#039;&#039;auto-driver&#039;&#039;&#039;&#039;&#039; to let the rule select a driver.&lt;br /&gt;
          &#039;&#039;&#039;Current driver order bar is named &#039;&#039;&amp;lt;schedule&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a name for the order (Driver Command) bar used in this schedule.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;hud&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a HUD for this train. HUDs must be created using the &#039;&#039;&#039;Quick CustomHud Manager Rule (TRS19 and later)&#039;&#039;&#039;.&lt;br /&gt;
       &#039;&#039;&#039;Driver Command Bar&#039;&#039;&#039; - enter driver commands for this train.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Choose one of two consist sets:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;mono consist&amp;gt;&#039;&#039; consist for every day&#039;&#039;&#039; - if selected the same consist will be used each day.&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;no consist selected&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a consist from those saved in your install.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;multi consists&amp;gt;&#039;&#039;&#039;&#039;&#039; - if selected a different consist will be used each day. &lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each day of the week:- &amp;lt;/span&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#MissionCode Manager Rule (SP2 and later)|MissionCode Manager Rule (SP2 and later)]]&#039;&#039;&#039; - creates and manages &#039;&#039;&#039;Mission Codes&#039;&#039;&#039; for &#039;&#039;&#039;Interlocking Tower&#039;&#039;&#039; paths&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - create driver HUDs&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Quick_Portal_Manager&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Quick Session Variables Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows the editing of session variables&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:5003:30&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (use &#039;&#039;&#039;Variable Modify Rule&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;local&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to edit local variables&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;add new session variable&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the name of new local variable&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; for each variable:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to change variable name&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;type&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;string&#039;&#039;&#039; - text characters&lt;br /&gt;
             &#039;&#039;&#039;int&#039;&#039;&#039; - integer&lt;br /&gt;
             &#039;&#039;&#039;float&#039;&#039;&#039; - real (decimal) numbers&lt;br /&gt;
             &#039;&#039;&#039;bool&#039;&#039;&#039; - boolean (true/false)&lt;br /&gt;
             &#039;&#039;&#039;stringset&#039;&#039;&#039; - &#039;&#039;meaning not known at this time&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;stringlist&#039;&#039;&#039; - &#039;&#039;meaning not known at this time&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;tkmlist&#039;&#039;&#039; - trackmark list (no longer supported in TANE SP2)&lt;br /&gt;
             &#039;&#039;&#039;platformlist&#039;&#039;&#039; - platform list (no longer supported in TANE SP2)&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;del&#039;&#039;&#039;&#039;&#039; - delete variable&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;edit&#039;&#039;&#039;&#039;&#039; - edit variable&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;trains&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to edit a train variable&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;train selected&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a train from the session list. Initially none is selected&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;select train&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a locomotive&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;select vehicle&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a rail vehicle&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; for the selected loco/vehicle:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;&amp;lt;Add new session variable&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the name of a new variable&lt;br /&gt;
               &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; for the entered variable:- &amp;lt;/span&amp;gt;&lt;br /&gt;
                  &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to change variable name&lt;br /&gt;
                  &#039;&#039;&#039;&#039;&#039;&amp;lt;type&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select type (see list above)&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;objects&amp;gt;&#039;&#039;&#039;&#039;&#039; - no longer supported in TANE SP2&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;global&amp;gt;&#039;&#039;&#039;&#039;&#039; - no longer supported in TANE SP2&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt; &lt;br /&gt;
:Rule creator, &#039;&#039;&#039;pguy&#039;&#039;&#039;, has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest releases of Trainz.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Check Rule|Variable Check Rule]]&#039;&#039;&#039; - executes child rules according to the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Rule|Variable Modify Rule]]&#039;&#039;&#039; - changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]&#039;&#039;&#039; - continuously changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - assigns a random value to a variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;R&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
		 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Random List Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes ONE randomly selected child rule once only. The rule will not repeat to randomly select another child rule&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:758&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ordered List Rule|Ordered List Rule]]&#039;&#039;&#039; - executes child rules in order&lt;br /&gt;
*&#039;&#039;&#039;[[#Progressive List Rule|Progressive List Rule]]&#039;&#039;&#039; - executes the first child rule on the first run, the second child rule on the second run, etc&lt;br /&gt;
*&#039;&#039;&#039;[[#Reset List Rule|Reset List Rule]]&#039;&#039;&#039; - executes all child rules continuously&lt;br /&gt;
*&#039;&#039;&#039;[[#Simultaneous List Rule|Simultaneous List Rule]]&#039;&#039;&#039; - executes all child rules simultaneously&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Random_List&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Random Weather Rule v2&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Randomly changes the weather conditions between set values over a set duration.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:169301:100132&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;terry_wagstaff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.2 (TANE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Starting weather &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Clear weather, no clouds, rain or snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Cloudy weather, no rain&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Drizzle, light rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Stormy weather that includes lightning and thunder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Snowing lightly&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Medium snowfall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Heavy snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Best weather &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Clear weather, no clouds, rain or snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Cloudy weather, no rain&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Drizzle, light rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Stormy weather that includes lightning and thunder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Snowing lightly&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Medium snowfall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Heavy snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Worst weather &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Clear weather, no clouds, rain or snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Cloudy weather, no rain&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Drizzle, light rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Stormy weather that includes lightning and thunder&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Snowing lightly&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Medium snowfall&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Heavy snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Changing about every: &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; mins&#039;&#039;&#039; - enter number of minutes between weather changes&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule, once started, will run continuously and will not terminate. If this rule is to be used as a child rule of an &#039;&#039;&#039;Ordered List Rule&#039;&#039;&#039; then place it &#039;&#039;&#039;LAST&#039;&#039;&#039; in the list.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]&#039;&#039;&#039; - customize random weather rule relative to the North East Region of the United States&lt;br /&gt;
*&#039;&#039;&#039;[[#Startup Options Rule|Startup Options Rule]]&#039;&#039;&#039; - sets the weather conditions at the start of a Session&lt;br /&gt;
*&#039;&#039;&#039;[[#Weather Rule|Weather Rule]]&#039;&#039;&#039; - changes the weather conditions during Session play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Randomize Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Generates a different set of random numbers each time the session is run.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:169301:100129&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;Terry_Wagstaff&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.2 (TANE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before the call to a Random function.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - sets a variable to a random integer value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranked Session Begin Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Begins a ranked Session&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:2031:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Countdown Starting Value &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;hrs:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;min:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;sec:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;1 through 5 stars, points for each star &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter number of points for each star rating&lt;br /&gt;
    &#039;&#039;&#039;Session timer mode:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Timer&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Countdown Starting value &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter time &#039;&#039;hh:mm:ss&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]&#039;&#039;&#039; - completes the active ranked Session&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Ranked Session Complete Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Completes the active ranked Session&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:2032:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039; (the required version is built into each appliciable Trainz release)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set the active ranked session as:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Failed&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Customize the completion message &#039;&#039;&amp;lt;text&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a text message&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]&#039;&#039;&#039; - begins a ranked Session&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Replace Missing Vehicles Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Produces new trains to replace missing vehicles that have been removed from the session by the &#039;&#039;&#039;Clean Up Derailed Trains Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:447264:1214&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.4 (TS2010 SP4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Respawn trains if they are abandoned for 10 minutes&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; If checked:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;( ) Respawn trains at their original locations&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;( ) Respawn trains from portals&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;&amp;lt;+ Add a new portal&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the name of a portal, there can be more than one portal.&lt;br /&gt;
             &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Entered portal names that appear in red have not been found in the session &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]&#039;&#039;&#039; - cleans up derailed train cars after a set time delay&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Derailment Rule|Wait for Derailment Rule]]&#039;&#039;&#039; - executes child rules when a derailment occurs&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Reset List Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes ALL child rules continuously in an ongoing infinite cycle&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1263&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ordered List Rule|Ordered List Rule]]&#039;&#039;&#039; - executes child rules in order&lt;br /&gt;
*&#039;&#039;&#039;[[#Progressive List Rule|Progressive List Rule]]&#039;&#039;&#039; - executes the first child rule on the first run, the second child rule on the second run, etc&lt;br /&gt;
*&#039;&#039;&#039;[[#Random List Rule|Random List Rule]]&#039;&#039;&#039; - executes ONE randomly selected child rule&lt;br /&gt;
*&#039;&#039;&#039;[[#Simultaneous List Rule|Simultaneous List Rule]]&#039;&#039;&#039; - executes all child rules simultaneously&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Reset_List&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Resource Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if a selected industry or vehicle reaches a set commodity level. This rule has been superseded by the &#039;&#039;&#039;Multiple Resource Check Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1337&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (replaced by &#039;&#039;&#039;Multiple Resource Check Rule&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Watch industry queue&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Target Object &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select an industry from the session list&lt;br /&gt;
          &#039;&#039;&#039;Queue &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a product queue from the selected industry&lt;br /&gt;
          &#039;&#039;&#039;Product &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a product from the selected queue&lt;br /&gt;
          &#039;&#039;&#039;Amount &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a quantity&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;( ) Complete when designated queue equals or exceeds required amount&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;( ) Complete when designated queue falls below required amount&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Watch vehicle&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Target Object &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a rolling stock asset from the session list&lt;br /&gt;
          &#039;&#039;&#039;Queue &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a product queue from the selected rolling stock&lt;br /&gt;
          &#039;&#039;&#039;Product &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a product from the selected queue&lt;br /&gt;
          &#039;&#039;&#039;Amount &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a quantity&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;( ) Complete when designated queue equals or exceeds required amount&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;( ) Complete when designated queue falls below required amount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule only checks for &#039;&#039;changing&#039;&#039; commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is &#039;&#039;full&#039;&#039; or &#039;&#039;empty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]&#039;&#039;&#039; - executes child rules when set resource (commodity) levels are reached&lt;br /&gt;
*&#039;&#039;&#039;[[#Resource Verify Rule (fixed)|Resource Verify Rule (fixed)]]&#039;&#039;&#039; - executes child rules when a set resource (commodity) level is reached&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Resource_Check_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Resource Verify Rule (fixed)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if a selected industry or vehicle reaches a set commodity level. The rule resets when all child rules have completed.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:160293:10060&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;trev999&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.5 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;( ) Watch industry queue&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Target object &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select an industry from the session list.&lt;br /&gt;
       &#039;&#039;&#039;Product &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select an industry product.&lt;br /&gt;
       &#039;&#039;&#039;Amount &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a quantity for the selected product.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete when designated queue equals or exceeds designated amount&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete when designated queue falls below designated amount&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;( ) Watch vehicle queue&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Target object &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a rolling stock vehicle from the session list.&lt;br /&gt;
       &#039;&#039;&#039;Product &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a commodity product.&lt;br /&gt;
       &#039;&#039;&#039;Amount &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a quantity for the selected product.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete when designated queue equals or exceeds designated amount&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Complete when designated queue falls below designated amount&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
#This rule will only monitor a single commodity in a single industry or vehicle.&lt;br /&gt;
#This rule only checks for &#039;&#039;changing&#039;&#039; commodity levels during loading and unloading operations. It cannot be used to test, for example, if a vehicle is &#039;&#039;full&#039;&#039; or &#039;&#039;empty&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]&#039;&#039;&#039; - executes child rules when set resource (commodity) levels are reached&lt;br /&gt;
*&#039;&#039;&#039;[[#Resource Check Rule|Resource Check Rule]]&#039;&#039;&#039; - executes child rules when set resource (commodity) levels are reached&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;S-Se&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Safety System Engaged Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if safety systems are applied.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:447264:1216&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger only once&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]&#039;&#039;&#039; - executes child rules if safety systems have been isolated&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Safety System Isolated Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if safety systems are isolated (disengaged).&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:447264:1217&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger only once&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]&#039;&#039;&#039; - executes child rules if safety systems have been engaged&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;ScheduleAtTrackMark Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows a set of driver commands to be given to a train when it reaches a trackmark or trigger.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:2001:6&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Select trackmark&amp;gt;&#039;&#039; - &#039;&#039;&amp;lt;Select trigger&amp;gt;&#039;&#039;&#039;&#039;&#039; - click one to select a trackmark from the Session list or a trigger from the Session list&lt;br /&gt;
    &#039;&#039;&#039;Schedule will be fired &#039;&#039;&amp;lt;in both directions/in trackside forward direction/in trackside backward direction&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one. Only available if &#039;&#039;&#039;trackmark&#039;&#039;&#039; has been selected&lt;br /&gt;
    &#039;&#039;&#039;This rule will be applied &#039;&#039;&amp;lt;all along the session&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the number of times to trigger the rule. 0 = everytime (all along the session)&lt;br /&gt;
    &#039;&#039;&#039;Enter driver commands to schedule when train is at trackside&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter driver commands from those specified in the &#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) new schedule will replace current driver command&#039;&#039;&#039; - select to delete any current command list and replace it with the command list above&lt;br /&gt;
       &#039;&#039;&#039;( ) new schedule will be appended to current driver commands&#039;&#039;&#039; - select to add the command list above above to the current driver command list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;add a new trackside entry&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add a new &#039;&#039;&#039;ScheduleAtTrackMark&#039;&#039;&#039; entry below&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Schedule Library Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creates a library of driver schedules (driver command lists) that can be given to drivers during the creation or running of a session&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:192081:12:5&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039; by &#039;&#039;&#039;brummfondel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;add schedule&amp;gt;&#039;&#039;&#039;&#039;&#039; | &#039;&#039;&#039;&#039;&#039;&amp;lt;add group&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
      &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; To add &amp;lt;u&amp;gt;individual schedules&amp;lt;/u&amp;gt; click &amp;lt;add schedule&amp;gt; then:- &amp;lt;/span&amp;gt;&lt;br /&gt;
        &#039;&#039;&#039;&#039;&#039;&amp;lt;library Entry Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a unique name for the schedule&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;&amp;lt;library Entry Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to edit name&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;&amp;lt;remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to delete this schedule from the list&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;&amp;lt;copy&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add a copy this schedule to the current group&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;&amp;lt;move to group&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to move this schedule to a schedule group&lt;br /&gt;
           In the driver command bar:-&lt;br /&gt;
              &#039;&#039;&#039;&#039;&#039;&amp;gt;&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter driver commands from those specified in the &#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; To add &amp;lt;u&amp;gt;groups of schedules&amp;lt;/u&amp;gt; click &amp;lt;add group&amp;gt; then:- &amp;lt;/span&amp;gt;&lt;br /&gt;
        &#039;&#039;&#039;&#039;&#039;&amp;lt;Group Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a unique name for the group&lt;br /&gt;
            &#039;&#039;&#039;-&#039;&#039;&#039; - click to close the group list&lt;br /&gt;
            &#039;&#039;&#039;+&#039;&#039;&#039; - click to open the group list&lt;br /&gt;
            &#039;&#039;&#039;&#039;&#039;&amp;lt;Group Name&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to edit name&lt;br /&gt;
            &#039;&#039;&#039;&#039;&#039;&amp;lt;remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to delete this group from the schedule list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
#Create the library schedules in this rule first.&lt;br /&gt;
#In &#039;&#039;&#039;Surveyor&#039;&#039;&#039; (using the &#039;&#039;&#039;Driver Setup Rule&#039;&#039;&#039;) or &#039;&#039;&#039;Driver&#039;&#039;&#039; (directly in a driver command bar) add the Driver Command &#039;&#039;&#039;Copy Commands From&#039;&#039;&#039; and select the command schedule to be added or appended. The driver command &#039;&#039;&#039;Copy Commands From&#039;&#039;&#039; must be enabled in the &#039;&#039;&#039;Driver Command Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Rule|Schedule Rule]]&#039;&#039;&#039; - applies a schedule of timed events to a train&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink4.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Dependent Driver Commands&amp;lt;/span&amp;gt;&lt;br /&gt;
:&#039;&#039;&#039;The rule must be added to the Session for the following Driver Command to work&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List#Copy Commands From|Copy Commands From]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How_to_Use_Variables_in_Sessions_(Examples)#Example_2:_Event_Counter_and_Message_Selection|SPAD Event Counter]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Schedule Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Allows a schedule of timed events to be applied to a train&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-3:10185&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Insert track mark &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a track mark from the Session List&lt;br /&gt;
    &#039;&#039;&#039;Arrival and Departure Time &#039;&#039;&amp;lt;Select&amp;gt;&#039;&#039;&#039;&#039;&#039; - set time&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;hh:mm:ss&#039;&#039;&#039;&#039;&#039; - in hours/minutes/seconds&lt;br /&gt;
    &#039;&#039;&#039;Current Train &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select from session list&lt;br /&gt;
    &#039;&#039;&#039;Insert destination &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select from session list&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
:There are reports that this rule does not work correctly particularly if a train arrives late or early.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock times, not real time&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Check Rule|Driver Command Check Rule]]&#039;&#039;&#039; - executes child rules if the driver commands match a set list&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Command Rule|Driver Command Rule]]&#039;&#039;&#039; - specifies which commands will be available for the drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Schedule Rule|Driver Schedule Rule]]&#039;&#039;&#039; - sets up a list of basic scheduled driver commands&lt;br /&gt;
*&#039;&#039;&#039;[[#Driver Setup Rule|Driver Setup Rule]]&#039;&#039;&#039; - creates a list of drivers and assign them their orders&lt;br /&gt;
*&#039;&#039;&#039;[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]&#039;&#039;&#039; - enable/disable specific driver commands on certain drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#ScheduleAtTrackMark Rule|ScheduleAtTrackMark Rule]]&#039;&#039;&#039; - issues set of driver commands at a trackmark or trigger&lt;br /&gt;
*&#039;&#039;&#039;[[#Schedule Library Rule|Schedule Library Rule]]&#039;&#039;&#039; - creates a library of driver schedules (commands)&lt;br /&gt;
&lt;br /&gt;
[[file:WWWLinks.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Other Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://www.auran.com/games/gamefiles/trainz/tutorial1.html&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Session Complete Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set session to a percentage of completion.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:447264:1011&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.1 (TS2009 SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set session to percent complete &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter number as a percentage&lt;br /&gt;
    &#039;&#039;&#039;[x] Separate achievements for completion&#039;&#039;&#039; - check to set&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#End Session Rule|End Session Rule]]&#039;&#039;&#039; - end the Session with a fade out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Session Debug Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes the first child if &#039;&#039;Debug&#039;&#039; mode is selected. Otherwise executes the second child rule.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:30501:100180&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;None&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:When a session starts with this rule enabled, the player will be given the choice of running the session in &#039;&#039;&#039;&#039;&#039;Debug&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;Normal&#039;&#039;&#039;&#039;&#039; mode. Selecting &#039;&#039;Debug&#039;&#039; will execute the first child rule. Selecting &#039;&#039;Normal&#039;&#039; will execute the second child rule.&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Session Metadata Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:2036&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Type &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Simulation&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Challenge&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Length &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - to enter number of minutes, default is 30 minutes&lt;br /&gt;
    &#039;&#039;&#039;Difficulty &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Normal&#039;&#039;&#039; - default&lt;br /&gt;
       &#039;&#039;&#039;Tutorial&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Easy&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Hard&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Expert&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:Time is Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Camera Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the target object and properties of the camera.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1486&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Set the target object of the camera to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; if checked, select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Vehicle &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a vehicle from the Session list&lt;br /&gt;
       &#039;&#039;&#039;( ) Junction &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a junction from the Session list&lt;br /&gt;
       &#039;&#039;&#039;( ) Map Object &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a named map object from the Session list&lt;br /&gt;
    &#039;&#039;&#039;[x] Change the camera view mode to &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; if checked, select one camera view mode from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Cab View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;External View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Tracking View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Free Roaming&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Set the camera flags to enable/disable user access to&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; if checked, select as many of the following check boxes as needed:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;[x] Internal view mode&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] External view mode&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] Tracking view mode&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] Roaming view mode&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] View switching&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] Vehicle view switching&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] Train view switching&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
       &#039;&#039;&#039;[x] Camera adjustments (pan, zoom, etc)&#039;&#039;&#039; - check to enable, uncheck to disable&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Cinematic Camera Rule|Cinematic Camera Rule]]&#039;&#039;&#039; - provides several different cinematic style cameras with animations&lt;br /&gt;
*&#039;&#039;&#039;[[#Focus Camera Rule|Focus Camera Rule]]&#039;&#039;&#039; - sets the initial camera view and starting vehicle for a session&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]&#039;&#039;&#039; - executes child rules when the camera view is changed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Cleared Junctions Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied. If a junction is occupied it waits until the junction is cleared.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: 700;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background-color: red; color: white;&amp;quot;&amp;gt;&amp;amp;nbsp;Warning:&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;This rule is not compatible with Interlocking Tower Assets&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:131986:157661:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;atilabarut&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Add Junction&#039;&#039;&#039;&#039;&#039; - click to select a junction from the session junction list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Add All&#039;&#039;&#039;&#039;&#039; - click to add ALL junctions in the session junction list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Delete All&#039;&#039;&#039;&#039;&#039; - click to remove ALL entered junctions from the rule&lt;br /&gt;
       &#039;&#039;&#039;Junction Options:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; for each selected junction:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;direction&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select the junction direction:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Left&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Center&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Right&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Don&#039;t change&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;user control&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select a user control option:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Locked&#039;&#039;&#039; - the junction setting cannot be changed by the user&lt;br /&gt;
             &#039;&#039;&#039;Unlocked&#039;&#039;&#039; - the junction setting can be changed by the user&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;AI control&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select AI control:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Allows AI control&#039;&#039;&#039; - an AI train can switch the junction&lt;br /&gt;
             &#039;&#039;&#039;Blocks AI control&#039;&#039;&#039; - an AI train cannot switch the junction&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Remove&#039;&#039;&#039;&#039;&#039; - click to remove this junction from the rule list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule is &#039;&#039;&#039;not compatible&#039;&#039;&#039; with Interlocking Tower Assets&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Path Rule|Control Path Rule]]&#039;&#039;&#039; - sets the path for selected trains &lt;br /&gt;
*&#039;&#039;&#039;[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]&#039;&#039;&#039; - sets opposing junctions ahead of a train to prevent derailments&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks all junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]&#039;&#039;&#039; - executes child rules when junctions are aligned&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Junctions Rule|Set Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Coupler Masks Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Set the coupling/decoupling  masks on the selected vehicles&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1272&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add vehicle&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a vehicle from the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add All&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add all vehicles in the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Delete All&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to remove all added vehicles from this rule&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each selected vehicle:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Coupling Mask&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Front&#039;&#039;&#039; and &#039;&#039;&#039;Back&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; choose for each:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Locked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Unlocked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Decoupling Mask&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Front&#039;&#039;&#039; and &#039;&#039;&#039;Back&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; choose for each:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Locked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Unlocked&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;Remove&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to remove this vehicle from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]&#039;&#039;&#039; - executes child rules when a coupler breaks&lt;br /&gt;
*&#039;&#039;&#039;[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]&#039;&#039;&#039; - adds a coupler stress and breakage warning to the HUD&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Helper Icon Size Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the size of helper icons such as the junction lever arrows.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1271&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Junction Arrows Size &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - to set scale ratio smaller than default, default is 100%&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set HTML Pages Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the &#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:792&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Legacy Rule&#039;&#039;&#039; (replaced by &#039;&#039;&#039;Message Popup Rule&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Operations to preform on the display HTML pages sequence browser&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of six option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) to instruct the sequence browser to &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - to choose page operations&lt;br /&gt;
       &#039;&#039;&#039;( ) to instruct the sequence browser to open the page &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the HTML page name&lt;br /&gt;
       &#039;&#039;&#039;( ) to set browser parameters &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; choose one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;to Enable/Disable closing of the browser window by the user&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;to Enable/Disable scrolling on the sequence browser window&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;to Show/Hide the sequence browser window&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Set the following flag for the page named &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the HTML page name&lt;br /&gt;
          &#039;&#039;&#039;[x] Hide/Close window on &amp;quot;done&amp;quot; action&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Window has no &amp;quot;done&amp;quot; button&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Disable scrolling (not implemented yet)&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Spare setting 1&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Spare setting 2&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Spare setting 3&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Spare setting 4&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;[x] Spare setting 5&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Use the page &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; (enter HTML page name) &#039;&#039;&#039;from the HTML asset &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; (select HTML asset)&lt;br /&gt;
       &#039;&#039;&#039;( ) Use the string table entry &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; (enter Index) &#039;&#039;&#039;from the HTML asset &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; (select HTML asset)&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display HTML Pages Rule|Display HTML Pages Rule]]&#039;&#039;&#039; - displays HTML pages in a browser window.&lt;br /&gt;
*&#039;&#039;&#039;[[#Message Popup Rule|Message Popup Rule]]&#039;&#039;&#039; - displays a pop-up browser window and waits for it to be closed.&lt;br /&gt;
*&#039;&#039;&#039;[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]&#039;&#039;&#039; - displays a HTML page in a browser window for a set time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Junctions Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: 700;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background-color: red; color: white;&amp;quot;&amp;gt;&amp;amp;nbsp;Warning:&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;This rule is not compatible with Interlocking Tower Assets&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1269&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Add Junction&#039;&#039;&#039;&#039;&#039; - click to select a junction from the session junction list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Add All&#039;&#039;&#039;&#039;&#039; - click to add ALL junctions in the session junction list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;Delete All&#039;&#039;&#039;&#039;&#039; - click to remove ALL entered junctions from the rule&lt;br /&gt;
       &#039;&#039;&#039;Junction Options:&#039;&#039;&#039; - for each selected junction:-&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;direction&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select the junction direction:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Left&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Center&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Right&#039;&#039;&#039;&lt;br /&gt;
             &#039;&#039;&#039;Don&#039;t change&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;user control&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select a user control option:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Locked&#039;&#039;&#039; - the junction setting cannot be changed by the user&lt;br /&gt;
             &#039;&#039;&#039;Unlocked&#039;&#039;&#039; - the junction setting can be changed by the user&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;AI control&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select AI control:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;Allows AI control&#039;&#039;&#039; - an AI train can switch the junction&lt;br /&gt;
             &#039;&#039;&#039;Blocks AI control&#039;&#039;&#039; - an AI train cannot switch the junction&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Remove&#039;&#039;&#039;&#039;&#039; - click to remove this junction from the rule list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:This rule is &#039;&#039;&#039;not compatible&#039;&#039;&#039; with Interlocking Tower Assets&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Control Path Rule|Control Path Rule]]&#039;&#039;&#039; - sets the path for selected trains &lt;br /&gt;
*&#039;&#039;&#039;[[#Junction Derailment Prevention Rule|Junction Derailment Prevention Rule]]&#039;&#039;&#039; - sets opposing junctions ahead of a train to prevent derailments&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock All Junctions Rule|Lock All Junctions Rule]]&#039;&#039;&#039; - locks all junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Lock Junctions Rule|Lock Junctions Rule]]&#039;&#039;&#039; - locks selected junctions against user control&lt;br /&gt;
*&#039;&#039;&#039;[[#Multiple Junction Alignment Check Rule|Multiple Junction Alignment Check Rule]]&#039;&#039;&#039; - executes child rules when junctions are aligned&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Cleared Junctions Rule|Set Cleared Junctions Rule]]&#039;&#039;&#039; - sets selected junctions to specific states (direction, locked/unlocked, allow/prevent AI control) while they are unoccupied.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Control Junctions in Sessions]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Signal Extended Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the state of a selected signal.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-weight: 700;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;background-color: red; color: white;&amp;quot;&amp;gt;&amp;amp;nbsp;Warning:&amp;amp;nbsp;&amp;lt;/span&amp;gt;&amp;amp;nbsp;This rule is not compatible with Interlocking Tower Assets&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:47662:20002:7&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Select signal&amp;gt;&#039;&#039; to &#039;&#039;&amp;lt;signal state&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a signal from the session list and &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select a state from the list:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Automatic&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Stop&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Stop then Continue&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Caution Left&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Caution Right&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Caution&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Advance Caution Left&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Advance Caution Right&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Advance Caution&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Proceed Left&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Proceed Right&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Proceed&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Slow&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Medium&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The signal must support the state selected otherwise there will be no change in the signal&lt;br /&gt;
:This rule is &#039;&#039;&#039;not compatible&#039;&#039;&#039; with Interlocking Tower Assets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Set Subtitle Text Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds an onscreen subtitle to a session.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1187:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2/SP3)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set the subtitle text to&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&amp;lt;text&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter text to be displayed. Multiple text lines can be entered and displayed. &lt;br /&gt;
    &#039;&#039;&#039;Display time in seconds:&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;&amp;amp;lt;&amp;lt;u&amp;gt;10.000000&amp;lt;/u&amp;gt;&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the subtitle display time in seconds (10 seconds is the default).&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Sh-Sz&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Show/Hide HUD Panel Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows or hides a HUD panel.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1047&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Show/Hide&amp;gt;&#039;&#039; the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039; HUD panel&#039;&#039;&#039; - select &#039;&#039;&#039;&#039;&#039;Show&#039;&#039;&#039;&#039;&#039; or &#039;&#039;&#039;&#039;&#039;Hide&#039;&#039;&#039;&#039;&#039; and then select the HUD panel&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]&#039;&#039;&#039; - flashes a HUD panel icon for a set duration.&lt;br /&gt;
*&#039;&#039;&#039;[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]&#039;&#039;&#039; - shows or hides a graphical HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - creates custom HUDs that can be assigned to different drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]&#039;&#039;&#039; - executes child rules when a HUD icon is clicked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Show/Hide Layer Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows or hides a layer in Driver mode.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1170:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;visibility&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two options:- &amp;lt;/span&amp;gt;&lt;br /&gt;
      &#039;&#039;&#039;Show&#039;&#039;&#039; - select to make the layer visible&lt;br /&gt;
      &#039;&#039;&#039;Hide&#039;&#039;&#039; - select to make the layer invisible&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter name of layer. Name is case sensitive.&lt;br /&gt;
&lt;br /&gt;
[[file:BugMini.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Known Bugs: &amp;lt;/span&amp;gt;&lt;br /&gt;
*In &#039;&#039;&#039;TANE&#039;&#039;&#039; layers set to &#039;&#039;&#039;Hide&#039;&#039;&#039; when a game is saved will be &#039;&#039;&#039;Shown&#039;&#039;&#039; when the saved game is reloaded&lt;br /&gt;
*This bug has been fixed in &#039;&#039;&#039;TRS19&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:Rule will NOT check to see if the named layer exists or not&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink2.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Driver Commands:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver_Commands_List#Layer_Control|Layer Control]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Layers#Layers in Driver Mode|How to Use Layers: Layers in Driver Mode]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Show/Hide Minimap Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows the minimap window in Driver mode.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:794&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Show/Hide&amp;gt;&#039;&#039; the driver Minimap Window&#039;&#039;&#039; - click to switch between &#039;&#039;&#039;Show&#039;&#039;&#039; and &#039;&#039;&#039;Hide&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Minimap Options Rule|Minimap Options Rule]]&#039;&#039;&#039; - sets the display options for the minimap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Show/Hide On-screen Help Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shows or hides On-screen help in Driver mode.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:2020&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.8 (TANE)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;On screen help (junction overlays, etc)&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Show&lt;br /&gt;
       &#039;&#039;&#039;( ) Hide&lt;br /&gt;
       &#039;&#039;&#039;( ) Leave Unchanged&lt;br /&gt;
    &#039;&#039;&#039;On Screen Vehicle Names:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Show&lt;br /&gt;
       &#039;&#039;&#039;( ) Hide&lt;br /&gt;
       &#039;&#039;&#039;( ) Leave Unchanged&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Signal Passed At Danger Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if a signal or stop mark is &#039;&#039;Passed at Danger (STOP)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89007:4&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger only once&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Simultaneous List Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules simultaneously once this rule starts&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1048&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Rule completes when ...&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to chose one of the following:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;one of the child rules has completed&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;all child rules have reached a completed state&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;all child rules have reached a &amp;quot;was completed&amp;quot; state&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Ordered List Rule|Ordered List Rule]]&#039;&#039;&#039; - executes child rules in order&lt;br /&gt;
*&#039;&#039;&#039;[[#Progressive List Rule|Progressive List Rule]]&#039;&#039;&#039; - executes the first child rule on the first run, the second child on the second run, etc&lt;br /&gt;
*&#039;&#039;&#039;[[#Random List Rule|Random List Rule]]&#039;&#039;&#039; - executes ONE randomly selected child rule&lt;br /&gt;
*&#039;&#039;&#039;[[#Reset List Rule|Reset List Rule]]&#039;&#039;&#039; - executes all child rules continuously&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)#Application 1: Timed Message|How to Use Message Popup Rule (Applications): Timed Message]]&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)#Example 2: Event Counter and Message Selection|How to Use Variables in Sessions (Examples): Event Counter and Message Selection]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Simultaneous_List&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Speeding Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if player controlled trains are over the local speed limit or over a set (custom) speed&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89004:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two options to set a speed limit to be observed:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Watch for trains travelling above the posted speed limit&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;speed value&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a new overspeed tolerance value&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;speed units&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one from the list:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Km/h&#039;&#039;&#039;&#039;&#039; - Kilometres per hour&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;MPH&#039;&#039;&#039;&#039;&#039; - Miles per hour&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;mps&#039;&#039;&#039;&#039;&#039; - metres per second&lt;br /&gt;
       &#039;&#039;&#039;( ) Watch for trains travelling above a custom speed&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;speed value&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter a new custom speed value&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;speed units&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one from the list:- &amp;lt;/span&amp;gt;&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;Km/h&#039;&#039;&#039;&#039;&#039; - Kilometres per hour&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;MPH&#039;&#039;&#039;&#039;&#039; - Miles per hour&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;mps&#039;&#039;&#039;&#039;&#039; - metres per second&lt;br /&gt;
             &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Warning: This option is very performance intensive and should only be used in sessions with few trains &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Startup Options Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Specifies the starting options for the session. The weather settings will set the &#039;&#039;initial&#039;&#039; conditions, including the variability. To manually change the weather during play, use the &#039;&#039;&#039;Weather Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-16:10212&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Current control method is &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Easy Mode&#039;&#039;&#039;&#039;&#039; - DCC (standard keyboard and mouse) control&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Ask User&#039;&#039;&#039;&#039;&#039; - let the user decide&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Realistic Mode&#039;&#039;&#039;&#039;&#039; - Cab controls (on screen levers, throttles, buttons, etc)&lt;br /&gt;
    &#039;&#039;&#039;Set weather to &#039;&#039;&amp;lt;select mode&amp;gt;&#039;&#039; with &#039;&#039;&amp;lt;select frequency&amp;gt;&#039;&#039; changeability&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Weather mode:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Clear&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Cloudy&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Drizzle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Stormy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Light Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Medium Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Heavy Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Changeability:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039; - the weather will not change from the mode selected above&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Periodic&#039;&#039;&#039;&#039;&#039; - slow gradual changes to the weather&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Extreme&#039;&#039;&#039;&#039;&#039; - rapid and extreme changes to the weather&lt;br /&gt;
    &#039;&#039;&#039;Set time to &#039;&#039;&amp;lt;hours&amp;gt;&#039;&#039;:&#039;&#039;&amp;lt;minutes&amp;gt;&#039;&#039; with a rate of &#039;&#039;&amp;lt;select speed&amp;gt;&#039;&#039;&#039;&#039;&#039; - set the starting time and the speed at which the Trainz clock will run&lt;br /&gt;
    &#039;&#039;&#039;Set derailment realism to &#039;&#039;&amp;lt;select reality level&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;None&#039;&#039;&#039;&#039;&#039; - no train derailments will occur&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Arcade&#039;&#039;&#039;&#039;&#039; - train derailments will be exaggerated (beyond normal)&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Realistic&#039;&#039;&#039;&#039;&#039; - train derailments will occur as realistically as possible&lt;br /&gt;
    &#039;&#039;&#039;[x] Show in game help&#039;&#039;&#039; - check to switch on help options&lt;br /&gt;
    &#039;&#039;&#039;Use &#039;&#039;&amp;lt;select measurement system&amp;gt;&#039;&#039; units in Driver&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Metric&#039;&#039;&#039;&#039;&#039; - kilometres, metres. This will override the default settings in a session&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Imperial&#039;&#039;&#039;&#039;&#039; - miles, feet. This will override the default settings in a session&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Default&#039;&#039;&#039;&#039;&#039; - uses the measurement system specified in the session&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times are Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Time and Rate Rule|Time and Rate Rule]]&#039;&#039;&#039; - sets the session start time and the rate at which time passes.&lt;br /&gt;
*&#039;&#039;&#039;[[#Weather Rule|Weather Rule]]&#039;&#039;&#039; - changes weather conditions during Session play&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Station Visited Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules if specific trains call at set stations or industries&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:60850:89005:6&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Trigger: &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one of the following:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Never&#039;&#039;&#039;&#039;&#039; - stopping at the selected industries will never trigger the rule.&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Once only&#039;&#039;&#039;&#039;&#039; - the rule is triggered on the first visit only to any one of the selected industries&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Once per industry&#039;&#039;&#039;&#039;&#039; - the rule is triggered on the first visit to each industry with each individual product&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Once per visit&#039;&#039;&#039;&#039;&#039; - the rule is triggered on the first visit to each industry regardless of the product&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;Once per vehicle&#039;&#039;&#039;&#039;&#039; - each vehicle can only trigger the rule once. &lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;select industry&amp;gt;&#039;&#039;&#039;&#039;&#039; - select industry or industries from session list&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;         &lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle or set of specific vehicles that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle or a set of vehicle &#039;&#039;types&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;drivers&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Stops and TimeTables Manager (TANE SP4 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Formerly known as &#039;&#039;&#039;MissionCode Stops and Timetable Manager Rule&#039;&#039;&#039;. Enables the creation, editing and management of stop zones and timetables for trains following a path defined using mission codes.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:8300:76&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
   Refer to the detailed instructions in the &#039;&#039;&#039;Trainz Wiki Links&#039;&#039;&#039; shown below.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#MissionCode Manager Rule (SP2 and later)|MissionCode Manager Rule (SP2 and later)]]&#039;&#039;&#039; - creates and edits mission codes for trains&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Mission_Code_Stops_and_TimeTables_Manager&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;T&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
		 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Time and Rate Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sets the session start time and the rate at which time passes.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:889&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set time to &#039;&#039;&amp;lt;hours:minutes&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the clock starting time as hours (&#039;&#039;&#039;0-23&#039;&#039;&#039;) and minutes (&#039;&#039;&#039;0-59&#039;&#039;&#039;)&lt;br /&gt;
    &#039;&#039;&#039;with a rate of &#039;&#039;&amp;lt;1x&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a speed at which time will pass from &#039;&#039;&#039;1x&#039;&#039;&#039; (normal) to &#039;&#039;&#039;1440x&#039;&#039;&#039; (extremely fast)&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Startup Options Rule|Startup Options Rule]]&#039;&#039;&#039; - sets the startup options for a session including time and rate&lt;br /&gt;
*&#039;&#039;&#039;[[#Timecheck Rule|Timecheck Rule]]&#039;&#039;&#039; - executes child rules at a set time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Timecheck Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules at a set time.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:122381:10008:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039; by &#039;&#039;&#039;mizi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.4 (TRS2004 SP4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;hh:mm:ss&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).&lt;br /&gt;
    &#039;&#039;&#039;[x] Execution time is on the day after the start time&#039;&#039;&#039; - when checked delays execution until the following day.&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:Do not use this rule as a child of a repeating rule such as the &#039;&#039;&#039;Simultaneous List Rule&#039;&#039;&#039; or the &#039;&#039;&#039;Ordered List Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Times and days are Trainz clock times not real time.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Time and Rate Rule|Time and Rate Rule]]&#039;&#039;&#039; - sets the session start time and the rate at which time passes.&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait Rule|Wait Rule]]&#039;&#039;&#039; - executes child rules after waiting for a set number of seconds.&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Timed Limited Display HTML Rule (SP2 and later)&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Displays an HTML browser window for a limited time.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:61392:2005:33&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;pguy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;HTML Asset Name : &#039;&#039;&amp;lt;[Click to select HTML asset]&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select an HTML asset from those installed&lt;br /&gt;
   &#039;&#039;&#039;Page filename : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to enter the filename of the HTML page in the selected HTML asset. The &#039;&#039;.html&#039;&#039; filename extension is optional.&lt;br /&gt;
   &#039;&#039;&#039;Play duration (SessVar or duration in seconds) : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a SessVar name or the number of seconds.&lt;br /&gt;
   &#039;&#039;&#039;Browser left position (SessVar or position) : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a SessVar name or the number of pixels from the left screen edge.&lt;br /&gt;
   &#039;&#039;&#039;Browser top position (SessVar or position) : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a SessVar name or the number of pixels from the top screen edge.&lt;br /&gt;
   &#039;&#039;&#039;Browser width (SessVar or position) : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a SessVar name or the width in pixels.&lt;br /&gt;
   &#039;&#039;&#039;Browser height (SessVar or position) : &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a SessVar name or the browser height.&lt;br /&gt;
   &#039;&#039;&#039;[x] &#039;&#039;&amp;lt;Alert is not reshowable on request/Alert is showable on request&amp;gt;&#039;&#039;&#039;&#039;&#039; - check or click to allow or prevent the user viewing the page again.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:Seconds are Trainz clock time, not real time.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Close Message Popup Rule|Close Message Popup Rule]]&#039;&#039;&#039; - closes open message popups&lt;br /&gt;
*&#039;&#039;&#039;[[#Display HTML Pages Rule|Display HTML Pages Rule]]&#039;&#039;&#039; - displays HTML pages in a browser window.&lt;br /&gt;
*&#039;&#039;&#039;[[#Message Popup Rule|Message Popup Rule]]&#039;&#039;&#039; - displays a pop-up browser window and waits for it to be closed.&lt;br /&gt;
*&#039;&#039;&#039;[[#Set HTML Page Rule|Set HTML Page Rule]]&#039;&#039;&#039; - sets parameters for the &#039;&#039;&#039;[[#Display HTML Pages Rule|Display HTML Pages Rule]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Create a HTML Asset]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trackside Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a set train enters a set trigger. Similar to the &#039;&#039;&#039;Trigger Check Rule&#039;&#039;&#039; but provides different options.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:46162:100207:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;Josefpav&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.7 (TS12 SP1)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Applies to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Junction&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Trigger&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Trackmark&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Trackside object name: &#039;&#039;&amp;lt;specify&amp;gt;&#039;&#039;&#039;&#039;&#039; - select object name from session list:-&lt;br /&gt;
    &#039;&#039;&#039;Wait for train to:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of three option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) Enter&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Stop at&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) Leave&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Auto reset this rule&#039;&#039;&#039; - check to execute the rule continuously&lt;br /&gt;
    &#039;&#039;&#039;Applies to train containing:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;Add vehicle&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a rail vehicle from the session list&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;del&#039;&#039;&#039;&#039;&#039; - click to remove a selected vehicle from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Check Trackside Rule|Check Trackside Rule]] &#039;&#039;&#039; - executes child rules when a set train enters any trackside object&lt;br /&gt;
*&#039;&#039;&#039;[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train moving in a set direction.&lt;br /&gt;
*&#039;&#039;&#039;[[#Trigger Check Rule|Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;TRC: Close the crossing - session rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:CMD_TRCCloseCrossing.png|50px|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forces a grade crossing controlled by a selected &#039;&#039;&#039;TRC&#039;&#039;&#039; trigger to close and prevents the crossing from opening. Used with the &#039;&#039;&#039;TRC&#039;&#039;&#039; system of grade crossings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:458053:101229:3&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;vincentrh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;amp;lt;display the list&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - click to open the list of &#039;&#039;&#039;TRC Triggers&#039;&#039;&#039; in the route. If none appear then none have been added.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;amp;lt;... list of TRC triggers ...&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - select a trigger from the list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
*There must be at least one &#039;&#039;&#039;TRC&#039;&#039;&#039; grade crossing on the route&lt;br /&gt;
*The closed crossing can be opened by using the &#039;&#039;&#039;TRC: open the crossing - session rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink2.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rule:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#TRC: Open the crossing - session rule|TRC: Open the crossing - session rule]]&#039;&#039;&#039; - opens a selected &#039;&#039;&#039;TRC&#039;&#039;&#039; grade crossing&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;External Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[https://sites.google.com/site/trcv2english/8-trc-four-tools-for-your-sessions 4 TRC Tools for your sessions]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;TRC: Open the crossing - session rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:CMD_TRCOpenCrossing.png|50px|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forces a grade crossing controlled by a selected &#039;&#039;&#039;TRC&#039;&#039;&#039; trigger to open and prevents the crossing from closing. Used with the &#039;&#039;&#039;TRC&#039;&#039;&#039; system of grade crossings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:458053:101265:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;vincentrh&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;&#039;&#039;&amp;amp;lt;display the list&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - click to open the list of &#039;&#039;&#039;TRC Triggers&#039;&#039;&#039; in the route. If none appear then none have been added.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;amp;lt;... list of TRC triggers ...&amp;amp;gt;&#039;&#039;&#039;&#039;&#039; - select a trigger from the list&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
*There must be at least one &#039;&#039;&#039;TRC&#039;&#039;&#039; grade crossing on the route&lt;br /&gt;
*The open crossing can be closed by using the &#039;&#039;&#039;TRC: Close the crossing - session rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink2.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rule:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#TRC: Close the crossing - session rule|TRC: Close the crossing - session rule]]&#039;&#039;&#039; - closes a selected &#039;&#039;&#039;TRC&#039;&#039;&#039; grade crossing&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;External Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[https://sites.google.com/site/trcv2english/8-trc-four-tools-for-your-sessions 4 TRC Tools for your sessions]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Trigger Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a set train enters a set trigger. This rule replaces the older and less versatile &#039;&#039;&#039;Trigger Rule&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1296&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger only once &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Wait for child rules to complete even if no trains are present in rule trigger&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Only activate when the entering vehicle of the train is heading &#039;&#039;&amp;lt;select direction&amp;gt;&#039;&#039; into the trigger&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two directions:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;forward&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;backward&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Triggers List&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;add trigger&amp;gt;&#039;&#039;&#039;&#039;&#039; - select a trigger from the session list&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;delete trigger&amp;gt;&#039;&#039;&#039;&#039;&#039; - delete a selected trigger from the rule&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle(s) that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle(s) that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;driver(s)&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Check Trackside Rule|Check Trackside Rule]] &#039;&#039;&#039; - executes child rules when a set train enters any trackside object&lt;br /&gt;
*&#039;&#039;&#039;[[#Directional Trigger Check Rule|Directional Trigger Check Rule]]&#039;&#039;&#039; - executes child rules when activated by a train moving in a set direction&lt;br /&gt;
*&#039;&#039;&#039;[[#Trackside Check Rule|Trackside Check Rule]] &#039;&#039;&#039; - executes child rules when a set train enters a junction, trigger or trackmark.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)]]&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)#Application 3: Wait for Loading to be Completed|How to Use Navigation Point Rules (Applications): Wait for Loading to be Completed]]&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;U, V&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
			 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Un-Portal Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Provides portals to routes that have no portals by configuring track marks as portals.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:117746:1024:10&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;sforget&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;Maximum Trains on Route &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter number&lt;br /&gt;
    &#039;&#039;&#039;Remove Excess Trains &#039;&#039;&amp;lt;YES/NO&amp;gt;&#039;&#039;&#039;&#039;&#039; - select either. Warning: Selecting YES may result in undesirable effects&lt;br /&gt;
    &#039;&#039;&#039;Remove Which Trains &#039;&#039;&amp;lt;Last created/Oldest&amp;gt;&#039;&#039;&#039;&#039;&#039; - select either&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;New Un-Portal&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a new Un-portal from the session list of available track marks&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; For each Un-portal:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Track Mark Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click on track mark name to configure the Un-Portal&lt;br /&gt;
       Configuration Settings:-&lt;br /&gt;
          &#039;&#039;&#039;Currently Editing Portal &#039;&#039;&amp;lt;u&amp;gt;Track Mark Name&amp;lt;/u&amp;gt; &amp;lt;u&amp;gt;Remove&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click on name to edit a different Un-Portal, click on &#039;&#039;&#039;Remove&#039;&#039;&#039; to delete this Un-Portal&lt;br /&gt;
          &#039;&#039;&#039;Time between trains &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; minutes&#039;&#039;&#039; - enter number of minutes&lt;br /&gt;
          &#039;&#039;&#039;Timer Fluctuation &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; minutes&#039;&#039;&#039; - enter how much randomness to add to the &amp;quot;Time between trains&amp;quot;&lt;br /&gt;
          &#039;&#039;&#039;Direction Relative to TrackMark &#039;&#039;&amp;lt;Forwards/Backwards&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one to indicate the direction of travel compared to the direction of the Track Mark&lt;br /&gt;
          &#039;&#039;&#039;Consume Trains &#039;&#039;&amp;lt;YES/NO&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one&lt;br /&gt;
          &#039;&#039;&#039;Emit Immediately &#039;&#039;&amp;lt;YES/NO&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one&lt;br /&gt;
          &#039;&#039;&#039;Order to Emit Trains &#039;&#039;&amp;lt;Random/Sequential&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one to control train order from entered list of consists&lt;br /&gt;
          &#039;&#039;&#039;Wait for Triggered Event &#039;&#039;&amp;lt;YES/NO&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Add New Consist&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to add a consist to be emitted.&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Add driver to consist&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a driver from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;&amp;lt;u&amp;gt;Add an existing saved consist&amp;lt;/u&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select a previously saved consist&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
#Minutes are Trainz clock time, not real time&lt;br /&gt;
#If &#039;&#039;&#039;Consume Trains&#039;&#039;&#039; is set to &#039;&#039;&#039;YES&#039;&#039;&#039; then ALL trains that pass over that trackmark will be consumed so don&#039;t create the Un-Portal on a mainline&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Portal Manager with Timetable Standard Edition (TANE SP4 and Later)|Quick Portal Manager with Timetable Standard Edition (TANE SP4 and Later)]]&#039;&#039;&#039; - provides additional features for portals&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Portals]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Variable Check Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a specific variable matches set conditions&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1049&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter a variable-name. Variable name is case sensitive.&lt;br /&gt;
    Mathematical relationship, &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is less than&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is less than or equal to&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is equal to&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is greater than or equal to&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is greater than&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is not equal to&#039;&#039;&#039;&#039;&#039; - enter a &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to test against&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;is between x and y&#039;&#039;&#039;&#039;&#039; - enter a minimum &#039;&#039;&#039;&#039;&#039;&amp;lt;x-value&amp;gt;&#039;&#039;&#039;&#039;&#039; and a maximum &#039;&#039;&#039;&#039;&#039;&amp;lt;y-value&amp;gt;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    Evaluation type. &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;This condition will be evaluated only once ...&amp;gt;&#039;&#039;&#039;&#039;&#039; - any changes to the variable that occur after&lt;br /&gt;
               it has been checked will not change the result of this rule&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;&amp;lt;This condition will be evaluated once every second&amp;gt;&#039;&#039;&#039;&#039;&#039; - the rule will be rerun and the variable &lt;br /&gt;
               rechecked every second&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Session Variables Rule|Quick Session Variables Rule]]&#039;&#039;&#039; - allows the editing of session variables.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Rule|Variable Modify Rule]]&#039;&#039;&#039; - changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]&#039;&#039;&#039; - continuously changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - assigns a random value to a variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Variable Modify Continuous Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds, subtracts or sets a value to a specified variable every second.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1051&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;&#039;&#039;&amp;lt;Add/Subtract/Change variable to&amp;gt;&#039;&#039;&#039;&#039;&#039; - select one.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter value to add, subtract or apply to &#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name. Variable-name is case sensitive.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Session Variables Rule|Quick Session Variables Rule]]&#039;&#039;&#039; - allows the editing of session variables.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Check Rule|Variable Check Rule]]&#039;&#039;&#039; - executes child rules according to the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Rule|Variable Modify Rule]]&#039;&#039;&#039; - changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - assigns a random value to a variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Variable Modify Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the &amp;quot;Change variable&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1050&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Change &#039;&#039;&amp;lt;Add to variable/Subtract from variable/Change variable&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to select one from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Add to variable&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Add &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;variable &#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter value to add to variable, enter variable-name. &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Variable-name is case sensitive. &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one.&lt;br /&gt;
       &#039;&#039;&#039;Subtract from variable&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Subtract &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; from &#039;&#039;&#039;variable &#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter value to subtract from variable, enter variable-name. &amp;lt;/span&amp;gt;&lt;br /&gt;
             &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Variable-name is case sensitive. &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;&amp;lt;Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped&amp;gt;&#039;&#039;&#039;&#039;&#039; - click to select one.&lt;br /&gt;
       &#039;&#039;&#039;Change variable&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;Change variable &#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039; to &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name, enter new value. &lt;br /&gt;
             &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Variable-name is case sensitive. This change cannot be undone if the rule is stopped. &amp;lt;/span&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;[x] (optional) Set the minimum value&#039;&#039;&#039; of &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name&lt;br /&gt;
       (this will already be set by the change option) and a value. Variable-name is case sensitive.&lt;br /&gt;
    &#039;&#039;&#039;[x] (optional) Set the maximum value&#039;&#039;&#039; of &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name&lt;br /&gt;
       (this will already be set by the change option) and a value. Variable-name is case sensitive.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Session Variables Rule|Quick Session Variables Rule]]&#039;&#039;&#039; - allows the editing of session variables.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Check Rule|Variable Check Rule]]&#039;&#039;&#039; - executes child rules according to the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]&#039;&#039;&#039; - continuously changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - assigns a random value to a variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &#039;&#039;&#039;&amp;lt;u&amp;gt;Examples of Use:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;http://online.ts2009.com/mediaWiki/index.php/Variable_Modify_Rule&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Variable Random Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Assigns a random integer value to a variable.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:400260:100606&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;DLS Rule&#039;&#039;&#039; by &#039;&#039;&#039;tram_&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.9 (TS2009)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Random variable &#039;&#039;&amp;lt;name&amp;gt;&#039;&#039; in &#039;&#039;minimum&#039;&#039; to &#039;&#039;maximum&#039;&#039; interval&#039;&#039;&#039; - enter name of variable. Variable-name is case sensitive.&lt;br /&gt;
    &#039;&#039;&#039;The minimum possible value of &#039;&#039;variable_name&#039;&#039; is &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the minimum value&lt;br /&gt;
    &#039;&#039;&#039;The maximum possible value of &#039;&#039;variable_name&#039;&#039; is &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the maximum value&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Session Variables Rule|Quick Session Variables Rule]]&#039;&#039;&#039; - allows the editing of session variables.&lt;br /&gt;
*&#039;&#039;&#039;[[#Randomize Rule|Randomize Rule]]&#039;&#039;&#039; - creates a different set of random numbers for each session run.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Check Rule|Variable Check Rule]]&#039;&#039;&#039; - executes child rules according to the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Rule|Variable Modify Rule]]&#039;&#039;&#039; - changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]&#039;&#039;&#039; - continuously changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &#039;&#039;&#039;&amp;lt;u&amp;gt;Examples of Use:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Variable Show Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:971&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;[x] Add&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name to add to HUD. Variable-name is case sensitive.&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;label&amp;gt;&#039;&#039;&#039;&#039;&#039; - (optional) enter a short label to be displayed on the HUD in front of the variable value.&lt;br /&gt;
   &#039;&#039;&#039;[x] Remove&#039;&#039;&#039;&lt;br /&gt;
      &#039;&#039;&#039;&#039;&#039;&amp;lt;variable-name&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter variable-name to remove from HUD. Variable-name is case sensitive.&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick Session Variables Rule|Quick Session Variables Rule]]&#039;&#039;&#039; - allows the editing of session variables.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Check Rule|Variable Check Rule]]&#039;&#039;&#039; - executes child rules according to the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Rule|Variable Modify Rule]]&#039;&#039;&#039; - changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]&#039;&#039;&#039; - continuously changes the value of a specified variable.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Random Rule|Variable Random Rule]]&#039;&#039;&#039; - assigns a random value to a variable.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &#039;&#039;&#039;&amp;lt;u&amp;gt;Examples of Use:&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Variables in Sessions (Examples)]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Vehicle Physics Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1260&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.5 (TANE SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle or set of specific vehicles that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle or a set of vehicle &#039;&#039;types&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;drivers&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
    &#039;&#039;&#039;Coupler Parameters:&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Couplers break at &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; kN expansion force&#039;&#039;&#039; - enter force value&lt;br /&gt;
       &#039;&#039;&#039;Couplers break at when coupling above &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; kph&#039;&#039;&#039; - enter speed value&lt;br /&gt;
       &#039;&#039;&#039;[x] Show coupler breakage in HUD&#039;&#039;&#039; - check to display breakage in on-screen HUD&lt;br /&gt;
    &#039;&#039;&#039;Wheelslip Parameters:&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Maximum tractive effort adjusted by &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; %&#039;&#039;&#039; - enter adjustment as a %&lt;br /&gt;
       &#039;&#039;&#039;Traction is reduced to &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; % while wheelslipping&#039;&#039;&#039; - enter value as a %&lt;br /&gt;
       &#039;&#039;&#039;Traction boost is &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; % while sanding&#039;&#039;&#039; - enter value as a %&lt;br /&gt;
    &#039;&#039;&#039;Sway Parameters:&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Cab sway level is set to &#039;&#039;&amp;lt;value&amp;gt;&#039;&#039; %&#039;&#039;&#039; - enter value as a %&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]] [[file:BackToBottom.png|link=#Trainz Wiki|alt=Bottom|Bottom]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot; bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;W, X, Y, Z&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait for Camera View Mode Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when the camera view is changed to a selected view&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1270&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger rule once&#039;&#039;&#039; - check to set&lt;br /&gt;
    &#039;&#039;&#039;Wait for the camera to change to the &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one camera view mode from:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Cab View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;External View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Tracking View&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Free Roaming&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;[x] Wait for the camera to target vehicle &#039;&#039;&amp;lt;click to select&amp;gt;&#039;&#039;&#039;&#039;&#039; - if checked, select a vehicle from the Session list&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Cinematic Camera Rule|Cinematic Camera Rule]]&#039;&#039;&#039; - provides several different cinematic style cameras with animations&lt;br /&gt;
*&#039;&#039;&#039;[[#Focus Camera Rule|Focus Camera Rule]]&#039;&#039;&#039; - sets the initial camera view and starting vehicle for a session&lt;br /&gt;
*&#039;&#039;&#039;[[#Set Camera Rule|Set Camera Rule]]&#039;&#039;&#039; - sets the target object and properties of the camera&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait for Click on HUD Icon Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when the user clicks on a selected HUD icon&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:951&amp;gt; &amp;lt;kuid:-25:970&amp;gt;&#039;&#039;&#039; - two versions built-in with different kuids, both have the same properties&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger Once&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HUD Panel &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to choose from list:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Bottom Right Menu&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;Camera Controls&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;DCC Controls&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Icon &#039;&#039;&amp;lt;Click&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; click to choose from list. Selections depends on HUD Panel chosen. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Display Custom HUD Rule|Display Custom HUD Rule]]&#039;&#039;&#039; - shows or hides the Custom Heads Up Display.&lt;br /&gt;
*&#039;&#039;&#039;[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]&#039;&#039;&#039; - flashes a HUD panel icon for a set duration.&lt;br /&gt;
*&#039;&#039;&#039;[[#mc Display Custom HUD V2 Rule (SP2 and later)|mc Display Custom HUD V2 Rule (SP2 and later)]]&#039;&#039;&#039; - shows or hides a graphical HUD.&lt;br /&gt;
*&#039;&#039;&#039;[[#Quick CustomHud Manager Rule (TRS19 and later)|Quick CustomHud Manager Rule (TRS19 and later)]]&#039;&#039;&#039; - creates custom HUDs that can be assigned to different drivers&lt;br /&gt;
*&#039;&#039;&#039;[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]&#039;&#039;&#039; - shows or hides a HUD panel.&lt;br /&gt;
*&#039;&#039;&#039;[[#Variable Show Rule|Variable Show Rule]]&#039;&#039;&#039; - adds or removes a specified variable and a descriptive label to the custom HUD.&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait for Derailment Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a derailment occurs&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1262&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger derailment watch once&#039;&#039;&#039; - check to execute the rule once only&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]&#039;&#039;&#039; - cleans up derailed train cars after a set time delay&lt;br /&gt;
*&#039;&#039;&#039;[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]&#039;&#039;&#039; - creates a replacement train after a derailment&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait for Driver On/Off Train Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a driver gets on or off a train&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1236&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;[x] Trigger Rule Once&#039;&#039;&#039; - click to set&#039;&#039; &lt;br /&gt;
  &#039;&#039;&#039;Wait for a driver character to get &#039;&#039;&amp;lt;On/Off&amp;gt;&#039;&#039;&#039;&#039;&#039; a train that matches the following criteria&#039;&#039;&#039; - select &#039;&#039;&#039;On&#039;&#039;&#039; or &#039;&#039;&#039;Off&#039;&#039;&#039;&lt;br /&gt;
  &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
        &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
        &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle or set of specific vehicles that will trigger the rule&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
        &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle or a set of vehicle &#039;&#039;types&#039;&#039; that will trigger the rule&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
        &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;drivers&#039;&#039; that will trigger the rule&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
           &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Driver/Train to be Locally Owned Rule|Wait for Driver/Train to be Locally Owned Rule]]&#039;&#039;&#039; - executes child rules when a vehicle or driver changes ownership&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait for Driver/Train to be Locally Owned Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a specific driver or vehicle is locally owned. If the driver/vehicle becomes unowned again the child rules are paused&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:401543:1173:1&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.7 (TRS19 SP2)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &#039;&#039;&#039;Assets Ownership:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
     &#039;&#039;&#039;( ) Wait for ownership of a specific Driver&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;( ) Wait for ownership of Driver controlling a specific vehicle&#039;&#039;&#039;&lt;br /&gt;
  &#039;&#039;&#039;Driver or Vehicle &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - choose from session list of drivers for &#039;&#039;&#039;&amp;lt;u&amp;gt;specific driver&amp;lt;/u&amp;gt;&#039;&#039;&#039; and vehicles for &#039;&#039;&#039;&amp;lt;u&amp;gt;specific vehicle&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Wait for Driver On/Off Train Rule|Wait for Driver On/Off Train Rule]]&#039;&#039;&#039; - executes child rules when a driver gets on or off a train&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait on Navigation Point Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a specific navigation point is completed&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:401543:1168&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Base Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 3.6 (TS12)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;navigation point &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the number of the navigation point to be completed&lt;br /&gt;
    &#039;&#039;&#039;in set &#039;&#039;&amp;lt;click here to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the unique name for the navigation set created using the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;.&lt;br /&gt;
       &amp;lt;span style=&amp;quot;background-color: red; color: white; font-weight: 700;&amp;quot;&amp;gt; Name must be in lowercase and have no spaces. &amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:Issues.PNG|link=]] &amp;lt;span style=&amp;quot;background-color: yellow; color: black; font-weight: 700;&amp;quot;&amp;gt; Known Issues: &amp;lt;/span&amp;gt;&lt;br /&gt;
:The rule will &#039;&#039;&#039;NOT&#039;&#039;&#039; check to see if the named navigation set and point exists or not.&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt;&lt;br /&gt;
:The navigation set and point must first be created by the &#039;&#039;&#039;Navigation Display Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Display Rule|Navigation Display Rule]]&#039;&#039;&#039; - creates a set of navigation points.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Hide/Show Rule|Navigation Set Hide/Show Rule]]&#039;&#039;&#039; - makes a navigation set visible/invisible.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Check Rule|Navigation Set Check Rule]]&#039;&#039;&#039; - executes child rules if a navigation set is complete or incomplete.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]&#039;&#039;&#039; - completes (terminates) a navigation set.&lt;br /&gt;
*&#039;&#039;&#039;[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]&#039;&#039;&#039; - manually completes (terminates) a specific navigation point in a set.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)#Application 2: Navigation Point and Train Stopped Event Message|How to Use Message Popup Rule (Applications): Navigation Point and Train Stopped Event Message]]&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait on Train Stop/Start Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when a train stops or starts moving&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:1261&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 4.6 (TRS19)&#039;&#039;&#039; (earlier builds are available)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger rule once&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wait for a train that matches the following criteria to &#039;&#039;&amp;lt;select&amp;gt;&#039;&#039;&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;start moving&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;&#039;&#039;stop moving&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
    &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Select one of two option buttons:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept all trains&#039;&#039;&#039;&lt;br /&gt;
       &#039;&#039;&#039;( ) click to accept trains matching specific criteria&#039;&#039;&#039;&lt;br /&gt;
          &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; Selecting the second option will produce the following selection controls:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;Specific vehicle&#039;&#039;&#039; - identify the specific vehicle or set of specific vehicles that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;specific&#039;&#039; vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;specific&#039;&#039; vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Vehicle types&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;type&#039;&#039; of vehicle or a set of vehicle &#039;&#039;types&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;type&#039;&#039; of vehicle from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove the &#039;&#039;type&#039;&#039; of vehicle from the rule&lt;br /&gt;
          &#039;&#039;&#039;Drivers&#039;&#039;&#039;&#039;&#039; - identify the &#039;&#039;drivers&#039;&#039; that will trigger the rule&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;+&#039;&#039;&#039;&#039;&#039; - click to add a &#039;&#039;driver&#039;&#039; from the session list&lt;br /&gt;
             &#039;&#039;&#039;&#039;&#039;x&#039;&#039;&#039;&#039;&#039; - click to remove a &#039;&#039;driver&#039;&#039; from the rule&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)#Application 2: Navigation Point and Train Stopped Event Message|How to Use Message Popup Rule (Applications): Navigation Point and Train Stopped Event Message]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait on Waybill Screen/Main Screen Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules when the Waybill window is opened or closed&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:957&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;[x] Trigger rule once&#039;&#039;&#039; - check to trigger the rule once only&lt;br /&gt;
    &#039;&#039;&#039;Wait for the Waybill window to be &#039;&#039;&amp;lt;opened/closed&amp;gt;&#039;&#039;&#039;&#039;&#039; - select either &#039;&#039;&#039;opened&#039;&#039;&#039; or &#039;&#039;&#039;closed&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Wait Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Executes child rules after waiting for set number of seconds&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid2:122381:10016:2&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.4 (TRS2004 SP4)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Parent Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;&#039;&#039;&amp;lt;click to set&amp;gt;&#039;&#039;&#039;&#039;&#039; - enter the number of seconds for the wait delay&lt;br /&gt;
&lt;br /&gt;
[[file:Notes.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Notes:&amp;lt;/span&amp;gt; &lt;br /&gt;
:Seconds is in Trainz clock time, not real time&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#Timecheck Rule|Timecheck Rule]]&#039;&#039;&#039; - executes child rules at a set time.&lt;br /&gt;
&lt;br /&gt;
[[file:Ex.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Examples of Use:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Message Popup Rule (Applications)#Application 1: Timed Message|How to Use Message Popup Rule (Applications): Timed Message]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Navigation Point Rules (Applications)#Application 4: User Path Selection|How to Use Navigation Point Rules (Applications): User Path Selection]]&lt;br /&gt;
&lt;br /&gt;
[[file:WikiLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Trainz Wiki Links:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[How to Use Parent and Child Rules]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=100% bgcolor=#ccffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Weather Rule&#039;&#039;&#039;==&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Changes the weather conditions during Session play.&lt;br /&gt;
&lt;br /&gt;
[[file:Properties.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Properties:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;kuid:-25:960&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Built-in Rule&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Minimum Trainz Build: 2.0 (TRS2004)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[file:Settings.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Rule Settings:&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Set weather to &#039;&#039;&amp;lt;select mode&amp;gt;&#039;&#039; with &#039;&#039;&amp;lt;select frequency&amp;gt;&#039;&#039; changeability&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
       &#039;&#039;&#039;Weather mode:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Clear&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Cloudy&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Drizzle&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Rain&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Stormy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Light Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Medium Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Heavy Snow&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
     &#039;&#039;&#039;Changeability:&#039;&#039;&#039; - &amp;lt;span style=&amp;quot;background-color: black; color: white; font-weight: 700;&amp;quot;&amp;gt; select one of:- &amp;lt;/span&amp;gt;&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Off&#039;&#039;&#039;&#039;&#039; - the weather will not change from the mode selected above&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Periodic&#039;&#039;&#039;&#039;&#039; - slow gradual changes to the weather&lt;br /&gt;
          &#039;&#039;&#039;&#039;&#039;Extreme&#039;&#039;&#039;&#039;&#039; - rapid and extreme changes to the weather&lt;br /&gt;
&lt;br /&gt;
[[file:PageLink.PNG|link=]] &amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Related Rules:&amp;lt;/span&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]&#039;&#039;&#039; - customize random weather rule relative to the North East Region of the United States&lt;br /&gt;
*&#039;&#039;&#039;[[#Random Weather Rule v2|Random Weather Rule v2]]&#039;&#039;&#039; - randomly changes the weather according to entered parameters&lt;br /&gt;
*&#039;&#039;&#039;[[#Startup Options Rule|Startup Options Rule]]&#039;&#039;&#039; - sets the weather conditions at the start of a Session&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table bgcolor=#60ffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[file:BackToTop.png|link=#top|alt=Top|Top]] [[file:Link_A-B.png|link=#A, B|alt=A-B|A-B]] [[file:Link_C.png|link=#C|alt=C|C]] [[file:Link_D.png|link=#D|alt=D|D]] [[file:Link_E-G.png|link=#E, F, G|alt=E-G|E, F, G]] [[file:Link_H-J.png|link=#H, I, J|alt=H-J|H, I, J]] [[file:Link_K-M.png|link=#K, L, M|alt=K-M|K, L, M]] [[file:Link_N-O.png|link=#N, O|alt=N-O|N, O]] [[file:Link_P-Q.png|link=#P, Q|alt=P-Q|P, Q]] [[file:Link_R.png|link=#R|alt=R|R]] [[file:Link_S-Se.png|link=#S-Se|alt=S-Se|S-Se]] [[file:Link_Sh-Sz.png|link=#Sh-Sz|alt=Sh-Sz|Sh-Sz]] [[file:Link_T.png|link=#T|alt=T|T]] [[file:Link_U-V.png|link=#U, V|alt=U-V|U, V]] [[file:Link_W-Z.png|link=#W, X, Y, Z|alt=W-Z|W, X, Y, Z]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;More Tutorials and Guides to Using Trainz&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
This page was created by Trainz users &#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/User:Coop2 coop2]&amp;lt;/span&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;span class=&amp;quot;plain;s&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]&amp;lt;/span&amp;gt;&#039;&#039;&#039; in August 2017 and was last updated as shown below.&lt;br /&gt;
----&lt;br /&gt;
[[Category:How-to_guides|HowTo Guides]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TrainzUtil&amp;diff=38840</id>
		<title>TrainzUtil</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TrainzUtil&amp;diff=38840"/>
		<updated>2023-09-24T11:32:56Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Command Line Arguments */  Added to &amp;quot;status&amp;quot;: Note that the asset need not be locally installed, it only needs to be resident in the Download Station.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[TrainzUtil]] is a command line [[Content Management]] tool.   &amp;lt;i&amp;gt;Please note this page has not been updated for TRS22&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Functionality=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
  &amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;TrainzUtil is an extremely capable and versatile command console tool, able to perform all content management queries and asset manipulations.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Trackmark Invert Right.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Indeed it forms the basis for [[Content Manager]]. Its most powerful usage is when it is called from batch files or external programs.&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Trackmark Invert Right.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Typically a Trainz user will use the [[Content Manager]] GUI to perform their content management operations and may never have direct use of [[TrainzUtil]].&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Trackmark Invert Right.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Although primarily routed in working with the local asset database, several TrainzUtil arguments, such as &amp;quot;installfromdls&amp;quot;, &amp;quot;downloadlistings&amp;quot;, and &amp;quot;searchbycategory&amp;quot; also give access to [[Download Station]] queries and actions as well.&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Trackmark Invert Right.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[TrainzUtil]] gives 3rd party developers the means to perform content management operations when their applications are running in parallel with the main Trainz executable.&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Additional Capabilities over Content Manager&amp;lt;/b&amp;gt;&lt;br /&gt;
*Although the capabilities of [[TrainzUtil]] intersect with those of the [[Content Manager]], there is significant additionally functionality only [[TrainzUtil]] can perform:&lt;br /&gt;
**&#039;&#039;&amp;quot;Print config.txt&amp;quot; of an asset (later versions of Content Manager must open edit the asset to display this)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&amp;quot;Keyword&amp;quot; operations (removed in newer Content Managers)&#039;&#039;&lt;br /&gt;
**&#039;&#039;&amp;quot;List Parsing&amp;quot; of specified KUIDs&#039;&#039;&lt;br /&gt;
**&#039;&#039;Gives the latest Asset Version of specified KUIDs (i.e. Content Manager will only list all versions)&#039;&#039;&lt;br /&gt;
**&#039;&#039;Lists all Author IDs&#039;&#039;&lt;br /&gt;
**&#039;&#039;Imports Consists&#039;&#039;&lt;br /&gt;
**&#039;&#039;Set User&#039;s next KUID&#039;&#039;&lt;br /&gt;
**&#039;&#039;Script Compilation &amp;amp; Encryption&#039;&#039;&lt;br /&gt;
**&#039;&#039;&amp;quot;Chump&amp;quot; files conversions&#039;&#039;&lt;br /&gt;
**&#039;&#039;Package Handling&#039;&#039;&lt;br /&gt;
**&#039;&#039;Asset Precaching&#039;&#039;&lt;br /&gt;
**&#039;&#039;Searching Assets by Asset Category Designation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Batch Command Set&amp;lt;/b&amp;gt;&lt;br /&gt;
*In addition to accepting arguments, [[TrainzUtil]] also has commands specifically geared towards batch file use (See [[#Batch File Arguments|Batch File Arguments]] below).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Output&amp;lt;/b&amp;gt;&lt;br /&gt;
*Although a powerful tool, the Achilles heel of [[TrainzUtil]] has been the variation in the format of its output: &lt;br /&gt;
**The same [[TrainzUtil]] command will yield a differently formatted output depending on the Trainz release. Apparently [[TrainzUtil]] is rewritten with each new Trainz release and the output formats are modified. In fact, TRS19 has had multiple versions released under the same product.&lt;br /&gt;
**Although TANE and TRS19 can execute a [[TrainzUtil]] command from most of their GUI windows, the format of the output to the &amp;quot;Task Complete&amp;quot; window is a refined version of the output from the same command executed from a command prompt. This, even within the same Trainz build.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backward Compatibility&amp;lt;/b&amp;gt;&lt;br /&gt;
*Newer TrainzUtil compilations tend to maintain their capabilities featured in legacy Content Managers that have since fallen out of common use. Examples of these are its archiving and keyword related commands.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Set Up =&lt;br /&gt;
To use [[TrainzUtil]] in TANE and TRS19, the user must first select the &amp;quot;Enable advanced debug tools&amp;quot; option in the &amp;quot;Dev&amp;quot; tab of the Trainz Settings dialog box. Prior Trainz releases do not require this step as the utility is inaccessible from Trainz.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[TrainzUtil]] presumes it has access to dynamic link libraries (.dll&#039;s) that accompany it. Therefore, it is not only important to maintain TrainzUtil with the main exexcutable it came with, it also has to be kept in the identical location it was provided relative to other Trainz program files. Failure to comply with this will result in error messages.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, many TrainzUtil commands require the main Trainz executable program to be running in parallel. Otherwise, TrainzUtil will return a response stating the Trainz &amp;quot;.exe&amp;quot; is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Known Issues =&lt;br /&gt;
&lt;br /&gt;
1. Some TRS19 compilations of TrainzUtil (SP2 and earlier) will erroneously report &amp;quot;TANE.exe is not running&amp;quot; when TRS19 is not running. This was corrected in April 2021 with the release of TRS19SP3 to report &amp;quot;Trainz&amp;quot; is not running.&lt;br /&gt;
&lt;br /&gt;
2. TrainzUtil, when invoked from a console or third-party software,  erroneously reports &amp;quot;- Trainz is not running. Please start Trainz and try again.&amp;quot; when in fact Trainz is running. Rather, the issue is that &amp;quot;Advanced Debug Tools&amp;quot; is not enabled in the &amp;quot;devs&amp;quot; tab of the &amp;quot;Trainz Settings&amp;quot; window.&lt;br /&gt;
&lt;br /&gt;
3. The &amp;quot;help&amp;quot; argument incorrectly states that the &amp;quot;version&amp;quot; argument yields the &amp;quot;TrainzUtil build version.&amp;quot; In fact, there is no such thing, and in actuality this argument reports the Trainz executable build number.&lt;br /&gt;
&lt;br /&gt;
=Accessibility=&lt;br /&gt;
&lt;br /&gt;
     TS12 and Earlier Trainz Releases&lt;br /&gt;
&lt;br /&gt;
[[TrainzUtil]] is only accessible via a Windows console  and cannot be started from any Trainz window.&lt;br /&gt;
*To use [[TrainzUtil]], open a command prompt with administrator privileges and navigate to the &amp;quot;bin&amp;quot; directory in the Trainz program folder (e.g. &amp;quot;c:\Program Files\Auran\TS2010\Bin or D:N3V Games\Trainz A New Era\bin\&amp;quot;) using the &amp;quot;cd&amp;quot; command. &lt;br /&gt;
*You can then execute a [[TrainzUtil]] command with the arguments below.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
     TANE and TRS19&lt;br /&gt;
&lt;br /&gt;
[[TrainzUtil]] commands can be executed in two different ways:&lt;br /&gt;
*from any Trainz window, except the simulator window, using the &amp;quot;Developer&amp;quot; menu &amp;gt; &amp;quot;Run Trainzutil Command...&amp;quot;.&lt;br /&gt;
*from a command prompt window with administrative privileges which is focused on the Trainz program folder.&lt;br /&gt;
Note that format of the output between these two sources differs significantly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Versioning=&lt;br /&gt;
&lt;br /&gt;
Apparently [[TrainzUtil]] has no outwardly visible version numbers. To distinguish and sort versions chronologically, users can look and compare the application signing dates.&lt;br /&gt;
&lt;br /&gt;
According to N3V Development, TrainzUtil is always recompiled as a pair with the main executable program, therefore there is no need for a separate versioning system. The &amp;quot;version&amp;quot; argument therefore outputs the Trainz build number.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Command Line Arguments=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Please see [[TrainzUtil#Notes|the Notes section]] below for proper syntax of the &amp;quot;&amp;lt;KUID&amp;gt;&amp;quot; parameter &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* TrainzUtil help&lt;br /&gt;
:&#039;&#039;Display TrainzUtil help text.&#039;&#039; (&#039;&#039;...start here to see all current command line entries available&#039;&#039;)&lt;br /&gt;
* TrainzUtil version&lt;br /&gt;
:&#039;&#039;Display the TrainzUtil build version.&#039;&#039; (the &amp;quot;help&amp;quot; argument is incorrect when it claims to outputs the TrainzUtil version number. TrainzUtil has no visible version numbers. See [[Versioning]] above.)&lt;br /&gt;
* TrainzUtil echo &amp;lt;TEXT&amp;gt;&lt;br /&gt;
:&#039;&#039;Echo the supplied text.&#039;&#039;&lt;br /&gt;
* TrainzUtil time &lt;br /&gt;
:&#039;&#039;Echoes the current time in RFC 822 format.&#039;&#039;&lt;br /&gt;
* TrainzUtil setlanguage &amp;lt;langCode&amp;gt;&lt;br /&gt;
:&#039;&#039;Set the Trainz language to the language code supplied (eg. US, FR, RU, etc).&#039;&#039;&lt;br /&gt;
* TrainzUtil installCDP &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Install an asset from a CDP file.&#039;&#039;&lt;br /&gt;
* TrainzUtil installfrompath &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Install an asset from a directory.&#039;&#039;&lt;br /&gt;
* TrainzUtil installfromdls &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Install an asset from the Auran Download Station.&#039;&#039;&lt;br /&gt;
* TrainzUtil edit &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Open an asset for editing.&#039;&#039;&lt;br /&gt;
* TrainzUtil generateKUID&lt;br /&gt;
:&#039;&#039;Generate a new KUID number in the local user&#039;s KUID range.&#039;&#039;&lt;br /&gt;
* TrainzUtil createCDP &amp;lt;OUTPUT PATH&amp;gt; &amp;lt;KUID1&amp;gt; &amp;lt;KUID2&amp;gt; ... &amp;lt;KUIDX&amp;gt;&lt;br /&gt;
:&#039;&#039;Export assets to a CDP file.&#039;&#039;&lt;br /&gt;
* TrainzUtil repairdatabase&lt;br /&gt;
:&#039;&#039;Repairs the Trainz Asset Database.&#039;&#039;&lt;br /&gt;
* TrainzUtil repairdatabase extended&lt;br /&gt;
:&#039;&#039;Forces DLC packages to be reinstalled and fully repairs database corruption. [https://support.trainzportal.com/index.php?/Knowledgebase/Article/View/36/8/extended-database-repair:Full Details here]&#039;&#039;&lt;br /&gt;
* TrainzUtil printconfig &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Print the contents of an assets config file to the console.&#039;&#039;&lt;br /&gt;
* TrainzUtil backupkeywords&lt;br /&gt;
:&#039;&#039;Backup all the keywords of your assets.&#039;&#039;&lt;br /&gt;
* TrainzUtil importkeywords&lt;br /&gt;
:&#039;&#039;Import keywords into the Trainz Asset Database.&#039;&#039;&lt;br /&gt;
* TrainzUtil add-keyword &amp;lt;keyword&amp;gt; &amp;lt;KUID&amp;gt; [..] &lt;br /&gt;
:&#039;&#039;Add a keyword to the specified assets.&#039;&#039;&lt;br /&gt;
* TrainzUtil remove-keyword &amp;lt;keyword&amp;gt; &amp;lt;KUID&amp;gt; [..] &lt;br /&gt;
:&#039;&#039;Remove a keyword from the specified assets.&#039;&#039;&lt;br /&gt;
* TrainzUtil search-by-keyword &amp;lt;keyword&amp;gt; &lt;br /&gt;
:&#039;&#039;Returns a list of all assets with the specified keyword.&#039;&#039;&lt;br /&gt;
* TrainzUtil commit &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Commit any edits that have been made to the specified asset.&#039;&#039;&lt;br /&gt;
:&amp;lt;b&amp;gt; Caution -&amp;lt;/b&amp;gt; Commits cannot be readily undone, like in Content Manager, unless you retrieve the unmodified asset from Download Station, or rummage through your &amp;quot;backups&amp;quot; folder. See the warning under the &amp;quot;revert&amp;quot; argument (as well as an exception to this for &amp;quot;builtin&amp;quot; assets).&lt;br /&gt;
* TrainzUtil revert &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Discard any edits that have been made to the specified asset.&#039;&#039;&lt;br /&gt;
:&amp;lt;b&amp;gt; Take care in understanding this argument properly: &amp;lt;/b&amp;gt; it is not the same as the frequently used Content Manager reversion command(s). As the definition says, it only &amp;quot;discards edits&amp;quot;, it does not revert an asset that has been committed. If you need the ability to recover from an asset that commits faulty, an asset for which you have made modifications locally (beyond what is on the Download Station), you have to make separate provisions for recording the asset prior to committing a new modification to it. The exception to this is for &amp;quot;builtin&amp;quot; assets, which can be reverted to their original condition using the &amp;quot;delete&amp;quot; argument.&lt;br /&gt;
* TrainzUtil delete &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Delete the specified asset from disk.&#039;&#039;&lt;br /&gt;
: Despite this description, coming from the TrainzUtil&#039;s &amp;quot;help&amp;quot; argument output, the &amp;quot;delete&amp;quot; argument in fact &amp;lt;b&amp;gt;does not delete&amp;lt;/b&amp;gt; the foundation files for &amp;quot;builtin&amp;quot; or &amp;quot;base&amp;quot; assets from the user&#039;s disk. It will delete from disk, however, any variants made to these assets. When a &amp;quot;delete&amp;quot; argument is invoked on a &amp;quot;builtin&amp;quot; asset, if will reset that asset back to its &amp;quot;builtin&amp;quot; condition. This is particularly useful for legacy &amp;quot;builtin&amp;quot; assets for which once they are opened for edit, cannot be reverted back to their original state without become faulty, nor available on the Download Station (i.e. legacy &amp;quot;builtin&amp;quot; assets which are specially predispositioned to appear as non-faulty when they in fact could never pass modern validation). The TrainzUtil &amp;quot;delete&amp;quot; argument acts like the Content Manager&#039;s &amp;quot;revert to original&amp;quot; function, restoring a &amp;quot;builtin&amp;quot; asset back to its &amp;quot;out-of-the-box&amp;quot;, faultless condition. &lt;br /&gt;
* TrainzUtil list &amp;lt;KUID&amp;gt; [..] &lt;br /&gt;
:&#039;&#039;Parses the specified kuid list into the results.&#039;&#039;&lt;br /&gt;
* TrainzUtil list-latest-versions &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Get the latest known version of an asset. Multiple KUIDs may be specified as multiple arguments.&#039;&#039;&lt;br /&gt;
* TrainzUtil list-dependencies &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Get an assets direct dependencies.&#039;&#039;&lt;br /&gt;
* TrainzUtil list-dependants &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Get an assets direct dependants.&#039;&#039;&lt;br /&gt;
* TrainzUtil authors&lt;br /&gt;
:&#039;&#039;List of all the authorIDs that have content in the game.&#039;&#039;&lt;br /&gt;
* TrainzUtil searchbycategory [-a] &amp;lt;CategoryList&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:&#039;&#039;List all the local assets with a category set in this format, &amp;quot;CMP;MESH|BD;-ACTV|VE|SCEN&amp;quot;. See [[Category List#Syntax|Category List, Syntax]] for syntax instructions.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
:Asset Categories are not an asset classification system per se, but are determined by the main executable for purposes of setting its behavior in the simulation. Asset Categories are also output per asset using the TrainzUtil &amp;quot;status&amp;quot; command argument (see below).&lt;br /&gt;
&lt;br /&gt;
:Due to the nature of Asset Categories being based on simulation behavior rather than by noun identity, using this TrainzUtil argument as a means to classify assets is limited.&lt;br /&gt;
&lt;br /&gt;
:Unlike &amp;quot;Asset Status Flags&amp;quot; (seen under the &amp;quot;status&amp;quot; argument below), this TrainzUtil argument is not coupled with any preconceived understanding of all employed Asset Categories in Trainz; it always and only consults the accompanying main executable program as to how it categorizes an asset. To complicate matters further, Trainz has the flexibility of custom asset categories as well. Therefore, any search by Asset Category can only serve the purposes of finding assets that behave similarly in the simulation.&lt;br /&gt;
&lt;br /&gt;
:The listed results below using various argument &amp;lt;CategoryList&amp;gt; parameters were obtained from a specific TRS19 installation and database, to provide a general understanding of what the argument generates, &amp;lt;b&amp;gt;your results may vary&amp;lt;/b&amp;gt;.&lt;br /&gt;
 &lt;br /&gt;
:*Parameters: (case insensitive):&#039;&#039; &lt;br /&gt;
:**&#039;&#039;-a will extend the local asset search to include the [[Download Station]] as well.&#039;&#039;&lt;br /&gt;
:*&amp;lt;CategoryList&amp;gt; is defined as follows as verified in TRS19 (case insensitive):&#039;&#039;&lt;br /&gt;
:**&#039;&#039;If all parameters are omitted, &amp;lt;b&amp;gt;lists all local assets installed&amp;lt;/b&amp;gt;. Therefore the &amp;quot;-a&amp;quot; argument with no &amp;lt;CategoryList&amp;gt; lists all the assets in the [[Download Station]]. Be careful with this or else you&#039;ll get over half a million lines in return.&#039;&#039;&lt;br /&gt;
:**&#039;&#039;&amp;quot; -&amp;quot; (space+dash) will list all local assets except base UI-Texture assets.&#039;&#039;&lt;br /&gt;
:**&#039;&#039;-A without the argument &amp;quot;-a&amp;quot; has the same effect as the argument &amp;quot;-a&amp;quot; with no &amp;lt;CategoryList&amp;gt;, listing all half-million plus assets in the [[Download Station]]. In other words, don&#039;t ask for this.&lt;br /&gt;
:**&#039;&#039;-AC will list &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; local assets except Industries&#039;&#039;&lt;br /&gt;
:**&#039;&#039;-ACT will list &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; local assets except Industries&#039;&#039;&lt;br /&gt;
:**&#039;&#039;-ACTV will list &amp;lt;b&amp;gt;all&amp;lt;/b&amp;gt; local assets except Industries&#039;&#039;&lt;br /&gt;
:**&#039;&#039;BD will list &amp;lt;b&amp;gt;buildings and industries&amp;lt;/b&amp;gt;, regardless of their payware status.&lt;br /&gt;
:**&#039;&#039;CMP will list all local &amp;lt;b&amp;gt;payware&amp;lt;/b&amp;gt; assets.&lt;br /&gt;
:**&#039;&#039;MESH will list all local &amp;lt;b&amp;gt;meshes&amp;lt;/b&amp;gt;, regardless of their payware status.&lt;br /&gt;
:**&#039;&#039;VE appears to return a portion of installed train vehicles, but there appears to be an additional filtered applied that has not been yet identified.&lt;br /&gt;
:**&#039;&#039;SCEN will list local &amp;lt;b&amp;gt;scenery&amp;lt;/b&amp;gt; (including buildings)&#039;&#039;&lt;br /&gt;
* TrainzUtil filterbystatus &amp;lt;status&amp;gt; &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;List all assets from the specified list which match the specified status flags.&#039;&#039;&lt;br /&gt;
:See list of &amp;lt;status&amp;gt; flag parameters in the &amp;quot;status&amp;quot; command below.&lt;br /&gt;
* TrainzUtil importconsists &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Import an old style Surveyor consist list, creating consist assets for any unknown entries.&#039;&#039;&lt;br /&gt;
* TrainzUtil setnextcontentid &amp;lt;int&amp;gt;&lt;br /&gt;
:&#039;&#039;Provides a &#039;next content ID&#039; hint for the KUID generator.&#039;&#039;&lt;br /&gt;
* TrainzUtil status &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Print the status of the specified asset. Note that the asset need not be locally installed, it only needs to be resident in the Download Station.&#039;&#039;&lt;br /&gt;
:&#039;&#039;This will output + &amp;lt;KUID&amp;gt; : &amp;lt;Flags&amp;gt; : &amp;lt;category&amp;gt; : &amp;lt;username&amp;gt; where flags are a series of letters with case indicating Boolean state. (capital letters are flagged true and lowercase are flagged false.)&#039;&#039;&lt;br /&gt;
:&#039;&#039;As Trainz evolves, the TrainzUtil command adds more status flags (all listed in caps for illustration purposes only). The order of the status flag output is shown below, and has varied at the service-pack level:&#039;&#039;&lt;br /&gt;
:&#039;&#039;For &amp;lt;b&amp;gt;TS12:&amp;lt;/b&amp;gt; EIADLMF&#039;&#039;&lt;br /&gt;
:&#039;&#039;For &amp;lt;b&amp;gt;TANE:&amp;lt;/b&amp;gt; EIABDPLMFOUXC&#039;&#039;&lt;br /&gt;
:&#039;&#039;For &amp;lt;b&amp;gt;TRS19 thru SP3:&amp;lt;/b&amp;gt; EIABDPLMFOUXCY&#039;&#039;&lt;br /&gt;
:&#039;&#039;For &amp;lt;b&amp;gt;TRS19 SP4:&amp;lt;/b&amp;gt; ABCDEFGILMOPUXY&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Aa - The asset is archived. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Bb - The asset is builtin or packaged content. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Cc - The asset is in the base content set. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Dd - The asset is on the download station.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Ee - The asset is open for edit.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Ff - The asset is faulty.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Gg - The asset is a builtin component of the game install (not just packaged). Implies flag &amp;quot;B&amp;quot;. Applies to TRS19SP4 and higher only.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Ii - The asset is installed locally.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Ll - The asset is locally modified.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Mm - The asset has missing dependencies.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Oo - The asset is obsolete. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Pp - The asset is listed in the DLS index as payware DLC. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Uu - The asset has an update available. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Xx - The asset is authorised for use in this Trainz installation. Applies to TANE and higher&#039;&#039;&lt;br /&gt;
:*&#039;&#039;Yy - The asset is compatible with this Trainz installation. Applies to TRS19 only&#039;&#039;&lt;br /&gt;
* TrainzUtil validate &amp;lt;KUID&amp;gt;&lt;br /&gt;
:&#039;&#039;Perform validation and display any errors or warnings relating to this asset.&#039;&#039;&lt;br /&gt;
* TrainzUtil compile &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Compile a script file.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-d&amp;gt; Display gamescript documentation.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-s&amp;gt; Silent mode.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-bPATH&amp;gt; Specify a file path for the compile log.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-pPATH&amp;gt; Specify the output directory.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-oPATH&amp;gt; Specify the output library filename.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;PATH&amp;gt; Input source file.&#039;&#039;&lt;br /&gt;
:*&#039;&#039;&amp;lt;-iPATH&amp;gt; Additional include path.&#039;&#039;&lt;br /&gt;
* TrainzUtil convert-config &amp;lt;PATH&amp;gt; &lt;br /&gt;
:&#039;&#039;Converts a config.txt file to config.chump or vice versa.&#039;&#039;&lt;br /&gt;
* TrainzUtil open-in-driver [-wait] &amp;lt;KUID&amp;gt; &lt;br /&gt;
:&#039;&#039;Open the specified route or session asset in Driver. Optionally wait until the module is exited.&#039;&#039;&lt;br /&gt;
* TrainzUtil open-in-surveyor [-wait] &amp;lt;KUID&amp;gt; &lt;br /&gt;
:&#039;&#039;Open the specified route or session asset in Surveyor. Optionally wait until the module is exited.&#039;&#039;&lt;br /&gt;
* TrainzUtil open-in-preview [-wait] &amp;lt;KUID&amp;gt; &lt;br /&gt;
:&#039;&#039;Open the specified route or session asset in the asset preview tool. Optionally wait until the module is exited.&#039;&#039;&lt;br /&gt;
* TrainzUtil encrypt &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Encrypt a script file (gs --&amp;gt; gse).&#039;&#039;&lt;br /&gt;
* TrainzUtil export-package &amp;lt;device-type&amp;gt; &amp;lt;package-name&amp;gt; &amp;lt;package-build-number&amp;gt; [&amp;lt;dependency-package-name&amp;gt; ...] &amp;lt;kuid&amp;gt;&lt;br /&gt;
:&#039;&#039;Export assets to a device package. Multiple KUIDs may be specified as multiple arguments.&#039;&#039;&lt;br /&gt;
* TrainzUtil update-package &amp;lt;package-name&amp;gt;&lt;br /&gt;
:&#039;&#039;Update prebuilt data within a package.&#039;&#039;&lt;br /&gt;
* TrainzUtil install-package &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Install a package from the specified path.&#039;&#039;&lt;br /&gt;
* TrainzUtil clean-package [-a] &amp;lt;package-name&amp;gt; &lt;br /&gt;
:&#039;&#039;Remove the local build&#039;s prebuilt data from within a package. Use the -a parameter if you want to strip all prebuilt data.&#039;&#039;&lt;br /&gt;
* TrainzUtil uninstall-package &amp;lt;package-name&amp;gt;&lt;br /&gt;
:&#039;&#039;Uninstall the specified package.&#039;&#039;&lt;br /&gt;
* TrainzUtil list-package-assets &amp;lt;package-name&amp;gt; &lt;br /&gt;
:&#039;&#039;List the assets available in the specified package.&#039;&#039;&lt;br /&gt;
* TrainzUtil prebuild [--force] [--nofail] [--clear] [&amp;lt;KUID&amp;gt; ..] &lt;br /&gt;
:&#039;&#039;Precache all installed content.&#039;&#039;&lt;br /&gt;
* TrainzUtil downloadcontentlistings&lt;br /&gt;
:&#039;&#039;Fully download the latest content listings.&#039;&#039;&lt;br /&gt;
* TrainzUtil listbuilds &amp;lt;PATH&amp;gt;&lt;br /&gt;
:&#039;&#039;Print the list of installed build numbers to a file.&#039;&#039;&lt;br /&gt;
* TrainzUtil quit &lt;br /&gt;
:&#039;&#039;Requests the GUI to close.&#039;&#039;&lt;br /&gt;
* TrainzUtil async &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Begins running the specified command asynchronously.&#039;&#039;&lt;br /&gt;
* TrainzUtil sync &lt;br /&gt;
:&#039;&#039;Waits for all async commands to complete.&#039;&#039;&lt;br /&gt;
* TrainzUtil wait &amp;lt;seconds&amp;gt; &lt;br /&gt;
:&#039;&#039;Pause for the specified number of seconds.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Batch File Arguments=&lt;br /&gt;
* TrainzUtil @&amp;lt;file.txt&amp;gt;&lt;br /&gt;
:&#039;&#039;Batch-execute a series of commands from the specified text file (every argument must be between double quotes). Every line of that text file will be processed like a separate call to TrainzUtil&#039;&#039;&lt;br /&gt;
* set &amp;lt;variable&amp;gt; &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command and overwrites the named variable with the result.&#039;&#039;&lt;br /&gt;
* append &amp;lt;variable&amp;gt; &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command and appends the result into the named variable.&#039;&#039;&lt;br /&gt;
* iferr &amp;lt;variable&amp;gt; &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command only if the named variable contains one or more errors.&#039;&#039;&lt;br /&gt;
* iferrflag &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command only if an error has occurred in the batch file execution up to this point.&#039;&#039;&lt;br /&gt;
* ifnone &amp;lt;variable&amp;gt; &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command only if the named variable contains no assets.&#039;&#039;&lt;br /&gt;
* ifhas &amp;lt;variable&amp;gt; &amp;lt;command..&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, runs the specified command only if the named variable contains one or more assets.&#039;&#039;&lt;br /&gt;
* print &amp;lt;variable&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, prints the content of the named variable.&#039;&#039;&lt;br /&gt;
* printerrors &amp;lt;variable&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch file, prints any errors contained in the named variable.&#039;&#039;&lt;br /&gt;
* abort &amp;lt;TEXT&amp;gt; &lt;br /&gt;
:&#039;&#039;Used in a batch files, aborts processing of the batch file immediately without raising any further errors. If arguments are present, they are logged as a single error string.&#039;&#039;&lt;br /&gt;
* $(&amp;lt;variable&amp;gt;) &lt;br /&gt;
:&#039;&#039;Used as a command parameter in a batch file, replaced with the KUID(s) from the specified variable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Notes=&lt;br /&gt;
&lt;br /&gt;
*Due to the Windows command prompt treating the &#039;&amp;lt;&#039; and &#039;&amp;gt;&#039; characters as pipe operators, be sure to include quotes around any KUID parameters.  For example:&lt;br /&gt;
&lt;br /&gt;
    trainzutil delete &amp;quot;&amp;lt;kuid:87854:982511580&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*The console output of a TrainzUtil command is not the same as when it is executed from the Trainz program launch window&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=Return to Content Creation / Tools=&lt;br /&gt;
&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38637</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38637"/>
		<updated>2023-09-02T01:22:24Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Screenshot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38636</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38636"/>
		<updated>2023-09-02T01:21:57Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38635</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38635"/>
		<updated>2023-09-02T01:21:37Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */  Made screenshot its own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;See the table below for major RMAN links&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Screenshot ==&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38634</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38634"/>
		<updated>2023-09-02T01:19:25Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it and its successors are not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38633</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38633"/>
		<updated>2023-09-02T01:18:20Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38632</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38632"/>
		<updated>2023-09-02T01:18:07Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38631</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38631"/>
		<updated>2023-09-02T01:17:48Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38630</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38630"/>
		<updated>2023-09-02T01:17:28Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38629</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38629"/>
		<updated>2023-09-02T01:17:07Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Unfortunately, due to the unprecedented revisions to Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38628</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38628"/>
		<updated>2023-09-02T01:15:52Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unfortunately, due to the unprecedented change in Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38627</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38627"/>
		<updated>2023-09-02T01:15:38Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unfortunately, due to the unprecedented change in Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38626</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38626"/>
		<updated>2023-09-02T01:14:58Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */  Added Unfortunately statement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Unfortunately, due to the unprecedented change in Asset Status Flags made in TRS19SP4, it is not compatible with Versions 1.x.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38625</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38625"/>
		<updated>2023-09-02T01:11:08Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, Version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38624</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38624"/>
		<updated>2023-09-02T01:07:40Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Other Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Ability to bypass &amp;quot;Base&amp;quot; assets during Asset Update operations&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38623</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38623"/>
		<updated>2023-09-02T01:04:57Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Links for Retain My Asset Names */  Updated Blog&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/forums/blogs.122/?starter_id=41964 Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38622</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38622"/>
		<updated>2023-09-02T01:00:42Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38621</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38621"/>
		<updated>2023-09-02T01:00:23Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; of Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38620</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38620"/>
		<updated>2023-09-02T01:00:08Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; of Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38619</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38619"/>
		<updated>2023-09-02T00:59:54Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt; of Main Window and Transaction Window&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38618</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38618"/>
		<updated>2023-09-02T00:59:01Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Concept Evolution */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot;  customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38617</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38617"/>
		<updated>2023-09-02T00:58:24Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Main Window Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38616</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38616"/>
		<updated>2023-09-02T00:58:09Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38615</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38615"/>
		<updated>2023-09-02T00:57:55Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Asset Update Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38614</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38614"/>
		<updated>2023-09-02T00:57:42Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Asset Deletion Review */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38613</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38613"/>
		<updated>2023-09-02T00:57:23Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Bulk Asset Rename */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38612</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38612"/>
		<updated>2023-09-02T00:56:55Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Other Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliability in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38611</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38611"/>
		<updated>2023-09-02T00:56:27Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Asset Deletion Review */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliable in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38610</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38610"/>
		<updated>2023-09-02T00:56:08Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliable in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38609</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38609"/>
		<updated>2023-09-02T00:55:27Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for major RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliable in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38608</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38608"/>
		<updated>2023-09-02T00:53:46Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Other Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. Here is a sample list by version:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Designed for highly reliable in maintaining data&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename&lt;br /&gt;
* Two methods of loading Originating Version assets&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38607</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38607"/>
		<updated>2023-09-02T00:50:49Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Other Features */  Extensively rewritten&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
RMAN is designed for highly reliable in maintaining the users data. The data streams and settings are saved periodically with an Auto-Save feature and when RMAN is exited.&lt;br /&gt;
&lt;br /&gt;
RMAN contains several other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. These include:&lt;br /&gt;
&lt;br /&gt;
Versions 1.x:&lt;br /&gt;
* Asset Grid tabulation displaying all asset names per a given asset number. &lt;br /&gt;
* Asset Preview or Config.txt display&lt;br /&gt;
* User choice to revert or modify assets turned faulty by rename.&lt;br /&gt;
* Two methods of loading Originating Version assets.&lt;br /&gt;
* Output Files tabulating all KUID Name data for user&#039;s use external to RMAN&lt;br /&gt;
* Data Saving On Demand, via an AutoSave interval, or manually&lt;br /&gt;
&lt;br /&gt;
Version 2.0:&lt;br /&gt;
* Query listing of assets with same root KUID to provide similar naming carry-over&lt;br /&gt;
* Saving of CDP files for renamed assets&lt;br /&gt;
* Improved documentation Wiki&lt;br /&gt;
* Improved handling of problematic assets&lt;br /&gt;
* Much improved &amp;quot;Sailor-proofness&amp;quot;, avoiding crashes from user mis-operations &lt;br /&gt;
* Startup and Import Data Integrity Checks and Automatic Corrections&lt;br /&gt;
* Numerous visual and interface improvements.&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38606</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38606"/>
		<updated>2023-09-02T00:34:09Z</updated>

		<summary type="html">&lt;p&gt;Deneban: Added Bulk Asset Rename section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Bulk Asset Rename ==&lt;br /&gt;
&lt;br /&gt;
[[File:Bulk.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Version 2.0 will introduce a &amp;quot;Bulk Asset Rename&amp;quot; facility allows users to make multiple asset renames in a single operation and immediately appear on the Surveyor asset palettes.  &lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
RMAN is designed for highly reliable in maintaining the users data. The data streams and settings are saved periodically with an Auto-Save feature and when RMAN is exited.&lt;br /&gt;
&lt;br /&gt;
RMAN contains other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. These include:&lt;br /&gt;
&lt;br /&gt;
* Files tabulating All KUID Name data&lt;br /&gt;
* Saving All Data on demand&lt;br /&gt;
* Setting or Disabling the AutoSave interval&lt;br /&gt;
* Exiting RMAN without saving data&lt;br /&gt;
* Repair facility: Normalizing the Grid&lt;br /&gt;
* Repair facility: Asset Recounts&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:Bulk.png&amp;diff=38605</id>
		<title>File:Bulk.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:Bulk.png&amp;diff=38605"/>
		<updated>2023-09-02T00:31:28Z</updated>

		<summary type="html">&lt;p&gt;Deneban: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38604</id>
		<title>Retain My Asset Names</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Retain_My_Asset_Names&amp;diff=38604"/>
		<updated>2023-09-02T00:19:07Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Summary */ As of Summer 2023, version 2.0 is still under active development&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039;, abbreviated as &amp;quot;&#039;&#039;&#039;RMAN&#039;&#039;&#039;&amp;quot;, is a third party Trainz Asset Name management tool by &#039;&#039;&#039;Deneban Software&#039;&#039;&#039;. It is a shareware program for Windows 64-bit Desktop and is hosted on a node of SourceForge, where resides its documentation exclusively. Version 1.00 was rolled out on May 21, 2020. The current release is 1.01, February 18, 2021, where two bugs were corrected. Currently it is applicable to TS12, TANE, and TRS19, up until TRS19SP3. Version 2.00 is under development and will include substantial improvements and TRS19SP4 compatibility. As of Summer 2023, version 2.0 is still under active development.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See the table below for RMAN links&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Screenshot:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Both-Windows-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links for &#039;&#039;&#039;Retain My Asset Names&#039;&#039;&#039; ==&lt;br /&gt;
&amp;lt;table cellpadding=&amp;quot;4&amp;quot; bgcolor=#c1e7e7 width=&amp;quot;730&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Important Links for Retain My Asset Names&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/projects/retain-my-asset-names/ Main Landing Page and Executable File Download]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://sourceforge.net/p/retain-my-asset-names/tickets/ Bug Reports]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/entry.php?1911-Introducing-RMAN-(Retain-My-Asset-Names)-a-new-free-Trainz-Asset-Naming-Solution Release Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/showthread.php?162600-RMAN-(Retain-My-Asset-Names)-Customer-Service-Thread Customer Service Thread in Trainz Forums]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;[[File:RedSquarePoint.jpg]]&amp;lt;/td&amp;gt;&lt;br /&gt;
     &amp;lt;td&amp;gt;&amp;lt;b&amp;gt;[https://forums.auran.com/trainz/blog.php?41964-deneban Trainz Blog]&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept Evolution ==&lt;br /&gt;
&lt;br /&gt;
Although RMAN was inspired by merely attempting to restore the user capability of assigning custom asset names within a users local asset collection (a capability furnished with TS12 but disconcertingly dropped with the advent of TANE), the final product is fairly robust in concept, aimed at providing a total name management solution; one that gains virtually absolute control of a users local asset names, never to be lost again to revisions or reversions. An example of the robustness of its concept is best seen in the breadth of data it will handle (and promises to handle): it can reach back to collect TS12 data while reaching forward across decades, managing TANE/TRS19 names, and claims it will project a users &amp;quot;permanent&amp;quot; customized names forward into future N3V Trainz releases that haven&#039;t entered their conceptual phase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Main Window Overview ==&lt;br /&gt;
&amp;lt;b&amp;gt;The balance of this page has summaries of RMAN&#039;s main features. Refer to the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ RMAN Wiki] for complete documentation.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Main-Window-CP.png|750px]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RMAN&#039;s Main Window is where the user sets up the paths to Trainz folders, the originating Trainz version to import asset names from (optional), and the destination Trainz version where the customized names will be implemented. Contained here are the very important buttons where the user collects their originating Trainz version asset names and destination Trainz version asset names, thereby setting up the bulk of their data sets before renaming work begins. There are buttons for the user to load and save their custom asset names such that it is possible to import and export to other RMAN data sets / installations, including future Trainz versions. A name filter for certain operations is also available. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Transaction Window Overview ( &amp;amp; Single Asset Editing Tab ) ==&lt;br /&gt;
[[File:Trans.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Transaction Window is used once the user has imported the asset name data sets from the originating (optional) and destination Trainz versions. The Transaction Window has several tabs along its bottom border where asset names are edited, updated, deleted, and the data otherwise maintained. The window is opened by double clicking on the grid in the Main Window. It is always opened below the Main Window, for easy reference, and both windows travel together if either is dragged.&lt;br /&gt;
&lt;br /&gt;
Here shown is the Single-asset Transactions Tab. From here the user can move the grid in the Main Window to any asset in the 3 data sets (originating, customized, and destination). RMAN operates on an asset KUID &amp;lt;b&amp;gt;version&amp;lt;/b&amp;gt; basis. The KUID text box can be used to find an asset and set the grid to that position or can be set to any asset by double-clicking in any grid row in the Main Window.&lt;br /&gt;
&lt;br /&gt;
Once the asset to be worked is set in the window, the presence of that asset in the originating and destination Trainz versions can be seen. The originating Trainz version name can be copied to both the user&#039;s permanent custom name and the destination Trainz version name. If the user wants a different name, it can be entered into the &amp;quot;My Asset Name&amp;quot; text box and copied to the destination Trainz version name. If the asset is present in the originating version, but not the destination version, the &amp;quot;Attempt to Download from DLS&amp;quot; button can be used to download the asset.&lt;br /&gt;
&lt;br /&gt;
To help the user in the naming process, the asset&#039;s preview and config.txt buttons provide full information on the asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result, any name applied to the &amp;quot;Destination Version Name&amp;quot; field causes RMAN to change the name in the Destination Version of Trainz actual user data, thus making that name appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Update Tab ==&lt;br /&gt;
[[File:NewAsset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because a Trainz user is constantly adding assets to their local asset library, RMAN provides an &amp;quot;Asset Update&amp;quot; facility, shown here, to maintain the RMAN data sets current. This is located on the &amp;quot;Asset Update Tab&amp;quot; of the Transaction Window, but it can also be launched from the Main Window using the &amp;quot;Refresh...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
The user can choose from reviewing each new asset name individually, or having RMAN do a bulk update. Which method is determined by the &amp;quot;Options&amp;quot; checkbox. Here is shown a new version of an asset has been discovered by RMAN, but new KUIDs also appear in the same manner. The name appears in red and is editable. The &amp;quot;Copy Name from Previous&amp;quot; button can be used to carry forward the name used in the prior version, if a version update appears. Asset previewing and config.txt viewing buttons are also provided to help the user disposition the new asset&#039;s name. The user can either save the name and continue the process or save the name and quit the process. If the user quits, any non-dispositioned KUID versions will appear next time an Asset Update is invoked. The saved name is used both in the users custom names and the Trainz destination version asset library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;As a result of the name being applied to the Trainz destination version asset library, that name will appear on the Surveyor Palettes when installed assets are listed.&#039;&#039;  &lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Asset Deletion Review ==&lt;br /&gt;
[[File:Found-deleted-asset.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Similar to &amp;quot;Asset Update&amp;quot; there is an &amp;quot;Asset Deletion&amp;quot; review process, although its execution is not as pressing or important as Asset Update. This process seeks out KUID versions that appear in RMAN but not in the user&#039;s current Trainz installation. It is located in the &amp;quot;Multi-asset Transactions Tab&amp;quot; of the Transaction Window. This facility can remove kuid versions from the 3 data streams RMAN carries, so the name is no longer carried. Alternatively, as a deleted asset is discovered and presented to the user, he/she can elect to keep the KUID version record and annotate what appears in their &amp;quot;My Name&amp;quot; data set for future reference. Here for example, the users customized names data set will retain the annotation shown, one indicating the asset is obsolete and what the DLS (i.e. originating author) calls the asset. In this case however, the destination Trainz version record for this specific KUID version will be deleted to reflect its deletion in the user&#039;s current Trainz installation. The process continues until all the deleted assets are dispositioned or the user aborts the operation.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
RMAN is designed for highly reliable in maintaining the users data. The data streams and settings are saved periodically with an Auto-Save feature and when RMAN is exited.&lt;br /&gt;
&lt;br /&gt;
RMAN contains other useful features which are fully documented in the [https://sourceforge.net/p/retain-my-asset-names/wiki/Home/ Wiki]. These include:&lt;br /&gt;
&lt;br /&gt;
* Files tabulating All KUID Name data&lt;br /&gt;
* Saving All Data on demand&lt;br /&gt;
* Setting or Disabling the AutoSave interval&lt;br /&gt;
* Exiting RMAN without saving data&lt;br /&gt;
* Repair facility: Normalizing the Grid&lt;br /&gt;
* Repair facility: Asset Recounts&lt;br /&gt;
&lt;br /&gt;
== Return to Trainz Tools ==&lt;br /&gt;
[[Tools]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=37655</id>
		<title>Build Numbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=37655"/>
		<updated>2023-07-02T01:25:17Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* TRS22 - Trainz Railroad Simulator 2022 and Trainz Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ORP-top}}&lt;br /&gt;
=Build Number=&lt;br /&gt;
A unique [[Build Numbers|Build Number]] is created for each Trainz build produced, both for internal development builds and public (retail, beta) builds. Build numbers are generated sequentially, but because an update to an older product can occur after the release of a new product, it is not correct to assume that a higher number means a newer product.&lt;br /&gt;
&lt;br /&gt;
Each build of Trainz also has a [[&amp;quot;Trainz-build&amp;quot; number]] which provides a broad idea of capabilities and content compatibility. Many builds may share the same [[&amp;quot;Trainz-build&amp;quot; number]] and are therefore considered compatible with each other, despite minor differences.&lt;br /&gt;
&lt;br /&gt;
=Currently Supported Releases=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==TRS22 - Trainz Railroad Simulator 2022 and Trainz Plus ==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Railroad Simulator 2022 &amp;amp; Trainz+&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TRS22]] and Trainz Plus. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 115628||auto-patch to 116492||Beta release version (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 115635|| ||Standard Edition version (MAC)&lt;br /&gt;
|-&lt;br /&gt;
|Build 115985|| ||Standard Edition version (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 116492||auto-patch to 117118||Early Access (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117118||auto-patch to 117300||Pre-Release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117300||auto-patch to 117442||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117442||auto-patch to 117504||Beta (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117504||auto-patch to 117537||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117537||auto-patch to 117655||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117654||auto-patch to 119463||Release Candidate TRS22 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117655||auto-patch to 119451||Release Candidate TRS22 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117660||auto-patch to 119449||Release Candidate TRS22 (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117661||auto-patch to 119442||Release Candidate Trainz+ (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117669||auto-patch to 119450||Release Candidate Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117688||auto-patch to 119458||Release Candidate Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117703||auto-patch to 119447||Release Candidate TRS22 (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117706||auto-patch to 119455||Release Candidate Trainz+ (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117744||auto-patch to 119444||Release Candidate TRS22 (Mac App Store)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119117||auto-patch to 119458||Beta Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119119||auto-patch to 119451||Beta TRS22 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119380||auto-patch to 119450||Beta Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119442||   ||Retail Trainz+ (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119444||   ||Retail TRS22 SP1 (Mac App Store)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119447||   ||Retail TRS22 SP1 (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119449||   ||Retail TRS22 SP1 (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119450||   ||Retail Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119451||   ||Retail TRS22 SP1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119455||   ||Retail Trainz+ (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119458||   ||Retail Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119463||   ||Retail TRS22 SP1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 121895||   ||TRS22 Beta (Windows)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TRS19 - Trainz Railroad Simulator 2019==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TRS19]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
TRS19 Service Pack 2 (SP2), Build 110491, unifies all TRS19 customers onto the same build number with cross-compatibility for content, routes and sessions including multiplayer.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 98569||auto-patch to 100331||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 98592||auto-patch to 100240||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100240||-||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100331||-||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100332||-||Steam release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 100339||-||Steam release (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105096||-||MyTrainz &amp;amp; Platinum SP1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105170||-||MyTrainz SP1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105175||114863||SP1 Steam release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105497||-||SP1 Steam release (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105100||-||Platinum (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105113||-||Platinum (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 110491||-||SP2 Unified Build&lt;br /&gt;
|-&lt;br /&gt;
|Build 111951||-||MyTrainz SP3 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 111952||-||SP3 Steam (Windows no Mac patch)&lt;br /&gt;
|-&lt;br /&gt;
|Build 111956||-||SP3 Mac (Big Sur required)&lt;br /&gt;
|-&lt;br /&gt;
|Build 114800||auto-patch to 116678||MyTrainz &amp;amp; Platinum SP4 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 114841||-||SP4 Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 114863||-||SP4 Steam (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 116678||-||SP5 Platinum (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117009||-||SP5 hotfix 1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117026||-||SP5 Steam (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Plus==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Plus&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[Trainz_Plus]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
To install TrainzPlus, you must have an active Gold Membership or Trainz Plus Membership, and you will need to select the &#039;Trainz Plus&#039; update stream. See this guide for further information: https://support.trainzportal.com/index.php?/Knowledgebase/Article/View/132/20/updating-to-a-new-build-version&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 100240||auto-patch to 100464||TRS19 MyTrainz Windows to Trainz Plus Update 1&lt;br /&gt;
|-&lt;br /&gt;
|Build 100331||auto-patch to 100438||TRS19 MyTrainz Mac to Trainz Plus Update 1&lt;br /&gt;
|-&lt;br /&gt;
|Build 100464||auto-patch to 103369||Trainz Plus Update 1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 100438||auto-patch to 103368||Trainz Plus Update 1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 103369||-||Trainz Plus Update 2 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 103368||-||Trainz Plus Update 2 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105100||-||Trainz Plus Update 3 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105113||-||Trainz Plus Update 3 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 110491||-||SP2 Unified Build&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==TANE - Trainz: A New Era==&lt;br /&gt;
:&#039;&#039;&#039;Trainz: A New Era&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TANE]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 74697||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74702||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74794||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74885||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 75894||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75938||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75947||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75971||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 76401||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76425||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76459||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76536||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 76837||auto-patch to 80403||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 76794||auto-patch to 80403||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 78660||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 78667||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 78628||auto-patch to 80350||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 80285||auto-patch to 80350||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 80341||auto-patch to 81172||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 80345||auto-patch to 81178||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 80349||auto-patch to 81190||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 80413||auto-patch to 81197||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 2====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 81172||auto-patch to 81321||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81178||auto-patch to 81324||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81190||auto-patch to 81296||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 81197||auto-patch to 81343||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 3====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 81321||auto-patch to 82848||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81324||auto-patch to 82851||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81296||auto-patch to 82718||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 81343||auto-patch to 82867||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 4====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 82848||auto-patch to 84352||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 82851||auto-patch to 84356||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 82718||auto-patch to 84204||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 82867||auto-patch to 84219||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 84615||auto-patch to 88404||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 84473||auto-patch to 88460||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 84449||auto-patch to 88461||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP2====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 84352||auto-patch to 88343||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 84356||auto-patch to 88348||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 84204||auto-patch to 88364||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 84219||auto-patch to 88395||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 88404||auto-patch to 90957||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 88460||auto-patch to 90959||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 88461||auto-patch to 90969||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP2 Hotfix 1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 88343||auto-patch to 90948||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 88348||auto-patch to 90955||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 88364||auto-patch to 90945||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 88395||auto-patch to 90946||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 90957||auto-patch to 95083||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 90959||auto-patch to 94812||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 90969||auto-patch to 95086||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP3====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 90948||auto-patch to 94808||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 94808||-||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 90955||auto-patch to 94829||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 94829||-||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 90945||auto-patch to 94916||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 94916||-||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 90946||auto-patch to 95078||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 95078||-||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 95083||-||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 94812||-||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 90969||-||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP4====&lt;br /&gt;
More TANE SP4 information coming soon!&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 105766||-||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Build 105765||-||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Legacy build versions==&lt;br /&gt;
:&#039;&#039;This section is being provided by the user community to make as complete a reference as possible, so is currently incomplete and may remain so.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS12 - Trainz Simulator 12===&lt;br /&gt;
:&#039;&#039;&#039;Trainz Simulator 12&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TS12]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 46957||auto-patch to 48054||Planet Auran release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47059||auto-patch to 48054||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 47103||-||Steam release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47452||auto-patch to 48054||Just Trainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47772||auto-patch to 48054||Just Trainz release version (minor revision)&lt;br /&gt;
|-&lt;br /&gt;
|Build 48054||manual patch to 48249||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 48249||manual patch to 49922||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 49849||-||Czech Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 49922||-||Minor revision, added support for Aerotrain DLC&lt;br /&gt;
|-&lt;br /&gt;
|Build 50027||-||German Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 50406||-||French Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 51054||-||Dutch Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 52143||-||Russian, Japanese, Polish Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 57720||-||TS12 SP1 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 57825||-||TS12 SP1 Hotfix 1 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 57898||-||TS12 SP1 Hotfix 2 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 58414||-||TS12 SP1 Hotfix 3 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 61297||-||TS12 SP1 Steam English&lt;br /&gt;
|-&lt;br /&gt;
|Build 61388||-||TS12 SP1 Hotfix 4 English&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz Simulator Mac===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz MAC&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
The following builds exist for [[Trainz Simulator Mac]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 47652||-||Planet Auran Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47770||-||Third-party Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 48159||-||Feral retail release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS2010 - Trainz 2010===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 2010: Engineers Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
The following builds exist for [[TS2010]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039; || &#039;&#039;&#039;[[Trainz-build]]*&amp;lt;br/&amp;gt;version No.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Build 41491&#039;&#039;&#039; ||manual patch to 41615 || [[TS2010| TS2010 GM]], English Online Release&lt;br /&gt;
| Ver: 3.2&lt;br /&gt;
|-&lt;br /&gt;
|Build 41615||manual patch to 43434 || [[TS2010 SP1]]&lt;br /&gt;
| Ver: 3.2&lt;br /&gt;
|-&lt;br /&gt;
|Build 41622||manual patch to 43434 || English Online Release&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! || || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Build 42203&#039;&#039;&#039;||manual patch to 43434||[[TS2010 SP2]] English, Swedish DVD Retail Release&lt;br /&gt;
| Ver: 3.2&amp;lt;!-- This version shipped from Simulator Central as late as July 2013 to User: Fabartus, version off CM screen, build from Main menu, before any service packs or hotfixes allowed. ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Build 42534||-||French Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42763||-||German Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42831||-||Dutch Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42953||-||Russian Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 43030||-||Czech, Polish Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 43233||-||Spanish Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Build 43434||-||[[TS2010 SP3]]&lt;br /&gt;
| Ver: 3.3&lt;br /&gt;
|-&lt;br /&gt;
|Build 44088||-||[[TS2010 SP3]] Minor revision&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Build 45467||auto patch to 46170||[[TS2010 SP4]] (including Trainz Multiplayer Beta)&lt;br /&gt;
| Ver: 3.4&lt;br /&gt;
|-&lt;br /&gt;
|Build 45607||auto patch to 46170||[[TS2010 SP4]] patch 1 (including Trainz Multiplayer Beta)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Build 46170||manual patch to 49938||[[TS2010 SP4]] patch 2 (including Trainz Multiplayer Beta)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Build 49933||-||[[TS2010 SP3]] Minor revision, added support for Aerotrain DLC&lt;br /&gt;
| Ver: 3.3&lt;br /&gt;
|-&lt;br /&gt;
|Build 49938||-||[[TS2010 SP4]] patch 3 (including Trainz &amp;lt;br/&amp;gt;Multiplayer Beta), added support for Aerotrain DLC&lt;br /&gt;
| Ver: 3.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/big&amp;gt; The  tag trainz-build assigned value will reflect the tech-level assigned the release or that under which an asset is first made; the version is now listed on the title bar of the [[Content Manager]] screen, and that of individual items is one of the column listings. The trainz-build version is also list on the DLS web page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS2009 - Trainz 2009===&lt;br /&gt;
{{anchor|TRS2009|TS2009|Trainz2009|TRS 2009|TS 2009|Trainz 2009}}&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 2009: World Builder Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The following builds exist for TS2009. Where patches are available, these are noted beside the build number.&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 style=&amp;quot;text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 37625||auto-patch to 40040||English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 38017||auto-patch to 40040||[[TS2009 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 38411||auto-patch to 40040||English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38599||auto-patch to 40040||[[TS2009 SP1]] hotfix&lt;br /&gt;
|-&lt;br /&gt;
|Build 38610||PROTECTED||Steam English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38808||auto-patch to 41590||French Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38824||-||Dutch Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38869||PROTECTED||UK Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39176||-||German Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39413||auto-patch to 40040||Czech, Polish, Hungarian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39561||-||Spanish Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39979||auto-patch to 40040&lt;br /&gt;
|[[TS2009 SP2]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 40040&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP2]] + hotfix &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Build 40357||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40542||-||Russian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40762||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40837||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40895||-||Spanish pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41497||-||Dutch, German pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41546||-||Italian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 41590||-||French pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 41844&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP3]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 44653&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP4]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;[[TADDaemon]] (&amp;quot;Trainz Asset Database Daemon&amp;quot;) introduced&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Content Builds ===&lt;br /&gt;
&lt;br /&gt;
Auran&#039;s newer patch technology developed for TRS2009 has the capability of updating the base Trainz version and installed add-on content independently. The following is a list of released content build versions for add-on content since the advent of TRS2009&#039;s technology. Legacy versions (Trainz UTC, Trainz TCC discussed below)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Content Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Content Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40355||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40400||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40563||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40761||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40836||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49210||-||Duchess Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49474||-||Duchess Steam Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49631||-||Coronation Scot Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49694||-||Coronation Scot Steam Release&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz Classics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trainz Classics&#039;&#039;&#039; was series of releases each featuring a single route. New code features were added to each version to support that route.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1 width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|col-width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.7||Build 3337|| {{center|[[TC1|&#039;&#039;&#039;Trainz Classics&#039;&#039;&#039;]]}} || {{cdash}} ||&amp;amp;nbsp; English Retail. Released July 9th, 2007 as a bundle with both [[TC1]] and [[TC2]] content included. Released as &#039;&#039;&#039;Trainz Railwayz&#039;&#039;&#039; (bundled with an updated TRS2006) in North America.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.7||Build 3422|| {{center|[[TRS2008]] }} || {{cdash}} ||&amp;amp;nbsp; French Retail. Includes both TC1/TC2 and also the French 2007 content in a single build. (Build 3422 is Edition Gold or Collector)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.8||Build 3529|| {{center|[[TC3|Trainz Classics 3]]}} || {{cdash}} ||&amp;amp;nbsp; TC3 English Retail, released on July 23, 2008.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TRS2006 &amp;amp; etc.===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRS2006&#039;&#039;&#039; had a relatively large number of separate builds as Auran worked out methods for international names handling in various languages, plus went into partnership with various 3rd party distributors giving a host of releases in various markets but only one series of related Service Packs. &lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1 width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|col-width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5||Build 2761 || {{center&lt;br /&gt;
|[[TRS2006|TRS2006 GM]] }} ||{{cdash}} ||&amp;amp;nbsp; Original release for Australia and USA. [[Content Creator Plus]] and [[Content Manager|Content Manager Plus]] first introduced.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5||colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Other Builds:&#039;&#039;&#039; UK release - 2773; French - 2883; &amp;lt;br/&amp;gt;Dutch - 2967;German - 2970; Spanish - 3007 ||German - was also called Pro Train Perfect or PTP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5|| Build 3096&amp;lt;br/&amp;gt;&amp;amp;Merscom&#039;s &amp;lt;br/&amp;gt;build 3104&amp;lt;!--&lt;br /&gt;
per wikibook http://en.wikibooks.org/w/index.php?title=Trainz/Version_And_Build_Numbers&lt;br /&gt;
--&amp;gt;|| &#039;&#039;&#039;{{center|Trainz Driver Edition&amp;amp;nbsp;(TDE)&#039;&#039;&#039; &amp;lt;br/&amp;gt;(&#039;demo version&#039;)}}|| {{cdash}} || UK release date of Trainz Driver was 24 February 2005. {{bullR}}TDE did not have CMP nor Surveyor, but did include Railyard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6 || build 3092 || {{cdash}} || {{center|[[TRS2006|TRS2006 SP1]] }} || TRS2006 - Australia and North American markets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Other SP1 Builds:&#039;&#039;&#039; United Kingdom-SP1= build 3099; Spanish-SP1= build 3118&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build 3335 || {{cdash}} || {{center|[[TRS2006#SP1|TRS2006 SP1]] }} || Vista support. Released in September 2007. Used for bundle packs - Trainz Railwayz (North American release bundled with TC1) and Trainz Complete Collection (bundled with TRS2004 SP4, UTC and Trainz Routes 1 to 4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build ????|| {{center|[[TRS2007]] }} || {{cdash}} ||&amp;amp;nbsp; French retail, equivalent to TRS2006+SP1, with some additional French content.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build ????|| {{center|[[TRS2007]] }} || {{cdash}} ||&amp;amp;nbsp; German retail, equivalent to TRS2006+SP1, with a lot of additional German content.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TRS2004===&lt;br /&gt;
&#039;&#039;&#039;TRS2004&#039;&#039;&#039; had a relatively large number of separate builds as Auran worked out methods for international names handling in various languages, plus went through a related succession of Service Packs. &lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2.0||Build 668 || [[TRS2004|Trainz Railroad Simulator 2004]] || || International version (Australia and USA). Released in September 2003. &lt;br /&gt;
|-&lt;br /&gt;
|2.0||Build 686 || [[TRS2004|Trainz Railway Simulator 2004]] || || Just Trains version (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.1||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] SP1 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.1||Build ???? || [[TRS2004|Trainz Railway Simulator 2004]] SP1 || || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.2||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] &amp;quot;Passenger Edition&amp;quot; (SP2)|| || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.2||Build 2285 || [[TRS2004|Trainz Railway Simulator 2004]] &amp;quot;Passenger Edition&amp;quot; (SP2)|| || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] SP3 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004|Trainz Railway Simulator 2004]] SP3 || ||&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004#Deluxe|TRS2004 Deluxe]] || ||Trainz 2004: Deluxe Edition. Includes SP3 and additional content. Different regions received different additional content.&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2365 || [[TRS2004|Trainz Railroad Simulator 2004]] SP4 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2370 || [[TRS2004|Trainz Railway Simulator 2004]] SP4 || || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2370 || [[TRS2004|Trainz Railway Simulator 2004]] SP4 || || Included in &#039;&#039;Trainz Collection&#039;&#039;, but &#039;&#039;without&#039;&#039; the requirement for a disk in the drive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ultimate Trainz Collection===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultimate Trainz Collection&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultimate Trainz Collection&#039;&#039;&#039;, released regionally in 2002, included PaintShed, GMax 1.1, and other accessories.  &lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1.5||Build 0377 || {{center|Trainz UTC 3 CD set}} || {{cdash}} || Ultimate Trainz Collection,&amp;lt;br/&amp;gt;released 26 November 2002 w/expanded content&lt;br /&gt;
|-&lt;br /&gt;
|1.6||Build 0404 || {{cdash}} || {{center|Trainz UTC SP1}} || Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
|1.6||Build 0033&amp;lt;!--&amp;lt;ref&amp;gt;per registry,&lt;br /&gt;
 p/o TRS2004 Deluxe Ed.&amp;lt;/ref&amp;gt; --&amp;gt; || {{center|Paintshed}} || {{cdash}} ||1st released as part of &amp;lt;br/&amp;gt;Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz 1.x===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 1.3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0.9||Build 0009 || {{center|Trainz Beta}} ||&amp;lt;center&amp;gt;wholly replaced &amp;lt;br/&amp;gt;by [[Trainz 1.0]] &amp;lt;/center&amp;gt;||released in November 2000 for testing purposes to Model Railroaders.&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0010&amp;lt;!-- &amp;lt;ref&amp;gt;per registry, User Fabartus&amp;lt;/ref&amp;gt; --&amp;gt;|| {{center|[[Trainz 1.0]]}} ||{{cdash}} || &#039;&#039;&#039;&#039;&#039;&#039;Trainz Community Edition&#039;&#039;&#039;&#039;&#039;&#039;, &amp;lt;br/&amp;gt;released in December 2001&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0019? || {{center|[[Trainz 1.0]], non-English}} ||{{cdash}} || Trainz Community Edition 2 &lt;br /&gt;
|-&lt;br /&gt;
|1.1||Build ???? || {{Cdash}} || {{center|[[Trainz 1.0| SP1]]}} || released in 2002 (April ?)&lt;br /&gt;
|-&lt;br /&gt;
|1.2||Build 0??? || {{cdash}} || {{center|[[Trainz 1.0| SP2]]}} || &#039;&#039;&#039;&#039;&#039;&#039;Trainz Retail Edition&#039;&#039;&#039;&#039;&#039;&#039; was released in June 2002&amp;lt;br/&amp;gt; aimed at the North American markets.&amp;lt;!--Wikipedia---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1.3||Build 0263 || {{center|aka &#039;&#039;&#039;Trainz 1.3&#039;&#039;&#039;}} || {{center|[[Trainz SP3]]}} || First with TrainzScript.exe, and Scenarios, November 2002&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0277 || {{center|[[Trainz 1.0]], non-English}} ||{{cdash}} || Trainz Community Edition 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; Name usages matching information posted on {{wp|Trainz}} and the {{plain link|http://en.wikibooks.org/wiki/Trainz/Version_And_Build_Numbers|Trainz Wikibook}} Version and Build Numbers pages.&lt;br /&gt;
&amp;lt;!-- I see there is more research needed&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{ORP-bot}}{{TBKr}}&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=37654</id>
		<title>Build Numbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Build_Numbers&amp;diff=37654"/>
		<updated>2023-07-02T01:24:42Z</updated>

		<summary type="html">&lt;p&gt;Deneban: |Build 121895||   ||TRS22 Beta (PC)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ORP-top}}&lt;br /&gt;
=Build Number=&lt;br /&gt;
A unique [[Build Numbers|Build Number]] is created for each Trainz build produced, both for internal development builds and public (retail, beta) builds. Build numbers are generated sequentially, but because an update to an older product can occur after the release of a new product, it is not correct to assume that a higher number means a newer product.&lt;br /&gt;
&lt;br /&gt;
Each build of Trainz also has a [[&amp;quot;Trainz-build&amp;quot; number]] which provides a broad idea of capabilities and content compatibility. Many builds may share the same [[&amp;quot;Trainz-build&amp;quot; number]] and are therefore considered compatible with each other, despite minor differences.&lt;br /&gt;
&lt;br /&gt;
=Currently Supported Releases=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==TRS22 - Trainz Railroad Simulator 2022 and Trainz Plus ==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Railroad Simulator 2022 &amp;amp; Trainz+&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TRS22]] and Trainz Plus. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 115628||auto-patch to 116492||Beta release version (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 115635|| ||Standard Edition version (MAC)&lt;br /&gt;
|-&lt;br /&gt;
|Build 115985|| ||Standard Edition version (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 116492||auto-patch to 117118||Early Access (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117118||auto-patch to 117300||Pre-Release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117300||auto-patch to 117442||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117442||auto-patch to 117504||Beta (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117504||auto-patch to 117537||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117537||auto-patch to 117655||Retail (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117654||auto-patch to 119463||Release Candidate TRS22 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117655||auto-patch to 119451||Release Candidate TRS22 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117660||auto-patch to 119449||Release Candidate TRS22 (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117661||auto-patch to 119442||Release Candidate Trainz+ (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117669||auto-patch to 119450||Release Candidate Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117688||auto-patch to 119458||Release Candidate Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117703||auto-patch to 119447||Release Candidate TRS22 (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117706||auto-patch to 119455||Release Candidate Trainz+ (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117744||auto-patch to 119444||Release Candidate TRS22 (Mac App Store)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119117||auto-patch to 119458||Beta Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119119||auto-patch to 119451||Beta TRS22 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119380||auto-patch to 119450||Beta Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119442||   ||Retail Trainz+ (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119444||   ||Retail TRS22 SP1 (Mac App Store)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119447||   ||Retail TRS22 SP1 (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119449||   ||Retail TRS22 SP1 (Steam Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119450||   ||Retail Trainz+ (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119451||   ||Retail TRS22 SP1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119455||   ||Retail Trainz+ (Steam Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119458||   ||Retail Trainz+ (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 119463||   ||Retail TRS22 SP1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 121895||   ||TRS22 Beta (PC)&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==TRS19 - Trainz Railroad Simulator 2019==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TRS19]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
TRS19 Service Pack 2 (SP2), Build 110491, unifies all TRS19 customers onto the same build number with cross-compatibility for content, routes and sessions including multiplayer.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 98569||auto-patch to 100331||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 98592||auto-patch to 100240||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100240||-||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100331||-||MyTrainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 100332||-||Steam release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 100339||-||Steam release (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105096||-||MyTrainz &amp;amp; Platinum SP1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105170||-||MyTrainz SP1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105175||114863||SP1 Steam release (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105497||-||SP1 Steam release (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105100||-||Platinum (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105113||-||Platinum (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 110491||-||SP2 Unified Build&lt;br /&gt;
|-&lt;br /&gt;
|Build 111951||-||MyTrainz SP3 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 111952||-||SP3 Steam (Windows no Mac patch)&lt;br /&gt;
|-&lt;br /&gt;
|Build 111956||-||SP3 Mac (Big Sur required)&lt;br /&gt;
|-&lt;br /&gt;
|Build 114800||auto-patch to 116678||MyTrainz &amp;amp; Platinum SP4 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 114841||-||SP4 Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 114863||-||SP4 Steam (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 116678||-||SP5 Platinum (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117009||-||SP5 hotfix 1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 117026||-||SP5 Steam (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Plus==&lt;br /&gt;
:&#039;&#039;&#039;Trainz Plus&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[Trainz_Plus]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
To install TrainzPlus, you must have an active Gold Membership or Trainz Plus Membership, and you will need to select the &#039;Trainz Plus&#039; update stream. See this guide for further information: https://support.trainzportal.com/index.php?/Knowledgebase/Article/View/132/20/updating-to-a-new-build-version&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 100240||auto-patch to 100464||TRS19 MyTrainz Windows to Trainz Plus Update 1&lt;br /&gt;
|-&lt;br /&gt;
|Build 100331||auto-patch to 100438||TRS19 MyTrainz Mac to Trainz Plus Update 1&lt;br /&gt;
|-&lt;br /&gt;
|Build 100464||auto-patch to 103369||Trainz Plus Update 1 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 100438||auto-patch to 103368||Trainz Plus Update 1 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 103369||-||Trainz Plus Update 2 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 103368||-||Trainz Plus Update 2 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105100||-||Trainz Plus Update 3 (Windows)&lt;br /&gt;
|-&lt;br /&gt;
|Build 105113||-||Trainz Plus Update 3 (Mac)&lt;br /&gt;
|-&lt;br /&gt;
|Build 110491||-||SP2 Unified Build&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==TANE - Trainz: A New Era==&lt;br /&gt;
:&#039;&#039;&#039;Trainz: A New Era&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TANE]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 74697||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74702||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74794||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 74885||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 75894||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75938||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75947||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 75971||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 76401||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76425||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76459||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 76536||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 76837||auto-patch to 80403||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 76794||auto-patch to 80403||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 78660||auto-patch to 80345||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 78667||auto-patch to 80349||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 78628||auto-patch to 80350||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 80285||auto-patch to 80350||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 80341||auto-patch to 81172||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 80345||auto-patch to 81178||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 80349||auto-patch to 81190||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 80413||auto-patch to 81197||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 2====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 81172||auto-patch to 81321||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81178||auto-patch to 81324||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81190||auto-patch to 81296||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 81197||auto-patch to 81343||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 3====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 81321||auto-patch to 82848||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81324||auto-patch to 82851||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 81296||auto-patch to 82718||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 81343||auto-patch to 82867||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP1 Hotfix 4====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 82848||auto-patch to 84352||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 82851||auto-patch to 84356||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 82718||auto-patch to 84204||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 82867||auto-patch to 84219||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 84615||auto-patch to 88404||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 84473||auto-patch to 88460||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 84449||auto-patch to 88461||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP2====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 84352||auto-patch to 88343||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 84356||auto-patch to 88348||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 84204||auto-patch to 88364||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 84219||auto-patch to 88395||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 88404||auto-patch to 90957||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 88460||auto-patch to 90959||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 88461||auto-patch to 90969||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP2 Hotfix 1====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 88343||auto-patch to 90948||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 88348||auto-patch to 90955||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 88364||auto-patch to 90945||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 88395||auto-patch to 90946||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 90957||auto-patch to 95083||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 90959||auto-patch to 94812||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 90969||auto-patch to 95086||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP3====&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 90948||auto-patch to 94808||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 94808||-||Boxed Product Key Standard Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 90955||auto-patch to 94829||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 94829||-||Boxed Product Key Deluxe Edition&lt;br /&gt;
|-&lt;br /&gt;
|Build 90945||auto-patch to 94916||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 94916||-||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|Build 90946||auto-patch to 95078||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 95078||-||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|Build 95083||-||Mac AppStore&lt;br /&gt;
|-&lt;br /&gt;
|Build 94812||-||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|Build 90969||-||Steam Windows&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====TANE SP4====&lt;br /&gt;
More TANE SP4 information coming soon!&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 105766||-||Online MyTrainz release&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Build 105765||-||Online MyTrainz release Mac&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Legacy build versions==&lt;br /&gt;
:&#039;&#039;This section is being provided by the user community to make as complete a reference as possible, so is currently incomplete and may remain so.&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS12 - Trainz Simulator 12===&lt;br /&gt;
:&#039;&#039;&#039;Trainz Simulator 12&#039;&#039;&#039;&lt;br /&gt;
The following builds exist for [[TS12]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 46957||auto-patch to 48054||Planet Auran release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47059||auto-patch to 48054||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 47103||-||Steam release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47452||auto-patch to 48054||Just Trainz release version&lt;br /&gt;
|-&lt;br /&gt;
|Build 47772||auto-patch to 48054||Just Trainz release version (minor revision)&lt;br /&gt;
|-&lt;br /&gt;
|Build 48054||manual patch to 48249||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 48249||manual patch to 49922||Minor revision&lt;br /&gt;
|-&lt;br /&gt;
|Build 49849||-||Czech Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 49922||-||Minor revision, added support for Aerotrain DLC&lt;br /&gt;
|-&lt;br /&gt;
|Build 50027||-||German Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 50406||-||French Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 51054||-||Dutch Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 52143||-||Russian, Japanese, Polish Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 57720||-||TS12 SP1 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 57825||-||TS12 SP1 Hotfix 1 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 57898||-||TS12 SP1 Hotfix 2 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 58414||-||TS12 SP1 Hotfix 3 English&lt;br /&gt;
|-&lt;br /&gt;
|Build 61297||-||TS12 SP1 Steam English&lt;br /&gt;
|-&lt;br /&gt;
|Build 61388||-||TS12 SP1 Hotfix 4 English&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz Simulator Mac===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz MAC&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
The following builds exist for [[Trainz Simulator Mac]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 47652||-||Planet Auran Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 47770||-||Third-party Digital Store release&lt;br /&gt;
|-&lt;br /&gt;
|Build 48159||-||Feral retail release&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS2010 - Trainz 2010===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 2010: Engineers Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
The following builds exist for [[TS2010]]. Where patches are available, these are noted beside the build number.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039; || &#039;&#039;&#039;[[Trainz-build]]*&amp;lt;br/&amp;gt;version No.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Build 41491&#039;&#039;&#039; ||manual patch to 41615 || [[TS2010| TS2010 GM]], English Online Release&lt;br /&gt;
| Ver: 3.2&lt;br /&gt;
|-&lt;br /&gt;
|Build 41615||manual patch to 43434 || [[TS2010 SP1]]&lt;br /&gt;
| Ver: 3.2&lt;br /&gt;
|-&lt;br /&gt;
|Build 41622||manual patch to 43434 || English Online Release&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! || || &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Build 42203&#039;&#039;&#039;||manual patch to 43434||[[TS2010 SP2]] English, Swedish DVD Retail Release&lt;br /&gt;
| Ver: 3.2&amp;lt;!-- This version shipped from Simulator Central as late as July 2013 to User: Fabartus, version off CM screen, build from Main menu, before any service packs or hotfixes allowed. ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Build 42534||-||French Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42763||-||German Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42831||-||Dutch Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 42953||-||Russian Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 43030||-||Czech, Polish Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Build 43233||-||Spanish Retail&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Build 43434||-||[[TS2010 SP3]]&lt;br /&gt;
| Ver: 3.3&lt;br /&gt;
|-&lt;br /&gt;
|Build 44088||-||[[TS2010 SP3]] Minor revision&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|Build 45467||auto patch to 46170||[[TS2010 SP4]] (including Trainz Multiplayer Beta)&lt;br /&gt;
| Ver: 3.4&lt;br /&gt;
|-&lt;br /&gt;
|Build 45607||auto patch to 46170||[[TS2010 SP4]] patch 1 (including Trainz Multiplayer Beta)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Build 46170||manual patch to 49938||[[TS2010 SP4]] patch 2 (including Trainz Multiplayer Beta)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Build 49933||-||[[TS2010 SP3]] Minor revision, added support for Aerotrain DLC&lt;br /&gt;
| Ver: 3.3&lt;br /&gt;
|-&lt;br /&gt;
|Build 49938||-||[[TS2010 SP4]] patch 3 (including Trainz &amp;lt;br/&amp;gt;Multiplayer Beta), added support for Aerotrain DLC&lt;br /&gt;
| Ver: 3.4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;/big&amp;gt; The  tag trainz-build assigned value will reflect the tech-level assigned the release or that under which an asset is first made; the version is now listed on the title bar of the [[Content Manager]] screen, and that of individual items is one of the column listings. The trainz-build version is also list on the DLS web page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TS2009 - Trainz 2009===&lt;br /&gt;
{{anchor|TRS2009|TS2009|Trainz2009|TRS 2009|TS 2009|Trainz 2009}}&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 2009: World Builder Edition&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
The following builds exist for TS2009. Where patches are available, these are noted beside the build number.&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0 style=&amp;quot;text-align:center; &amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Build 37625||auto-patch to 40040||English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 38017||auto-patch to 40040||[[TS2009 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
|Build 38411||auto-patch to 40040||English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38599||auto-patch to 40040||[[TS2009 SP1]] hotfix&lt;br /&gt;
|-&lt;br /&gt;
|Build 38610||PROTECTED||Steam English Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38808||auto-patch to 41590||French Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38824||-||Dutch Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 38869||PROTECTED||UK Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39176||-||German Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39413||auto-patch to 40040||Czech, Polish, Hungarian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39561||-||Spanish Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 39979||auto-patch to 40040&lt;br /&gt;
|[[TS2009 SP2]]&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 40040&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP2]] + hotfix &amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Build 40357||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40542||-||Russian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40702||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40762||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40837||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Build 40895||-||Spanish pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41497||-||Dutch, German pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|Build 41546||-||Italian Retail&lt;br /&gt;
|-&lt;br /&gt;
|Build 41590||-||French pre-SP3&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 41844&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP3]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;Build 44653&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;{{center|-auto-patch Common version-}}&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;b&amp;gt;[[TS2009 SP4]]&amp;lt;/b&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br/&amp;gt;[[TADDaemon]] (&amp;quot;Trainz Asset Database Daemon&amp;quot;) introduced&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=== Content Builds ===&lt;br /&gt;
&lt;br /&gt;
Auran&#039;s newer patch technology developed for TRS2009 has the capability of updating the base Trainz version and installed add-on content independently. The following is a list of released content build versions for add-on content since the advent of TRS2009&#039;s technology. Legacy versions (Trainz UTC, Trainz TCC discussed below)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Content Build Number&#039;&#039;&#039;||&#039;&#039;&#039;Content Patches available&#039;&#039;&#039;||&#039;&#039;&#039;Build description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40355||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40400||-||Cabon City English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40563||-||Treez English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40761||-||Murchison English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 40836||-||S&amp;amp;C English Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49210||-||Duchess Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49474||-||Duchess Steam Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49631||-||Coronation Scot Online Release&lt;br /&gt;
|-&lt;br /&gt;
|Content Build 49694||-||Coronation Scot Steam Release&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz Classics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trainz Classics&#039;&#039;&#039; was series of releases each featuring a single route. New code features were added to each version to support that route.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1 width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|col-width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.7||Build 3337|| {{center|[[TC1|&#039;&#039;&#039;Trainz Classics&#039;&#039;&#039;]]}} || {{cdash}} ||&amp;amp;nbsp; English Retail. Released July 9th, 2007 as a bundle with both [[TC1]] and [[TC2]] content included. Released as &#039;&#039;&#039;Trainz Railwayz&#039;&#039;&#039; (bundled with an updated TRS2006) in North America.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.7||Build 3422|| {{center|[[TRS2008]] }} || {{cdash}} ||&amp;amp;nbsp; French Retail. Includes both TC1/TC2 and also the French 2007 content in a single build. (Build 3422 is Edition Gold or Collector)&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.8||Build 3529|| {{center|[[TC3|Trainz Classics 3]]}} || {{cdash}} ||&amp;amp;nbsp; TC3 English Retail, released on July 23, 2008.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TRS2006 &amp;amp; etc.===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRS2006&#039;&#039;&#039; had a relatively large number of separate builds as Auran worked out methods for international names handling in various languages, plus went into partnership with various 3rd party distributors giving a host of releases in various markets but only one series of related Service Packs. &lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1 width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|col-width=&amp;quot;8%&amp;quot;|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5||Build 2761 || {{center&lt;br /&gt;
|[[TRS2006|TRS2006 GM]] }} ||{{cdash}} ||&amp;amp;nbsp; Original release for Australia and USA. [[Content Creator Plus]] and [[Content Manager|Content Manager Plus]] first introduced.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5||colspan=&amp;quot;3&amp;quot; |&#039;&#039;&#039;Other Builds:&#039;&#039;&#039; UK release - 2773; French - 2883; &amp;lt;br/&amp;gt;Dutch - 2967;German - 2970; Spanish - 3007 ||German - was also called Pro Train Perfect or PTP&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.5|| Build 3096&amp;lt;br/&amp;gt;&amp;amp;Merscom&#039;s &amp;lt;br/&amp;gt;build 3104&amp;lt;!--&lt;br /&gt;
per wikibook http://en.wikibooks.org/w/index.php?title=Trainz/Version_And_Build_Numbers&lt;br /&gt;
--&amp;gt;|| &#039;&#039;&#039;{{center|Trainz Driver Edition&amp;amp;nbsp;(TDE)&#039;&#039;&#039; &amp;lt;br/&amp;gt;(&#039;demo version&#039;)}}|| {{cdash}} || UK release date of Trainz Driver was 24 February 2005. {{bullR}}TDE did not have CMP nor Surveyor, but did include Railyard&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6 || build 3092 || {{cdash}} || {{center|[[TRS2006|TRS2006 SP1]] }} || TRS2006 - Australia and North American markets&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||colspan=&amp;quot;4&amp;quot; |&#039;&#039;&#039;Other SP1 Builds:&#039;&#039;&#039; United Kingdom-SP1= build 3099; Spanish-SP1= build 3118&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build 3335 || {{cdash}} || {{center|[[TRS2006#SP1|TRS2006 SP1]] }} || Vista support. Released in September 2007. Used for bundle packs - Trainz Railwayz (North American release bundled with TC1) and Trainz Complete Collection (bundled with TRS2004 SP4, UTC and Trainz Routes 1 to 4).&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build ????|| {{center|[[TRS2007]] }} || {{cdash}} ||&amp;amp;nbsp; French retail, equivalent to TRS2006+SP1, with some additional French content.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp; 2.6||Build ????|| {{center|[[TRS2007]] }} || {{cdash}} ||&amp;amp;nbsp; German retail, equivalent to TRS2006+SP1, with a lot of additional German content.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===TRS2004===&lt;br /&gt;
&#039;&#039;&#039;TRS2004&#039;&#039;&#039; had a relatively large number of separate builds as Auran worked out methods for international names handling in various languages, plus went through a related succession of Service Packs. &lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=1&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|2.0||Build 668 || [[TRS2004|Trainz Railroad Simulator 2004]] || || International version (Australia and USA). Released in September 2003. &lt;br /&gt;
|-&lt;br /&gt;
|2.0||Build 686 || [[TRS2004|Trainz Railway Simulator 2004]] || || Just Trains version (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.1||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] SP1 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.1||Build ???? || [[TRS2004|Trainz Railway Simulator 2004]] SP1 || || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.2||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] &amp;quot;Passenger Edition&amp;quot; (SP2)|| || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.2||Build 2285 || [[TRS2004|Trainz Railway Simulator 2004]] &amp;quot;Passenger Edition&amp;quot; (SP2)|| || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004|Trainz Railroad Simulator 2004]] SP3 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004|Trainz Railway Simulator 2004]] SP3 || ||&lt;br /&gt;
|-&lt;br /&gt;
|2.3||Build ???? || [[TRS2004#Deluxe|TRS2004 Deluxe]] || ||Trainz 2004: Deluxe Edition. Includes SP3 and additional content. Different regions received different additional content.&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2365 || [[TRS2004|Trainz Railroad Simulator 2004]] SP4 || || International (USA/Australia) release&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2370 || [[TRS2004|Trainz Railway Simulator 2004]] SP4 || || Just Trains release (UK). Requires disk in drive.&lt;br /&gt;
|-&lt;br /&gt;
|2.4||Build 2370 || [[TRS2004|Trainz Railway Simulator 2004]] SP4 || || Included in &#039;&#039;Trainz Collection&#039;&#039;, but &#039;&#039;without&#039;&#039; the requirement for a disk in the drive.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Ultimate Trainz Collection===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultimate Trainz Collection&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ultimate Trainz Collection&#039;&#039;&#039;, released regionally in 2002, included PaintShed, GMax 1.1, and other accessories.  &lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1.5||Build 0377 || {{center|Trainz UTC 3 CD set}} || {{cdash}} || Ultimate Trainz Collection,&amp;lt;br/&amp;gt;released 26 November 2002 w/expanded content&lt;br /&gt;
|-&lt;br /&gt;
|1.6||Build 0404 || {{cdash}} || {{center|Trainz UTC SP1}} || Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
|1.6||Build 0033&amp;lt;!--&amp;lt;ref&amp;gt;per registry,&lt;br /&gt;
 p/o TRS2004 Deluxe Ed.&amp;lt;/ref&amp;gt; --&amp;gt; || {{center|Paintshed}} || {{cdash}} ||1st released as part of &amp;lt;br/&amp;gt;Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Trainz 1.x===&lt;br /&gt;
:&amp;lt;big&amp;gt;&#039;&#039;&#039;Trainz 1.3&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Ver#:&#039;&#039;&#039;|| &amp;lt;big&amp;gt;{{center|&#039;&#039;&#039;Build Number&#039;&#039;&#039;}} || {{center|&#039;&#039;&#039;&amp;lt;u&amp;gt;Trainz Retail Release Name&amp;lt;/u&amp;gt;&#039;&#039;&#039;}} ||&#039;&#039;&#039;Patches available&#039;&#039;&#039; || {{center|&#039;&#039;&#039;Build description&#039;&#039;&#039;&amp;lt;big&amp;gt;*&amp;lt;/big&amp;gt;}}&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|0.9||Build 0009 || {{center|Trainz Beta}} ||&amp;lt;center&amp;gt;wholly replaced &amp;lt;br/&amp;gt;by [[Trainz 1.0]] &amp;lt;/center&amp;gt;||released in November 2000 for testing purposes to Model Railroaders.&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0010&amp;lt;!-- &amp;lt;ref&amp;gt;per registry, User Fabartus&amp;lt;/ref&amp;gt; --&amp;gt;|| {{center|[[Trainz 1.0]]}} ||{{cdash}} || &#039;&#039;&#039;&#039;&#039;&#039;Trainz Community Edition&#039;&#039;&#039;&#039;&#039;&#039;, &amp;lt;br/&amp;gt;released in December 2001&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0019? || {{center|[[Trainz 1.0]], non-English}} ||{{cdash}} || Trainz Community Edition 2 &lt;br /&gt;
|-&lt;br /&gt;
|1.1||Build ???? || {{Cdash}} || {{center|[[Trainz 1.0| SP1]]}} || released in 2002 (April ?)&lt;br /&gt;
|-&lt;br /&gt;
|1.2||Build 0??? || {{cdash}} || {{center|[[Trainz 1.0| SP2]]}} || &#039;&#039;&#039;&#039;&#039;&#039;Trainz Retail Edition&#039;&#039;&#039;&#039;&#039;&#039; was released in June 2002&amp;lt;br/&amp;gt; aimed at the North American markets.&amp;lt;!--Wikipedia---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|1.3||Build 0263 || {{center|aka &#039;&#039;&#039;Trainz 1.3&#039;&#039;&#039;}} || {{center|[[Trainz SP3]]}} || First with TrainzScript.exe, and Scenarios, November 2002&lt;br /&gt;
|-&lt;br /&gt;
|1.0||Build 0277 || {{center|[[Trainz 1.0]], non-English}} ||{{cdash}} || Trainz Community Edition 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Notes and references==&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt; Name usages matching information posted on {{wp|Trainz}} and the {{plain link|http://en.wikibooks.org/wiki/Trainz/Version_And_Build_Numbers|Trainz Wikibook}} Version and Build Numbers pages.&lt;br /&gt;
&amp;lt;!-- I see there is more research needed&lt;br /&gt;
&amp;lt;references group=&amp;quot;Note&amp;quot;/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{ORP-bot}}{{TBKr}}&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35391</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35391"/>
		<updated>2023-01-12T23:56:54Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */  Added 3 &amp;quot;Deeper Dive Points&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
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=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
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While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
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=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
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&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
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&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
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&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
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=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
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A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
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==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
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&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
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==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
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&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
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===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
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[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
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&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
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&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
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If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
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&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; placed in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the route&lt;br /&gt;
# then &#039;&#039;&#039;left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; name in the Filter List&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the Filter List and switch control to the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
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Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Deeper Dive Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction, and the AI driver finding no path to his/her destination if it would entail traversing the adjacent pair.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that containing the marker. Direction markers on the same track block as the AI&#039;s locomotive are essentially ignored by AI drivers, who only run concurrently with direction markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the AI locomotive resides. For example, if a locomotive is manually placed or driven to a track block with a direction marker, the AI driver can then be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35383</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35383"/>
		<updated>2023-01-12T23:40:40Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
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__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
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&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
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&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
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&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction, and the AI driver finding no path to his/her destination if it would entail traversing the adjacent pair.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that containing the marker. Direction markers on the same track block as the AI&#039;s locomotive are essentially ignored by AI drivers, who only run concurrently with direction markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the AI locomotive resides. For example, if a locomotive is manually placed or driven to a track block with a direction marker, the AI driver can then be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35381</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35381"/>
		<updated>2023-01-12T23:34:01Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction, and the AI driver finding no path to his/her destination if it would entail traversing the adjacent pair.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that containing the marker. Direction markers on the same track block as a train are essentially ignored by AI drivers, who only run concurrently with direction markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the train resides. For example, if a train is manually placed or driven to a track block with a direction marker, the AI driver can then be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35380</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35380"/>
		<updated>2023-01-12T23:32:15Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction, and the AI driver finding no path to his/her destination if it would entail traversing the adjacent pair.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that containing the marker. Direction markers on the same track block as a train are essentially ignored by AI drivers, who only run concurrently with direction markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the train resides. For example, if a train is manually placed or driven to a track block with a direction marker, The AI driver can then be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35379</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35379"/>
		<updated>2023-01-12T23:25:45Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction, and the AI driver finding no path to his/her destination if it would entail traversing the adjacent pair.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that containing the marker. Direction markers on the same track block as a train are essentially ignored by AI drivers, and drivers and trains only run concurrently with direction markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the train resides. For example, if a train is manually placed or driven to a track block with a direction marker, it can be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35377</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35377"/>
		<updated>2023-01-12T23:19:05Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction and the AI driver finding no path to his/her destination.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Track direction markers are only evaluated by AI drivers when the evaluating driver resides on a track block other than that with the marker. Direction markers on the same track block as the train are essentially ignored, and trains only run concurrently with the markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the train resides. For example, if a train is manually placed or driven to the track block with a direction marker, it can be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35375</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35375"/>
		<updated>2023-01-12T23:15:32Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */  added track marker operation 6th bullet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track direction markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction and the AI driver finding no path to his/her destination.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker is only evaluated by AI drivers when the evaluating driver resides on a track block other than that with the marker. Direction markers on the same track block as the train are essentially ignored, and trains only run concurrently with the markers in their block as a result of the prior circumstance by which they entered the block. It is possible to have an AI driver run counter to a direction marker within the same track block as the train resides. For example, if a train is manually placed or driven to the track block with a direction marker, it can be asked to navigate or drive to a location in opposition to the marker.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35153</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35153"/>
		<updated>2023-01-05T03:37:43Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not use two opposing track markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction and the AI driver finding no path to his/her destination.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35152</id>
		<title>How to Use Track Direction Markers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=How_to_Use_Track_Direction_Markers&amp;diff=35152"/>
		<updated>2023-01-05T03:34:28Z</updated>

		<summary type="html">&lt;p&gt;Deneban: /* Direction Marker Operation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in this Wiki Page applies to &#039;&#039;&#039;TANE&#039;&#039;&#039;, &#039;&#039;&#039;TRS19&#039;&#039;&#039;, &#039;&#039;&#039;Trainz Plus&#039;&#039;&#039; and &#039;&#039;&#039;TRS22&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=800&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;In Summary:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are yellow coloured track markers that are invisible in &#039;&#039;Driver Mode&#039;&#039; but visible in &#039;&#039;Surveyor Mode&#039;&#039;&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers are used as &amp;quot;One Way&amp;quot; signs to force trains under AI control to travel in a specific direction through the track section where they are placed&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepWhat&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepAdding|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;What are Track Direction Markers?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
While &#039;&#039;&#039;Track Marks&#039;&#039;&#039; can be used to direct trains around a layout, they must be added to the &#039;&#039;&#039;Driver Commands&#039;&#039;&#039; in the form of &#039;&#039;&#039;Drive Via&#039;&#039;&#039; commands, and similar, to individual train drivers to work. &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; can perform some of the same work without needing to be added to the command lists of the drivers. Their disadvantage is that &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; will affect all AI controlled trains while &#039;&#039;&#039;Track Marks&#039;&#039;&#039; will only affect those AI trains where they appear in the driver command lists.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Direction Markers&#039;&#039;&#039; force AI drivers to follow a particular path. They only work on AI controlled trains and have no effect on manually controlled trains.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Route or Session?&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#c1e7e7&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Direction Markers can be placed in a Route layer or in a Session layer&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;table cellpadding=4&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Route layer&#039;&#039;&#039; (e.g. in the same layer as the track) means that they will be available in &#039;&#039;&#039;all Sessions&#039;&#039;&#039; created using that particular Route.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=20&amp;gt;[[image:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Placing &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in a &#039;&#039;&#039;Session layer&#039;&#039;&#039; means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; in each Session.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on Route and Session layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepAdding&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepWhat|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextDown.png|link=#stepOperation|alt=Next Down|Next Down]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Adding a Track Direction Marker&#039;&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=896&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; has no useful properties other than the direction it is pointing. This is the direction that all AI controlled trains will be forced to take.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: black; background-color: cyan;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor Classic (S10)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrackDirectionTools.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Open the &#039;&#039;&#039;Track Tool&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Trackmark button&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# Select the &#039;&#039;&#039;+&#039;&#039;&#039; (add) button - it may already be selected&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the track location where the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is to be placed&lt;br /&gt;
# If it is not facing the correct direction, rotate the marker to point in the opposite direction &lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;In Surveyor 2.0 (S20)&amp;amp;#160;&amp;lt;/span&amp;gt;&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surveyor 2.0&#039;&#039;&#039; is currently only available for &#039;&#039;&#039;Trainz Plus Standard&#039;&#039;&#039; and &#039;&#039;&#039;Trainz Plus Gold&#039;&#039;&#039; subscription members.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Adding a Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint1.JPG|link=]] In the &#039;&#039;&#039;Asset Palette&#039;&#039;&#039; either:-&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=250 align=&amp;quot;center&amp;quot;&amp;gt;[[image:Ablue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Track Mesh Filter&#039;&#039;&#039; icon&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackMeshFilter.png|link=|alt=Track mesh]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=50 align=&amp;quot;center&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;OR&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td align=&amp;quot;center&amp;quot;&amp;gt;[[image:Bblue.png|link=]] &#039;&#039;&#039;Left&#039;&#039;&#039; click the &#039;&#039;&#039;Content Drop-down Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelect.png|link=|alt=Filter List]]&amp;lt;br&amp;gt;&lt;br /&gt;
Then select &#039;&#039;&#039;Track Objects&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:FilterSelectTrackType.png|link=|alt=Track Objects]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=400 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=396 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=22&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=374&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
If the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; is not shown on the screen, then:-&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=175&amp;gt;[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;open the &#039;&#039;&#039;Window Menu&#039;&#039;&#039; from the menu icons at the top of the screen&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2. &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Assets Palette&#039;&#039;&#039; name&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;to add a tick and make it visible.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=600 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=596 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]] &amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700; color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Shortcut&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you already have a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in your route then:-&lt;br /&gt;
# select the &#039;&#039;&#039;Eyedropper Tool&#039;&#039;&#039; in the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;R&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the existing &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; object&lt;br /&gt;
This will instantly select the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jump to &#039;&#039;&#039;Step [[image:DotPoint5.JPG|link=]]&#039;&#039;&#039; below.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint2.JPG|link=]] To narrow down the filter list, type &amp;quot;mark&amp;quot; (&#039;&#039;&#039;UPPER/lower&#039;&#039;&#039; case does not matter) in the &#039;&#039;&#039;Search Text Box&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectSearch.png|link=|alt=Text search]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;br&amp;gt;[[image:DotPoint3.JPG|link=]] This will list all the &#039;&#039;&#039;Track Objects&#039;&#039;&#039; containing the text &amp;quot;mark&amp;quot; in the filter list.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:FilterSelectDirectionMark.png|link=|alt=Filtered list]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td valign=&amp;quot;middle&amp;quot;&amp;gt;[[image:DotPoint4.JPG|link=]] Select the item &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; or &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=560 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=556 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
There are &#039;&#039;&#039;two&#039;&#039;&#039; separate &#039;&#039;&#039;Direction Markers&#039;&#039;&#039; available.&lt;br /&gt;
* &#039;&#039;&#039;Track Direction Marker&#039;&#039;&#039; - this is the original version&lt;br /&gt;
* &#039;&#039;&#039;AI Routing Direction Marker&#039;&#039;&#039; - this is similar to the original but it does not affect signal operations&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you are not sure about an asset then &#039;&#039;&#039;double-click&#039;&#039;&#039; on the name to bring up its image and description.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[image:DotPoint5.JPG|link=]] Place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; on the track.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdd_S20.png|link=|alt=Add direction marker]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=480 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=476 cellpadding=2&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
To delete a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (or any asset):-&lt;br /&gt;
# select either the:-&lt;br /&gt;
#* &#039;&#039;&#039;Free Move Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;S&amp;amp;#160;&amp;lt;/span&amp;gt;) or&lt;br /&gt;
#* &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt;)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Delete&amp;amp;#160;&amp;lt;/span&amp;gt; key&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint1Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Select the &#039;&#039;&#039;Placement Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;E&amp;amp;#160;&amp;lt;/span&amp;gt; key) from the &#039;&#039;&#039;Tools Palette&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint2Blue.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Left&#039;&#039;&#039; click on the track at the position where you want to place the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; can be easily moved if needed - see below.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Set the Direction Marker Properties&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkAdjust_S20.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Direction&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direction the marker points is its &#039;&#039;&#039;ONLY&#039;&#039;&#039; important property.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to rotate the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to face the opposite direction then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click  on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Rotate Trackside&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;[[image:DotPoint3Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Change Its Name&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The name of the marker is only useful for finding it in the route. It is not needed for any operational purpose.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &#039;&#039;&#039;Context Tool&#039;&#039;&#039; ([[image:DotPoint3Blue.png|link=]] in the image on the left or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key) to open up the object property and control menu&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Edit Properties&amp;amp;#160;&amp;lt;/span&amp;gt; option in the popup menu&lt;br /&gt;
# enter a name for the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;&lt;br /&gt;
# click the [[image:Tick.PNG|link=]] to accept the change or the [[image:Cross.PNG|link=]] to reject it&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Move the Direction Marker&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Yellow Dot&#039;&#039;&#039; next to the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint4Blue.png|link=]] in the images above and below)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to drag the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; along the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DirectionmarkFineAdjust_S20.png|link=]]&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:DotPoint5Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Up/Down&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed above the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Blue Vertical Axis Line&#039;&#039;&#039; above the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint5Blue.png|link=]] in the image on the left)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Up&#039;&#039;&#039; or &#039;&#039;&#039;Down&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:DotPoint6Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px;&amp;quot;&amp;gt;Reposition it Left/Right&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This feature allows a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=900&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# Select the &#039;&#039;&#039;Fine Adjustment Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white;background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;D&amp;amp;#160;&amp;lt;/span&amp;gt; key)&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click and hold down the mouse button on the &#039;&#039;&#039;Red Horizontal Axis Line&#039;&#039;&#039; on the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; ([[image:DotPoint6Blue.png|link=]] in the image above)&lt;br /&gt;
# While holding down the &#039;&#039;&#039;Left&#039;&#039;&#039; mouse button, move the mouse &#039;&#039;&#039;Forward&#039;&#039;&#039; or &#039;&#039;&#039;Backward&#039;&#039;&#039; to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; &#039;&#039;&#039;Left&#039;&#039;&#039; or &#039;&#039;&#039;Right&#039;&#039;&#039; of the track&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=800&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffb0 width=796&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:NotePad.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Notes:&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
The &#039;&#039;&#039;Green Horizontal Axis Line&#039;&#039;&#039; shown as [[image:DotPoint7Blue.png|link=]] in the image above pointing forward from the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; will move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; forward/backward regardless of whether it is on the track or not. It has the same effect [[image:DotPoint4Blue.png|link=]] &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px;&amp;quot;&amp;gt;Move it Along the Track&amp;lt;/span&amp;gt;. However, by using this tool it is possible to move the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; beyond the end of the track if that is ever required.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#000000 width=530&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ffffe0 width=526&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:PencilTips.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If you need to return the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; to its original position then:-&lt;br /&gt;
# &#039;&#039;&#039;Left&#039;&#039;&#039; click on its &#039;&#039;&#039;Context Tool&#039;&#039;&#039; (or press the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;T&amp;amp;#160;&amp;lt;/span&amp;gt; key if the asset has already been selected)&lt;br /&gt;
# from the popup menu select &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 15px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Reattach to Track&amp;amp;#160;&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color: white; background-color: blue;&amp;quot;&amp;gt;&amp;amp;#160;Assign a Direction Marker to a New Layer&amp;amp;#160;&amp;lt;/span&amp;gt;===&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff width=1000&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;The &#039;&#039;&#039;Info Palette&#039;&#039;&#039; will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
[[image:TrackmarkInfo_S20.png|link=|alt=Info palette]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:TrackmarkLayerInfo_S20.png|link=|alt=Layer control]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[image:Steps.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Steps:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
# click the small arrow next to the layer name. This will open the layer properties for the selected object&lt;br /&gt;
# click the &#039;&#039;&#039;Layer&#039;&#039;&#039; drop down box to select a new layer for the object &lt;br /&gt;
# if required, click the &#039;&#039;&#039;Binding&#039;&#039;&#039; drop down box to select a new binding layer for the object&lt;br /&gt;
# if required, click the &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Lock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button to lock the selected layer. If the layer is already locked then this will be shown as an &amp;lt;span style=&amp;quot;font-weight: 700; font-size: 17px; color: white; background-color: black;&amp;quot;&amp;gt;&amp;amp;#160;Unlock Layer&amp;amp;#160;&amp;lt;/span&amp;gt; button&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#ff0000 width=550&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;table bgcolor=#fcbcbc width=546&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:Stop.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;span style=&amp;quot;font-size: 15px; font-weight: 700;&amp;quot;&amp;gt;WARNING:&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
----&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=&amp;quot;Aquamarine&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Information on layers can be found at:-&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Layers]]&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;stepOperation&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepAdding|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
=&#039;&#039;&#039;Direction Marker Operation&#039;&#039;&#039;=&lt;br /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td colspan=2&amp;gt;&amp;lt;span style=&amp;quot;font-size: 17px; font-weight: 700;&amp;quot;&amp;gt;Main Points:&amp;lt;/span&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Track Direction Markers only work on AI controlled trains.&#039;&#039;&#039; They have no effect on manually controlled trains&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;If the set path is blocked, then the AI will &#039;&#039;&#039;NOT&#039;&#039;&#039; attempt to find another path&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A set path will be ignored if a shorter path is available&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;A track direction marker opposing an AI train will maintain the track block&#039;s signaling as red. The signal will state an opposing track direction marker is present when focused with the mouse pointer in driver mode.&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:DotPoint.JPG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not using two opposing track markers adjacently on the same track block to prescribe bi-directionality. The result will be no AI train movement in either direction and the AI driver finding no path to his/her destination.&amp;lt;/td&amp;gt;&lt;br /&gt;
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Consider the situation represented in the diagrams below. An AI controlled train is moving left to right towards a junction and a loop line. A &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; (yellow triangle) has been set on the main line which only allows AI trains traveling right-to-left to pass along that section of track.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;Figure 1&#039;&#039;&#039; below, The train approaches the junction at the start of the one way section.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap1.png|link=|alt=Direction Map - approach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 1&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 2&#039;&#039;&#039; below, the train has been forced to take the loop line to avoid the section controlled by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap2.png|link=|alt=Direction Map - bypass]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 2&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
In &#039;&#039;&#039;Figure 3&#039;&#039;&#039; below, the loop line has been blocked by another train. The moving train will attempt to use the loop line but it will be halted and will not attempt to find another path.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap3.png|link=|alt=Direction Map - blocked]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 3&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Direction Markers can be ignored by the AI&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;&#039;Figure 4&#039;&#039;&#039; below, the marker has been placed on the loop line and is pointing in the same direction as the moving train. However, the mainline path represents the shorter route for the consist so the &amp;quot;preferred&amp;quot; direction, as indicated by the &#039;&#039;&#039;Direction Marker&#039;&#039;&#039;, is ignored. Placing a &#039;&#039;&#039;Direction Marker&#039;&#039;&#039; is no guarantee that the path will be followed if more suitable paths are available.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[file:DirectionMap4.png|link=|alt=Direction Map - path ignored]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;text-decoration: underline; font-weight: 700;&amp;quot;&amp;gt;Figure 4&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Related Links&#039;&#039;&#039;=&lt;br /&gt;
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&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:LinkWiki.PNG|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Priority Markers]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[[How to Use Track Triggers]]&#039;&#039;&#039;&lt;br /&gt;
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&amp;lt;/table&amp;gt;&lt;br /&gt;
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&amp;lt;table&amp;gt;						&amp;lt;!-- BEGIN Nav Buttons Table --&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td width=729&amp;gt;&amp;lt;span id=&amp;quot;bottom&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=46&amp;gt;[[file:BackToTop.png|link=#top|alt=Top|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;[[file:NextUp.png|link=#stepOperation|alt=Next Up|Top]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td width=75&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;								&amp;lt;!-- END Nav Buttons Table --&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Trainz Wiki&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;table cellpadding=4 bgcolor=#ffffff&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;[[file:TrainzWiki.png|link=]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 17px;&amp;quot;&amp;gt;&#039;&#039;&#039;More Tutorials and Guides to Using Trainz&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Driver Commands List]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]&#039;&#039;&#039;&lt;br /&gt;
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&lt;br /&gt;
[[Category:How-to guides]]&lt;/div&gt;</summary>
		<author><name>Deneban</name></author>
	</entry>
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