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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Glt0145</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<updated>2026-11-05T06:50:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=32087</id>
		<title>HowTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=32087"/>
		<updated>2022-03-02T11:39:00Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* Content Creation: Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists available &amp;quot;How To&amp;quot; Guides which describe how to achieve certain tasks in Trainz.  &amp;lt;b&amp;gt;HowTo&amp;lt;/b&amp;gt; pages provide much detail on specific actions, whereas &amp;lt;b&amp;gt;Help&amp;lt;/b&amp;gt; pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for &#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039; or &#039;&#039;&#039;TRS19&#039;&#039;&#039; can be found at &#039;&#039;&#039;[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern &amp;quot;How to X&amp;quot;, as in &amp;quot;How to place signals&amp;quot;. Pages and topics which cannot be phrased in this manner do not belong on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Trainz Channel==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:twitch.png|128px|link=https://www.twitch.tv/trainz_simulator|TheTrainzChannel on Twitch]]&lt;br /&gt;
|Many [[Tutorial Videos]] have been recorded for Trainz users to watch and learn from.&lt;br /&gt;
&lt;br /&gt;
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Routes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Add Bumpy Track/]]&lt;br /&gt;
* [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]]&lt;br /&gt;
* [[/Configure an iPortal/]]&lt;br /&gt;
* [[/Configure An Interlocking Tower/]]&lt;br /&gt;
* [[How to Create a Picklist|Create a PickList]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create_your_first_Route/]]&lt;br /&gt;
* [[/Create a Route in 10 Minutes/]]&lt;br /&gt;
* [[/Make a Track Cutting/]] (Undercut)&lt;br /&gt;
* [[How to Make a Screen Shot|Make a Screen Shot]]&lt;br /&gt;
* [[How_To_Make_Scenery|Make Better Scenery]]&lt;br /&gt;
* [[How to Merge Routes|Merge Routes]]&lt;br /&gt;
* [[How to Place and Use a Camera|Place Cameras along a Route]]&lt;br /&gt;
* [[/Place Signals/]]&lt;br /&gt;
* [[/Build a Bridge|Place a Bridge in your Route]]&lt;br /&gt;
* [[/Build a Tunnel|Place a Tunnel in your Route]]&lt;br /&gt;
* [[/Build a Crossing|Place a Crossing in your Route]]&lt;br /&gt;
* [[/Build Catenary|Place Catenary in your Route]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]&lt;br /&gt;
* [[How to Use Layers|Use Layers]]&lt;br /&gt;
* [[Use Multiplayer Surveyor]]&lt;br /&gt;
* [[How to Use Portals|Use Portals]]&lt;br /&gt;
* [[How to Use Procedural Track|Use Procedural Track]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[/Use Superelevation/]]&lt;br /&gt;
* [[/Use Trig Stations/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Sessions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[How to Use Message Popup Rule|Adding Message Popups]]&lt;br /&gt;
* [[How to Use Message Popup Rule (Applications)|Adding Message Popups - Sample Applications]]&lt;br /&gt;
* [[How to Use Navigation Point Rules|Adding Navigation Points]]&lt;br /&gt;
* [[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Sample Applications]]&lt;br /&gt;
* [[How to Create a HTML Asset|Adding a Session Introduction Page and In Game Messages]]&lt;br /&gt;
* [[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]&lt;br /&gt;
* [[How to Use Environment Tools|Configuring the Environment Tools]]&lt;br /&gt;
* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]&lt;br /&gt;
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]]&lt;br /&gt;
* [[Parent Rule List|List of Parent Rules]]&lt;br /&gt;
* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Portals|Using Portals]]&lt;br /&gt;
* [[How to Use Session Editor|Using the Session Editor]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[How to Use Track Markers|Using Track Markers]]&lt;br /&gt;
* [[How to Use Track Direction Markers|Using Track Direction Markers]]&lt;br /&gt;
* [[How to Use Track Priority Markers|Using Track Priority Markers]]&lt;br /&gt;
* [[How to Use Track Triggers|Using Track Triggers]]&lt;br /&gt;
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using &amp;quot;Manage Content&amp;quot; in TANE or newer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Download an Asset from the Download Station/]]&lt;br /&gt;
* [[/View by thumbnail images/]]&lt;br /&gt;
* [[/Fix Errors and Warnings/]]&lt;br /&gt;
* [[/Finding Missing Dependencies/]]&lt;br /&gt;
* [[How to Backup a Picklist]]&lt;br /&gt;
* [[How to Create a Picklist]]&lt;br /&gt;
* [[How to Manage Backups]]&lt;br /&gt;
* [[How to Move a Picklist]]&lt;br /&gt;
* [[How to Rename a Picklist]]&lt;br /&gt;
* [[How to Perform Database Repairs]]&lt;br /&gt;
* [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]]&lt;br /&gt;
* [[Using Content Manager to Update Assets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Help:Content_Manager]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Assets==&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Make your first Trainz Asset/]]&lt;br /&gt;
* [[/Build a Car for Traffic (stand-alone version)/]]&lt;br /&gt;
* [[/Build a Car for Traffic (mesh library version)/]]&lt;br /&gt;
* [[/Build a cab interior/]]&lt;br /&gt;
* [[/Build a drivable car/]]&lt;br /&gt;
* [[/Build Passenger Enabled Assets/]]&lt;br /&gt;
* [[/Create a High Voltage Power Line Spline/]]&lt;br /&gt;
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create a Neon Font Effect with PhotoShop C4/]]&lt;br /&gt;
* [[/Build Procedural Track for T:ANE/]]&lt;br /&gt;
* [[/Update your auto-generated next KUID/]]&lt;br /&gt;
* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]]&lt;br /&gt;
* [[Updating_Steam_Locos_to_TC3_Standards]]&lt;br /&gt;
* [[How_to_add_collision_to_an_asset]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Scripting and Config.txt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Localize an Asset/]]&lt;br /&gt;
* [[/Build a scripted asset/]]&lt;br /&gt;
* [[/Example_Vehicle_Config.txt/]]&lt;br /&gt;
* [[/Example_Station_Script/]]&lt;br /&gt;
* [[/Configure a spline for collisions/]]&lt;br /&gt;
* [[Adding the Native Automatic Running Numbers system to a traincar]]&lt;br /&gt;
* [[/Add a config.txt syntax highlighter to Notepad++/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;3D Modelling&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Export from 3DS Max using FBX/]]&lt;br /&gt;
* [[/Export from Blender using FBX/]]&lt;br /&gt;
* [[/Export Blender FBX Animation/]]&lt;br /&gt;
* [[/Solve Blender Modelling Problems/]]&lt;br /&gt;
* [[/Scaling setup in Blender/]] &lt;br /&gt;
* [[/Build normal maps in Max/]]&lt;br /&gt;
* [[/Render to Texture/]]&lt;br /&gt;
* [[/Build a simple animated scenery asset in Blender/]]&lt;br /&gt;
* [[/Create transparent windows in Blender/]]&lt;br /&gt;
* [[/Build an animated Neon Sign/]]&lt;br /&gt;
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]]&lt;br /&gt;
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]]&lt;br /&gt;
* [[Muti-materials on a single object with Substance Painter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Reskining&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Reskin an Asset/]]&lt;br /&gt;
* [[/Reskin an Asset using an alias/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Manager&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create a displacement map/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Level Of Detail&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/Level_of_Detail#:~:text=The%20%22mesh%2Ddetail%2Dlevel,at%20the%20specified%20LOD%20level |level of Detail]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Configurations Files&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[/General information for Configuration Files/]]&lt;br /&gt;
&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers  List of Tags and Containers]&lt;br /&gt;
* [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types Content Types and Config Files]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Creation&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE  How to build procedural Track]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Scripting==&lt;br /&gt;
* [[/Your first Trainz Script/]]&lt;br /&gt;
* [[/Hide- &amp;amp; Unhide Meshes/]]&lt;br /&gt;
* [[/Search for objects in the world/]]&lt;br /&gt;
* [[/Search for installed assets/]]&lt;br /&gt;
* [[/Asynchronous Route Streaming/]]&lt;br /&gt;
* [[/Debug Scripts/]]&lt;br /&gt;
&lt;br /&gt;
== List of Driver Commands==&lt;br /&gt;
*[[Driver_Commands_List|Driver Commands List]]&lt;br /&gt;
&lt;br /&gt;
== List of Session Rules==&lt;br /&gt;
*[[Session Rule List with Parameters|Session Rules (Alphabetical Order)]]&lt;br /&gt;
*[[Session Rules By Categories With Properties|Session Rules (Category Order)]]&lt;br /&gt;
&lt;br /&gt;
==Creating and Configuring Content In-game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create an Interactive Session/]]&lt;br /&gt;
* [[/Add Carz Traffic to a Route/]]&lt;br /&gt;
* [[/Use Digholes to Create Tunnel entries/]]&lt;br /&gt;
* [[/Tune a Steam Locomotive Enginespec/]]&lt;br /&gt;
* [[/Tune a DCC EngineSpec/]]&lt;br /&gt;
* [[/Tune a Diesel EngineSpec/]]&lt;br /&gt;
* [[/Configure an Interactive Industry/]]&lt;br /&gt;
* [[/Implement a Destination Sign System/]]&lt;br /&gt;
* [[/Upload a new asset to the DownloadStation/]]&lt;br /&gt;
* [[/Update an existing asset on the DownloadStation/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation Suggestions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Build normal maps in Blender/]]&lt;br /&gt;
* [[/Build a house/]] - See discussion page&lt;br /&gt;
* [[/Build a tree/]]&lt;br /&gt;
* [[/Build a track/]]&lt;br /&gt;
* [[/Build a tunnel/]]&lt;br /&gt;
* [[/Build a hedge/]]&lt;br /&gt;
* [[/Build a fence/]]&lt;br /&gt;
* [[/Build a road/]]&lt;br /&gt;
* [[/Build a road crossing/]]&lt;br /&gt;
* [[/Build a train car/]]&lt;br /&gt;
* [[/Build a bogey/]]&lt;br /&gt;
* [[/Build a ground texture/]]&lt;br /&gt;
* [[/Build an interactive industry/]]&lt;br /&gt;
* [[/Add attached track/]]&lt;br /&gt;
* [[/Register with Planet Auran/]]&lt;br /&gt;
* [[/Create an Achievement/]]&lt;br /&gt;
* [[/Use a map to create a baseboard/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Wiki==&lt;br /&gt;
*[[HowTo/Create_a_Help_Page|How to Create a Trainz Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Content Configuration]] - &#039;&#039;A reference manual covering all content types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides| ]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31914</id>
		<title>HowTo/Bogey/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31914"/>
		<updated>2022-02-15T09:15:24Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* mesh-table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mesh-table==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
For a scenery asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 mesh-table&lt;br /&gt;
 {&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
   {&lt;br /&gt;
   [[/mesh/]]   &amp;quot;bogey_shadow.trainmesh&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
A more complex example with LOD (level of detail) could look like this&lt;br /&gt;
&lt;br /&gt;
 mesh-table&lt;br /&gt;
 {&lt;br /&gt;
 lod-0&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey_lod0.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
 lod-1&lt;br /&gt;
 {&lt;br /&gt;
  [[/mesh/]]    &amp;quot;bogey_lod1.trainzmesh&amp;quot;&lt;br /&gt;
  [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
 } &lt;br /&gt;
&lt;br /&gt;
Each of the level of detail is displayed the further away from the used the mesh is. When you add level of detail to a mesh several other tags are required. &lt;br /&gt;
&lt;br /&gt;
They are :&lt;br /&gt;
&lt;br /&gt;
[[/mesh-detail-level-count/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table-lod-transition-distances/]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31913</id>
		<title>HowTo/Bogey/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31913"/>
		<updated>2022-02-15T09:12:59Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* mesh-table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mesh-table==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
For a scenery asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
mesh-table &lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
   {&lt;br /&gt;
   [[/mesh/]]   &amp;quot;bogey_shadow.trainmesh&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
A more complex example with LOD (level of detail) could look like this&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
lod-0&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey_lod0.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
lod-1&lt;br /&gt;
 {&lt;br /&gt;
  [[/mesh/]]    &amp;quot;bogey_lod1.trainzmesh&amp;quot;&lt;br /&gt;
  [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Each of the level of detail is displayed the further away from the used the mesh is. When you add level of detail to a mesh several other tags are required. &lt;br /&gt;
&lt;br /&gt;
They are :-&lt;br /&gt;
&lt;br /&gt;
 [[/mesh-detail-level-count/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table-lod-transition-distances/]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31912</id>
		<title>HowTo/Bogey/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31912"/>
		<updated>2022-02-15T09:12:37Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* mesh-table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mesh-table==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
For a scenery asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
mesh-table &lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
   {&lt;br /&gt;
   [[/mesh/]]   &amp;quot;bogey_shadow.trainmesh&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
A more complex example with LOD (level of detail) could look like this&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
lod-0&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey_lod0.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
lod-1&lt;br /&gt;
 {&lt;br /&gt;
  [[/mesh/]]    &amp;quot;bogey_lod1.trainzmesh&amp;quot;&lt;br /&gt;
  [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Each of the level of detail is displayed the further away from the used the mesh is. When you add level of detail to a mesh several other tags are required. &lt;br /&gt;
&lt;br /&gt;
They are :-&lt;br /&gt;
&lt;br /&gt;
 [[/mesh-detail-level-count/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table-lod-transition-distances/]]&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table-lod-transitions-distances/]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31911</id>
		<title>HowTo/Bogey/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31911"/>
		<updated>2022-02-15T09:01:10Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* mesh-table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mesh-table==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
For a scenery asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
mesh-table &lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
   {&lt;br /&gt;
   [[/mesh/]]   &amp;quot;bogey_shadow.trainmesh&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
A more complex example with LOD (level of detail) could look like this&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
lod-0&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey_lod0.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
lod-1&lt;br /&gt;
 {&lt;br /&gt;
  [[/mesh/]]    &amp;quot;bogey_lod1.trainzmesh&amp;quot;&lt;br /&gt;
  [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Each of the level of detail is displayed the further away from the used the mesh is. When you add level of detail to a mesh several other tags are required. &lt;br /&gt;
&lt;br /&gt;
They are :-&lt;br /&gt;
&lt;br /&gt;
 [[/mesh-detail-level-count/]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table-lod-transition-distances/]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31910</id>
		<title>HowTo/Bogey/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bogey/mesh-table&amp;diff=31910"/>
		<updated>2022-02-15T08:34:48Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==mesh-table==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
The mesh-table is a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
For a scenery asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
mesh-table &lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
  }&lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
   {&lt;br /&gt;
   [[/mesh/]]   &amp;quot;bogey_shadow.trainmesh&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
A more complex example with LOD (level of detail could look like this&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
lod-0&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh/]]    &amp;quot;bogey_lod0.trainzmesh&amp;quot;&lt;br /&gt;
   [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
lod-1&lt;br /&gt;
 {&lt;br /&gt;
  [[/mesh/]]    &amp;quot;bogey_lod1.trainzmesh&amp;quot;&lt;br /&gt;
  [[/auto-create/]]  1&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
Each of the level of detail is displayed the further away from the used the mesh is. When you add level of detail (More info to come)&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31909</id>
		<title>HowTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31909"/>
		<updated>2022-02-15T08:19:37Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* Content Creation: Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists available &amp;quot;How To&amp;quot; Guides which describe how to achieve certain tasks in Trainz.  &amp;lt;b&amp;gt;HowTo&amp;lt;/b&amp;gt; pages provide much detail on specific actions, whereas &amp;lt;b&amp;gt;Help&amp;lt;/b&amp;gt; pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for &#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039; or &#039;&#039;&#039;TRS19&#039;&#039;&#039; can be found at &#039;&#039;&#039;[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern &amp;quot;How to X&amp;quot;, as in &amp;quot;How to place signals&amp;quot;. Pages and topics which cannot be phrased in this manner do not belong on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Trainz Channel==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:twitch.png|128px|link=https://www.twitch.tv/trainz_simulator|TheTrainzChannel on Twitch]]&lt;br /&gt;
|Many [[Tutorial Videos]] have been recorded for Trainz users to watch and learn from.&lt;br /&gt;
&lt;br /&gt;
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Routes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Add Bumpy Track/]]&lt;br /&gt;
* [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]]&lt;br /&gt;
* [[/Configure an iPortal/]]&lt;br /&gt;
* [[/Configure An Interlocking Tower/]]&lt;br /&gt;
* [[How to Create a Picklist|Create a PickList]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create_your_first_Route/]]&lt;br /&gt;
* [[/Create a Route in 10 Minutes/]]&lt;br /&gt;
* [[/Make a Track Cutting/]] (Undercut)&lt;br /&gt;
* [[How to Make a Screen Shot|Make a Screen Shot]]&lt;br /&gt;
* [[How_To_Make_Scenery|Make Better Scenery]]&lt;br /&gt;
* [[How to Merge Routes|Merge Routes]]&lt;br /&gt;
* [[How to Place and Use a Camera|Place Cameras along a Route]]&lt;br /&gt;
* [[/Place Signals/]]&lt;br /&gt;
* [[/Build a Bridge|Place a Bridge in your Route]]&lt;br /&gt;
* [[/Build a Tunnel|Place a Tunnel in your Route]]&lt;br /&gt;
* [[/Build a Crossing|Place a Crossing in your Route]]&lt;br /&gt;
* [[/Build Catenary|Place Catenary in your Route]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]&lt;br /&gt;
* [[How to Use Layers|Use Layers]]&lt;br /&gt;
* [[Use Multiplayer Surveyor]]&lt;br /&gt;
* [[How to Use Portals|Use Portals]]&lt;br /&gt;
* [[How to Use Procedural Track|Use Procedural Track]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[/Use Superelevation/]]&lt;br /&gt;
* [[/Use Trig Stations/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Sessions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[How to Use Message Popup Rule|Adding Message Popups]]&lt;br /&gt;
* [[How to Use Message Popup Rule (Applications)|Adding Message Popups - Sample Applications]]&lt;br /&gt;
* [[How to Use Navigation Point Rules|Adding Navigation Points]]&lt;br /&gt;
* [[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Sample Applications]]&lt;br /&gt;
* [[How to Create a HTML Asset|Adding a Session Introduction Page and In Game Messages]]&lt;br /&gt;
* [[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]&lt;br /&gt;
* [[How to Use Environment Tools|Configuring the Environment Tools]]&lt;br /&gt;
* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]&lt;br /&gt;
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]]&lt;br /&gt;
* [[Parent Rule List|List of Parent Rules]]&lt;br /&gt;
* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Portals|Using Portals]]&lt;br /&gt;
* [[How to Use Session Editor|Using the Session Editor]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[How to Use Track Markers|Using Track Markers]]&lt;br /&gt;
* [[How to Use Track Direction Markers|Using Track Direction Markers]]&lt;br /&gt;
* [[How to Use Track Priority Markers|Using Track Priority Markers]]&lt;br /&gt;
* [[How to Use Track Triggers|Using Track Triggers]]&lt;br /&gt;
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using &amp;quot;Manage Content&amp;quot; in TANE or newer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Download an Asset from the Download Station/]]&lt;br /&gt;
* [[/View by thumbnail images/]]&lt;br /&gt;
* [[/Fix Errors and Warnings/]]&lt;br /&gt;
* [[/Finding Missing Dependencies/]]&lt;br /&gt;
* [[How to Backup a Picklist]]&lt;br /&gt;
* [[How to Create a Picklist]]&lt;br /&gt;
* [[How to Manage Backups]]&lt;br /&gt;
* [[How to Move a Picklist]]&lt;br /&gt;
* [[How to Rename a Picklist]]&lt;br /&gt;
* [[How to Perform Database Repairs]]&lt;br /&gt;
* [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]]&lt;br /&gt;
* [[Using Content Manager to Update Assets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Help:Content_Manager]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Assets==&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Make your first Trainz Asset/]]&lt;br /&gt;
* [[/Build a Car for Traffic (stand-alone version)/]]&lt;br /&gt;
* [[/Build a Car for Traffic (mesh library version)/]]&lt;br /&gt;
* [[/Build a cab interior/]]&lt;br /&gt;
* [[/Build a drivable car/]]&lt;br /&gt;
* [[/Build Passenger Enabled Assets/]]&lt;br /&gt;
* [[/Create a High Voltage Power Line Spline/]]&lt;br /&gt;
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create a Neon Font Effect with PhotoShop C4/]]&lt;br /&gt;
* [[/Build Procedural Track for T:ANE/]]&lt;br /&gt;
* [[/Update your auto-generated next KUID/]]&lt;br /&gt;
* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]]&lt;br /&gt;
* [[Updating_Steam_Locos_to_TC3_Standards]]&lt;br /&gt;
* [[How_to_add_collision_to_an_asset]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Scripting and Config.txt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Localize an Asset/]]&lt;br /&gt;
* [[/Build a scripted asset/]]&lt;br /&gt;
* [[/Example_Vehicle_Config.txt/]]&lt;br /&gt;
* [[/Example_Station_Script/]]&lt;br /&gt;
* [[/Configure a spline for collisions/]]&lt;br /&gt;
* [[Adding the Native Automatic Running Numbers system to a traincar]]&lt;br /&gt;
* [[/Add a config.txt syntax highlighter to Notepad++/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;3D Modelling&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Export from 3DS Max using FBX/]]&lt;br /&gt;
* [[/Export from Blender using FBX/]]&lt;br /&gt;
* [[/Export Blender FBX Animation/]]&lt;br /&gt;
* [[/Solve Blender Modelling Problems/]]&lt;br /&gt;
* [[/Scaling setup in Blender/]] &lt;br /&gt;
* [[/Build normal maps in Max/]]&lt;br /&gt;
* [[/Render to Texture/]]&lt;br /&gt;
* [[/Build a simple animated scenery asset in Blender/]]&lt;br /&gt;
* [[/Create transparent windows in Blender/]]&lt;br /&gt;
* [[/Build an animated Neon Sign/]]&lt;br /&gt;
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]]&lt;br /&gt;
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]]&lt;br /&gt;
* [[Muti-materials on a single object with Substance Painter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Reskining&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Reskin an Asset/]]&lt;br /&gt;
* [[/Reskin an Asset using an alias/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Manager&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create a displacement map/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Level Of Detail&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/Level_of_Detail#:~:text=The%20%22mesh%2Ddetail%2Dlevel,at%20the%20specified%20LOD%20level |level of Detail]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Configurations Files&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[/General information for Configuration Files/]]&lt;br /&gt;
&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers  List of Tags and Containers]&lt;br /&gt;
* [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types Content Types and Config Files]]&lt;br /&gt;
&lt;br /&gt;
* [[/Activity/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Behavior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bogey/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bridge/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Buildable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chunky-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Double-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCharacter/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCommand/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/EngineSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Environment/]]&lt;br /&gt;
&lt;br /&gt;
*[[/FixedTrack/]]&lt;br /&gt;
&lt;br /&gt;
*[[/GroundTexture/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HornSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HTML-Asset/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Industry/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Interior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Library/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Mesh/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOCrossing/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOJunction/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSignal/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSpeedboard/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Pantograph/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product-Category/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Profile/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Region/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Scenery/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Scenery Trackside/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Steam-Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Texture-Group/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/TrackSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Traincar/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Tunnel/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Turntable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Water2/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Creation&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE  How to build procedural Track]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Scripting==&lt;br /&gt;
* [[/Your first Trainz Script/]]&lt;br /&gt;
* [[/Hide- &amp;amp; Unhide Meshes/]]&lt;br /&gt;
* [[/Search for objects in the world/]]&lt;br /&gt;
* [[/Search for installed assets/]]&lt;br /&gt;
* [[/Asynchronous Route Streaming/]]&lt;br /&gt;
* [[/Debug Scripts/]]&lt;br /&gt;
&lt;br /&gt;
== List of Driver Commands==&lt;br /&gt;
*[[Driver_Commands_List|Driver Commands List]]&lt;br /&gt;
&lt;br /&gt;
== List of Session Rules==&lt;br /&gt;
*[[Session Rule List with Parameters|Session Rules (Alphabetical Order)]]&lt;br /&gt;
*[[Session Rules By Categories With Properties|Session Rules (Category Order)]]&lt;br /&gt;
&lt;br /&gt;
==Creating and Configuring Content In-game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create an Interactive Session/]]&lt;br /&gt;
* [[/Add Carz Traffic to a Route/]]&lt;br /&gt;
* [[/Use Digholes to Create Tunnel entries/]]&lt;br /&gt;
* [[/Tune a Steam Locomotive Enginespec/]]&lt;br /&gt;
* [[/Tune a DCC EngineSpec/]]&lt;br /&gt;
* [[/Tune a Diesel EngineSpec/]]&lt;br /&gt;
* [[/Configure an Interactive Industry/]]&lt;br /&gt;
* [[/Implement a Destination Sign System/]]&lt;br /&gt;
* [[/Upload a new asset to the DownloadStation/]]&lt;br /&gt;
* [[/Update an existing asset on the DownloadStation/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation Suggestions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Build normal maps in Blender/]]&lt;br /&gt;
* [[/Build a house/]] - See discussion page&lt;br /&gt;
* [[/Build a tree/]]&lt;br /&gt;
* [[/Build a track/]]&lt;br /&gt;
* [[/Build a tunnel/]]&lt;br /&gt;
* [[/Build a hedge/]]&lt;br /&gt;
* [[/Build a fence/]]&lt;br /&gt;
* [[/Build a road/]]&lt;br /&gt;
* [[/Build a road crossing/]]&lt;br /&gt;
* [[/Build a train car/]]&lt;br /&gt;
* [[/Build a bogey/]]&lt;br /&gt;
* [[/Build a ground texture/]]&lt;br /&gt;
* [[/Build an interactive industry/]]&lt;br /&gt;
* [[/Add attached track/]]&lt;br /&gt;
* [[/Register with Planet Auran/]]&lt;br /&gt;
* [[/Create an Achievement/]]&lt;br /&gt;
* [[/Use a map to create a baseboard/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Wiki==&lt;br /&gt;
*[[HowTo/Create_a_Help_Page|How to Create a Trainz Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Content Configuration]] - &#039;&#039;A reference manual covering all content types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides| ]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31895</id>
		<title>HowTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31895"/>
		<updated>2022-02-10T10:58:33Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* Content Creation: Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists available &amp;quot;How To&amp;quot; Guides which describe how to achieve certain tasks in Trainz.  &amp;lt;b&amp;gt;HowTo&amp;lt;/b&amp;gt; pages provide much detail on specific actions, whereas &amp;lt;b&amp;gt;Help&amp;lt;/b&amp;gt; pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for &#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039; or &#039;&#039;&#039;TRS19&#039;&#039;&#039; can be found at &#039;&#039;&#039;[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern &amp;quot;How to X&amp;quot;, as in &amp;quot;How to place signals&amp;quot;. Pages and topics which cannot be phrased in this manner do not belong on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Trainz Channel==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:twitch.png|128px|link=https://www.twitch.tv/trainz_simulator|TheTrainzChannel on Twitch]]&lt;br /&gt;
|Many [[Tutorial Videos]] have been recorded for Trainz users to watch and learn from.&lt;br /&gt;
&lt;br /&gt;
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Routes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Add Bumpy Track/]]&lt;br /&gt;
* [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]]&lt;br /&gt;
* [[/Configure an iPortal/]]&lt;br /&gt;
* [[/Configure An Interlocking Tower/]]&lt;br /&gt;
* [[How to Create a Picklist|Create a PickList]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create_your_first_Route/]]&lt;br /&gt;
* [[/Create a Route in 10 Minutes/]]&lt;br /&gt;
* [[/Make a Track Cutting/]] (Undercut)&lt;br /&gt;
* [[How to Make a Screen Shot|Make a Screen Shot]]&lt;br /&gt;
* [[How_To_Make_Scenery|Make Better Scenery]]&lt;br /&gt;
* [[How to Merge Routes|Merge Routes]]&lt;br /&gt;
* [[How to Place and Use a Camera|Place Cameras along a Route]]&lt;br /&gt;
* [[/Place Signals/]]&lt;br /&gt;
* [[/Build a Bridge|Place a Bridge in your Route]]&lt;br /&gt;
* [[/Build a Tunnel|Place a Tunnel in your Route]]&lt;br /&gt;
* [[/Build a Crossing|Place a Crossing in your Route]]&lt;br /&gt;
* [[/Build Catenary|Place Catenary in your Route]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]&lt;br /&gt;
* [[How to Use Layers|Use Layers]]&lt;br /&gt;
* [[Use Multiplayer Surveyor]]&lt;br /&gt;
* [[How to Use Portals|Use Portals]]&lt;br /&gt;
* [[How to Use Procedural Track|Use Procedural Track]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[/Use Superelevation/]]&lt;br /&gt;
* [[/Use Trig Stations/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Sessions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[How to Use Message Popup Rule|Adding Message Popups]]&lt;br /&gt;
* [[How to Use Message Popup Rule (Applications)|Adding Message Popups - Sample Applications]]&lt;br /&gt;
* [[How to Use Navigation Point Rules|Adding Navigation Points]]&lt;br /&gt;
* [[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Sample Applications]]&lt;br /&gt;
* [[How to Create a HTML Asset|Adding a Session Introduction Page and In Game Messages]]&lt;br /&gt;
* [[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]&lt;br /&gt;
* [[How to Use Environment Tools|Configuring the Environment Tools]]&lt;br /&gt;
* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]&lt;br /&gt;
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]]&lt;br /&gt;
* [[Parent Rule List|List of Parent Rules]]&lt;br /&gt;
* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Portals|Using Portals]]&lt;br /&gt;
* [[How to Use Session Editor|Using the Session Editor]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[How to Use Track Markers|Using Track Markers]]&lt;br /&gt;
* [[How to Use Track Direction Markers|Using Track Direction Markers]]&lt;br /&gt;
* [[How to Use Track Priority Markers|Using Track Priority Markers]]&lt;br /&gt;
* [[How to Use Track Triggers|Using Track Triggers]]&lt;br /&gt;
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using &amp;quot;Manage Content&amp;quot; in TANE or newer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Download an Asset from the Download Station/]]&lt;br /&gt;
* [[/View by thumbnail images/]]&lt;br /&gt;
* [[/Fix Errors and Warnings/]]&lt;br /&gt;
* [[/Finding Missing Dependencies/]]&lt;br /&gt;
* [[How to Backup a Picklist]]&lt;br /&gt;
* [[How to Create a Picklist]]&lt;br /&gt;
* [[How to Manage Backups]]&lt;br /&gt;
* [[How to Move a Picklist]]&lt;br /&gt;
* [[How to Rename a Picklist]]&lt;br /&gt;
* [[How to Perform Database Repairs]]&lt;br /&gt;
* [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]]&lt;br /&gt;
* [[Using Content Manager to Update Assets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Help:Content_Manager]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Assets==&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Make your first Trainz Asset/]]&lt;br /&gt;
* [[/Build a Car for Traffic (stand-alone version)/]]&lt;br /&gt;
* [[/Build a Car for Traffic (mesh library version)/]]&lt;br /&gt;
* [[/Build a cab interior/]]&lt;br /&gt;
* [[/Build a drivable car/]]&lt;br /&gt;
* [[/Build Passenger Enabled Assets/]]&lt;br /&gt;
* [[/Create a High Voltage Power Line Spline/]]&lt;br /&gt;
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create a Neon Font Effect with PhotoShop C4/]]&lt;br /&gt;
* [[/Build Procedural Track for T:ANE/]]&lt;br /&gt;
* [[/Update your auto-generated next KUID/]]&lt;br /&gt;
* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]]&lt;br /&gt;
* [[Updating_Steam_Locos_to_TC3_Standards]]&lt;br /&gt;
* [[How_to_add_collision_to_an_asset]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Scripting and Config.txt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Localize an Asset/]]&lt;br /&gt;
* [[/Build a scripted asset/]]&lt;br /&gt;
* [[/Example_Vehicle_Config.txt/]]&lt;br /&gt;
* [[/Example_Station_Script/]]&lt;br /&gt;
* [[/Configure a spline for collisions/]]&lt;br /&gt;
* [[Adding the Native Automatic Running Numbers system to a traincar]]&lt;br /&gt;
* [[/Add a config.txt syntax highlighter to Notepad++/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;3D Modelling&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Export from 3DS Max using FBX/]]&lt;br /&gt;
* [[/Export from Blender using FBX/]]&lt;br /&gt;
* [[/Export Blender FBX Animation/]]&lt;br /&gt;
* [[/Solve Blender Modelling Problems/]]&lt;br /&gt;
* [[/Scaling setup in Blender/]] &lt;br /&gt;
* [[/Build normal maps in Max/]]&lt;br /&gt;
* [[/Render to Texture/]]&lt;br /&gt;
* [[/Build a simple animated scenery asset in Blender/]]&lt;br /&gt;
* [[/Create transparent windows in Blender/]]&lt;br /&gt;
* [[/Build an animated Neon Sign/]]&lt;br /&gt;
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]]&lt;br /&gt;
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]]&lt;br /&gt;
* [[Muti-materials on a single object with Substance Painter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Reskining&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Reskin an Asset/]]&lt;br /&gt;
* [[/Reskin an Asset using an alias/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Manager&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create a displacement map/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Configurations Files&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[/General information for Configuration Files/]]&lt;br /&gt;
&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers  List of Tags and Containers]&lt;br /&gt;
* [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types Content Types and Config Files]]&lt;br /&gt;
&lt;br /&gt;
* [[/Activity/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Behavior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bogey/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bridge/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Buildable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chunky-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Double-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCharacter/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCommand/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/EngineSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Environment/]]&lt;br /&gt;
&lt;br /&gt;
*[[/FixedTrack/]]&lt;br /&gt;
&lt;br /&gt;
*[[/GroundTexture/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HornSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HTML-Asset/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Industry/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Interior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Library/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Mesh/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOCrossing/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOJunction/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSignal/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSpeedboard/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Pantograph/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product-Category/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Profile/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Region/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Scenery/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Scenery Trackside/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Steam-Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Texture-Group/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/TrackSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Traincar/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Tunnel/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Turntable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Water2/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Creation&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE  How to build procedural Track]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Scripting==&lt;br /&gt;
* [[/Your first Trainz Script/]]&lt;br /&gt;
* [[/Hide- &amp;amp; Unhide Meshes/]]&lt;br /&gt;
* [[/Search for objects in the world/]]&lt;br /&gt;
* [[/Search for installed assets/]]&lt;br /&gt;
* [[/Asynchronous Route Streaming/]]&lt;br /&gt;
* [[/Debug Scripts/]]&lt;br /&gt;
&lt;br /&gt;
== List of Driver Commands==&lt;br /&gt;
*[[Driver_Commands_List|Driver Commands List]]&lt;br /&gt;
&lt;br /&gt;
== List of Session Rules==&lt;br /&gt;
*[[Session Rule List with Parameters|Session Rules (Alphabetical Order)]]&lt;br /&gt;
*[[Session Rules By Categories With Properties|Session Rules (Category Order)]]&lt;br /&gt;
&lt;br /&gt;
==Creating and Configuring Content In-game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create an Interactive Session/]]&lt;br /&gt;
* [[/Add Carz Traffic to a Route/]]&lt;br /&gt;
* [[/Use Digholes to Create Tunnel entries/]]&lt;br /&gt;
* [[/Tune a Steam Locomotive Enginespec/]]&lt;br /&gt;
* [[/Tune a DCC EngineSpec/]]&lt;br /&gt;
* [[/Tune a Diesel EngineSpec/]]&lt;br /&gt;
* [[/Configure an Interactive Industry/]]&lt;br /&gt;
* [[/Implement a Destination Sign System/]]&lt;br /&gt;
* [[/Upload a new asset to the DownloadStation/]]&lt;br /&gt;
* [[/Update an existing asset on the DownloadStation/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation Suggestions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Build normal maps in Blender/]]&lt;br /&gt;
* [[/Build a house/]] - See discussion page&lt;br /&gt;
* [[/Build a tree/]]&lt;br /&gt;
* [[/Build a track/]]&lt;br /&gt;
* [[/Build a tunnel/]]&lt;br /&gt;
* [[/Build a hedge/]]&lt;br /&gt;
* [[/Build a fence/]]&lt;br /&gt;
* [[/Build a road/]]&lt;br /&gt;
* [[/Build a road crossing/]]&lt;br /&gt;
* [[/Build a train car/]]&lt;br /&gt;
* [[/Build a bogey/]]&lt;br /&gt;
* [[/Build a ground texture/]]&lt;br /&gt;
* [[/Build an interactive industry/]]&lt;br /&gt;
* [[/Add attached track/]]&lt;br /&gt;
* [[/Register with Planet Auran/]]&lt;br /&gt;
* [[/Create an Achievement/]]&lt;br /&gt;
* [[/Use a map to create a baseboard/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Wiki==&lt;br /&gt;
*[[HowTo/Create_a_Help_Page|How to Create a Trainz Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Content Configuration]] - &#039;&#039;A reference manual covering all content types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides| ]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31894</id>
		<title>HowTo/Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31894"/>
		<updated>2022-02-10T00:42:45Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[/kuid/]]                                    &amp;lt;kuid2:######:#####:#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/kind/]]                                    &amp;quot;track&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/trainz-build/]]                            4.5&lt;br /&gt;
&lt;br /&gt;
[[/username/]]                                &amp;quot;Bridge name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/kuid-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/obsolete-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table/]]&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/thumbnails/]]&lt;br /&gt;
{&lt;br /&gt;
  0&lt;br /&gt;
  {&lt;br /&gt;
    [[/image/]]                               &amp;quot;$screenshot$.jpg&amp;quot;&lt;br /&gt;
    [[/width/]]                               240&lt;br /&gt;
    [[/height/]]                              180&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/istrack/]]                                 1&lt;br /&gt;
&lt;br /&gt;
[[/casts_shadows/]]                           1&lt;br /&gt;
&lt;br /&gt;
[[/track/]]&lt;br /&gt;
{&lt;br /&gt;
  [[/adjust-cross-section-to-ground/]]        0&lt;br /&gt;
  [[/follows-spline-gradient/]]               1_shadows&lt;br /&gt;
  [[/mesh-length/]]                           18&lt;br /&gt;
  &lt;br /&gt;
  [[/track-lod-tree/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;default&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-prev&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;initiator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-next&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;terminator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
attached-splines&lt;br /&gt;
{&lt;br /&gt;
  track0&lt;br /&gt;
  {&lt;br /&gt;
    follows-spline-gradient             1&lt;br /&gt;
    lateral-offset                      0&lt;br /&gt;
    spline-kuid                         &amp;lt;kuid:103179:100019&amp;gt;&lt;br /&gt;
    use-same-direction                  1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]]                         &amp;quot;AU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-era category-era]]                            &amp;quot;1970s;1980s;1990s;2000s;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-class category-class]]                          &amp;quot;TB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/description description]]                             &amp;quot;Tells the user all about your asset can be as much of a description as you like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/author author]]                                  &amp;quot;who made the asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/organisation organisation]]                            &amp;quot;your organisation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-email contact-email]]                            &amp;quot;your email&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-website contact-website]]                         &amp;quot;maybe you have a website&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/license license]]                                 &amp;quot;can be how you want your asset distributed&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31893</id>
		<title>HowTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31893"/>
		<updated>2022-02-10T00:23:26Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* Content Creation: Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists available &amp;quot;How To&amp;quot; Guides which describe how to achieve certain tasks in Trainz.  &amp;lt;b&amp;gt;HowTo&amp;lt;/b&amp;gt; pages provide much detail on specific actions, whereas &amp;lt;b&amp;gt;Help&amp;lt;/b&amp;gt; pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for &#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039; or &#039;&#039;&#039;TRS19&#039;&#039;&#039; can be found at &#039;&#039;&#039;[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern &amp;quot;How to X&amp;quot;, as in &amp;quot;How to place signals&amp;quot;. Pages and topics which cannot be phrased in this manner do not belong on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Trainz Channel==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:twitch.png|128px|link=https://www.twitch.tv/trainz_simulator|TheTrainzChannel on Twitch]]&lt;br /&gt;
|Many [[Tutorial Videos]] have been recorded for Trainz users to watch and learn from.&lt;br /&gt;
&lt;br /&gt;
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Routes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Add Bumpy Track/]]&lt;br /&gt;
* [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]]&lt;br /&gt;
* [[/Configure an iPortal/]]&lt;br /&gt;
* [[/Configure An Interlocking Tower/]]&lt;br /&gt;
* [[How to Create a Picklist|Create a PickList]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create_your_first_Route/]]&lt;br /&gt;
* [[/Create a Route in 10 Minutes/]]&lt;br /&gt;
* [[/Make a Track Cutting/]] (Undercut)&lt;br /&gt;
* [[How to Make a Screen Shot|Make a Screen Shot]]&lt;br /&gt;
* [[How_To_Make_Scenery|Make Better Scenery]]&lt;br /&gt;
* [[How to Merge Routes|Merge Routes]]&lt;br /&gt;
* [[How to Place and Use a Camera|Place Cameras along a Route]]&lt;br /&gt;
* [[/Place Signals/]]&lt;br /&gt;
* [[/Build a Bridge|Place a Bridge in your Route]]&lt;br /&gt;
* [[/Build a Tunnel|Place a Tunnel in your Route]]&lt;br /&gt;
* [[/Build a Crossing|Place a Crossing in your Route]]&lt;br /&gt;
* [[/Build Catenary|Place Catenary in your Route]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]&lt;br /&gt;
* [[How to Use Layers|Use Layers]]&lt;br /&gt;
* [[Use Multiplayer Surveyor]]&lt;br /&gt;
* [[How to Use Portals|Use Portals]]&lt;br /&gt;
* [[How to Use Procedural Track|Use Procedural Track]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[/Use Superelevation/]]&lt;br /&gt;
* [[/Use Trig Stations/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Sessions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[How to Use Message Popup Rule|Adding Message Popups]]&lt;br /&gt;
* [[How to Use Message Popup Rule (Applications)|Adding Message Popups - Sample Applications]]&lt;br /&gt;
* [[How to Use Navigation Point Rules|Adding Navigation Points]]&lt;br /&gt;
* [[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Sample Applications]]&lt;br /&gt;
* [[How to Create a HTML Asset|Adding a Session Introduction Page and In Game Messages]]&lt;br /&gt;
* [[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]&lt;br /&gt;
* [[How to Use Environment Tools|Configuring the Environment Tools]]&lt;br /&gt;
* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]&lt;br /&gt;
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]]&lt;br /&gt;
* [[Parent Rule List|List of Parent Rules]]&lt;br /&gt;
* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Portals|Using Portals]]&lt;br /&gt;
* [[How to Use Session Editor|Using the Session Editor]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[How to Use Track Markers|Using Track Markers]]&lt;br /&gt;
* [[How to Use Track Direction Markers|Using Track Direction Markers]]&lt;br /&gt;
* [[How to Use Track Priority Markers|Using Track Priority Markers]]&lt;br /&gt;
* [[How to Use Track Triggers|Using Track Triggers]]&lt;br /&gt;
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using &amp;quot;Manage Content&amp;quot; in TANE or newer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Download an Asset from the Download Station/]]&lt;br /&gt;
* [[/View by thumbnail images/]]&lt;br /&gt;
* [[/Fix Errors and Warnings/]]&lt;br /&gt;
* [[/Finding Missing Dependencies/]]&lt;br /&gt;
* [[How to Backup a Picklist]]&lt;br /&gt;
* [[How to Create a Picklist]]&lt;br /&gt;
* [[How to Manage Backups]]&lt;br /&gt;
* [[How to Move a Picklist]]&lt;br /&gt;
* [[How to Rename a Picklist]]&lt;br /&gt;
* [[How to Perform Database Repairs]]&lt;br /&gt;
* [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]]&lt;br /&gt;
* [[Using Content Manager to Update Assets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Help:Content_Manager]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Assets==&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Make your first Trainz Asset/]]&lt;br /&gt;
* [[/Build a Car for Traffic (stand-alone version)/]]&lt;br /&gt;
* [[/Build a Car for Traffic (mesh library version)/]]&lt;br /&gt;
* [[/Build a cab interior/]]&lt;br /&gt;
* [[/Build a drivable car/]]&lt;br /&gt;
* [[/Build Passenger Enabled Assets/]]&lt;br /&gt;
* [[/Create a High Voltage Power Line Spline/]]&lt;br /&gt;
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create a Neon Font Effect with PhotoShop C4/]]&lt;br /&gt;
* [[/Build Procedural Track for T:ANE/]]&lt;br /&gt;
* [[/Update your auto-generated next KUID/]]&lt;br /&gt;
* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]]&lt;br /&gt;
* [[Updating_Steam_Locos_to_TC3_Standards]]&lt;br /&gt;
* [[How_to_add_collision_to_an_asset]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Scripting and Config.txt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Localize an Asset/]]&lt;br /&gt;
* [[/Build a scripted asset/]]&lt;br /&gt;
* [[/Example_Vehicle_Config.txt/]]&lt;br /&gt;
* [[/Example_Station_Script/]]&lt;br /&gt;
* [[/Configure a spline for collisions/]]&lt;br /&gt;
* [[Adding the Native Automatic Running Numbers system to a traincar]]&lt;br /&gt;
* [[/Add a config.txt syntax highlighter to Notepad++/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;3D Modelling&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Export from 3DS Max using FBX/]]&lt;br /&gt;
* [[/Export from Blender using FBX/]]&lt;br /&gt;
* [[/Export Blender FBX Animation/]]&lt;br /&gt;
* [[/Solve Blender Modelling Problems/]]&lt;br /&gt;
* [[/Scaling setup in Blender/]] &lt;br /&gt;
* [[/Build normal maps in Max/]]&lt;br /&gt;
* [[/Render to Texture/]]&lt;br /&gt;
* [[/Build a simple animated scenery asset in Blender/]]&lt;br /&gt;
* [[/Create transparent windows in Blender/]]&lt;br /&gt;
* [[/Build an animated Neon Sign/]]&lt;br /&gt;
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]]&lt;br /&gt;
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]]&lt;br /&gt;
* [[Muti-materials on a single object with Substance Painter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Reskining&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Reskin an Asset/]]&lt;br /&gt;
* [[/Reskin an Asset using an alias/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Manager&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create a displacement map/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Configurations Files&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[/General information for Configuration Files/]]&lt;br /&gt;
&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers  List of Tags and Containers]&lt;br /&gt;
* [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types Content Types]]&lt;br /&gt;
&lt;br /&gt;
* [[/Activity/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Behavior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bogey/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bridge/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Buildable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chunky-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Double-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCharacter/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCommand/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/EngineSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Environment/]]&lt;br /&gt;
&lt;br /&gt;
*[[/FixedTrack/]]&lt;br /&gt;
&lt;br /&gt;
*[[/GroundTexture/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HornSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HTML-Asset/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Industry/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Interior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Library/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Mesh/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOCrossing/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOJunction/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSignal/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSpeedboard/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Pantograph/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product-Category/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Profile/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Region/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Scenery/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Scenery Trackside/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Steam-Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Texture-Group/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/TrackSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Traincar/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Tunnel/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Turntable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Water2/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Creation&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE  How to build procedural Track]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Scripting==&lt;br /&gt;
* [[/Your first Trainz Script/]]&lt;br /&gt;
* [[/Hide- &amp;amp; Unhide Meshes/]]&lt;br /&gt;
* [[/Search for objects in the world/]]&lt;br /&gt;
* [[/Search for installed assets/]]&lt;br /&gt;
* [[/Asynchronous Route Streaming/]]&lt;br /&gt;
* [[/Debug Scripts/]]&lt;br /&gt;
&lt;br /&gt;
== List of Driver Commands==&lt;br /&gt;
*[[Driver_Commands_List|Driver Commands List]]&lt;br /&gt;
&lt;br /&gt;
== List of Session Rules==&lt;br /&gt;
*[[Session Rule List with Parameters|Session Rules (Alphabetical Order)]]&lt;br /&gt;
*[[Session Rules By Categories With Properties|Session Rules (Category Order)]]&lt;br /&gt;
&lt;br /&gt;
==Creating and Configuring Content In-game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create an Interactive Session/]]&lt;br /&gt;
* [[/Add Carz Traffic to a Route/]]&lt;br /&gt;
* [[/Use Digholes to Create Tunnel entries/]]&lt;br /&gt;
* [[/Tune a Steam Locomotive Enginespec/]]&lt;br /&gt;
* [[/Tune a DCC EngineSpec/]]&lt;br /&gt;
* [[/Tune a Diesel EngineSpec/]]&lt;br /&gt;
* [[/Configure an Interactive Industry/]]&lt;br /&gt;
* [[/Implement a Destination Sign System/]]&lt;br /&gt;
* [[/Upload a new asset to the DownloadStation/]]&lt;br /&gt;
* [[/Update an existing asset on the DownloadStation/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation Suggestions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Build normal maps in Blender/]]&lt;br /&gt;
* [[/Build a house/]] - See discussion page&lt;br /&gt;
* [[/Build a tree/]]&lt;br /&gt;
* [[/Build a track/]]&lt;br /&gt;
* [[/Build a tunnel/]]&lt;br /&gt;
* [[/Build a hedge/]]&lt;br /&gt;
* [[/Build a fence/]]&lt;br /&gt;
* [[/Build a road/]]&lt;br /&gt;
* [[/Build a road crossing/]]&lt;br /&gt;
* [[/Build a train car/]]&lt;br /&gt;
* [[/Build a bogey/]]&lt;br /&gt;
* [[/Build a ground texture/]]&lt;br /&gt;
* [[/Build an interactive industry/]]&lt;br /&gt;
* [[/Add attached track/]]&lt;br /&gt;
* [[/Register with Planet Auran/]]&lt;br /&gt;
* [[/Create an Achievement/]]&lt;br /&gt;
* [[/Use a map to create a baseboard/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Wiki==&lt;br /&gt;
*[[HowTo/Create_a_Help_Page|How to Create a Trainz Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Content Configuration]] - &#039;&#039;A reference manual covering all content types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides| ]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31892</id>
		<title>HowTo</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo&amp;diff=31892"/>
		<updated>2022-02-10T00:22:32Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* Content Creation: Assets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists available &amp;quot;How To&amp;quot; Guides which describe how to achieve certain tasks in Trainz.  &amp;lt;b&amp;gt;HowTo&amp;lt;/b&amp;gt; pages provide much detail on specific actions, whereas &amp;lt;b&amp;gt;Help&amp;lt;/b&amp;gt; pages are intended to respond to in-game needs for help or as quick guides to specific actions. Help pages specifically for &#039;&#039;&#039;Trainz Railroad Simulator 2019&#039;&#039;&#039; or &#039;&#039;&#039;TRS19&#039;&#039;&#039; can be found at &#039;&#039;&#039;[http://online.ts2009.com/mediaWiki/index.php/Category:TRS19 Help:TRS19]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Users are encouraged to add their own guides to this page in a similar fashion, or expand on existing guides. Please keep in mind that this site is dedicated to the current version of Trainz and that techniques used should relate to this version. Editors note: all pages here should fit the pattern &amp;quot;How to X&amp;quot;, as in &amp;quot;How to place signals&amp;quot;. Pages and topics which cannot be phrased in this manner do not belong on this page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Trainz Channel==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:twitch.png|128px|link=https://www.twitch.tv/trainz_simulator|TheTrainzChannel on Twitch]]&lt;br /&gt;
|Many [[Tutorial Videos]] have been recorded for Trainz users to watch and learn from.&lt;br /&gt;
&lt;br /&gt;
To keep up to date with all streams and videos visit [https://www.twitch.tv/trainz_simulator TheTrainzChannel] on Twitch.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Routes==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Add Bumpy Track/]]&lt;br /&gt;
* [[/Add thumbnail and preview images to your route/|Add Thumbnail and Preview images to your route]]&lt;br /&gt;
* [[/Configure an iPortal/]]&lt;br /&gt;
* [[/Configure An Interlocking Tower/]]&lt;br /&gt;
* [[How to Create a Picklist|Create a PickList]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create_your_first_Route/]]&lt;br /&gt;
* [[/Create a Route in 10 Minutes/]]&lt;br /&gt;
* [[/Make a Track Cutting/]] (Undercut)&lt;br /&gt;
* [[How to Make a Screen Shot|Make a Screen Shot]]&lt;br /&gt;
* [[How_To_Make_Scenery|Make Better Scenery]]&lt;br /&gt;
* [[How to Merge Routes|Merge Routes]]&lt;br /&gt;
* [[How to Place and Use a Camera|Place Cameras along a Route]]&lt;br /&gt;
* [[/Place Signals/]]&lt;br /&gt;
* [[/Build a Bridge|Place a Bridge in your Route]]&lt;br /&gt;
* [[/Build a Tunnel|Place a Tunnel in your Route]]&lt;br /&gt;
* [[/Build a Crossing|Place a Crossing in your Route]]&lt;br /&gt;
* [[/Build Catenary|Place Catenary in your Route]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Bulk Asset Update/Replace Tool|Use Bulk Asset Update/Replace Tool]]&lt;br /&gt;
* [[How to Use Layers|Use Layers]]&lt;br /&gt;
* [[Use Multiplayer Surveyor]]&lt;br /&gt;
* [[How to Use Portals|Use Portals]]&lt;br /&gt;
* [[How to Use Procedural Track|Use Procedural Track]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Use the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[/Use Superelevation/]]&lt;br /&gt;
* [[/Use Trig Stations/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Sessions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[How to Use Message Popup Rule|Adding Message Popups]]&lt;br /&gt;
* [[How to Use Message Popup Rule (Applications)|Adding Message Popups - Sample Applications]]&lt;br /&gt;
* [[How to Use Navigation Point Rules|Adding Navigation Points]]&lt;br /&gt;
* [[How to Use Navigation Point Rules (Applications)|Adding Navigation Points - Sample Applications]]&lt;br /&gt;
* [[How to Create a HTML Asset|Adding a Session Introduction Page and In Game Messages]]&lt;br /&gt;
* [[How to Use Driver Setup Rule|Configuring the Driver Setup Rule]]&lt;br /&gt;
* [[How to Use Environment Tools|Configuring the Environment Tools]]&lt;br /&gt;
* [[How to Control Junctions in Sessions|Controlling Junctions in Sessions]]&lt;br /&gt;
* [[How to Control Signals in Sessions|Controlling Signals in Sessions]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Creating a Message Popup Icon]]&lt;br /&gt;
* [[Parent Rule List|List of Parent Rules]]&lt;br /&gt;
* [[How to Use Parent and Child Rules|Parent and Child Rules (Session Editor)]]&lt;br /&gt;
* [[Route and Session Basics]]&lt;br /&gt;
* [[How to Use Portals|Using Portals]]&lt;br /&gt;
* [[How to Use Session Editor|Using the Session Editor]]&lt;br /&gt;
* [[How_to_Use_the_UDS_Interface|Using the UDS (Unified Driver Surveyor) Interface]]&lt;br /&gt;
* [[How to Use Track Markers|Using Track Markers]]&lt;br /&gt;
* [[How to Use Track Direction Markers|Using Track Direction Markers]]&lt;br /&gt;
* [[How to Use Track Priority Markers|Using Track Priority Markers]]&lt;br /&gt;
* [[How to Use Track Triggers|Using Track Triggers]]&lt;br /&gt;
* [[How to Use Variables in Sessions (Examples)|Using Variables in Sessions - Sample Applications]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Using &amp;quot;Manage Content&amp;quot; in TANE or newer==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Download an Asset from the Download Station/]]&lt;br /&gt;
* [[/View by thumbnail images/]]&lt;br /&gt;
* [[/Fix Errors and Warnings/]]&lt;br /&gt;
* [[/Finding Missing Dependencies/]]&lt;br /&gt;
* [[How to Backup a Picklist]]&lt;br /&gt;
* [[How to Create a Picklist]]&lt;br /&gt;
* [[How to Manage Backups]]&lt;br /&gt;
* [[How to Move a Picklist]]&lt;br /&gt;
* [[How to Rename a Picklist]]&lt;br /&gt;
* [[How to Perform Database Repairs]]&lt;br /&gt;
* [[Understand Content Manager Status Labels|How to Understand Content Manager Status Labels]]&lt;br /&gt;
* [[Using Content Manager to Update Assets]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See also [[Help:Content_Manager]]&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Assets==&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;General&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Make your first Trainz Asset/]]&lt;br /&gt;
* [[/Build a Car for Traffic (stand-alone version)/]]&lt;br /&gt;
* [[/Build a Car for Traffic (mesh library version)/]]&lt;br /&gt;
* [[/Build a cab interior/]]&lt;br /&gt;
* [[/Build a drivable car/]]&lt;br /&gt;
* [[/Build Passenger Enabled Assets/]]&lt;br /&gt;
* [[/Create a High Voltage Power Line Spline/]]&lt;br /&gt;
* [[/Create a Fence Spline Featuring LOD and Random Meshes/]]&lt;br /&gt;
* [[How to Create a Message Popup Icon|Create a Message Popup Icon]]&lt;br /&gt;
* [[How to Create a Region Asset|Create a Region Asset]]&lt;br /&gt;
* [[/Create a Neon Font Effect with PhotoShop C4/]]&lt;br /&gt;
* [[/Build Procedural Track for T:ANE/]]&lt;br /&gt;
* [[/Update your auto-generated next KUID/]]&lt;br /&gt;
* [[How to Create a HTML Asset|Create a HTML Asset (Session Introduction Page and In Game Messages)]]&lt;br /&gt;
* [[Updating_Steam_Locos_to_TC3_Standards]]&lt;br /&gt;
* [[How_to_add_collision_to_an_asset]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Scripting and Config.txt&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Localize an Asset/]]&lt;br /&gt;
* [[/Build a scripted asset/]]&lt;br /&gt;
* [[/Example_Vehicle_Config.txt/]]&lt;br /&gt;
* [[/Example_Station_Script/]]&lt;br /&gt;
* [[/Configure a spline for collisions/]]&lt;br /&gt;
* [[Adding the Native Automatic Running Numbers system to a traincar]]&lt;br /&gt;
* [[/Add a config.txt syntax highlighter to Notepad++/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;3D Modelling&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Export from 3DS Max using FBX/]]&lt;br /&gt;
* [[/Export from Blender using FBX/]]&lt;br /&gt;
* [[/Export Blender FBX Animation/]]&lt;br /&gt;
* [[/Solve Blender Modelling Problems/]]&lt;br /&gt;
* [[/Scaling setup in Blender/]] &lt;br /&gt;
* [[/Build normal maps in Max/]]&lt;br /&gt;
* [[/Render to Texture/]]&lt;br /&gt;
* [[/Build a simple animated scenery asset in Blender/]]&lt;br /&gt;
* [[/Create transparent windows in Blender/]]&lt;br /&gt;
* [[/Build an animated Neon Sign/]]&lt;br /&gt;
* [[HowTo/Create_a_3D_Avatar|Create a 3D Avatar (Driver Character)]]&lt;br /&gt;
* [[How_To/Use_GIMP_to_create_a_PBRMetal_parameters_image|Create a PBRMetal parameters image in GIMP]]&lt;br /&gt;
* [[Muti-materials on a single object with Substance Painter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Reskining&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Reskin an Asset/]]&lt;br /&gt;
* [[/Reskin an Asset using an alias/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Manager&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create a displacement map/]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Configurations Files&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:4;-moz-column-count:4;-webkit-column-count:4&amp;quot;&amp;gt;&lt;br /&gt;
* [[/General information for Configuration Files/]]&lt;br /&gt;
&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/Index_of_Tags_%26_Containers  List of Tags and Containers]&lt;br /&gt;
* [[https://online.ts2009.com/mediaWiki/index.php/Content_Types#Content_Types]]&lt;br /&gt;
&lt;br /&gt;
* [[/Activity/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Behavior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bogey/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Bridge/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Buildable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Chunky-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Double-Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCharacter/]]&lt;br /&gt;
&lt;br /&gt;
*[[/DriverCommand/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/EngineSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Environment/]]&lt;br /&gt;
&lt;br /&gt;
*[[/FixedTrack/]]&lt;br /&gt;
&lt;br /&gt;
*[[/GroundTexture/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HornSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/HTML-Asset/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Industry/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Interior/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Library/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Mesh/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOCrossing/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOJunction/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSignal/]]&lt;br /&gt;
&lt;br /&gt;
*[[/MOSpeedboard/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Pantograph/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Product-Category/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Profile/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Region/]]&lt;br /&gt;
&lt;br /&gt;
* [[/Scenery/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Scenery Trackside/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Steam-Engine/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Texture-Group/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Track/]]&lt;br /&gt;
&lt;br /&gt;
*[[/TrackSound/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Traincar/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Tunnel/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Turntable/]]&lt;br /&gt;
&lt;br /&gt;
*[[/Water2/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=3&amp;gt;&#039;&#039;&#039;Content Creation&#039;&#039;&#039;&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [https://online.ts2009.com/mediaWiki/index.php/HowTo/Build_Procedural_Track_for_T:ANE  How to build procedural Track]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Content Creation: Scripting==&lt;br /&gt;
* [[/Your first Trainz Script/]]&lt;br /&gt;
* [[/Hide- &amp;amp; Unhide Meshes/]]&lt;br /&gt;
* [[/Search for objects in the world/]]&lt;br /&gt;
* [[/Search for installed assets/]]&lt;br /&gt;
* [[/Asynchronous Route Streaming/]]&lt;br /&gt;
* [[/Debug Scripts/]]&lt;br /&gt;
&lt;br /&gt;
== List of Driver Commands==&lt;br /&gt;
*[[Driver_Commands_List|Driver Commands List]]&lt;br /&gt;
&lt;br /&gt;
== List of Session Rules==&lt;br /&gt;
*[[Session Rule List with Parameters|Session Rules (Alphabetical Order)]]&lt;br /&gt;
*[[Session Rules By Categories With Properties|Session Rules (Category Order)]]&lt;br /&gt;
&lt;br /&gt;
==Creating and Configuring Content In-game==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
* [[/Create an Interactive Session/]]&lt;br /&gt;
* [[/Add Carz Traffic to a Route/]]&lt;br /&gt;
* [[/Use Digholes to Create Tunnel entries/]]&lt;br /&gt;
* [[/Tune a Steam Locomotive Enginespec/]]&lt;br /&gt;
* [[/Tune a DCC EngineSpec/]]&lt;br /&gt;
* [[/Tune a Diesel EngineSpec/]]&lt;br /&gt;
* [[/Configure an Interactive Industry/]]&lt;br /&gt;
* [[/Implement a Destination Sign System/]]&lt;br /&gt;
* [[/Upload a new asset to the DownloadStation/]]&lt;br /&gt;
* [[/Update an existing asset on the DownloadStation/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Documentation Suggestions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[/Build normal maps in Blender/]]&lt;br /&gt;
* [[/Build a house/]] - See discussion page&lt;br /&gt;
* [[/Build a tree/]]&lt;br /&gt;
* [[/Build a track/]]&lt;br /&gt;
* [[/Build a tunnel/]]&lt;br /&gt;
* [[/Build a hedge/]]&lt;br /&gt;
* [[/Build a fence/]]&lt;br /&gt;
* [[/Build a road/]]&lt;br /&gt;
* [[/Build a road crossing/]]&lt;br /&gt;
* [[/Build a train car/]]&lt;br /&gt;
* [[/Build a bogey/]]&lt;br /&gt;
* [[/Build a ground texture/]]&lt;br /&gt;
* [[/Build an interactive industry/]]&lt;br /&gt;
* [[/Add attached track/]]&lt;br /&gt;
* [[/Register with Planet Auran/]]&lt;br /&gt;
* [[/Create an Achievement/]]&lt;br /&gt;
* [[/Use a map to create a baseboard/]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Wiki==&lt;br /&gt;
*[[HowTo/Create_a_Help_Page|How to Create a Trainz Wiki page]]&lt;br /&gt;
&lt;br /&gt;
== See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Content Configuration]] - &#039;&#039;A reference manual covering all content types.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:How-to guides| ]]&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh&amp;diff=31891</id>
		<title>HowTo/Bridge/mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh&amp;diff=31891"/>
		<updated>2022-02-10T00:16:16Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh ==  &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag&amp;#039;&amp;#039;&amp;#039;  This is the reference to the default mesh you are using for center of the bridge. It is the name you have given to the mesh contai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the reference to the default mesh you are using for center of the bridge. It is the name you have given to the mesh container. This should be &amp;quot;default&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/track-lod-tree&amp;diff=31890</id>
		<title>HowTo/Bridge/track-lod-tree</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/track-lod-tree&amp;diff=31890"/>
		<updated>2022-02-10T00:13:08Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot;==track-lod-detail==  &amp;#039;&amp;#039;&amp;#039;This is a container tag.&amp;#039;&amp;#039;&amp;#039;  This container holds the information about the &amp;quot;default&amp;quot; mesh. This is the middle mesh of the bridge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==track-lod-detail==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a container tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This container holds the information about the &amp;quot;default&amp;quot; mesh. This is the middle mesh of the bridge&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31889</id>
		<title>HowTo/Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31889"/>
		<updated>2022-02-10T00:10:17Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[/kuid/]]                                    &amp;lt;kuid2:######:#####:#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/kind/]]                                    &amp;quot;track&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/trainz-build/]]                            4.5&lt;br /&gt;
&lt;br /&gt;
[[/username/]]                                &amp;quot;Bridge name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/kuid-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/obsolete-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table/]]&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/thumbnails/]]&lt;br /&gt;
{&lt;br /&gt;
  0&lt;br /&gt;
  {&lt;br /&gt;
    [[/image/]]                               &amp;quot;$screenshot$.jpg&amp;quot;&lt;br /&gt;
    [[/width/]]                               240&lt;br /&gt;
    [[/height/]]                              180&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/istrack/]]                                 1&lt;br /&gt;
&lt;br /&gt;
[[/casts_shadows/]]                           1&lt;br /&gt;
&lt;br /&gt;
[[/track/]]&lt;br /&gt;
{&lt;br /&gt;
  [[/adjust-cross-section-to-ground/]]        0&lt;br /&gt;
  [[/follows-spline-gradient/]]               1_shadows&lt;br /&gt;
  [[/mesh-length/]]                           18&lt;br /&gt;
  &lt;br /&gt;
  [[/track-lod-tree/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;default&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-prev&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;initiator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-next&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;next&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
attached-splines&lt;br /&gt;
{&lt;br /&gt;
  track0&lt;br /&gt;
  {&lt;br /&gt;
    follows-spline-gradient             1&lt;br /&gt;
    lateral-offset                      0&lt;br /&gt;
    spline-kuid                         &amp;lt;kuid:103179:100019&amp;gt;&lt;br /&gt;
    use-same-direction                  1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]]                         &amp;quot;AU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-era category-era]]                            &amp;quot;1970s;1980s;1990s;2000s;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-class category-class]]                          &amp;quot;TB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/description description]]                             &amp;quot;Tells the user all about your asset can be as much of a description as you like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/author author]]                                  &amp;quot;who made the asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/organisation organisation]]                            &amp;quot;your organisation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-email contact-email]]                            &amp;quot;your email&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-website contact-website]]                         &amp;quot;maybe you have a website&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/license license]]                                 &amp;quot;can be how you want your asset distributed&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-length&amp;diff=31888</id>
		<title>HowTo/Bridge/mesh-length</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-length&amp;diff=31888"/>
		<updated>2022-02-10T00:09:34Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh length == &amp;#039;&amp;#039;&amp;#039;This tag is compulsory&amp;#039;&amp;#039;&amp;#039;  This is the length on the default span of the bridge in metres.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh length ==&lt;br /&gt;
&#039;&#039;&#039;This tag is compulsory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is the length on the default span of the bridge in metres.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/follows-spline-gradient&amp;diff=31887</id>
		<title>HowTo/Bridge/follows-spline-gradient</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/follows-spline-gradient&amp;diff=31887"/>
		<updated>2022-02-10T00:07:55Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == follows-spline-gradient ==  &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag with the track container&amp;#039;&amp;#039;&amp;#039;  follows-spline-gradient If this boolean value is set &amp;quot;1&amp;quot;, the mesh is deformed to smoo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== follows-spline-gradient ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag with the track container&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
follows-spline-gradient&lt;br /&gt;
If this boolean value is set &amp;quot;1&amp;quot;, the mesh is deformed to smoothly follow the height-gradient of the spline. If set to &amp;quot;0&amp;quot;, the mesh is instead deformed to follow the ground height along the centre-line of the spline (&amp;quot;adjust-cross-section-to-ground 1&amp;quot;) or under each vertex (&amp;quot;adjust-cross-section-to-ground 0&amp;quot;). Certain in-game state, such as having set a height gradient onto the spline (yellow track vertices in Surveyor) or residing on a parent bridge spline, may override this option.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/adjust-cross-section-to-ground&amp;diff=31886</id>
		<title>HowTo/Bridge/adjust-cross-section-to-ground</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/adjust-cross-section-to-ground&amp;diff=31886"/>
		<updated>2022-02-10T00:04:26Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== adjust-cross-section-to-ground ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tag is compulsory with this track container&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this boolean value is set &amp;quot;1&amp;quot;, the track mesh is distorted across its X axis to follow the ground plane upon which it rests. If set to &amp;quot;0&amp;quot; the mesh will assume the ground height from the center point. This setting has no effect on vertices which are within the adjust-height-to-ground-threshold range. Unless you had a special reason to set this value to &amp;quot;1&amp;quot; always set it to &amp;quot;0&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/adjust-cross-section-to-ground&amp;diff=31885</id>
		<title>HowTo/Bridge/adjust-cross-section-to-ground</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/adjust-cross-section-to-ground&amp;diff=31885"/>
		<updated>2022-02-10T00:02:34Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == adjust-cross-section-to-ground ==  &amp;#039;&amp;#039;&amp;#039;This tag is compulsory with this track container&amp;#039;&amp;#039;&amp;#039;   If this boolean value is set (1), the track mesh is distorted across its X axis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== adjust-cross-section-to-ground ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tag is compulsory with this track container&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If this boolean value is set (1), the track mesh is distorted across its X axis to follow the ground plane upon which it rests. If clear (0) the mesh will assume the ground height from the center point. This setting has no effect on vertices which are within the adjust-height-to-ground-threshold range.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/track&amp;diff=31884</id>
		<title>HowTo/Bridge/track</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/track&amp;diff=31884"/>
		<updated>2022-02-10T00:00:14Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == track ==  &amp;#039;&amp;#039;&amp;#039;This is a compulsory container tag&amp;#039;&amp;#039;&amp;#039;  This container has certain information about the default mesh.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== track ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory container tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This container has certain information about the default mesh.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31883</id>
		<title>HowTo/Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31883"/>
		<updated>2022-02-09T23:58:41Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[/kuid/]]                                    &amp;lt;kuid2:######:#####:#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/kind/]]                                    &amp;quot;track&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/trainz-build/]]                            4.5&lt;br /&gt;
&lt;br /&gt;
[[/username/]]                                &amp;quot;Bridge name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/kuid-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/obsolete-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table/]]&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/thumbnails/]]&lt;br /&gt;
{&lt;br /&gt;
  0&lt;br /&gt;
  {&lt;br /&gt;
    [[/image/]]                               &amp;quot;$screenshot$.jpg&amp;quot;&lt;br /&gt;
    [[/width/]]                               240&lt;br /&gt;
    [[/height/]]                              180&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/istrack/]]                                 1&lt;br /&gt;
&lt;br /&gt;
[[/casts_shadows/]]                           1&lt;br /&gt;
&lt;br /&gt;
[[/track/]]&lt;br /&gt;
{&lt;br /&gt;
  [[/adjust-cross-section-to-ground/]]        0&lt;br /&gt;
  [[/follows-spline-gradient/]]               1_shadows&lt;br /&gt;
  [[/mesh-length/]]                           18&lt;br /&gt;
  &lt;br /&gt;
  [[/track-lod-tree/]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;default&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-prev&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;initiator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-next&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;next&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
attached-splines&lt;br /&gt;
{&lt;br /&gt;
  track0&lt;br /&gt;
  {&lt;br /&gt;
    follows-spline-gradient             1&lt;br /&gt;
    lateral-offset                      0&lt;br /&gt;
    spline-kuid                         &amp;lt;kuid:103179:100019&amp;gt;&lt;br /&gt;
    use-same-direction                  1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]]                         &amp;quot;AU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-era category-era]]                            &amp;quot;1970s;1980s;1990s;2000s;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-class category-class]]                          &amp;quot;TB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/description description]]                             &amp;quot;Tells the user all about your asset can be as much of a description as you like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/author author]]                                  &amp;quot;who made the asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/organisation organisation]]                            &amp;quot;your organisation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-email contact-email]]                            &amp;quot;your email&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-website contact-website]]                         &amp;quot;maybe you have a website&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/license license]]                                 &amp;quot;can be how you want your asset distributed&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31882</id>
		<title>HowTo/Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31882"/>
		<updated>2022-02-09T23:50:06Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[/kuid/]]                                    &amp;lt;kuid2:######:#####:#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/kind/]]                                    &amp;quot;track&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/trainz-build/]]                            4.5&lt;br /&gt;
&lt;br /&gt;
[[/username/]]                                &amp;quot;Bridge name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/kuid-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/obsolete-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table/]]&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/thumbnails/]]&lt;br /&gt;
{&lt;br /&gt;
  0&lt;br /&gt;
  {&lt;br /&gt;
    [[/image/]]                               &amp;quot;$screenshot$.jpg&amp;quot;&lt;br /&gt;
    [[/width/]]                               240&lt;br /&gt;
    [[/height/]]                              180&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/istrack/]]                                 1&lt;br /&gt;
&lt;br /&gt;
[[/casts_shadows/]]                           1&lt;br /&gt;
&lt;br /&gt;
track&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1_shadows&lt;br /&gt;
  mesh-length                           18&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;default&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-prev&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;initiator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-next&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;next&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
attached-splines&lt;br /&gt;
{&lt;br /&gt;
  track0&lt;br /&gt;
  {&lt;br /&gt;
    follows-spline-gradient             1&lt;br /&gt;
    lateral-offset                      0&lt;br /&gt;
    spline-kuid                         &amp;lt;kuid:103179:100019&amp;gt;&lt;br /&gt;
    use-same-direction                  1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]]                         &amp;quot;AU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-era category-era]]                            &amp;quot;1970s;1980s;1990s;2000s;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-class category-class]]                          &amp;quot;TB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/description description]]                             &amp;quot;Tells the user all about your asset can be as much of a description as you like&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/author author]]                                  &amp;quot;who made the asset&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/organisation organisation]]                            &amp;quot;your organisation&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-email contact-email]]                            &amp;quot;your email&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/contact-website contact-website]]                         &amp;quot;maybe you have a website&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/license license]]                                 &amp;quot;can be how you want your asset distributed&amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31880</id>
		<title>HowTo/Bridge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge&amp;diff=31880"/>
		<updated>2022-02-09T23:42:31Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[/kuid/]]                                    &amp;lt;kuid2:######:#####:#&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[/kind/]]                                    &amp;quot;track&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/trainz-build/]]                            4.5&lt;br /&gt;
&lt;br /&gt;
[[/username/]]                                &amp;quot;Bridge name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[/kuid-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/obsolete-table/]]&lt;br /&gt;
{&lt;br /&gt;
  &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/mesh-table/]]&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[/thumbnails/]]&lt;br /&gt;
{&lt;br /&gt;
  0&lt;br /&gt;
  {&lt;br /&gt;
    [[/image/]]                               &amp;quot;$screenshot$.jpg&amp;quot;&lt;br /&gt;
    [[/width/]]                               240&lt;br /&gt;
    [[/height/]]                              180&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[/istrack/]]                                 1&lt;br /&gt;
&lt;br /&gt;
[[/casts_shadows/]]                           1&lt;br /&gt;
&lt;br /&gt;
track&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1_shadows&lt;br /&gt;
  mesh-length                           18&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;default&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-prev&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;initiator&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
endcap-next&lt;br /&gt;
{&lt;br /&gt;
  adjust-cross-section-to-ground        0&lt;br /&gt;
  follows-spline-gradient               1&lt;br /&gt;
  mesh-length                           9&lt;br /&gt;
  &lt;br /&gt;
  track-lod-tree&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;next&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
attached-splines&lt;br /&gt;
{&lt;br /&gt;
  track0&lt;br /&gt;
  {&lt;br /&gt;
    follows-spline-gradient             1&lt;br /&gt;
    lateral-offset                      0&lt;br /&gt;
    spline-kuid                         &amp;lt;kuid:103179:100019&amp;gt;&lt;br /&gt;
    use-same-direction                  1&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
[[https://online.ts2009.com/mediaWiki/index.php/HowTo/Scenery/category-region category-region]]                         &amp;quot;AU&amp;quot;&lt;br /&gt;
&lt;br /&gt;
category-era                            &amp;quot;1970s;1980s;1990s;2000s;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
category-class                          &amp;quot;TB&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
description                             &amp;quot;This is the type of single track concrete bridge used in the QR heavy haul coal systems. The pillars are 2 metres in diameter to support the high axle weight of the coal traffic and the fast flowing creeks when they are in flood. Feel free to reskin or use different track if you so desire but please acknowledge my original work if you release the new model&amp;quot;&lt;br /&gt;
&lt;br /&gt;
author                                  &amp;quot;Peter Cook&amp;quot;&lt;br /&gt;
&lt;br /&gt;
organisation                            &amp;quot;Patsoft Software&amp;quot;&lt;br /&gt;
&lt;br /&gt;
contact-email                           &amp;quot;patc1960@gmail.com&amp;quot;&lt;br /&gt;
&lt;br /&gt;
contact-website                         &amp;quot;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
license                                 &amp;quot;This bridge is supplied free of charge. It may be distributed far and wide, but please acknowledge my work. No warrenty of any type is implied or given. &amp;quot;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_next_shadow&amp;diff=31879</id>
		<title>HowTo/Bridge/casts shadows/mesh next shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_next_shadow&amp;diff=31879"/>
		<updated>2022-02-09T23:39:23Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh (terminator-shadow) == &amp;#039;&amp;#039;&amp;#039;This tag is only compulsory if you have a terminator-shadow container.&amp;#039;&amp;#039;&amp;#039;  When a &amp;quot;terminator-shadow&amp;quot; container is contained in the mesh-tab...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (terminator-shadow) ==&lt;br /&gt;
&#039;&#039;&#039;This tag is only compulsory if you have a terminator-shadow container.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;terminator-shadow&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the ending mesh of the bridge. This is the shadow for the last section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31878</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31878"/>
		<updated>2022-02-09T23:35:26Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/ mesh next/ | mesh]]                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initiator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/terminator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh next shadow/ |mesh]]                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/terminator-shadow&amp;diff=31877</id>
		<title>HowTo/Bridge/casts shadows/terminator-shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/terminator-shadow&amp;diff=31877"/>
		<updated>2022-02-09T23:34:50Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == terminator-shadow == &amp;#039;&amp;#039;&amp;#039;Compulsory if you have terminator mesh and have set casts_shadows is set to 1&amp;#039;&amp;#039;&amp;#039;  This is a container tag.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== terminator-shadow ==&lt;br /&gt;
&#039;&#039;&#039;Compulsory if you have terminator mesh and have set casts_shadows is set to 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a container tag.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31876</id>
		<title>HowTo/Bridge/casts shadows/initiator-shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31876"/>
		<updated>2022-02-09T23:34:39Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== initiator-shadow ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory if you have initiator mesh and have set casts_shadows is set to 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a container tag.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_prev_shadow&amp;diff=31875</id>
		<title>HowTo/Bridge/casts shadows/mesh prev shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_prev_shadow&amp;diff=31875"/>
		<updated>2022-02-09T23:32:48Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh (initiator-shadow) ==  &amp;#039;&amp;#039;&amp;#039;This tag is only compulsory if you have a initiator-shadow container.&amp;#039;&amp;#039;&amp;#039;  When a &amp;quot;initiator-shadow&amp;quot; container is contained in the mesh-table...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (initiator-shadow) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tag is only compulsory if you have a initiator-shadow container.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;initiator-shadow&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the starting mesh of the bridge. This is the shadow for the first section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31874</id>
		<title>HowTo/Bridge/casts shadows/initiator-shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31874"/>
		<updated>2022-02-09T23:30:19Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== initiator-shadow ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory if you have initiator mesh and have se casts_shadows is set to 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a container tag.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31873</id>
		<title>HowTo/Bridge/casts shadows/initiator-shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initiator-shadow&amp;diff=31873"/>
		<updated>2022-02-09T23:29:43Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == initiator-shadow ==  &amp;#039;&amp;#039;&amp;#039;Compulsory if you have initiator mesh and have se casts_shadows is set to 1&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== initiator-shadow ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compulsory if you have initiator mesh and have se casts_shadows is set to 1&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31872</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31872"/>
		<updated>2022-02-09T23:26:45Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/ mesh next/ | mesh]]                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initiator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/terminator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/shadow&amp;diff=31871</id>
		<title>HowTo/Bridge/casts shadows/shadow</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/shadow&amp;diff=31871"/>
		<updated>2022-02-09T23:25:59Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == shadow == &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag if you have made your own shadow meshes&amp;#039;&amp;#039;&amp;#039;  This is a container tag.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== shadow ==&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag if you have made your own shadow meshes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a container tag.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31870</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31870"/>
		<updated>2022-02-09T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/ mesh next/ | mesh]]                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initiator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/terminator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31869</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31869"/>
		<updated>2022-02-09T23:22:55Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/ mesh next/ | mesh]]                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/shadow/]&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initiator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/terminator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_next&amp;diff=31868</id>
		<title>HowTo/Bridge/casts shadows/mesh next</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_next&amp;diff=31868"/>
		<updated>2022-02-09T23:22:30Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh (terminator) == &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag when a terminator container is used.&amp;#039;&amp;#039;&amp;#039;  When a &amp;quot;terminator&amp;quot; container is contained in the mesh-table for a bridge config ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (terminator) ==&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag when a terminator container is used.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;terminator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the ending mesh of the bridge. This is the last section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/terminator&amp;diff=31867</id>
		<title>HowTo/Bridge/casts shadows/terminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/terminator&amp;diff=31867"/>
		<updated>2022-02-09T23:21:44Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == terminator == &amp;#039;&amp;#039;&amp;#039;This is a required container tag&amp;#039;&amp;#039;&amp;#039;  This container tag is used to hold the mesh information for the terminating mesh&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== terminator ==&lt;br /&gt;
&#039;&#039;&#039;This is a required container tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This container tag is used to hold the mesh information for the terminating mesh&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_prev&amp;diff=31866</id>
		<title>HowTo/Bridge/casts shadows/mesh prev</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh_prev&amp;diff=31866"/>
		<updated>2022-02-09T23:20:56Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh (initiator) == &amp;#039;&amp;#039;&amp;#039;This tag is only compulsory if you have a initiator container&amp;#039;&amp;#039;&amp;#039;.  When a &amp;quot;initiator&amp;quot; container is contained in the mesh-table for a bridge config f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (initiator) ==&lt;br /&gt;
&#039;&#039;&#039;This tag is only compulsory if you have a initiator container&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;initiator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the starting mesh of the bridge. This is the first section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/default&amp;diff=31865</id>
		<title>HowTo/Bridge/casts shadows/default</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/default&amp;diff=31865"/>
		<updated>2022-02-09T23:19:14Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== default ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tag is compulsory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;default&amp;quot; container is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. There maybe one or more sub-containers contained within the &amp;quot;default&amp;quot; container.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/default&amp;diff=31864</id>
		<title>HowTo/Bridge/casts shadows/default</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/default&amp;diff=31864"/>
		<updated>2022-02-09T23:19:04Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == default ==  This tag is compulsory  When a &amp;quot;default&amp;quot; container is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. There mayb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== default ==&lt;br /&gt;
&lt;br /&gt;
This tag is compulsory&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;default&amp;quot; container is contained in the mesh-table and it has sub-tags then it refers to the main mesh for the asset. There maybe one or more sub-containers contained within the &amp;quot;default&amp;quot; container.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_terminator&amp;diff=31863</id>
		<title>HowTo/Bridge/mesh-table/mesh terminator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_terminator&amp;diff=31863"/>
		<updated>2022-02-09T23:17:33Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (terminator) ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag when a terminator container is used&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;terminator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the ending mesh of the bridge. This is the last section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_initiator&amp;diff=31862</id>
		<title>HowTo/Bridge/mesh-table/mesh initiator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_initiator&amp;diff=31862"/>
		<updated>2022-02-09T23:15:54Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh (initiator) ==&lt;br /&gt;
&lt;br /&gt;
This tag is only compulsory if you have a initiator container.&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;initiator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the starting mesh of the bridge. This is the first section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_initiator&amp;diff=31861</id>
		<title>HowTo/Bridge/mesh-table/mesh initiator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/mesh_initiator&amp;diff=31861"/>
		<updated>2022-02-09T23:15:25Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot;mesh (initiator) This tag is only compulsory.  When a &amp;quot;initiator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the starting mesh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;mesh (initiator)&lt;br /&gt;
This tag is only compulsory.&lt;br /&gt;
&lt;br /&gt;
When a &amp;quot;initiator&amp;quot; container is contained in the mesh-table for a bridge config file, it is the kuid/kuid2 for the starting mesh of the bridge. This is the first section of the bridge that will be drawn Trainz surveyor.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/initiator&amp;diff=31860</id>
		<title>HowTo/Bridge/mesh-table/initiator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table/initiator&amp;diff=31860"/>
		<updated>2022-02-09T23:13:04Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == initiator ==  This is tag optional.  This tag is a container tag. Use this tag if you have a starting mesh for your model.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== initiator ==&lt;br /&gt;
&lt;br /&gt;
This is tag optional.&lt;br /&gt;
&lt;br /&gt;
This tag is a container tag. Use this tag if you have a starting mesh for your model.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table&amp;diff=31859</id>
		<title>HowTo/Bridge/mesh-table</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/mesh-table&amp;diff=31859"/>
		<updated>2022-02-09T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh-table ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This tag is compulsory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The mesh-table a container tag, meaning it is followed by curly brackets. The opening bracket should be on the next line for readability purposes. The closing bracket is best on the next line after the final entry. Again for readability purposes. It can have many sub container tags. I will try and explain these. Clicking on each tag will take you to further information on that tag&lt;br /&gt;
&lt;br /&gt;
A bride mesh-table is more complex than a normal scenery item. The asset can have three meshes a starting mesh, a middle mesh that is repeated as the asset is stretched in the surveyour and an end mesh that completes the bridge. The For a bridge asset a mesh table may look like this.&lt;br /&gt;
&lt;br /&gt;
mesh-table {&lt;br /&gt;
&lt;br /&gt;
 [[/default/]]&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh default/ |mesh]]                                &amp;quot;hoted_bridge_1.im&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 [[/initiator/]]&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh initiator/ |mesh]]                                 &amp;quot;hoted_bridge_1_start\hoted_bridge_1_start.im&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
 {&lt;br /&gt;
   [[/mesh terminator/ |mesh]]                                &amp;quot;hoted_bridge_1_end\hoted_bridge_1_end.im&amp;quot;&lt;br /&gt;
 }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initator&amp;diff=31858</id>
		<title>HowTo/Bridge/casts shadows/initator</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/initator&amp;diff=31858"/>
		<updated>2022-02-09T23:09:19Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == initiator ==  This is a compulsory tag.  This container has the kuid/kuid2 of the starting mesh of the bridge.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== initiator ==&lt;br /&gt;
&lt;br /&gt;
This is a compulsory tag.&lt;br /&gt;
&lt;br /&gt;
This container has the kuid/kuid2 of the starting mesh of the bridge.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31857</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31857"/>
		<updated>2022-02-09T23:08:35Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 [[/terminator/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/ mesh next/ | mesh]]                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/shadow//]&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/initiator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  [[/terminator-shadow/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev shadow/ |mesh]]                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31856</id>
		<title>HowTo/Bridge/casts shadows/mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31856"/>
		<updated>2022-02-09T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: /* mesh */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Data type is string so it needs to be surrounded by &amp;quot;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This the name of the mesh that is being used within the asset. There maybe more than one mesh.&lt;br /&gt;
&lt;br /&gt;
Trainz uses and can understand two mesh extensions either &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot;. The second one is the current file extension to the mesh. It is created by trainz when an asset is imported into trainz.&lt;br /&gt;
&lt;br /&gt;
If you have the &amp;quot;.lm&amp;quot; extension on the mesh name this point to a text file (LOD file). The mesh tag could also refer to the mesh itself i.e.. industry.im. If this were the case the asset would not have LOD mesh reduction.&lt;br /&gt;
&lt;br /&gt;
So an &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot; extension is referencing the asset mesh directly where as the &amp;quot;&amp;quot;.lm&amp;quot; extension refers to a LOD text file with the mesh information contained within that text file.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.lm&amp;quot; extension is mostly not used anymore and the LOD detains are contained within the main config file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== mesh subdirectories ===&lt;br /&gt;
&lt;br /&gt;
Originally Trainz liked meshes that were not the main mesh to be in sub-directories. In recent editions and with the latest OS&#039;s all the mesh are now in one directory. This not a requirement and sub-directories can still be used, but the reference to the mesh must have the full location including the sub directory. Example maybe that the meshes are in a sub-directory call &amp;quot;meshes&amp;quot;. So the reference to the mesh would be entered as &amp;quot;meshes\a_mesh.im&amp;quot; or &amp;quot;meshes\a_mesh.trainzmesh&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31855</id>
		<title>HowTo/Bridge/casts shadows/mesh</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31855"/>
		<updated>2022-02-09T22:57:44Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == mesh ==  &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag.&amp;#039;&amp;#039;&amp;#039;  Data type is string so it needs to be surrounded by &amp;quot;&amp;quot;.  This the name of the mesh that is being used within the asset. There may...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== mesh ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a compulsory tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Data type is string so it needs to be surrounded by &amp;quot;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This the name of the mesh that is being used within the asset. There maybe more than one mesh.&lt;br /&gt;
&lt;br /&gt;
Trainz uses and can understand two mesh extensions either &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot;. The second one is the current file extension to the mesh. It is created by trainz when an asset is imported into trainz.&lt;br /&gt;
&lt;br /&gt;
If you have the &amp;quot;.lm&amp;quot; extension on the mesh name this point to a text file (LOD file). The mesh tag could also refer to the mesh itself i.e.. industry.im. If this were the case the asset would not have LOD mesh reduction.&lt;br /&gt;
&lt;br /&gt;
So an &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot; extension is referencing the asset mesh directly where as the &amp;quot;&amp;quot;.lm&amp;quot; extension refers to a LOD text file with the mesh information contained within that text file.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.lm&amp;quot; extension is mostly not used anymore and the LOD detains are contained within the main config file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit]mesh subdirectories&lt;br /&gt;
Originally Trainz liked meshes that were not the main mesh to be in sub-directories. In recent editions and with the latest OS&#039;s all the mesh are now in one directory. This not a requirement and sub-directories can still be used, but the reference to the mesh must have the full location including the sub directory. Example maybe that the meshes are in a sub-directory call &amp;quot;meshes&amp;quot;. So the reference to the mesh would be entered as &amp;quot;meshes\a_mesh.im&amp;quot; or &amp;quot;meshes\a_mesh.trainzmesh&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31854</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31854"/>
		<updated>2022-02-09T22:57:11Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  [[/default/]]&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh/]]                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  initator&lt;br /&gt;
  {&lt;br /&gt;
    [[/mesh prev/ |mesh]]                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 terminator&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  initiator-shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  terminator-shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31853</id>
		<title>HowTo/Bridge/casts shadows</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows&amp;diff=31853"/>
		<updated>2022-02-09T04:36:10Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == casts_shadows ==  &amp;#039;&amp;#039;&amp;#039;This is a required tag&amp;#039;&amp;#039;&amp;#039;  Defines whether or not the shadows are cast.  0 = shadows off  1 = shadows on  If shadows are on there needs to be a bridge...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== casts_shadows ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Defines whether or not the shadows are cast.&lt;br /&gt;
&lt;br /&gt;
0 = shadows off&lt;br /&gt;
&lt;br /&gt;
1 = shadows on&lt;br /&gt;
&lt;br /&gt;
If shadows are on there needs to be a bridge_shadow.im model, for the bridge spline model, and the initiator and terminator segments (if they are used). Below is a example of what would be need to be added to the mesh table if you are going to have meshes for the bridge sections -&lt;br /&gt;
&lt;br /&gt;
mesh-table&lt;br /&gt;
{&lt;br /&gt;
  default&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  initator&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_start\bridge_start.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
 terminator&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_end\bridge_end.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_shadow\bridge_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  initiator-shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_start\bridge_start_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  terminator-shadow&lt;br /&gt;
  {&lt;br /&gt;
    mesh                                &amp;quot;bridge_end\bridge_end_shadow.im&amp;quot;&lt;br /&gt;
  }&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/istrack&amp;diff=31852</id>
		<title>HowTo/Bridge/istrack</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/istrack&amp;diff=31852"/>
		<updated>2022-02-09T04:26:51Z</updated>

		<summary type="html">&lt;p&gt;Glt0145: Created page with &amp;quot; == istrack ==  &amp;#039;&amp;#039;&amp;#039;This is a required tag&amp;#039;&amp;#039;&amp;#039;  Use:-  0 = This it is a road bridge  1 = This it is a rail bridge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== istrack ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This is a required tag&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Use:-&lt;br /&gt;
&lt;br /&gt;
0 = This it is a road bridge&lt;br /&gt;
&lt;br /&gt;
1 = This it is a rail bridge&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
</feed>