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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help/Trains_Tab&amp;diff=7686</id>
		<title>Help/Trains Tab</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help/Trains_Tab&amp;diff=7686"/>
		<updated>2014-08-10T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;H2oaquarium43: H2oaquarium43 moved page HowTo/Trains Tab to How to build 43434&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Train Mode =&lt;br /&gt;
&lt;br /&gt;
Clicking LMB on&lt;br /&gt;
the Train Mode&lt;br /&gt;
(T) button in this&lt;br /&gt;
tab allows you to&lt;br /&gt;
assemble consists. A list of all&lt;br /&gt;
engines and rolling stock is&lt;br /&gt;
displayed below this button.&lt;br /&gt;
Below the list are selection&lt;br /&gt;
lists for Train Origin and Train&lt;br /&gt;
Company. If “All” is selected in both of these lists, all consists&lt;br /&gt;
and rolling stock will be displayed. By selecting a region or&lt;br /&gt;
company in these lists the list displayed can be restricted to&lt;br /&gt;
just that company or just that region or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Trains1.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:object add.jpg]] Add Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click on Add Train (A) to enable the building of a&lt;br /&gt;
consist. Click LMB on the engine or rolling stock asset&lt;br /&gt;
in the list that you would like to place on the route.&lt;br /&gt;
A picture of the asset appears in the Train Viewer&lt;br /&gt;
window in the bottom of the tab. Click LMB on the&lt;br /&gt;
asset in the Train Viewer window, the picture will rotate to&lt;br /&gt;
show you different views of the selected item. Click RMB+H &lt;br /&gt;
on the item in the picture and move your mouse forward and&lt;br /&gt;
back to increase and decrease the size of the item in the Train&lt;br /&gt;
Viewer window.&lt;br /&gt;
Click on a location on a track in your route and your item will&lt;br /&gt;
be placed at that point.&lt;br /&gt;
To add items to your cosist Click LMB on&lt;br /&gt;
one end of the consist or the other . The Red and Green arrows adjust to mark the ends of&lt;br /&gt;
the consist. If you Click LMB too far away from the&lt;br /&gt;
end of the consist, a new one will be created. &lt;br /&gt;
== [[File:object move.jpg]] Move Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Train (M) then LMB+H a train car.&lt;br /&gt;
You can then drag the mouse to move the traincar&lt;br /&gt;
anywhere that there is track.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Train (R) to enable rotation of&lt;br /&gt;
the engine or cars in a consist. Once enabled, Click&lt;br /&gt;
LMB on any engine or car in a consist to change the&lt;br /&gt;
direction in which it is facing.&lt;br /&gt;
== [[File:object get.jpg]] Get Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Once Get Train (G) is selected, Click LMB&lt;br /&gt;
on any car in any consist on the route and that car will be&lt;br /&gt;
selected from the list in the Trains tab and displayed in the&lt;br /&gt;
Train Viewer window. Then Click LMB on Add Train to place it.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Delete Train (D), then Click LMB on any engine&lt;br /&gt;
or car in a consist on the route and that engine or car will&lt;br /&gt;
be deleted. The consist will shorten if necessary to close the&lt;br /&gt;
space taken by the car or engine and keep the consist intact.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
Click LMB on Decouple Carriage (X) and then move&lt;br /&gt;
the cursor to a point near the connection between&lt;br /&gt;
two items in a consist until an image (colored Red)&lt;br /&gt;
of a coupler appears. Click LMB on the coupler and it will be&lt;br /&gt;
seen to open. Additional Green and Red arrows will appear&lt;br /&gt;
above the point of uncoupling to mark off the two consists&lt;br /&gt;
that have now been made from the one original consist.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:edit properties.jpg]] Edit Properties ==&lt;br /&gt;
Each engine or car in TS12 can be assigned&lt;br /&gt;
properties. Click LMB on Edit Properties (P) to enable&lt;br /&gt;
the setting of properties for engines and vehicles.&lt;br /&gt;
A name will be assigned to the engine or car by adding a&lt;br /&gt;
number to its name, which can be customized, as found in the list of locos and cars.&lt;br /&gt;
Names for locos and rolling stock persist only for this&lt;br /&gt;
particular session.&lt;br /&gt;
Running numbers for an engine or&lt;br /&gt;
car can be changed by Clicking LMB on the underlined text after the words&lt;br /&gt;
Running Number. A new window opens in which you may&lt;br /&gt;
enter the number of your choice. If the engine or car has been&lt;br /&gt;
designed with a number that is changeable, the number will&lt;br /&gt;
change to match your selection.&lt;br /&gt;
&lt;br /&gt;
= Consist Mode =&lt;br /&gt;
[[File:Trains2.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Consist Mode (C), one of two large&lt;br /&gt;
buttons at the top of the tab, to enable the&lt;br /&gt;
placing of complete consists available in the list&lt;br /&gt;
of consists below the button.&lt;br /&gt;
A consist window appears at the bottom of the screen which&lt;br /&gt;
display the currently selected consist in the list at the top of&lt;br /&gt;
the tab.&lt;br /&gt;
Click LMB on any consist in the list and it will appear in the&lt;br /&gt;
consist window for your reference.&lt;br /&gt;
You can Click LMB on any of the vehicles in the consist&lt;br /&gt;
window to change their direction. Click LMB and hold on a&lt;br /&gt;
vehicle and drag it outside of the consist window to remove&lt;br /&gt;
it from the consist.&lt;br /&gt;
== [[File:Rename.jpg]] Rename Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Rename Consist Template&lt;br /&gt;
button to rename the &#039;&#039;&#039;Custom&#039;&#039;&#039;&lt;br /&gt;
consist currently selected in the list. A window will open up&lt;br /&gt;
in which you may do the renaming.&lt;br /&gt;
== [[File:Delete.jpg]] Delete Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist Template&lt;br /&gt;
button to delete the &#039;&#039;&#039;Custom&#039;&#039;&#039; consist currently&lt;br /&gt;
selected in the list. A window will open up in which you will&lt;br /&gt;
click on the Yes or No button to confirm or deny the deletion.&lt;br /&gt;
== [[File:object add.jpg]] Add Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Add Consist (A) to add one of your&lt;br /&gt;
chosen consists to your route. Click LMB at any point&lt;br /&gt;
on the track to place the complete consist there.&lt;br /&gt;
== [[File:object move.jpg]] Move Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Consist (M) to enable you to move any&lt;br /&gt;
consist on your route along the track to adjust its&lt;br /&gt;
starting position. Click LMB+H on any consist to&lt;br /&gt;
move it back and forth along the track.&lt;br /&gt;
To join two separate consists together, move one consist&lt;br /&gt;
along the track until it touches the other then release LMB.&lt;br /&gt;
The two sets of associated Red and Green arrows that marked&lt;br /&gt;
out the will then combine into one set for the new consist.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Consist (R) to enable the&lt;br /&gt;
rotation of any consist so that it is pointed in the&lt;br /&gt;
other direction. Click LMB on the consist to change&lt;br /&gt;
its direction. The Red and Green arrows will also switch&lt;br /&gt;
positions to reflect the rotation.&lt;br /&gt;
== [[File:change heading.jpg]] Change Heading ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Change Heading (H) button to&lt;br /&gt;
enable the changing of the heading of a consist.&lt;br /&gt;
Then Click LMB on any consist and the Green and&lt;br /&gt;
Red arrows will move to opposite ends of the consist setting&lt;br /&gt;
the direction that will be forward when the consist is started&lt;br /&gt;
in Driver mode.&lt;br /&gt;
== [[File:object get.jpg]] Get Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Get Consist (G) to add new consists to&lt;br /&gt;
the consist list. This also allows the quick selection&lt;br /&gt;
and replication of consists already within the route.&lt;br /&gt;
If the consist is already in the consist list, it will be selected.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist (D) button (not to&lt;br /&gt;
be confused with the big gray colored Delete Train&lt;br /&gt;
Template button in the middle of the Tab) to enable&lt;br /&gt;
the deletion of consist placed on the track. Then Click LMB on&lt;br /&gt;
any consist to remove it.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Decouple Carriage (X) button to&lt;br /&gt;
enable the decoupling of parts of a consist. Then Click LMB on&lt;br /&gt;
the coupler icon that will appear when you move the cursor&lt;br /&gt;
between cars or engines in a consist. You will see that the red&lt;br /&gt;
and Green arrows will show that you now have two consists.&lt;/div&gt;</summary>
		<author><name>H2oaquarium43</name></author>
	</entry>
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