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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=6806</id>
		<title>Help:Surveyor Trains Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=6806"/>
		<updated>2014-02-24T02:30:43Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.&lt;br /&gt;
&lt;br /&gt;
= Train Mode =&lt;br /&gt;
&lt;br /&gt;
Clicking LMB on&lt;br /&gt;
the Train Mode&lt;br /&gt;
(T) button in this&lt;br /&gt;
tab allows you to&lt;br /&gt;
assemble consists. A list of all&lt;br /&gt;
engines and rolling stock is&lt;br /&gt;
displayed below this button.&lt;br /&gt;
Below the list are selection&lt;br /&gt;
lists for Train Origin and Train&lt;br /&gt;
Company. If “All” is selected in both of these lists, all consists&lt;br /&gt;
and rolling stock will be displayed. By selecting a region or&lt;br /&gt;
company in these lists the list displayed can be restricted to&lt;br /&gt;
just that company or just that region or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Trains1.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:object add.jpg]] Add Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click on Add Train (A) to enable the building of a&lt;br /&gt;
consist. Click LMB on the engine or rolling stock asset&lt;br /&gt;
in the list that you would like to place on the route.&lt;br /&gt;
A picture of the asset appears in the Train Viewer&lt;br /&gt;
window in the bottom of the tab. Click LMB on the&lt;br /&gt;
asset in the Train Viewer window, the picture will rotate to&lt;br /&gt;
show you different views of the selected item. Click RMB+H &lt;br /&gt;
on the item in the picture and move your mouse forward and&lt;br /&gt;
back to increase and decrease the size of the item in the Train&lt;br /&gt;
Viewer window.&lt;br /&gt;
Click on a location on a track in your route and your item will&lt;br /&gt;
be placed at that point.&lt;br /&gt;
To add items to your cosist Click LMB on&lt;br /&gt;
one end of the consist or the other . The Red and Green arrows adjust to mark the ends of&lt;br /&gt;
the consist. If you Click LMB too far away from the&lt;br /&gt;
end of the consist, a new one will be created. &lt;br /&gt;
== [[File:object move.jpg]] Move Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Train (M) then LMB+H a train car.&lt;br /&gt;
You can then drag the mouse to move the traincar&lt;br /&gt;
anywhere that there is track.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Train (R) to enable rotation of&lt;br /&gt;
the engine or cars in a consist. Once enabled, Click&lt;br /&gt;
LMB on any engine or car in a consist to change the&lt;br /&gt;
direction in which it is facing.&lt;br /&gt;
== [[File:object get.jpg]] Get Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Once Get Train (G) is selected, Click LMB&lt;br /&gt;
on any car in any consist on the route and that car will be&lt;br /&gt;
selected from the list in the Trains tab and displayed in the&lt;br /&gt;
Train Viewer window. Then Click LMB on Add Train to place it.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Delete Train (D), then Click LMB on any engine&lt;br /&gt;
or car in a consist on the route and that engine or car will&lt;br /&gt;
be deleted. The consist will shorten if necessary to close the&lt;br /&gt;
space taken by the car or engine and keep the consist intact.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
Click LMB on Decouple Carriage (X) and then move&lt;br /&gt;
the cursor to a point near the connection between&lt;br /&gt;
two items in a consist until an image (colored Red)&lt;br /&gt;
of a coupler appears. Click LMB on the coupler and it will be&lt;br /&gt;
seen to open. Additional Green and Red arrows will appear&lt;br /&gt;
above the point of uncoupling to mark off the two consists&lt;br /&gt;
that have now been made from the one original consist.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:edit properties.jpg]] Edit Properties ==&lt;br /&gt;
Each engine or car in TS12 can be assigned&lt;br /&gt;
properties. Click LMB on Edit Properties (P) to enable&lt;br /&gt;
the setting of properties for engines and vehicles.&lt;br /&gt;
A name will be assigned to the engine or car by adding a&lt;br /&gt;
number to its name, which can be customized, as found in the list of locos and cars.&lt;br /&gt;
Names for locos and rolling stock persist only for this&lt;br /&gt;
particular session.&lt;br /&gt;
Running numbers for an engine or&lt;br /&gt;
car can be changed by Clicking LMB on the underlined text after the words&lt;br /&gt;
Running Number. A new window opens in which you may&lt;br /&gt;
enter the number of your choice. If the engine or car has been&lt;br /&gt;
designed with a number that is changeable, the number will&lt;br /&gt;
change to match your selection.&lt;br /&gt;
&lt;br /&gt;
= Consist Mode =&lt;br /&gt;
[[File:Trains2.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Consist Mode (C), one of two large&lt;br /&gt;
buttons at the top of the tab, to enable the&lt;br /&gt;
placing of complete consists available in the list&lt;br /&gt;
of consists below the button.&lt;br /&gt;
A consist window appears at the bottom of the screen which&lt;br /&gt;
display the currently selected consist in the list at the top of&lt;br /&gt;
the tab.&lt;br /&gt;
Click LMB on any consist in the list and it will appear in the&lt;br /&gt;
consist window for your reference.&lt;br /&gt;
You can Click LMB on any of the vehicles in the consist&lt;br /&gt;
window to change their direction. Click LMB and hold on a&lt;br /&gt;
vehicle and drag it outside of the consist window to remove&lt;br /&gt;
it from the consist.&lt;br /&gt;
== [[File:Rename.jpg]] Rename Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Rename Consist Template&lt;br /&gt;
button to rename the &#039;&#039;&#039;Custom&#039;&#039;&#039;&lt;br /&gt;
consist currently selected in the list. A window will open up&lt;br /&gt;
in which you may do the renaming.&lt;br /&gt;
== [[File:Delete.jpg]] Delete Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist Template&lt;br /&gt;
button to delete the &#039;&#039;&#039;Custom&#039;&#039;&#039; consist currently&lt;br /&gt;
selected in the list. A window will open up in which you will&lt;br /&gt;
click on the Yes or No button to confirm or deny the deletion.&lt;br /&gt;
== [[File:object add.jpg]] Add Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Add Consist (A) to add one of your&lt;br /&gt;
chosen consists to your route. Click LMB at any point&lt;br /&gt;
on the track to place the complete consist there.&lt;br /&gt;
== [[File:object move.jpg]] Move Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Consist (M) to enable you to move any&lt;br /&gt;
consist on your route along the track to adjust its&lt;br /&gt;
starting position. Click LMB+H on any consist to&lt;br /&gt;
move it back and forth along the track.&lt;br /&gt;
To join two separate consists together, move one consist&lt;br /&gt;
along the track until it touches the other then release LMB.&lt;br /&gt;
The two sets of associated Red and Green arrows that marked&lt;br /&gt;
out the will then combine into one set for the new consist.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Consist (R) to enable the&lt;br /&gt;
rotation of any consist so that it is pointed in the&lt;br /&gt;
other direction. Click LMB on the consist to change&lt;br /&gt;
its direction. The Red and Green arrows will also switch&lt;br /&gt;
positions to reflect the rotation.&lt;br /&gt;
== [[File:change heading.jpg]] Change Heading ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Change Heading (H) button to&lt;br /&gt;
enable the changing of the heading of a consist.&lt;br /&gt;
Then Click LMB on any consist and the Green and&lt;br /&gt;
Red arrows will move to opposite ends of the consist setting&lt;br /&gt;
the direction that will be forward when the consist is started&lt;br /&gt;
in Driver mode.&lt;br /&gt;
== [[File:object get.jpg]] Get Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Get Consist (G) to add new consists to&lt;br /&gt;
the consist list. This also allows the quick selection&lt;br /&gt;
and replication of consists already within the route.&lt;br /&gt;
If the consist is already in the consist list, it will be selected.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist (D) button (not to&lt;br /&gt;
be confused with the big gray colored Delete Train&lt;br /&gt;
Template button in the middle of the Tab) to enable&lt;br /&gt;
the deletion of consist placed on the track. Then Click LMB on&lt;br /&gt;
any consist to remove it.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Decouple Carriage (X) button to&lt;br /&gt;
enable the decoupling of parts of a consist. Then Click LMB on&lt;br /&gt;
the coupler icon that will appear when you move the cursor&lt;br /&gt;
between cars or engines in a consist. You will see that the red&lt;br /&gt;
and Green arrows will show that you now have two consists.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Trains]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6805</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6805"/>
		<updated>2014-02-24T02:30:33Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Topology Menu provides&lt;br /&gt;
the tools for creating various&lt;br /&gt;
types of terrain. In this section&lt;br /&gt;
you will learn how to make&lt;br /&gt;
hills, valleys, mountains, lakes&lt;br /&gt;
and rivers.&lt;br /&gt;
&lt;br /&gt;
Click on the Topology Tab (or&lt;br /&gt;
press the F1 key) to open the&lt;br /&gt;
Topology Menu. Here you&lt;br /&gt;
will see a number of different&lt;br /&gt;
tools that can be used to shape&lt;br /&gt;
the terrain. Hold your mouse&lt;br /&gt;
cursor over each one to see a&lt;br /&gt;
short description as well as the&lt;br /&gt;
appropriate Hotkey to press. To&lt;br /&gt;
see the whole menu as in the&lt;br /&gt;
iamge below, click on the&lt;br /&gt;
“Advanced” button to expand&lt;br /&gt;
the menu.&lt;br /&gt;
[[File:Topology.jpeg|400px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* The three top buttons allow you to activate the basic tools to raise and lower terrain.&lt;br /&gt;
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.&lt;br /&gt;
&lt;br /&gt;
For an overview of how the topology tools work [[Help:Topology_editing|click here]]&lt;br /&gt;
&lt;br /&gt;
= Main menu =&lt;br /&gt;
== [[File:Height up.jpg]]  Height up (U) ==&lt;br /&gt;
Use this tool to create mounds, hills and mountains. &lt;br /&gt;
Click on the Height Up tool icon to change to Height Up mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to raise the terrain.&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height down.jpg]] Height down (D) ==&lt;br /&gt;
Use this tool to modify the terrain height. Make hollows, valleys, rivers, lakes and oceans.&lt;br /&gt;
&lt;br /&gt;
Click on the Height Down tool icon to change to Height Down mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to lower the terrain.&lt;br /&gt;
&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height adjust.jpg]] Adjust height (A) ==&lt;br /&gt;
Adjust Height allows finer control of the up and down movement. Click LMB and hold then push your mouse away from you to raise the terrain. Click LMB and hold then pull the mouse towards you to lower the terrain.&lt;br /&gt;
Generally used for finer adjustments.&lt;br /&gt;
Use in conjunction with the Radius and Sensitivity tools.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Radius.jpg]] Radius ==&lt;br /&gt;
Click LMB on the Radius Tool and move to either side to change the circle of influence. Move the dial right to enlarge the circle (HOTKEY “+”), left to minimize (HOTKEY “-”).&lt;br /&gt;
The size of the circle determines the outer limit of influence of the tool.&lt;br /&gt;
Whichever tool you have selected (highlighted) will be applied within the area defined by the circle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Sensitivity.jpg]] Sensitivity ==&lt;br /&gt;
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Move the dial right to make more sensitive (HOTKEY “+”), left to reduce the sensitivity (HOTKEY “-”).&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height get.jpg]] Get height (G) ==&lt;br /&gt;
Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the terrain at the point your compass appears.&lt;br /&gt;
Use in conjunction with the plateau tool to flatten an area to a certain height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (H) then Click LMB to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time.&lt;br /&gt;
Click and hold LMB then move your mouse around the terrain to level out a broader section.&lt;br /&gt;
This tool is not affected by the sensitivity dial.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Plateu.jpg]] Plateu (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
This tool is affected by the sensitivty dial. Moving your cursor around over pre-existing hills will create a smoothing effect. Adjust the sensitivity to flatten/smooth areas quicker or slower.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Height value field ==&lt;br /&gt;
You can manually enter in the height to apply. Click on the number showing between Get Height and Use Height and manually type in a value.&lt;br /&gt;
To apply the selected Height Value to the terrain, click on the Use Height tool then LMB on the terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water add.jpg]] Add water (W) ==&lt;br /&gt;
Click LMB on Add Water (W)&lt;br /&gt;
and paint the water texture along the&lt;br /&gt;
desired area by moving&lt;br /&gt;
your mouse around. The radius of the&lt;br /&gt;
cursor circle determines the texture panel size. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water adjust height.jpg]] Adjust Water Height (E) ==&lt;br /&gt;
Select the Adjust Water Height&lt;br /&gt;
tool and Click LMB and hold (on the water texture) then drag&lt;br /&gt;
your mouse forward and back, adjusting the water texture&lt;br /&gt;
height until it is the appropriate&lt;br /&gt;
height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Water Height Field ==&lt;br /&gt;
Enter the height at which you wish to apply the water, then click on Use Water Height. LMB and move your cursor around the terrain to paint the water texture at the height entered. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Ground add.jpg]] Add ground (X) ==&lt;br /&gt;
Select the Add Ground&lt;br /&gt;
(X) tool. Click LMB in the void just off the edge of&lt;br /&gt;
the baseboard to add another baseboard in that direction.&lt;br /&gt;
&lt;br /&gt;
By default ground sections use a 10m grid, where each adjustable terrain &#039;point&#039; is 10m apart. If your route requires finer detail you can create sections which use a 5m grid. These ground sections will use four times more memory than the standard 10m grid and should be reserved for when fine detail is absolutely required. &lt;br /&gt;
&lt;br /&gt;
To create a section with a 5m grid right-click on the Section Extend icon and choose &amp;quot;Classic - 5m Grid&amp;quot; from the list. You can also update existing sections by clicking on them whilst the 5m grid option is selected. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Ground remove.jpg]] Delete ground ==&lt;br /&gt;
Click LMB on the Delete Section button, then Click&lt;br /&gt;
LMB on any baseboard section to delete it. This action cannot be undone, and should be used with care. Deleting a section may also delete splines that cross section boundaries. If the zoom is too far from the surface, this option might me disabled.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Advanced =&lt;br /&gt;
The Advanced features menu can be opened and closed by&lt;br /&gt;
using Shift-F1 or clicking on the Advanced Tab.&lt;br /&gt;
== [[File:Displacement map.jpg]] Displacement map ==&lt;br /&gt;
A displacement map is a grayscale image&lt;br /&gt;
used to create an instant height map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Direction.jpg]] Direction ==&lt;br /&gt;
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Threshold.jpg]] Threshold ==&lt;br /&gt;
Move the Threshold dial to increase the size of the height change set on the displacement map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area select.jpg]] Select area (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB and drag the&lt;br /&gt;
mouse to make a large square as shown below.&lt;br /&gt;
The size of the square (or rectangle)&lt;br /&gt;
determines the area that will be affected by the next&lt;br /&gt;
operation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area fill.jpg]] Fill area (F) ==&lt;br /&gt;
Scroll through the Displacement Maps, then click on Fill Area (F). The&lt;br /&gt;
terrain is instantly transformed into the shape determined by&lt;br /&gt;
the grayscale images of the displacement map chosen.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area cancel.jpg]] Cancel selection (D) ==&lt;br /&gt;
Click LMB on Cancel Selection (D) to cancel the&lt;br /&gt;
selection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area grab.jpg]] Get displacement (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB on the baseboard&lt;br /&gt;
and drag the mouse to make a large square that&lt;br /&gt;
covers an existing area of modified terrain. Now&lt;br /&gt;
click the “Get Displacement” button and you’ll notice that a&lt;br /&gt;
displacement map has been derived from the shape of the&lt;br /&gt;
terrain. This can now be used to apply the same terrain effect&lt;br /&gt;
in another area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Topology]]&lt;br /&gt;
{{FUN-bot}}&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=6804</id>
		<title>Help:Surveyor Trains Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Trains_Tools&amp;diff=6804"/>
		<updated>2014-02-24T02:29:50Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trains tab (F7) allows you to pick a loco/rolling stock from a list to place on some track previously laid.&lt;br /&gt;
&lt;br /&gt;
= Train Mode =&lt;br /&gt;
&lt;br /&gt;
Clicking LMB on&lt;br /&gt;
the Train Mode&lt;br /&gt;
(T) button in this&lt;br /&gt;
tab allows you to&lt;br /&gt;
assemble consists. A list of all&lt;br /&gt;
engines and rolling stock is&lt;br /&gt;
displayed below this button.&lt;br /&gt;
Below the list are selection&lt;br /&gt;
lists for Train Origin and Train&lt;br /&gt;
Company. If “All” is selected in both of these lists, all consists&lt;br /&gt;
and rolling stock will be displayed. By selecting a region or&lt;br /&gt;
company in these lists the list displayed can be restricted to&lt;br /&gt;
just that company or just that region or both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Trains1.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:object add.jpg]] Add Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click on Add Train (A) to enable the building of a&lt;br /&gt;
consist. Click LMB on the engine or rolling stock asset&lt;br /&gt;
in the list that you would like to place on the route.&lt;br /&gt;
A picture of the asset appears in the Train Viewer&lt;br /&gt;
window in the bottom of the tab. Click LMB on the&lt;br /&gt;
asset in the Train Viewer window, the picture will rotate to&lt;br /&gt;
show you different views of the selected item. Click RMB+H &lt;br /&gt;
on the item in the picture and move your mouse forward and&lt;br /&gt;
back to increase and decrease the size of the item in the Train&lt;br /&gt;
Viewer window.&lt;br /&gt;
Click on a location on a track in your route and your item will&lt;br /&gt;
be placed at that point.&lt;br /&gt;
To add items to your cosist Click LMB on&lt;br /&gt;
one end of the consist or the other . The Red and Green arrows adjust to mark the ends of&lt;br /&gt;
the consist. If you Click LMB too far away from the&lt;br /&gt;
end of the consist, a new one will be created. &lt;br /&gt;
== [[File:object move.jpg]] Move Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Train (M) then LMB+H a train car.&lt;br /&gt;
You can then drag the mouse to move the traincar&lt;br /&gt;
anywhere that there is track.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Train (R) to enable rotation of&lt;br /&gt;
the engine or cars in a consist. Once enabled, Click&lt;br /&gt;
LMB on any engine or car in a consist to change the&lt;br /&gt;
direction in which it is facing.&lt;br /&gt;
== [[File:object get.jpg]] Get Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Once Get Train (G) is selected, Click LMB&lt;br /&gt;
on any car in any consist on the route and that car will be&lt;br /&gt;
selected from the list in the Trains tab and displayed in the&lt;br /&gt;
Train Viewer window. Then Click LMB on Add Train to place it.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Train ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Delete Train (D), then Click LMB on any engine&lt;br /&gt;
or car in a consist on the route and that engine or car will&lt;br /&gt;
be deleted. The consist will shorten if necessary to close the&lt;br /&gt;
space taken by the car or engine and keep the consist intact.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
Click LMB on Decouple Carriage (X) and then move&lt;br /&gt;
the cursor to a point near the connection between&lt;br /&gt;
two items in a consist until an image (colored Red)&lt;br /&gt;
of a coupler appears. Click LMB on the coupler and it will be&lt;br /&gt;
seen to open. Additional Green and Red arrows will appear&lt;br /&gt;
above the point of uncoupling to mark off the two consists&lt;br /&gt;
that have now been made from the one original consist.  &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:edit properties.jpg]] Edit Properties ==&lt;br /&gt;
Each engine or car in TS12 can be assigned&lt;br /&gt;
properties. Click LMB on Edit Properties (P) to enable&lt;br /&gt;
the setting of properties for engines and vehicles.&lt;br /&gt;
A name will be assigned to the engine or car by adding a&lt;br /&gt;
number to its name, which can be customized, as found in the list of locos and cars.&lt;br /&gt;
Names for locos and rolling stock persist only for this&lt;br /&gt;
particular session.&lt;br /&gt;
Running numbers for an engine or&lt;br /&gt;
car can be changed by Clicking LMB on the underlined text after the words&lt;br /&gt;
Running Number. A new window opens in which you may&lt;br /&gt;
enter the number of your choice. If the engine or car has been&lt;br /&gt;
designed with a number that is changeable, the number will&lt;br /&gt;
change to match your selection.&lt;br /&gt;
&lt;br /&gt;
= Consist Mode =&lt;br /&gt;
[[File:Trains2.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Consist Mode (C), one of two large&lt;br /&gt;
buttons at the top of the tab, to enable the&lt;br /&gt;
placing of complete consists available in the list&lt;br /&gt;
of consists below the button.&lt;br /&gt;
A consist window appears at the bottom of the screen which&lt;br /&gt;
display the currently selected consist in the list at the top of&lt;br /&gt;
the tab.&lt;br /&gt;
Click LMB on any consist in the list and it will appear in the&lt;br /&gt;
consist window for your reference.&lt;br /&gt;
You can Click LMB on any of the vehicles in the consist&lt;br /&gt;
window to change their direction. Click LMB and hold on a&lt;br /&gt;
vehicle and drag it outside of the consist window to remove&lt;br /&gt;
it from the consist.&lt;br /&gt;
== [[File:Rename.jpg]] Rename Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Rename Consist Template&lt;br /&gt;
button to rename the &#039;&#039;&#039;Custom&#039;&#039;&#039;&lt;br /&gt;
consist currently selected in the list. A window will open up&lt;br /&gt;
in which you may do the renaming.&lt;br /&gt;
== [[File:Delete.jpg]] Delete Consist Template ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist Template&lt;br /&gt;
button to delete the &#039;&#039;&#039;Custom&#039;&#039;&#039; consist currently&lt;br /&gt;
selected in the list. A window will open up in which you will&lt;br /&gt;
click on the Yes or No button to confirm or deny the deletion.&lt;br /&gt;
== [[File:object add.jpg]] Add Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Add Consist (A) to add one of your&lt;br /&gt;
chosen consists to your route. Click LMB at any point&lt;br /&gt;
on the track to place the complete consist there.&lt;br /&gt;
== [[File:object move.jpg]] Move Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Move Consist (M) to enable you to move any&lt;br /&gt;
consist on your route along the track to adjust its&lt;br /&gt;
starting position. Click LMB+H on any consist to&lt;br /&gt;
move it back and forth along the track.&lt;br /&gt;
To join two separate consists together, move one consist&lt;br /&gt;
along the track until it touches the other then release LMB.&lt;br /&gt;
The two sets of associated Red and Green arrows that marked&lt;br /&gt;
out the will then combine into one set for the new consist.&lt;br /&gt;
== [[File:reload page.jpg]] Rotate Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Rotate Consist (R) to enable the&lt;br /&gt;
rotation of any consist so that it is pointed in the&lt;br /&gt;
other direction. Click LMB on the consist to change&lt;br /&gt;
its direction. The Red and Green arrows will also switch&lt;br /&gt;
positions to reflect the rotation.&lt;br /&gt;
== [[File:change heading.jpg]] Change Heading ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Change Heading (H) button to&lt;br /&gt;
enable the changing of the heading of a consist.&lt;br /&gt;
Then Click LMB on any consist and the Green and&lt;br /&gt;
Red arrows will move to opposite ends of the consist setting&lt;br /&gt;
the direction that will be forward when the consist is started&lt;br /&gt;
in Driver mode.&lt;br /&gt;
== [[File:object get.jpg]] Get Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Get Consist (G) to add new consists to&lt;br /&gt;
the consist list. This also allows the quick selection&lt;br /&gt;
and replication of consists already within the route.&lt;br /&gt;
If the consist is already in the consist list, it will be selected.&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Consist ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Delete Consist (D) button (not to&lt;br /&gt;
be confused with the big gray colored Delete Train&lt;br /&gt;
Template button in the middle of the Tab) to enable&lt;br /&gt;
the deletion of consist placed on the track. Then Click LMB on&lt;br /&gt;
any consist to remove it.&lt;br /&gt;
== [[File:train decouple.jpg]] Decouple Carriage ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the Decouple Carriage (X) button to&lt;br /&gt;
enable the decoupling of parts of a consist. Then Click LMB on&lt;br /&gt;
the coupler icon that will appear when you move the cursor&lt;br /&gt;
between cars or engines in a consist. You will see that the red&lt;br /&gt;
and Green arrows will show that you now have two consists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Trains]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6803</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6803"/>
		<updated>2014-02-24T02:25:45Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Topology Menu provides&lt;br /&gt;
the tools for creating various&lt;br /&gt;
types of terrain. In this section&lt;br /&gt;
you will learn how to make&lt;br /&gt;
hills, valleys, mountains, lakes&lt;br /&gt;
and rivers.&lt;br /&gt;
&lt;br /&gt;
Click on the Topology Tab (or&lt;br /&gt;
press the F1 key) to open the&lt;br /&gt;
Topology Menu. Here you&lt;br /&gt;
will see a number of different&lt;br /&gt;
tools that can be used to shape&lt;br /&gt;
the terrain. Hold your mouse&lt;br /&gt;
cursor over each one to see a&lt;br /&gt;
short description as well as the&lt;br /&gt;
appropriate Hotkey to press. To&lt;br /&gt;
see the whole menu as in the&lt;br /&gt;
iamge below, click on the&lt;br /&gt;
“Advanced” button to expand&lt;br /&gt;
the menu.&lt;br /&gt;
[[File:Topology.jpeg|400px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* The three top buttons allow you to activate the basic tools to raise and lower terrain.&lt;br /&gt;
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.&lt;br /&gt;
&lt;br /&gt;
For an overview of how the topology tools work [[Help:Topology_editing|click here]]&lt;br /&gt;
&lt;br /&gt;
= Main menu =&lt;br /&gt;
== [[File:Height up.jpg]]  Height up (U) ==&lt;br /&gt;
Use this tool to create mounds, hills and mountains. &lt;br /&gt;
Click on the Height Up tool icon to change to Height Up mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to raise the terrain.&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height down.jpg]] Height down (D) ==&lt;br /&gt;
Use this tool to modify the terrain height. Make hollows, valleys, rivers, lakes and oceans.&lt;br /&gt;
&lt;br /&gt;
Click on the Height Down tool icon to change to Height Down mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to lower the terrain.&lt;br /&gt;
&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height adjust.jpg]] Adjust height (A) ==&lt;br /&gt;
Adjust Height allows finer control of the up and down movement. Click LMB and hold then push your mouse away from you to raise the terrain. Click LMB and hold then pull the mouse towards you to lower the terrain.&lt;br /&gt;
Generally used for finer adjustments.&lt;br /&gt;
Use in conjunction with the Radius and Sensitivity tools.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Radius.jpg]] Radius ==&lt;br /&gt;
Click LMB on the Radius Tool and move to either side to change the circle of influence. Move the dial right to enlarge the circle (HOTKEY “+”), left to minimize (HOTKEY “-”).&lt;br /&gt;
The size of the circle determines the outer limit of influence of the tool.&lt;br /&gt;
Whichever tool you have selected (highlighted) will be applied within the area defined by the circle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Sensitivity.jpg]] Sensitivity ==&lt;br /&gt;
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Move the dial right to make more sensitive (HOTKEY “+”), left to reduce the sensitivity (HOTKEY “-”).&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height get.jpg]] Get height (G) ==&lt;br /&gt;
Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the terrain at the point your compass appears.&lt;br /&gt;
Use in conjunction with the plateau tool to flatten an area to a certain height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (H) then Click LMB to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time.&lt;br /&gt;
Click and hold LMB then move your mouse around the terrain to level out a broader section.&lt;br /&gt;
This tool is not affected by the sensitivity dial.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Plateu.jpg]] Plateu (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
This tool is affected by the sensitivty dial. Moving your cursor around over pre-existing hills will create a smoothing effect. Adjust the sensitivity to flatten/smooth areas quicker or slower.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Height value field ==&lt;br /&gt;
You can manually enter in the height to apply. Click on the number showing between Get Height and Use Height and manually type in a value.&lt;br /&gt;
To apply the selected Height Value to the terrain, click on the Use Height tool then LMB on the terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water add.jpg]] Add water (W) ==&lt;br /&gt;
Click LMB on Add Water (W)&lt;br /&gt;
and paint the water texture along the&lt;br /&gt;
desired area by moving&lt;br /&gt;
your mouse around. The radius of the&lt;br /&gt;
cursor circle determines the texture panel size. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water adjust height.jpg]] Adjust Water Height (E) ==&lt;br /&gt;
Select the Adjust Water Height&lt;br /&gt;
tool and Click LMB and hold (on the water texture) then drag&lt;br /&gt;
your mouse forward and back, adjusting the water texture&lt;br /&gt;
height until it is the appropriate&lt;br /&gt;
height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Water Height Field ==&lt;br /&gt;
Enter the height at which you wish to apply the water, then click on Use Water Height. LMB and move your cursor around the terrain to paint the water texture at the height entered. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Ground add.jpg]] Add ground (X) ==&lt;br /&gt;
Select the Add Ground&lt;br /&gt;
(X) tool. Click LMB in the void just off the edge of&lt;br /&gt;
the baseboard to add another baseboard in that direction.&lt;br /&gt;
&lt;br /&gt;
By default ground sections use a 10m grid, where each adjustable terrain &#039;point&#039; is 10m apart. If your route requires finer detail you can create sections which use a 5m grid. These ground sections will use four times more memory than the standard 10m grid and should be reserved for when fine detail is absolutely required. &lt;br /&gt;
&lt;br /&gt;
To create a section with a 5m grid right-click on the Section Extend icon and choose &amp;quot;Classic - 5m Grid&amp;quot; from the list. You can also update existing sections by clicking on them whilst the 5m grid option is selected. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Ground remove.jpg]] Delete ground ==&lt;br /&gt;
Click LMB on the Delete Section button, then Click&lt;br /&gt;
LMB on any baseboard section to delete it. This action cannot be undone, and should be used with care. Deleting a section may also delete splines that cross section boundaries. If the zoom is too far from the surface, this option might me disabled.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Advanced =&lt;br /&gt;
The Advanced features menu can be opened and closed by&lt;br /&gt;
using Shift-F1 or clicking on the Advanced Tab.&lt;br /&gt;
== [[File:Displacement map.jpg]] Displacement map ==&lt;br /&gt;
A displacement map is a grayscale image&lt;br /&gt;
used to create an instant height map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Direction.jpg]] Direction ==&lt;br /&gt;
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Threshold.jpg]] Threshold ==&lt;br /&gt;
Move the Threshold dial to increase the size of the height change set on the displacement map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area select.jpg]] Select area (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB and drag the&lt;br /&gt;
mouse to make a large square as shown below.&lt;br /&gt;
The size of the square (or rectangle)&lt;br /&gt;
determines the area that will be affected by the next&lt;br /&gt;
operation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area fill.jpg]] Fill area (F) ==&lt;br /&gt;
Scroll through the Displacement Maps, then click on Fill Area (F). The&lt;br /&gt;
terrain is instantly transformed into the shape determined by&lt;br /&gt;
the grayscale images of the displacement map chosen.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area cancel.jpg]] Cancel selection (D) ==&lt;br /&gt;
Click LMB on Cancel Selection (D) to cancel the&lt;br /&gt;
selection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area grab.jpg]] Get displacement (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB on the baseboard&lt;br /&gt;
and drag the mouse to make a large square that&lt;br /&gt;
covers an existing area of modified terrain. Now&lt;br /&gt;
click the “Get Displacement” button and you’ll notice that a&lt;br /&gt;
displacement map has been derived from the shape of the&lt;br /&gt;
terrain. This can now be used to apply the same terrain effect&lt;br /&gt;
in another area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Topology]]&lt;br /&gt;
{{FUN-bot}}&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6802</id>
		<title>Help:Surveyor Layers Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6802"/>
		<updated>2014-02-24T02:25:04Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you create a new route, you are by default adding&lt;br /&gt;
objects to the route layer and so they will be present in any&lt;br /&gt;
session created for the route.&lt;br /&gt;
To switch to working in a session layer, open the layers tab&lt;br /&gt;
and Click LMB where it says “Session-layer”. Objects you add&lt;br /&gt;
will now be placed in the session layer.&lt;br /&gt;
If you Click Place a scenery object on a new route, Click LMB on a scenery object, then on the Edit&lt;br /&gt;
Properties button (N). Beside an option&lt;br /&gt;
to name the object,  which layer the object is&lt;br /&gt;
on can be seen. To move the object to another layer scroll to that layer by&lt;br /&gt;
using the spinners on either side of the Layer name.&lt;br /&gt;
&lt;br /&gt;
[[File:layers.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:layer hide.jpg]] Hide Layer ==&lt;br /&gt;
&lt;br /&gt;
Click LMB on Hide Layer to clear space when working on a route, Click again to make it appear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:layer lock.jpg]] Lock Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Lock Layer to prevent edits from being made, Click again to enable it.&lt;br /&gt;
&lt;br /&gt;
== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Layers]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6801</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6801"/>
		<updated>2014-02-24T02:25:00Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Topology Menu provides&lt;br /&gt;
the tools for creating various&lt;br /&gt;
types of terrain. In this section&lt;br /&gt;
you will learn how to make&lt;br /&gt;
hills, valleys, mountains, lakes&lt;br /&gt;
and rivers.&lt;br /&gt;
&lt;br /&gt;
Click on the Topology Tab (or&lt;br /&gt;
press the F1 key) to open the&lt;br /&gt;
Topology Menu. Here you&lt;br /&gt;
will see a number of different&lt;br /&gt;
tools that can be used to shape&lt;br /&gt;
the terrain. Hold your mouse&lt;br /&gt;
cursor over each one to see a&lt;br /&gt;
short description as well as the&lt;br /&gt;
appropriate Hotkey to press. To&lt;br /&gt;
see the whole menu as in the&lt;br /&gt;
iamge below, click on the&lt;br /&gt;
“Advanced” button to expand&lt;br /&gt;
the menu.&lt;br /&gt;
[[File:Topology.jpeg|400px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
* The three top buttons allow you to activate the basic tools to raise and lower terrain.&lt;br /&gt;
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.&lt;br /&gt;
&lt;br /&gt;
For an overview of how the topology tools work [[Help:Topology_editing|click here]]&lt;br /&gt;
&lt;br /&gt;
= Main menu =&lt;br /&gt;
== [[File:Height up.jpg]]  Height up (U) ==&lt;br /&gt;
Use this tool to create mounds, hills and mountains. &lt;br /&gt;
Click on the Height Up tool icon to change to Height Up mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to raise the terrain.&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height down.jpg]] Height down (D) ==&lt;br /&gt;
Use this tool to modify the terrain height. Make hollows, valleys, rivers, lakes and oceans.&lt;br /&gt;
&lt;br /&gt;
Click on the Height Down tool icon to change to Height Down mode. Move your cursor from the tool tab onto the 3D world and you will see a &amp;quot;circle of influence&amp;quot;. Left click and drag your mouse around the 3D world to lower the terrain.&lt;br /&gt;
&lt;br /&gt;
Use Radius and Sensitivity to adjust the size and sensitivity of this tool. To adjust your view of the world as you mould the terrain, right-click on the terrain to move your camera focal point and use your cursor arrow keys to move the camera. Use Undo if you don&#039;t like the results you see.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height adjust.jpg]] Adjust height (A) ==&lt;br /&gt;
Adjust Height allows finer control of the up and down movement. Click LMB and hold then push your mouse away from you to raise the terrain. Click LMB and hold then pull the mouse towards you to lower the terrain.&lt;br /&gt;
Generally used for finer adjustments.&lt;br /&gt;
Use in conjunction with the Radius and Sensitivity tools.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Radius.jpg]] Radius ==&lt;br /&gt;
Click LMB on the Radius Tool and move to either side to change the circle of influence. Move the dial right to enlarge the circle (HOTKEY “+”), left to minimize (HOTKEY “-”).&lt;br /&gt;
The size of the circle determines the outer limit of influence of the tool.&lt;br /&gt;
Whichever tool you have selected (highlighted) will be applied within the area defined by the circle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Sensitivity.jpg]] Sensitivity ==&lt;br /&gt;
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Move the dial right to make more sensitive (HOTKEY “+”), left to reduce the sensitivity (HOTKEY “-”).&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height get.jpg]] Get height (G) ==&lt;br /&gt;
Select Get Height (G), then Click RMB on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the terrain at the point your compass appears.&lt;br /&gt;
Use in conjunction with the plateau tool to flatten an area to a certain height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (H) then Click LMB to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time.&lt;br /&gt;
Click and hold LMB then move your mouse around the terrain to level out a broader section.&lt;br /&gt;
This tool is not affected by the sensitivity dial.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Plateu.jpg]] Plateu (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
This tool is affected by the sensitivty dial. Moving your cursor around over pre-existing hills will create a smoothing effect. Adjust the sensitivity to flatten/smooth areas quicker or slower.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Height value field ==&lt;br /&gt;
You can manually enter in the height to apply. Click on the number showing between Get Height and Use Height and manually type in a value.&lt;br /&gt;
To apply the selected Height Value to the terrain, click on the Use Height tool then LMB on the terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water add.jpg]] Add water (W) ==&lt;br /&gt;
Click LMB on Add Water (W)&lt;br /&gt;
and paint the water texture along the&lt;br /&gt;
desired area by moving&lt;br /&gt;
your mouse around. The radius of the&lt;br /&gt;
cursor circle determines the texture panel size. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Water adjust height.jpg]] Adjust Water Height (E) ==&lt;br /&gt;
Select the Adjust Water Height&lt;br /&gt;
tool and Click LMB and hold (on the water texture) then drag&lt;br /&gt;
your mouse forward and back, adjusting the water texture&lt;br /&gt;
height until it is the appropriate&lt;br /&gt;
height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Height value field.jpg]] Water Height Field ==&lt;br /&gt;
Enter the height at which you wish to apply the water, then click on Use Water Height. LMB and move your cursor around the terrain to paint the water texture at the height entered. &lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Ground add.jpg]] Add ground (X) ==&lt;br /&gt;
Select the Add Ground&lt;br /&gt;
(X) tool. Click LMB in the void just off the edge of&lt;br /&gt;
the baseboard to add another baseboard in that direction.&lt;br /&gt;
&lt;br /&gt;
By default ground sections use a 10m grid, where each adjustable terrain &#039;point&#039; is 10m apart. If your route requires finer detail you can create sections which use a 5m grid. These ground sections will use four times more memory than the standard 10m grid and should be reserved for when fine detail is absolutely required. &lt;br /&gt;
&lt;br /&gt;
To create a section with a 5m grid right-click on the Section Extend icon and choose &amp;quot;Classic - 5m Grid&amp;quot; from the list. You can also update existing sections by clicking on them whilst the 5m grid option is selected. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Ground remove.jpg]] Delete ground ==&lt;br /&gt;
Click LMB on the Delete Section button, then Click&lt;br /&gt;
LMB on any baseboard section to delete it. This action cannot be undone, and should be used with care. Deleting a section may also delete splines that cross section boundaries. If the zoom is too far from the surface, this option might me disabled.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Advanced =&lt;br /&gt;
The Advanced features menu can be opened and closed by&lt;br /&gt;
using Shift-F1 or clicking on the Advanced Tab.&lt;br /&gt;
== [[File:Displacement map.jpg]] Displacement map ==&lt;br /&gt;
A displacement map is a grayscale image&lt;br /&gt;
used to create an instant height map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Direction.jpg]] Direction ==&lt;br /&gt;
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Threshold.jpg]] Threshold ==&lt;br /&gt;
Move the Threshold dial to increase the size of the height change set on the displacement map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area select.jpg]] Select area (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB and drag the&lt;br /&gt;
mouse to make a large square as shown below.&lt;br /&gt;
The size of the square (or rectangle)&lt;br /&gt;
determines the area that will be affected by the next&lt;br /&gt;
operation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area fill.jpg]] Fill area (F) ==&lt;br /&gt;
Scroll through the Displacement Maps, then click on Fill Area (F). The&lt;br /&gt;
terrain is instantly transformed into the shape determined by&lt;br /&gt;
the grayscale images of the displacement map chosen.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area cancel.jpg]] Cancel selection (D) ==&lt;br /&gt;
Click LMB on Cancel Selection (D) to cancel the&lt;br /&gt;
selection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
== [[File:Area grab.jpg]] Get displacement (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB on the baseboard&lt;br /&gt;
and drag the mouse to make a large square that&lt;br /&gt;
covers an existing area of modified terrain. Now&lt;br /&gt;
click the “Get Displacement” button and you’ll notice that a&lt;br /&gt;
displacement map has been derived from the shape of the&lt;br /&gt;
terrain. This can now be used to apply the same terrain effect&lt;br /&gt;
in another area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Topology]]&lt;br /&gt;
{{FUN-bot}}&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Lock_Route&amp;diff=6800</id>
		<title>Help:Surveyor Layer Lock Route</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Lock_Route&amp;diff=6800"/>
		<updated>2014-02-24T02:24:06Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:lock entire route.jpg Lock Entire Route == Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Merge&amp;diff=6799</id>
		<title>Help:Surveyor Layer Merge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Merge&amp;diff=6799"/>
		<updated>2014-02-24T02:23:52Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:layer merge.jpg Merge Layer == {{clear}} Select a layer and Click LMB on Merge Layers button. A popup dialogue gives you the option to choose a specific layer to m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Delete&amp;diff=6798</id>
		<title>Help:Surveyor Layer Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Delete&amp;diff=6798"/>
		<updated>2014-02-24T02:23:38Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:area cancel.jpg Delete Layer == {{clear}} Select a layer and Click LMB on the Delete Layer button to remove it.  ;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt; * [[Help:Surveyor_ Layers_T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Add&amp;diff=6797</id>
		<title>Help:Surveyor Layers Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Add&amp;diff=6797"/>
		<updated>2014-02-24T02:23:24Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Add&amp;diff=6796</id>
		<title>Help:Surveyor Layer Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layer_Add&amp;diff=6796"/>
		<updated>2014-02-24T02:23:19Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:object add.jpg Add Layer == {{clear}} Click LMB on the Add Layer button. Enter a name for the new layer and select Route level or Session level in the popup dialog...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6795</id>
		<title>Help:Surveyor Layers Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6795"/>
		<updated>2014-02-24T02:21:51Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you create a new route, you are by default adding&lt;br /&gt;
objects to the route layer and so they will be present in any&lt;br /&gt;
session created for the route.&lt;br /&gt;
To switch to working in a session layer, open the layers tab&lt;br /&gt;
and Click LMB where it says “Session-layer”. Objects you add&lt;br /&gt;
will now be placed in the session layer.&lt;br /&gt;
If you Click Place a scenery object on a new route, Click LMB on a scenery object, then on the Edit&lt;br /&gt;
Properties button (N). Beside an option&lt;br /&gt;
to name the object,  which layer the object is&lt;br /&gt;
on can be seen. To move the object to another layer scroll to that layer by&lt;br /&gt;
using the spinners on either side of the Layer name.&lt;br /&gt;
&lt;br /&gt;
[[File:layers.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:layer hide.jpg]] Hide Layer ==&lt;br /&gt;
&lt;br /&gt;
Click LMB on Hide Layer to clear space when working on a route, Click again to make it appear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:layer lock.jpg]] Lock Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Lock Layer to prevent edits from being made, Click again to enable it.&lt;br /&gt;
&lt;br /&gt;
== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Layers]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Add&amp;diff=6794</id>
		<title>Help:Surveyor Layers Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Add&amp;diff=6794"/>
		<updated>2014-02-24T02:21:47Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:object add.jpg Add Layer == {{clear}} Click LMB on the Add Layer button. Enter a name for the new layer and select Route level or Session level in the popup dialog...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Delete&amp;diff=6793</id>
		<title>Help:Surveyor Layers Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Delete&amp;diff=6793"/>
		<updated>2014-02-24T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:area cancel.jpg Delete Layer == {{clear}} Select a layer and Click LMB on the Delete Layer button to remove it.  ;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt; * [[Help:Surveyor_ Layers_T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Merge&amp;diff=6792</id>
		<title>Help:Surveyor Layers Merge</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Merge&amp;diff=6792"/>
		<updated>2014-02-24T02:21:43Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:layer merge.jpg Merge Layer == {{clear}} Select a layer and Click LMB on Merge Layers button. A popup dialogue gives you the option to choose a specific layer to m...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Lock_Route&amp;diff=6791</id>
		<title>Help:Surveyor Layers Lock Route</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Lock_Route&amp;diff=6791"/>
		<updated>2014-02-24T02:21:41Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:lock entire route.jpg Lock Entire Route == Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Layers_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6790</id>
		<title>Help:Surveyor Layers Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6790"/>
		<updated>2014-02-24T02:15:31Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When you create a new route, you are by default adding&lt;br /&gt;
objects to the route layer and so they will be present in any&lt;br /&gt;
session created for the route.&lt;br /&gt;
To switch to working in a session layer, open the layers tab&lt;br /&gt;
and Click LMB where it says “Session-layer”. Objects you add&lt;br /&gt;
will now be placed in the session layer.&lt;br /&gt;
If you Click Place a scenery object on a new route, Click LMB on a scenery object, then on the Edit&lt;br /&gt;
Properties button (N). Beside an option&lt;br /&gt;
to name the object,  which layer the object is&lt;br /&gt;
on can be seen. To move the object to another layer scroll to that layer by&lt;br /&gt;
using the spinners on either side of the Layer name.&lt;br /&gt;
&lt;br /&gt;
[[File:layers.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:layer hide.jpg]] Hide Layer ==&lt;br /&gt;
&lt;br /&gt;
Click LMB on Hide Layer to clear space when working on a route, Click again to make it appear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:layer lock.jpg]] Lock Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Lock Layer to prevent edits from being made, Click again to enable it.&lt;br /&gt;
&lt;br /&gt;
== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Layers]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6789</id>
		<title>Help:Surveyor Misc Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6789"/>
		<updated>2014-02-24T02:14:39Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools tab allows you to place Rulers and Cameras on the route, as well as control some editing options.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:tools.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Ruler Management Tools =&lt;br /&gt;
The ruler tool is used to&lt;br /&gt;
measure track lengths, radius&lt;br /&gt;
when laying curves, even&lt;br /&gt;
the size of your basement or&lt;br /&gt;
garage.&lt;br /&gt;
== [[File:Add ruler.jpg]] Add Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To add a ruler,&lt;br /&gt;
Click LMB on Add&lt;br /&gt;
Ruler (R), then Click LMB at your chosen point in&lt;br /&gt;
your terrain and drag the mouse to the other end&lt;br /&gt;
point for the ruler and release the mouse button. The ruler&lt;br /&gt;
stretches out just like you experienced with spline objects.&lt;br /&gt;
To change the scale of the ruler, go into the Surveyor Main&lt;br /&gt;
Menu and choose Edit Route. Change the units to real Scale,&lt;br /&gt;
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.&lt;br /&gt;
== [[File:Move ruler.jpg]] Move Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To move the ruler, Click LMB on Move Ruler (T)&lt;br /&gt;
and then Click LMB+H on either end of a ruler&lt;br /&gt;
and then drag it to move that end of the ruler.&lt;br /&gt;
== [[File:Delete ruler.jpg]] Delete Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.&lt;br /&gt;
= Camera Management Tools =&lt;br /&gt;
You can place static cameras, which focus on a section of&lt;br /&gt;
track until the whole train passes by, or lineside (tracking)&lt;br /&gt;
cameras, which pan across following the train movement.&lt;br /&gt;
To select which camera to work with, click on either of the&lt;br /&gt;
arrows in the middle of the tool list to switch between Static&lt;br /&gt;
and Tracking camera mode.&lt;br /&gt;
== [[File:Place camera.jpg]] Place Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Before placing a camera, maneuver your normal&lt;br /&gt;
viewpoint as close as possible to where you&lt;br /&gt;
want to place the camera. Click on Place Camera&lt;br /&gt;
(A), then Click LMB exactly where your Compass&lt;br /&gt;
meets the ground. This places the camera in 3D&lt;br /&gt;
space, and puts you automatically into Move Camera (M)&lt;br /&gt;
mode. A Green box and a flashing green light appear.&lt;br /&gt;
== [[File:Move camera.jpg]] Move Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use your zoom keys, and cursor keys to position&lt;br /&gt;
the camera exactly as you want it to see in&lt;br /&gt;
Driver, then Click LMB again to lock the camera&lt;br /&gt;
in place. A red camera&lt;br /&gt;
means it is a static camera, and green is a tracking camera.&lt;br /&gt;
== [[File:Delete camera.jpg]] Delete Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To delete an unwanted camera, select Delete&lt;br /&gt;
Camera (D) and Click LMB on a 3D camera&lt;br /&gt;
object. &lt;br /&gt;
= Copying and Pasting Tools =&lt;br /&gt;
Another very useful tool is the copy and paste function.&lt;br /&gt;
== [[File:Select area.jpg]] Select Area ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Select Area (B) and Click LMB and&lt;br /&gt;
drag to create a rectangle around the area you&lt;br /&gt;
wish to copy. The white box shows the area that&lt;br /&gt;
will be copied. Click LMB on Cancel Selection (X) to cancel the selection.&lt;br /&gt;
== [[File:Paste mode.jpg]] Paste mode ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Paste Mode (P) and Click RMB to&lt;br /&gt;
navigate around your terrain to the new location.&lt;br /&gt;
Click LMB where you want the selection copied.&lt;br /&gt;
== [[File:Paste rotation.jpg]] Paste Rotation ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can also rotate your selection using the&lt;br /&gt;
Paste Rotation dial (“[“ or “]”).&lt;br /&gt;
== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can control what&lt;br /&gt;
is and is not copied&lt;br /&gt;
and pasted.&lt;br /&gt;
You can copy height, textures, objects or any combination&lt;br /&gt;
by selecting and deselecting the appropriate icons. These&lt;br /&gt;
are “toggle” switches. Whilst in Paste Mode, click on Paste&lt;br /&gt;
Height, Paste Textures or Paste Objects to include or exclude&lt;br /&gt;
those elements from your paste function. The buttons will&lt;br /&gt;
remain highlighted in bright green if toggled “on”.&lt;br /&gt;
== [[File:absolute height.jpg]]/[[File:relative height.jpg]] Absolute/Relative Height ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can paste either relative or absolute&lt;br /&gt;
heights by Clicking LMB on either icon&lt;br /&gt;
to toggle between them. The default is&lt;br /&gt;
absolute height.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6788</id>
		<title>Help:Surveyor Layers Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Layers_Tools&amp;diff=6788"/>
		<updated>2014-02-24T02:13:42Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Layers Tab in Surveyor allows you to select route/session layer to merge, create, delete, lock/unlock the route or session layers.&lt;br /&gt;
&lt;br /&gt;
You may place all your track on one session layer for example, lock it knowing that the track will not be disturbed by any other work till unlocked.&lt;br /&gt;
When you create a new route, you are by default adding&lt;br /&gt;
objects to the route layer and so they will be present in any&lt;br /&gt;
session created for the route.&lt;br /&gt;
To switch to working in a session layer, open the layers tab&lt;br /&gt;
and Click LMB where it says “Session-layer”. Objects you add&lt;br /&gt;
will now be placed in the session layer.&lt;br /&gt;
If you Click Place a scenery object on a new route, Click LMB on a scenery object, then on the Edit&lt;br /&gt;
Properties button (N). Beside an option&lt;br /&gt;
to name the object,  which layer the object is&lt;br /&gt;
on can be seen. To move the object to another layer scroll to that layer by&lt;br /&gt;
using the spinners on either side of the Layer name.&lt;br /&gt;
&lt;br /&gt;
[[File:layers.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:layer hide.jpg]] Hide Layer ==&lt;br /&gt;
&lt;br /&gt;
Click LMB on Hide Layer to clear space when working on a route, Click again to make it appear.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:layer lock.jpg]] Lock Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Lock Layer to prevent edits from being made, Click again to enable it.&lt;br /&gt;
&lt;br /&gt;
== [[File:object add.jpg]] Add Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on the&lt;br /&gt;
Add Layer button. Enter a name for the new layer&lt;br /&gt;
and select Route level or Session level in the popup&lt;br /&gt;
dialogue and accept.&lt;br /&gt;
&lt;br /&gt;
== [[File:area cancel.jpg]] Delete Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on the Delete Layer&lt;br /&gt;
button to remove it.&lt;br /&gt;
&lt;br /&gt;
== [[File:layer merge.jpg]] Merge Layer ==&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
Select a layer and Click LMB on Merge Layers button.&lt;br /&gt;
A popup dialogue gives you the option to choose a&lt;br /&gt;
specific layer to merge with.&lt;br /&gt;
&lt;br /&gt;
== [[File:lock entire route.jpg]] Lock Entire Route ==&lt;br /&gt;
Click LMB on Lock Entire Route to disable editing on all layers. Ideal for preventing accidental changes when inspecting whole routes.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Layers]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Options&amp;diff=6787</id>
		<title>Help:Surveyor Misc Tools Paste Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Options&amp;diff=6787"/>
		<updated>2014-02-24T02:09:49Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can control what&lt;br /&gt;
is and is not copied&lt;br /&gt;
and pasted.&lt;br /&gt;
You can copy height, textures, objects or any combination&lt;br /&gt;
by selecting and deselecting the appropriate icons. These&lt;br /&gt;
are “toggle” switches. Whilst in Paste Mode, click on Paste&lt;br /&gt;
Height, Paste Textures or Paste Objects to include or exclude&lt;br /&gt;
those elements from your paste function. The buttons will&lt;br /&gt;
remain highlighted in bright green if toggled “on”.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Paste Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Relative&amp;diff=6786</id>
		<title>Help:Surveyor Misc Paste Relative</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Relative&amp;diff=6786"/>
		<updated>2014-02-24T02:06:14Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Height Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Height Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Absolute&amp;diff=6785</id>
		<title>Help:Surveyor Misc Paste Absolute</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Absolute&amp;diff=6785"/>
		<updated>2014-02-24T02:06:10Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Height Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Height Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Objects&amp;diff=6784</id>
		<title>Help:Surveyor Misc Paste Objects</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Objects&amp;diff=6784"/>
		<updated>2014-02-24T02:04:08Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Paste Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Paste Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Textures&amp;diff=6783</id>
		<title>Help:Surveyor Misc Paste Textures</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Textures&amp;diff=6783"/>
		<updated>2014-02-24T02:04:06Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Paste Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Paste Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Track&amp;diff=6782</id>
		<title>Help:Surveyor Misc Paste Track</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Track&amp;diff=6782"/>
		<updated>2014-02-24T02:04:04Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Paste Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Paste Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Height&amp;diff=6781</id>
		<title>Help:Surveyor Misc Paste Height</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Height&amp;diff=6781"/>
		<updated>2014-02-24T02:03:49Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Redirected page to Help:Surveyor Misc Tools Paste Options&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Surveyor Misc Tools Paste Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Height&amp;diff=6780</id>
		<title>Help:Surveyor Misc Paste Height</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Paste_Height&amp;diff=6780"/>
		<updated>2014-02-24T02:03:28Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;Help:Surveyor Misc Tools Paste Options&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Help:Surveyor Misc Tools Paste Options&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Options&amp;diff=6779</id>
		<title>Help:Surveyor Misc Tools Paste Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Options&amp;diff=6779"/>
		<updated>2014-02-24T02:01:35Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Paste height.jpg/File:Paste textures.jpg/File:Paste object.jpg/File:Paste tracks.jpg Paste Height, Textures, Objects or Track == {{clear}} You can cont...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can control what&lt;br /&gt;
is and is not copied&lt;br /&gt;
and pasted.&lt;br /&gt;
You can copy height, textures, objects or any combination&lt;br /&gt;
by selecting and deselecting the appropriate icons. These&lt;br /&gt;
are “toggle” switches. Whilst in Paste Mode, click on Paste&lt;br /&gt;
Height, Paste Textures or Paste Objects to include or exclude&lt;br /&gt;
those elements from your paste function. The buttons will&lt;br /&gt;
remain highlighted in bright green if toggled “on”.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Paste Options]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Height_Options&amp;diff=6778</id>
		<title>Help:Surveyor Misc Tools Height Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Height_Options&amp;diff=6778"/>
		<updated>2014-02-24T02:01:34Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:absolute height.jpg/File:relative height.jpg Absolute/Relative Height == {{clear}} You can paste either relative or absolute heights by Clicking LMB on either ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:absolute height.jpg]]/[[File:relative height.jpg]] Absolute/Relative Height ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can paste either relative or absolute&lt;br /&gt;
heights by Clicking LMB on either icon&lt;br /&gt;
to toggle between them. The default is&lt;br /&gt;
absolute height.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Height Options]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Area_Select&amp;diff=6777</id>
		<title>Help:Surveyor Misc Tools Area Select</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Area_Select&amp;diff=6777"/>
		<updated>2014-02-24T01:56:38Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Select area.jpg Select Area == {{clear}} Click LMB on Select Area (B) and Click LMB and drag to create a rectangle around the area you wish to copy. The white box ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Select area.jpg]] Select Area ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Select Area (B) and Click LMB and&lt;br /&gt;
drag to create a rectangle around the area you&lt;br /&gt;
wish to copy. The white box shows the area that&lt;br /&gt;
will be copied. Click LMB on Cancel Selection (X) to cancel the selection.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Area Select]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Area_Copy&amp;diff=6776</id>
		<title>Help:Surveyor Misc Tools Area Copy</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Area_Copy&amp;diff=6776"/>
		<updated>2014-02-24T01:56:35Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Paste mode.jpg Paste mode == {{clear}} Click LMB on Paste Mode (P) and Click RMB to navigate around your terrain to the new location. Click LMB where you want the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Paste mode.jpg]] Paste mode ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Paste Mode (P) and Click RMB to&lt;br /&gt;
navigate around your terrain to the new location.&lt;br /&gt;
Click LMB where you want the selection copied.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Area Copy]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Rotation&amp;diff=6775</id>
		<title>Help:Surveyor Misc Tools Paste Rotation</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Paste_Rotation&amp;diff=6775"/>
		<updated>2014-02-24T01:56:28Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Paste rotation.jpg Paste Rotation == {{clear}} You can also rotate your selection using the Paste Rotation dial (“[“ or “]”).  ;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt; * [[H...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Paste rotation.jpg]] Paste Rotation ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can also rotate your selection using the&lt;br /&gt;
Paste Rotation dial (“[“ or “]”).&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Tools Paste Rotation]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Add&amp;diff=6774</id>
		<title>Help:Surveyor Misc Tools Camera Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Add&amp;diff=6774"/>
		<updated>2014-02-24T01:52:10Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Place camera.jpg Place Camera == {{clear}} Before placing a camera, maneuver your normal viewpoint as close as possible to where you want to place the camera. Clic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Place camera.jpg]] Place Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Before placing a camera, maneuver your normal&lt;br /&gt;
viewpoint as close as possible to where you&lt;br /&gt;
want to place the camera. Click on Place Camera&lt;br /&gt;
(A), then Click LMB exactly where your Compass&lt;br /&gt;
meets the ground. This places the camera in 3D&lt;br /&gt;
space, and puts you automatically into Move Camera (M)&lt;br /&gt;
mode. A Green box and a flashing green light appear.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Move&amp;diff=6773</id>
		<title>Help:Surveyor Misc Tools Camera Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Move&amp;diff=6773"/>
		<updated>2014-02-24T01:52:03Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Move camera.jpg Move Camera == {{clear}} Use your zoom keys, and cursor keys to position the camera exactly as you want it to see in Driver, then Click LMB again t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Move camera.jpg]] Move Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use your zoom keys, and cursor keys to position&lt;br /&gt;
the camera exactly as you want it to see in&lt;br /&gt;
Driver, then Click LMB again to lock the camera&lt;br /&gt;
in place. A red camera&lt;br /&gt;
means it is a static camera, and green is a tracking camera.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Move]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Delete&amp;diff=6772</id>
		<title>Help:Surveyor Misc Tools Camera Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools_Camera_Delete&amp;diff=6772"/>
		<updated>2014-02-24T01:51:59Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Delete camera.jpg Delete Camera == {{clear}} To delete an unwanted camera, select Delete Camera (D) and Click LMB on a 3D camera object.   ;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt; *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Delete camera.jpg]] Delete Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To delete an unwanted camera, select Delete&lt;br /&gt;
Camera (D) and Click LMB on a 3D camera&lt;br /&gt;
object. &lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Camera Delete]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Add&amp;diff=6771</id>
		<title>Help:Surveyor Misc Ruler Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Add&amp;diff=6771"/>
		<updated>2014-02-24T01:49:45Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Add ruler.jpg]] Add Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To add a ruler,&lt;br /&gt;
Click LMB on Add&lt;br /&gt;
Ruler (R), then Click LMB at your chosen point in&lt;br /&gt;
your terrain and drag the mouse to the other end&lt;br /&gt;
point for the ruler and release the mouse button. The ruler&lt;br /&gt;
stretches out just like you experienced with spline objects.&lt;br /&gt;
To change the scale of the ruler, go into the Surveyor Main&lt;br /&gt;
Menu and choose Edit Route. Change the units to real Scale,&lt;br /&gt;
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Ruler Add]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Move&amp;diff=6770</id>
		<title>Help:Surveyor Misc Ruler Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Move&amp;diff=6770"/>
		<updated>2014-02-24T01:49:41Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Move ruler.jpg]] Move Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To move the ruler, Click LMB on Move Ruler (T)&lt;br /&gt;
and then Click LMB+H on either end of a ruler&lt;br /&gt;
and then drag it to move that end of the ruler.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Ruler Move]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Delete&amp;diff=6769</id>
		<title>Help:Surveyor Misc Ruler Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Delete&amp;diff=6769"/>
		<updated>2014-02-24T01:49:39Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Delete ruler.jpg]] Delete Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Misc Ruler Delete]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Add&amp;diff=6768</id>
		<title>Help:Surveyor Misc Ruler Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Add&amp;diff=6768"/>
		<updated>2014-02-24T01:45:19Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Add ruler.jpg Add Ruler == {{clear}} To add a ruler, Click LMB on Add Ruler (R), then Click LMB at your chosen point in your terrain and drag the mouse to the othe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Add ruler.jpg]] Add Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To add a ruler,&lt;br /&gt;
Click LMB on Add&lt;br /&gt;
Ruler (R), then Click LMB at your chosen point in&lt;br /&gt;
your terrain and drag the mouse to the other end&lt;br /&gt;
point for the ruler and release the mouse button. The ruler&lt;br /&gt;
stretches out just like you experienced with spline objects.&lt;br /&gt;
To change the scale of the ruler, go into the Surveyor Main&lt;br /&gt;
Menu and choose Edit Route. Change the units to real Scale,&lt;br /&gt;
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Move&amp;diff=6767</id>
		<title>Help:Surveyor Misc Ruler Move</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Move&amp;diff=6767"/>
		<updated>2014-02-24T01:45:16Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Move ruler.jpg Move Ruler == {{clear}} To move the ruler, Click LMB on Move Ruler (T) and then Click LMB+H on either end of a ruler and then drag it to move that e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Move ruler.jpg]] Move Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To move the ruler, Click LMB on Move Ruler (T)&lt;br /&gt;
and then Click LMB+H on either end of a ruler&lt;br /&gt;
and then drag it to move that end of the ruler.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Delete&amp;diff=6766</id>
		<title>Help:Surveyor Misc Ruler Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Ruler_Delete&amp;diff=6766"/>
		<updated>2014-02-24T01:45:14Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Delete ruler.jpg Delete Ruler == {{clear}} Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.  ;&amp;lt;big&amp;gt; See Also &amp;lt;/bi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Delete ruler.jpg]] Delete Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_ Misc Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6765</id>
		<title>Help:Surveyor Misc Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6765"/>
		<updated>2014-02-24T01:43:34Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools tab allows you to place Rulers and Cameras on the route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tools Menu (F5) offers&lt;br /&gt;
some additional tools for&lt;br /&gt;
helping to create your TS12&lt;br /&gt;
world.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:tools.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Ruler Management Tools =&lt;br /&gt;
The ruler tool is used to&lt;br /&gt;
measure track lengths, radius&lt;br /&gt;
when laying curves, even&lt;br /&gt;
the size of your basement or&lt;br /&gt;
garage.&lt;br /&gt;
== [[File:Add ruler.jpg]] Add Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To add a ruler,&lt;br /&gt;
Click LMB on Add&lt;br /&gt;
Ruler (R), then Click LMB at your chosen point in&lt;br /&gt;
your terrain and drag the mouse to the other end&lt;br /&gt;
point for the ruler and release the mouse button. The ruler&lt;br /&gt;
stretches out just like you experienced with spline objects.&lt;br /&gt;
To change the scale of the ruler, go into the Surveyor Main&lt;br /&gt;
Menu and choose Edit Route. Change the units to real Scale,&lt;br /&gt;
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.&lt;br /&gt;
== [[File:Move ruler.jpg]] Move Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To move the ruler, Click LMB on Move Ruler (T)&lt;br /&gt;
and then Click LMB+H on either end of a ruler&lt;br /&gt;
and then drag it to move that end of the ruler.&lt;br /&gt;
== [[File:Delete ruler.jpg]] Delete Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.&lt;br /&gt;
= Camera Management Tools =&lt;br /&gt;
You can place static cameras, which focus on a section of&lt;br /&gt;
track until the whole train passes by, or lineside (tracking)&lt;br /&gt;
cameras, which pan across following the train movement.&lt;br /&gt;
To select which camera to work with, click on either of the&lt;br /&gt;
arrows in the middle of the tool list to switch between Static&lt;br /&gt;
and Tracking camera mode.&lt;br /&gt;
== [[File:Place camera.jpg]] Place Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Before placing a camera, maneuver your normal&lt;br /&gt;
viewpoint as close as possible to where you&lt;br /&gt;
want to place the camera. Click on Place Camera&lt;br /&gt;
(A), then Click LMB exactly where your Compass&lt;br /&gt;
meets the ground. This places the camera in 3D&lt;br /&gt;
space, and puts you automatically into Move Camera (M)&lt;br /&gt;
mode. A Green box and a flashing green light appear.&lt;br /&gt;
== [[File:Move camera.jpg]] Move Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use your zoom keys, and cursor keys to position&lt;br /&gt;
the camera exactly as you want it to see in&lt;br /&gt;
Driver, then Click LMB again to lock the camera&lt;br /&gt;
in place. A red camera&lt;br /&gt;
means it is a static camera, and green is a tracking camera.&lt;br /&gt;
== [[File:Delete camera.jpg]] Delete Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To delete an unwanted camera, select Delete&lt;br /&gt;
Camera (D) and Click LMB on a 3D camera&lt;br /&gt;
object. &lt;br /&gt;
= Copying and Pasting Tools =&lt;br /&gt;
Another very useful tool is the copy and paste function.&lt;br /&gt;
== [[File:Select area.jpg]] Select Area ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Select Area (B) and Click LMB and&lt;br /&gt;
drag to create a rectangle around the area you&lt;br /&gt;
wish to copy. The white box shows the area that&lt;br /&gt;
will be copied. Click LMB on Cancel Selection (X) to cancel the selection.&lt;br /&gt;
== [[File:Paste mode.jpg]] Paste mode ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Paste Mode (P) and Click RMB to&lt;br /&gt;
navigate around your terrain to the new location.&lt;br /&gt;
Click LMB where you want the selection copied.&lt;br /&gt;
== [[File:Paste rotation.jpg]] Paste Rotation ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can also rotate your selection using the&lt;br /&gt;
Paste Rotation dial (“[“ or “]”).&lt;br /&gt;
== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can control what&lt;br /&gt;
is and is not copied&lt;br /&gt;
and pasted.&lt;br /&gt;
You can copy height, textures, objects or any combination&lt;br /&gt;
by selecting and deselecting the appropriate icons. These&lt;br /&gt;
are “toggle” switches. Whilst in Paste Mode, click on Paste&lt;br /&gt;
Height, Paste Textures or Paste Objects to include or exclude&lt;br /&gt;
those elements from your paste function. The buttons will&lt;br /&gt;
remain highlighted in bright green if toggled “on”.&lt;br /&gt;
== [[File:absolute height.jpg]]/[[File:relative height.jpg]] Absolute/Relative Height ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can paste either relative or absolute&lt;br /&gt;
heights by Clicking LMB on either icon&lt;br /&gt;
to toggle between them. The default is&lt;br /&gt;
absolute height.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6764</id>
		<title>Help:Surveyor Misc Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Misc_Tools&amp;diff=6764"/>
		<updated>2014-02-24T01:39:20Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tools tab allows you to place Rulers and Cameras on the route.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Tools Menu (F5) offers&lt;br /&gt;
some additional tools for&lt;br /&gt;
helping to create your TS12&lt;br /&gt;
world.&lt;br /&gt;
{{clear}}&lt;br /&gt;
[[File:tools.jpg|400px]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Ruler Management Tools =&lt;br /&gt;
The ruler tool is used to&lt;br /&gt;
measure track lengths, radius&lt;br /&gt;
when laying curves, even&lt;br /&gt;
the size of your basement or&lt;br /&gt;
garage.&lt;br /&gt;
== [[File:Add ruler.jpg]] Add Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To add a ruler,&lt;br /&gt;
Click LMB on Add&lt;br /&gt;
Ruler (R), then Click LMB at your chosen point in&lt;br /&gt;
your terrain and drag the mouse to the other end&lt;br /&gt;
point for the ruler and release the mouse button. The ruler&lt;br /&gt;
stretches out just like you experienced with spline objects.&lt;br /&gt;
To change the scale of the ruler, go into the Surveyor Main&lt;br /&gt;
Menu and choose Edit Route. Change the units to real Scale,&lt;br /&gt;
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.&lt;br /&gt;
== [[File:Move ruler.jpg]] Move Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To move the ruler, Click LMB on Move Ruler (T)&lt;br /&gt;
and then Click LMB+H on either end of a ruler&lt;br /&gt;
and then drag it to move that end of the ruler.&lt;br /&gt;
== [[File:Delete ruler.jpg]] Delete Ruler ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.&lt;br /&gt;
= Camera Management Tools =&lt;br /&gt;
You can place static cameras, which focus on a section of&lt;br /&gt;
track until the whole train passes by, or lineside (tracking)&lt;br /&gt;
cameras, which pan across following the train movement.&lt;br /&gt;
To select which camera to work with, click on either of the&lt;br /&gt;
arrows in the middle of the tool list to switch between Static&lt;br /&gt;
and Tracking camera mode.&lt;br /&gt;
== [[File:Place camera.jpg]] Place Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Before placing a camera, maneuver your normal&lt;br /&gt;
viewpoint as close as possible to where you&lt;br /&gt;
want to place the camera. Click on Place Camera&lt;br /&gt;
(A), then Click LMB exactly where your Compass&lt;br /&gt;
meets the ground. This places the camera in 3D&lt;br /&gt;
space, and puts you automatically into Move Camera (M)&lt;br /&gt;
mode. A Green box and a flashing green light appear.&lt;br /&gt;
== [[File:Move camera.jpg]] Move Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Use your zoom keys, and cursor keys to position&lt;br /&gt;
the camera exactly as you want it to see in&lt;br /&gt;
Driver, then Click LMB again to lock the camera&lt;br /&gt;
in place. A red camera&lt;br /&gt;
means it is a static camera, and green is a tracking camera.&lt;br /&gt;
== [[File:Delete camera.jpg]] Delete Camera ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
To delete an unwanted camera, select Delete&lt;br /&gt;
Camera (D) and Click LMB on a 3D camera&lt;br /&gt;
object. &lt;br /&gt;
= Copying and Pasting Tools =&lt;br /&gt;
Another very useful tool is the copy and paste function.&lt;br /&gt;
== [[File:Select area.jpg]] Select Area ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Select Area (B) and Click LMB and&lt;br /&gt;
drag to create a rectangle around the area you&lt;br /&gt;
wish to copy. The white box shows the area that&lt;br /&gt;
will be copied. Click LMB on Cancel Selection (X) to cancel the selection.&lt;br /&gt;
== [[File:Paste mode.jpg]] Paste mode ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click LMB on Paste Mode (P) and Click RMB to&lt;br /&gt;
navigate around your terrain to the new location.&lt;br /&gt;
Click LMB where you want the selection copied.&lt;br /&gt;
== [[File:Paste rotation.jpg]] Paste Rotation ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can also rotate your selection using the&lt;br /&gt;
Paste Rotation dial (“[“ or “]”).&lt;br /&gt;
== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can control what&lt;br /&gt;
is and is not copied&lt;br /&gt;
and pasted.&lt;br /&gt;
You can copy height, textures, objects or any combination&lt;br /&gt;
by selecting and deselecting the appropriate icons. These&lt;br /&gt;
are “toggle” switches. Whilst in Paste Mode, click on Paste&lt;br /&gt;
Height, Paste Textures or Paste Objects to include or exclude&lt;br /&gt;
those elements from your paste function. The buttons will&lt;br /&gt;
remain highlighted in bright green if toggled “on”.&lt;br /&gt;
== [[File:absolute height.jpg]]/[[File:relative height.jpg]] Absolute/Relative Height ==&lt;br /&gt;
{{clear}}&lt;br /&gt;
You can paste either relative or absolute&lt;br /&gt;
heights by Clicking LMB on either icon&lt;br /&gt;
to toggle between them. The default is&lt;br /&gt;
absolute height.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Misc]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Get&amp;diff=6762</id>
		<title>Help:Surveyor Track Advanced Trigger Radius Get</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Get&amp;diff=6762"/>
		<updated>2014-02-24T01:32:06Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;=== File:trigger radius get.jpg Get Radius === {{clear}} Click on the Get Radius tool and then Click LMB on a trigger. The trigger’s radius will now be in the text field...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:trigger radius get.jpg]] Get Radius ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click on the Get Radius tool and then Click LMB on&lt;br /&gt;
a trigger. The trigger’s radius will now be in the text&lt;br /&gt;
field adjacent to the button. The triggers have&lt;br /&gt;
a default radius of 20 meters so this may not appear to have&lt;br /&gt;
changed.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackmark Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Advanced Trigger Radius Get]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Edit&amp;diff=6761</id>
		<title>Help:Surveyor Track Advanced Trigger Radius Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Edit&amp;diff=6761"/>
		<updated>2014-02-24T01:32:03Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;== File:Height value field.jpg Edit Trigger Radius == You can manually enter in the radius to apply. Click on the number showing between Get and Se and manually type in a ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Height value field.jpg]] Edit Trigger Radius ==&lt;br /&gt;
You can manually enter in the radius to apply. Click on the number showing between Get and Se and manually type in a value.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackmark Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Advanced Trigger Radius Edit]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Set&amp;diff=6760</id>
		<title>Help:Surveyor Track Advanced Trigger Radius Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Set&amp;diff=6760"/>
		<updated>2014-02-24T01:32:01Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;=== File:trigger radius set.jpg Apply Radius === {{clear}} Click on Apply Radius then Click LMB on a trigger to apply the value in the radius field to that trigger.  ;&amp;lt;big...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:trigger radius set.jpg]] Apply Radius ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
Click on Apply Radius then Click LMB on a trigger to&lt;br /&gt;
apply the value in the radius field to that trigger.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackmark Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Trackmark Mode]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Advanced Trigger Radius Set]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Adjust&amp;diff=6759</id>
		<title>Help:Surveyor Track Advanced Trigger Radius Adjust</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Advanced_Trigger_Radius_Adjust&amp;diff=6759"/>
		<updated>2014-02-24T01:31:59Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;=== File:trigger radius adjust.jpg Edit Radius === Click on Edit Radius then Click LMB on a trigger and drag the mouse with the LMB still being held down to change the tri...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:trigger radius adjust.jpg]] Edit Radius ===&lt;br /&gt;
Click on Edit Radius then Click LMB on a trigger&lt;br /&gt;
and drag the mouse with the LMB still being held&lt;br /&gt;
down to change the trigger radius. There is no visual&lt;br /&gt;
indication of the radius as you drag it however. Use Get&lt;br /&gt;
Radius to find out the new radius of that trigger.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackmark Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Advanced Trigger Radius Adjust]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Toggle_Junction&amp;diff=6755</id>
		<title>Help:Surveyor Track Toggle Junction</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Toggle_Junction&amp;diff=6755"/>
		<updated>2014-02-24T01:22:25Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:Junction direction.jpg]] Junction Direction ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
To change the default direction of travel (for when you drive on&lt;br /&gt;
this track in the Driver module), Click LMB on the Junction&lt;br /&gt;
Direction (J) tool and then Click LMB once on the green and&lt;br /&gt;
red arrows. The direction of travel will be changed (green denoting&lt;br /&gt;
the default direction).&lt;br /&gt;
You can also make 3-way turnouts by simply adding a third&lt;br /&gt;
track to the turnout. There are now three direction arrows.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackside Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Toggle Junction]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Toggle_Junction&amp;diff=6754</id>
		<title>Help:Surveyor Track Toggle Junction</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Toggle_Junction&amp;diff=6754"/>
		<updated>2014-02-24T01:22:14Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: Created page with &amp;quot;=== File:Junction direction.jpg Junction Direction === {{clear}} To change the default direction of travel (for when you drive on this track in the Driver module), Click L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:Junction direction.jpg]] Junction Direction ===&lt;br /&gt;
{{clear}}&lt;br /&gt;
To change the default direction of travel (for when you drive on&lt;br /&gt;
this track in the Driver module), Click LMB on the Junction&lt;br /&gt;
Direction (J) tool and then Click LMB once on the green and&lt;br /&gt;
red arrows. The direction of travel will be changed (green denoting&lt;br /&gt;
the default direction).&lt;br /&gt;
You can also make 3-way turnouts by simply adding a third&lt;br /&gt;
track to the turnout. There are now three direction arrows.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Trackside Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Trackside Mode]]&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Properties&amp;diff=6753</id>
		<title>Help:Surveyor Track Properties</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Track_Properties&amp;diff=6753"/>
		<updated>2014-02-24T01:19:07Z</updated>

		<summary type="html">&lt;p&gt;N3vgames howtoguide: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[File:Edit properties.jpg]] Edit properties ===&lt;br /&gt;
== Track ==&lt;br /&gt;
This can be used to name the track section and also&lt;br /&gt;
set its layer.&lt;br /&gt;
== Trackside ==&lt;br /&gt;
Click the Define Name (N) tool and click again on the turnout. A dialogue box opens allowing you to type a name for the turnout in the box. Click the Check (proceed) icon to save the name and proceed.&lt;br /&gt;
== Trackmark ==&lt;br /&gt;
To name your trackmarks so that you can find them again later on and use them in rules, Click LMB on Define Name (N). Then click on the trackmark and a dialogue box comes up where you can name the trackmark.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Track Track Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Trackmark Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Trackside Mode]]&lt;br /&gt;
* [[Help:Surveyor_Track Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Track Properties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
</feed>