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	<updated>2026-11-05T10:30:22Z</updated>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:HowTo/Make_your_first_Trainz_Asset&amp;diff=8114</id>
		<title>Talk:HowTo/Make your first Trainz Asset</title>
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		<updated>2015-04-15T01:28:29Z</updated>

		<summary type="html">&lt;p&gt;Ronaldosan: /* I Really Need It? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I have a question with regard to this ..&lt;br /&gt;
&lt;br /&gt;
OPTIONAL SOFTWARE) nDo2 is a Photoshop plugin that makes creating normal (or bump) maps for your models a breeze.&lt;br /&gt;
&lt;br /&gt;
While both nDo2/Crazy Bump are useful apps, would not be more appropriate, in this instance, to use a lower polygon&lt;br /&gt;
count for the top level LOD after generating the required normal map from a high detail mesh,as in this Blender example&lt;br /&gt;
&lt;br /&gt;
http://www.katsbits.com/tutorials/blender/baking-normal-maps-from-models.php &lt;br /&gt;
&lt;br /&gt;
Or the many examples for 3ds Max (and other 3D packages) available on the interwebs.&lt;br /&gt;
&lt;br /&gt;
Your partial wireframe pic and the count seem to be above what would normally be required for such a simple game object.&lt;br /&gt;
&lt;br /&gt;
== I Really Need It? ==&lt;br /&gt;
&lt;br /&gt;
Hello.&lt;br /&gt;
&lt;br /&gt;
I play with Trainz since 2008 and I want to create some content. I really need to buy 3DS Max and spend &#039;&#039;&#039;US$3,675.00&#039;&#039;&#039; for making a content or there is another software I can use?&lt;br /&gt;
&lt;br /&gt;
--[[User:Ronaldosan|Ronaldosan]] ([[User talk:Ronaldosan|talk]]) 11:28, 15 April 2015 (AEST)&lt;/div&gt;</summary>
		<author><name>Ronaldosan</name></author>
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