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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Stovepipe</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<updated>2026-11-05T08:13:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3346</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3346"/>
		<updated>2012-04-14T12:58:58Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The additional tags required are :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-up-durations&#039;&#039;&#039;          soundfile length*  [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-down-durations&#039;&#039;&#039;        soundfile length*  [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
* in seconds to 3 decimal places&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See the wiki entry for KIND Enginesound for more details [http://online.ts2009.com/mediaWiki/index.php5/KIND_Enginesound]&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the built-in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt;, which has no start.wav or stop.wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;br /&gt;
&lt;br /&gt;
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3345</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3345"/>
		<updated>2012-04-14T12:56:10Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The additional tags required are :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-up-durations&#039;&#039;&#039;          soundfile length*  [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-down-durations&#039;&#039;&#039;        soundfile length*  [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
* in seconds to 3 decimal places&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the built-in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt;, which has no start.wav or stop.wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;br /&gt;
&lt;br /&gt;
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3344</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3344"/>
		<updated>2012-04-14T12:52:18Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The additional tags required are :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-up-durations&#039;&#039;&#039;          soundfile length*  [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-down-durations&#039;&#039;&#039;        soundfile length*  [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
* in seconds to 3 decimal places&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the built in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt;, which has no start or stop .wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;br /&gt;
&lt;br /&gt;
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3343</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3343"/>
		<updated>2012-04-14T12:51:22Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The additional tags required are :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-up-durations&#039;&#039;&#039;          soundfile length*  [start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;engine-sound-ramp-down-durations&#039;&#039;&#039;        soundfile length*  [stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
* in seconds to 3 decimal places&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From the built in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt;, which has no start or stop .wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;br /&gt;
&lt;br /&gt;
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3342</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3342"/>
		<updated>2012-04-14T12:46:28Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
The additional tags required are &lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          Length of wav file in seconds to 3 decimal place[start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
engine-sound-ramp-down-durations        Length of wav file in seconds to 3 decimal place[stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
From the built in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt; which has no start or stop .wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;br /&gt;
&lt;br /&gt;
--[[User:stovepipe|stovepipe]] 12:46, 14 April 2012 (UTC)&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3341</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3341"/>
		<updated>2012-04-14T12:45:30Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: /* TS12 Doppler Effects Configuration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
The additional tags required are &lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
engine-sound-ramp-up-durations          Length of wav file in seconds to 3 decimal place[start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
engine-sound-ramp-down-durations        Length of wav file in seconds to 3 decimal place[stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From the built in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt; which has no start or stop .wav files.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3340</id>
		<title>TS12 Doppler</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TS12_Doppler&amp;diff=3340"/>
		<updated>2012-04-14T12:44:28Z</updated>

		<summary type="html">&lt;p&gt;Stovepipe: Instructions for implementing TS12 doppler sounds effects to KIND Enginesound&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TS12 Doppler Effects Configuration ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
TS12 introduces Doppler sound effects for diesel (and maybe electric?) locomotives. This is the effect where a vehicle sounding a siren or horn approaches, passes, and recedes from an observer. The received frequency is higher (compared to the emitted frequency) during the approach, it is identical at the instant of passing by, and it is lower during the recession. See wikipedia for more information [http://en.wikipedia.org/wiki/Doppler_effect].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To implement this effect some additional lines need to be added to the config.txt file of the locomotive sound asset, which has the KIND Enginesound. When searching in Content Manager use Category &amp;gt; Train Engine Sounds to display the sound assets available.&lt;br /&gt;
&lt;br /&gt;
The additional tags required are &lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          Length of wav file in seconds to 3 decimal place[start.wav,up 1 - 2.wav,up 2 - 3.wav,up 3 - 4.wav,up 4 - 5.wav,up 5 - 6.wav,up 6 - 7.wav,up 7 - 8.wav]&lt;br /&gt;
engine-sound-ramp-down-durations        Length of wav file in seconds to 3 decimal place[stop.wav,down 2 - 1.wav,down 3 - 2.wav,down 4 - 3.wav,down 5 - 4.wav,down 6 - 5.wav,down 7 - 6.wav,down 8 - 7.wav]&lt;br /&gt;
&lt;br /&gt;
If there is no start.wav or stop.wav then enter 0 as the first number. &lt;br /&gt;
    &lt;br /&gt;
&#039;&#039;&#039;Examples&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the built-in TEM2-Enginesound,&amp;lt;kuid2:149682:1000002:1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          14.706,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
engine-sound-ramp-down-durations        12.286,7.086,4.241,4.861,3.017,2.245,2.278,5.119&lt;br /&gt;
&lt;br /&gt;
From the built in BR Class 37 enginesounds v2,&amp;lt;kuid:2512:53374&amp;gt; which has no start or stop .wav files.&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-up-durations          0,1.881,2.293,3.37,1.868,3.555,3.015,2.303&lt;br /&gt;
engine-sound-ramp-down-durations        0,1.881,2.293,3.37,1.868,3.555,3.015,2.352&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is also a tag called :&lt;br /&gt;
&lt;br /&gt;
engine-sound-ramp-duration              1&lt;br /&gt;
&lt;br /&gt;
but I don&#039;t know what that does!&lt;/div&gt;</summary>
		<author><name>Stovepipe</name></author>
	</entry>
</feed>