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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Svoyager</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<updated>2026-11-05T08:46:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Engine_and_Track_Sound_Feature_Requests&amp;diff=365</id>
		<title>Engine and Track Sound Feature Requests</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Engine_and_Track_Sound_Feature_Requests&amp;diff=365"/>
		<updated>2008-07-11T19:06:22Z</updated>

		<summary type="html">&lt;p&gt;Svoyager: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Feedback&#039;&#039;&#039;&lt;br /&gt;
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Wished you could add a little something to your train&#039;s engine sound to make it sound even more realistic but you&#039;re missing that config.txt entry to do it? Want those tracks to be heard that certain way but you&#039;re limited and cant do it? &lt;br /&gt;
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This is where you can post your suggestions to improve them!&lt;br /&gt;
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* Ability to better reproduce modern electric train sounds. Being able to reproduce different shifts in the sound during acceleration/deceleration. (Something like being able to specify at what speeds a sound file gets time shifted (from x to x speed) and then being able to specify multiple files to be time shifted so one could setup entries in the config.txt of multiple sound files that would play and shift at their respective intervals). Since sounds from acceleration and deceleration is not always the same, a simple tag to select between acceleration and deceleration sound files could also be useful. ([http://www.svoyager.com/trainzdevwiki/x60.mp3 example sound from real electric train] [http://www.svoyager.com/trainzdevwiki/x60.jpg the X60]) SV&lt;/div&gt;</summary>
		<author><name>Svoyager</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Engine_and_Track_sounds&amp;diff=363</id>
		<title>Engine and Track sounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Engine_and_Track_sounds&amp;diff=363"/>
		<updated>2008-07-11T18:28:31Z</updated>

		<summary type="html">&lt;p&gt;Svoyager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Engine sounds&#039;&#039;&#039;&lt;br /&gt;
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TRS has multiple ways of handeling engine sounds. The main three ones can be easly edited by the user via the asset&#039;s config.txt file.&lt;br /&gt;
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* The first one simulates diesel engine sound by playing different sound files depending on the throttle position you are at. These files include a looping sound a &amp;quot;ramping up&amp;quot; sound and a &amp;quot;slowing down&amp;quot; sound. The looping sound is the one that will keep playing if you stick to the same throttle position. If you then decide to give some more power then the ramping up sound will play (to be able to reach the next level) and the looping sound for that level will play until you go to another throttle level/position. The naming conventions are as follows:&lt;br /&gt;
** idle #.wav  is for the looping sounds, the number represent the throttle position&lt;br /&gt;
** down #-#.wav  is for the &amp;quot;slowing down&amp;quot; sounds, the first number represent the throttle position its coming from and the second is the number its going at. (always one notch lower, cant skip notches)&lt;br /&gt;
** up #-#.wav  same for the one above, but for &amp;quot;ramping up&amp;quot; sound.&lt;br /&gt;
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* The second method, recently introduced in TC2 time shifts a sound file. The shifting is tied to the train&#039;s speed. So increasing the speed the sound file plays as the speed of the train increases is a way to simulate the sound of modern electric trains today. Instead of using multiple sound files, trains only needs a single one and does the rest. The user is offered some flexibility via config.txt entries where you can set how much timeshifting is done and if you want the sound to fade as you reach zero speeds. As you reach full speed the file will play at the factor you define in the config.txt entry +1. Linear time compression is made from zero to full.&lt;br /&gt;
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* Steams trains&lt;br /&gt;
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&#039;&#039;&#039;Track sounds&#039;&#039;&#039;&lt;br /&gt;
* .&lt;br /&gt;
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&#039;&#039;&#039;Feedback&#039;&#039;&#039;&lt;br /&gt;
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[[Engine and Track sounds related suggestions]] &amp;lt;-- Here is where you can voice your comments/suggestions to improve the engine/track sounds for future versions of TRS&lt;/div&gt;</summary>
		<author><name>Svoyager</name></author>
	</entry>
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