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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6411</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6411"/>
		<updated>2014-02-20T03:45:57Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu_Button|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic.&lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The [[Help:Itrainz_chat_interface|iTrainz Chat icon]] will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and open multiple chat windows simulataneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6410</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6410"/>
		<updated>2014-02-20T03:45:40Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu_Button|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic.&lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The [[Help:Itrainz_chat_interface|iTrainz Chat icon]] will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and open multiple chat windows simulataneously.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6409</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6409"/>
		<updated>2014-02-20T03:44:53Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* Trainz Chat (Head) Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu_Button|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic.&lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The [[Help:Itrainz_chat_interface|iTrainz Chat icon]] will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and open multiple chat windows simulataneously.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
{{Category: Help]]&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Itrainz_chat_interface&amp;diff=6408</id>
		<title>Help:Itrainz chat interface</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Itrainz_chat_interface&amp;diff=6408"/>
		<updated>2014-02-20T03:41:23Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides [[Help:Main_Page|online help]] for the &#039;&#039;&#039;iTrainz Chat&#039;&#039;&#039; interface.&lt;br /&gt;
&lt;br /&gt;
Click the green &amp;quot;Head&amp;quot; icon on the top menubar to open the chat window. There you will see the #trainz channel. Click on it to begin chatting via text to other Trainz users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chat Channels ==&lt;br /&gt;
&lt;br /&gt;
Chat channels allow multiple users to join a conversation simultaneously. Channel names differ from user names in that all channel names start with a hash (#) symbol.&lt;br /&gt;
&lt;br /&gt;
Adding a chat channel to your &#039;&#039;&#039;buddy list&#039;&#039;&#039; does not autoamtically join you to the channel - you must first click on the channel name to open the channel window. Closing the channel window or exiting Trainz will disconnect you from the chat channel. Minimizing a channel window does not disconnect you from the chat channel.&lt;br /&gt;
&lt;br /&gt;
The following chat channels are maintained:&lt;br /&gt;
&lt;br /&gt;
* [trainz://channel/#trainz #trainz] - The general Trainz community chat channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Planet Auran Users ==&lt;br /&gt;
&lt;br /&gt;
The iTrainz Chat uses your Planet Auran account to identify you. This means that you can locate your friends using the same unique names as they use in the Auran Trainz forums.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Buddy List =&lt;br /&gt;
&#039;&#039;Requires explanation.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6407</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6407"/>
		<updated>2014-02-20T03:36:40Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* Main Menu Button */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu_Button|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic.&lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu&amp;diff=6406</id>
		<title>Help:Main Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu&amp;diff=6406"/>
		<updated>2014-02-20T03:35:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Tony_hilliam moved page Help:Main Menu to Help:Main Menu Button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Main Menu Button]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu_Button&amp;diff=6405</id>
		<title>Help:Main Menu Button</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu_Button&amp;diff=6405"/>
		<updated>2014-02-20T03:35:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Tony_hilliam moved page Help:Main Menu to Help:Main Menu Button&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the homepage, the Main Menu button displays a list of Options, Achievements, Credits and Exit Game.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
*General Settings&lt;br /&gt;
*Video Settings&lt;br /&gt;
*Surveyor Settings&lt;br /&gt;
*Control Settings&lt;br /&gt;
*Other Rule based options&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Check your progress on completing a wide variety of Achievements&lt;br /&gt;
&lt;br /&gt;
==Credits ==&lt;br /&gt;
Discover the team behind Trainz&lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
At some point you will need to exit out of Trainz. This is how you do it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Main Menu]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6404</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6404"/>
		<updated>2014-02-20T03:33:49Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page provides links to various core areas of Trainz Online help. &lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]] - Learn how to use various Trainz tools, create your own objects, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6403</id>
		<title>Help:Help Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6403"/>
		<updated>2014-02-20T03:32:25Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Congratulations! You are now using Trainz In-Game Help Mode!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chances are you have arrived at this page by using the (?) in Trainz then clicking on the (?) icon. &lt;br /&gt;
&lt;br /&gt;
This means you are well on your way to discovering much more about how to use Trainz. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Help_mode1.jpg|300px|thumb|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
When you select the (?) icon, then choose &amp;quot;Get help on...&amp;quot; your cursor will appear as either an arrow with a (?) or as a hand pointer.&lt;br /&gt;
&lt;br /&gt;
Move your mouse around the page, and hold the cursor over a game menu or button (or even some objects if the creator has provided a link).&lt;br /&gt;
&lt;br /&gt;
Whenever the cursor shows as a hand pointer, you can click to display a wiki Help page about that aspect of Trainz. You will notice that the name of the help page appears in the box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the cursor shows as an arrow and (?) then there is no help available for that area. &lt;br /&gt;
&lt;br /&gt;
Instead, hit Escape to exit help mode, then click again on the (?) icon, select &amp;quot;View Trainz Help&amp;quot; then search for related topics.&lt;br /&gt;
&lt;br /&gt;
Once you have a wiki page open, you can also navigate through the wiki pages using links in the text or at the bottom of the page. &lt;br /&gt;
&lt;br /&gt;
Press the Esc key to exit from HELP mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6402</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6402"/>
		<updated>2014-02-20T03:30:55Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to the Trainz Help:Contents page!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page provides links to various core areas of Trainz Online help. &lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]] - Learn how to use various Trainz tools, create your own objects, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6401</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6401"/>
		<updated>2014-02-20T03:27:35Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* The Help (?) Icon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]{{clear}}&lt;br /&gt;
&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic.&lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6400</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6400"/>
		<updated>2014-02-20T03:26:42Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== Main Screen (Home/Main Menu) ===&lt;br /&gt;
The Main Screen or Homepage provides a number of menu options and displays a variety of sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to drive a train in simple and advanced modes.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg|right]]&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic. &lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Menu&amp;diff=6399</id>
		<title>Help:Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Menu&amp;diff=6399"/>
		<updated>2014-02-20T03:23:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Tony_hilliam moved page Help:Menu to Help:Main Screen: title misleading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Help:Main Screen]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6398</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6398"/>
		<updated>2014-02-20T03:23:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Tony_hilliam moved page Help:Menu to Help:Main Screen: title misleading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki. Here you will be able to find help on various aspects of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Main Menu ===&lt;br /&gt;
&lt;br /&gt;
The Trainz main menu screen shows all of the various sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to play.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg|right]]&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic. &lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu_Button&amp;diff=6397</id>
		<title>Help:Main Menu Button</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Menu_Button&amp;diff=6397"/>
		<updated>2014-02-20T03:20:06Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From the homepage, the Main Menu button displays a list of Options, Achievements, Credits and Exit Game.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
&lt;br /&gt;
*General Settings&lt;br /&gt;
*Video Settings&lt;br /&gt;
*Surveyor Settings&lt;br /&gt;
*Control Settings&lt;br /&gt;
*Other Rule based options&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Check your progress on completing a wide variety of Achievements&lt;br /&gt;
&lt;br /&gt;
==Credits ==&lt;br /&gt;
Discover the team behind Trainz&lt;br /&gt;
&lt;br /&gt;
==Exit==&lt;br /&gt;
At some point you will need to exit out of Trainz. This is how you do it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Main Menu]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6396</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6396"/>
		<updated>2014-02-20T03:18:30Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]] - Learn how to use various Trainz tools, create your own objects, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6395</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6395"/>
		<updated>2014-02-20T03:17:49Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Launcher]] - The Launcher provides the starting point for Trainz. Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]] - Learn how to use various Trainz tools, create your own objects, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6394</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6394"/>
		<updated>2014-02-20T03:17:32Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Launcher]] - The Launcher provides the starting point for Trainz. Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]] - Learn how to use various Trainz tools, create your own objects, and much more.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6393</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6393"/>
		<updated>2014-02-20T02:50:29Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Menu]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
* [[Help:Driver]]&lt;br /&gt;
* [[Help:Content Manager]]&lt;br /&gt;
* [[Help:Launcher]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In-Game Help Mode==&lt;br /&gt;
You can also access help in-game using the [Help:Help_Mode|(?) icon]] on the top right of the menubar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6392</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6392"/>
		<updated>2014-02-20T02:47:40Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Menu]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
* [[Help:Driver]]&lt;br /&gt;
* [[Help:Content Manager]]&lt;br /&gt;
* [[Help:Launcher]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[HowToGuides]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6391</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6391"/>
		<updated>2014-02-20T02:43:10Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki. Here you will be able to find help on various aspects of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Main Menu ===&lt;br /&gt;
&lt;br /&gt;
The Trainz main menu screen shows all of the various sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to play.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg|right]]&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic. &lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon ===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
=== Trainz Chat (Head) Icon ===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
= See Also =&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6390</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6390"/>
		<updated>2014-02-20T02:42:11Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki. Here you will be able to find help on various aspects of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Main Menu ===&lt;br /&gt;
&lt;br /&gt;
The Trainz main menu screen shows all of the various sub-menus as tiles. To access one of the [[Help:Contents|sub-menus]] simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to play.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Main Menu Button ===&lt;br /&gt;
On the top left of the menubar is the [[Help:Main_Menu|Main Menu button]]. Depending on which module you are in, the Main Menu button will offer a variety of options and settings to enhance your Trainz experience. You can also Exit the game from this menu.&lt;br /&gt;
&lt;br /&gt;
=== The Help (?) Icon ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg|right]]&lt;br /&gt;
On the top right of the menubar is the Help (?) icon. The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as an arrow with a &#039;?&#039; icon. You are now in help mode. Once in help mode you can move your mouse over the desired feature in game and it will change to a pointing hand when help is available. As you move the mouse over an element that has a help page you will see the input box text change. You can also type directly in to the displayed input box to search for help on a specific topic. &lt;br /&gt;
&lt;br /&gt;
=== The Web Browser (+) Icon===&lt;br /&gt;
Trainz comes complete with an in-game browser that points directly to the wiki page. You are also able to use this browser to find out more about Content Creation, How-To Guides, or even personalized pages for individuals. Explore the wiki to see what treasures you can uncover.&lt;br /&gt;
&lt;br /&gt;
===Trainz Chat (Head) Icon===&lt;br /&gt;
The iTrainz Chat icon will show green if there are other people online. It will show orange when a new chat message is received. To use chat, simply click on the green icon, then choose the #trainz channel to meet fellow Trainz fans. You can also create your own channels, invite buddies to chat and so on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Do you want to help expand the Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of the comaraderie among our many like-minded fans. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6389</id>
		<title>Help:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Contents&amp;diff=6389"/>
		<updated>2014-02-20T02:35:20Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the sire is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
= Trainz Help Pages =&lt;br /&gt;
&lt;br /&gt;
Help is available on the following major categories:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Menu]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
* [[Help:Driver]]&lt;br /&gt;
* [[Help:Content Manager]]&lt;br /&gt;
* [[Help:Launcher]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6388</id>
		<title>Help:Main Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Screen&amp;diff=6388"/>
		<updated>2014-02-20T02:24:35Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* The Main Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki. Here you will be able to find help on various aspects of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Main Menu ===&lt;br /&gt;
&lt;br /&gt;
The Trainz main menu screen shows all of the various sub-menus as tiles. To access one of the sub-menus simply click on the desired tile. If you&#039;re new to Trainz you should start with the &amp;quot;Tutorials&amp;quot; or &amp;quot;Learn to Drive&amp;quot; menu, which will teach you the basics of how to play.&lt;br /&gt;
&lt;br /&gt;
[[File:Menu_tiles.jpg|300px|left]]&lt;br /&gt;
&lt;br /&gt;
=== How To Use Help ===&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg|right]]&lt;br /&gt;
The Trainz in-game help system allows you to display help for many different aspects of the game. Not everything has help but because the help system is wiki based, it is growing all the time.&lt;br /&gt;
&lt;br /&gt;
To get help for a specific game feature first click on the help icon in the top right of screen, it will appear as a round button with a &#039;?&#039; icon on it. You are now in help mode. Once in help mode you can either type directly in to the displayed input box to search for help on a specific topic, or you can click the mouse on the desired feature in game. As you move the mouse over an element that has a help page you will see the input box text change.&lt;br /&gt;
&lt;br /&gt;
=== What is a Wiki? ===&lt;br /&gt;
&lt;br /&gt;
A wiki is a website that allows its users to add to and modify its content with a normal web browser. A wiki does not require its users to have knowledge of HTML or other complex markup languages. Many pages can be edited in plain text, with just a few special tags being used for formatting, headings, and creating links.&lt;br /&gt;
&lt;br /&gt;
This Trainz help all resides within an editable wiki, which any Trainz player can view, modify and contribute to. So if you encounter a help page which is blank or you think it could be improved, jump in! Simply use the &amp;quot;Log in&amp;quot; link in the top right corner to log in to the wiki using your Planet Auran account, then navigate to the desired page and click the edit link. Abuse and vandalism of the Trainz wiki will not be tolerated and may result in your Planet Auran account being banned from all online services.&lt;br /&gt;
&lt;br /&gt;
For specific information about the markup language used in this wiki please see the [http://www.mediawiki.org/wiki/Help:Contents official MediaWiki website]. Note that unfortunately this website is not accessible in game, and must be viewed in a standard web browser outside of Trainz.&lt;br /&gt;
&lt;br /&gt;
=== The Forums ===&lt;br /&gt;
&lt;br /&gt;
If you are unable to find the help you need on the wiki head over to the forums! The Trainz community is vibrant and friendly, and we&#039;re very proud of it. Like the wiki you can log in to the forums using your Planet Auran account. Once logged in we recommend you search the existing threads to see if somebody else has already answered your question. If you cannot find the answers you need then simply start a new thread in the relevant forum for your Trainz version.&lt;br /&gt;
&lt;br /&gt;
Not only are the forums a valuable resource for getting help, they&#039;re also a great place to meet like-minded players and train enthusiasts from all over the world. Check out the various sections of the forums for everything from help to screenshot sharing, organising multiplayer games, announcements about custom content and upcoming releases, general discussion, and more.&lt;br /&gt;
&lt;br /&gt;
[http://forums.auran.com Click here to access the forums now]&lt;br /&gt;
&lt;br /&gt;
=== The Helpdesk ===&lt;br /&gt;
&lt;br /&gt;
If all else fails you can contact the helpdesk to seek personal assistance directly. As Trainz is available in many countries, many languages and on many different platforms and devices it may take some time for them to respond to your query. As such we recommend you treat this as a last resort.&lt;br /&gt;
&lt;br /&gt;
[http://support.auran.com Click here to access the help desk now]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:Menu_tiles.jpg&amp;diff=6387</id>
		<title>File:Menu tiles.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:Menu_tiles.jpg&amp;diff=6387"/>
		<updated>2014-02-20T02:24:15Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6386</id>
		<title>Help:Help Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6386"/>
		<updated>2014-02-20T02:20:11Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Congratulations! You are now using Trainz In-Game Help Mode!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chances are you have arrived at this page by using the (?) in Trainz then clicking on the (?) icon. &lt;br /&gt;
&lt;br /&gt;
This means you are well on your way to discovering much more about how to use Trainz. &lt;br /&gt;
&lt;br /&gt;
When you select the (?) icon, then choose &amp;quot;Get help on...&amp;quot; your cursor will appear as either an arrow with a (?) or as a hand pointer.&lt;br /&gt;
&lt;br /&gt;
[[File:Help_mode1.jpg|300px|thumb|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
Move your mouse around the page, and hold the cursor over a game menu or button (or even some objects if the creator has provided a link).&lt;br /&gt;
&lt;br /&gt;
Whenever the cursor shows as a hand pointer, you can click to display a wiki Help page about that aspect of Trainz. You will notice that the name of the help page appears in the box.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:HelpGetHelpOn.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the cursor shows as an arrow and (?) then there is no help available for that area. &lt;br /&gt;
&lt;br /&gt;
Instead, hit Escape to exit help mode, then click again on the (?) icon, select &amp;quot;View Trainz Help&amp;quot; then search for related topics.&lt;br /&gt;
&lt;br /&gt;
Once you have a wiki page open, you can also navigate through the wiki pages using links in the text or at the bottom of the page. &lt;br /&gt;
&lt;br /&gt;
Press the Esc key to exit from HELP mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6385</id>
		<title>Help:Help Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6385"/>
		<updated>2014-02-20T02:13:51Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Congratulations! You are now using Trainz In-Game Help Mode!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chances are you have arrived at this page by using the (?) in Trainz then clicking on the (?) icon. &lt;br /&gt;
&lt;br /&gt;
This means you are well on your way to discovering much more about how to use Trainz. &lt;br /&gt;
&lt;br /&gt;
When you select the (?) icon, then choose &amp;quot;Get help on...&amp;quot; your cursor will appear as either an arrow with a (?) or as a hand pointer.&lt;br /&gt;
&lt;br /&gt;
[[File:Help_mode1.jpg|300px|thumb|left]]&lt;br /&gt;
&lt;br /&gt;
Move your mouse around the page, and hold the cursor over a game menu or button (or even some objects if the creator has provided a link).&lt;br /&gt;
&lt;br /&gt;
Whenever the cursor shows as a hand pointer, you can click to display a wiki Help page about that aspect of Trainz. &lt;br /&gt;
&lt;br /&gt;
If the cursor shows as an arrow and (?) then there is no help available for that area. &lt;br /&gt;
&lt;br /&gt;
Instead, hit Escape to exit help mode, then click again on the (?) icon, select &amp;quot;View Trainz Help&amp;quot; then search for related topics.&lt;br /&gt;
&lt;br /&gt;
Once you have a wiki page open, you can also navigate through the wiki pages using links in the text or at the bottom of the page. &lt;br /&gt;
&lt;br /&gt;
Press the Esc key to exit from HELP mode.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Help:Contents]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:Help_mode1.jpg&amp;diff=6384</id>
		<title>File:Help mode1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:Help_mode1.jpg&amp;diff=6384"/>
		<updated>2014-02-20T02:11:34Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6383</id>
		<title>Help:Help Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6383"/>
		<updated>2014-02-20T02:05:34Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Congratulations! You are now using Trainz In-Game Help Mode!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chances are you have arrived at this page by using the (?) in Trainz then clicking on the (?) icon. &lt;br /&gt;
&lt;br /&gt;
This means you are well on your way to discovering much more about how to use Trainz. &lt;br /&gt;
&lt;br /&gt;
When you select the (?) icon, then choose &amp;quot;Get help on...&amp;quot; your cursor will appear as either an arrow with a (?) or as a hand pointer.&lt;br /&gt;
&lt;br /&gt;
Move your mouse around the page, and hold the cursor over a game menu or button (or even some objects if the creator has provided a link).&lt;br /&gt;
&lt;br /&gt;
Whenever the cursor shows as a hand pointer, you can click to display a wiki Help page about that aspect of Trainz. &lt;br /&gt;
&lt;br /&gt;
If the cursor shows as an arrow and (?) then there is no help available for that area (instead, hit Escape to exit help mode, then click again on the (?) icon and select &amp;quot;View Trainz Help&amp;quot; then search for related topics.&lt;br /&gt;
&lt;br /&gt;
Once you have a wiki page open, you can also navigate through the wiki pages using links in the text or at the bottom of the page. &lt;br /&gt;
&lt;br /&gt;
Press the Esc key to exit from HELP mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6382</id>
		<title>Help:Help Mode</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Help_Mode&amp;diff=6382"/>
		<updated>2014-02-20T01:31:14Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Welcome to Trainz!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These online help pages are a work-in-progress. &lt;br /&gt;
&lt;br /&gt;
Click this button, a &#039;?&#039; will be displayed. Then click another button to find help on that button (what it does)&lt;br /&gt;
&lt;br /&gt;
Press the Esc key to exit from HELP mode.&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Advanced&amp;diff=6370</id>
		<title>Help:Surveyor Topology Advanced</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Advanced&amp;diff=6370"/>
		<updated>2014-02-19T08:27:17Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;= Advanced = The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.   == File:Displacement map.jpg Displacement map == A di...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Advanced =&lt;br /&gt;
The Advanced features menu can be opened and closed by&lt;br /&gt;
using Shift-F1 or clicking on the Advanced Tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Displacement map.jpg]] Displacement map ==&lt;br /&gt;
A displacement map is a grayscale image&lt;br /&gt;
used to create an instant height map. Click the left and right arrows to scroll through the available height maps.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Direction.jpg]] Direction ==&lt;br /&gt;
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Threshold.jpg]] Threshold ==&lt;br /&gt;
Move the Threshold dial to increase the size of the height change set on the displacement map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area select.jpg]] Select area (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB and drag the&lt;br /&gt;
mouse to make a large square as shown below.&lt;br /&gt;
The size of the square (or rectangle)&lt;br /&gt;
determines the area that will be affected by the next&lt;br /&gt;
operation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area fill.jpg]] Fill area (F) ==&lt;br /&gt;
Scroll through the Displacement Maps, then click on Fill Area (F). The&lt;br /&gt;
terrain is instantly transformed into the shape determined by&lt;br /&gt;
the grayscale images of the displacement map chosen.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area cancel.jpg]] Cancel selection (D) ==&lt;br /&gt;
Click LMB on Cancel Selection (D) to cancel the&lt;br /&gt;
selection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area grab.jpg]] Get displacement (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB on the baseboard&lt;br /&gt;
and drag the mouse to make a large square that&lt;br /&gt;
covers an existing area of modified terrain. Now&lt;br /&gt;
click the “Get Displacement” button and you’ll notice that a&lt;br /&gt;
displacement map has been derived from the shape of the&lt;br /&gt;
terrain. This can now be used to apply the same terrain effect&lt;br /&gt;
in another area.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Delete&amp;diff=6369</id>
		<title>Help:Surveyor Topology Water Delete</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Delete&amp;diff=6369"/>
		<updated>2014-02-19T08:23:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Water remove.jpg Remove water (Q) == Click LMB on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking LMB on each water panel.  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Edit&amp;diff=6368</id>
		<title>Help:Surveyor Topology Water Height Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Edit&amp;diff=6368"/>
		<updated>2014-02-19T08:22:47Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Height value field.jpg]] Water Height Field ==&lt;br /&gt;
Enter the height at which you wish to apply the water, then click on Use Water Height. LMB and move your cursor around the terrain to paint the water texture at the height entered. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Adjust&amp;diff=6367</id>
		<title>Help:Surveyor Topology Water Height Adjust</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Adjust&amp;diff=6367"/>
		<updated>2014-02-19T08:19:35Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Water adjust height.jpg Adjust water height (E) == Select the Adjust Water Height tool and Click LMB and hold (on the water texture) then drag your mouse forward a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Water adjust height.jpg]] Adjust water height (E) ==&lt;br /&gt;
Select the Adjust Water Height&lt;br /&gt;
tool and Click LMB and hold (on the water texture) then drag&lt;br /&gt;
your mouse forward and back, adjusting the water texture&lt;br /&gt;
height until it is the appropriate&lt;br /&gt;
height.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Edit&amp;diff=6366</id>
		<title>Help:Surveyor Topology Water Height Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Height_Edit&amp;diff=6366"/>
		<updated>2014-02-19T08:18:40Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Water remove.jpg Remove water (Q) == Click LMB on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking LMB on each water panel.  ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Add&amp;diff=6365</id>
		<title>Help:Surveyor Topology Water Add</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Water_Add&amp;diff=6365"/>
		<updated>2014-02-19T08:18:25Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Water add.jpg Add water (W) == Click LMB on Add Water (W) and paint the water texture along the desired area by moving your mouse around. The radius of the cursor ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Water add.jpg]] Add water (W) ==&lt;br /&gt;
Click LMB on Add Water (W)&lt;br /&gt;
and paint the water texture along the&lt;br /&gt;
desired area by moving&lt;br /&gt;
your mouse around. The radius of the&lt;br /&gt;
cursor circle determines the texture panel size. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Edit&amp;diff=6364</id>
		<title>Help:Surveyor Topology Height Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Edit&amp;diff=6364"/>
		<updated>2014-02-19T08:17:02Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  [[File:Height value field.jpg]] Height value field ==&lt;br /&gt;
You can manually enter in the height to apply. Click on the number showing between Get Height and Use Height and manually type in a value. &lt;br /&gt;
&lt;br /&gt;
To apply the selected Height Value to the terrain, click on the Use Height&lt;br /&gt;
tool the LMB on the terrain. This creates a plateau at your selected height. The radius of your cursor circle determines the&lt;br /&gt;
amount of land that is leveled at one time.&lt;br /&gt;
&lt;br /&gt;
Click LMB+H then move your mouse around the terrain to&lt;br /&gt;
level out a broader section.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6363</id>
		<title>Help:Surveyor Topology Plateau</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6363"/>
		<updated>2014-02-19T08:13:25Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Plateu.jpg]] Plateau (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tool is affected by the sensitivty dial. Moving your cursor around over pre-existing hills will create a smoothing effect. Adjust the sensitivity to flatten/smooth areas quicker or slower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Mesh_stitching&amp;diff=6362</id>
		<title>Mesh stitching</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Mesh_stitching&amp;diff=6362"/>
		<updated>2014-02-19T08:04:40Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mesh stitching]] is an TS2009 rendering optimization that is automatically applied to many types of static meshes. It allows multiple smaller objects to be uploaded to the GPU as a single object, reducing per-object overheads that would otherwise apply.&lt;br /&gt;
&lt;br /&gt;
=Performance=&lt;br /&gt;
Modern GPUs have a per-material setup cost which results in a cost of roughly 300 polygons for any render chunk, regardless of whether that chunk is 1 polygon or 300. For chunks with significantly higher polygon count, this overhead is negligible, however when dealing with large numbers of small objects the overhead can quickly become far more expensive than the actual polygon rendering. [[Mesh stitching]] provides a mechanism, transparent to the content creator, of batching large numbers of small chunks into a single render call.&lt;br /&gt;
&lt;br /&gt;
In order for this technique to work, the chunks must all share the same material type. This is typically true when the same asset is placed repeatedly (for example, track, or trees in a forest) but can also occur through the use of a [[Mesh library]].&lt;br /&gt;
&lt;br /&gt;
[[Mesh stitching]] causes the provided mesh(es) to be broken into their component chunks, and then each chunk is stitched against other chunks in the scene which share the same material.&lt;br /&gt;
&lt;br /&gt;
Specific [[Level of Detail]] techniques apply to stitched meshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Suitability=&lt;br /&gt;
TS2009 automatically determines whether a given object is a suitable candidate for [[Mesh stitching]]. There is no user mechanism for specifically enabling or disabling mesh stitching on a specific object, however there are various specific cases which are not supported by [[Mesh stitching]] and should be avoided where possible to allow maximum performance.&lt;br /&gt;
&lt;br /&gt;
* [[Mesh stitching]] is only applicable to meshes in the .IM file format. Meshes in .PM or .LM format are not candidates for stitching. &lt;br /&gt;
&lt;br /&gt;
* Meshes with animation skeletons are excluded from mesh stitching.&lt;br /&gt;
&lt;br /&gt;
* Meshes which are attached to a mesh which is not stitched, are typically not stitched.&lt;br /&gt;
&lt;br /&gt;
* Certain asset types are excluded from stitching because they are expected to move frequently. [[KIND Traincar]] and [[KIND Interior]] are examples of this (TBD: full list here.)&lt;br /&gt;
&lt;br /&gt;
* Meshes which have very high polygon counts are typically excluded from mesh stitching, as the cost of stitching is roughly proportional to the number of triangles and the benefit of stitching falls as the triangle count approaches the maximum hardware buffer size.&lt;br /&gt;
&lt;br /&gt;
* TBD: Other restrictions which prevent mesh stitching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Limitations=&lt;br /&gt;
&lt;br /&gt;
Although for many purposes, [[mesh stitching]] is a huge win, there are a few potential downsides to the this approach.&lt;br /&gt;
&lt;br /&gt;
* There is a higher cost, both in terms of actual cpu time and in terms of latency, to modifying a stitched mesh in any way. Even a simple change, for example rotation or positioning, will require the mesh to be restitched. Meshes which are modified frequently are not good candidates for [[mesh stitching]], however it is not always possible for the game to detect that a mesh will be used in this manner. Care should be taken to avoid unnecessary modifications to meshes.&lt;br /&gt;
&lt;br /&gt;
* Since [[mesh stitching]] determines whether materials are shared at load time, it is not possible to use effects which would require the material to be manipulated at runtime where [[mesh stitching]] is active. This means that certain material-manipulating effects are now considered obsolete:&lt;br /&gt;
&lt;br /&gt;
:* Texture replacement must be performed via an texture-replacement effect in the mesh-table, so that the game is aware that the materials will be dynamically modified and is not suitable for [[mesh stitching]]. Texture replacement via script without using a texture-replacement effect will not function.&lt;br /&gt;
&lt;br /&gt;
:* Changes to material lighting parameters from script will not function. The material should be configured correctly in Max so that the final configuration is available to the game at load time.&lt;br /&gt;
&lt;br /&gt;
=Metrics=&lt;br /&gt;
The [[Runtime Performance Statistics]] display in Surveyor can be used to analyse the performance of the stitched mesh system. This is useful for testing entire scenes as well as accurately gathering data on single objects. Unlike counters in external tools, the statistics display provides a measure of how content is actually performing on your hardware. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBD: How are attachment points affected?&lt;br /&gt;
&lt;br /&gt;
TBD: Script control of stitched meshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See Also&lt;br /&gt;
[[Runtime_Performance_Statistics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TBD]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Runtime_Performance_Statistics&amp;diff=6361</id>
		<title>Runtime Performance Statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Runtime_Performance_Statistics&amp;diff=6361"/>
		<updated>2014-02-19T08:04:14Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS2009sp2 provides a simple tool for monitoring asset performance in Surveyor. Poor-performing assets can negatively affect both the frame rate and the available draw distance. In extreme cases, TS2009 will reduce the draw distance below the user&#039;s setting to reduce the risk of crashing due to excess resource consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Displaying Performance Statistics=&lt;br /&gt;
As of [[TS2009 SP2]], any user may activate a performance statistics display in Surveyor. This display is accurate on a per-frame basis. While the display is active, the user may notice a small overall decrease in frame rate.&lt;br /&gt;
&lt;br /&gt;
To active or deactivate the display, follow these steps:&lt;br /&gt;
* Go to the Trainz game menu button in the top left of the screen;&lt;br /&gt;
* Select the &amp;quot;Options&amp;quot; menu;&lt;br /&gt;
* Change to the &amp;quot;Surveyor Settings&amp;quot; screen;&lt;br /&gt;
* Toggle the &amp;quot;Display performance stats&amp;quot; setting as appropriate.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
In the current version of the tool, the following information is displayed:&lt;br /&gt;
&lt;br /&gt;
== Stitched Mesh Statistics==&lt;br /&gt;
These statistics represent the inputs and outputs of the [[mesh stitching]] system, which prepares efficient geometry for submission to the GPU. These numbers relate to the mesh stitching resources only, and do not account for similar types of resource usage in other systems. Larger numbers typically indicate increased system load.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;total buffers&#039;&#039; - The number of hardware buffers currently in use for the stitched mesh system. There will always be a minimum of one hardware buffer allocated per material. If a material is assigned to a large number of triangles, additional hardware buffers may be allocated to share the load. In &amp;quot;compatibility mode&amp;quot;, some asset types may require one buffer per request, rather than stitching multiple requests into a single buffer.&lt;br /&gt;
* &#039;&#039;unprocessed buffers&#039;&#039; - The number of buffers which require CPU stitching. This number should be zero when idle, and increases while objects are being loaded, unloaded, or are changing [[Level of Detail]] (LOD).&lt;br /&gt;
* &#039;&#039;vertices&#039;&#039; - The total number of hardware vertices present in the stitched mesh system.&lt;br /&gt;
* &#039;&#039;indices&#039;&#039; - The total number of hardware indices present in the stitched mesh system. This number correlates with the number of triangles being rendered (typically three indices per triangle.)&lt;br /&gt;
* &#039;&#039;materials&#039;&#039; - The number of distinct materials present in the stitched mesh system.&lt;br /&gt;
* &#039;&#039;total requests&#039;&#039; - The total number of input requests to the stitched mesh system. This is a general indicator of route density.&lt;br /&gt;
* &#039;&#039;unprocessed requests&#039;&#039; - The total number of input requests which require CPU stitching. This number should be zero when idle, and increases while objects are being loaded, unloaded, or are changing LOD.&lt;br /&gt;
* &#039;&#039;worst buffer count&#039;&#039; - The KUID and total buffer count of the single asset which is consuming the largest number of hardware buffers. This does not necessarily indicate a poor performer - it may be that the asset is simply used far more heavily than other assets in the current scene. This is, however, a great place to start looking if performance is suffering.&lt;br /&gt;
* &#039;&#039;worst index count&#039;&#039; - The KUID and total index count of the single asset which is consuming the largest number of hardware indices. This does not necessarily indicate a poor performer - it may be that the asset is simply used far more heavily than other assets in the current scene. This is, however, a great place to start looking if performance is suffering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for End-Users=&lt;br /&gt;
End Users can do little to resolve the types of performance issue discussed here. Running in &amp;quot;Native Mode&amp;quot; instead of using &amp;quot;Compatibility Mode&amp;quot; can provide a very significant performance boost at the expense of some visual compatibility with older content. Keeping up-to-date with the latest Trainz and content updates can also help make sure that you have the latest performance optimisations. &lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for Route Builders=&lt;br /&gt;
There are hard caps to the &#039;total buffers&#039;, &#039;vertices&#039; and &#039;indices&#039; figures above to prevent the system from exhausting all resource space which leads to a game crash. These caps are typically quite generous, however it is possible for specific assets to be constructed in such a way that they rapidly exhaust available resources.&lt;br /&gt;
&lt;br /&gt;
When the usage starts to approach the hard caps, Trainz will attempt to reduce the draw distance in an effort to prevent hitting a hard cap. Hitting the hard cap is considered bad because any further items will not be rendered - this can include large items near the viewer. It is better to reduce the draw distance such that nearby items can be seen and distant items will be culled.&lt;br /&gt;
&lt;br /&gt;
If overall performance is poor, or the if the draw distance is being visibly reduced, the route builder should pay close attention to the &#039;worst buffer count&#039; and &#039;worst index count&#039; statistics. In the majority of cases, one of these statistics will directly indicate the cause of the problem. It is worth noting that several assets can contribute to poor performance in a given scene - after identifying and removing the worst performer, the next-worst performer will be revealed. Route builders should remove or reduce the usage of the worst performers from the route, or substitute them for alternative better-performing assets.&lt;br /&gt;
&lt;br /&gt;
Note that the performance statistics relate to the objects currently in view. Moving to another location on the route, changing the viewing angle, or adjusting the draw distance may affect the results provided by this tool.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for Asset Builders=&lt;br /&gt;
When creating content, the Surveyor performance statistics display can be useful for testing the efficiency of your model.&lt;br /&gt;
&lt;br /&gt;
==Test Methodology==&lt;br /&gt;
Simply load up a blank baseboard, place a large number of copies of one item of your content scattered around the baseboard, and watch the performance numbers. The Surveyor &amp;quot;Replace Assets&amp;quot; command can be useful to perform like-for-like comparisons of your content against similar existing items.&lt;br /&gt;
&lt;br /&gt;
When testing performance, you should generally not place a large number of objects at a single location, as this is an unrealistic test and skews the results. Distribute your objects around the scene.&lt;br /&gt;
&lt;br /&gt;
It is best to test your object in relatively large numbers, with no other changes to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.&lt;br /&gt;
&lt;br /&gt;
A blank baseboard has some performance costs for terrain rendering. Be sure to note those numbers as a baseline before you start adding your own test objects.&lt;br /&gt;
&lt;br /&gt;
==Test Results==&lt;br /&gt;
If your test object does not show up in the statistics, it is not being handled by the [[mesh stitching]] system. For high-detail or animated object, this is expected behavior. For medium-to-low detail static objects, this suggests a performance problem that should be resolved. It is worth noting that the low LOD of an object may be stitched while the higher-detailed LODs are not stitched. This will be accurately reflected in the statistics.&lt;br /&gt;
&lt;br /&gt;
The material count for your object (whether singularly, or in large quantities) should be low, preferably 1-2 total. If the material count is overly large, consider revising your material setup in your modeling tool.&lt;br /&gt;
&lt;br /&gt;
For efficient low-polygon objects, all numbers should stay relatively low even when large amounts of the content are placed on the baseboard.&lt;br /&gt;
&lt;br /&gt;
For efficient high-polygon objects with LOD, you should see a relatively low material and buffer count, and higher vertex and index counts. As you approach your content, the vertex and index counts will rise rapidly - moving away from your content, the vertex and index counts should drop substantially. A single object at highest LOD may have the same impact on the numbers as hundreds or thousands of objects at the lowest LOD.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the hardware vertex count may be significantly higher than what you might expect from looking at the vertex count inside of your modeling tool. This is due to the modeling tools representing any single point in 3D space as a single vertex, whereas the hardware may need to separate different smoothing groups and materials into separate vertices.&lt;br /&gt;
&lt;br /&gt;
In all cases, the number of hardware buffers should stay low - roughly one buffer per ten thousand vertices. It is best to measure this after you have placed a medium-to-large number of your test object onto the route. If you are seeing significantly higher buffer numbers than this, your object is likely to cause performance problems when used in quantity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;See Also&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Mesh_stitching|Mesh Stitching]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Mesh_stitching&amp;diff=6360</id>
		<title>Mesh stitching</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Mesh_stitching&amp;diff=6360"/>
		<updated>2014-02-19T07:59:57Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Mesh stitching]] is an TS2009 rendering optimization that is automatically applied to many types of static meshes. It allows multiple smaller objects to be uploaded to the GPU as a single object, reducing per-object overheads that would otherwise apply.&lt;br /&gt;
&lt;br /&gt;
=Performance=&lt;br /&gt;
Modern GPUs have a per-material setup cost which results in a cost of roughly 300 polygons for any render chunk, regardless of whether that chunk is 1 polygon or 300. For chunks with significantly higher polygon count, this overhead is negligible, however when dealing with large numbers of small objects the overhead can quickly become far more expensive than the actual polygon rendering. [[Mesh stitching]] provides a mechanism, transparent to the content creator, of batching large numbers of small chunks into a single render call.&lt;br /&gt;
&lt;br /&gt;
In order for this technique to work, the chunks must all share the same material type. This is typically true when the same asset is placed repeatedly (for example, track, or trees in a forest) but can also occur through the use of a [[Mesh library]].&lt;br /&gt;
&lt;br /&gt;
[[Mesh stitching]] causes the provided mesh(es) to be broken into their component chunks, and then each chunk is stitched against other chunks in the scene which share the same material.&lt;br /&gt;
&lt;br /&gt;
Specific [[Level of Detail]] techniques apply to stitched meshes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Suitability=&lt;br /&gt;
TS2009 automatically determines whether a given object is a suitable candidate for [[Mesh stitching]]. There is no user mechanism for specifically enabling or disabling mesh stitching on a specific object, however there are various specific cases which are not supported by [[Mesh stitching]] and should be avoided where possible to allow maximum performance.&lt;br /&gt;
&lt;br /&gt;
* [[Mesh stitching]] is only applicable to meshes in the .IM file format. Meshes in .PM or .LM format are not candidates for stitching. &lt;br /&gt;
&lt;br /&gt;
* Meshes with animation skeletons are excluded from mesh stitching.&lt;br /&gt;
&lt;br /&gt;
* Meshes which are attached to a mesh which is not stitched, are typically not stitched.&lt;br /&gt;
&lt;br /&gt;
* Certain asset types are excluded from stitching because they are expected to move frequently. [[KIND Traincar]] and [[KIND Interior]] are examples of this (TBD: full list here.)&lt;br /&gt;
&lt;br /&gt;
* Meshes which have very high polygon counts are typically excluded from mesh stitching, as the cost of stitching is roughly proportional to the number of triangles and the benefit of stitching falls as the triangle count approaches the maximum hardware buffer size.&lt;br /&gt;
&lt;br /&gt;
* TBD: Other restrictions which prevent mesh stitching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Limitations=&lt;br /&gt;
&lt;br /&gt;
Although for many purposes, [[mesh stitching]] is a huge win, there are a few potential downsides to the this approach.&lt;br /&gt;
&lt;br /&gt;
* There is a higher cost, both in terms of actual cpu time and in terms of latency, to modifying a stitched mesh in any way. Even a simple change, for example rotation or positioning, will require the mesh to be restitched. Meshes which are modified frequently are not good candidates for [[mesh stitching]], however it is not always possible for the game to detect that a mesh will be used in this manner. Care should be taken to avoid unnecessary modifications to meshes.&lt;br /&gt;
&lt;br /&gt;
* Since [[mesh stitching]] determines whether materials are shared at load time, it is not possible to use effects which would require the material to be manipulated at runtime where [[mesh stitching]] is active. This means that certain material-manipulating effects are now considered obsolete:&lt;br /&gt;
&lt;br /&gt;
:* Texture replacement must be performed via an texture-replacement effect in the mesh-table, so that the game is aware that the materials will be dynamically modified and is not suitable for [[mesh stitching]]. Texture replacement via script without using a texture-replacement effect will not function.&lt;br /&gt;
&lt;br /&gt;
:* Changes to material lighting parameters from script will not function. The material should be configured correctly in Max so that the final configuration is available to the game at load time.&lt;br /&gt;
&lt;br /&gt;
=Metrics=&lt;br /&gt;
The [[Runtime Performance Statistics]] display in Surveyor can be used to analyse the performance of the stitched mesh system. This is useful for testing entire scenes as well as accurately gathering data on single objects. Unlike counters in external tools, the statistics display provides a measure of how content is actually performing on your hardware. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TBD: How are attachment points affected?&lt;br /&gt;
&lt;br /&gt;
TBD: Script control of stitched meshes.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Runtime_Performance_Statistics]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TBD]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Runtime_Performance_Statistics&amp;diff=6357</id>
		<title>Runtime Performance Statistics</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Runtime_Performance_Statistics&amp;diff=6357"/>
		<updated>2014-02-19T07:56:58Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TS2009sp2 provides a simple tool for monitoring asset performance in Surveyor. Poor-performing assets can negatively affect both the frame rate and the available draw distance. In extreme cases, TS2009 will reduce the draw distance below the user&#039;s setting to reduce the risk of crashing due to excess resource consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Displaying Performance Statistics=&lt;br /&gt;
As of [[TS2009 SP2]], any user may activate a performance statistics display in Surveyor. This display is accurate on a per-frame basis. While the display is active, the user may notice a small overall decrease in frame rate.&lt;br /&gt;
&lt;br /&gt;
To active or deactivate the display, follow these steps:&lt;br /&gt;
* Go to the Trainz game menu button in the top left of the screen;&lt;br /&gt;
* Select the &amp;quot;Options&amp;quot; menu;&lt;br /&gt;
* Change to the &amp;quot;Surveyor Settings&amp;quot; screen;&lt;br /&gt;
* Toggle the &amp;quot;Display performance stats&amp;quot; setting as appropriate.&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
In the current version of the tool, the following information is displayed:&lt;br /&gt;
&lt;br /&gt;
== Stitched Mesh Statistics==&lt;br /&gt;
These statistics represent the inputs and outputs of the [[mesh stitching]] system, which prepares efficient geometry for submission to the GPU. These numbers relate to the mesh stitching resources only, and do not account for similar types of resource usage in other systems. Larger numbers typically indicate increased system load.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;total buffers&#039;&#039; - The number of hardware buffers currently in use for the stitched mesh system. There will always be a minimum of one hardware buffer allocated per material. If a material is assigned to a large number of triangles, additional hardware buffers may be allocated to share the load. In &amp;quot;compatibility mode&amp;quot;, some asset types may require one buffer per request, rather than stitching multiple requests into a single buffer.&lt;br /&gt;
* &#039;&#039;unprocessed buffers&#039;&#039; - The number of buffers which require CPU stitching. This number should be zero when idle, and increases while objects are being loaded, unloaded, or are changing [[Level of Detail]] (LOD).&lt;br /&gt;
* &#039;&#039;vertices&#039;&#039; - The total number of hardware vertices present in the stitched mesh system.&lt;br /&gt;
* &#039;&#039;indices&#039;&#039; - The total number of hardware indices present in the stitched mesh system. This number correlates with the number of triangles being rendered (typically three indices per triangle.)&lt;br /&gt;
* &#039;&#039;materials&#039;&#039; - The number of distinct materials present in the stitched mesh system.&lt;br /&gt;
* &#039;&#039;total requests&#039;&#039; - The total number of input requests to the stitched mesh system. This is a general indicator of route density.&lt;br /&gt;
* &#039;&#039;unprocessed requests&#039;&#039; - The total number of input requests which require CPU stitching. This number should be zero when idle, and increases while objects are being loaded, unloaded, or are changing LOD.&lt;br /&gt;
* &#039;&#039;worst buffer count&#039;&#039; - The KUID and total buffer count of the single asset which is consuming the largest number of hardware buffers. This does not necessarily indicate a poor performer - it may be that the asset is simply used far more heavily than other assets in the current scene. This is, however, a great place to start looking if performance is suffering.&lt;br /&gt;
* &#039;&#039;worst index count&#039;&#039; - The KUID and total index count of the single asset which is consuming the largest number of hardware indices. This does not necessarily indicate a poor performer - it may be that the asset is simply used far more heavily than other assets in the current scene. This is, however, a great place to start looking if performance is suffering.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for End-Users=&lt;br /&gt;
End Users can do little to resolve the types of performance issue discussed here. Running in &amp;quot;Native Mode&amp;quot; instead of using &amp;quot;Compatibility Mode&amp;quot; can provide a very significant performance boost at the expense of some visual compatibility with older content. Keeping up-to-date with the latest Trainz and content updates can also help make sure that you have the latest performance optimisations. &lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for Route Builders=&lt;br /&gt;
There are hard caps to the &#039;total buffers&#039;, &#039;vertices&#039; and &#039;indices&#039; figures above to prevent the system from exhausting all resource space which leads to a game crash. These caps are typically quite generous, however it is possible for specific assets to be constructed in such a way that they rapidly exhaust available resources.&lt;br /&gt;
&lt;br /&gt;
When the usage starts to approach the hard caps, Trainz will attempt to reduce the draw distance in an effort to prevent hitting a hard cap. Hitting the hard cap is considered bad because any further items will not be rendered - this can include large items near the viewer. It is better to reduce the draw distance such that nearby items can be seen and distant items will be culled.&lt;br /&gt;
&lt;br /&gt;
If overall performance is poor, or the if the draw distance is being visibly reduced, the route builder should pay close attention to the &#039;worst buffer count&#039; and &#039;worst index count&#039; statistics. In the majority of cases, one of these statistics will directly indicate the cause of the problem. It is worth noting that several assets can contribute to poor performance in a given scene - after identifying and removing the worst performer, the next-worst performer will be revealed. Route builders should remove or reduce the usage of the worst performers from the route, or substitute them for alternative better-performing assets.&lt;br /&gt;
&lt;br /&gt;
Note that the performance statistics relate to the objects currently in view. Moving to another location on the route, changing the viewing angle, or adjusting the draw distance may affect the results provided by this tool.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Performance Fixing for Asset Builders=&lt;br /&gt;
When creating content, the Surveyor performance statistics display can be useful for testing the efficiency of your model.&lt;br /&gt;
&lt;br /&gt;
==Test Methodology==&lt;br /&gt;
Simply load up a blank baseboard, place a large number of copies of one item of your content scattered around the baseboard, and watch the performance numbers. The Surveyor &amp;quot;Replace Assets&amp;quot; command can be useful to perform like-for-like comparisons of your content against similar existing items.&lt;br /&gt;
&lt;br /&gt;
When testing performance, you should generally not place a large number of objects at a single location, as this is an unrealistic test and skews the results. Distribute your objects around the scene.&lt;br /&gt;
&lt;br /&gt;
It is best to test your object in relatively large numbers, with no other changes to the blank baseboard - no terrain editing; no terrain painting; no other scenery or splines.&lt;br /&gt;
&lt;br /&gt;
A blank baseboard has some performance costs for terrain rendering. Be sure to note those numbers as a baseline before you start adding your own test objects.&lt;br /&gt;
&lt;br /&gt;
==Test Results==&lt;br /&gt;
If your test object does not show up in the statistics, it is not being handled by the [[mesh stitching]] system. For high-detail or animated object, this is expected behavior. For medium-to-low detail static objects, this suggests a performance problem that should be resolved. It is worth noting that the low LOD of an object may be stitched while the higher-detailed LODs are not stitched. This will be accurately reflected in the statistics.&lt;br /&gt;
&lt;br /&gt;
The material count for your object (whether singularly, or in large quantities) should be low, preferably 1-2 total. If the material count is overly large, consider revising your material setup in your modeling tool.&lt;br /&gt;
&lt;br /&gt;
For efficient low-polygon objects, all numbers should stay relatively low even when large amounts of the content are placed on the baseboard.&lt;br /&gt;
&lt;br /&gt;
For efficient high-polygon objects with LOD, you should see a relatively low material and buffer count, and higher vertex and index counts. As you approach your content, the vertex and index counts will rise rapidly - moving away from your content, the vertex and index counts should drop substantially. A single object at highest LOD may have the same impact on the numbers as hundreds or thousands of objects at the lowest LOD.&lt;br /&gt;
&lt;br /&gt;
It is worth noting that the hardware vertex count may be significantly higher than what you might expect from looking at the vertex count inside of your modeling tool. This is due to the modeling tools representing any single point in 3D space as a single vertex, whereas the hardware may need to separate different smoothing groups and materials into separate vertices.&lt;br /&gt;
&lt;br /&gt;
In all cases, the number of hardware buffers should stay low - roughly one buffer per ten thousand vertices. It is best to measure this after you have placed a medium-to-large number of your test object onto the route. If you are seeing significantly higher buffer numbers than this, your object is likely to cause performance problems when used in quantity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Mesh_stitching|Mesh Stitching]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modeling]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6355</id>
		<title>Help:Surveyor Topology Plateau</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6355"/>
		<updated>2014-02-19T07:55:30Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: /* File:Plateu.jpg Plateau (P) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Plateu.jpg]] Plateau (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This tool is affected by the sensitivty dial. Moving your cursor around over pre-existing hills will create a smoothing effect.&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6352</id>
		<title>Help:Surveyor Topology Plateau</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Plateau&amp;diff=6352"/>
		<updated>2014-02-19T07:48:27Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Plateu.jpg Plateau (P) == Plateau (P) creates a plateau at the current height of the compass. Click LMB on the side of a hill to create a plateau at that level by ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Plateu.jpg]] Plateau (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6351</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6351"/>
		<updated>2014-02-19T07:47:58Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FUN-top}}&lt;br /&gt;
The Surveyor Topology tab {{F1}} is where you&#039;ll find the tools used to reshape the terrain in your world.&lt;br /&gt;
&lt;br /&gt;
To get started click on the Topology tab to open it or press {{F1}}; once you have selected a tool, you can close the pane by RMB clicking the tab again (top tab, on the right edge of the screen), or by using the {{F1}} {{wp|Keyboard shortcut|hot key}}. &lt;br /&gt;
&lt;br /&gt;
* The three top buttons allow you to activate the basic tools to raise and lower terrain.&lt;br /&gt;
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.&lt;br /&gt;
&lt;br /&gt;
To try it out click on the leftmost top button (build a Hill, icon is concave down) and then click and hold the mouse somewhere in the world. The longer you hold down the mouse the higher the terrain will get.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For an overview of how the topology tools work [[Help:Topology_editing|click here]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For more information on the various topology tools see the links below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wiki-table&amp;quot; id=&amp;quot;surveyor-help-table&amp;quot; style={{Pseudo-table|width=98%}}&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Up|Height-up tool]] || Increase the height of the Terrain &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Down|Height down tool]] || Decrease the height of the Terrain&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Adjust|Height Adjust tool]] || Left-click to finely adjust the the height of the Terrain up or down&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Radius|Radius Adjustment dial]] || Adjust the size of the &amp;quot;circle of influence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Sensitivity|Height Sensitivity dial]] || Adjust the sensitivity of the &amp;quot;{{h|circle of influence}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Get|Get Height tool]] || Click to get the height of your Compass&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Edit|Edit Height tool]] || Type the height you wish to apply (enter value then select Use tool)&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Use|Set Height tool]] || Apply the entered Height value to the full circle of influence&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Plateau|Height Plateau tool]] || Apply the Height value to the full circle of influence where you left-click &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Add|Add Water tool]] || Left click to paint water at the entered height. &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Height_Edit|Set Water Height tool]] || Type the height you wish to apply (enter value then select Add)&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Height_Adjust|Adjust Water Height tool]] || Left-click to finely adjust the the height of the Water up or down&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Delete|Delete Water tool]] || Left-click to remove water from the circle of influence&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Section_Extend|Extend World tool]] || Left-click off the edge of the world to add another Trainz &#039;board&#039;&amp;amp;mdash;a board is more land 720m X 720 metres.&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Section_Delete|Delete Terrain tool]] || Left click to remove a 720m x 720m section (board) of land permanently &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Advanced_|Advanced Topology options]] || Access advanced tools such as displacement maps and copy/paste functions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Topology]]&lt;br /&gt;
{{FUN-bot}}&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6349</id>
		<title>Help:Surveyor Topology Tools</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Tools&amp;diff=6349"/>
		<updated>2014-02-19T07:47:26Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FUN-top}}&lt;br /&gt;
The Surveyor Topology tab {{F1}} is where you&#039;ll find the tools used to reshape the terrain in your world.&lt;br /&gt;
&lt;br /&gt;
To get started click on the Topology tab to open it or press {{F1}}; once you have selected a tool, you can close the pane by RMB clicking the tab again (top tab, on the right edge of the screen), or by using the {{F1}} {{wp|Keyboard shortcut|hot key}}. &lt;br /&gt;
&lt;br /&gt;
* The three top buttons allow you to activate the basic tools to raise and lower terrain.&lt;br /&gt;
* The knobs below that alter the area the tool will affect and the sensitivity of the tool.&lt;br /&gt;
&lt;br /&gt;
To try it out click on the leftmost top button (build a Hill, icon is concave down) and then click and hold the mouse somewhere in the world. The longer you hold down the mouse the higher the terrain will get.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For an overview of how the topology tools work [[Help:Topology_editing|click here]]&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;For more information on the various topology tools see the links below:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wiki-table&amp;quot; id=&amp;quot;surveyor-help-table&amp;quot; style={{Pseudo-table|width=98%}}&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Up|Height-up tool]] || Increase the height of the Terrain &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Down|Height down tool]] || Decrease the height of the Terrain&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Adjust|Height Adjust tool]] || Left-click to finely adjust the the height of the Terrain up or down&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Radius|Radius Adjustment tool]] || Adjust the size of the &amp;quot;circle of influence&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Sensitivity|Height Sensitivity tool]] || Adjust the sensitivity of the &amp;quot;{{h|circle of influence}}&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Get|Get Height tool]] || Click to get the height of your Compass&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Edit|Edit Height tool]] || Type the height you wish to apply (enter value then select Use tool)&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Height_Use|Set Height tool]] || Apply the entered Height value to the full circle of influence&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Plateau|Height Plateau tool]] || Apply the Height value to the full circle of influence where you left-click &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Add|Add Water tool]] || Left click to paint water at the entered height. &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Height_Edit|Set Water Height tool]] || Type the height you wish to apply (enter value then select Add)&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Height_Adjust|Adjust Water Height tool]] || Left-click to finely adjust the the height of the Water up or down&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Water_Delete|Delete Water tool]] || Left-click to remove water from the circle of influence&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Section_Extend|Extend World tool]] || Left-click off the edge of the world to add another Trainz &#039;board&#039;&amp;amp;mdash;a board is more land 720m X 720 metres.&lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Section_Delete|Delete Terrain tool]] || Left click to remove a 720m x 720m section (board) of land permanently &lt;br /&gt;
|-&lt;br /&gt;
| {{icon&lt;br /&gt;
 |img=TRAINZ_Original%5E_footer_Logo_%28Shortened_%27Org-footer_Logo%27_to_%28200x042%29,auto-color-adjt%27d%29.JPG&lt;br /&gt;
}}&lt;br /&gt;
| [[Help:Surveyor_Topology_Advanced_|Advanced Topology options]] || Access advanced tools such as displacement maps and copy/paste functions&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
;&amp;lt;big&amp;gt; See Also &amp;lt;/big&amp;gt;&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help|Surveyor Tools Topology]]&lt;br /&gt;
{{FUN-bot}}&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Edit&amp;diff=6345</id>
		<title>Help:Surveyor Topology Height Edit</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Edit&amp;diff=6345"/>
		<updated>2014-02-19T07:43:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==  Edit Height (Height Value) (H) ==&lt;br /&gt;
Click on the number showing between Get Height and Use Height and manually type in a value. &lt;br /&gt;
&lt;br /&gt;
To apply the selected Height Value to the terrain, click on the Use Height&lt;br /&gt;
tool the LMB on the terrain. This creates a plateau at your selected height. The radius of your cursor circle determines the&lt;br /&gt;
amount of land that is leveled at one time.&lt;br /&gt;
&lt;br /&gt;
Click LMB+H then move your mouse around the terrain to&lt;br /&gt;
level out a broader section.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6341</id>
		<title>Help:Surveyor Topology Height Use</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6341"/>
		<updated>2014-02-19T07:38:32Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (Hotkey &#039;H&#039;) then Click LMB to apply the&lt;br /&gt;
selected Height Value to the terrain. The Use Height&lt;br /&gt;
tool creates a plateau at your selected height and&lt;br /&gt;
the radius of your cursor circle determines the&lt;br /&gt;
amount of land that is leveled at one time.&lt;br /&gt;
&lt;br /&gt;
Click LMB+H then move your mouse around the terrain to&lt;br /&gt;
level out a broader section.&lt;br /&gt;
&lt;br /&gt;
This tool is not affected by the sensitivity dial.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6340</id>
		<title>Help:Surveyor Topology Height Use</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6340"/>
		<updated>2014-02-19T07:37:19Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (H) Then Click LMB to apply the&lt;br /&gt;
selected Height Value to the terrain. The Use Height&lt;br /&gt;
tool creates a plateau at your selected height and&lt;br /&gt;
the radius of your cursor circle determines the&lt;br /&gt;
amount of land that is leveled at one time.&lt;br /&gt;
&lt;br /&gt;
Click LMB+H then move your mouse around the terrain to&lt;br /&gt;
level out a broader section.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6302</id>
		<title>Help:Surveyor Topology Height Use</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Surveyor_Topology_Height_Use&amp;diff=6302"/>
		<updated>2014-02-19T05:52:37Z</updated>

		<summary type="html">&lt;p&gt;Tony hilliam: Created page with &amp;quot;== File:Plateu.jpg Plateu (P) == Similar to Use Height, Plateau (P) creates a flat area but uses the current height of the compass as the height. The Plateau tool is also ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [[File:Plateu.jpg]] Plateu (P) ==&lt;br /&gt;
Similar to Use Height, Plateau (P) creates a flat area but uses the current height of the&lt;br /&gt;
compass as the height. The Plateau tool is also affected by the sensitivity dial. &lt;br /&gt;
&lt;br /&gt;
Click LMB on the side of a hill to create a plateau at that level. By moving your cursor as you do this, areas can be smoothed. &lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Help:Surveyor_Topology_Tools]]&lt;br /&gt;
* [[Help:Surveyor_Tools]]&lt;br /&gt;
* [[Help:Surveyor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Help]]&lt;/div&gt;</summary>
		<author><name>Tony hilliam</name></author>
	</entry>
</feed>