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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tonyhilliam</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<updated>2026-11-05T04:03:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Release_Versions&amp;diff=44333</id>
		<title>Trainz Release Versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Release_Versions&amp;diff=44333"/>
		<updated>2025-04-16T07:04:30Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is a list of all known public Trainz releases:&lt;br /&gt;
&lt;br /&gt;
* [[Trainz 1.0]]&lt;br /&gt;
* [[Trainz SP3]]&lt;br /&gt;
* [[UTC]]&lt;br /&gt;
* [[TRS2004]]&lt;br /&gt;
* [[TRS2006]]&lt;br /&gt;
* [[TRS2007(FR)]]&lt;br /&gt;
* [[TRS2007(DE)]]&lt;br /&gt;
* [[TRS2008(FR)]]&lt;br /&gt;
* [[TC1]] (Harlem Line)&lt;br /&gt;
* [[TC2]] (Metropolis)&lt;br /&gt;
* [[TC3]] (Settle &amp;amp; Carlisle)&lt;br /&gt;
* [[TS2009]] &amp;quot;World Builder Edition&amp;quot;&lt;br /&gt;
* [[TS2009 SP1]]&lt;br /&gt;
* [[TS2009 SP2]]&lt;br /&gt;
* [[TS2009 SP3]]&lt;br /&gt;
* [[TS2009 SP4]]&lt;br /&gt;
* [[TS2010]] &amp;quot;Engineers Edition&amp;quot;&lt;br /&gt;
* [[TS2010 SP1]]&lt;br /&gt;
* [[TS2010 SP2]]&lt;br /&gt;
* [[TS2010 SP3]]&lt;br /&gt;
* [[TS2010 SP4]] (including a public beta of [[Trainz Multiplayer]].)&lt;br /&gt;
* [[TS12]]&lt;br /&gt;
* [[Trainz Simulator Mac]]&lt;br /&gt;
* [[TS12 SP1]]&lt;br /&gt;
* [[TANE CE]]&lt;br /&gt;
* [[TANE]]&lt;br /&gt;
* [[TRS19]]&lt;br /&gt;
* [[TRS229]]&lt;br /&gt;
* [[Trainz Plus]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Patches=&lt;br /&gt;
Auran regularly releases minor patches to the Trainz products. These may be made available via the Auran automatic patch software, or as manual downloads. Typically any major patches are released through both systems. A list of minor [[Trainz build versions]] and the available patches is available [[Trainz build versions|here]].&lt;br /&gt;
&lt;br /&gt;
=Life-Cycle Policy=&lt;br /&gt;
Auran typically support each major Trainz release for four years after the initial release date. Full details of our life-cycle policy are available [[Trainz Life-Cycle Policy|here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=External Sites=&lt;br /&gt;
&lt;br /&gt;
* A comprehensive list up to [[TRS2006]], with box art, can be found [http://railsimpro.com/charlie/trainzchron/ here].&lt;br /&gt;
* The Trainz wikipedia history can be found [http://en.wikipedia.org/wiki/Trainz here].&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=%22trainz-build%22_number&amp;diff=39590</id>
		<title>&quot;trainz-build&quot; number</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=%22trainz-build%22_number&amp;diff=39590"/>
		<updated>2024-01-08T00:26:48Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New releases of Trainz bring new features and improved content validation techniques. This will happen for major product editions (eg. [[TS2010]], [[TS12]] and [[TANE]]) but may also occur during the larger service packs which are released for each product. The [[&amp;quot;Trainz-build&amp;quot; number]] is used to differentiate these compatibility versions, and the corresponding [[&amp;quot;Trainz-build&amp;quot; tag]] is used in each asset&#039;s [[Config.txt file]] to specify the minimum Trainz version required in order to use the asset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=2 cellpadding=5 cellspacing=2 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: &lt;br /&gt;
|-&lt;br /&gt;
!&#039;trainz-build&#039; || Trainz product for which the asset was designed&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.3 }} || [[Trainz SP3|Trainz SP3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.5 }} || Ultimate Trainz Collection&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.6 }} || Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.0 }} || [[TRS2004]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.1 }} || [[TRS2004]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.2 }} || [[TRS2004]] SP2 - Passenger Pack&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.3 }} || [[TRS2004]] SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.4 }} || [[TRS2004]] SP4&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.5 }} || [[TRS2006]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.6 }} || [[TRS2006]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.7 }} || Trainz Classics 1&amp;amp;2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.8 }} || Trainz Classics 3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.9 }} || [[TS2009]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.0 }} || [[TS2009 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.1 }} || [[TS2009 SP2]] / [[TS2009 SP3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.2 }} || [[TS2010]] / [[TS2010 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.3 }} || [[TS2010 SP2]] / [[TS2010 SP3]] / [[TS2009 SP4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.4 }} || [[TS2010 SP4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.5 }} || [[TS12]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.6 }} || [[TS12]] and [[Trainz Simulator Mac]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.7 }} || [[TS12 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.8 }} || [[Trainz Simulator 2]] (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.9 }} || [[Trainz A New Era: Community Edition]] 1.0&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.0 }} || [[Trainz A New Era: Community Edition]] 1.1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.1 }} || [[Trainz A New Era: Community Edition]] 1.2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.2 }} || [[Trainz A New Era]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.3 }} || [[Trainz A New Era]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.4 }} || [[Trainz Model Railways TMR2017]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.5 }} || [[Trainz A New Era]] SP2 / SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.6 }} || [[TRS19]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.7 }} || [[TRS19]] SP2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.8 }} || [[TRS19]] SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.9 }} || [[TRS19]] SP4&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.0 }} || [[TRS19]] SP5&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.1 }} || [[TRS22]]  / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.2 }} || [[TRS22]] SP1  / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.3 }} || [[TRS22]] SP2 / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.4 }} || [[TRS22]] SP3 / Trainz Plus&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obsolete Versions==&lt;br /&gt;
&lt;br /&gt;
The [[Trainz Life-Cycle Policy]] defines which product releases have active support from [[N3V Games]]. While users may continue to use older products, including downloading such older content from the [[Download Station]] and even creating new content for these older versions, it is typically not possible to upload content with an unsupported [[&amp;quot;Trainz-build&amp;quot; number]] to the [[Download Station]]. This ensures that older content-creation techniques are slowly phased out over time in favour of the more recent improvements.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=%22trainz-build%22_number&amp;diff=39589</id>
		<title>&quot;trainz-build&quot; number</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=%22trainz-build%22_number&amp;diff=39589"/>
		<updated>2024-01-08T00:23:33Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New releases of Trainz bring new features and improved content validation techniques. This will happen for major product editions (eg. [[TS2010]], [[TS12]] and [[TANE]]) but may also occur during the larger service packs which are released for each product. The [[&amp;quot;Trainz-build&amp;quot; number]] is used to differentiate these compatibility versions, and the corresponding [[&amp;quot;Trainz-build&amp;quot; tag]] is used in each asset&#039;s [[Config.txt file]] to specify the minimum Trainz version required in order to use the asset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=2 cellpadding=5 cellspacing=2 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|Trainz-Build version numbers and their mapping to official Trainz release versions are as follows: &lt;br /&gt;
|-&lt;br /&gt;
!&#039;trainz-build&#039; || Trainz product for which the asset was designed&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.3 }} || [[Trainz SP3|Trainz SP3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.5 }} || Ultimate Trainz Collection&lt;br /&gt;
|-&lt;br /&gt;
| {{center|1.6 }} || Ultimate Trainz Collection SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.0 }} || [[TRS2004]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.1 }} || [[TRS2004]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.2 }} || [[TRS2004]] SP2 - Passenger Pack&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.3 }} || [[TRS2004]] SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.4 }} || [[TRS2004]] SP4&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.5 }} || [[TRS2006]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.6 }} || [[TRS2006]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.7 }} || Trainz Classics 1&amp;amp;2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.8 }} || Trainz Classics 3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|2.9 }} || [[TS2009]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.0 }} || [[TS2009 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.1 }} || [[TS2009 SP2]] / [[TS2009 SP3]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.2 }} || [[TS2010]] / [[TS2010 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.3 }} || [[TS2010 SP2]] / [[TS2010 SP3]] / [[TS2009 SP4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.4 }} || [[TS2010 SP4]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.5 }} || [[TS12]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.6 }} || [[TS12]] and [[Trainz Simulator Mac]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.7 }} || [[TS12 SP1]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.8 }} || [[Trainz Simulator 2]] (Mac)&lt;br /&gt;
|-&lt;br /&gt;
| {{center|3.9 }} || [[Trainz A New Era: Community Edition]] 1.0&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.0 }} || [[Trainz A New Era: Community Edition]] 1.1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.1 }} || [[Trainz A New Era: Community Edition]] 1.2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.2 }} || [[Trainz A New Era]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.3 }} || [[Trainz A New Era]] SP1&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.4 }} || [[Trainz Model Railways TMR2017]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.5 }} || [[Trainz A New Era]] SP2 / SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.6 }} || [[TRS19]]&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.7 }} || [[TRS19]] SP2&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.8 }} || [[TRS19]] SP3&lt;br /&gt;
|-&lt;br /&gt;
| {{center|4.9 }} || [[TRS19]] SP4&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.0 }} || [[TRS19]] SP5&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.1 }} || [[TRS22]]  / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.2 }} || [[TRS22]] SP1  / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.3 }} || [[TRS22]] SP2 / Trainz Plus&lt;br /&gt;
|-&lt;br /&gt;
| {{center|5.5 }} || [[TRS22]] SP3 / Trainz Plus&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Obsolete Versions==&lt;br /&gt;
&lt;br /&gt;
The [[Trainz Life-Cycle Policy]] defines which product releases have active support from [[N3V Games]]. While users may continue to use older products, including downloading such older content from the [[Download Station]] and even creating new content for these older versions, it is typically not possible to upload content with an unsupported [[&amp;quot;Trainz-build&amp;quot; number]] to the [[Download Station]]. This ensures that older content-creation techniques are slowly phased out over time in favour of the more recent improvements.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37096</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37096"/>
		<updated>2023-04-26T06:09:44Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is the latest version of Trainz that gets regular feature and content updates. &lt;br /&gt;
&lt;br /&gt;
You can see the list of past [[Trainz_Plus | Trainz Plus updates here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[https://info.trainzsimulator.com/trainz-plus the Trainz Plus Landing Page]] or simply log in to MyTrainz to join.&lt;br /&gt;
&lt;br /&gt;
==Other useful links:==&lt;br /&gt;
*  [https://docs.trainzsimulator.com/docs/trainz-plus  Trainz Plus Online Documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.trainzsimulator.com/docs/surveyor20 S20 Overview]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Tools | S20 Tools ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Palettes |S20 Palettes ]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
With the release of Trainz Railroad Simulator 2019 (and TANE SP3), we&#039;ve introduced [[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left| a new in-game Help Page]]. &amp;lt;br&amp;gt;&lt;br /&gt;
This provides several new ways to find out answers to all your Trainz questions. Choose from four help options from the in-game Help Home Page:  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
=Trainz Online Documentation=&lt;br /&gt;
With the introduction of TRS22 and Trainz Plus, we now have an [https://docs.trainzsimulator.com/ online documentation website] that provides searchable Knowledge Base articles and online guides. &lt;br /&gt;
&lt;br /&gt;
Some users may find this alternative better than the user-updated Trainz wiki.&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37095</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37095"/>
		<updated>2023-04-26T06:06:27Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Help Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is the latest version of Trainz that gets regular feature and content updates. &lt;br /&gt;
&lt;br /&gt;
You can see the list of past [[Trainz_Plus | Trainz Plus updates here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[https://info.trainzsimulator.com/trainz-plus the Trainz Plus Landing Page]] or simply log in to MyTrainz to join.&lt;br /&gt;
&lt;br /&gt;
==Other useful links:==&lt;br /&gt;
*  [https://docs.trainzsimulator.com/docs/trainz-plus  Trainz Plus Online Documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.trainzsimulator.com/docs/surveyor20 S20 Overview]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Tools | S20 Tools ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Palettes |S20 Palettes ]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
With the release of Trainz Railroad Simulator 2019 (and TANE SP3), we&#039;ve introduced [[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left| a new in-game Help Page]]. &amp;lt;br&amp;gt;&lt;br /&gt;
This provides several new ways to find out answers to all your Trainz questions. Choose from four help options from the in-game Help Home Page:  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37094</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37094"/>
		<updated>2023-04-26T06:05:50Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Help Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is the latest version of Trainz that gets regular feature and content updates. &lt;br /&gt;
&lt;br /&gt;
You can see the list of past [[Trainz_Plus | Trainz Plus updates here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[https://info.trainzsimulator.com/trainz-plus the Trainz Plus Landing Page]] or simply log in to MyTrainz to join.&lt;br /&gt;
&lt;br /&gt;
==Other useful links:==&lt;br /&gt;
*  [https://docs.trainzsimulator.com/docs/trainz-plus  Trainz Plus Online Documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.trainzsimulator.com/docs/surveyor20 S20 Overview]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Tools | S20 Tools ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Palettes |S20 Palettes ]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
With the release of Trainz Railroad Simulator 2019 (and TANE SP3), we&#039;ve introduced [[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left| a new in-game Help Page]]. This provides several new ways to find out answers to all your Trainz questions. Choose from four help options from the in-game Help Home Page:  &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37093</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=37093"/>
		<updated>2023-04-26T06:01:42Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /*  Trainz Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is the latest version of Trainz that gets regular feature and content updates. &lt;br /&gt;
&lt;br /&gt;
You can see the list of past [[Trainz_Plus | Trainz Plus updates here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[https://info.trainzsimulator.com/trainz-plus the Trainz Plus Landing Page]] or simply log in to MyTrainz to join.&lt;br /&gt;
&lt;br /&gt;
==Other useful links:==&lt;br /&gt;
*  [https://docs.trainzsimulator.com/docs/trainz-plus  Trainz Plus Online Documentation]&amp;lt;br&amp;gt;&lt;br /&gt;
* [https://docs.trainzsimulator.com/docs/surveyor20 S20 Overview]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Tools | S20 Tools ]]&amp;lt;br&amp;gt;&lt;br /&gt;
* [[How_to_Use_S20_Palettes |S20 Palettes ]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
[[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left|TRS19 Introduces a new in-game Help Page]]Trainz Railroad Simulator 2019 (and TANE SP3) introduces several new ways to find out answers to all your Trainz questions. Simply click on the ? on the top menu bar in-game to bring up the new Help Home Page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Choose from four help options from the in-game Help Home Page&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37090</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37090"/>
		<updated>2023-04-26T04:39:20Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Railroad Simulator 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to various core areas of Trainz Online help. Wiki pages prefixed with &amp;quot;Help:&amp;quot; are used to provide in-game help content, but the pages are also accessible from your browser.&lt;br /&gt;
&lt;br /&gt;
= Game Help Main Page =&lt;br /&gt;
&lt;br /&gt;
Using Trainz online help is easy once you know how. There are multiple ways to achieve the same goal and understanding how the wiki site works will help you get the most out of your search for help. &lt;br /&gt;
&lt;br /&gt;
Right now you are on the Help:Main Page - you can see the page title in the URL at the top of the page. From here you can drill down to access most other Help Pages. &lt;br /&gt;
&lt;br /&gt;
Listed below are some of the main categories of Help. Click on any of these or type in a search term in the left hand margin of the browser. &lt;br /&gt;
&lt;br /&gt;
To return to this page at any time, click on the &amp;quot;Game Help Main Page&amp;quot; navigation link in the left hand margin.&lt;br /&gt;
&lt;br /&gt;
= In-game Help = &lt;br /&gt;
When inside Trainz (from TS2009 onwards), you can access context-sensitive help using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar. You can also use the Search field in-game to jump directly to a topic.&lt;br /&gt;
&lt;br /&gt;
= Trainz Plus = &lt;br /&gt;
Trainz Plus is a membership option which offers the latest features and content before it is released in future &amp;quot;retail&amp;quot; editions of Trainz. If you want the best and most recent version of Trainz, then Trainz Plus is your choice.&lt;br /&gt;
&lt;br /&gt;
To find the latest features available in Trainz Plus visit our [[Trainz_Plus | Trainz Plus Updates page here]].&lt;br /&gt;
&lt;br /&gt;
To find out more detail about using the new features, the Trainz Plus online guide can be found [https://docs.trainzsimulator.com/docs/surveyor20 here.]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2022 = &lt;br /&gt;
The core functionality of TRS22 remains the same as for TRS19. A number of new features have been incorporated from Trainz Plus such as new [[Help:Driver_MenuCamera | Cameras]], [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]], and the [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|Bulk Replacement Tools]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Visit our [https://store.trainzportal.com/pages/trainz-railroad-simulator-2022 TRS22 Landing Page] for full details of the content and features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[TRS22|TRS22 Wiki Help Page]]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2019 = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
[[File:Getting started.png|link=Help:Getting Started]][[File:Whats new.jpg|link=Help:Whats new]][[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:TRS19]] - TRS19 Main Help Page&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver]] - Instructions how to configure your Raildriver for TANE or TRS19&lt;br /&gt;
&lt;br /&gt;
= Trainz A New Era = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Installer]] - Installing Trainz A New Era.&lt;br /&gt;
* [[Help:Patcher]] - Assistance with updating your Trainz products&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Moving Content]] - Changing the location of your local data folder&lt;br /&gt;
* [[Help:Restoring Content]] - Backing up and restoring routes and sessions&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
* [[Help:TANE_General_FAQs|TANE Specific Help]] - General help page for known issues, hints and tips specifically for T:ANE users.&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver in TANE]] - Instructions how to configure your Raildriver for TANE&lt;br /&gt;
&lt;br /&gt;
= Third-party Content Help =&lt;br /&gt;
&lt;br /&gt;
Third-party content creators may also provide custom help pages which are referenced from their content. These pages may provide details on the specific content item, information on other content by that creator, or instructions on using the content&#039;s user interface, as appropriate.&lt;br /&gt;
&lt;br /&gt;
= Other Help Options =&lt;br /&gt;
Sometimes the Game Help will tell you about a certain button or function, but you are still not sure exactly what, how or why you are meant to use the function. This is when the [[HowToGuides]] become very useful. Use these guides to learn in more detail how to use various Trainz tools and functions, and even how to create your own objects.&lt;br /&gt;
&lt;br /&gt;
= Adding to the Trainz Wiki =&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37089</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37089"/>
		<updated>2023-04-26T04:37:49Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Railroad Simulator 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to various core areas of Trainz Online help. Wiki pages prefixed with &amp;quot;Help:&amp;quot; are used to provide in-game help content, but the pages are also accessible from your browser.&lt;br /&gt;
&lt;br /&gt;
= Game Help Main Page =&lt;br /&gt;
&lt;br /&gt;
Using Trainz online help is easy once you know how. There are multiple ways to achieve the same goal and understanding how the wiki site works will help you get the most out of your search for help. &lt;br /&gt;
&lt;br /&gt;
Right now you are on the Help:Main Page - you can see the page title in the URL at the top of the page. From here you can drill down to access most other Help Pages. &lt;br /&gt;
&lt;br /&gt;
Listed below are some of the main categories of Help. Click on any of these or type in a search term in the left hand margin of the browser. &lt;br /&gt;
&lt;br /&gt;
To return to this page at any time, click on the &amp;quot;Game Help Main Page&amp;quot; navigation link in the left hand margin.&lt;br /&gt;
&lt;br /&gt;
= In-game Help = &lt;br /&gt;
When inside Trainz (from TS2009 onwards), you can access context-sensitive help using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar. You can also use the Search field in-game to jump directly to a topic.&lt;br /&gt;
&lt;br /&gt;
= Trainz Plus = &lt;br /&gt;
Trainz Plus is a membership option which offers the latest features and content before it is released in future &amp;quot;retail&amp;quot; editions of Trainz. If you want the best and most recent version of Trainz, then Trainz Plus is your choice.&lt;br /&gt;
&lt;br /&gt;
To find the latest features available in Trainz Plus visit our [[Trainz_Plus | Trainz Plus Updates page here]].&lt;br /&gt;
&lt;br /&gt;
To find out more detail about using the new features, the Trainz Plus online guide can be found [https://docs.trainzsimulator.com/docs/surveyor20 here.]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2022 = &lt;br /&gt;
The core functionality of TRS22 remains the same as for TRS19. A number of new features have been incorporated from Trainz Plus such as new [[Help:Driver_MenuCamera | Cameras]], [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]], and the [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|Bulk Replacement Tools]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Visit our TRS22 Landing Page for full details of the content and features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[TRS22|TRS22 Wiki Help Page]]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2019 = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
[[File:Getting started.png|link=Help:Getting Started]][[File:Whats new.jpg|link=Help:Whats new]][[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:TRS19]] - TRS19 Main Help Page&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver]] - Instructions how to configure your Raildriver for TANE or TRS19&lt;br /&gt;
&lt;br /&gt;
= Trainz A New Era = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Installer]] - Installing Trainz A New Era.&lt;br /&gt;
* [[Help:Patcher]] - Assistance with updating your Trainz products&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Moving Content]] - Changing the location of your local data folder&lt;br /&gt;
* [[Help:Restoring Content]] - Backing up and restoring routes and sessions&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
* [[Help:TANE_General_FAQs|TANE Specific Help]] - General help page for known issues, hints and tips specifically for T:ANE users.&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver in TANE]] - Instructions how to configure your Raildriver for TANE&lt;br /&gt;
&lt;br /&gt;
= Third-party Content Help =&lt;br /&gt;
&lt;br /&gt;
Third-party content creators may also provide custom help pages which are referenced from their content. These pages may provide details on the specific content item, information on other content by that creator, or instructions on using the content&#039;s user interface, as appropriate.&lt;br /&gt;
&lt;br /&gt;
= Other Help Options =&lt;br /&gt;
Sometimes the Game Help will tell you about a certain button or function, but you are still not sure exactly what, how or why you are meant to use the function. This is when the [[HowToGuides]] become very useful. Use these guides to learn in more detail how to use various Trainz tools and functions, and even how to create your own objects.&lt;br /&gt;
&lt;br /&gt;
= Adding to the Trainz Wiki =&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37088</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37088"/>
		<updated>2023-04-26T04:34:56Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Railroad Simulator 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to various core areas of Trainz Online help. Wiki pages prefixed with &amp;quot;Help:&amp;quot; are used to provide in-game help content, but the pages are also accessible from your browser.&lt;br /&gt;
&lt;br /&gt;
= Game Help Main Page =&lt;br /&gt;
&lt;br /&gt;
Using Trainz online help is easy once you know how. There are multiple ways to achieve the same goal and understanding how the wiki site works will help you get the most out of your search for help. &lt;br /&gt;
&lt;br /&gt;
Right now you are on the Help:Main Page - you can see the page title in the URL at the top of the page. From here you can drill down to access most other Help Pages. &lt;br /&gt;
&lt;br /&gt;
Listed below are some of the main categories of Help. Click on any of these or type in a search term in the left hand margin of the browser. &lt;br /&gt;
&lt;br /&gt;
To return to this page at any time, click on the &amp;quot;Game Help Main Page&amp;quot; navigation link in the left hand margin.&lt;br /&gt;
&lt;br /&gt;
= In-game Help = &lt;br /&gt;
When inside Trainz (from TS2009 onwards), you can access context-sensitive help using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar. You can also use the Search field in-game to jump directly to a topic.&lt;br /&gt;
&lt;br /&gt;
= Trainz Plus = &lt;br /&gt;
Trainz Plus is a membership option which offers the latest features and content before it is released in future &amp;quot;retail&amp;quot; editions of Trainz. If you want the best and most recent version of Trainz, then Trainz Plus is your choice.&lt;br /&gt;
&lt;br /&gt;
To find the latest features available in Trainz Plus visit our [[Trainz_Plus | Trainz Plus Updates page here]].&lt;br /&gt;
&lt;br /&gt;
To find out more detail about using the new features, the Trainz Plus online guide can be found [https://docs.trainzsimulator.com/docs/surveyor20 here.]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2022 = &lt;br /&gt;
The core functionality of TRS22 remains the same as for TRS19. A number of new features have been incorporated from Trainz Plus such as new [[Help:Driver_MenuCamera | Cameras]], [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]], and the [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|Bulk Replacement Tools]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Visit our TRS22 Landing Page for full details of the content and features.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2019 = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
[[File:Getting started.png|link=Help:Getting Started]][[File:Whats new.jpg|link=Help:Whats new]][[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:TRS19]] - TRS19 Main Help Page&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver]] - Instructions how to configure your Raildriver for TANE or TRS19&lt;br /&gt;
&lt;br /&gt;
= Trainz A New Era = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Installer]] - Installing Trainz A New Era.&lt;br /&gt;
* [[Help:Patcher]] - Assistance with updating your Trainz products&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Moving Content]] - Changing the location of your local data folder&lt;br /&gt;
* [[Help:Restoring Content]] - Backing up and restoring routes and sessions&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
* [[Help:TANE_General_FAQs|TANE Specific Help]] - General help page for known issues, hints and tips specifically for T:ANE users.&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver in TANE]] - Instructions how to configure your Raildriver for TANE&lt;br /&gt;
&lt;br /&gt;
= Third-party Content Help =&lt;br /&gt;
&lt;br /&gt;
Third-party content creators may also provide custom help pages which are referenced from their content. These pages may provide details on the specific content item, information on other content by that creator, or instructions on using the content&#039;s user interface, as appropriate.&lt;br /&gt;
&lt;br /&gt;
= Other Help Options =&lt;br /&gt;
Sometimes the Game Help will tell you about a certain button or function, but you are still not sure exactly what, how or why you are meant to use the function. This is when the [[HowToGuides]] become very useful. Use these guides to learn in more detail how to use various Trainz tools and functions, and even how to create your own objects.&lt;br /&gt;
&lt;br /&gt;
= Adding to the Trainz Wiki =&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37087</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=37087"/>
		<updated>2023-04-26T04:33:18Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to various core areas of Trainz Online help. Wiki pages prefixed with &amp;quot;Help:&amp;quot; are used to provide in-game help content, but the pages are also accessible from your browser.&lt;br /&gt;
&lt;br /&gt;
= Game Help Main Page =&lt;br /&gt;
&lt;br /&gt;
Using Trainz online help is easy once you know how. There are multiple ways to achieve the same goal and understanding how the wiki site works will help you get the most out of your search for help. &lt;br /&gt;
&lt;br /&gt;
Right now you are on the Help:Main Page - you can see the page title in the URL at the top of the page. From here you can drill down to access most other Help Pages. &lt;br /&gt;
&lt;br /&gt;
Listed below are some of the main categories of Help. Click on any of these or type in a search term in the left hand margin of the browser. &lt;br /&gt;
&lt;br /&gt;
To return to this page at any time, click on the &amp;quot;Game Help Main Page&amp;quot; navigation link in the left hand margin.&lt;br /&gt;
&lt;br /&gt;
= In-game Help = &lt;br /&gt;
When inside Trainz (from TS2009 onwards), you can access context-sensitive help using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar. You can also use the Search field in-game to jump directly to a topic.&lt;br /&gt;
&lt;br /&gt;
= Trainz Plus = &lt;br /&gt;
Trainz Plus is a membership option which offers the latest features and content before it is released in future &amp;quot;retail&amp;quot; editions of Trainz. If you want the best and most recent version of Trainz, then Trainz Plus is your choice.&lt;br /&gt;
&lt;br /&gt;
To find the latest features available in Trainz Plus visit our [[Trainz_Plus | Trainz Plus Updates page here]].&lt;br /&gt;
&lt;br /&gt;
To find out more detail about using the new features, the Trainz Plus online guide can be found [https://docs.trainzsimulator.com/docs/surveyor20 here.]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2022 = &lt;br /&gt;
The core functionality of TRS22 remains the same as for TRS19. A number of features have been incorporated from Trainz Plus such as new [[Help:Driver_MenuCamera | Cameras]], [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]], and the [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|Bulk Replacement Tools]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2019 = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
[[File:Getting started.png|link=Help:Getting Started]][[File:Whats new.jpg|link=Help:Whats new]][[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:TRS19]] - TRS19 Main Help Page&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver]] - Instructions how to configure your Raildriver for TANE or TRS19&lt;br /&gt;
&lt;br /&gt;
= Trainz A New Era = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Installer]] - Installing Trainz A New Era.&lt;br /&gt;
* [[Help:Patcher]] - Assistance with updating your Trainz products&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Moving Content]] - Changing the location of your local data folder&lt;br /&gt;
* [[Help:Restoring Content]] - Backing up and restoring routes and sessions&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
* [[Help:TANE_General_FAQs|TANE Specific Help]] - General help page for known issues, hints and tips specifically for T:ANE users.&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver in TANE]] - Instructions how to configure your Raildriver for TANE&lt;br /&gt;
&lt;br /&gt;
= Third-party Content Help =&lt;br /&gt;
&lt;br /&gt;
Third-party content creators may also provide custom help pages which are referenced from their content. These pages may provide details on the specific content item, information on other content by that creator, or instructions on using the content&#039;s user interface, as appropriate.&lt;br /&gt;
&lt;br /&gt;
= Other Help Options =&lt;br /&gt;
Sometimes the Game Help will tell you about a certain button or function, but you are still not sure exactly what, how or why you are meant to use the function. This is when the [[HowToGuides]] become very useful. Use these guides to learn in more detail how to use various Trainz tools and functions, and even how to create your own objects.&lt;br /&gt;
&lt;br /&gt;
= Adding to the Trainz Wiki =&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37086</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37086"/>
		<updated>2023-04-26T04:28:26Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Plus Update 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
This update focusses on Surveyor 2.0 and the early access to the upcoming TRS22 built-in content and routes.&lt;br /&gt;
==Surveyor2.0==&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members.&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Trainz Living Ralroad==&lt;br /&gt;
Dynamically Created &amp;amp; Automated Operations!&lt;br /&gt;
&lt;br /&gt;
Living Railroad is a totally new, automated approach to running your railroad.&lt;br /&gt;
&lt;br /&gt;
Load up any route, and the Living Railroad Dispatch systems will dynamically query all available Industries, Passenger Stations, Train Vehicles and Drivers to create a list of potential Tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks are then prioritized based upon which Industries require goods, which Locomotives and Rolling Stock are suitable and then AI Commands are automatically created and issued to each available Driver.&lt;br /&gt;
&lt;br /&gt;
The player can manage the Tasks and Drivers or choose to drive any train at any time.&lt;br /&gt;
&lt;br /&gt;
TLR is also fully supported in multiplayer and MPS sessions.&lt;br /&gt;
&lt;br /&gt;
Find out more on our [Trainz Plus Landing Page: https://info.trainzsimulator.com/trainz-plus]&lt;br /&gt;
And our [Trainz Docs page: https://docs.trainzsimulator.com/docs/trainz-living-railroad]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37085</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37085"/>
		<updated>2023-04-26T04:25:12Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Plus Update 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
This update focusses on Surveyor 2.0 and the early access to the upcoming TRS22 built-in content and routes.&lt;br /&gt;
==Surveyor2.0==&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Trainz Living Ralroad==&lt;br /&gt;
Dynamically Created &amp;amp; Automated Operations!&lt;br /&gt;
&lt;br /&gt;
Living Railroad is a totally new, automated approach to running your railroad.&lt;br /&gt;
&lt;br /&gt;
Load up any route, and the Living Railroad Dispatch systems will dynamically query all available Industries, Passenger Stations, Train Vehicles and Drivers to create a list of potential Tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks are then prioritized based upon which Industries require goods, which Locomotives and Rolling Stock are suitable and then AI Commands are automatically created and issued to each available Driver.&lt;br /&gt;
&lt;br /&gt;
The player can manage the Tasks and Drivers or choose to drive any train at any time.&lt;br /&gt;
&lt;br /&gt;
TLR is also fully supported in multiplayer and MPS sessions.&lt;br /&gt;
&lt;br /&gt;
Find out more on our [Trainz Plus Landing Page: https://info.trainzsimulator.com/trainz-plus]&lt;br /&gt;
And our [Trainz Docs page: https://docs.trainzsimulator.com/docs/trainz-living-railroad]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37084</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=37084"/>
		<updated>2023-04-26T04:23:49Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Plus Update 8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
==Surveyor2.0==&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Trainz Living Ralroad==&lt;br /&gt;
Dynamically Created &amp;amp; Automated Operations!&lt;br /&gt;
&lt;br /&gt;
Living Railroad is a totally new, automated approach to running your railroad.&lt;br /&gt;
&lt;br /&gt;
Load up any route, and the Living Railroad Dispatch systems will dynamically query all available Industries, Passenger Stations, Train Vehicles and Drivers to create a list of potential Tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks are then prioritized based upon which Industries require goods, which Locomotives and Rolling Stock are suitable and then AI Commands are automatically created and issued to each available Driver.&lt;br /&gt;
&lt;br /&gt;
The player can manage the Tasks and Drivers or choose to drive any train at any time.&lt;br /&gt;
&lt;br /&gt;
TLR is also fully supported in multiplayer and MPS sessions.&lt;br /&gt;
&lt;br /&gt;
Find out more on our [Trainz Plus Landing Page: https://info.trainzsimulator.com/trainz-plus]&lt;br /&gt;
And our [Trainz Docs page: https://docs.trainzsimulator.com/docs/trainz-living-railroad]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Life-Cycle_Policy&amp;diff=35339</id>
		<title>Trainz Life-Cycle Policy</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Life-Cycle_Policy&amp;diff=35339"/>
		<updated>2023-01-12T01:01:07Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N3V Games typically maintain support for major product releases for at least four years from the initial release date. This is known as the &amp;quot;end-of-support&amp;quot; date for the product. Support includes the following areas:&lt;br /&gt;
&lt;br /&gt;
* Product-specific information, downloads, and utilities on the N3V Games web site.&lt;br /&gt;
* Product assistance through the N3V Games Helpdesk.&lt;br /&gt;
* Maintenance of product-specific forums.&lt;br /&gt;
* Access to the [[Download Station]].&lt;br /&gt;
* Access to upload content to the [[Download Station]] &lt;br /&gt;
* Access to the iTrainz network.&lt;br /&gt;
* Access to other product-specific network services.&lt;br /&gt;
&lt;br /&gt;
At the end-of-support date for a given product release (or at any time thereafter), some or all of the above services MAY be withdrawn at N3V Games&#039;s discretion. Users are encouraged to upgrade to a more recent version of Trainz to maintain support.&lt;br /&gt;
&lt;br /&gt;
= Upgrades to Trainz Versions =&lt;br /&gt;
Prior to a new &amp;quot;Version&amp;quot; of Trainz being released (i.e. a new release with a new name), there may be one or more Service Pack released (i.e. game patches). These free updates provide a variety of fixes, improvements and upgrades to a product. A Service Pack will generally increment the [[&amp;quot;Trainz-build&amp;quot; tag]] as these usually contain changes to the way content is configured or validated.&lt;br /&gt;
&lt;br /&gt;
Once a Service Pack is released, we no longer test against older builds so we strongly recommend all Service Packs are applied to ensure you are using the latest, fully supported version. If any retrograde issues are identified, we may also release a &amp;quot;Hotfix&amp;quot; update to resolve the issue immediately (i.e. without waiting for a group of fixes or improvements) but these hotfixes will always be only for the latest version.&lt;br /&gt;
&lt;br /&gt;
Please remember that “not-supported” does not mean the product is “unusable” or &amp;quot;broken&amp;quot;, but rather it means that we do not test against that build nor release updates for it.&lt;br /&gt;
&lt;br /&gt;
= End-of-support Dates =&lt;br /&gt;
&lt;br /&gt;
The following end-of-support dates are formally acknowledged, and as of May 2015, 3 months advance notice will be provided prior to any changes to support.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=2 cellspacing=0&lt;br /&gt;
|&#039;&#039;&#039;Product&#039;&#039;&#039;||&#039;&#039;&#039;End-of-support Date&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Trainz 1.0]]||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[UTC]]||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|MSTS Regional Add-on Pack: USA and Canada Volume 1||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Microsoft Train Simulator Paint Shed||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Content Creation Art Source||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[TRS2004]]||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Trainz Driver||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[TRS2006]]||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Trainz Routes 1,2,3,4||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Trainz Collection||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|Trainz Paintshed||September 2010&lt;br /&gt;
|-&lt;br /&gt;
|[[TC1|Trainz Classics 1]] (Harlem Line)||September 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[TC2|Trainz Classics 2]] (Metropolis)||September 2011&lt;br /&gt;
|-&lt;br /&gt;
|[[TC3|Trainz Classics 3]] (Settle &amp;amp; Carlisle)||September 2012&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2009]] World Builder Edition||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|Treez Content Pack||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|Settle and Carlisle Content Pack||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|Cabon City Content Pack||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|Murchison 2 Content Pack||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[TS2010|Trainz Simulator 2010]] (Engineers Edition)||September 2014&lt;br /&gt;
|-&lt;br /&gt;
|[[TS12|Trainz Simulator 12]]||September 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[Trainz Simulator Mac]]||September 2016&lt;br /&gt;
|-&lt;br /&gt;
|[[Trainz Simulator Mac 2]]||September 2018&lt;br /&gt;
|-&lt;br /&gt;
|[[TANE|Trainz: A New Era]]||September 2020&lt;br /&gt;
|-&lt;br /&gt;
|[[TRS19|Trainz Railroad Simulator 2019]]||September 2024&lt;br /&gt;
|-&lt;br /&gt;
|[[TRS22|Trainz Railroad Simulator 2022]]||September 2027&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Trainz Plus is updated continuously so there is no EoS date set.&lt;br /&gt;
&lt;br /&gt;
= Q&amp;amp;A =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Will the named products continue to operate after the listed end-of-support date?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; We will do nothing specific to prevent the products from operating. However, if they were to stop working for some reason (for example, they were found to be incompatible with the latest Windows Operating System) we would not take any steps to resolve the issue. Additionally, any product features which rely on server support (for example, in-game [[Download Station]] access or iTrainz) may cease functioning correctly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Do you support non-upgraded products after a Service Pack has been released?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; Once we have released a Service Pack update, the product has moved on from where it once was and we can no longer &amp;quot;fully support&amp;quot; the older version. e.g. we will not release an update solely for the older version, only further updates to the latest version. We will support all owners of the product and we will do nothing specific to prevent an non-updated version from operating normally, within reason. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Should I always upgrade?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039;Service Packs implement additional features and fixes that we believe improve upon the original release. If you do not wish to update to the latest Service Pack release, then you are free to continue using the older version with whatever limitations come with that version. If there are problems identified with older versions that are resolved by upgrading, then the obvious solution is to upgrade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Can I still access the Download Station after the end-of-support date?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; Access granted to you by the unsupported product may be terminated. If you have purchased access through other means (newer products, [[First Class Ticket]], etc.) then your access will continue thanks to these products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Can I still access the Download Station from within Trainz, Trainz Helper, or [[Content Manager]] after the end-of-support date?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; Access to our servers from an unsupported product is not guaranteed, regardless of your level of Download Station access. You may need to download the content separately and then manually move it into the unsupported Trainz installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Will the Download Station continue to host content for Trainz editions beyond their end-of-support date?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; We will not immediately remove older content from the Download Station, as newer editions of Trainz can still use this content. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Will I be able to upload old-format content to the Download Station?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; New uploads to the Download Station must be in a format no older than our oldest supported product. Attempts to upload content with a trainz-build number lower than our oldest supported product will be rejected or will result in the content being flagged for third-party repair. This ensures that legacy formats are cleanly phased out over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Will my Lifetime First Class Ticket continue to operate if all my registered products are beyond their end-of-support date?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; Yes, we will ensure that all users who have a right to Download Station access can continue to download content. The specific techniques required to download content may change. At the current time, we offer support for using an FCT with the DLS web site to manually download content. We do not offer support for using an FCT with Content Manager (or similar) in an unsupported product. We do not offer support for installing manually-downloaded content into an unsupported product.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;I recently bought a copy of an unsupported product. Will you give support?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; No. We will not sell products which are nearing the end-of-support date. It may be possible to purchase such a product from a third party through a bargain-bin outlet or similar, however we can not offer support for these products. We expect that the product will continue to operate as normal, and hope that you enjoy your experience with the product will be sufficiently enjoyable that you&#039;ll decide to upgrade to one of our supported products.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;My only Trainz product will shortly become unsupported. Will my forum access be removed?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; No. We&#039;re not in the business of kicking our loyal users out of the community. We really think it would be beneficial if you upgraded to a supported version of Trainz, but that&#039;s a decision that you&#039;ll have to make. The product-specific forum may be removed, but your overall forum access will remain valid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Will the Download Station website be removed?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; The Download Station website is not tied to a specific product. Our plans for this website are not affected by the end-of-support for any specific Trainz product. Your access to the Download Station is conditional upon having a supported product or other form of access such as a First Class Ticket. We expect to continue support and development of our web services indefinitely, although the exact form of these services may change over time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Q: &#039;&#039;Is there a list of validation changes by version number?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;A:&#039;&#039;&#039; No, but we have prepared a non-exhaustive list of [[validation changes]] made in the 5 years after TS2009 was released.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34840</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34840"/>
		<updated>2022-12-07T04:14:30Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Major Feature TBA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Trainz Living Ralroad==&lt;br /&gt;
Dynamically Created &amp;amp; Automated Operations!&lt;br /&gt;
&lt;br /&gt;
Living Railroad is a totally new, automated approach to running your railroad.&lt;br /&gt;
&lt;br /&gt;
Load up any route, and the Living Railroad Dispatch systems will dynamically query all available Industries, Passenger Stations, Train Vehicles and Drivers to create a list of potential Tasks.&lt;br /&gt;
&lt;br /&gt;
Tasks are then prioritized based upon which Industries require goods, which Locomotives and Rolling Stock are suitable and then AI Commands are automatically created and issued to each available Driver.&lt;br /&gt;
&lt;br /&gt;
The player can manage the Tasks and Drivers or choose to drive any train at any time.&lt;br /&gt;
&lt;br /&gt;
TLR is also fully supported in multiplayer and MPS sessions.&lt;br /&gt;
&lt;br /&gt;
Find out more on our [Trainz Plus Landing Page: https://info.trainzsimulator.com/trainz-plus]&lt;br /&gt;
And our [Trainz Docs page: https://docs.trainzsimulator.com/docs/trainz-living-railroad]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34667</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34667"/>
		<updated>2022-11-18T01:15:54Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Major Feature TBA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Major Feature TBA==&lt;br /&gt;
We&#039;d love to tell you all about the new feature right now, but you&#039;ll need to wait a couple of weeks before we&#039;re ready to unveil all the details.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34666</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34666"/>
		<updated>2022-11-18T01:13:31Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* High Detail Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==High Detail Terrain==&lt;br /&gt;
&lt;br /&gt;
Yes folks, the time has finally arrived when you can manipulate terrain without being limited to a 10m or 5m grid.&lt;br /&gt;
&lt;br /&gt;
The new HD Terrain option will be part of our next massive Trainz Plus update which will go into external testing Dec 2022 and be released early 2023 to all Trainz Plus members.&lt;br /&gt;
&lt;br /&gt;
Find out more information here: https://info.trainzsimulator.com/trainz-plus&lt;br /&gt;
&lt;br /&gt;
==Major Feature TBA==&lt;br /&gt;
We&#039;d love to tell you right now, but you&#039;ll need to wait a couple of weeks before we&#039;re ready to unveil this new feature.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34665</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34665"/>
		<updated>2022-11-18T01:10:13Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Major Feature 2 TBA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==Major Feature 1 TBA==&lt;br /&gt;
We&#039;d love to tell you right now, but you&#039;ll need to wait a couple of days.&lt;br /&gt;
&lt;br /&gt;
==Major Feature TBA==&lt;br /&gt;
We&#039;d love to tell you right now, but you&#039;ll need to wait a couple of weeks before we&#039;re ready to unveil this new feature.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34534</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34534"/>
		<updated>2022-11-16T07:25:51Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 11=&lt;br /&gt;
This update has a number of HUGE new features. &lt;br /&gt;
&lt;br /&gt;
==Major Feature 1 TBA==&lt;br /&gt;
We&#039;d love to tell you right now, but you&#039;ll need to wait a couple of days.&lt;br /&gt;
&lt;br /&gt;
==Major Feature 2 TBA==&lt;br /&gt;
We&#039;d love to tell you right now, but you&#039;ll need to wait a couple of days.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Operations” Interface==&lt;br /&gt;
&lt;br /&gt;
The new Operations UI is a major unification and upgrade from the “Properties” and “View Details” dialogs. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Driver Control Center&#039;&#039;&#039; - updated user interface providing access to new dialogs (and now also available in S20).&lt;br /&gt;
* &#039;&#039;&#039;Driver Details&#039;&#039;&#039; - view detailed information on the Driver, Train, current Commands, a Location map and more&lt;br /&gt;
* &#039;&#039;&#039;Industry Details&#039;&#039;&#039; - a completely restyled UI shows current commodity levels and processes, and can now be edited in Driver mode&lt;br /&gt;
* &#039;&#039;&#039;Train Details&#039;&#039;&#039; - view Train details including any allocated driver, track priority, consist weight and length and current dispatch status&lt;br /&gt;
* &#039;&#039;&#039;View AI Train Path&#039;&#039;&#039; - when selected, the current planned path for any AI loco show in the 3D world and mini-map &lt;br /&gt;
* &#039;&#039;&#039;Focus Camera on Object&#039;&#039;&#039; - we’ve made it easy to jump immediately to any relevant object (Driver, Loco, Industry, Junction etc) from any of the Operations Dialogs.&lt;br /&gt;
* &#039;&#039;&#039;Activities List&#039;&#039;&#039; - each of the new UIs shows a list of all activity that&#039;s related to the currently viewed item, and provides options to pause, cancel or show any activity.&lt;br /&gt;
&lt;br /&gt;
==Activity Logs==&lt;br /&gt;
This is an entirely new purpose-built logging system providing detailed information about every aspect of your railroad operations. It includes:&lt;br /&gt;
* &#039;&#039;&#039;Detailed logs&#039;&#039;&#039; - Player-readable information, avoiding the inclusion of unreadable or spammy debug output&lt;br /&gt;
* &#039;&#039;&#039;World Object Search&#039;&#039;&#039; - New log list UIs which allow searching the log text or metadata, filtering by status, to particular world objects, etc.&lt;br /&gt;
* &#039;&#039;&#039;Metadata tags&#039;&#039;&#039;- Each log has support for custom &#039;metadata&#039; tagging, allowing a log message to reference multiple world objects (trains, industries, etc), players, assets, simple keywords, etc&lt;br /&gt;
* &#039;&#039;&#039;Context menus&#039;&#039;&#039; - UI context menus driven by the log metadata (e.g. right-click a log to open a player chat, view a relevant object, etc).&lt;br /&gt;
* &#039;&#039;&#039;Full localisation support&#039;&#039;&#039; - including over MPS, where the player can search server-stored logs in their native language&lt;br /&gt;
* &#039;&#039;&#039;Script UI&#039;&#039;&#039; - A brand new script UI to add activity logs, including the ability to define custom metadata objects&lt;br /&gt;
&lt;br /&gt;
==GPU Clutter Effect Layers==&lt;br /&gt;
We&#039;ve reworked the Clutter Effects onto the GPU for improved performance and smoother fade-in/out&lt;br /&gt;
&lt;br /&gt;
==New Content== &lt;br /&gt;
Trainz plus members also get early access to future Trainz Retail content. Including:&lt;br /&gt;
* HST 125 (Major Rebuild) - Gold Only&lt;br /&gt;
* Tornado - TP and Gold&lt;br /&gt;
* The Blue Comet (Major rebuild) - Gold Only&lt;br /&gt;
* Amtrak Superliners - Gold Only&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34334</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34334"/>
		<updated>2022-10-21T06:05:54Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette (currently available in S20), provides an interface that allows the route owner to enable (or disable) &amp;quot;packaged&amp;quot; content for use within that specific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|400px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages available to the route creator. Each one can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When a package is enabled in a route, other users that install the route will be prompted to install that same list of Packages when opening the route.&lt;br /&gt;
&lt;br /&gt;
This ensures that they have all the same content as the route creator.&lt;br /&gt;
&lt;br /&gt;
When a package is disabled, any assets in that Package will not appear in the route (and obviously also not be available in that route when other users open the route).&lt;br /&gt;
&lt;br /&gt;
The list of packaged content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of the core TRS22 packages installed in the base install (e.g. TRS22 KSC2 etc)&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route (even if they are not currently installed or not currently authorized)&lt;br /&gt;
&lt;br /&gt;
==Uploading your new MPS Route==&lt;br /&gt;
To enable additional content to be used in an MPS route, your must first enable all the required packages, then Share the route.&lt;br /&gt;
&lt;br /&gt;
To enable the required packages:&lt;br /&gt;
* Open the Content Package palette from the Windows Menu in S20&lt;br /&gt;
* Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. &lt;br /&gt;
* If the route uses a lot of the core Trainz content, we suggest you also enable:&lt;br /&gt;
**TRS22- Core&lt;br /&gt;
**TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
**TRS22 - Main Menu Route&lt;br /&gt;
**TRS22 - KSC 2&lt;br /&gt;
**TRS22 - MPS Packages&lt;br /&gt;
* Enable any other required packages (see below for the best way to identify this)&lt;br /&gt;
* To save your changes, click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
* To share the route to the MPS server, click on Social Menu &amp;gt; Share then follow the prompts.&lt;br /&gt;
&lt;br /&gt;
NOTE: Clicking Apply will hide any items that are not part of an enabled package. The items will appear again when you enable the package that contains that item. &lt;br /&gt;
&lt;br /&gt;
==List Unsupported Assets==&lt;br /&gt;
To ensure other users can access content not available in the core Trainz install, you must Enable all packages that contain content being used in the route. &lt;br /&gt;
&lt;br /&gt;
The best way to identify any &amp;quot;orphan&amp;quot; items (i.e. items in packages not currently enabled), open the Content Package palette, click on the &amp;quot;hamburger menu&amp;quot; then click &amp;quot;List Assets Unsupported by Enabled Packages&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will open a new Content Manager window listing all the items affected. &lt;br /&gt;
&lt;br /&gt;
To identify which existing DLC package an item is in, select the item in CM and then click Content &amp;gt; Report Containing Packages.&lt;br /&gt;
&lt;br /&gt;
If an item isn&#039;t in an existing package, you will need to create a new package using TCCP.&lt;br /&gt;
&lt;br /&gt;
==Placeholder Items==&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
This allows you to continue working on the route until any additional packages are processed and uploaded to the MPS server.&lt;br /&gt;
&lt;br /&gt;
==Automatically Enabled Required Packages==&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default (see above).&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with existing or new routes, and also works for offline routes (therefore useful for identifying which packages are required by other users if they download the route from the DLS).&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34333</id>
		<title>Multiplayer Surveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34333"/>
		<updated>2022-10-21T04:18:51Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* What content is initially included? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiplayer Surveyor (&amp;quot;MPS&amp;quot;) was introduced as an &amp;quot;Early Access&amp;quot; feature in Trainz Plus Update 1 2020, and then further expanded to our Stage 1 release in Trainz Plus Update 2 in 2020. &lt;br /&gt;
&lt;br /&gt;
This multi-stage implementation that, we hope, will ultimately change the way that many Trainz routes and sessions are created and operated and became available to all Trainz Plus and Gold Class members in November 2020.&lt;br /&gt;
&lt;br /&gt;
In 2022, access to MPS was rolled out to TRS22 owners. Given routes are practically unlimited in size, two routes have initially been made available with the intention of focussing more players in the limited number of routes.&lt;br /&gt;
&lt;br /&gt;
= What is Multiplayer Surveyor (MPS)? =&lt;br /&gt;
&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will continue to expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
The MPS servers will be running 24/7 for you to enjoy and you will be able to choose from an ever growing list of routes created by others.  We encourage everyone to explore the routes already being created and find a route to help edit and expand.&lt;br /&gt;
&lt;br /&gt;
We’ve also included a couple of N3V routes and encourage you to tweak and modify them to your heart’s content.&lt;br /&gt;
&lt;br /&gt;
The content set is initially limited to several thousand quality built-in items with more content to be added over time. We&#039;ve included a couple of &amp;quot;content sample routes&amp;quot; to view to see the range of items included. &lt;br /&gt;
&lt;br /&gt;
At launch, the majority of Surveyor tools are available although the larger operation tools such as merge or bulk-replace are still being developed and will be introduced in future updates. With the introduction of S20, copy and paste operations are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
= What can I do in MPS? =&lt;br /&gt;
&lt;br /&gt;
MPS routes are &amp;quot;live&amp;quot;. Anything you do happens in real time and is saved to the server and propagated to other clients. This means you can:&lt;br /&gt;
&lt;br /&gt;
*Create and edit your own “MPS” routes online &lt;br /&gt;
*Share your route with guests or invite your friends only&lt;br /&gt;
*Explore other routes online, by yourself or with others&lt;br /&gt;
*Edit other routes (subject to permissions issued to you)&lt;br /&gt;
*Import offline routes*&lt;br /&gt;
*As owner, decide who gets permissions to edit, view or drive on your route&lt;br /&gt;
*Switch modes instantly between Driver and Surveyor&lt;br /&gt;
*Drive trains in Simple or Realistic mode&lt;br /&gt;
&lt;br /&gt;
Update Oct 2022: With new support for [[Content_Packages|Packaged Content]], you can now use content from any DLC package in your route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Limitations apply. See &amp;quot;How do I import my own routes?&amp;quot; section below for more information.&lt;br /&gt;
&lt;br /&gt;
==What isn’t included in MPS at release?==&lt;br /&gt;
&lt;br /&gt;
The following systems are the main features not available in this release:&lt;br /&gt;
&lt;br /&gt;
* Some editing tools including bulk updates, merge, copy/paste, random scenery (S20 copy/paste added 2021)&lt;br /&gt;
* Road traffic&lt;br /&gt;
* Importing routes that contain non-MPS content (Content package support added Oct 2022_&lt;br /&gt;
* Exporting or editing your MPS routes offline (planned for 2023)&lt;br /&gt;
* User-facing backup or snapshot systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This list is not complete as there will be additional features added over time. &lt;br /&gt;
&lt;br /&gt;
==What content is initially included?==&lt;br /&gt;
&lt;br /&gt;
*There are ~3,000 TRS19 built-in assets included&lt;br /&gt;
*We are currently developing a range of new content and will be adding content over time&lt;br /&gt;
*We have included several “Kickstarter County” routes that are available to be edited and modified in any way you like.&lt;br /&gt;
*For a bit of nostalgia we’ve also included the British Midland route from Trainz V1 (Currently we’ve included two versions to provide two different options to expand and update this classic Trainz route).&lt;br /&gt;
&lt;br /&gt;
With the release of TRS22 SP1 and the Trainz Plus Oct 2022 update, the MPS version of KSC2 now has access to all the built-in TRS22 routes making over 12,000 items available for use in the map.&lt;br /&gt;
&lt;br /&gt;
With the new [[Content_Packages |Content Package Palette]], users can also determine which content is available in their own routes - enable any packages you own or create your own packages in TCCP (w.i.p.). &lt;br /&gt;
&lt;br /&gt;
Of course there are a number of user-created MPS routes currently in development, with many more expected over time.&lt;br /&gt;
&lt;br /&gt;
==What are the future content plans?==&lt;br /&gt;
A prerequisite for Multiplayer content is that every user has the same content installed. This ensures that everything looks and behaves in the same manner.&lt;br /&gt;
&lt;br /&gt;
To include all the Trainz content available now would mean a 1TB download and install and so included a limited content set as the &amp;quot;base MPS content set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
With the release of the October 2022 update, we added functionality that allows route owners to select and use any [[Content_Packages|Packaged Content]] in their routes. This means you can now enjoy all your favourite content in MPS with friends.&lt;br /&gt;
&lt;br /&gt;
=How do I access MPS=&lt;br /&gt;
&lt;br /&gt;
You need either the latest TRS22 or Trainz Plus release. Please note that each time Trainz is updated, a new server build is also created and only the latest builds are supported on the live server. &lt;br /&gt;
&lt;br /&gt;
=How do I find and access MPS Routes?=&lt;br /&gt;
MPS routes shared by other users will appear in your routes menu by default. These routes are list to the right of locally installed routes and show with a purple title. &lt;br /&gt;
&lt;br /&gt;
To view only MPS routes click on Driver/Surveyor then filter on Multiplayer. You can further refine the list by typing in the search field.&lt;br /&gt;
&lt;br /&gt;
The colour coding is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:green-route.JPG|150px]]&lt;br /&gt;
Green Tick = Joined. You have previously entered the route&lt;br /&gt;
&lt;br /&gt;
[[File:grey-route.JPG|150px]]&lt;br /&gt;
Grey Trainz Logo = Publicly listed and you haven&#039;t joined or abandoned it.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-route.JPG|150px]]&lt;br /&gt;
Blue Plus = Invited. You have been invited to the route, and you haven&#039;t abandoned or joined it.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-route.JPG|150px]]&lt;br /&gt;
Yellow Key = Owned. You are the owner of this route.&lt;br /&gt;
&lt;br /&gt;
Note that edit permissions are shown in-game and not in the menu UI, and that there are limits to the number of routes displayed at one time in the menu. You can still search for routes not listed by default.&lt;br /&gt;
&lt;br /&gt;
=How do I import my own routes?=&lt;br /&gt;
To share your existing Trainz routes to the MPS server, follow this guide (requires an active Trainz Plus account):&lt;br /&gt;
&lt;br /&gt;
*Select your route in the routes menu and click Edit Route&lt;br /&gt;
*If you’ve made any modifications, ensure you save your route before continuing&lt;br /&gt;
*Click Sharing Menu &amp;gt; Share route &lt;br /&gt;
*A prompt will inform you session data will not be included in the upload&lt;br /&gt;
*If your route includes assets not available in the current MPS content set, an error will show&lt;br /&gt;
* Enable any packaged content using the Packaged Content palette (see here)&lt;br /&gt;
* If there are items not included in any pacakges, you can either remove the content or package your own through TCCP (w.i.p.)&lt;br /&gt;
* To remove content, on the Launcher click Developer &amp;gt; Show logs and you will see a list showing all of the KUIDs that are not currently usable in MPS. &lt;br /&gt;
*Replace/remove each of these items using the Bulk Update tool or by manually deleting/replacing them.&lt;br /&gt;
*Retry until you’ve replaced all the necessary items&lt;br /&gt;
*Your route will now begin uploading, with progress shown in a modal dialog (a large route may take several hours to upload)&lt;br /&gt;
*Once uploaded, a copy of your original route will exist on the MPS server (but no-one else will see it yet). Your online route will be given a new “MPS-Sever KUID” and will not (currently) be able to be saved offline. &lt;br /&gt;
*Your original offline route will remain as it was when it was last saved, and is now effectively a different route, independent from the MPS online version.&lt;br /&gt;
*For clarity, any future edits to the offline route will have no effect on the MPS version, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
==Can I import a Download Station Route that isn&#039;t mine?==&lt;br /&gt;
While it is possible to download and edit DLS routes for your own use, the laws regarding copyright infringement come into play when you start redistributing work you do not have copyright to.&lt;br /&gt;
&lt;br /&gt;
Therefore to upload someone else&#039;s route from the DLS you need their permission first, or you need to have made a &amp;quot;new work&amp;quot; by significantly altering their original work (and even this step becomes grey under law).&lt;br /&gt;
&lt;br /&gt;
For this reason, we highly recommend only uploading original creations or getting permission from the original author to upload their work.&lt;br /&gt;
&lt;br /&gt;
=How do I make my MPS route visible to others?=&lt;br /&gt;
Once you have uploaded your route to the MPS Server, you’re ready to determine who else has access. Note that making a route visible does not allow the users to make any edits. this is done through the permissions dialog.&lt;br /&gt;
&lt;br /&gt;
To make your route visible to everyone:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List.&lt;br /&gt;
* Enable guest access by clicking the lock icon.&lt;br /&gt;
&lt;br /&gt;
Alternatively, to make your route visible to only specific users, invite them by username:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List &lt;br /&gt;
* Click on Add New Player&lt;br /&gt;
* Enter the MyTrainz username of the person you wish to invite&lt;br /&gt;
* Once the player is invited the route will show in their Routes menu. &lt;br /&gt;
* Note that there&#039;s a limit on the number of invited routes that will show, but the player can search for all routes by name.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
Share menu&lt;br /&gt;
&lt;br /&gt;
[[File:Multiplayer-permissions.JPG|400px]]&lt;br /&gt;
MPS Permissions menu&lt;br /&gt;
&lt;br /&gt;
[[File:Player-list.JPG|400px]]&lt;br /&gt;
MPS Player list&lt;br /&gt;
&lt;br /&gt;
==How do I give permissions to other users?==&lt;br /&gt;
To allow other players access to the various tools to edit the route, you will need to change the permissions for that player or player group, using the following tips. Note that you must be the Owner or an Administrator to edit permissions.&lt;br /&gt;
&lt;br /&gt;
To issue full edit permissions to anyone:&lt;br /&gt;
&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Select “Guest Access” &lt;br /&gt;
* Click on &amp;quot;Enable all editing tools”, or the specific set of tools you wish to enable&lt;br /&gt;
* You can also then do the same to enable  Area Locking, Layer Tools and Environment Tools&lt;br /&gt;
* Important Note: Allowing full edit permissions also means that a user can, for example, delete all the baseboards in a route. Be careful when issuing permissions.&lt;br /&gt;
&lt;br /&gt;
To issue limited permissions to individual users or a group of users:&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Next to Guest Access click the + button to add a new permissions group&lt;br /&gt;
* Name the group (e.g. Friends)&lt;br /&gt;
* Select the group and enable the desired permissions as explained above&lt;br /&gt;
* Click the + button beside the Group Members (on the far right) to add users to the group, and grant them those permissions&lt;br /&gt;
* Note that using this method to a player who is not already registered with the route will do so automatically (and so have them also show in the player list dialog).&lt;br /&gt;
&lt;br /&gt;
You can also allow limited permissions by only issuing access to one or more of the various tools. For example, you could issue scenery editing permission only, or scenery + track.&lt;br /&gt;
&lt;br /&gt;
Also, only one person is allowed to edit certain dialogs at one time such as Environment Settings or Edit Route. A message will be shown if someone else has a lock on the \editor dialog.&lt;br /&gt;
&lt;br /&gt;
=How do I drive a train on an MPS route?=&lt;br /&gt;
There are a few options available to drive trains in MPS. To start from the beginning:&lt;br /&gt;
&lt;br /&gt;
*Select an MPS route (title is shown in purple in the routes menu) and then click Edit Route&lt;br /&gt;
*Click Tools menu &amp;gt; Driver Mode to switch into Driver (or press Ctrl-F2)&lt;br /&gt;
*Find any existing locos by looking around, using Ctrl-F (and filter on vehicles), or clicking on the Driver image bottom left to open the Drivers List.&lt;br /&gt;
*In the Drivers list click on the “eye” icon to view each train and location.&lt;br /&gt;
*Once you have found a train that is not assigned to another player already, click on Multiplayer - Assign Driver to gain control of the train.&lt;br /&gt;
*To add your own train, switch to Surveyor Mode, click the Trains tab.&lt;br /&gt;
*Scroll or search to select your rolling stock and place each train car on the tracks.&lt;br /&gt;
*Note that placing your own train requires Train edit permissions&lt;br /&gt;
*If you do not have any train controls at this point, click on your loco or click the eye icon in the Drivers list.&lt;br /&gt;
*If required, change driving mode by clicking on the 3 dots on the bottom right&lt;br /&gt;
&lt;br /&gt;
Important note: You can switch back and forward between editing and driving and your train will continue on without pausing. You can only change the controls in Driver Mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Driver-mode-surveyor-mode.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What protections are in place for MPS routes?=&lt;br /&gt;
Everything created in MPS is saved to our servers and is backed up regularly. &lt;br /&gt;
&lt;br /&gt;
As creator of a route, you are also the owner, and you have full control over who has access to the route. You can set permissions on a per feature, per group, or per person basis.&lt;br /&gt;
&lt;br /&gt;
Many hands make light work, but on the other hand, too many cooks can spoil the broth. So while MPS will enable lots of people to work together to create routes far quicker than solo efforts, if everyone is working in different directions, things may get messy quickly.&lt;br /&gt;
&lt;br /&gt;
For this reason we recommend that you allocate edit permissions wisely!&lt;br /&gt;
&lt;br /&gt;
Note that there is currently no user-facing “revert” option in case of needing to restore an earlier version of a route.  In case of a full failure, routes can be restored by contacting N3V Games and we will [attempt to] recover the route from our backup server.&lt;br /&gt;
&lt;br /&gt;
=Does MPS support Sessions?=&lt;br /&gt;
The concept of Route versus Session is blurred in a live, online environment. Since edits are done in real time and you can switch freely between driving and editing, you can think of MPS routes being bother the route AND the session. &lt;br /&gt;
&lt;br /&gt;
For clarity, you cannot save multiple different versions of the route with different rolling stock, and you cannot edit or run session &amp;quot;rules&amp;quot; at all.&lt;br /&gt;
&lt;br /&gt;
=What is Area Locking=&lt;br /&gt;
Area locking is a way to define custom permissions for a specific area of the route. These permissions may be restrictive (ie, prevent other users editing an area) or permissive (ie, grant edit access to specific users).&lt;br /&gt;
&lt;br /&gt;
To create an area lock:&lt;br /&gt;
* Click Sharing Menu &amp;gt; Take Temporary Area Lock (Note this option will be disabled if you don&#039;t have appropriate edit permissions). &lt;br /&gt;
* Use the mouse to drag-select the area on the map you wish to lock. &lt;br /&gt;
* The locked area is marked in green for you (and other group members you add) and will show in red for other players&lt;br /&gt;
* Newly created area locks are temporary, and will prevent other players (except the route owner) from editing within the locked area until you log out.&lt;br /&gt;
&lt;br /&gt;
Area locking is just another way to create custom permissions groups, and these groups can be edited like any other (using the permissions dialog).&lt;br /&gt;
This includes modifying the edits that are prevented/permitted, modifying which players can edit, etc.&lt;br /&gt;
Anyone with permissions editing access (e.g. &amp;quot;Admin&amp;quot; users, and the route owner) can also edit them.&lt;br /&gt;
Once an area lock is edited in the permissions dialog it becomes permanent, and must be manually deleted to remove it again (i.e. it will remain in the route after you log out).&lt;br /&gt;
&lt;br /&gt;
=What’s the best way to coordinate route building in MPS?=&lt;br /&gt;
To obtain the best results, coordination is the key in route building. If everyone does their own thing, the result will be disjointed. Therefore we recommend a variety of ways to coordinate your activities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give your route a meaningful name.&#039;&#039;&#039;&lt;br /&gt;
Ensure your route is visible to others (see &amp;quot;How do I make my route visible to others?&amp;quot;).&lt;br /&gt;
Use Edit Menu &amp;gt; Edit Route and add a detailed description of your plans for the route, what you expect from contributors to the route and how they can contact you.&lt;br /&gt;
&#039;&#039;&#039;Make a forum post&#039;&#039;&#039; giving more details about the route and the goals (link: https://forums.auran.com/trainz/forumdisplay.php?71-Trainz-Multiplayer-talk).&lt;br /&gt;
&#039;&#039;&#039;Make a Discord channel post&#039;&#039;&#039; (join our Discord channel (link here https://discord.gg/RgUXBqh), it&#039;s free).&lt;br /&gt;
Utilize your other favourite channels to communicate (e.g. Skype, Teamspeak etc).&lt;br /&gt;
Create your own website and post updates about route progress etc.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34332</id>
		<title>Multiplayer Surveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34332"/>
		<updated>2022-10-21T04:15:08Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* What can I do in MPS? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiplayer Surveyor (&amp;quot;MPS&amp;quot;) was introduced as an &amp;quot;Early Access&amp;quot; feature in Trainz Plus Update 1 2020, and then further expanded to our Stage 1 release in Trainz Plus Update 2 in 2020. &lt;br /&gt;
&lt;br /&gt;
This multi-stage implementation that, we hope, will ultimately change the way that many Trainz routes and sessions are created and operated and became available to all Trainz Plus and Gold Class members in November 2020.&lt;br /&gt;
&lt;br /&gt;
In 2022, access to MPS was rolled out to TRS22 owners. Given routes are practically unlimited in size, two routes have initially been made available with the intention of focussing more players in the limited number of routes.&lt;br /&gt;
&lt;br /&gt;
= What is Multiplayer Surveyor (MPS)? =&lt;br /&gt;
&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will continue to expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
The MPS servers will be running 24/7 for you to enjoy and you will be able to choose from an ever growing list of routes created by others.  We encourage everyone to explore the routes already being created and find a route to help edit and expand.&lt;br /&gt;
&lt;br /&gt;
We’ve also included a couple of N3V routes and encourage you to tweak and modify them to your heart’s content.&lt;br /&gt;
&lt;br /&gt;
The content set is initially limited to several thousand quality built-in items with more content to be added over time. We&#039;ve included a couple of &amp;quot;content sample routes&amp;quot; to view to see the range of items included. &lt;br /&gt;
&lt;br /&gt;
At launch, the majority of Surveyor tools are available although the larger operation tools such as merge or bulk-replace are still being developed and will be introduced in future updates. With the introduction of S20, copy and paste operations are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
= What can I do in MPS? =&lt;br /&gt;
&lt;br /&gt;
MPS routes are &amp;quot;live&amp;quot;. Anything you do happens in real time and is saved to the server and propagated to other clients. This means you can:&lt;br /&gt;
&lt;br /&gt;
*Create and edit your own “MPS” routes online &lt;br /&gt;
*Share your route with guests or invite your friends only&lt;br /&gt;
*Explore other routes online, by yourself or with others&lt;br /&gt;
*Edit other routes (subject to permissions issued to you)&lt;br /&gt;
*Import offline routes*&lt;br /&gt;
*As owner, decide who gets permissions to edit, view or drive on your route&lt;br /&gt;
*Switch modes instantly between Driver and Surveyor&lt;br /&gt;
*Drive trains in Simple or Realistic mode&lt;br /&gt;
&lt;br /&gt;
Update Oct 2022: With new support for [[Content_Packages|Packaged Content]], you can now use content from any DLC package in your route.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Limitations apply. See &amp;quot;How do I import my own routes?&amp;quot; section below for more information.&lt;br /&gt;
&lt;br /&gt;
==What isn’t included in MPS at release?==&lt;br /&gt;
&lt;br /&gt;
The following systems are the main features not available in this release:&lt;br /&gt;
&lt;br /&gt;
* Some editing tools including bulk updates, merge, copy/paste, random scenery (S20 copy/paste added 2021)&lt;br /&gt;
* Road traffic&lt;br /&gt;
* Importing routes that contain non-MPS content (Content package support added Oct 2022_&lt;br /&gt;
* Exporting or editing your MPS routes offline (planned for 2023)&lt;br /&gt;
* User-facing backup or snapshot systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This list is not complete as there will be additional features added over time. &lt;br /&gt;
&lt;br /&gt;
==What content is initially included?==&lt;br /&gt;
&lt;br /&gt;
*There are ~3,000 TRS19 built-in assets included&lt;br /&gt;
*We are currently developing a range of new content and will be adding content over time&lt;br /&gt;
*We have included several “Kickstarter County” routes that are available to be edited and modified in any way you like.&lt;br /&gt;
*For a bit of nostalgia we’ve also included the British Midland route from Trainz V1 (Currently we’ve included two versions to provide two different options to expand and update this classic Trainz route).&lt;br /&gt;
&lt;br /&gt;
Of course there are a number of user-created MPS routes currently in development, with many more expected over time.&lt;br /&gt;
&lt;br /&gt;
==What are the future content plans?==&lt;br /&gt;
A prerequisite for Multiplayer content is that every user has the same content installed. This ensures that everything looks and behaves in the same manner.&lt;br /&gt;
&lt;br /&gt;
To include all the Trainz content available now would mean a 1TB download and install and so included a limited content set as the &amp;quot;base MPS content set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
With the release of the October 2022 update, we added functionality that allows route owners to select and use any [[Content_Packages|Packaged Content]] in their routes. This means you can now enjoy all your favourite content in MPS with friends.&lt;br /&gt;
&lt;br /&gt;
=How do I access MPS=&lt;br /&gt;
&lt;br /&gt;
You need either the latest TRS22 or Trainz Plus release. Please note that each time Trainz is updated, a new server build is also created and only the latest builds are supported on the live server. &lt;br /&gt;
&lt;br /&gt;
=How do I find and access MPS Routes?=&lt;br /&gt;
MPS routes shared by other users will appear in your routes menu by default. These routes are list to the right of locally installed routes and show with a purple title. &lt;br /&gt;
&lt;br /&gt;
To view only MPS routes click on Driver/Surveyor then filter on Multiplayer. You can further refine the list by typing in the search field.&lt;br /&gt;
&lt;br /&gt;
The colour coding is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:green-route.JPG|150px]]&lt;br /&gt;
Green Tick = Joined. You have previously entered the route&lt;br /&gt;
&lt;br /&gt;
[[File:grey-route.JPG|150px]]&lt;br /&gt;
Grey Trainz Logo = Publicly listed and you haven&#039;t joined or abandoned it.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-route.JPG|150px]]&lt;br /&gt;
Blue Plus = Invited. You have been invited to the route, and you haven&#039;t abandoned or joined it.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-route.JPG|150px]]&lt;br /&gt;
Yellow Key = Owned. You are the owner of this route.&lt;br /&gt;
&lt;br /&gt;
Note that edit permissions are shown in-game and not in the menu UI, and that there are limits to the number of routes displayed at one time in the menu. You can still search for routes not listed by default.&lt;br /&gt;
&lt;br /&gt;
=How do I import my own routes?=&lt;br /&gt;
To share your existing Trainz routes to the MPS server, follow this guide (requires an active Trainz Plus account):&lt;br /&gt;
&lt;br /&gt;
*Select your route in the routes menu and click Edit Route&lt;br /&gt;
*If you’ve made any modifications, ensure you save your route before continuing&lt;br /&gt;
*Click Sharing Menu &amp;gt; Share route &lt;br /&gt;
*A prompt will inform you session data will not be included in the upload&lt;br /&gt;
*If your route includes assets not available in the current MPS content set, an error will show&lt;br /&gt;
* Enable any packaged content using the Packaged Content palette (see here)&lt;br /&gt;
* If there are items not included in any pacakges, you can either remove the content or package your own through TCCP (w.i.p.)&lt;br /&gt;
* To remove content, on the Launcher click Developer &amp;gt; Show logs and you will see a list showing all of the KUIDs that are not currently usable in MPS. &lt;br /&gt;
*Replace/remove each of these items using the Bulk Update tool or by manually deleting/replacing them.&lt;br /&gt;
*Retry until you’ve replaced all the necessary items&lt;br /&gt;
*Your route will now begin uploading, with progress shown in a modal dialog (a large route may take several hours to upload)&lt;br /&gt;
*Once uploaded, a copy of your original route will exist on the MPS server (but no-one else will see it yet). Your online route will be given a new “MPS-Sever KUID” and will not (currently) be able to be saved offline. &lt;br /&gt;
*Your original offline route will remain as it was when it was last saved, and is now effectively a different route, independent from the MPS online version.&lt;br /&gt;
*For clarity, any future edits to the offline route will have no effect on the MPS version, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
==Can I import a Download Station Route that isn&#039;t mine?==&lt;br /&gt;
While it is possible to download and edit DLS routes for your own use, the laws regarding copyright infringement come into play when you start redistributing work you do not have copyright to.&lt;br /&gt;
&lt;br /&gt;
Therefore to upload someone else&#039;s route from the DLS you need their permission first, or you need to have made a &amp;quot;new work&amp;quot; by significantly altering their original work (and even this step becomes grey under law).&lt;br /&gt;
&lt;br /&gt;
For this reason, we highly recommend only uploading original creations or getting permission from the original author to upload their work.&lt;br /&gt;
&lt;br /&gt;
=How do I make my MPS route visible to others?=&lt;br /&gt;
Once you have uploaded your route to the MPS Server, you’re ready to determine who else has access. Note that making a route visible does not allow the users to make any edits. this is done through the permissions dialog.&lt;br /&gt;
&lt;br /&gt;
To make your route visible to everyone:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List.&lt;br /&gt;
* Enable guest access by clicking the lock icon.&lt;br /&gt;
&lt;br /&gt;
Alternatively, to make your route visible to only specific users, invite them by username:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List &lt;br /&gt;
* Click on Add New Player&lt;br /&gt;
* Enter the MyTrainz username of the person you wish to invite&lt;br /&gt;
* Once the player is invited the route will show in their Routes menu. &lt;br /&gt;
* Note that there&#039;s a limit on the number of invited routes that will show, but the player can search for all routes by name.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
Share menu&lt;br /&gt;
&lt;br /&gt;
[[File:Multiplayer-permissions.JPG|400px]]&lt;br /&gt;
MPS Permissions menu&lt;br /&gt;
&lt;br /&gt;
[[File:Player-list.JPG|400px]]&lt;br /&gt;
MPS Player list&lt;br /&gt;
&lt;br /&gt;
==How do I give permissions to other users?==&lt;br /&gt;
To allow other players access to the various tools to edit the route, you will need to change the permissions for that player or player group, using the following tips. Note that you must be the Owner or an Administrator to edit permissions.&lt;br /&gt;
&lt;br /&gt;
To issue full edit permissions to anyone:&lt;br /&gt;
&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Select “Guest Access” &lt;br /&gt;
* Click on &amp;quot;Enable all editing tools”, or the specific set of tools you wish to enable&lt;br /&gt;
* You can also then do the same to enable  Area Locking, Layer Tools and Environment Tools&lt;br /&gt;
* Important Note: Allowing full edit permissions also means that a user can, for example, delete all the baseboards in a route. Be careful when issuing permissions.&lt;br /&gt;
&lt;br /&gt;
To issue limited permissions to individual users or a group of users:&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Next to Guest Access click the + button to add a new permissions group&lt;br /&gt;
* Name the group (e.g. Friends)&lt;br /&gt;
* Select the group and enable the desired permissions as explained above&lt;br /&gt;
* Click the + button beside the Group Members (on the far right) to add users to the group, and grant them those permissions&lt;br /&gt;
* Note that using this method to a player who is not already registered with the route will do so automatically (and so have them also show in the player list dialog).&lt;br /&gt;
&lt;br /&gt;
You can also allow limited permissions by only issuing access to one or more of the various tools. For example, you could issue scenery editing permission only, or scenery + track.&lt;br /&gt;
&lt;br /&gt;
Also, only one person is allowed to edit certain dialogs at one time such as Environment Settings or Edit Route. A message will be shown if someone else has a lock on the \editor dialog.&lt;br /&gt;
&lt;br /&gt;
=How do I drive a train on an MPS route?=&lt;br /&gt;
There are a few options available to drive trains in MPS. To start from the beginning:&lt;br /&gt;
&lt;br /&gt;
*Select an MPS route (title is shown in purple in the routes menu) and then click Edit Route&lt;br /&gt;
*Click Tools menu &amp;gt; Driver Mode to switch into Driver (or press Ctrl-F2)&lt;br /&gt;
*Find any existing locos by looking around, using Ctrl-F (and filter on vehicles), or clicking on the Driver image bottom left to open the Drivers List.&lt;br /&gt;
*In the Drivers list click on the “eye” icon to view each train and location.&lt;br /&gt;
*Once you have found a train that is not assigned to another player already, click on Multiplayer - Assign Driver to gain control of the train.&lt;br /&gt;
*To add your own train, switch to Surveyor Mode, click the Trains tab.&lt;br /&gt;
*Scroll or search to select your rolling stock and place each train car on the tracks.&lt;br /&gt;
*Note that placing your own train requires Train edit permissions&lt;br /&gt;
*If you do not have any train controls at this point, click on your loco or click the eye icon in the Drivers list.&lt;br /&gt;
*If required, change driving mode by clicking on the 3 dots on the bottom right&lt;br /&gt;
&lt;br /&gt;
Important note: You can switch back and forward between editing and driving and your train will continue on without pausing. You can only change the controls in Driver Mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Driver-mode-surveyor-mode.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What protections are in place for MPS routes?=&lt;br /&gt;
Everything created in MPS is saved to our servers and is backed up regularly. &lt;br /&gt;
&lt;br /&gt;
As creator of a route, you are also the owner, and you have full control over who has access to the route. You can set permissions on a per feature, per group, or per person basis.&lt;br /&gt;
&lt;br /&gt;
Many hands make light work, but on the other hand, too many cooks can spoil the broth. So while MPS will enable lots of people to work together to create routes far quicker than solo efforts, if everyone is working in different directions, things may get messy quickly.&lt;br /&gt;
&lt;br /&gt;
For this reason we recommend that you allocate edit permissions wisely!&lt;br /&gt;
&lt;br /&gt;
Note that there is currently no user-facing “revert” option in case of needing to restore an earlier version of a route.  In case of a full failure, routes can be restored by contacting N3V Games and we will [attempt to] recover the route from our backup server.&lt;br /&gt;
&lt;br /&gt;
=Does MPS support Sessions?=&lt;br /&gt;
The concept of Route versus Session is blurred in a live, online environment. Since edits are done in real time and you can switch freely between driving and editing, you can think of MPS routes being bother the route AND the session. &lt;br /&gt;
&lt;br /&gt;
For clarity, you cannot save multiple different versions of the route with different rolling stock, and you cannot edit or run session &amp;quot;rules&amp;quot; at all.&lt;br /&gt;
&lt;br /&gt;
=What is Area Locking=&lt;br /&gt;
Area locking is a way to define custom permissions for a specific area of the route. These permissions may be restrictive (ie, prevent other users editing an area) or permissive (ie, grant edit access to specific users).&lt;br /&gt;
&lt;br /&gt;
To create an area lock:&lt;br /&gt;
* Click Sharing Menu &amp;gt; Take Temporary Area Lock (Note this option will be disabled if you don&#039;t have appropriate edit permissions). &lt;br /&gt;
* Use the mouse to drag-select the area on the map you wish to lock. &lt;br /&gt;
* The locked area is marked in green for you (and other group members you add) and will show in red for other players&lt;br /&gt;
* Newly created area locks are temporary, and will prevent other players (except the route owner) from editing within the locked area until you log out.&lt;br /&gt;
&lt;br /&gt;
Area locking is just another way to create custom permissions groups, and these groups can be edited like any other (using the permissions dialog).&lt;br /&gt;
This includes modifying the edits that are prevented/permitted, modifying which players can edit, etc.&lt;br /&gt;
Anyone with permissions editing access (e.g. &amp;quot;Admin&amp;quot; users, and the route owner) can also edit them.&lt;br /&gt;
Once an area lock is edited in the permissions dialog it becomes permanent, and must be manually deleted to remove it again (i.e. it will remain in the route after you log out).&lt;br /&gt;
&lt;br /&gt;
=What’s the best way to coordinate route building in MPS?=&lt;br /&gt;
To obtain the best results, coordination is the key in route building. If everyone does their own thing, the result will be disjointed. Therefore we recommend a variety of ways to coordinate your activities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give your route a meaningful name.&#039;&#039;&#039;&lt;br /&gt;
Ensure your route is visible to others (see &amp;quot;How do I make my route visible to others?&amp;quot;).&lt;br /&gt;
Use Edit Menu &amp;gt; Edit Route and add a detailed description of your plans for the route, what you expect from contributors to the route and how they can contact you.&lt;br /&gt;
&#039;&#039;&#039;Make a forum post&#039;&#039;&#039; giving more details about the route and the goals (link: https://forums.auran.com/trainz/forumdisplay.php?71-Trainz-Multiplayer-talk).&lt;br /&gt;
&#039;&#039;&#039;Make a Discord channel post&#039;&#039;&#039; (join our Discord channel (link here https://discord.gg/RgUXBqh), it&#039;s free).&lt;br /&gt;
Utilize your other favourite channels to communicate (e.g. Skype, Teamspeak etc).&lt;br /&gt;
Create your own website and post updates about route progress etc.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34331</id>
		<title>Multiplayer Surveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Multiplayer_Surveyor&amp;diff=34331"/>
		<updated>2022-10-21T03:11:28Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Multiplayer Surveyor (&amp;quot;MPS&amp;quot;) was introduced as an &amp;quot;Early Access&amp;quot; feature in Trainz Plus Update 1 2020, and then further expanded to our Stage 1 release in Trainz Plus Update 2 in 2020. &lt;br /&gt;
&lt;br /&gt;
This multi-stage implementation that, we hope, will ultimately change the way that many Trainz routes and sessions are created and operated and became available to all Trainz Plus and Gold Class members in November 2020.&lt;br /&gt;
&lt;br /&gt;
In 2022, access to MPS was rolled out to TRS22 owners. Given routes are practically unlimited in size, two routes have initially been made available with the intention of focussing more players in the limited number of routes.&lt;br /&gt;
&lt;br /&gt;
= What is Multiplayer Surveyor (MPS)? =&lt;br /&gt;
&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will continue to expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
The MPS servers will be running 24/7 for you to enjoy and you will be able to choose from an ever growing list of routes created by others.  We encourage everyone to explore the routes already being created and find a route to help edit and expand.&lt;br /&gt;
&lt;br /&gt;
We’ve also included a couple of N3V routes and encourage you to tweak and modify them to your heart’s content.&lt;br /&gt;
&lt;br /&gt;
The content set is initially limited to several thousand quality built-in items with more content to be added over time. We&#039;ve included a couple of &amp;quot;content sample routes&amp;quot; to view to see the range of items included. &lt;br /&gt;
&lt;br /&gt;
At launch, the majority of Surveyor tools are available although the larger operation tools such as merge or bulk-replace are still being developed and will be introduced in future updates. With the introduction of S20, copy and paste operations are supported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
= What can I do in MPS? =&lt;br /&gt;
&lt;br /&gt;
MPS routes are &amp;quot;live&amp;quot;. Anything you do happens in real time and is saved to the server and propagated to other clients. This means you can:&lt;br /&gt;
&lt;br /&gt;
*Create and edit your own “MPS” routes online &lt;br /&gt;
*Share your route with guests or invite your friends only&lt;br /&gt;
*Explore other routes online, by yourself or with others&lt;br /&gt;
*Edit other routes (subject to permissions issued to you)&lt;br /&gt;
*Import offline routes*&lt;br /&gt;
*As owner, decide who gets permissions to edit, view or drive on your route&lt;br /&gt;
*Switch modes instantly between Driver and Surveyor&lt;br /&gt;
*Drive trains in Simple or Realistic mode&lt;br /&gt;
&lt;br /&gt;
Update Oct 2022: With new support for [[Content_Packages|Packaged Content]], you can now use content from any DLC package in your route.&lt;br /&gt;
&lt;br /&gt;
*Limitations apply. See &amp;quot;How do I import my own routes?&amp;quot; section below for more information.&lt;br /&gt;
&lt;br /&gt;
==What isn’t included in MPS at release?==&lt;br /&gt;
&lt;br /&gt;
The following systems are the main features not available in this release:&lt;br /&gt;
&lt;br /&gt;
* Some editing tools including bulk updates, merge, copy/paste, random scenery (S20 copy/paste added 2021)&lt;br /&gt;
* Road traffic&lt;br /&gt;
* Importing routes that contain non-MPS content (Content package support added Oct 2022_&lt;br /&gt;
* Exporting or editing your MPS routes offline (planned for 2023)&lt;br /&gt;
* User-facing backup or snapshot systems&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; This list is not complete as there will be additional features added over time. &lt;br /&gt;
&lt;br /&gt;
==What content is initially included?==&lt;br /&gt;
&lt;br /&gt;
*There are ~3,000 TRS19 built-in assets included&lt;br /&gt;
*We are currently developing a range of new content and will be adding content over time&lt;br /&gt;
*We have included several “Kickstarter County” routes that are available to be edited and modified in any way you like.&lt;br /&gt;
*For a bit of nostalgia we’ve also included the British Midland route from Trainz V1 (Currently we’ve included two versions to provide two different options to expand and update this classic Trainz route).&lt;br /&gt;
&lt;br /&gt;
Of course there are a number of user-created MPS routes currently in development, with many more expected over time.&lt;br /&gt;
&lt;br /&gt;
==What are the future content plans?==&lt;br /&gt;
A prerequisite for Multiplayer content is that every user has the same content installed. This ensures that everything looks and behaves in the same manner.&lt;br /&gt;
&lt;br /&gt;
To include all the Trainz content available now would mean a 1TB download and install and so included a limited content set as the &amp;quot;base MPS content set&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
With the release of the October 2022 update, we added functionality that allows route owners to select and use any [[Content_Packages|Packaged Content]] in their routes. This means you can now enjoy all your favourite content in MPS with friends.&lt;br /&gt;
&lt;br /&gt;
=How do I access MPS=&lt;br /&gt;
&lt;br /&gt;
You need either the latest TRS22 or Trainz Plus release. Please note that each time Trainz is updated, a new server build is also created and only the latest builds are supported on the live server. &lt;br /&gt;
&lt;br /&gt;
=How do I find and access MPS Routes?=&lt;br /&gt;
MPS routes shared by other users will appear in your routes menu by default. These routes are list to the right of locally installed routes and show with a purple title. &lt;br /&gt;
&lt;br /&gt;
To view only MPS routes click on Driver/Surveyor then filter on Multiplayer. You can further refine the list by typing in the search field.&lt;br /&gt;
&lt;br /&gt;
The colour coding is as follows:&lt;br /&gt;
&lt;br /&gt;
[[File:green-route.JPG|150px]]&lt;br /&gt;
Green Tick = Joined. You have previously entered the route&lt;br /&gt;
&lt;br /&gt;
[[File:grey-route.JPG|150px]]&lt;br /&gt;
Grey Trainz Logo = Publicly listed and you haven&#039;t joined or abandoned it.&lt;br /&gt;
&lt;br /&gt;
[[File:blue-route.JPG|150px]]&lt;br /&gt;
Blue Plus = Invited. You have been invited to the route, and you haven&#039;t abandoned or joined it.&lt;br /&gt;
&lt;br /&gt;
[[File:yellow-route.JPG|150px]]&lt;br /&gt;
Yellow Key = Owned. You are the owner of this route.&lt;br /&gt;
&lt;br /&gt;
Note that edit permissions are shown in-game and not in the menu UI, and that there are limits to the number of routes displayed at one time in the menu. You can still search for routes not listed by default.&lt;br /&gt;
&lt;br /&gt;
=How do I import my own routes?=&lt;br /&gt;
To share your existing Trainz routes to the MPS server, follow this guide (requires an active Trainz Plus account):&lt;br /&gt;
&lt;br /&gt;
*Select your route in the routes menu and click Edit Route&lt;br /&gt;
*If you’ve made any modifications, ensure you save your route before continuing&lt;br /&gt;
*Click Sharing Menu &amp;gt; Share route &lt;br /&gt;
*A prompt will inform you session data will not be included in the upload&lt;br /&gt;
*If your route includes assets not available in the current MPS content set, an error will show&lt;br /&gt;
* Enable any packaged content using the Packaged Content palette (see here)&lt;br /&gt;
* If there are items not included in any pacakges, you can either remove the content or package your own through TCCP (w.i.p.)&lt;br /&gt;
* To remove content, on the Launcher click Developer &amp;gt; Show logs and you will see a list showing all of the KUIDs that are not currently usable in MPS. &lt;br /&gt;
*Replace/remove each of these items using the Bulk Update tool or by manually deleting/replacing them.&lt;br /&gt;
*Retry until you’ve replaced all the necessary items&lt;br /&gt;
*Your route will now begin uploading, with progress shown in a modal dialog (a large route may take several hours to upload)&lt;br /&gt;
*Once uploaded, a copy of your original route will exist on the MPS server (but no-one else will see it yet). Your online route will be given a new “MPS-Sever KUID” and will not (currently) be able to be saved offline. &lt;br /&gt;
*Your original offline route will remain as it was when it was last saved, and is now effectively a different route, independent from the MPS online version.&lt;br /&gt;
*For clarity, any future edits to the offline route will have no effect on the MPS version, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
==Can I import a Download Station Route that isn&#039;t mine?==&lt;br /&gt;
While it is possible to download and edit DLS routes for your own use, the laws regarding copyright infringement come into play when you start redistributing work you do not have copyright to.&lt;br /&gt;
&lt;br /&gt;
Therefore to upload someone else&#039;s route from the DLS you need their permission first, or you need to have made a &amp;quot;new work&amp;quot; by significantly altering their original work (and even this step becomes grey under law).&lt;br /&gt;
&lt;br /&gt;
For this reason, we highly recommend only uploading original creations or getting permission from the original author to upload their work.&lt;br /&gt;
&lt;br /&gt;
=How do I make my MPS route visible to others?=&lt;br /&gt;
Once you have uploaded your route to the MPS Server, you’re ready to determine who else has access. Note that making a route visible does not allow the users to make any edits. this is done through the permissions dialog.&lt;br /&gt;
&lt;br /&gt;
To make your route visible to everyone:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List.&lt;br /&gt;
* Enable guest access by clicking the lock icon.&lt;br /&gt;
&lt;br /&gt;
Alternatively, to make your route visible to only specific users, invite them by username:&lt;br /&gt;
&lt;br /&gt;
* Click on Sharing Menu &amp;gt; Open Player List &lt;br /&gt;
* Click on Add New Player&lt;br /&gt;
* Enter the MyTrainz username of the person you wish to invite&lt;br /&gt;
* Once the player is invited the route will show in their Routes menu. &lt;br /&gt;
* Note that there&#039;s a limit on the number of invited routes that will show, but the player can search for all routes by name.&lt;br /&gt;
&lt;br /&gt;
[[File:share-menu.JPG|300px]]&lt;br /&gt;
Share menu&lt;br /&gt;
&lt;br /&gt;
[[File:Multiplayer-permissions.JPG|400px]]&lt;br /&gt;
MPS Permissions menu&lt;br /&gt;
&lt;br /&gt;
[[File:Player-list.JPG|400px]]&lt;br /&gt;
MPS Player list&lt;br /&gt;
&lt;br /&gt;
==How do I give permissions to other users?==&lt;br /&gt;
To allow other players access to the various tools to edit the route, you will need to change the permissions for that player or player group, using the following tips. Note that you must be the Owner or an Administrator to edit permissions.&lt;br /&gt;
&lt;br /&gt;
To issue full edit permissions to anyone:&lt;br /&gt;
&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Select “Guest Access” &lt;br /&gt;
* Click on &amp;quot;Enable all editing tools”, or the specific set of tools you wish to enable&lt;br /&gt;
* You can also then do the same to enable  Area Locking, Layer Tools and Environment Tools&lt;br /&gt;
* Important Note: Allowing full edit permissions also means that a user can, for example, delete all the baseboards in a route. Be careful when issuing permissions.&lt;br /&gt;
&lt;br /&gt;
To issue limited permissions to individual users or a group of users:&lt;br /&gt;
* Click Sharing menu &amp;gt; Open Permissions List&lt;br /&gt;
* Next to Guest Access click the + button to add a new permissions group&lt;br /&gt;
* Name the group (e.g. Friends)&lt;br /&gt;
* Select the group and enable the desired permissions as explained above&lt;br /&gt;
* Click the + button beside the Group Members (on the far right) to add users to the group, and grant them those permissions&lt;br /&gt;
* Note that using this method to a player who is not already registered with the route will do so automatically (and so have them also show in the player list dialog).&lt;br /&gt;
&lt;br /&gt;
You can also allow limited permissions by only issuing access to one or more of the various tools. For example, you could issue scenery editing permission only, or scenery + track.&lt;br /&gt;
&lt;br /&gt;
Also, only one person is allowed to edit certain dialogs at one time such as Environment Settings or Edit Route. A message will be shown if someone else has a lock on the \editor dialog.&lt;br /&gt;
&lt;br /&gt;
=How do I drive a train on an MPS route?=&lt;br /&gt;
There are a few options available to drive trains in MPS. To start from the beginning:&lt;br /&gt;
&lt;br /&gt;
*Select an MPS route (title is shown in purple in the routes menu) and then click Edit Route&lt;br /&gt;
*Click Tools menu &amp;gt; Driver Mode to switch into Driver (or press Ctrl-F2)&lt;br /&gt;
*Find any existing locos by looking around, using Ctrl-F (and filter on vehicles), or clicking on the Driver image bottom left to open the Drivers List.&lt;br /&gt;
*In the Drivers list click on the “eye” icon to view each train and location.&lt;br /&gt;
*Once you have found a train that is not assigned to another player already, click on Multiplayer - Assign Driver to gain control of the train.&lt;br /&gt;
*To add your own train, switch to Surveyor Mode, click the Trains tab.&lt;br /&gt;
*Scroll or search to select your rolling stock and place each train car on the tracks.&lt;br /&gt;
*Note that placing your own train requires Train edit permissions&lt;br /&gt;
*If you do not have any train controls at this point, click on your loco or click the eye icon in the Drivers list.&lt;br /&gt;
*If required, change driving mode by clicking on the 3 dots on the bottom right&lt;br /&gt;
&lt;br /&gt;
Important note: You can switch back and forward between editing and driving and your train will continue on without pausing. You can only change the controls in Driver Mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Driver-mode-surveyor-mode.JPG|300px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=What protections are in place for MPS routes?=&lt;br /&gt;
Everything created in MPS is saved to our servers and is backed up regularly. &lt;br /&gt;
&lt;br /&gt;
As creator of a route, you are also the owner, and you have full control over who has access to the route. You can set permissions on a per feature, per group, or per person basis.&lt;br /&gt;
&lt;br /&gt;
Many hands make light work, but on the other hand, too many cooks can spoil the broth. So while MPS will enable lots of people to work together to create routes far quicker than solo efforts, if everyone is working in different directions, things may get messy quickly.&lt;br /&gt;
&lt;br /&gt;
For this reason we recommend that you allocate edit permissions wisely!&lt;br /&gt;
&lt;br /&gt;
Note that there is currently no user-facing “revert” option in case of needing to restore an earlier version of a route.  In case of a full failure, routes can be restored by contacting N3V Games and we will [attempt to] recover the route from our backup server.&lt;br /&gt;
&lt;br /&gt;
=Does MPS support Sessions?=&lt;br /&gt;
The concept of Route versus Session is blurred in a live, online environment. Since edits are done in real time and you can switch freely between driving and editing, you can think of MPS routes being bother the route AND the session. &lt;br /&gt;
&lt;br /&gt;
For clarity, you cannot save multiple different versions of the route with different rolling stock, and you cannot edit or run session &amp;quot;rules&amp;quot; at all.&lt;br /&gt;
&lt;br /&gt;
=What is Area Locking=&lt;br /&gt;
Area locking is a way to define custom permissions for a specific area of the route. These permissions may be restrictive (ie, prevent other users editing an area) or permissive (ie, grant edit access to specific users).&lt;br /&gt;
&lt;br /&gt;
To create an area lock:&lt;br /&gt;
* Click Sharing Menu &amp;gt; Take Temporary Area Lock (Note this option will be disabled if you don&#039;t have appropriate edit permissions). &lt;br /&gt;
* Use the mouse to drag-select the area on the map you wish to lock. &lt;br /&gt;
* The locked area is marked in green for you (and other group members you add) and will show in red for other players&lt;br /&gt;
* Newly created area locks are temporary, and will prevent other players (except the route owner) from editing within the locked area until you log out.&lt;br /&gt;
&lt;br /&gt;
Area locking is just another way to create custom permissions groups, and these groups can be edited like any other (using the permissions dialog).&lt;br /&gt;
This includes modifying the edits that are prevented/permitted, modifying which players can edit, etc.&lt;br /&gt;
Anyone with permissions editing access (e.g. &amp;quot;Admin&amp;quot; users, and the route owner) can also edit them.&lt;br /&gt;
Once an area lock is edited in the permissions dialog it becomes permanent, and must be manually deleted to remove it again (i.e. it will remain in the route after you log out).&lt;br /&gt;
&lt;br /&gt;
=What’s the best way to coordinate route building in MPS?=&lt;br /&gt;
To obtain the best results, coordination is the key in route building. If everyone does their own thing, the result will be disjointed. Therefore we recommend a variety of ways to coordinate your activities:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Give your route a meaningful name.&#039;&#039;&#039;&lt;br /&gt;
Ensure your route is visible to others (see &amp;quot;How do I make my route visible to others?&amp;quot;).&lt;br /&gt;
Use Edit Menu &amp;gt; Edit Route and add a detailed description of your plans for the route, what you expect from contributors to the route and how they can contact you.&lt;br /&gt;
&#039;&#039;&#039;Make a forum post&#039;&#039;&#039; giving more details about the route and the goals (link: https://forums.auran.com/trainz/forumdisplay.php?71-Trainz-Multiplayer-talk).&lt;br /&gt;
&#039;&#039;&#039;Make a Discord channel post&#039;&#039;&#039; (join our Discord channel (link here https://discord.gg/RgUXBqh), it&#039;s free).&lt;br /&gt;
Utilize your other favourite channels to communicate (e.g. Skype, Teamspeak etc).&lt;br /&gt;
Create your own website and post updates about route progress etc.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34086</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34086"/>
		<updated>2022-09-28T06:40:40Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette (currently available in S20), provides an interface that allows the route owner to enable (or disable) &amp;quot;packaged&amp;quot; content for use within that specific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|450px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages available to the route creator. Each one can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When a package is enabled in a route, other users that install the route will be prompted to install that same list of Packages when opening the route.&lt;br /&gt;
&lt;br /&gt;
This ensures that they have all the same content as the route creator.&lt;br /&gt;
&lt;br /&gt;
When a package is disabled, any assets in that Package will not appear in the route (and obviously also not be available in that route when other users open the route).&lt;br /&gt;
&lt;br /&gt;
The list of packaged content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of the core TRS22 packages installed in the base install (e.g. TRS22 KSC2 etc)&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route (even if they are not currently installed or not currently authorized)&lt;br /&gt;
&lt;br /&gt;
==Uploading your new MPS Route==&lt;br /&gt;
To enable additional content to be used in an MPS route, your must first enable all the required packages, then Share the route.&lt;br /&gt;
&lt;br /&gt;
To enable the required packages:&lt;br /&gt;
* Open the Content Package palette from the Windows Menu in S20&lt;br /&gt;
* Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. &lt;br /&gt;
* If the route uses a lot of the core Trainz content, we suggest you also enable:&lt;br /&gt;
**TRS22- Core&lt;br /&gt;
**TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
**TRS22 - Main Menu Route&lt;br /&gt;
**TRS22 - KSC 2&lt;br /&gt;
**TRS22 - MPS Packages&lt;br /&gt;
* Enable any other required packages (see below for the best way to identify this)&lt;br /&gt;
* To save your changes, click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
* To share the route to the MPS server, click on Social Menu &amp;gt; Share then follow the prompts.&lt;br /&gt;
&lt;br /&gt;
NOTE: Clicking Apply will hide any items that are not part of an enabled package. The items will appear again when you enable the package that contains that item. &lt;br /&gt;
&lt;br /&gt;
==List Unsupported Assets==&lt;br /&gt;
To ensure other users can access content not available in the core Trainz install, you must Enable all packages that contain content being used in the route. &lt;br /&gt;
&lt;br /&gt;
The best way to identify any &amp;quot;orphan&amp;quot; items (i.e. items in packages not currently enabled), open the Content Package palette, click on the &amp;quot;hamburger menu&amp;quot; then click &amp;quot;List Assets Unsupported by Enabled Packages&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will open a new Content Manager window listing all the items affected. &lt;br /&gt;
&lt;br /&gt;
To identify which existing DLC package an item is in, select the item in CM and then click Content &amp;gt; Report Containing Packages.&lt;br /&gt;
&lt;br /&gt;
If an item isn&#039;t in an existing package, you will need to create a new package using TCCP.&lt;br /&gt;
&lt;br /&gt;
==Placeholder Items==&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
This allows you to continue working on the route until any additional packages are processed and uploaded to the MPS server.&lt;br /&gt;
&lt;br /&gt;
==Automatically Enabled Required Packages==&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default (see above).&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with existing or new routes, and also works for offline routes (therefore useful for identifying which packages are required by other users if they download the route from the DLS).&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34085</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34085"/>
		<updated>2022-09-28T06:11:17Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Automatically Enabled Required Packages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette (currently available in S20), provides an interface that allows the route owner to enable (or disable) &amp;quot;packaged&amp;quot; content for use within that specific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|450px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages available to the route creator. Each one can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When a package is enabled in a route, other users that install the route will be prompted to install that same list of Packages when opening the route.&lt;br /&gt;
&lt;br /&gt;
This ensures that they have all the same content as the route creator.&lt;br /&gt;
&lt;br /&gt;
When a package is disabled, any assets in that Package will not appear in the route (and obviously also not be available in that route when other users open the route).&lt;br /&gt;
&lt;br /&gt;
The list of packaged content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of the core TRS22 packages installed in the base install (e.g. TRS22 KSC2 etc)&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route (even if they are not currently installed or not currently authorized)&lt;br /&gt;
&lt;br /&gt;
==Uploading your new MPS Route==&lt;br /&gt;
To enable additional content to be used in an MPS route, your must first enable all the required packages, then Share the route.&lt;br /&gt;
&lt;br /&gt;
To enable the required packages:&lt;br /&gt;
* Open the Content Package palette from the Windows Menu in S20&lt;br /&gt;
* Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. Click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
* If the route uses a lot of the core Trainz content, we suggest you also enable:&lt;br /&gt;
**TRS22- Core&lt;br /&gt;
**TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
**TRS22 - Main Menu Route&lt;br /&gt;
**TRS22 - KSC 2&lt;br /&gt;
**TRS22 - MPS Packages&lt;br /&gt;
* Enable any other required packages (see below for the best way to identify this)&lt;br /&gt;
* Click on Social Menu &amp;gt; Share then follow the prompts to share the route&lt;br /&gt;
&lt;br /&gt;
==List Unsupported Assets==&lt;br /&gt;
To ensure other users can access content not available in the core Trainz install, you must Enable all packages that contain content being used in the route. &lt;br /&gt;
&lt;br /&gt;
The best way to identify any &amp;quot;orphan&amp;quot; items (i.e. items in packages not currently enabled), open the Content Package palette, click on the &amp;quot;hamburger menu&amp;quot; then click &amp;quot;List Assets Unsupported by Enabled Packages&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will open a new Content Manager window listing all the items affected. &lt;br /&gt;
&lt;br /&gt;
To identify which existing DLC package an item is in, select the item in CM and then click Content &amp;gt; Report Containing Packages.&lt;br /&gt;
&lt;br /&gt;
If an item isn&#039;t in an existing package, you will need to create a new package using TCCP.&lt;br /&gt;
&lt;br /&gt;
==Placeholder Items==&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
This allows you to continue working on the route until any additional packages are processed and uploaded to the MPS server.&lt;br /&gt;
&lt;br /&gt;
==Automatically Enabled Required Packages==&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default (see above).&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with existing or new routes, and also works for offline routes (therefore useful for identifying which packages are required by other users if they download the route from the DLS).&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34084</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34084"/>
		<updated>2022-09-28T06:07:36Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette (currently available in S20), provides an interface that allows the route owner to enable (or disable) &amp;quot;packaged&amp;quot; content for use within that specific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|450px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages available to the route creator. Each one can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When a package is enabled in a route, other users that install the route will be prompted to install that same list of Packages when opening the route.&lt;br /&gt;
&lt;br /&gt;
This ensures that they have all the same content as the route creator.&lt;br /&gt;
&lt;br /&gt;
When a package is disabled, any assets in that Package will not appear in the route (and obviously also not be available in that route when other users open the route).&lt;br /&gt;
&lt;br /&gt;
The list of packaged content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of the core TRS22 packages installed in the base install (e.g. TRS22 KSC2 etc)&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route (even if they are not currently installed or not currently authorized)&lt;br /&gt;
&lt;br /&gt;
==Uploading your new MPS Route==&lt;br /&gt;
To enable additional content to be used in an MPS route, your must first enable all the required packages, then Share the route.&lt;br /&gt;
&lt;br /&gt;
To enable the required packages:&lt;br /&gt;
* Open the Content Package palette from the Windows Menu in S20&lt;br /&gt;
* Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. Click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
* If the route uses a lot of the core Trainz content, we suggest you also enable:&lt;br /&gt;
**TRS22- Core&lt;br /&gt;
**TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
**TRS22 - Main Menu Route&lt;br /&gt;
**TRS22 - KSC 2&lt;br /&gt;
**TRS22 - MPS Packages&lt;br /&gt;
* Enable any other required packages (see below for the best way to identify this)&lt;br /&gt;
* Click on Social Menu &amp;gt; Share then follow the prompts to share the route&lt;br /&gt;
&lt;br /&gt;
==List Unsupported Assets==&lt;br /&gt;
To ensure other users can access content not available in the core Trainz install, you must Enable all packages that contain content being used in the route. &lt;br /&gt;
&lt;br /&gt;
The best way to identify any &amp;quot;orphan&amp;quot; items (i.e. items in packages not currently enabled), open the Content Package palette, click on the &amp;quot;hamburger menu&amp;quot; then click &amp;quot;List Assets Unsupported by Enabled Packages&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will open a new Content Manager window listing all the items affected. &lt;br /&gt;
&lt;br /&gt;
To identify which existing DLC package an item is in, select the item in CM and then click Content &amp;gt; Report Containing Packages.&lt;br /&gt;
&lt;br /&gt;
If an item isn&#039;t in an existing package, you will need to create a new package using TCCP.&lt;br /&gt;
&lt;br /&gt;
==Placeholder Items==&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
This allows you to continue working on the route until any additional packages are processed and uploaded to the MPS server.&lt;br /&gt;
&lt;br /&gt;
==Automatically Enabled Required Packages==&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default (see above).&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with previously made routes as well as newly created routes and is useful for identifying specific DLC/Content Packages used within a route, as well as enabling and disabling different content packages used, which will help aid route creation and distribution.&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34083</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34083"/>
		<updated>2022-09-28T03:12:03Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette (currently available in S20), provides an interface that allows the route owner to authorise &amp;quot;packaged&amp;quot; content for use within that specific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|450px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages, and each one can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When a package is enabled in a route, other users that install the route will be prompted to install that package when opening the route.&lt;br /&gt;
&lt;br /&gt;
When a package is disabled, any assets in that Package will not be available in that route when other users open the route.&lt;br /&gt;
&lt;br /&gt;
The list of content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route, even if they are not currently installed or not currently authorized&lt;br /&gt;
&lt;br /&gt;
Users who want to join the MPS route will be prompted to install any non-installed packages.&lt;br /&gt;
&lt;br /&gt;
==List Unsupported Assets==&lt;br /&gt;
When creating a route, to ensure other users can access all the content, you must Enable all packages that contain content being used in the route. &lt;br /&gt;
&lt;br /&gt;
To identify any &amp;quot;orphan&amp;quot; items (i.e. items in packages not currently enabled), click on the &amp;quot;hamburger menu&amp;quot; then click &amp;quot;List Assets Unsupported by Enabled Packages&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This will open a Content Manager window listing all the items affected. To identify which package an item is in, select the item in CM and then click Content &amp;gt; Report Containing Packages&lt;br /&gt;
&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
==Enabling Existing Packages==&lt;br /&gt;
To enable this feature for MPS, create a new route, activate the Content Package palette from the Windows Menu in S20. Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. Click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
&lt;br /&gt;
Once “multiplayersurveyor” has been activated, use the Share Route feature in the Sharing menu. With the route hosted as an MPS, DLC packages can be activated to use within the route.&lt;br /&gt;
&lt;br /&gt;
The Content Package will display DLC packages installed for the route owner and any activated packages, will require users who want to join the MPS to have installed.&lt;br /&gt;
&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default:&lt;br /&gt;
*TRS22- Core&lt;br /&gt;
*TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
*TRS22 - Main Menu Route&lt;br /&gt;
*TRS22 - KSC 2&lt;br /&gt;
*TRS22 - MPS Packages&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with previously made routes as well as newly created routes and is useful for identifying specific DLC/Content Packages used within a route, as well as enabling and disabling different content packages used, which will help aid route creation and distribution.&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34073</id>
		<title>Content Packages</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Content_Packages&amp;diff=34073"/>
		<updated>2022-09-27T07:26:30Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: Created page with &amp;quot; The Content Packages Palette is available in S20 and provides an interface that allows the route owner to authorise DLC content for use within that spcecific Route (including...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Content Packages Palette is available in S20 and provides an interface that allows the route owner to authorise DLC content for use within that spcecific Route (including MPS Routes).&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_163435.png|450px]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Content Package palette lists a range of Content Packages that can be individually enabled or disabled. &lt;br /&gt;
&lt;br /&gt;
When disabled, any assets in that Package cannot be placed into the route and assets already placed in the route become hidden.&lt;br /&gt;
&lt;br /&gt;
The list of content includes:&lt;br /&gt;
* A pseudo-entry &amp;quot;multiplayersurveyor&amp;quot; which is present for all routes and includes all the default content on the live server for that specific version of Trainz MPS&lt;br /&gt;
* A pseudo-entry &amp;quot;All Installed Content&amp;quot; which is present for offline routes only&lt;br /&gt;
* A list of all of the local user&#039;s installed and authorized content packages&lt;br /&gt;
* A list of any packages enabled for currently open route, even if they are not currently installed or not currently authorized&lt;br /&gt;
&lt;br /&gt;
Users who want to join the MPS route will be prompted to install any non-installed packages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Enabling Existing Packages==&lt;br /&gt;
To enable this feature for MPS, create a new route, activate the Content Package palette from the Windows Menu in S20. Deselect “All Installed Content” &amp;amp; select “multiplayersurveyor”. Click on Apply and Ok on the subsequent prompts.&lt;br /&gt;
&lt;br /&gt;
Once “multiplayersurveyor” has been activated, use the Share Route feature in the Sharing menu. With the route hosted as an MPS, DLC packages can be activated to use within the route.&lt;br /&gt;
&lt;br /&gt;
The Content Package will display DLC packages installed for the route owner and any activated packages, will require users who want to join the MPS to have installed.&lt;br /&gt;
&lt;br /&gt;
The “Automatically Enabled Required Packages” can be used to preselect all required packages in the Content Package Listing. This listing attempts to identify the least number of packages required, but depending on the number of packages installed, users may prefer to manually select the packages individually. &lt;br /&gt;
&lt;br /&gt;
It is recommended users select the core TRS22 packages by default:&lt;br /&gt;
*TRS22- Core&lt;br /&gt;
*TRS22 - Additional Content Packages (1, 2 &amp;amp; 3)&lt;br /&gt;
*TRS22 - Main Menu Route&lt;br /&gt;
*TRS22 - KSC 2&lt;br /&gt;
*TRS22 - MPS Packages&lt;br /&gt;
&lt;br /&gt;
Once that is done, select any additional DLC packages required.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;List Assets Unsupported by Enabled Packages&amp;quot; will list any assets currently not supported by the current content package listing (even if it hasn’t been applied) to help show the impact of the changes and which assets are not supported.&lt;br /&gt;
&lt;br /&gt;
Placeholder items are used for assets of packages that are not currently active within a route, so turning off packages should not delete assets.&lt;br /&gt;
&lt;br /&gt;
The Content Package palette can be used with previously made routes as well as newly created routes and is useful for identifying specific DLC/Content Packages used within a route, as well as enabling and disabling different content packages used, which will help aid route creation and distribution.&lt;br /&gt;
&lt;br /&gt;
==Creating New Packages==&lt;br /&gt;
To create a new Content Package, you need to process the content through our Trainz Content Creator Program. Once the package is built, it then needs to be uploaded to the MPS Server (this is currently done weekly), prior to becoming available fo other users.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Trainz_Plus]]&lt;br /&gt;
Go back to: [[Trainz_Plus|Trainz_Plus Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:2022-09-27_163435.png&amp;diff=34072</id>
		<title>File:2022-09-27 163435.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:2022-09-27_163435.png&amp;diff=34072"/>
		<updated>2022-09-27T06:34:59Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34071</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34071"/>
		<updated>2022-09-27T06:34:31Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Trainz Plus Update 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* New .tzarc compression to reduce file size on disk and increase performance for slower disk drives&lt;br /&gt;
* Format update to Trainz Build 5.2&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds.&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34070</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34070"/>
		<updated>2022-09-27T06:31:02Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[Water_Effect_Layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. Along with a number of bug fixes, it delivered a huge range of MPS updates with a focus on stability and usability. The final of the 5 new TRS22 routes, &amp;quot;Schwaninger Land&amp;quot;, was also released to all Trainz Plus members. &lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 10=&lt;br /&gt;
This update focusses on providing support for user-created [[Content_Packages | Content Packages]] to be used in Multiplayer Surveyor, meaning that users can now access all their favourite content.&lt;br /&gt;
&lt;br /&gt;
Also includes:&lt;br /&gt;
* XAudio2 replaces OpenAL for Windows builds improving 3D sounds (and also resolving a long-standing crash on some hardware when locos reached 60mph).&lt;br /&gt;
* Updates to DX11 (in readiness for the upcoming DX12 update)&lt;br /&gt;
&lt;br /&gt;
This update also coincides with TRS22 Service Pack 1 update to ensure compatibility across builds. &lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34069</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34069"/>
		<updated>2022-09-27T05:46:10Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Patching Trainz Retail to Trainz Plus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[water effect layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. It delivered more updates for MPS, and also the final TRS22 route &amp;quot;Schwaninger Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34068</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=34068"/>
		<updated>2022-09-27T05:45:00Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[water effect layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. It delivered more updates for MPS, and also the final TRS22 route &amp;quot;Schwaninger Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=TRS22]]&lt;br /&gt;
Go back to: [[TRS22|TRS22 Help Page]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34067</id>
		<title>TRS22</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34067"/>
		<updated>2022-09-27T05:41:33Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+1&amp;gt;TRS22&amp;lt;/font&amp;gt; or &amp;lt;b&amp;gt;Trainz Railroad Simulator 2022&amp;lt;/b&amp;gt;, is the latest version of the very popular simulation game, &amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Trainz Trainz]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; by N3V Games. Pre-orders for TRS22 commenced on December 9, 2021 and coincided with a TrainzPlus Beta upgrade on December 21, 2021, which included [[Surveyor 2.0 | Surveyor 2.0]], a completely revamped interface for creating, building, and operating Trainz Routes.  &lt;br /&gt;
&lt;br /&gt;
On February 11, 2022, Tony Hilliam announced the release of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.trainzportal.com/news/view/trainz-release-schedule-update TRS22 &amp;quot;Early Access Edition&amp;quot;]&amp;lt;/span&amp;gt; in anticipation of a late-March 2022 official release of &amp;lt;b&amp;gt;TRS2022&amp;lt;/b&amp;gt;. As external testing continued, extra time was taken to ensure a smooth official release which took place on May 31, 2022.&lt;br /&gt;
&lt;br /&gt;
If you are new to Trainz, you may wish to also explore &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Route_and_Session_Basics TRS 2019 Basics]&amp;lt;/span&amp;gt;, a detailed introduction to how to use the properties and features of Routes and Sessions when creating layouts for Trainz. Although specific to TRS2019, this well-illustrated guide has applicability to all Trainz versions, important to acquiring a basic understanding of the terminology and workings of Trainz.&lt;br /&gt;
&lt;br /&gt;
==TRS22 Product Page==&lt;br /&gt;
&lt;br /&gt;
[[File:2022-09-27_153758.png|750px]]&lt;br /&gt;
&lt;br /&gt;
For detailed information on the content and features for TRS22, visit &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022 the TRS22 product page]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trainz Plus==&lt;br /&gt;
In addition to the release of TRS22, N3V Games also released a new update to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Trainz_Plus Trainz Plus]&amp;lt;/span&amp;gt; which included the new &amp;quot;Surveyor 2.0&amp;quot; world building tools.&lt;br /&gt;
&lt;br /&gt;
Trainz users&amp;amp;mdash;for some approaching 20 years of gaming with Surveyor &amp;quot;classic&amp;quot;&amp;amp;mdash;will find that the revamped user interface requires a substantial learning curve to use and explore all the Surveyor 2.0 tools. The familiar Classic tools are still available so you can switch back and forth between the old and new tools to carry out different tasks. To aid users in getting started with the new S20 tools, N3V Games provides an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://docs.trainzsimulator.com/docs/surveyor20 S20 online guide]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:2022-09-27_153758.png&amp;diff=34066</id>
		<title>File:2022-09-27 153758.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:2022-09-27_153758.png&amp;diff=34066"/>
		<updated>2022-09-27T05:38:13Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34065</id>
		<title>TRS22</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34065"/>
		<updated>2022-09-27T05:35:46Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+1&amp;gt;TRS22&amp;lt;/font&amp;gt; or &amp;lt;b&amp;gt;Trainz Railroad Simulator 2022&amp;lt;/b&amp;gt;, is the latest version of the very popular simulation game, &amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Trainz Trainz]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; by N3V Games. Pre-orders for TRS22 commenced on December 9, 2021 and coincided with a TrainzPlus Beta upgrade on December 21, 2021, which included [[Surveyor 2.0 | Surveyor 2.0]], a completely revamped interface for creating, building, and operating Trainz Routes.  &lt;br /&gt;
&lt;br /&gt;
On February 11, 2022, Tony Hilliam announced the release of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.trainzportal.com/news/view/trainz-release-schedule-update TRS22 &amp;quot;Early Access Edition&amp;quot;]&amp;lt;/span&amp;gt; in anticipation of a late-March 2022 official release of &amp;lt;b&amp;gt;TRS2022&amp;lt;/b&amp;gt;. As external testing continued, extra time was taken to ensure a smooth official release which took place on May 31, 2022.&lt;br /&gt;
&lt;br /&gt;
If you are new to Trainz, you may wish to also explore &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Route_and_Session_Basics TRS 2019 Basics]&amp;lt;/span&amp;gt;, a detailed introduction to how to use the properties and features of Routes and Sessions when creating layouts for Trainz. Although specific to TRS2019, this well-illustrated guide has applicability to all Trainz versions, important to acquiring a basic understanding of the terminology and workings of Trainz.&lt;br /&gt;
&lt;br /&gt;
==Trainz Plus==&lt;br /&gt;
In addition to the release of TRS22, N3V Games also released a new update to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Trainz_Plus Trainz Plus]&amp;lt;/span&amp;gt; which included the new &amp;quot;Surveyor 2.0&amp;quot; world building tools.&lt;br /&gt;
&lt;br /&gt;
Trainz users&amp;amp;mdash;for some approaching 20 years of gaming with Surveyor &amp;quot;classic&amp;quot;&amp;amp;mdash;will find that the revamped user interface requires a substantial learning curve to use and explore all the Surveyor 2.0 tools. The familiar Classic tools are still available so you can switch back and forth between the old and new tools to carry out different tasks. To aid users in getting started with the new S20 tools, N3V Games provides an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://docs.trainzsimulator.com/docs/surveyor20 S20 online guide]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34064</id>
		<title>TRS22</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=34064"/>
		<updated>2022-09-27T05:33:48Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+1&amp;gt;TRS22&amp;lt;/font&amp;gt; or &amp;lt;b&amp;gt;Trainz Railroad Simulator 2022&amp;lt;/b&amp;gt;, is the latest version of the very popular simulation game, &amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Trainz Trainz]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; by N3V Games. Pre-orders for TRS22 commenced on December 9, 2021 and coincided with a TrainzPlus Beta upgrade on December 21, 2021, which included [[Surveyor 2.0 | Surveyor 2.0]], a completely revamped interface for creating, building, and operating Trainz Routes.  &lt;br /&gt;
&lt;br /&gt;
On February 11, 2022, Tony Hilliam announced the release of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.trainzportal.com/news/view/trainz-release-schedule-update TRS22 &amp;quot;Early Access Edition&amp;quot;]&amp;lt;/span&amp;gt; in anticipation of a late-March 2022 official release of &amp;lt;b&amp;gt;TRS2022&amp;lt;/b&amp;gt;. As external testing continued, extra time was taken to ensure a smooth official release which took place on May 31, 2022.&lt;br /&gt;
&lt;br /&gt;
If you are new to Trainz, you may wish to also explore &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Route_and_Session_Basics TRS 2019 Basics]&amp;lt;/span&amp;gt;, a detailed introduction to how to use the properties and features of Routes and Sessions when creating layouts for Trainz. Although specific to TRS2019, this well-illustrated guide has applicability to all Trainz versions, important to acquiring a basic understanding of the terminology and workings of Trainz.&lt;br /&gt;
&lt;br /&gt;
==Trainz Plus==&lt;br /&gt;
In addition to the release of TRS22, N3V Games also released a new update to Trainz Plus which included the new &amp;quot;Surveyor 2.0&amp;quot; world building tools.&lt;br /&gt;
&lt;br /&gt;
Trainz users&amp;amp;mdash;for some approaching 20 years of gaming with Surveyor &amp;quot;classic&amp;quot;&amp;amp;mdash;will find that the revamped user interface requires a substantial learning curve to use and explore all the Surveyor 2.0 tools. The familiar Classic tools are still available so you can switch back and forth between the old and new tools to carry out different tasks. To aid users in getting started with the new S20 tools, N3V Games provides an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://docs.trainzsimulator.com/docs/surveyor20 S20 online guide]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=33067</id>
		<title>Trainz Plus</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Trainz_Plus&amp;diff=33067"/>
		<updated>2022-07-12T03:35:35Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Plus is the latest version of Trainz and is available through Trainz Plus and Gold Class memberships (and now also through the Steam Store). Trainz Plus build is updated regularly with new features and content. Many of these features (or probably most of them) will end up being included in future versions of Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 1 =&lt;br /&gt;
&lt;br /&gt;
Our first Trainz Plus update includes:&lt;br /&gt;
* a range of new camera options for both Driver and Surveyor&lt;br /&gt;
* a new menubar in Surveyor&lt;br /&gt;
* a new Session Logging window &lt;br /&gt;
&lt;br /&gt;
We’re also including the following in-development systems:&lt;br /&gt;
* Console Controller support (Windows only)&lt;br /&gt;
* Trainz Package uploader (for Content Creator in-game submissions)&lt;br /&gt;
&lt;br /&gt;
==Cameras==&lt;br /&gt;
We’ve redesigned the [[Help:Driver_MenuCamera | Trainz Camera System]] to unify the controls (and code) between Driver and Surveyor, and also expanded the functionality with several new camera modes. &lt;br /&gt;
&lt;br /&gt;
The Camera Menu from Driver has been expanded and is now also available in Surveyor, providing similar functionality in both modules. The options are:&lt;br /&gt;
* Cab&lt;br /&gt;
* Chase&lt;br /&gt;
* Lineside&lt;br /&gt;
* Roaming&lt;br /&gt;
* Car&lt;br /&gt;
* Walk&lt;br /&gt;
* Fly&lt;br /&gt;
* Drone&lt;br /&gt;
* Map&lt;br /&gt;
&lt;br /&gt;
To bind these new options to your key of choice, go to System Menu &amp;gt; Settings &amp;gt; Control Settings and scroll down 2/3rds to the Camera settings. Note that if you are used to using the &amp;quot;Ctrl&amp;quot; Field of View Modifier key, you will need to bind this in Control Settings as well.&lt;br /&gt;
&lt;br /&gt;
Camera swaps include a new “smoothed transition” where possible, avoiding sudden snaps from location to location. This includes a new new zoom option when focused on your loco. You can now smoothly zoom in from Chase mode to Cab mode and vice versa. You need to apply sufficient mousewheel “pressure” to move through the walls. i.e . scrolling slowly will not change your view, while scrolling faster will do so.&lt;br /&gt;
&lt;br /&gt;
We’re also working on pre-loading of objects when the camera changes to make those transitions less jarring (not yet complete).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For additional help using each of the camera modes, see [[Help:Driver_MenuCamera | Help: Driver Menu Camera]].&lt;br /&gt;
&lt;br /&gt;
==Surveyor Menubar==&lt;br /&gt;
Trainz Plus updates the [[Help:Surveyor_Menubar|Surveyor Menubar]] to match the visual style of the TRS19 Driver menubar and provide access to several new features. This provides greater consistency across the modules and provides easy access for the new camera modes.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2019-03-12 130416.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System Menu===&lt;br /&gt;
For details visit [[Help:TRS19_Main_Menu]]&lt;br /&gt;
&lt;br /&gt;
===Edit Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuEdit]]&lt;br /&gt;
===Tools Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuTools]]&lt;br /&gt;
===Display Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuDisplay]]&lt;br /&gt;
===Camera Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuCamera]]&lt;br /&gt;
===Social Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuSocial]]&lt;br /&gt;
===Window Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuWindow]]&lt;br /&gt;
===Help Menu===&lt;br /&gt;
For details visit [[Help:Surveyor_MenuHelp]]&lt;br /&gt;
Help for each of the new menu options is provided using the ingame &#039;?&#039; help tool.&lt;br /&gt;
&lt;br /&gt;
==Other Tweaks, Tips &amp;amp; Changes==&lt;br /&gt;
Surveyor Menu changes mean the items have moved around into more logical groupings:&lt;br /&gt;
* Quickdrive icon has moved one to the right under &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
* Edit Sessions icon moved one left under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Edit Route, Environment and Effect Layers all appear under &amp;quot;Edit Menu&amp;quot;&lt;br /&gt;
* Filter icon (Search, Picklists and bookmarks) now found under Display Menu &amp;gt; Show Search Filter&lt;br /&gt;
* Toggle Wireframe now under &amp;quot;Display Menu&amp;quot;&lt;br /&gt;
* Undo/Redo are found under Edit Menu&lt;br /&gt;
* A range of tools have moved from Main Menu to &amp;quot;Tools Menu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Other tweaks include:&lt;br /&gt;
* Mouseover Help Tooltips moved from driving controls to info labels&lt;br /&gt;
&lt;br /&gt;
==In-Development Features==&lt;br /&gt;
* [[Console_Controller_Support |Console Controller Support]] (Trainz Settings &amp;gt; Enable Game Controller Support)&lt;br /&gt;
* TCCP Uploader (First part of updates to assist content creators in automating the processing of DLC items)&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 2=&lt;br /&gt;
This Trainz Plus update focuses on the [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]] feature which allows you to switch back and forward between Driver Mode and Surveyor (Editor) Mode instantly.&lt;br /&gt;
&lt;br /&gt;
[[Unified Driver Surveyor]] (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. When you switch mode, the User Interface changes to the appropriate Driver or Surveyor UI and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
Due to the change in &amp;quot;workflow&amp;quot; the old &amp;quot;Save Game&amp;quot; concept is now replaced by the more robust and flexible &amp;quot;Save Sessions&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 3=&lt;br /&gt;
The third Trainz Plus update focuses on the management your DLC packages with a new &amp;quot;Content Store&amp;quot; downloader that replaces the in-game Asset Downloader UI.&lt;br /&gt;
&lt;br /&gt;
You can now browse all DLC items and choose which items you want to install, uninstall, purchase or update. The current implementation uses the &amp;quot;multi-part&amp;quot; packages but also supports a new &amp;quot;one-part&amp;quot; download that will eliminate the &amp;quot;partial install&amp;quot; problems.&lt;br /&gt;
&lt;br /&gt;
==Content Store Downloader==&lt;br /&gt;
&lt;br /&gt;
[[File:2020-12-09 151829.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* View all available DLC items&lt;br /&gt;
* View current status (Installed, Owned but not installed, Available to purchase)&lt;br /&gt;
* View details of DLC packages including description, build version, ID (SKU/Resource ID)&lt;br /&gt;
* Filter by Owned or Update Available&lt;br /&gt;
* Purchase new DLC from Trainz Store&lt;br /&gt;
* Install and uninstall DLC packages&lt;br /&gt;
* Search DLC lists&lt;br /&gt;
NOTE: If you exit with incomplete tasks, they will restart when you next start Trainz.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 4=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update includes new tools for [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|painting effect layers]] and new [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|bulk update/replace options]].&lt;br /&gt;
&lt;br /&gt;
==New Effect Layer Tools==&lt;br /&gt;
Here&#039;s a summary of the new tools and functionality:&lt;br /&gt;
* Bulk Paint ground textures under a spline (e.g. add ballast under a track throughout the whole route or section of the route)&lt;br /&gt;
* Bulk Add effect layers to existing ground textures (e.g. add turffx or clutter to a specific ground texture)&lt;br /&gt;
* Choose from a range of presets to quickly create new effect layers for your current route&lt;br /&gt;
* Turffx presets are named &amp;quot;tfxp - xxx&amp;quot; and clutter presets named &amp;quot;cltp - xxx&amp;quot;&lt;br /&gt;
* Create and Edit custom preset effect layer assets (and share your assets via the DLS or .cdp)&lt;br /&gt;
* View effect layer configuration changes in a new preview window&lt;br /&gt;
* Set up &amp;quot;masks&amp;quot; to prevent effect layers from appearing under water, on a slope or above/below a certain height&lt;br /&gt;
* Mask effects to only appear on specific textures&lt;br /&gt;
* Use the Get Effects tool to find out which layers are present in an area&lt;br /&gt;
Go here for more information: [[Help:TurfFX_Effect_Layer#New_TurfFX_Tools_.282020.29|New Effect Layer Tools]]&lt;br /&gt;
&lt;br /&gt;
==New Bulk Paint Under Spline Tool==&lt;br /&gt;
In addition to the effect layer bulk update tools above, there&#039;s also a new bulk paint tool that will save you hours of manually painting.&lt;br /&gt;
&lt;br /&gt;
For example, to paint ballast under a specific track, select the track spline, select the ballast texture to be painted, select your radius, select the area to apply the change to, click Begin!&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 5=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update introduces “Early Access” to the latest major Trainz feature - Multiplayer Surveyor. This update delivers Stage 1 of a multi-stage implementation that will ultimately change the way many Trainz routes and sessions are created and operated. &lt;br /&gt;
&lt;br /&gt;
This Early Access feature will be available to all our Trainz Plus and Gold Class members.&lt;br /&gt;
&lt;br /&gt;
Additionally, this update introduces further support for the new Trainz Content Creator Program (TCCP) system for packaging and releasing new DLC packs through the Trainz Store. This includes support for installing DLC packs via the &#039;tzarc&#039; file format, leading to improved DLC submission, installation, and removal abilities in Trainz.&lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.7; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP1 or TRS19 Platinum. The next update for TRS19 and TRS19 Platinum will allow 4.7 content to be used in these editions. TrainzBuild 4.7 content is not yet supported by the DLS at the time of writing.&lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor==&lt;br /&gt;
In short, MPS is “Trainz in the cloud” where you can build, edit, drive and collaborate with people from around the world in a persistent multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
Instead of editing and driving alone on routes that reside on your hard drive (and uploading to the Download Station to share with others), MPS routes reside on our servers and are accessible to everyone*.&lt;br /&gt;
With the Unified Driver Surveyor feature, players can switch modes instantly to drive and operate trains throughout each route, and jump back into Surveyor (Editor) mode to tweak or extend the world*.&lt;br /&gt;
&lt;br /&gt;
MPS routes are persistent and will constantly expand and evolve. While you are driving, others can be editing, or vice versa.&lt;br /&gt;
&lt;br /&gt;
Come back tomorrow, check out the edits your fellow route creators have made while you’ve been gone, then continue expanding the network or operating from where you left off.&lt;br /&gt;
&lt;br /&gt;
*subject to user configured permissions&lt;br /&gt;
&lt;br /&gt;
For more information on accessing and using Multiplayer Surveyor please see: &lt;br /&gt;
[[Multiplayer_Surveyor|Multiplayer Surveyor (MPS)]]&lt;br /&gt;
and also our [[https://www.trainzportal.com/news/view/enjoy-trainz-online: news article and FAQ section here]]&lt;br /&gt;
&lt;br /&gt;
==Trainz Content Creator Program==&lt;br /&gt;
The Trainz Content Creator Program introduces a new set of tools for creating, testing, and releasing new DLC packs for Trainz.&lt;br /&gt;
&lt;br /&gt;
To get started with TCCP please go to the [[https://tccp.auran.com/|Trainz Content Creator Program website]].&lt;br /&gt;
&lt;br /&gt;
For further information on TCCP, please see [[Trainz_Content_Creator_Program|Trainz Content Creator Program]].&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 6=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus update delivers further updates to MPS along with the backend support required for our first content expansion. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.8; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Multiplayer Surveyor Content Expansion==&lt;br /&gt;
The first expansion provides the Sebino route along with, of course, all the European content that is included. Ownership of the Sebino route is required for this feature to be available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 7=&lt;br /&gt;
&lt;br /&gt;
Our latest Trainz Plus Update includes support for a new Water Effects layer. Once complete, this system will eventually replace the old Water system and tools. &lt;br /&gt;
&lt;br /&gt;
The build number for this release has increased to TrainzBuild 4.9; as such any content generated or edited within this release (i.e. routes, sessions, consists, etc) will not be compatible with TRS19 SP2 or TRS19 Platinum. &lt;br /&gt;
&lt;br /&gt;
==Water Effect Layer==&lt;br /&gt;
Note that the initial implementation of the Water Effect layer is workable, but the tools are not yet complete. &lt;br /&gt;
&lt;br /&gt;
Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect. &lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but once you have converted your water to the new Effect layer, you should not use the old water system any more.&lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools just as you would for painting TurfFX. &lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
The best way to paint the Water Effect at a certain height is to use the Set Height tool. &lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat. &lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
See ALSO: [[water effect layer]]&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 8=&lt;br /&gt;
With several months of feedback and support from our Trainz Plus testers, this update sees the &amp;quot;Phase 1&amp;quot; release of [[https://online.ts2009.com/mediaWiki/index.php/Surveyor_2.0 | Surveyor 2.0]].  To get detailed help with the new Surveyor tools, please check out our [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.] &lt;br /&gt;
&lt;br /&gt;
Several of the upcoming TRS22 routes were also made available to Trainz Plus members during this period.&lt;br /&gt;
&lt;br /&gt;
=Trainz Plus Update 9=&lt;br /&gt;
This Trainz Plus update coincided with the official release of TRS22. It delivered more updates for MPS, and also the final TRS22 route &amp;quot;Schwaninger Land&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Patching Trainz Retail to Trainz Plus=&lt;br /&gt;
For information on Patching TRS19 go to the [[Help:Patching_TRS19 | Patching TRS19 wiki page.]]&lt;br /&gt;
&lt;br /&gt;
From the release of TRS22, we have split Trainz Plus and Trainz &amp;quot;Retail&amp;quot; builds into their own separate branches. This means that while Trainz Plus owners have access to TANE, TRS19, and TRS22, to access the Trainz Plus features, you must install the latest Trainz plus build (found by logging in to your MyTrainz account).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=33066</id>
		<title>Help:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Main_Page&amp;diff=33066"/>
		<updated>2022-07-12T03:25:48Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page provides links to various core areas of Trainz Online help. Wiki pages prefixed with &amp;quot;Help:&amp;quot; are used to provide in-game help content, but the pages are also accessible from your browser.&lt;br /&gt;
&lt;br /&gt;
= Game Help Main Page =&lt;br /&gt;
&lt;br /&gt;
Using Trainz online help is easy once you know how. There are multiple ways to achieve the same goal and understanding how the wiki site works will help you get the most out of your search for help. &lt;br /&gt;
&lt;br /&gt;
Right now you are on the Help:Main Page - you can see the page title in the URL at the top of the page. From here you can drill down to access most other Help Pages. &lt;br /&gt;
&lt;br /&gt;
Listed below are some of the main categories of Help. Click on any of these or type in a search term in the left hand margin of the browser. &lt;br /&gt;
&lt;br /&gt;
To return to this page at any time, click on the &amp;quot;Game Help Main Page&amp;quot; navigation link in the left hand margin.&lt;br /&gt;
&lt;br /&gt;
= In-game Help = &lt;br /&gt;
When inside Trainz (from TS2009 onwards), you can access context-sensitive help using the [[Help:Help_Mode|(?) icon]] on the top right of the menubar. You can also use the Search field in-game to jump directly to a topic.&lt;br /&gt;
&lt;br /&gt;
= Trainz Plus = &lt;br /&gt;
The latest feature available in Trainz Plus is Surveyor 2.0. The online guide can be found [https://docs.trainzsimulator.com/docs/surveyor20 here.]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2022 = &lt;br /&gt;
The core functionality of TRS22 remains the same as for TRS19. A number of features have been incorporated from Trainz Plus such as new [[Help:Driver_MenuCamera | Cameras]], [[Unified Driver Surveyor |&amp;quot;Unified Driver Surveyor&amp;quot;]], and the [[Help:TurfFX_Effect_Layer#Bulk_Editing_Effect_Layers|Bulk Replacement Tools]].&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
= Trainz Railroad Simulator 2019 = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
[[File:Getting started.png|link=Help:Getting Started]][[File:Whats new.jpg|link=Help:Whats new]][[File:area-menus.png |link=Help:TRS2019 Menus]] [[File:area-driving.png |link=Help:TRS2019 Driver]] [[File:area-building.png |link=Help:TRS2019 Surveyor]] [[File:area-dlc.png|link=Help:TRS2019 Trainz Content]]&lt;br /&gt;
&lt;br /&gt;
* [[Help:TRS19]] - TRS19 Main Help Page&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver]] - Instructions how to configure your Raildriver for TANE or TRS19&lt;br /&gt;
&lt;br /&gt;
= Trainz A New Era = &lt;br /&gt;
&lt;br /&gt;
==Quick Links==&lt;br /&gt;
Choose from the following broad category headings, or type a specific term in the Search box:&lt;br /&gt;
&lt;br /&gt;
* [[Help:Installer]] - Installing Trainz A New Era.&lt;br /&gt;
* [[Help:Patcher]] - Assistance with updating your Trainz products&lt;br /&gt;
* [[Help:Launcher]] - Start the Game, open Content Manager or read the Manual.&lt;br /&gt;
* [[Help:Menu|Main Screen]] - Choose which aspect of Trainz you want to explore&lt;br /&gt;
* [[Help:Surveyor]] - Create or Edit Routes and Sessions&lt;br /&gt;
* [[Help:Driver]] - Driver or Operate Trains on your own tracks or routes from around the world.&lt;br /&gt;
* [[Help:Moving Content]] - Changing the location of your local data folder&lt;br /&gt;
* [[Help:Restoring Content]] - Backing up and restoring routes and sessions&lt;br /&gt;
* [[Help:Content Manager]] - Download, sort and edit all the assets that can be used in Trainz&lt;br /&gt;
* [[Help:TANE_General_FAQs|TANE Specific Help]] - General help page for known issues, hints and tips specifically for T:ANE users.&lt;br /&gt;
* [[Help:TANE_Raildriver|Installing Raildriver in TANE]] - Instructions how to configure your Raildriver for TANE&lt;br /&gt;
&lt;br /&gt;
= Third-party Content Help =&lt;br /&gt;
&lt;br /&gt;
Third-party content creators may also provide custom help pages which are referenced from their content. These pages may provide details on the specific content item, information on other content by that creator, or instructions on using the content&#039;s user interface, as appropriate.&lt;br /&gt;
&lt;br /&gt;
= Other Help Options =&lt;br /&gt;
Sometimes the Game Help will tell you about a certain button or function, but you are still not sure exactly what, how or why you are meant to use the function. This is when the [[HowToGuides]] become very useful. Use these guides to learn in more detail how to use various Trainz tools and functions, and even how to create your own objects.&lt;br /&gt;
&lt;br /&gt;
= Adding to the Trainz Wiki =&lt;br /&gt;
The Trainz Online help site is a MediaWiki site and accepts informational articles from all Trainz users. This means that the site is always being updated. If you would like to contribute your own information by adding to the wiki, please see the official [http://www.mediawiki.org/wiki/Help:Contents MediaWiki documentation Help:Contents] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Surveyor_2.0&amp;diff=33065</id>
		<title>Surveyor 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Surveyor_2.0&amp;diff=33065"/>
		<updated>2022-07-12T02:14:01Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Surveyor is the name given to the world and route building tools included in Trainz. Users have been building thousands of routes for over 20 years and what began with a simple set of 5 tabs expanded year upon year to provide more powerful tools to help the creation process.&lt;br /&gt;
&lt;br /&gt;
N3V Games decided that appending more and more functionality was becoming impractical and that a new approach was required and a complete overhaul of the tools commenced.&lt;br /&gt;
&lt;br /&gt;
The result of these efforts was Surveyor 2.0, which released in a Trainz Plus update on December 21, 2021. It is currently a Trainz Plus exclusive feature and will become part of a future retail version of Trainz. &lt;br /&gt;
&lt;br /&gt;
Obviously for some Trainz users approaching 20 years of gaming with Surveyor &amp;quot;Classic&amp;quot;, the revamped S20 user interface requires a substantial learning curve to use and explore. The familiar tools are available, but their arrangement and GUI display differs radically from the original Surveyor Classic interface. To aid users in getting started, N3V Games has provided an [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.]&lt;br /&gt;
&lt;br /&gt;
The new S20 tools and workflow are designed for building large scale worlds with thousands of objects and we will be continuing development to add even more functionality throughout 2022 and beyond.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=33064</id>
		<title>TRS22</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=33064"/>
		<updated>2022-07-12T02:13:43Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+1&amp;gt;TRS22&amp;lt;/font&amp;gt; or &amp;lt;b&amp;gt;Trainz Railroad Simulator 2022&amp;lt;/b&amp;gt;, is the latest version of the very popular simulation game, &amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Trainz Trainz]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; by N3V Games. Pre-orders for TRS22 commenced on December 9, 2021 and coincided with a TrainzPlus Beta upgrade on December 21, 2021, which included [[Surveyor 2.0 | Surveyor 2.0]], a completely revamped interface for creating, building, and operating Trainz Routes.  &lt;br /&gt;
&lt;br /&gt;
On February 11, 2022, Tony Hilliam announced the release of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.trainzportal.com/news/view/trainz-release-schedule-update TRS22 &amp;quot;Early Access Edition&amp;quot;]&amp;lt;/span&amp;gt; in anticipation of a late-March 2022 official release of &amp;lt;b&amp;gt;TRS2022&amp;lt;/b&amp;gt;. As external testing continued, extra time was taken to ensure a smooth official release which took place on May 31, 2022.&lt;br /&gt;
&lt;br /&gt;
If you are new to Trainz, you may wish to also explore &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Route_and_Session_Basics TRS 2019 Basics]&amp;lt;/span&amp;gt;, a detailed introduction to how to use the properties and features of Routes and Sessions when creating layouts for Trainz. Although specific to TRS2019, this well-illustrated guide has applicability to all Trainz versions, important to acquiring a basic understanding of the terminology and workings of Trainz.&lt;br /&gt;
&lt;br /&gt;
Trainz users&amp;amp;mdash;for some approaching 20 years of gaming with Surveyor &amp;quot;classic&amp;quot;&amp;amp;mdash;will find that the revamped user interface requires a substantial learning curve to use and explore all the Surveyor 2.0 tools. The familiar tools are available, but their arrangement and GUI display differs radically from the classic surveyor interface. To aid users in getting started, N3V Games provides an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://docs.trainzsimulator.com/docs/surveyor20 S20 online guide]&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Surveyor_2.0&amp;diff=33063</id>
		<title>Surveyor 2.0</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Surveyor_2.0&amp;diff=33063"/>
		<updated>2022-07-12T02:12:23Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: Created page with &amp;quot;Trainz Surveyor is the name given to the world and route building tools included in Trainz. Users have been building thousands of routes for over 20 years and what began with ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trainz Surveyor is the name given to the world and route building tools included in Trainz. Users have been building thousands of routes for over 20 years and what began with a simple set of 5 tabs expanded year upon year to provide more powerful tools to help the creation process.&lt;br /&gt;
&lt;br /&gt;
N3V Games decided that appending more and more functionality was becoming impractical and that a new approach was required and a complete overhaul of the tools commenced.&lt;br /&gt;
&lt;br /&gt;
The result of these efforts was Surveyor 2.0, which released in a Trainz Plus update on December 21, 2021. It is currently a Trainz Plus exclusive feature and will become part of a future retail version of Trainz. &lt;br /&gt;
&lt;br /&gt;
Obviously for some Trainz users approaching 20 years of gaming with Surveyor &amp;quot;Classic&amp;quot;, the revamped S20 user interface requires a substantial learning curve to use and explore. The familiar tools are available, but their arrangement and GUI display differs radically from the original Surveyor Classic interface. To aid users in getting started, N3V Games has provided an [https://docs.trainzsimulator.com/docs/surveyor20 | S20 online guide.]&lt;br /&gt;
&lt;br /&gt;
The new S20 tools and workflow are designed for building large scale worlds with thousands of objects and we will be continuing development to add even more functionality throughout 2022 and beyond.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=33062</id>
		<title>TRS22</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=TRS22&amp;diff=33062"/>
		<updated>2022-07-12T02:00:47Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=+1&amp;gt;TRS22&amp;lt;/font&amp;gt; or &amp;lt;b&amp;gt;Trainz Railroad Simulator 2022&amp;lt;/b&amp;gt;, is the latest version of the very popular simulation game, &amp;lt;b&amp;gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://en.wikipedia.org/wiki/Trainz Trainz]&amp;lt;/span&amp;gt;&amp;lt;/b&amp;gt; by N3V Games. Pre-orders for TRS22 commenced on December 9, 2021 and coincided with a TrainzPlus Beta upgrade on December 21, 2021, which included [[Surveyor 2.0 | Surveyor 2.0]], a completely revamped interface for creating, building, and operating Trainz Routes.  &lt;br /&gt;
&lt;br /&gt;
On February 11, 2022, Tony Hilliam announced the release of &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.trainzportal.com/news/view/trainz-release-schedule-update TRS22 &amp;quot;Early Access Edition&amp;quot;]&amp;lt;/span&amp;gt; in anticipation of a late-March 2022 official release of &amp;lt;b&amp;gt;TRS2022&amp;lt;/b&amp;gt;. As external testing continued, extra time was taken to ensure a smooth official release which took place on May 31, 2022.&lt;br /&gt;
&lt;br /&gt;
If you are new to Trainz, you may wish to also explore &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://online.ts2009.com/mediaWiki/index.php/Route_and_Session_Basics TRS 2019 Basics]&amp;lt;/span&amp;gt;, a detailed introduction to how to use the properties and features of Routes and Sessions when creating layouts for Trainz. Although specific to TRS2019, this well-illustrated guide has applicability to all Trainz versions, important to acquiring a basic understanding of the terminology and workings of Trainz.&lt;br /&gt;
&lt;br /&gt;
Trainz users&amp;amp;mdash;for some approaching 20 years of gaming with Surveyor &amp;quot;classic&amp;quot;&amp;amp;mdash;will find that the revamped user interface requires a substantial learning curve to use and explore all the Surveyor 2.0 tools. The familiar tools are available, but their arrangement and GUI display differs radically from the classic surveyor interface. To aid users in getting started, N3V Games provides an &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://docs.trainzsimulator.com/docs/surveyor20 S20 online guide]&amp;lt;/span&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=33061</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=33061"/>
		<updated>2022-07-12T01:52:47Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /*  Trainz Railroad Simulator 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is a version of Trainz that gets regular feature updates. You can see the current and planned features [[Trainz_Plus | here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[http://trs19.trainzportal.com: the TRS19 Landing Page]] or simply log in to MyTrainz to find out more.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&amp;lt;br&amp;gt;&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
[[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left|TRS19 Introduces a new in-game Help Page]]Trainz Railroad Simulator 2019 (and TANE SP3) introduces several new ways to find out answers to all your Trainz questions. Simply click on the ? on the top menu bar in-game to bring up the new Help Home Page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Choose from four help options from the in-game Help Home Page&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=33060</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Main_Page&amp;diff=33060"/>
		<updated>2022-07-12T01:52:19Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Trainz Wiki Main Page - the online home for detailed information about the Trainz Simulator product range!&lt;br /&gt;
&lt;br /&gt;
= Latest News = &lt;br /&gt;
== &#039;&#039;&#039;[[Trainz_Plus | Trainz Plus]]&#039;&#039;&#039;== &lt;br /&gt;
[[Trainz_Plus | Trainz Plus]] is a version of Trainz that gets regular feature updates. You can see the current and planned features [[Trainz_Plus | here.]]&lt;br /&gt;
&lt;br /&gt;
[[File:2020-02-13_093916.png|500px]]&lt;br /&gt;
&lt;br /&gt;
To ensure you always have the latest version of Trainz investigate our membership options at [[http://trs19.trainzportal.com: the TRS19 Landing Page]] or simply log in to MyTrainz to find out more.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS22 | Trainz Railroad Simulator 2022]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Pre-orders / Early Access: Dec 1, 2021&lt;br /&gt;
Official Release Date: May 31, 2022. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[https://store.trainzportal.com/pages/trainz-railroad-simulator-2022: the Trainz Store]].&lt;br /&gt;
[[File:2022-07-12 114855.png|500px|link=https://store.trainzportal.com/pages/trainz-railroad-simulator-2022]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[TRS19 | Trainz Railroad Simulator 2019]]&#039;&#039;&#039;==  &lt;br /&gt;
&lt;br /&gt;
Official Release Date: December 21, 2018. &amp;lt;br&amp;gt;&lt;br /&gt;
* To find out more about the product, visit [[TRS19]] or [[http://trs19.trainzportal.com: the TRS19 Landing Page]].&lt;br /&gt;
* To purchase the product, visit [[http://store.trainzportal.com/products/trainz-railroad-simulator-2019: the Trainz Store]].&lt;br /&gt;
[[File:Background1-1-1920x1080.jpg|500px|link=https://store.trainzportal.com/products/trainz-railroad-simulator-2019]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-a-new-era Trainz: A New Era]&#039;&#039;&#039;==&lt;br /&gt;
Released May 15, 2015. Promoted through Kickstarter in late 2013 and then through [[http://anewera.trainzportal.com: TrainzPortal]], the development of [[Trainz_A_New_Era|Trainz: A New Era (TANE)]] was originally supported by 1792 &amp;quot;supporters&amp;quot;, then by signing up with Koch Media/Deep Silver to help us complete development. With a brand new game engine and a range of new features, TANE set a new benchmark for train simulators around the world.&lt;br /&gt;
&lt;br /&gt;
[[File:tane_support_btn.png |link=http://faq.trainzportal.com]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;[http://store.trainzportal.com/products/trainz-model-railroad-2017 Trainz Model Railroad 2017]&#039;&#039;&#039;==&lt;br /&gt;
To celebrate 15 years of Trainz, N3V Games unveiled &amp;quot;Trainz Model Railroad 2017&amp;quot; (TMR17). Released December 2016, this edition focuses attention on a range of smaller &amp;quot;model&amp;quot; layouts, complete with walls, floorboards, fascia curtains and that real model layout feeling.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Trainz Versions = &lt;br /&gt;
Trainz now operates on PC, Mac, iOS and Android systems. New sections of this wiki are being added continually to update the different versions for different systems. More information on the history of Trainz versions can be found at https://en.wikipedia.org/wiki/Trainz.&lt;br /&gt;
&lt;br /&gt;
For information on Trainz on Mobile go to: [[Platform-mobile|Platform-Mobile]]&lt;br /&gt;
&lt;br /&gt;
= Help Pages =&lt;br /&gt;
&lt;br /&gt;
[[File:2018-10-11 151542.png|link=Help:Getting Started|480x300px|frame|left|TRS19 Introduces a new in-game Help Page]]Trainz Railroad Simulator 2019 (and TANE SP3) introduces several new ways to find out answers to all your Trainz questions. Simply click on the ? on the top menu bar in-game to bring up the new Help Home Page.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Choose from four help options from the in-game Help Home Page&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask A Question gives you access to the enormous (and helpful) Trainz Community.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Use the in-game ? to click on active links which take you directly to the appropriate Trainz Wiki webpage&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Search the Wiki brings you back to this page where you can access other Wiki links such as the Search option, Hot To pages etc.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[File:2018-10-11 144838.png|link=https://forums.auran.com/trainz/forumdisplay.php?100-In-Game-Help-Requests|480x300px|frame|left|In-game Questions and Answers]]You don&#039;t even have to leave the game to get answers to your questions. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Ask For Help - Simply ask a question and it will be posted to the special Trainz Help Forum. Other Trainz Community Members can then assist you by answering those questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* My Questions - Review the questions you have asked, check the answers you have received, and close any answered questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* For specific help with orders, game access, DLC etc, please use the Support link. Please note that support does not answer &amp;quot;how to&amp;quot; type game questions.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* The In-game Help Home Page also provide links to a range of Wiki Pages.&lt;br /&gt;
&lt;br /&gt;
Please click on the image to view the Help Forum, or click on this link for the [[Help:TRS19|TRS19 Help Page]].&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Image:Helpmode1.jpg||link=Help:Getting Started|480x240px|frame|left|The context sensitive (?) button is shown top right]]The [[Help:Main Page|Help Pages for game functionality]] are accessible from clicking on the &amp;quot;Game Help Main Page&amp;quot; link in the left hand column or by using the [[Help:Help_Mode|(?) button]] from the game&#039;s menu bar. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*These &amp;quot;Game Help&amp;quot; pages explain the function of each of the user interface components, such as what happens when you click on a particular button in-game, or how to use a particular function.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*You can also type your search query in the left hand margin Search box, or in the in-game Search box that opens when you click on the (?) icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*While functionality may differ in some versions of the game, the concepts are generally similar between versions. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*For more general information about how to complete a certain goal, such as How to Create a Session, check out the [[HowToGuides|&amp;quot;How-To Guides&amp;quot;]] (also accessible from the link in the left hand column).&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
Please be aware that the wiki is a source of information, similar to a book. It is not intended as an interactive chat or helpdesk. If you can&#039;t find what you are looking for here, general questions should be asked via the [http://www.auran.com/trainz/forum Trainz Forums].&lt;br /&gt;
&lt;br /&gt;
= How-To Guides =&lt;br /&gt;
The [[HowTo]] guides are a series of documents describing how to achieve various tasks within the Trainz environment. It covers a broad range of topics suitable for beginners using Trainz for the first time through to experienced content creators. Each guide covers a specific topic in detail and explains all the steps required to achieve a task, such as [[HowTo/Create a session]].&lt;br /&gt;
&lt;br /&gt;
= Community =&lt;br /&gt;
Visit the [http://www.auran.com/trainz/forum Trainz Forums] for advice and friendly banter and meet thousands of other like-minded train fans from around the world.&lt;br /&gt;
&lt;br /&gt;
= Content Creation =&lt;br /&gt;
Dedicated content creation information may be found at the [[Content Creation]] pages. These pages are targeted for intermediate-to-advanced users, and explain the theory behind the formation of various types of content. These pages are a valuable resource to stay on top of the evolving content creation requirements as we take Trainz into the next generation of high resolution, high quality content.&lt;br /&gt;
&lt;br /&gt;
== Content Creation Tutorial Website ==&lt;br /&gt;
A new resource has been created providing a wide range of Content Creation Tutorials at [http://contentcreation.trainzsimulator.com/ this page].&lt;br /&gt;
&lt;br /&gt;
= Updating the Trainz Wiki = &lt;br /&gt;
This wiki is created by both N3VGames (the developers behind Trainz) and by the Trainz Community (requires a Planet Auran login and registered Trainz product to gain edit rights). &lt;br /&gt;
&lt;br /&gt;
It is a continually evolving repository of information. Trainz Content Creators and fans should feel free to add their own pages to this site, however please be sure to keep page names distinct and meaningful. Pages with ambiguous names that are likely to conflict with other uses will be renamed or removed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
*[[Help:Help_Mode]]&lt;br /&gt;
*[[Help:Main_Page]]&lt;br /&gt;
*[[HowToGuides]]&lt;br /&gt;
*[[Content Creation]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=File:2022-07-12_114855.png&amp;diff=33059</id>
		<title>File:2022-07-12 114855.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=File:2022-07-12_114855.png&amp;diff=33059"/>
		<updated>2022-07-12T01:49:15Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Unified_Driver_Surveyor&amp;diff=32611</id>
		<title>Unified Driver Surveyor</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Unified_Driver_Surveyor&amp;diff=32611"/>
		<updated>2022-05-19T01:40:58Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: /* Changes to existing behaviour */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unified Driver Surveyor (UDS) replaces the concept of &amp;quot;Quickdrive&amp;quot; and greatly expands upon the capabilities previously provided. In short, the system allows you to switch back and forward between Driver Mode and Editor (Surveyor) Mode instantly. When you switch mode, the User Interface changes and functionality changes accordingly.&lt;br /&gt;
&lt;br /&gt;
==Switching Modes==&lt;br /&gt;
When in Driver, click the Tools button on the menu bar, then select &amp;quot;Surveyor Mode&amp;quot; to change to editing mode.&lt;br /&gt;
&lt;br /&gt;
The User Interface will change to the traditional Surveyor tool tabs and the new Surveyor Menubar options along the top. (A warning may appear the first time, and this can be hidden for future mode switches).&lt;br /&gt;
&lt;br /&gt;
You will notice everything looks just as it would if you had selected Edit Session from the menu. Items that show only in Surveyor will now be visible (e.g. trackmarks, spline points, direction arrows on trains etc), and you&#039;ll have the full set of editing tools to use.&lt;br /&gt;
&lt;br /&gt;
To switch to Driver Mode from Surveyor, click the Tools button on the menu bar, then click on &amp;quot;Surveyor Mode&amp;quot; to deselect that option and switch back to Driver instantly.&lt;br /&gt;
&lt;br /&gt;
The User Interface will change to the traditional Driver Mode UI.&lt;br /&gt;
&lt;br /&gt;
==Changes to existing behaviour==&lt;br /&gt;
There are a number of differences to the way things used to operate. The key changes are found in the new Tools Menu in Driver and Surveyor.&lt;br /&gt;
&lt;br /&gt;
[[file: 2019-10-03_014825.png‎]]&lt;br /&gt;
&lt;br /&gt;
* The Quickdrive option in the menu is removed. Use &amp;quot;Create Session&amp;quot; to gain access to all of the Surveyor Tools to create a new driving/operating session.&lt;br /&gt;
* The Quickdrive button in Surveyor is removed, and it&#039;s default keyboard shortcut (Ctrl-F2) is now mapped to the Surveyor Mode toggle.&lt;br /&gt;
* The Surveyor Mode toggle allows you to swap instantly from Driver to Surveyor and back again without any delay or loading screen.&lt;br /&gt;
* A game pause control has been added to Surveyor (in the Tools Menu).&lt;br /&gt;
* Switching modes will pause the game automatically, so after switching from Driver to Surveyor you can choose to Unpause at any time&lt;br /&gt;
* NOTE: Pausing in Surveyor prevents certain animations from playing.&lt;br /&gt;
* The &amp;quot;Edit Trains&amp;quot; option is removed from Tools menu in Driver (this is replaced by Surveyor Mode where you can access all the editing tools, not just Trains).&lt;br /&gt;
* Achievement progress is disabled if you activate Surveyor mode.&lt;br /&gt;
* [[Session_Rules_Overview|Session Rules]] can now be manually reset after returning from Driver (see below for more details).&lt;br /&gt;
* A number of [[Session_Rules_Overview|Session Rules]] have been updated to correct flaws exposed by UDS, but many have not. See [[Session_Rule_Implementation|Session Rule Implementation]] for a programmers guide to correct Rule behaviour.&lt;br /&gt;
* There are significant changes to handling of rolling stock placed in the route layer (more information below)&lt;br /&gt;
&lt;br /&gt;
==Save Games ==&lt;br /&gt;
Firstly, a little bit of background. Save Games were introduced in the early days of Trainz to provide a snapshot of the current state of a Driver Session. This allowed players to save their current progress and restart at the same location by loading the Saved Game.&lt;br /&gt;
&lt;br /&gt;
Save Game assets where then introduced in TANE. &lt;br /&gt;
&lt;br /&gt;
There were a number of limitations for this system including that the Saved Game assets aren&#039;t directly editable and they may not be compatible across new versions of Trainz (e.g. when there is a format change). They also provide only a subset of the features of a Saved Session (which can include additional data, and changes to the underlying physical session elements).&lt;br /&gt;
&lt;br /&gt;
The concept of Save Game also relies on having no changes to the underlying session. With the extra ability to update a session and/or route on the fly, and to avoid different outcomes if you save while in Surveyor versus Driver, we&#039;ve removed the Save Game option previously found in Driver.&lt;br /&gt;
&lt;br /&gt;
The old Save Game functionality is now included in the standard Save function.&lt;br /&gt;
&lt;br /&gt;
==Save (Sessions)==&lt;br /&gt;
There is now consistency across both Driver and Surveyor for the Save function, meaning less confusion for end users as to exactly what you&#039;re saving. &lt;br /&gt;
&lt;br /&gt;
There is also more flexibility with the resulting Session asset which can be edited (whereas the old Save Game asset could not).&lt;br /&gt;
&lt;br /&gt;
Save will now include all the changes made, so this means not only the train progress during driver, but also all the Session Layer(s) edits made when switching to Surveyor during your session. &lt;br /&gt;
&lt;br /&gt;
If you made changes to the Route layer(s) as well, then Save will prompt you to save both Route and Session layers.&lt;br /&gt;
&lt;br /&gt;
The various save options provided will be determined by which edits have been made and you can choose exactly how wish to save. &lt;br /&gt;
&lt;br /&gt;
* If running a Session made by someone else, Save will always prompt you to Create New Session.&lt;br /&gt;
* This option means their original session remains intact, and you now have your own Session asset, with your current Driver progress saved.&lt;br /&gt;
* If running your own Session, Save will now offer to &amp;quot;Overwrite&amp;quot; your session by default.&lt;br /&gt;
* If no edits have been made in Surveyor mode, then &amp;quot;Save &amp;gt; Overwrite&amp;quot; will simply replace your original session with the current status in Driver at that time.&lt;br /&gt;
* If you don&#039;t want to save your current progress (i.e. you want the option to restart the session at the same point as last time), then simply Exit Driver&lt;br /&gt;
* If you want to save your Driver progress but not overwrite the original session, then select Save &amp;gt; Create New Session instead.&lt;br /&gt;
* Note that Exit Driver will return you to the menu (or will close the game window if launched from Driver). &lt;br /&gt;
* If you want to return to Surveyor, simply switch mode instead.&lt;br /&gt;
&lt;br /&gt;
==Using Save Session to save your progress==&lt;br /&gt;
To mimic the behaviour of the old Save Game option (i.e. you&#039;re not making any edits in Surveyor), follow these steps:&lt;br /&gt;
&lt;br /&gt;
* Select a Session from the menu.&lt;br /&gt;
* Click Drive Session.&lt;br /&gt;
* This loads your session with the trains, industries etc in the &amp;quot;original start position&amp;quot;.&lt;br /&gt;
* Drive and operate your trains as normal.&lt;br /&gt;
* Click Save then &amp;quot;Create New Session&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Save Session Options==&lt;br /&gt;
There are alternative options you can use to save, depending on what you wish to achieve.&lt;br /&gt;
&lt;br /&gt;
Click Save then:&lt;br /&gt;
* If the session IS NOT your own asset, the prompt will offer by default to &amp;quot;Create a New Session&amp;quot;&lt;br /&gt;
* Saving will create a new Session asset with your train progress saved at the time of the save.&lt;br /&gt;
* If the session IS your own asset, the prompt will offer by default to &amp;quot;Overwrite Session.&amp;quot; &lt;br /&gt;
* Choose &amp;quot;Overwrite&amp;quot; to save your current progress and overwrite the &amp;quot;original start position&amp;quot; Session asset.&lt;br /&gt;
* NOTE: This is different to the old Save Game option which would not affect the original Session asset, but would instead create a new Save Game asset.&lt;br /&gt;
* Or, if you don&#039;t want to lose the &amp;quot;original start position&amp;quot; for the session, then choose &amp;quot;Create a New Session&amp;quot; &lt;br /&gt;
* NOTE: This means you now have two sessions saved - the old one has the original start positions, and the new one has the current saved positions.&lt;br /&gt;
* You can continue to &amp;quot;save and overwrite&amp;quot;, or &amp;quot;save and create new&amp;quot; as often as you like.&lt;br /&gt;
* Obviously the more times you choose to create new, the more copies of the session you will have to choose from.&lt;br /&gt;
&lt;br /&gt;
==Save Route and Do Not Save Session==&lt;br /&gt;
Another option to keep your original starting positions is to make edits in the Route Layer, then on exiting, choose Save &amp;gt; Overwrite Route + Do not save session.&lt;br /&gt;
&lt;br /&gt;
* Start with a route with a loop track and single loco in &amp;quot;12 o&#039;clock&amp;quot; on the route.&lt;br /&gt;
* Drive Session, switch to Surveyor, paint the terrain, raise the terrain, add new track, new signals, new scenery&lt;br /&gt;
* You can either have the train paused while doing the edits or not - that&#039;s up to you.&lt;br /&gt;
* Switch back to driver&lt;br /&gt;
* Train is now at 6 o&#039;clock and you&#039;re done editing and driving&lt;br /&gt;
* Exit and Save &amp;gt; Overwrite existing route + Do not save session.&lt;br /&gt;
* From the menu, Drive session again.&lt;br /&gt;
* Your trains are in their starting locations, and your route layer edits are maintained.&lt;br /&gt;
&lt;br /&gt;
==Using Create Session to replace Quickdrive==&lt;br /&gt;
To mimic the behaviour of the Quickdrive option follow these steps:&lt;br /&gt;
&lt;br /&gt;
* As there is no longer a &amp;quot;Quickdrive&amp;quot; session in View Sessions, simply click Create Session instead&lt;br /&gt;
* This opens the Surveyor (Editor) mode&lt;br /&gt;
* Click on the Train tab to open the tool you would normally see in Quickdrive&lt;br /&gt;
* Place trains as per normal&lt;br /&gt;
* To drive your newly created session, click Tools Menu &amp;gt; Surveyor Mode (to uncheck the editor mode)&lt;br /&gt;
* You will immediately switch into Driver mode, and the Interface will show your currently selected loco, and the track profile etc&lt;br /&gt;
* Drive as you normally would&lt;br /&gt;
* If you want to add more rolling stock, or move something already in the session, click Tools Menu &amp;gt; Surveyor Mode again&lt;br /&gt;
* You will instantly switch back to editing mode.&lt;br /&gt;
&lt;br /&gt;
==Not Saving your Session==&lt;br /&gt;
Sometimes, you may not want to overwrite or create new. The Exit &amp;gt; Don&#039;t Save option will forget any progress made during the session and leave the original Session unchanged.&lt;br /&gt;
&lt;br /&gt;
==Route Layer Versus Session Layer==&lt;br /&gt;
Historically, the &amp;quot;Route Layer&amp;quot; has been the foundation where the terrain, track, buildings and scenery reside. Sessions (and Session Layers) have been where the more interactive, changeable elements reside.&lt;br /&gt;
&lt;br /&gt;
Previously, Session layer data would override Route layer data in the following cases:&lt;br /&gt;
* environmental data&lt;br /&gt;
* junction direction&lt;br /&gt;
* script properties (including, but not limited to, industry configuration)&lt;br /&gt;
&lt;br /&gt;
In other words, if the roue showed it was midday, and the session was set to start at midnight, the session would begin in the dark.&lt;br /&gt;
&lt;br /&gt;
With UDS, we are now adding to that list:&lt;br /&gt;
* train vehicle placement &lt;br /&gt;
&lt;br /&gt;
What this means is that placing a train in the route layer will mean it will not show in your existing sessions (other than the one you are currently editing). &lt;br /&gt;
&lt;br /&gt;
The simplest thing to remember is to &#039;&#039;&#039;always place train vehicles in a Session&#039;&#039;&#039; and not directly in the route.&lt;br /&gt;
&lt;br /&gt;
If you forget this and do place your loco in the route layer, it will show up in the current session, but not in other sessions.&lt;br /&gt;
&lt;br /&gt;
This process is necessary to avoid a number of &amp;quot;uncertain outcomes&amp;quot; such as what to do if those other sessions already have something sitting on the track at that location, or the track has been removed altogether in another session.&lt;br /&gt;
&lt;br /&gt;
==Edit Session Rules==&lt;br /&gt;
While not new to this update, many Trainz users will be unfamiliar with the very powerful Edit Session window (found under the Edit menu in Surveyor mode). &lt;br /&gt;
&lt;br /&gt;
[[Session_Rules_Overview |Session Rules]] control gameplay behaviour and logic within a Session. For example, the Cinematic Camera Rule will change the camera target and animate the camera position for a period when executed.&lt;br /&gt;
&lt;br /&gt;
By creating sets of rules you can effectively &amp;quot;program&amp;quot; how you want your world to operate, setting up triggers that will change what happens and when.&lt;br /&gt;
&lt;br /&gt;
Find out more about [[Session_Rules_Overview|Session Rules here]].&lt;br /&gt;
&lt;br /&gt;
==Resetting Rules==&lt;br /&gt;
Historically, Rules would execute when a Driver Session starts (or when other Rules allow them or prompt them to start). Since users can now quickly switch between modes, there might be a time when a user needs to &amp;quot;restart&amp;quot; or &amp;quot;reset&amp;quot; their Rules.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve therefore added a new option to reset any rule so it will trigger as expected in Driver. We also added a Restart All Rules so all Rules will trigger as expected.&lt;br /&gt;
&lt;br /&gt;
This option allows you to reset gameplay within a Session, which is extremely useful for Session testing and development.&lt;br /&gt;
&lt;br /&gt;
For example if a Trigger Check rule has already been executed, but you edit the Session and now need to hit that trigger again, then you can manually reset the Trigger Check rule (in Edit Session) in order to retest that rule.&lt;br /&gt;
&lt;br /&gt;
Another example is adding new Driver Commands to the Driver Setup rule. If the status shows as &amp;quot;Complete was-complete&amp;quot; then the new instructions will not be executed when you next enter Driver mode. &lt;br /&gt;
&lt;br /&gt;
To ensure the rule will execute, right click on the rule (in Edit Session in Surveyor), select Reset, and this will change the rule to Paused. &lt;br /&gt;
&lt;br /&gt;
Click the Tick to save your changes, then switch modes to Driver and the Driver Setup rule will execute again.&lt;br /&gt;
&lt;br /&gt;
==Using Undo==&lt;br /&gt;
Undo continues to operate as before, and is found in the Edit menu in Surveyor, or operated using the ctrl+z hotkey (or ctrl+y for redo). &lt;br /&gt;
&lt;br /&gt;
Undo is not available in Driver, but the Surveyor Undo Buffer is preserved when switching back and forward. This means you can edit in Surveyor, switch to Driver, then switch back and undo your edits.&lt;br /&gt;
&lt;br /&gt;
Given that trains can be in motion in Surveyor, undoing certain actions (such as modifying track) may result in derailments. However, using Redo should restore all changes made by undo, including any accidental derailments. &lt;br /&gt;
&lt;br /&gt;
Other dependent state which can be modified (such as junction directions) may also be affected by undo/redo, so use caution and common sense when using these features.&lt;br /&gt;
&lt;br /&gt;
==Practical examples:==&lt;br /&gt;
===Adding or Replacing Trains===&lt;br /&gt;
Switch to Surveyor mode, open the Trains Tab, select a loco or some rolling stock and place the items on the track (or open the Consist tab to create or place a whole train).&lt;br /&gt;
&lt;br /&gt;
Note that the Driver Setup rule will be marked complete, so you will need to reset it in order to get it running again.&lt;br /&gt;
&lt;br /&gt;
Remember, being in Surveyor no longer guarantees the world is static, so beware of moving trains when making your edits (or hit the Pause button)! We also do not recommend editing moving trains, as this may upset the physics state.&lt;br /&gt;
&lt;br /&gt;
===Adding or Replacing Track===&lt;br /&gt;
The normal restrictions of not being able to move track that has a train on it still apply. You will also need to be cautious when editing route layers as changes made will affect all sessions the rely on that route.&lt;br /&gt;
&lt;br /&gt;
TIP: Lay a short section of track nearby, move your train to the new track, make your edits, them move the train back again and delete your temporary track.&lt;br /&gt;
&lt;br /&gt;
===Adding or Replacing Other Objects===&lt;br /&gt;
Ever find yourself testing a Session you&#039;re creating, and realise you need an extra signal? Or that a trackmark or trigger is misnamed or in the wrong location? Or perhaps you&#039;ve just spotted a car floating above the carpark. &lt;br /&gt;
&lt;br /&gt;
With UDS you can switch to Surveyor, correct the issue, then switch back and continue testing the Session without interruption.&lt;br /&gt;
&lt;br /&gt;
For an ongoing/persistent style session, it&#039;s likely you can save at any time without affecting gameplay (since the current location of the trains will be retained when you return to Driver). For linear sessions intended to start at a certain time and location (like the Tutorials for example), you can simply reset the train positions to their starting locations manually once you&#039;re done testing and editing. &lt;br /&gt;
&lt;br /&gt;
Either way this can really speed up your workflow since you don&#039;t need to start the session over each time you want to edit and test your edits. &lt;br /&gt;
&lt;br /&gt;
===Changing/Editing Environment Settings===&lt;br /&gt;
The addition of UDS grants &#039;&#039;&#039;full&#039;&#039;&#039; control over the weather, water/sky, environment lighting/colour, and more. No longer are you restricted to simple changes using the Quickdrive rule or the Session Options dialog. Note that certain rules (such as the weather rule) may still override your Surveyor settings during a Driver session.&lt;br /&gt;
&lt;br /&gt;
===Changing/Editing Session Rules===&lt;br /&gt;
Session Rules, which dictate the gameplay behaviour of a Session, are also able to be edited at any time. This includes adding new rules, removing unwanted rules, or fixing existing rules.&lt;br /&gt;
&lt;br /&gt;
For example, you may be testing a created Session and notice a spelling mistake in a message popup. Simply switch to Surveyor, edit the rule to correct the mistake, then switch back. In this example the rule will already have executed and there&#039;s probably no need to test the change, so you can continue driving without interruption.&lt;br /&gt;
&lt;br /&gt;
Another example would be when setting up an introduction to your Session. For this you may use a fade-in, some camera animation, and some subtitles or message popups, and the sequence might be quite long if you want to really give some story/background to your session. UDS allows you to switch to Driver to run the startup sequence in full, where you can see whether it&#039;s working and what might need fixing or improving (e.g. you might spot another spelling mistake or typo, or you may want a camera angle slightly higher). When it&#039;s done you can switch back to Surveyor, make the fixes, click &amp;quot;Reset all Rules&amp;quot; to reset the rule state, and then switch to Driver to run the whole sequence again. And you can do this dozens of times over without ever needing to save your asset(s) or look at a loading screen.&lt;br /&gt;
&lt;br /&gt;
[[File:go_back.png |link=Help:TRS19]]&lt;br /&gt;
Go back to: &lt;br /&gt;
* [[Help:TRS19|TRS19 Help Page]]&lt;br /&gt;
* [[Trainz Plus|Trainz Plus Page]]&lt;br /&gt;
&lt;br /&gt;
SEE ALSO:&lt;br /&gt;
*[[Session_Rule_Implementation|Session Rule Implementation]]&lt;br /&gt;
*[[Session_Rules_Overview|Session RulesOverview]]&lt;br /&gt;
*[[Session_Rules_By_Categories_With_Properties|Session Rules By Categories With Properties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:TRS19]][[Category: Help]]&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Asset_Validation&amp;diff=32167</id>
		<title>Asset Validation</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Asset_Validation&amp;diff=32167"/>
		<updated>2022-03-07T00:06:02Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Trainz assets must be correctly formed in order to work properly across a wide range of software and hardware configurations. To aid in this process, Trainz includes asset validation functionality which checks each item of content for a range of known flaws. This validation process is performed both on your local Trainz installation, and also as part of the [[Download Station]] Upload Process. Assets which fail validation cannot be used in-game.&lt;br /&gt;
&lt;br /&gt;
This page documents recent changes to the asset validation process. It is not intended as a complete list of possible failure cases, nor does it seek to provide information on how to fix each error condition. If a fault is discovered in your own content, you should review the relevant [[Content Configuration]] documents to understand the rules and restrictions which are relevant to the asset in question.&lt;br /&gt;
&lt;br /&gt;
== Common Misunderstandings ==&lt;br /&gt;
There are two common misunderstandings that our users often have regarding asset validation:&lt;br /&gt;
&lt;br /&gt;
1. That built-in content is exempt from validation, and may be faulty. This is incorrect; all built-in content is validated at the [[N3V Games]] offices using the same tools as are available to end users. We do not perform validation of built-in content on end-user machines because (1) it is slow, and (2) the content cannot be modified and was known to be good at the time it was made built-in.&lt;br /&gt;
&lt;br /&gt;
:: It is important, however, to note that built-in content does not contain source textures. This means that a user who attempts to clone or edit built-in content will be faced with a faulty result unless they provide their own source textures. This does not indicate that the built-in content was faulty, but rather that the user&#039;s manipulations have left the game with a faulty copy of the asset.&lt;br /&gt;
&lt;br /&gt;
2. That warnings must be fixed. Warnings are generated when the game believes that there may be reason for the content creator to review their asset. It is purely a courtesy to highlight cases which are known to be frequently problematic. This does not necessarily mean that the content is faulty, or that anything needs to be changed. Modifying your own created content to resolve warnings is encouraged, but not mandatory. Modifying content created by others to resolve warnings is strongly discouraged as it is likely to introduce compatibility issues for no benefit.&lt;br /&gt;
&lt;br /&gt;
:: Note that it is also a myth that &amp;quot;today&#039;s warning is tomorrow&#039;s error&amp;quot;. In some cases we warn people about errors prior to making the changes mandatory in future versions, but this is a guide not a rule.&lt;br /&gt;
&lt;br /&gt;
== Validation Error Messages ==&lt;br /&gt;
The list of error messages that can be created during the validation process is at [[:Category:Validation_Errors|Validation Errors]].&lt;br /&gt;
&lt;br /&gt;
== Recent Validation Changes ==&lt;br /&gt;
The following changes are reasonably new additions that many users may not yet have experience with. They are included here to highlight the requirements and to advise users that they are legitimate problems.&lt;br /&gt;
&lt;br /&gt;
* Content is now loaded by the game engine during validation, in addition to the existing practice of checking the content files for known errors. This means that some number of errors which previously only occurred at runtime will now be detected during validation.&lt;br /&gt;
* Limited sanity checks for incorrect use of [[material sharing]] are now present.&lt;br /&gt;
&lt;br /&gt;
== Recent Issues ==&lt;br /&gt;
At build 119492 we processed a bug report where items were listing as &amp;quot;Faulty&amp;quot; (eg. in Content Manager) but &amp;quot;View Errors &amp;amp; Warnings&amp;quot; did not reveal any problems, or where the outcome of &amp;quot;View Errors &amp;amp; Warnings&amp;quot; would vary from run to run. (It was also possible that these items could appear in CM as &amp;quot;Installed&amp;quot; and then only show as Faulty after a db repair.)&lt;br /&gt;
&lt;br /&gt;
This was determined to be due to the presence of legitimately faulty mesh files in the asset, which were not referenced in the config.txt file of the asset in question. We found that this configuration caused the mesh files to bypass validation.&lt;br /&gt;
&lt;br /&gt;
In the case where the mesh file is in itself faulty (e.g. has missing textures) then any attempt to reference that mesh from a second asset would cause that second asset to flag as faulty, as expected. That the first asset was not flagged faulty in this scenario is perhaps not ideal, but isn&#039;t really a big deal since it never uses the mesh in question.&lt;br /&gt;
&lt;br /&gt;
However, there exists a more problematic case, where the mesh is valid when considered individually, but where it is in conflict with other meshes in the same asset. In this scenario, validation of either asset alone could result in the validation passing (since each asset might use one of the meshes, but never both simultaneously) but bulk validation which processed both simultaneously or in a short period of each other, as well as actual in-game use, could reveal problems.&lt;br /&gt;
&lt;br /&gt;
This is typically seen as a material conflict (VE186), or potentially in-game as the mesh having a different appearance depending on the exact load order.&lt;br /&gt;
&lt;br /&gt;
The simple fix for this scenario would be to validate all of the mesh files contained in an asset when validating the asset, whether or not the asset uses those mesh files.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, while this does indeed catch the problem case that we were investigating, it also catches numerous cases where an asset simply contains outright-faulty mesh files. While this is technically a valid outcome, it means that a lot of assets become flagged as faulty due to a mesh file which is never used in practice. This is something that should definitely be cleaned up over time, but not something that we feel justifies breaking a significant amount of content over.&lt;br /&gt;
&lt;br /&gt;
Given the number of assets affected and the low likelihood of anyone actually seeing a problem, we&#039;ve made this error a warning for assets below trainz-build 5.1. From 5.1 and above, the error will be shown and therefore content creators will be given the necessary information to fix the problem.&lt;br /&gt;
&lt;br /&gt;
We will continue to review this moving forward, with the aim to slowly reduce the prevalence of this fault in the legacy content set.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Water_Effect_Layer&amp;diff=30758</id>
		<title>Water Effect Layer</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Water_Effect_Layer&amp;diff=30758"/>
		<updated>2021-11-11T04:58:31Z</updated>

		<summary type="html">&lt;p&gt;Tonyhilliam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Water Effect layer has been introduced primarily for Surveyor 2.0. This functionality is available in TRS19 SP4 but it is not recommended to conver to the new system as functionality is limited.&lt;br /&gt;
&lt;br /&gt;
==Water Effect layer in TRS19 SP4==&lt;br /&gt;
&lt;br /&gt;
A Water Effect layer is created much the same as Turffx or Clutter layers. There is also an option to update Legacy Water to the new Water Effect.&lt;br /&gt;
&lt;br /&gt;
The old Water tools will continue to work, but you should not mix the two systems on the same route. &lt;br /&gt;
&lt;br /&gt;
Once you have created a Water Effect layer, use the Topology tools in a similar manner to painting TurfFX.&lt;br /&gt;
&lt;br /&gt;
However, rather than &amp;quot;height up/down&amp;quot; to paint &amp;quot;flat&amp;quot; Water Effect you should use the &#039;&#039;&#039;Set Height&#039;&#039;&#039; or &#039;&#039;&#039;Plateau&#039;&#039;&#039; tools.&lt;br /&gt;
&lt;br /&gt;
Choose which type of water effect you wish to use in by changing the Water Asset in the Advanced settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TIP: Paint slightly beyond the waters edge (where it meets the ground) so that the water surface is flat to the edge.&lt;br /&gt;
&lt;br /&gt;
Future updates will improve these tools even further allowing for rivers and streams and much more.&lt;br /&gt;
&lt;br /&gt;
===Changing Water Color===&lt;br /&gt;
The old &amp;quot;water color preview&amp;quot; option in Environment tools is used to legacy water colour.&lt;br /&gt;
The new Water Effect Layer uses the top Sky Preview color option to adjust the water colour.&lt;/div&gt;</summary>
		<author><name>Tonyhilliam</name></author>
	</entry>
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