<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vinnybarb+%28legacy+17255%29</id>
	<title>TrainzOnline - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vinnybarb+%28legacy+17255%29"/>
	<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/wiki/Special:Contributions/Vinnybarb_(legacy_17255)"/>
	<updated>2026-11-06T01:46:24Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Alpha_Numbers&amp;diff=3300</id>
		<title>Alpha Numbers</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Alpha_Numbers&amp;diff=3300"/>
		<updated>2012-02-07T08:35:50Z</updated>

		<summary type="html">&lt;p&gt;Vinnybarb (legacy 17255): /* Locomotive Numbering */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Locomotive Numbering==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trainz supports dynamic locomotive numbering for custom content (using alpha-numbers); otherwise known as &#039;running numbers&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Digits are modeled as 6 individual rectangular polygons offset from the face of the Loco body (about 5mm). Digit polygons must be texture mapped using the correct texture naming and alpha-number naming conventions as follows:&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;one font&#039;&#039;&#039; type used:&lt;br /&gt;
:Digit textures (digit_1.tga to digit_6.tga) are replaced automatically with alphanumber textures (alphanumber_0 to alphanumber_9).&lt;br /&gt;
&lt;br /&gt;
If &#039;&#039;&#039;two or more font&#039;&#039;&#039; types used:&lt;br /&gt;
:Digit textures (digit_1a.tga to digit_6a.tga and digit_1b.tga to digit_6b.tga etc) are replaced automatically with alphanumber textures (alphanumber_0a to alphanumber_9a and alphanumber_0b to alphanumber_9b).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Locomotive numbering in the game is edited in &#039;&#039;&#039;Surveyor&#039;&#039;&#039;:   Trains panel (Train mode) - Edit Properties (the `?&#039; icon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Automatic rollingstock running numbering is achieved via appropriate scripting.&lt;br /&gt;
&lt;br /&gt;
Refer to the example download files for configuration of Loco numbering digit&#039;s. (none found)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[CCG/Modelling: Textures and File Sizes|Previous Page]] . . . [[CCG/Modelling: Bump Mapping Information|Next Page]]&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Vinnybarb (legacy 17255)</name></author>
	</entry>
</feed>