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	<id>https://wiki.trainzsimulator.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Whitepass</id>
	<title>TrainzOnline - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/wiki/Special:Contributions/Whitepass"/>
	<updated>2026-11-05T06:37:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Vehicle-running-numbers_container&amp;diff=9001</id>
		<title>Vehicle-running-numbers container</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Vehicle-running-numbers_container&amp;diff=9001"/>
		<updated>2016-07-26T14:41:30Z</updated>

		<summary type="html">&lt;p&gt;Whitepass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The vehicle-running-numbers container is an optional subcontainer used by [[KIND Traincar]] assets to define the behaviour of automatic random running-number generation. Support for this subcontainer was added in [[Trainz A New Era]] as a faster alternative to various custom scripts which attempt to do the same thing.&lt;br /&gt;
&lt;br /&gt;
==Supported Tags==&lt;br /&gt;
The vehicle-running-numbers container supports the following tags. Each tag is shown here with its default value. &lt;br /&gt;
&lt;br /&gt;
  running-numbers                   &amp;quot;&amp;quot;&lt;br /&gt;
  multiple-unit-increment-front&lt;br /&gt;
  multiple-unit-increment-rear&lt;br /&gt;
&lt;br /&gt;
====running-numbers====&lt;br /&gt;
:Type: Text&lt;br /&gt;
:Desc: Specifies the valid running-number range(s) to randomly select from. This can be a list, a range, or any combination of both. For example:&lt;br /&gt;
  running-numbers                   &amp;quot;12345,67890,30000-31000&amp;quot;&lt;br /&gt;
This example will cause the traincar to be randomly assigned the running number 12345, 67890, or any number in between 30000 and 31000 (inclusive). Running numbers are assigned on train placement, and can be overridden using the traincar properties dialog. The highest number will not be shown and the maximum range is 2000 numbers.&lt;br /&gt;
&lt;br /&gt;
====multiple-unit-increment-front====&lt;br /&gt;
:Type: Integer&lt;br /&gt;
:Desc: Optional tag used for assigning sequential/identical running numbers to multiple-unit trains. See the following section for more information about multiple units.&lt;br /&gt;
&lt;br /&gt;
====multiple-unit-increment-rear====&lt;br /&gt;
:Type: Integer&lt;br /&gt;
:Desc: Optional tag used for assigning sequential/identical running numbers to multiple-unit trains. See the following section for more information about multiple units.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Multiple unit trains==&lt;br /&gt;
The multiple-unit-increment-* tags allow you to define sets of traincars which are automatically numbered identically or sequentially. This is useful for prototypical situations where multiple locomotives may be considered one unit, and thus numbered in some patterned way.&lt;br /&gt;
&lt;br /&gt;
Each of these tags specifies whether the front/rear coupler of the traincar continues the multiple unit set. For example if you have a traincar asset which species only multiple-unit-increment-front, then two of those traincars coupled nose-to-nose will create a &#039;set&#039;. Without the multiple-unit-increment-rear tag any traincar coupled to the rear will *not* be considered part of the set (regardless of any multiple-unit tag on that other traincar). This means that these tags effectively have no default value, as there presence alone will change the behaviour of the automatic numbering. If you do not want set numbering at all, do not add these tags.&lt;br /&gt;
&lt;br /&gt;
Once a set of compatible traincars exists in a consist the frontmost traincar will be chosen as the &#039;seed&#039; and given a random running number as normal. The coupled traincar will then be assigned a running-number based on the value of the relevant tag (e.g. multiple-unit-increment-front if the &#039;seed&#039; traincar is coupled to the front). If this number is 0, the running-number will be identical. A value of 100 will result in adding 100 to the running-number of the seed. Negative values are allowed. This process continues until the end of the set, or until an invalid running-number is generated. Generation of an invalid running-number will result in a new set being created (with the current traincar becoming the new seed).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Config Container|V]]&lt;/div&gt;</summary>
		<author><name>Whitepass</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Vehicle_Attachment_Points&amp;diff=4742</id>
		<title>Vehicle Attachment Points</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Vehicle_Attachment_Points&amp;diff=4742"/>
		<updated>2013-07-04T23:24:25Z</updated>

		<summary type="html">&lt;p&gt;Whitepass: /* Special Points */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are &#039;&#039;points&#039;&#039; in 3D space giving information on various aspects of the train as follows:&lt;br /&gt;
&lt;br /&gt;
=Special Points=&lt;br /&gt;
==a.limfront==&lt;br /&gt;
* Marks the front of the train, used for coupling&lt;br /&gt;
* Should be roughly the same distance from origin as &#039;&#039;&#039;a.limback&#039;&#039;&#039;&lt;br /&gt;
* Bogeys can be further forward than &#039;&#039;&#039;a.limfront&#039;&#039;&#039; if desired&lt;br /&gt;
* Determines the forward headlight position&lt;br /&gt;
* Height above origin (or Z) = 0.89m (2’ 10.8”)&lt;br /&gt;
&lt;br /&gt;
==a.limback==&lt;br /&gt;
* Marks the rear of the train, used for coupling&lt;br /&gt;
* See &#039;&#039;&#039;a.limfront&#039;&#039;&#039;&lt;br /&gt;
* Height above origin (or Z) = 0.89m (2’ 10.8”)&lt;br /&gt;
&lt;br /&gt;
==a.bog0==&lt;br /&gt;
* Front bogey attachment&lt;br /&gt;
* Used for positioning the train on the track&lt;br /&gt;
* Positioned at absolute centre of front bogey&lt;br /&gt;
* Must be on the forward side of the origin (a.limfront side)&lt;br /&gt;
&lt;br /&gt;
==a.bog1==&lt;br /&gt;
* Rear bogey attachment&lt;br /&gt;
* Used for positioning the train on the track&lt;br /&gt;
* Positioned at absolute centre of rear bogey&lt;br /&gt;
* Must be on the rearward side of the origin (a.limback side)&lt;br /&gt;
&lt;br /&gt;
==a.bog (2, 3, etc)==&lt;br /&gt;
* Any other bogey attachments&lt;br /&gt;
&lt;br /&gt;
==a.exhaust (0, 1, etc..)==&lt;br /&gt;
* Smoke generator attachments (where needed)&lt;br /&gt;
&lt;br /&gt;
==a.ditch* (0, 1, etc..)==&lt;br /&gt;
* Ditch lights &#039;&#039;&#039;a.ditch0&#039;&#039;&#039;, &#039;&#039;&#039;a.ditch2&#039;&#039;&#039; The odd numbered light points flash together, alternating with the even numbered light points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==a.light* (0, 1, etc..)==&lt;br /&gt;
* Light “corona” attachments. On a locomotive use &#039;&#039;&#039;a.light0&#039;&#039;&#039;, &#039;&#039;&#039;a.light2&#039;&#039;&#039; (even numbers) for the forward lights, and &#039;&#039;&#039;a.light1&#039;&#039;&#039;, &#039;&#039;&#039;a.light3&#039;&#039;&#039; (odd numbers) for the rear lights. This allows the correct lights to show depending on running direction.&lt;br /&gt;
&lt;br /&gt;
==a.cabfront==&lt;br /&gt;
* Attachment point for the front cabin of a loco&lt;br /&gt;
* Located at the centre of cabin&lt;br /&gt;
&lt;br /&gt;
==a.cabback==&lt;br /&gt;
* Attachment point for the rear cabin of a loco. Use this for dual cab locomotives.&lt;br /&gt;
* Located at the centre of cabin&lt;br /&gt;
* Front/back cab toggled using the ‘Alt C’ key when using the internal camera mode.&lt;br /&gt;
&lt;br /&gt;
==a.pant (0, 1, etc..)==&lt;br /&gt;
* Attachment point for pantographs (where needed, i.e. Electric locos)&lt;br /&gt;
&lt;br /&gt;
==a.driver (0, 1, etc..)==&lt;br /&gt;
* Attachment point for driver mesh (0 is used for the first driver, 1 for the second driver in dual cab for instance). Currently, only &#039;&#039;&#039;a.driver&#039;&#039;&#039; 0 is supported. &lt;br /&gt;
&lt;br /&gt;
==a.outsideview (0, 1, etc..)==&lt;br /&gt;
* These are located external of the loco body mesh.&lt;br /&gt;
* The camera is positioned to face the negative Y direction of the attachment.&lt;br /&gt;
* Toggled using [ and ] using the internal camera mode after default interior camera view(s).&lt;br /&gt;
&lt;br /&gt;
==a.r.pivot/a.lever (sample names used only)==&lt;br /&gt;
* Special naming convention for attachment points that are to move with the animation of the asset.&lt;br /&gt;
* Refer to the CCG for information.&lt;br /&gt;
&lt;br /&gt;
==a.whistle==&lt;br /&gt;
* Attachment point for particle effects being emitted when the whistle key is pressed.&lt;/div&gt;</summary>
		<author><name>Whitepass</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Camera_Cab&amp;diff=1255</id>
		<title>Help:Driver Camera Cab</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Driver_Camera_Cab&amp;diff=1255"/>
		<updated>2010-03-06T05:50:18Z</updated>

		<summary type="html">&lt;p&gt;Whitepass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Driver Cab Camera - Firstly, make sure the view is focused on a locomotive (Click LMB on a locomotive to focus the view), then click LMB on the Cab View button (or use the “1” key). Your view is now from the driver’s seat of the cab. Hold the RMB and move the mouse to look around the cab and out of the windows (the cursor keys can also be used to look around). You can change your viewpoint within the cab by pressing the “[“ and “]” keys. If the locomotive has a second cab, press ALT + C to switch between the cabs.&lt;/div&gt;</summary>
		<author><name>Whitepass</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Whitepass&amp;diff=909</id>
		<title>Whitepass</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Whitepass&amp;diff=909"/>
		<updated>2008-07-25T20:21:01Z</updated>

		<summary type="html">&lt;p&gt;Whitepass: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Whitepass&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
I started making things for Trainz in 2000, Trainz 1.1.2. I was a beta tester for UTC and TRS4. I have content in TRS4 and TRS6. I am a member of TPR. I have over 200 things on the DLS, mostly locos and cars.&lt;br /&gt;
[[Image:flatcar.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Train Creators]]&lt;/div&gt;</summary>
		<author><name>Whitepass</name></author>
	</entry>
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