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	<title>CCG/Example: Interior (Steam) - Revision history</title>
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	<updated>2026-11-05T18:40:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Example:_Interior_(Steam)&amp;diff=2417&amp;oldid=prev</id>
		<title>Pev: New page: ==Interior (Steam)==   ===Directory Structure=== A typical asset of this kind has the following File\Directory Structure:  Image:CCG_interior_steam1_dir1.jpg . . . [[Image:CCG_interior...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Example:_Interior_(Steam)&amp;diff=2417&amp;oldid=prev"/>
		<updated>2011-06-10T00:03:01Z</updated>

		<summary type="html">&lt;p&gt;New page: ==Interior (Steam)==   ===Directory Structure=== A typical asset of this kind has the following File\Directory Structure:  &lt;a href=&quot;/wiki/File:CCG_interior_steam1_dir1.jpg&quot; title=&quot;File:CCG interior steam1 dir1.jpg&quot;&gt;Image:CCG_interior_steam1_dir1.jpg&lt;/a&gt; . . . [[Image:CCG_interior...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Interior (Steam)==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Directory Structure===&lt;br /&gt;
A typical asset of this kind has the following File\Directory Structure:&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_interior_steam1_dir1.jpg]] . . . [[Image:CCG_interior_steam2_dir1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_interior_steam3_dir1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Required Files===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;config.txt&amp;#039;&amp;#039;&amp;#039; - The config file for the asset.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;thumb.jpg&amp;#039;&amp;#039;&amp;#039; - The thumbnail image for this asset. A 240x180 jpeg.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;firebox_glow_op.bmp, glass.bmp, glassw.bmp, black.tga, blackhead.tga, brass.tga, bumpy_blackhead.tga, coalfire.tga, copper.tga, darkmetal.tga, firebox.tga, firebox_glow.tga, flaman.tga, flame_test2.tga, glass.tga, glassw.tga, red.tga, roof.tga, waterhose.tga, black.texture.txt, blackhead.texture.txt, brass.texture.txt, bumpy_blackhead.texture.txt, coal.texture.txt, copper.texture.txt, darkmetal.texture.txt, fire.texture.txt, firebox.texture.txt, firebox_glow-firebox_glow_op.texture.txt, flaman.texture.txt, glass-glass.texture.txt, glassw-glassw.texture.txt, red.texture.txt, roof.texture.txt, waterhose.texture.txt, blackhead.texture.txt, blackhead.tga, bumpy_blackhead.texture.txt, bumpy_blackhead.tga, darkmetal.texture.txt, darkmetal.tga, water.texture.txt, water.tga, needles.tga, needles.texture.txt&amp;#039;&amp;#039;&amp;#039; - The texture files used by the progressive meshes of this interior.&lt;br /&gt;
&lt;br /&gt;
See the section on Texture.txt files on Page 96 for more information.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;fireplates.kin, waterglass_left.kin, waterglass_right.kin&amp;#039;&amp;#039;&amp;#039; - The animation files used to operate certain elements of the interior, ie the fireplate doors opening and closing.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bigsteam_interior.gs&amp;#039;&amp;#039;&amp;#039; - Script file detailing some functionality of the interior asset, in this case that no animated fireman is present in the interior.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bigtap.im, coal.im, cylindercocks.im, drifter.im, fire.im, firebox.im, fireglow.im, injector.im, mallard_interior.im, regulator.im, smalltap.im, trainbrake_lever.im, watervalvea.im, watervalveb.im, window.im, selection_box.im, waterglass_left.im, waterglass_right.im, boiler_needle.im, brake_needle.im, flaman_needle.im, speedo_needle.im, fireplates.im&amp;#039;&amp;#039;&amp;#039; - The indexed mesh components used to create the interior asset. &lt;br /&gt;
&lt;br /&gt;
More information on modelling interior assets can be found on Page 358 of this document.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cabin.txt&amp;#039;&amp;#039;&amp;#039; - A text file mapping sounds to their respective interior elements.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;air_brake2.wav, air_brake.wav, boiler_blow_down.wav, boiler_blow_down_end.wav, brakehandle.wav, brakes.wav, coal_into_firebox1.wav, coal_into_firebox2.wav, coal_into_firebox3.wav, coal_shovel1.wav, coal_shovel2.wav, coal_shovel_into_combined.wav, cylinder_cocks1.wav, cylinder_cocks2.wav, cylinder_cocks_full.wav, fire_roar.wav, firebox_close.wav, firebox_open.wav, metal_footstep_left.wav, metal_footstep_right.wav, regulator1.wav, regulator2.wav, reversing_lever_notch.wav, reversing_lever_throw.wav, rutnut.wav, sanding_lever1.wav, sanding_lever2.wav, seat_unfold.wav, shovel_hit.wav, tender_handbrake.wav, throttle.wav, whistle_end.wav, whistle_mid_loop.wav, whistle_start.wav, window_open.wav&amp;#039;&amp;#039;&amp;#039; - The sound files associated with the interior elements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Config.txt File Listing===&lt;br /&gt;
 kuid                    &amp;lt;kuid:56113:1015&amp;gt;&lt;br /&gt;
 kind                    &amp;quot;interior&amp;quot;&lt;br /&gt;
 username                &amp;quot;testSteamInterior&amp;quot;&lt;br /&gt;
 trainz-build            2.5&lt;br /&gt;
 cameradefault           0&lt;br /&gt;
 category-class          &amp;quot;ZI&amp;quot;&lt;br /&gt;
 description            &amp;quot;Test interior for a steam locomotive. Based on the Mallard interior.&amp;quot;&lt;br /&gt;
 category-region         &amp;quot;00&amp;quot;&lt;br /&gt;
 category-era            &amp;quot;1940s;1950s;1960s;1970s;1980s&amp;quot;&lt;br /&gt;
 script                  &amp;quot;bigsteam_interior.gs&amp;quot;&lt;br /&gt;
 class                   &amp;quot;Bigsteam_Interior&amp;quot;&lt;br /&gt;
 cameralist&lt;br /&gt;
 {&lt;br /&gt;
   camera0               1,0.9,0.55,0,0&lt;br /&gt;
   camera1               0.5,0.9,0.55,0,0&lt;br /&gt;
   camera2               0,0.9,0.55,0,0&lt;br /&gt;
   camera3               -0.5,0.9,0.55,0,0&lt;br /&gt;
   camera4               -1,0.9,0.55,0,0&lt;br /&gt;
   camera5               1.1,0.8,0,0,0&lt;br /&gt;
 }&lt;br /&gt;
   &lt;br /&gt;
 mesh-table&lt;br /&gt;
 {&lt;br /&gt;
   default&lt;br /&gt;
     {&lt;br /&gt;
       mesh              &amp;quot;mallard_interior.im&amp;quot;&lt;br /&gt;
       auto-create       1&lt;br /&gt;
     }&lt;br /&gt;
   regulator&lt;br /&gt;
     {&lt;br /&gt;
       kind              &amp;quot;lever&amp;quot;&lt;br /&gt;
       mesh              &amp;quot;regulator.im&amp;quot;&lt;br /&gt;
       att               &amp;quot;a.regulator&amp;quot;&lt;br /&gt;
       att-parent        &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create       1&lt;br /&gt;
       limits            0,1&lt;br /&gt;
       angles            0.24,-0.24&lt;br /&gt;
       radius            0.35&lt;br /&gt;
       mousespeed        -1&lt;br /&gt;
       mousemode         &amp;quot;exact&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   trainbrakelap_lever&lt;br /&gt;
     {&lt;br /&gt;
       kind              &amp;quot;lever&amp;quot;&lt;br /&gt;
       mesh              &amp;quot;trainbrake_lever.im&amp;quot;&lt;br /&gt;
       att               &amp;quot;a.trainbrake_lever&amp;quot;&lt;br /&gt;
       att-parent        &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create       1&lt;br /&gt;
       limits            0,4&lt;br /&gt;
       angles            0,0.94&lt;br /&gt;
       notches           0,0.25,0.5,0.75,1&lt;br /&gt;
       notchheight       1,1,1,1,1&lt;br /&gt;
       mousespeed        1&lt;br /&gt;
     }&lt;br /&gt;
   firebox&lt;br /&gt;
     {&lt;br /&gt;
       kind              &amp;quot;firebox&amp;quot;&lt;br /&gt;
       mesh              &amp;quot;firebox.im&amp;quot;&lt;br /&gt;
       auto-create       1&lt;br /&gt;
       att               &amp;quot;a.origin&amp;quot;&lt;br /&gt;
       att-parent        &amp;quot;default&amp;quot;&lt;br /&gt;
       test-collisions   0&lt;br /&gt;
     }&lt;br /&gt;
   fire&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;fire.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       light            0&lt;br /&gt;
       test-collisions  0&lt;br /&gt;
     }&lt;br /&gt;
   coal&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;coal.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       light            0&lt;br /&gt;
       test-collisions  0&lt;br /&gt;
     }&lt;br /&gt;
   fireglow&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;fireglow.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       light            0&lt;br /&gt;
       test-collisions  0&lt;br /&gt;
     }&lt;br /&gt;
   water_injector_0&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;injector.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.injector0&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
   water_injector_1&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;injector.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.injector1&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
   fire_plates&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;fireplates/fireplates.im&amp;quot;&lt;br /&gt;
       anim             &amp;quot;fireplates/fireplates.kin&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       kind             &amp;quot;animated-lever&amp;quot;&lt;br /&gt;
       test-collisions  0&lt;br /&gt;
       notches          0,1&lt;br /&gt;
       notchheight      1,1&lt;br /&gt;
       limits           0,1&lt;br /&gt;
     }&lt;br /&gt;
   fire_plates-collision-box&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;fireplates/selection_box/selection_box.im&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;fire_plates&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.selection_box&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       kind             &amp;quot;collision-proxy&amp;quot;&lt;br /&gt;
       opacity          0&lt;br /&gt;
       collision-parent &amp;quot;fire_plates&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   waterglass_right&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;waterglasses/waterglass_right.im&amp;quot;&lt;br /&gt;
       anim             &amp;quot;waterglasses/waterglass_right.kin&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       limits           0,100&lt;br /&gt;
       kind             &amp;quot;animated-dial&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   waterglass_left&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;waterglasses/waterglass_left.im&amp;quot;&lt;br /&gt;
       anim             &amp;quot;waterglasses/waterglass_left.kin&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       limits           0,100&lt;br /&gt;
       kind             &amp;quot;animated-dial&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   reverser&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;reverser/reverser.im&amp;quot;&lt;br /&gt;
       anim             &amp;quot;reverser/reverser.kin&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       kind             &amp;quot;animated-lever&amp;quot;&lt;br /&gt;
       test-collisions  0&lt;br /&gt;
       limits           -1,1&lt;br /&gt;
       mousespeed       -2&lt;br /&gt;
     }&lt;br /&gt;
   reverser-collision-box&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;reverser/selection_box/selection_box.im&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;reverser&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.selection_box&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       kind             &amp;quot;collision-proxy&amp;quot;&lt;br /&gt;
       opacity          0&lt;br /&gt;
       collision-parent &amp;quot;reverser&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   boiler_needle&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/boiler_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.boiler_pressure1&amp;quot;&lt;br /&gt;
       limits           0,1902&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
     }&lt;br /&gt;
   boiler_needle1&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/boiler_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.boiler_pressure2&amp;quot;&lt;br /&gt;
       limits           0,1902&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
     }&lt;br /&gt;
   speedo_needle&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/speedo_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.speedo&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       limits           0,49&lt;br /&gt;
     }&lt;br /&gt;
   bptrainbrakepipe_needle&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/brake_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.trainbrake_needle&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       limits           0,1970&lt;br /&gt;
     }&lt;br /&gt;
   bplocomain_needle&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/brake_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.mainres_needle&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       angles           0,-3.14&lt;br /&gt;
       limits           0,890&lt;br /&gt;
     }&lt;br /&gt;
   water_valve_&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveA.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_0&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
     }&lt;br /&gt;
   water_valve__&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveA.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_1&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
     }&lt;br /&gt;
   water_valve___&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveB.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_2&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,0.5&lt;br /&gt;
       mousespeed       -1&lt;br /&gt;
     }&lt;br /&gt;
   water_valve____&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveB.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_3&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,0.5&lt;br /&gt;
       mousespeed       -1&lt;br /&gt;
     }&lt;br /&gt;
   water_valve_____&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveB.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_4&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
       mousespeed       -1&lt;br /&gt;
     }&lt;br /&gt;
   water_valve______&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveB.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.watervalve_5&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
       mousespeed       -1&lt;br /&gt;
     }&lt;br /&gt;
   _&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;drifter.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.drifter&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
       mousespeed       -1&lt;br /&gt;
     }&lt;br /&gt;
   driver_window&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;window.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.windowA&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.012&lt;br /&gt;
       notches          0,1&lt;br /&gt;
       notchheight      1,1&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   fireman_window&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;window.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.windowB&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,0.012&lt;br /&gt;
       notches          0,1&lt;br /&gt;
       notchheight      1,1&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
     }&lt;br /&gt;
   cylinder_cocks&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;cylindercocks.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.cylindercocks&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
     }&lt;br /&gt;
   __&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;watervalveA.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousemode        &amp;quot;exact&amp;quot;&lt;br /&gt;
       limits           0,1&lt;br /&gt;
       angles           0,-0.5&lt;br /&gt;
     }&lt;br /&gt;
   speedo_needle1&lt;br /&gt;
     {&lt;br /&gt;
       kind             &amp;quot;needle&amp;quot;&lt;br /&gt;
       mesh             &amp;quot;needles/flaman_needle.im&amp;quot;&lt;br /&gt;
       att              &amp;quot;a.flaman&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       limits           0,85&lt;br /&gt;
     }&lt;br /&gt;
   ___&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;smalltap.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve0&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed               1&lt;br /&gt;
     }&lt;br /&gt;
   ____&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;bigtap.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve1&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
   blower&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;bigtap.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve2&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
   _____&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;smalltap.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve3&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
   ______&lt;br /&gt;
     {&lt;br /&gt;
       mesh             &amp;quot;bigtap.im&amp;quot;&lt;br /&gt;
       auto-create      1&lt;br /&gt;
       att              &amp;quot;a.steamvalve4&amp;quot;&lt;br /&gt;
       att-parent       &amp;quot;default&amp;quot;&lt;br /&gt;
       kind             &amp;quot;lever&amp;quot;&lt;br /&gt;
       mousespeed       1&lt;br /&gt;
     }&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
 thumbnails&lt;br /&gt;
 {&lt;br /&gt;
   0&lt;br /&gt;
     {&lt;br /&gt;
       image            &amp;quot;thumb.jpg&amp;quot;&lt;br /&gt;
       width            240&lt;br /&gt;
       height           180&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Script File Listing===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bigsteam_interior.gs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
 include &amp;quot;DefaultSteamCabin.gs&amp;quot;&lt;br /&gt;
 class Bigsteam_Interior isclass DefaultSteamCabin&lt;br /&gt;
 {&lt;br /&gt;
          public void Init(void)&lt;br /&gt;
          {&lt;br /&gt;
                   inherited();&lt;br /&gt;
                   hasAnimatedFireman = false;&lt;br /&gt;
          }&lt;br /&gt;
 };&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cabin.txt File Listing===&lt;br /&gt;
  switch                         switch_.wav&lt;br /&gt;
  dynamicbrake_lever             change-notch notch_.wav&lt;br /&gt;
  independantbrake_lever         change-notch airbrake2.wav&lt;br /&gt;
  reverser lever-low             reversing_lever_notch.wav&lt;br /&gt;
  reverser lever-high            reversing_lever_throw.wav&lt;br /&gt;
  fire_plates lever-low          firebox_open.wav&lt;br /&gt;
  fire_plates lever-high         firebox_close.wav&lt;br /&gt;
  fire_plates looping            fire_roar.wav&lt;br /&gt;
  regulator lever-high           regulator2.wav&lt;br /&gt;
  regulator lever-low            throttle.wav&lt;br /&gt;
  sanding_lever lever-low        sanding_lever.wav&lt;br /&gt;
  sanding_lever lever-high       sanding_lever2.wav&lt;br /&gt;
  blowdown looping               boiler_blow_down.wav&lt;br /&gt;
  cylinder_cocks change-notch    cylinder_cocks_full.wav&lt;br /&gt;
  seat0 change-notch             seat_unfold.wav&lt;br /&gt;
  seat change-notch              seat_unfold.wav&lt;br /&gt;
  whistle_lever looping          whistle_mid_loop.wav&lt;br /&gt;
  trainbrakelap_lever change-notch air_brake2.wav&lt;br /&gt;
  pantograph_lever change-notch  lever_.wav&lt;br /&gt;
  trainbrake_lever change-notch  air_brake.wav&lt;br /&gt;
  driver_window change-notch     seat_unfold.wav&lt;br /&gt;
  fireman_window change-notch    seat_unfold.wav&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Download this asset===&lt;br /&gt;
This asset is available for download from the TRS2006 website at:&lt;br /&gt;
&lt;br /&gt;
http://files.auran.com/TRS2006/Downloads/Example_Download.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;br /&gt;
&lt;br /&gt;
[[CCG/Kind_Examples|Kind Examples]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
</feed>