<?xml version="1.0"?>
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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FInterior</id>
	<title>CCG/Interior - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FInterior"/>
	<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Interior&amp;action=history"/>
	<updated>2026-11-05T19:07:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Interior&amp;diff=3597&amp;oldid=prev</id>
		<title>Pev: kind interior fixed in sample</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Interior&amp;diff=3597&amp;oldid=prev"/>
		<updated>2012-11-10T06:34:18Z</updated>

		<summary type="html">&lt;p&gt;kind interior fixed in sample&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:34, 10 November 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A TYPICAL ASSET OF THIS KIND MAY HAVE THE FOLLOWING TAGS:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A TYPICAL ASSET OF THIS KIND MAY HAVE THE FOLLOWING TAGS:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;font color=&quot;red&quot;&amp;gt;interior&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;font color=&quot;red&quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kind                      &#039;&#039;&quot;&lt;/ins&gt;interior&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&#039;&#039;&lt;/ins&gt;&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  kuid                      &amp;#039;&amp;#039;kuid&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  kuid                      &amp;#039;&amp;#039;kuid&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  trainz-build              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  trainz-build              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  category-era              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  category-era              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  username                  &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  username                  &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; kind                      &#039;&#039;data&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  cameradefault             &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  cameradefault             &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;cameralist&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;cameralist&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Interior&amp;diff=2266&amp;oldid=prev</id>
		<title>Pev: New page: ==KIND: INTERIOR==  ===Description===  A traincar interior asset. It allows the interior mesh model to be defined, and has attached levers and controls to operate a locomotive in cab model...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Interior&amp;diff=2266&amp;oldid=prev"/>
		<updated>2011-06-07T02:35:26Z</updated>

		<summary type="html">&lt;p&gt;New page: ==KIND: INTERIOR==  ===Description===  A traincar interior asset. It allows the interior mesh model to be defined, and has attached levers and controls to operate a locomotive in cab model...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==KIND: INTERIOR==&lt;br /&gt;
&lt;br /&gt;
===Description===&lt;br /&gt;
&lt;br /&gt;
A traincar interior asset. It allows the interior mesh model to be defined, and has attached levers and controls to operate a locomotive in cab model. It also creates an interior for rolling stock.&lt;br /&gt;
&lt;br /&gt;
===Container Structure===&lt;br /&gt;
&lt;br /&gt;
A well formed interior kind has the following container structure:&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_interior_dir.jpg]]&lt;br /&gt;
&lt;br /&gt;
See Chapter 7 for an example asset of this kind.&lt;br /&gt;
&lt;br /&gt;
A TYPICAL ASSET OF THIS KIND MAY HAVE THE FOLLOWING TAGS:&lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;interior&amp;lt;/font&amp;gt;&lt;br /&gt;
    &lt;br /&gt;
 kuid                      &amp;#039;&amp;#039;kuid&amp;#039;&amp;#039;&lt;br /&gt;
 trainz-build              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 category-class            &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 category-region           &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 category-era              &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 username                  &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 cameradefault             &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;cameralist&amp;lt;/font&amp;gt;&lt;br /&gt;
 camera0                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 camera1                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 camera2                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 camera3                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 camera4                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 camera5                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;mesh-table&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;ampmeter_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;flow_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bploco_equaliser&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bplocomain_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bptrainbrakecylinder_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bptrainbrakepipe_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;speedo_needle&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;dynamicbrake_lever&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;independantbrake_lever&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mousespeed                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;reverser_lever&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;throttle_lever&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mousespeed                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;trainbrakelap_lever&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mousespeed                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;horn&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mousespeed                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;light_switch&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 limits                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 angles                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notches                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 notchheight               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mousespeed                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 radius                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;ampmeter&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bploco&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;bptrain&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;brakepressure&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;chair&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;controlstand&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;horizblinds&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;interior_main&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;speedo&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font volor=&amp;quot;green&amp;quot;&amp;gt;westinghouse&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;windows&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 opacity                   &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;wheelslip_light&amp;lt;/font&amp;gt;&lt;br /&gt;
 kind                      &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 att                       &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 att-parent                &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;default&amp;lt;/font&amp;gt;&lt;br /&gt;
 mesh                      &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 auto-create               &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;thumbnails&amp;lt;/font&amp;gt;&lt;br /&gt;
 &amp;lt;font color=&amp;quot;green&amp;quot;&amp;gt;0&amp;lt;/font&amp;gt;&lt;br /&gt;
 image                     &amp;#039;&amp;#039;file&amp;#039;&amp;#039;&lt;br /&gt;
 width                     &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
 height                    &amp;#039;&amp;#039;data&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===TAGS AND CONTAINERS===&lt;br /&gt;
The following tags are further defined in Chapter 5:&lt;br /&gt;
&lt;br /&gt;
;kuid&lt;br /&gt;
:Generated automatically by [[Content Manager]].&lt;br /&gt;
&lt;br /&gt;
;trainz-build&lt;br /&gt;
:Automatically set to 2.9 for 2009 assets.&lt;br /&gt;
&lt;br /&gt;
;category-class&lt;br /&gt;
:Should be &amp;quot;ZI&amp;quot; - Interior.  See the &amp;quot;Train Parts&amp;quot; section [[Category Class]].&lt;br /&gt;
&lt;br /&gt;
;category-region&lt;br /&gt;
:See [[Category Region]] for a list of valid category-region values.&lt;br /&gt;
&lt;br /&gt;
;category-era&lt;br /&gt;
:See [[Category Era]] for a list of valid category-era values.&lt;br /&gt;
&lt;br /&gt;
;kind&lt;br /&gt;
:Must be &amp;quot;interior&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Mesh Table====&lt;br /&gt;
&lt;br /&gt;
;kind&lt;br /&gt;
:The type of interior object the particular mesh defines. It affects the behavior of the mesh in Trainz.&lt;br /&gt;
:Kinds&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;lever&amp;#039;&amp;#039;&amp;#039; - Levers, switches, dials etc.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;animated-lever&amp;#039;&amp;#039;&amp;#039; -  Animated Levers etc. eg. in steam cabs.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;collision-proxy&amp;#039;&amp;#039;&amp;#039; - Mouse collisions for animated levers.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;needle&amp;#039;&amp;#039;&amp;#039; - Gauge needles (i.e. Speedo, brake pres.).&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;pullrope&amp;#039;&amp;#039;&amp;#039; - Pull rope horn as in the F7.&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;#039;light&amp;#039;&amp;#039;&amp;#039; - Wheelslip light.&lt;br /&gt;
&lt;br /&gt;
;limits&lt;br /&gt;
:Mathematical boundaries Trainz uses to determine the objects function. These values vary as different objects use different mathematical units.&lt;br /&gt;
&lt;br /&gt;
;angles&lt;br /&gt;
:Rotational boundaries in radians relative to its attachment point. Refer to the radian/degree circle diagram below:&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_degrees_to_radians.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;notches&lt;br /&gt;
:The position of notches within the angle boundaries. These are represented as decimal points between and including 0 and 1.&lt;br /&gt;
&lt;br /&gt;
;notchheight&lt;br /&gt;
:The size of the notches specified.&lt;br /&gt;
&lt;br /&gt;
;radius&lt;br /&gt;
:The notch position relative to the attachment point.&lt;br /&gt;
&lt;br /&gt;
;mousespeed&lt;br /&gt;
:This controls the use of the mouse on screen. Use thiso control the mouse speed and push/pull direction for levers and dials.&lt;br /&gt;
: · mousespeed -1 Inverts mouse direction.&lt;br /&gt;
: · mousespeed 2 Doubles mouse speed in default direction.&lt;br /&gt;
: · mousespeed -0.5 Inverts mouse direction and halves the speed.&lt;br /&gt;
&lt;br /&gt;
;test-collisions&lt;br /&gt;
:Mouse cannot be used for this mesh, collision mesh used instead. i.e. animated-levers.&lt;br /&gt;
&lt;br /&gt;
;opacity&lt;br /&gt;
:Usually used for the window mesh to give transparency (and the impression of reflection).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Containers===&lt;br /&gt;
&lt;br /&gt;
As well as containing all of the common tags and containers detailed in Chapter 5 , the interior kind also contains additional containers and tags that are specialised to the requirements of the kind.&lt;br /&gt;
&lt;br /&gt;
====CameraList Container====&lt;br /&gt;
&lt;br /&gt;
Contains a list of camera coordinates for the interior cameras relative to a.cabfront.&lt;br /&gt;
&lt;br /&gt;
;camera0, camera1 etc&lt;br /&gt;
:A camera contains 5 numeric coordinates that determine the placement and orientation of the camera. These are:&lt;br /&gt;
: 0,0,0,0,0 =left/right, front/back, up/down, yaw, pitch&lt;br /&gt;
&lt;br /&gt;
:To determine these variables add -freeintcam to the trainzclassicoptions.txt file. Pan around the interior using arrow keys and mouse. See Page 386 for information. Co-ordinates are displayed at bottom-left of screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Additional Tags===&lt;br /&gt;
&lt;br /&gt;
;cameradefault&lt;br /&gt;
:The in-cab camera view Trainz defaults to when entering the cab.&lt;br /&gt;
&lt;br /&gt;
Extra notes on modelling interiors can be found on Page 358.&lt;br /&gt;
&lt;br /&gt;
===Interior Attachment types===&lt;br /&gt;
These values should be used as the name of your mesh table entries when constructing an interior (ie a throttle should be called &amp;quot;throttle_lever&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
;pantograph_lever&lt;br /&gt;
:Pantograph lever/switch. For raising and lowering pantographs on electric locos.&lt;br /&gt;
&lt;br /&gt;
;horn&lt;br /&gt;
:Locomotive&amp;#039;s horn.&lt;br /&gt;
&lt;br /&gt;
;independantbrake_lever&lt;br /&gt;
:Independent (Loco) brake lever.&lt;br /&gt;
&lt;br /&gt;
;reverser_lever&lt;br /&gt;
:Reverser lever (Forward/Neutral/Reverse).&lt;br /&gt;
&lt;br /&gt;
;throttle_lever&lt;br /&gt;
:Throttle / power handle.&lt;br /&gt;
&lt;br /&gt;
;trainbrake_lever&lt;br /&gt;
:Train brake lever - self lapping.&lt;br /&gt;
&lt;br /&gt;
;trainbrakelap_lever&lt;br /&gt;
:Train brake lever with lap position.&lt;br /&gt;
&lt;br /&gt;
;dynamicbrake_lever&lt;br /&gt;
:For selecting dynamic brake.&lt;br /&gt;
&lt;br /&gt;
;bplocomain_needle&lt;br /&gt;
:Main reservoir pressure needle&lt;br /&gt;
&lt;br /&gt;
;bploco_equalizer&lt;br /&gt;
:Equalising reservoir pressure needle.&lt;br /&gt;
&lt;br /&gt;
;bptrainbrakepipe_needle&lt;br /&gt;
:Brake pipe pressure needle.&lt;br /&gt;
&lt;br /&gt;
;bptrainbrakecylinder_needle&lt;br /&gt;
:Brake cylinder pressure needle.&lt;br /&gt;
&lt;br /&gt;
;speedo_needle&lt;br /&gt;
:Speedometer needle.&lt;br /&gt;
&lt;br /&gt;
;ampmeter_needle&lt;br /&gt;
:Power meter needle.&lt;br /&gt;
&lt;br /&gt;
;flow_needle&lt;br /&gt;
:Flow gauge needle.&lt;br /&gt;
&lt;br /&gt;
;windows&lt;br /&gt;
:Textured mesh with low opacity (semi-transparent) to give impression of reflection. This mesh has the same 3D origin point as the main .im mesh, therefore does not require an attachment point.&lt;br /&gt;
&lt;br /&gt;
;wheelslip_light&lt;br /&gt;
:A warning light mesh that is only visible when the locomotive loses traction. This mesh has the same 3D origin point as the main .im model, therefore does not require an attachment point&lt;br /&gt;
&lt;br /&gt;
;switch0, switch1 etc&lt;br /&gt;
:Switches.&lt;br /&gt;
&lt;br /&gt;
;light_switch&lt;br /&gt;
:Headlight switch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===THIS KIND SUPPORTS THE FOLLOWING:===&lt;br /&gt;
&lt;br /&gt;
;CONTAINERS&lt;br /&gt;
:String Table, Chinese String Table, Czech String Table, Dutch String Table, French String Table, German String Table, Italian String Table, Polish String Table, Russian String Table, Spanish String Table, KUID Table, Obsolete Table, Thumbnails, Privileges, Extensions, CameraList, SoundScript Container, Mesh Table.&lt;br /&gt;
&lt;br /&gt;
;TAGS&lt;br /&gt;
:kuid, trainz-build, category-class, category-region, category-era, username, kind, cameradefault, alias, author, category-keyword, class, contact-email, contact-website, description, description-cn, description-cz, description-de, description-es, description-fr, description-it, description-pl, description-nl, description-ru, icon0, icon1, icon2, icon3, license, organisation, preview-mesh- kuid, preview-scale, script, username-cn, username-cz, username-de, username-es, username-fr, username-it, username-nl, username-pl, username-ru.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
</feed>