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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_HTML-Asset</id>
	<title>CCG/Kind: HTML-Asset - Revision history</title>
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	<updated>2026-11-05T16:24:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_HTML-Asset&amp;diff=1972&amp;oldid=prev</id>
		<title>Pev: New page: ==KIND: HTML-ASSET==  A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name, then type in the name of the *.html file ...</title>
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		<updated>2011-06-02T01:32:30Z</updated>

		<summary type="html">&lt;p&gt;New page: ==KIND: HTML-ASSET==  A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name, then type in the name of the *.html file ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==KIND: HTML-ASSET==&lt;br /&gt;
&lt;br /&gt;
A html-asset can be referenced from the scripts and from some of the Surveyor rules (i.e. you select the html-asset by name, then type in the name of the *.html file in the small edit box).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A typical example of KIND: html-asset in use is the in-game tutorial.&lt;br /&gt;
&lt;br /&gt;
The general setup is very simple, you bundle your config.txt along with one or more .html pages.&lt;br /&gt;
&lt;br /&gt;
Config.txt&lt;br /&gt;
&lt;br /&gt;
                kind html-asset&lt;br /&gt;
                username &amp;quot;my html page&amp;quot;&lt;br /&gt;
                kuid &amp;lt;KUID2:####:#####:0&amp;gt;&lt;br /&gt;
[[Image:CCG_tut_html.jpg]]&lt;br /&gt;
   &amp;lt;HTML&amp;gt;&lt;br /&gt;
       &amp;lt;BODY&amp;gt;&lt;br /&gt;
           &amp;lt;IMG SRC=&amp;#039;images/tut_1a.jpg&amp;#039;&amp;gt;&lt;br /&gt;
       &amp;lt;/BODY&amp;gt;&lt;br /&gt;
   &amp;lt;/HTML&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
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