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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Industry_Portal</id>
	<title>CCG/Kind: Industry Portal - Revision history</title>
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	<updated>2026-11-05T22:20:42Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Industry_Portal&amp;diff=2108&amp;oldid=prev</id>
		<title>Pev at 22:49, 4 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Industry_Portal&amp;diff=2108&amp;oldid=prev"/>
		<updated>2011-06-04T22:49:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:49, 4 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l134&quot;&gt;Line 134:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 134:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;icon0&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Window preview icon&amp;#039;&amp;#039; - see information on Page 83 .&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;icon0&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Window preview icon&amp;#039;&amp;#039; - see information on Page 83 .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back to [[CCG/Kind: Industry|Kind: Industry]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[CCG/Kind: Industry Multi Industry New|Multi Industry New]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[CCG/Kind: Industry Passenger Station Asset|Passenger Station Asset]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[CCG/Kind: Industry Passenger Vehicle Asset|Passenger Vehicle Asset]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Industry_Portal&amp;diff=2105&amp;oldid=prev</id>
		<title>Pev: New page: ==PORTAL== A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for a basic portal asset.   HTML lines have...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Industry_Portal&amp;diff=2105&amp;oldid=prev"/>
		<updated>2011-06-04T22:39:39Z</updated>

		<summary type="html">&lt;p&gt;New page: ==PORTAL== A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for a basic portal asset.   HTML lines have...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==PORTAL==&lt;br /&gt;
A portal is an industry object used to create and emit trains. It relies on a script to function. An example config.txt file is shown for a basic portal asset. &lt;br /&gt;
&lt;br /&gt;
HTML lines have been omitted under the string-table. The working asset has extensive entries here to make it fully functional. Refer to the example Portal asset available on the Auran Content Creation Art Source CDs.&lt;br /&gt;
&lt;br /&gt;
===Portal Config.txt===&lt;br /&gt;
 kuid &amp;lt;KUID2:###:#####:1&amp;gt;&lt;br /&gt;
 kind industry&lt;br /&gt;
 light 1&lt;br /&gt;
 kuid-table {&lt;br /&gt;
  }&lt;br /&gt;
 obsolete-table {&lt;br /&gt;
  }&lt;br /&gt;
 description &amp;quot; &amp;quot;&lt;br /&gt;
 trainz-build 2.5&lt;br /&gt;
 username Portal&lt;br /&gt;
 script PortalTunnel&lt;br /&gt;
 class PortalTunnel&lt;br /&gt;
 icon-texture icon_portal.tga&lt;br /&gt;
 category-region &amp;quot;AU&amp;quot;&lt;br /&gt;
 category-era &amp;quot;2000s&amp;quot;&lt;br /&gt;
 category-class BIN&lt;br /&gt;
 kuid-table&lt;br /&gt;
 {&lt;br /&gt;
  loco &amp;lt;kuid:-1:100861&amp;gt;&lt;br /&gt;
  wagon &amp;lt;kuid:-1:100048&amp;gt;&lt;br /&gt;
  guardsvan &amp;lt;kuid:-1:100770&amp;gt;&lt;br /&gt;
 }&lt;br /&gt;
 mesh-table&lt;br /&gt;
  {&lt;br /&gt;
    default&lt;br /&gt;
    {&lt;br /&gt;
      mesh portal.im&lt;br /&gt;
      auto-create 1&lt;br /&gt;
      effects&lt;br /&gt;
      {&lt;br /&gt;
        portalentry&lt;br /&gt;
        {&lt;br /&gt;
          kind attachment&lt;br /&gt;
          att a.track0g&lt;br /&gt;
          default-mesh &amp;lt;KUID:-3:10239&amp;gt;&lt;br /&gt;
          surveyor-only 1&lt;br /&gt;
        }&lt;br /&gt;
         portalend&lt;br /&gt;
        {&lt;br /&gt;
          kind attachment&lt;br /&gt;
          att a.track0a&lt;br /&gt;
          default-mesh &amp;lt;KUID:-3:10238&amp;gt;&lt;br /&gt;
          surveyor-only 1&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
      string-table&lt;br /&gt;
      {&lt;br /&gt;
      }&lt;br /&gt;
      attached-track&lt;br /&gt;
      {&lt;br /&gt;
        out_track0&lt;br /&gt;
        {&lt;br /&gt;
          track &amp;lt;KUID:-1:15&amp;gt;&lt;br /&gt;
          vertices&lt;br /&gt;
          {&lt;br /&gt;
            0 a.track0a&lt;br /&gt;
            1 a.track0b&lt;br /&gt;
            2 a.track0c&lt;br /&gt;
            3 a.track0d&lt;br /&gt;
            4 a.track0e&lt;br /&gt;
            5 a.track0f&lt;br /&gt;
            6 a.track0g&lt;br /&gt;
          }&lt;br /&gt;
        }&lt;br /&gt;
      }&lt;br /&gt;
      attached-trigger&lt;br /&gt;
      {&lt;br /&gt;
        trig_end&lt;br /&gt;
    {&lt;br /&gt;
    att a.track0d&lt;br /&gt;
    radius 10.0&lt;br /&gt;
    }&lt;br /&gt;
    trig_entry&lt;br /&gt;
   {&lt;br /&gt;
   att a.track0f&lt;br /&gt;
    radius 10.0&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
 icon0  &amp;lt;KUID:-3:10164&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breakdown of Portal Config.txt:===&lt;br /&gt;
Some config.txt tags are explained below. Others are covered in the general config.txt explanation, see Page  23.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;region&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Surveyor region.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;type&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Surveyor type.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;light&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Sets lighting to be used for object to be ambient or directional.&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; sets ambient lighting and object is lit by general light value (uniform coloring), &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; sets directional light which is affected by the position of the sun (shows shadows on the object surfaces).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Name of Script to be used with this asset.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Script class; as designated in the script above..&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;icon-texture&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The in-game representation of the asset when specifying a drive to command in Driver.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;category-class&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The class code for this asset.&amp;#039;&amp;#039; Refer to Appendices.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;kuid-table&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;KUIDs required for this asset to function correctly, sample only shown (the rolling stock listed in the consists entry).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;default&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Default is the `main&amp;#039; mesh of the asset.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;mesh&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The im mesh name.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;auto-create 1&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The model is generated automatically when placed, or when you load a map which includes the model.&amp;#039;&amp;#039; In some instances you don&amp;#039;t want the mesh visible (as this may be controlled through script). If auto-create is 0 the mesh will not be visible when placed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;effects&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;kind attachment&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Attaching a mesh to the default mesh using the kind attachment effect.&amp;#039;&amp;#039; Each effect is given a name such as &amp;quot;portalentry&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;default-mesh&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Kuid of the mesh to be attached.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;att&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The mesh is inserted at a mesh attachment point rather than the origin&amp;#039;&amp;#039; (without this line the mesh is placed relative to the origin of the parent model).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;surveyor-only 1&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The attached mesh will only be visible in Surveyor.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;string-table&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;A listing of HTML options&amp;#039;&amp;#039; to be called by the script file to display when the properties option of the asset is used in Surveyor. H lines have been omitted in this example. Refer to the example Portal model available on the Auran Content Creation Art Source CDs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;running-number&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The default number for the vehicle.&amp;#039;&amp;#039; It is changeable in Surveyor.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;attached-track&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Track to be attached to the model&amp;#039;&amp;#039;, including a name for the track (out_track0), the track KUID to be used, and attachment points, placed in the 3dsmax/gmax model.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;attached-trigger&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;A point on the attached track with a specified radius.&amp;#039;&amp;#039; When a compatible rolling stock item enters this radius it triggers a set of commands, controlled through script.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;icon0&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Window preview icon&amp;#039;&amp;#039; - see information on Page 83 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
</feed>