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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Interior_Config.txt_Breakdown</id>
	<title>CCG/Kind: Interior Config.txt Breakdown - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Interior_Config.txt_Breakdown"/>
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	<updated>2026-11-05T19:54:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Config.txt_Breakdown&amp;diff=2074&amp;oldid=prev</id>
		<title>Pev at 15:04, 3 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Config.txt_Breakdown&amp;diff=2074&amp;oldid=prev"/>
		<updated>2011-06-03T15:04:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 3 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Usually used for the window mesh to give transparency (and the impression of reflection).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Usually used for the window mesh to give transparency (and the impression of reflection).&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===RADIAN / DEGREE CIRCLE (for angle reference)===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Image:CCG_degrees_to_radians.jpg]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Return to CCG Index==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Return to CCG Index==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Config.txt_Breakdown&amp;diff=2072&amp;oldid=prev</id>
		<title>Pev: New page: ==INTERIOR CONFIG.TXT BREAKDOWN==  &#039;&#039;&#039;script&#039;&#039;&#039;&lt;br&gt; &#039;&#039;&#039;class&#039;&#039;&#039; &#039;&#039;This refers to the name of the script file and the class of asset it is&#039;&#039; (the class must match that stated within the scr...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Config.txt_Breakdown&amp;diff=2072&amp;oldid=prev"/>
		<updated>2011-06-03T14:46:03Z</updated>

		<summary type="html">&lt;p&gt;New page: ==INTERIOR CONFIG.TXT BREAKDOWN==  &amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This refers to the name of the script file and the class of asset it is&amp;#039;&amp;#039; (the class must match that stated within the scr...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==INTERIOR CONFIG.TXT BREAKDOWN==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;script&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;class&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This refers to the name of the script file and the class of asset it is&amp;#039;&amp;#039; (the class must match that stated within the script file).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;cameralist&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Multiple in-cab camera positions relative to a.cabfront.&amp;#039;&amp;#039; 0,0,0,0,0 =left/right, front/back, up/down, yaw, pitch&lt;br /&gt;
&lt;br /&gt;
To determine these variables add -freeintcam to the trainzclassicoptions.txt file. Pan around the interior in Driver, using arrow keys and mouse. See Page 386 for information.&lt;br /&gt;
&lt;br /&gt;
Viewing co-ordinates are displayed at the bottom left of the screen. Make sure you include any negative sign for coordinates where appropriate when entering them in CCP for the config.txt file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;cameradefault&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The in-cab camera view Trainz defaults to when entering the cab.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INTERIOR ATTACHMENT TYPES===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;pantograph_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Pantograph lever/switch. For raising and lowering pantographs on electric locos.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;horn&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Locomotive&amp;#039;s horn.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;independantbrake_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Independent (Loco) brake lever&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;reverser_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Reverser lever (Forward/Neutral/Reverse)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;throttle_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Throttle / power handle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;trainbrake_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Train brake lever - self lapping&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;trainbrakelap_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Train brake lever with lap position.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;dynamicbrake_lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;For selecting dynamic brake&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bplocomain_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Main reservoir pressure needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bploco_equalizer&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Equalising reservoir pressure needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bptrainbrakepipe_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Brake pipe pressure needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;bptrainbrakecylinder_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Brake cylinder pressure needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;speedo_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Speedometer needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ampmeter_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Power meter needle (motor amps)&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;flow_needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Flow gauge needle&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;windows&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Textured mesh with low opacity (semi-transparent) to give impression of reflection.&amp;#039;&amp;#039; This mesh has the same 3D origin point as the main .im model, therefore does not require an attachment point&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;wheelslip_light&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;A warning light mesh that is only visible when the locomotive loses traction.&amp;#039;&amp;#039; This mesh has the same 3D origin point as the main .pm model, therefore does not require an attachment point&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;switch0, switch1&amp;#039;&amp;#039;&amp;#039; etc &amp;#039;&amp;#039;Switches&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;light_switch&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Headlight switch&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;wiper_switch&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Windscreen wipers switch&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===INTERIOR ATTACHMENT VARIABLES===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Kinds: 	lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Levers, switches, dials etc&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;animated-lever&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Animated Levers etc e.g. in steam cabs&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;collision-proxy&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mouse collisions for animated levers&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;needle&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Gauge needles&amp;#039;&amp;#039; (i.e. Speedo, brake pres.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;pullrope&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Pull rope horn as in the F7&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;light&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Wheelslip light&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;mesh&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mesh file to be inserted&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Att&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Attachment point where mesh is inserted.&amp;#039;&amp;#039; If no attachment point is specified the mesh will be inserted at a.cabfront (the same insertion point as main mesh)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;limits&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mathematical boundaries Trainz uses determine the objects function.&amp;#039;&amp;#039; These values vary as different objects use different mathematical units. Generally use the default values used in the config files provided.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;angles&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Rotational boundaries in radians relative to its attachment point.&amp;#039;&amp;#039; Refer to the radian/degree circle diagram below to help you out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;notches&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The position of notches within the angle boundaries.&amp;#039;&amp;#039; These are represented as decimal points between and including 0 and 1.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;notchheight&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The size of the notches specified.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;radius&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The notch position relative to the attachment point.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;mousespeed&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;This controls the use of the mouse on screen. Use this to control the mouse speed and push/pull direction for levers and dials.&lt;br /&gt;
&lt;br /&gt;
· mousespeed -1        Inverts mouse direction.&lt;br /&gt;
&lt;br /&gt;
· mousespeed 2         Doubles mouse speed in default direction.&lt;br /&gt;
&lt;br /&gt;
· mousespeed -0.5 Inverts mouse direction and halves the speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;test-collisions 0&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Mouse cannot be used for this mesh. Collision mesh used instead. i.e. animated-levers.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;opacity&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Usually used for the window mesh to give transparency (and the impression of reflection).&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
</feed>