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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Interior_Steam_Cab</id>
	<title>CCG/Kind: Interior Steam Cab - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Interior_Steam_Cab"/>
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	<updated>2026-11-06T00:05:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Steam_Cab&amp;diff=2076&amp;oldid=prev</id>
		<title>Pev: New page: ==STEAM CAB INTERIORS==   TRS steam cab interiors have been set-up in generally the same way as diesel and electric cabs with a few additional steam specific features.  Many of the levers ...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Interior_Steam_Cab&amp;diff=2076&amp;oldid=prev"/>
		<updated>2011-06-03T15:43:00Z</updated>

		<summary type="html">&lt;p&gt;New page: ==STEAM CAB INTERIORS==   TRS steam cab interiors have been set-up in generally the same way as diesel and electric cabs with a few additional steam specific features.  Many of the levers ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==STEAM CAB INTERIORS==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRS steam cab interiors have been set-up in generally the same way as diesel and electric cabs with a few additional steam specific features.&lt;br /&gt;
&lt;br /&gt;
Many of the levers and fireplates have several moving objects and required mouse controlled animations. This differed from the usual lever types with only one object, set to rotate around an attachment point.&lt;br /&gt;
&lt;br /&gt;
Not only did the levers need reviewing, but the cab firebox itself had to produce fire and glow variations and the coal shoveller needed to be controlled and linked to the coal requirements also.&lt;br /&gt;
&lt;br /&gt;
Download PB15 Interior source and in-games files here:&lt;br /&gt;
http://www.auran.com/TRS2004/downloads/contentcreation/TRS2004_PB15_interior.zip&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PB15 Steam Interior Config.txt&lt;br /&gt;
 kuid                  &amp;lt;KUID:-3:10191&amp;gt;&lt;br /&gt;
 kind                  &amp;quot;interior&amp;quot;&lt;br /&gt;
 script                &amp;quot;pb15cabin&amp;quot;&lt;br /&gt;
 class                 &amp;quot;PB15Cabin&amp;quot;&lt;br /&gt;
 camera                -0.769, 0.566, 0.617&lt;br /&gt;
 cameralist&lt;br /&gt;
 {&lt;br /&gt;
  camera0 0.817, 0.026, 0.654, 0.026, -0.146&lt;br /&gt;
  camera1 -0.808, 0.474, 0.694, 0.214, -0.773&lt;br /&gt;
  camera2 -1.429, 0.461, 0.617, 0.162, -0.075&lt;br /&gt;
  camera3 -0.769, 0.566, 0.617,0.157, -0.125&lt;br /&gt;
  camera4 0.703, 0.831, 0.694, -0.715, -0.561&lt;br /&gt;
  camera5 1.344, 0.305, 0.617, -0.015, -0.049&lt;br /&gt;
 }&lt;br /&gt;
 cameradefault 3&lt;br /&gt;
 obsolete-table&lt;br /&gt;
 {&lt;br /&gt;
  0 &amp;lt;KUID:44179:55003&amp;gt;&lt;br /&gt;
 }&lt;br /&gt;
   &lt;br /&gt;
 soundscript&lt;br /&gt;
 {&lt;br /&gt;
  coal_on&lt;br /&gt;
  {&lt;br /&gt;
    trigger coal_on&lt;br /&gt;
    attachment a.coalman&lt;br /&gt;
    ambient 1&lt;br /&gt;
    nostartdelay 1&lt;br /&gt;
    repeat-delay 0,0.001&lt;br /&gt;
    distance 5,200&lt;br /&gt;
    sound&lt;br /&gt;
    {&lt;br /&gt;
      sound/coal_shovel2.wav&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  shovel_againstmetal&lt;br /&gt;
  {&lt;br /&gt;
    trigger shovel_againstmetal&lt;br /&gt;
    attachment a.coalman&lt;br /&gt;
    ambient 1&lt;br /&gt;
    nostartdelay 1&lt;br /&gt;
    repeat-delay 0,0.001&lt;br /&gt;
    distance 5,200&lt;br /&gt;
    sound&lt;br /&gt;
    {&lt;br /&gt;
      sound/shovel_hit.wav&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  step_metal&lt;br /&gt;
  {&lt;br /&gt;
    trigger step_metal&lt;br /&gt;
    attachment a.coalman&lt;br /&gt;
    ambient 1&lt;br /&gt;
    nostartdelay 1&lt;br /&gt;
    repeat-delay 0,0.001&lt;br /&gt;
    distance 5,200&lt;br /&gt;
    sound&lt;br /&gt;
    {&lt;br /&gt;
      sound/metal_footstep_left.wav&lt;br /&gt;
    }&lt;br /&gt;
  }&lt;br /&gt;
  coal_off&lt;br /&gt;
  {&lt;br /&gt;
    trigger coal_off&lt;br /&gt;
    attachment a.coalman&lt;br /&gt;
    nostartdelay 1&lt;br /&gt;
    repeat-delay 0,0.001&lt;br /&gt;
    distance 5,200&lt;br /&gt;
    sound&lt;br /&gt;
     {&lt;br /&gt;
       sound/coal_into_firebox1.wav&lt;br /&gt;
     }&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 mesh-table&lt;br /&gt;
 {&lt;br /&gt;
   default&lt;br /&gt;
   {&lt;br /&gt;
    mesh PB_interior_main.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
   }&lt;br /&gt;
   trainbrake_lever&lt;br /&gt;
   {&lt;br /&gt;
    mesh brake_lever/brake_lever.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.brake&lt;br /&gt;
    limits 0, 4&lt;br /&gt;
    angles -0.75, 0.35&lt;br /&gt;
    notches 0, 0.5,1.0&lt;br /&gt;
    notchheight 1, 1, 1&lt;br /&gt;
    radius 0.16&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
  left_window&lt;br /&gt;
  {&lt;br /&gt;
    mesh window_sides.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    angles 0, -1&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1,1&lt;br /&gt;
    att a.window_l&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
  right_window&lt;br /&gt;
  {&lt;br /&gt;
    mesh window_sides.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.window_r&lt;br /&gt;
    att-parent default&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    angles 0, -1&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1,1&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
  left_sliding_window&lt;br /&gt;
  {&lt;br /&gt;
    mesh window_sliding.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.windowsliding_l&lt;br /&gt;
    att-parent default&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    angles 0, -0.009&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1,1&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  right_sliding_window&lt;br /&gt;
  {&lt;br /&gt;
    mesh window_sliding.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.windowsliding_r&lt;br /&gt;
    att-parent default&lt;br /&gt;
    limits 0, 1&lt;br /&gt;
    angles 0, -0.009&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1,1&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
  cylinder_drain&lt;br /&gt;
  {&lt;br /&gt;
    limits 0,4&lt;br /&gt;
    angles 0,-0.3&lt;br /&gt;
    mesh cylinder_clean/cylinder_clean.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    att a.cylinderclean&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
  regulator&lt;br /&gt;
  {&lt;br /&gt;
    mesh regulator/regulator.im&lt;br /&gt;
    anim regulator/regulator.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.regulator&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    x-notches 0, 0.25, 0.5, 0.75, 1.0&lt;br /&gt;
    x-notchheight 1, 1, 1, 1, 1&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
    mousespeed -1.0&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
  regulator-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh regulator/selection_box/selection_box.im&lt;br /&gt;
    att-parent regulator&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent regulator&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
  seat0&lt;br /&gt;
  {&lt;br /&gt;
    mesh seat/seat.im&lt;br /&gt;
    anim seat/seat.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    att a.seat0&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  seat0-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh seat/selection_box/selection_box.im&lt;br /&gt;
    att-parent seat0&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent seat0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  seat1&lt;br /&gt;
  {&lt;br /&gt;
    mesh seat/seat.im&lt;br /&gt;
    anim seat/seat.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    att a.seat1&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  seat1-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh seat/selection_box/selection_box.im&lt;br /&gt;
    att-parent seat1&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent seat1&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_injector_0&lt;br /&gt;
  {&lt;br /&gt;
    mesh injector/injector.im&lt;br /&gt;
    anim injector/injector.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    att a.injector0&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
    mousespeed -1.0&lt;br /&gt;
  } &lt;br /&gt;
  &lt;br /&gt;
  water_injector_0-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh injector/selection_box/selection_box.im&lt;br /&gt;
    att-parent water_injector_0&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent water_injector_0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_injector_1&lt;br /&gt;
  {&lt;br /&gt;
    mesh injector/injector.im&lt;br /&gt;
    anim injector/injector.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    att a.injector1&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
    mousespeed -1.0&lt;br /&gt;
  }&lt;br /&gt;
  &lt;br /&gt;
  water_injector_1-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh injector/selection_box/selection_box.im &lt;br /&gt;
    att-parent water_injector_1&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent water_injector_1&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  fire_plates&lt;br /&gt;
  {&lt;br /&gt;
    mesh fireplates/fireplates.im&lt;br /&gt;
    anim fireplates/fireplates.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1,1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  fire_plates-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh fireplates/selection_box/selection_box.im&lt;br /&gt;
    att-parent fire_plates&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent fire_plates&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve0&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve0&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve1&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve1&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve2&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve2&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve3&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve3&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve4&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve4&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  water_valve5&lt;br /&gt;
  {&lt;br /&gt;
    mesh water_valve/water_valve.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.water_valve5&lt;br /&gt;
    att-parent default&lt;br /&gt;
    kind lever&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  blowdown&lt;br /&gt;
  {&lt;br /&gt;
    kind lever&lt;br /&gt;
    mesh blowdown/blowdown.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    angles 0, 0.01&lt;br /&gt;
    att a.blowdown&lt;br /&gt;
    att-parent default&lt;br /&gt;
    mousespeed -1.0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  sanding_lever&lt;br /&gt;
  {&lt;br /&gt;
    kind lever&lt;br /&gt;
    mesh sanding_lever/sanding_lever.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    angles 0, 0.2&lt;br /&gt;
    att a.sanding_lever&lt;br /&gt;
    att-parent default&lt;br /&gt;
    mousespeed -1.0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  whistle_lever&lt;br /&gt;
  {&lt;br /&gt;
    kind lever&lt;br /&gt;
    mesh whistle_lever/whistle_lever.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 1.0&lt;br /&gt;
    notches 0, 1.0&lt;br /&gt;
    notchheight 1, 1&lt;br /&gt;
    angles 0, 0.3&lt;br /&gt;
    att a.whistle&lt;br /&gt;
    att-parent default&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  bplocomain_needle&lt;br /&gt;
  {&lt;br /&gt;
    kind needle&lt;br /&gt;
    mesh main_res_needle/main_res_needle.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.reservoir_press_red&lt;br /&gt;
    att-parent default&lt;br /&gt;
    limits 0, 3600&lt;br /&gt;
  }&lt;br /&gt;
  bptrainbrakepipe_needle&lt;br /&gt;
  {&lt;br /&gt;
    kind needle&lt;br /&gt;
    mesh trainline_needle_black/trainline_needle_black.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att a.brake_press_black&lt;br /&gt;
    att-parent default&lt;br /&gt;
    limits 0, 3600&lt;br /&gt;
  }&lt;br /&gt;
    &lt;br /&gt;
  boiler_needle&lt;br /&gt;
  {&lt;br /&gt;
    kind needle&lt;br /&gt;
    mesh boiler_needle/boiler_needle.im&lt;br /&gt;
    att a.boiler_pressure&lt;br /&gt;
    limits 0, 1570&lt;br /&gt;
    auto-create 1&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  reverser&lt;br /&gt;
  {&lt;br /&gt;
    mesh reverser/reverser.pm&lt;br /&gt;
    anim reverser/reverser.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind animated-lever&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
    limits -1.0, 1.0&lt;br /&gt;
  }&lt;br /&gt;
   &lt;br /&gt;
  reverser-collision-box&lt;br /&gt;
  {&lt;br /&gt;
    mesh reverser/selection_box/selection_box.im&lt;br /&gt;
    att-parent reverser&lt;br /&gt;
    att a.selection_box&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind collision-proxy&lt;br /&gt;
    opacity 0&lt;br /&gt;
    collision-parent reverser&lt;br /&gt;
  }&lt;br /&gt;
  waterglass_right&lt;br /&gt;
  {&lt;br /&gt;
    mesh waterglass_right.im&lt;br /&gt;
    anim waterglass_right.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 100&lt;br /&gt;
    kind animated-dial&lt;br /&gt;
  }&lt;br /&gt;
  waterglass_left&lt;br /&gt;
  {&lt;br /&gt;
    mesh waterglass_left.im&lt;br /&gt;
    anim waterglass_left.kin&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    limits 0, 100&lt;br /&gt;
    kind animated-dial&lt;br /&gt;
  }&lt;br /&gt;
  firebox&lt;br /&gt;
  {&lt;br /&gt;
    mesh firebox.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    kind firebox&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
  fire&lt;br /&gt;
  {&lt;br /&gt;
    mesh fire.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    light 0&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
  coal&lt;br /&gt;
  {&lt;br /&gt;
    mesh coal.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    light 0&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
  fireglow&lt;br /&gt;
  {&lt;br /&gt;
    mesh fireglow.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    light 0&lt;br /&gt;
    test-collisions 0&lt;br /&gt;
  }&lt;br /&gt;
  coalman&lt;br /&gt;
  {&lt;br /&gt;
    mesh coalman/coalman.im&lt;br /&gt;
    auto-create 1&lt;br /&gt;
    att-parent default&lt;br /&gt;
    att a.coalman&lt;br /&gt;
    effects&lt;br /&gt;
    {&lt;br /&gt;
       shovel&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_shovel.kin&lt;br /&gt;
         }&lt;br /&gt;
       wave&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_wave.kin&lt;br /&gt;
         }&lt;br /&gt;
       idle1&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_loop1.kin&lt;br /&gt;
         }&lt;br /&gt;
       idle2&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_loop2.kin&lt;br /&gt;
         }&lt;br /&gt;
       loop2shovel&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_loop2shovel.kin&lt;br /&gt;
         }&lt;br /&gt;
       shovel2loop&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_shovel2loop.kin&lt;br /&gt;
         }&lt;br /&gt;
       wipebrow&lt;br /&gt;
         {&lt;br /&gt;
           kind animation&lt;br /&gt;
           anim coalman/Coalman_wipebrow.kin&lt;br /&gt;
         }&lt;br /&gt;
       }&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
</feed>