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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Water2</id>
	<title>CCG/Kind: Water2 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=CCG%2FKind%3A_Water2"/>
	<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;action=history"/>
	<updated>2026-11-05T20:40:02Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2096&amp;oldid=prev</id>
		<title>Pev at 11:50, 4 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2096&amp;oldid=prev"/>
		<updated>2011-06-04T11:50:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:50, 4 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l114&quot;&gt;Line 114:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 114:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Choppy Water==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==Choppy Water&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notation (comments on the script) removed for clarity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Notation (comments on the script) removed for clarity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2095&amp;oldid=prev</id>
		<title>Pev at 11:49, 4 June 2011</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2095&amp;oldid=prev"/>
		<updated>2011-06-04T11:49:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:49, 4 June 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot;&gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;     &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  // WaterManager config data&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  // WaterManager config data&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  WaterManager(&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aterManagerGeneric&lt;/del&gt;&quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  WaterManager(&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;WaterManagerGeneric&lt;/ins&gt;&quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  {&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  {&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    WaterMaterial&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;    WaterMaterial&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2094&amp;oldid=prev</id>
		<title>Pev: New page: ==KIND: WATER2==  Default location: C:\Program Files\Auran\TRS2004\World\Custom\Environment\                                                                          Note: New animated wat...</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=CCG/Kind:_Water2&amp;diff=2094&amp;oldid=prev"/>
		<updated>2011-06-04T11:46:28Z</updated>

		<summary type="html">&lt;p&gt;New page: ==KIND: WATER2==  Default location: C:\Program Files\Auran\TRS2004\World\Custom\Environment\                                                                          Note: New animated wat...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==KIND: WATER2==&lt;br /&gt;
&lt;br /&gt;
Default location:&lt;br /&gt;
C:\Program Files\Auran\TRS2004\World\Custom\Environment\        &lt;br /&gt;
                                                                &lt;br /&gt;
Note: New animated water in Trainz (kind water2) supercedes previous UTC water (kind water).&lt;br /&gt;
&lt;br /&gt;
Therefore kind water is no longer supported by Trainz.&lt;br /&gt;
                                                                              &lt;br /&gt;
Where a map refers to an old kind water asset it will automatically be updated to one of the new animated water assets.&lt;br /&gt;
&lt;br /&gt;
Essentially the new water system comprises of an animated, bump-mapped, transparent surface. The animation variables are controlled through the water.&lt;br /&gt;
anim.txt. The tile size and material properties are controlled though the water.config.txt file (following page).&lt;br /&gt;
&lt;br /&gt;
The following example is of Calm Water.&lt;br /&gt;
Choppy, Glassy and Rough water are described in the following sections.&lt;br /&gt;
&lt;br /&gt;
===Calm Water===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;config.txt Calm Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 kuid                    &amp;lt;kuid:56113:1226&amp;gt;                                                             &lt;br /&gt;
 trainz-build            2.5&lt;br /&gt;
 category-class          &amp;quot;E&amp;quot;&lt;br /&gt;
 category-region         &amp;quot;00&amp;quot;&lt;br /&gt;
 category-era            &amp;quot;2010s&amp;quot;&lt;br /&gt;
 username                &amp;quot;Calmwater&amp;quot;&lt;br /&gt;
 kind                    &amp;quot;water2&amp;quot;&lt;br /&gt;
 description             &amp;quot;This is a test water2.&amp;quot;&lt;br /&gt;
 thumbnails &lt;br /&gt;
   {&lt;br /&gt;
       0&lt;br /&gt;
           {&lt;br /&gt;
             image       &amp;quot;thumb.jpg&amp;quot;&lt;br /&gt;
             width       240&lt;br /&gt;
             height      180&lt;br /&gt;
            }&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
Bump-mapping requires special settings and naming conventions in 3dsmax. Refer to Page 355 and the following download for information: http://www.auran.com/TRS2004/downloads/contentcreation/TRS_Max4_Plugin_Bump.zip&lt;br /&gt;
&lt;br /&gt;
water2a.tga&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_water2_TGA.jpg]]&lt;br /&gt;
&lt;br /&gt;
256 x 256 pixel 32bit tga.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Typical Water2 Directory Structure&lt;br /&gt;
&lt;br /&gt;
[[Image:CCG_water2_dir.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.anim.txt Calm Water&amp;#039;&amp;#039;&amp;#039; Note: // indicates start of creator notes only (comments on script)&lt;br /&gt;
&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
  // Water DetailAnim configuration file&lt;br /&gt;
 // Is used from DefaultWater.config.txt&lt;br /&gt;
 DetailAnim&lt;br /&gt;
 {&lt;br /&gt;
   animSampleRate = 10; 		// Sample rate (samples per sec)&lt;br /&gt;
   animPeriod = 5; 		// Looping period in sec.&lt;br /&gt;
   animSpeed = 2.0;     		// Speed of waves&lt;br /&gt;
   animSize = 128,128;         		// Bump map dimentions&lt;br /&gt;
   animorldSize = 450.0;       		// &amp;quot;Size&amp;quot; of one tile&lt;br /&gt;
   animMaxHeight = 0.4;       		// Max height of the wave&lt;br /&gt;
   animScaleNormXY = 4.0;  		// scale X,Y coordinates of the normal map for better interpolation&lt;br /&gt;
   &lt;br /&gt;
     FFT&lt;br /&gt;
     {&lt;br /&gt;
       animFFTindVec = -15.0,5.0;	// Direction and speed of the wind affecting length of the waves&lt;br /&gt;
       animPhillipsA = 1.0e-3;		// Phillips spectrum constant affecting heights of the waves&lt;br /&gt;
       animFFTSeed = 0;&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.config.txt  Calm Water&amp;#039;&amp;#039;&amp;#039; Note: // Indicates start of creator notes only&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 // WaterManager config data&lt;br /&gt;
 WaterManager(&amp;quot;aterManagerGeneric&amp;quot;)&lt;br /&gt;
 {&lt;br /&gt;
   WaterMaterial&lt;br /&gt;
   {&lt;br /&gt;
     materialColor = (0.20, 0.45, 0.45, 0.8);&lt;br /&gt;
     materialRI = 0.3;&lt;br /&gt;
     opacityTex = aterOpacity.texture;&lt;br /&gt;
     opacityAmount = 0.5;&lt;br /&gt;
   }&lt;br /&gt;
   &lt;br /&gt;
     // Compiled DetailAnim or text ConfigData file `water.anim.txt&amp;#039;&lt;br /&gt;
     // This is now loaded manually by Trainz so Trainz can cache the anim file in a separate folder.&lt;br /&gt;
     // DetailAnimFile = water.anim;&lt;br /&gt;
 }&lt;br /&gt;
   &lt;br /&gt;
 // WaterGeometry config data&lt;br /&gt;
 aterGeometry&lt;br /&gt;
 {&lt;br /&gt;
   UVScrollVelocity = 0.0, 0.05;&lt;br /&gt;
   TileUVScale       = 1.0, 1.0;&lt;br /&gt;
   &lt;br /&gt;
     GridSpacing       =   10.0;		// &amp;quot;Size&amp;quot; of one cell of the grid (is used if MaxAmp &amp;gt; 0)&lt;br /&gt;
     TileGridSize      =   2, 2;		// Number of vertices in one tile (use more if MaxAmp &amp;gt; 0)&lt;br /&gt;
     aveFreq           =   0.0; 		//0.15;&lt;br /&gt;
     MaxAmp            =   0.0;		//0.25;&lt;br /&gt;
   &lt;br /&gt;
 // Mesh animation&lt;br /&gt;
 //   TileGridSize          = 3, 3;		// Number of vertices in one tile (use more if MaxAmp &amp;gt; 0)&lt;br /&gt;
 //   aveFreq               = 0.15;&lt;br /&gt;
 //   MaxAmp                = 0.25;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Choppy Water==&lt;br /&gt;
Notation (comments on the script) removed for clarity.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Config.txt Choppy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 kuid &amp;lt;KUID2:###:#####:1&amp;gt;&lt;br /&gt;
 kind water2&lt;br /&gt;
 username &amp;quot;Choppy water&amp;quot;&lt;br /&gt;
 description &amp;quot; &amp;quot;&lt;br /&gt;
 trainz-build 2.5&lt;br /&gt;
 category-class &amp;quot;E&amp;quot;&lt;br /&gt;
 category-region &amp;quot;00&amp;quot;&lt;br /&gt;
 category-era   &amp;quot;2010s&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.anim.txt Choppy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 DetailAnim&lt;br /&gt;
 {&lt;br /&gt;
   animSampleRate = 10;&lt;br /&gt;
   animPeriod = 5;&lt;br /&gt;
   animSpeed = 5.0;&lt;br /&gt;
   animSize = 128,128;&lt;br /&gt;
   animorldSize = 450.0;&lt;br /&gt;
   animMaxHeight = 1.0;&lt;br /&gt;
   animScaleNormXY = 4.0;&lt;br /&gt;
   &lt;br /&gt;
   FFT&lt;br /&gt;
     {&lt;br /&gt;
       animFFTindVec = -15.0,5.0;&lt;br /&gt;
       animPhillipsA = 1.0e-3;&lt;br /&gt;
       animFFTSeed = 0;&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.config.txt Choppy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 WaterManager(&amp;quot;WaterManagerGeneric&amp;quot;)&lt;br /&gt;
 {&lt;br /&gt;
   WaterMaterial&lt;br /&gt;
   {&lt;br /&gt;
     materialColor = (0.20, 0.45, 0.45, 0.8);&lt;br /&gt;
     materialRI = 0.3;&lt;br /&gt;
     opacityTex = aterOpacity.texture;&lt;br /&gt;
     opacityAmount = 0.5;&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
 WaterGeometry&lt;br /&gt;
 {&lt;br /&gt;
   UVScrollVelocity = 0.0, 0.05;&lt;br /&gt;
   TileUVScale = 1.0, 1.0;&lt;br /&gt;
   GridSpacing = 10.0;&lt;br /&gt;
   TileGridSize = 2, 2;&lt;br /&gt;
   aveFreq = 0.0;&lt;br /&gt;
   MaxAmp = 0.0;&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Glassy Water===&lt;br /&gt;
Notation (comments on the script)removed for clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Config.txt Glassy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 kuid            &amp;lt;KUID2:###:#####:1&amp;gt;&lt;br /&gt;
 kind            water2&lt;br /&gt;
 username        &amp;quot;Glassy water&amp;quot;&lt;br /&gt;
 description     &amp;quot;blah blah&amp;quot;&lt;br /&gt;
 trainz-build    2.9&lt;br /&gt;
 category-class  &amp;quot;E&amp;quot;&lt;br /&gt;
 category-region &amp;quot;00&amp;quot;&lt;br /&gt;
 category-era    &amp;quot;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.anim.txt Glassy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 DetailAnim&lt;br /&gt;
 {&lt;br /&gt;
    animSampleRate = 1;&lt;br /&gt;
    animPeriod = 1;&lt;br /&gt;
    animSpeed = 1.0;&lt;br /&gt;
    animSize = 128,128;&lt;br /&gt;
    animorldSize = 450.0;&lt;br /&gt;
    animMaxHeight = 0.0;&lt;br /&gt;
    animScaleNormXY = 4.0;&lt;br /&gt;
   &lt;br /&gt;
    FFT&lt;br /&gt;
     {&lt;br /&gt;
        animFFTindVec = 0.0,0.0;&lt;br /&gt;
        animPhillipsA = 1.0e-3;&lt;br /&gt;
        animFFTSeed = 0;&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.config.txt Glassy Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 WaterManager(&amp;quot;WaterManagerGeneric&amp;quot;)&lt;br /&gt;
 {&lt;br /&gt;
     WaterMaterial&lt;br /&gt;
     {&lt;br /&gt;
       materialColor = (0.20, 0.45, 0.45, 0.8);&lt;br /&gt;
       materialRI = 0.3;&lt;br /&gt;
       opacityTex = aterOpacity.texture;&lt;br /&gt;
       opacityAmount = 0.5;&lt;br /&gt;
     }&lt;br /&gt;
 }&lt;br /&gt;
   &lt;br /&gt;
   WaterGeometry&lt;br /&gt;
   {&lt;br /&gt;
     UVScrollVelocity = 0.0, 0.05;&lt;br /&gt;
     TileUVScale = 1.0, 1.0;&lt;br /&gt;
     GridSpacing = 10.0;&lt;br /&gt;
     TileGridSize = 2, 2;&lt;br /&gt;
     aveFreq = 0.0;&lt;br /&gt;
     MaxAmp = 0.0;&lt;br /&gt;
   }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rough Water===&lt;br /&gt;
Notation (comments on the script) removed for clarity&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;config.txt Rough Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 kuid              &amp;lt;KUID2:###:#####:1&amp;gt;&lt;br /&gt;
 kind              water2&lt;br /&gt;
 username          &amp;quot;Rough water&amp;quot;&lt;br /&gt;
 description       &amp;quot;blah blah&amp;quot;&lt;br /&gt;
 trainz-build      2.5&lt;br /&gt;
 category-class    &amp;quot;E&amp;quot;&lt;br /&gt;
 category-region   &amp;quot;00&amp;quot;&lt;br /&gt;
 category-era      &amp;quot;2010s&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.anim.txt Rough Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 DetailAnim&lt;br /&gt;
 {&lt;br /&gt;
   animSampleRate = 10;&lt;br /&gt;
   animPeriod = 5;&lt;br /&gt;
   animSpeed = 5.0;&lt;br /&gt;
   animSize = 128,128;&lt;br /&gt;
   animorldSize = 450.0;&lt;br /&gt;
   animMaxHeight = 2.0;&lt;br /&gt;
   animScaleNormXY = 4.0;&lt;br /&gt;
   &lt;br /&gt;
    FFT&lt;br /&gt;
    {&lt;br /&gt;
        animFFTindVec = -12.0,4.0;&lt;br /&gt;
        animPhillipsA = 1.0e-3;&lt;br /&gt;
        animFFTSeed = 0;&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;water.config.txt Rough Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
 version 1.00&lt;br /&gt;
   &lt;br /&gt;
 WaterManager(&amp;quot;WaterManagerGeneric&amp;quot;)&lt;br /&gt;
 {&lt;br /&gt;
   WaterMaterial&lt;br /&gt;
    {&lt;br /&gt;
       materialColor = (0.20, 0.45, 0.45, 0.8);&lt;br /&gt;
       materialRI = 0.3;&lt;br /&gt;
       opacityTex = aterOpacity.texture;&lt;br /&gt;
       opacityAmount = 0.5;&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
   &lt;br /&gt;
  WaterGeometry&lt;br /&gt;
    {&lt;br /&gt;
      UVScrollVelocity = 0.0, 0.05;&lt;br /&gt;
      TileUVScale = 1.0, 1.0;&lt;br /&gt;
      GridSpacing = 10.0;&lt;br /&gt;
      TileGridSize = 2, 2;&lt;br /&gt;
      aveFreq = 0.0;&lt;br /&gt;
      MaxAmp = 0.0;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Return to CCG Index==&lt;br /&gt;
[[Content Creator&amp;#039;s Guide]]&lt;/div&gt;</summary>
		<author><name>Pev</name></author>
	</entry>
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