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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=Help%3ATopology_Tab</id>
	<title>Help:Topology Tab - Revision history</title>
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	<updated>2026-11-05T19:57:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Topology_Tab&amp;diff=6559&amp;oldid=prev</id>
		<title>N3vgames howtoguide at 22:32, 22 February 2014</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Topology_Tab&amp;diff=6559&amp;oldid=prev"/>
		<updated>2014-02-22T22:32:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:32, 22 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;appropriate Hotkey to press. To&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;appropriate Hotkey to press. To&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;see the whole menu as in the&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;see the whole menu as in the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diagram above&lt;/del&gt;, click on the&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;iamge below&lt;/ins&gt;, click on the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Advanced” button to expand&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;“Advanced” button to expand&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the menu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;the menu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Help:Topology_Tab&amp;diff=6512&amp;oldid=prev</id>
		<title>N3vgames howtoguide: Created page with &quot;The Topology Menu provides the tools for creating various types of terrain. In this section you will learn how to make hills, valleys, mountains, lakes and rivers.  Click on t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Help:Topology_Tab&amp;diff=6512&amp;oldid=prev"/>
		<updated>2014-02-22T04:12:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Topology Menu provides the tools for creating various types of terrain. In this section you will learn how to make hills, valleys, mountains, lakes and rivers.  Click on t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Topology Menu provides&lt;br /&gt;
the tools for creating various&lt;br /&gt;
types of terrain. In this section&lt;br /&gt;
you will learn how to make&lt;br /&gt;
hills, valleys, mountains, lakes&lt;br /&gt;
and rivers.&lt;br /&gt;
&lt;br /&gt;
Click on the Topology Tab (or&lt;br /&gt;
press the F1 key) to open the&lt;br /&gt;
Topology Menu. Here you&lt;br /&gt;
will see a number of different&lt;br /&gt;
tools that can be used to shape&lt;br /&gt;
the terrain. Hold your mouse&lt;br /&gt;
cursor over each one to see a&lt;br /&gt;
short description as well as the&lt;br /&gt;
appropriate Hotkey to press. To&lt;br /&gt;
see the whole menu as in the&lt;br /&gt;
diagram above, click on the&lt;br /&gt;
“Advanced” button to expand&lt;br /&gt;
the menu.&lt;br /&gt;
[[File:Topology.jpeg|400px|left]]&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
= Main menu =&lt;br /&gt;
&lt;br /&gt;
== [[File:Height up.jpg]]  Height up (U) ==&lt;br /&gt;
&lt;br /&gt;
Click on the Height Up icon to select the&lt;br /&gt;
Height Up tool, and notice that your mouse cursor changes&lt;br /&gt;
to a circle. This circle is the “area of influence” for your cursor&lt;br /&gt;
when using the land shaping tools.&lt;br /&gt;
Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Height down.jpg]] Height down (D) ==&lt;br /&gt;
Move to a flat area then make an indentation by clickin LMB where you want&lt;br /&gt;
to lower the terrain. The size of the cursor circle determines the amount&lt;br /&gt;
of land that is lowered and the sensitivity determines how&lt;br /&gt;
quickly it lowers.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Height adjust.jpg]] Adjust height (A) ==&lt;br /&gt;
Adjust Height allows finer control of the up&lt;br /&gt;
and down movement. Click LMB and hold then&lt;br /&gt;
push your mouse away from you to raise the&lt;br /&gt;
terrain. Click LMB and hold then pull the mouse&lt;br /&gt;
towards you to lower the terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Radius.jpg]] Radius ==&lt;br /&gt;
Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”). &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Sensitivity.jpg]] Sensitivity ==&lt;br /&gt;
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”). &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Height get.jpg]] Get height (G) ==&lt;br /&gt;
Select Get Height (G), then Click RMB on the side of&lt;br /&gt;
a hill. Notice that the number in the Height Value&lt;br /&gt;
field changes. You have captured the height of the&lt;br /&gt;
spot you clicked on. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Height use.jpg]] Use height (H) ==&lt;br /&gt;
Click on Use Height (H) Then Click LMB to apply the&lt;br /&gt;
selected Height Value to the terrain. The Use Height&lt;br /&gt;
tool creates a plateau at your selected height and&lt;br /&gt;
the radius of your cursor circle determines the&lt;br /&gt;
amount of land that is leveled at one time.&lt;br /&gt;
Click LMB+H then move your mouse around the terrain to&lt;br /&gt;
plateau a broader section.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Plateu.jpg]] Plateu (P) ==&lt;br /&gt;
Plateau (P) creates a plateau at the current height of the&lt;br /&gt;
compass. Click LMB on the side of a hill to create&lt;br /&gt;
a plateau at that level by raising or lowering the&lt;br /&gt;
terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Height value field.jpg]] Height value field ==&lt;br /&gt;
As an alternative to Get Height to select a Height Value, you&lt;br /&gt;
can also enter specific height in the Height Value field. You&lt;br /&gt;
can enter positive or negative values. Negative values allow&lt;br /&gt;
you to depress the terrain.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Water add.jpg]] Add water (W) ==&lt;br /&gt;
Click LMB on Add Water (W)&lt;br /&gt;
and paint the water texture along the&lt;br /&gt;
desired area by moving&lt;br /&gt;
your mouse around. The radius of the&lt;br /&gt;
cursor circle determines the texture panel size. &lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Water remove.jpg]] Remove water (Q) ==&lt;br /&gt;
Click LMB on Remove Water (Q) and you then delete&lt;br /&gt;
the water texture one panel at a time by Clicking&lt;br /&gt;
LMB on each water panel.&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Water adjust height.jpg]] Adjust water height (E) ==&lt;br /&gt;
Select the Adjust Water Height&lt;br /&gt;
tool and Click LMB and hold (on the water texture) then drag&lt;br /&gt;
your mouse forward and back, adjusting the water texture&lt;br /&gt;
height until it is the appropriate&lt;br /&gt;
height.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== [[File:Ground add.jpg]] Add ground (X) ==&lt;br /&gt;
Select the Add Ground&lt;br /&gt;
(X) tool. Click LMB in the void just off the edge of&lt;br /&gt;
the baseboard to add another baseboard in that direction.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Ground remove.jpg]] Delete ground ==&lt;br /&gt;
Click LMB on the Delete Section button. Then Click&lt;br /&gt;
LMB on any baseboard section to delete it.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Advanced =&lt;br /&gt;
The Advanced features menu can be opened and closed by&lt;br /&gt;
using Shift-F1 or clicking on the Advanced Tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Displacement map.jpg]] Displacement map ==&lt;br /&gt;
A displacement map is a grayscale image&lt;br /&gt;
used to create an instant height map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Direction.jpg]] Direction ==&lt;br /&gt;
Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Threshold.jpg]] Threshold ==&lt;br /&gt;
Move the Threshold dial to increase the size of the height change set on the displacement map.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area select.jpg]] Select area (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB and drag the&lt;br /&gt;
mouse to make a large square as shown below.&lt;br /&gt;
The size of the square (or rectangle)&lt;br /&gt;
determines the area that will be affected by the next&lt;br /&gt;
operation.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area fill.jpg]] Fill area (F) ==&lt;br /&gt;
Scroll through the Displacement Maps, then click on Fill Area (F). The&lt;br /&gt;
terrain is instantly transformed into the shape determined by&lt;br /&gt;
the grayscale images of the displacement map chosen.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area cancel.jpg]] Cancel selection (D) ==&lt;br /&gt;
Click LMB on Cancel Selection (D) to cancel the&lt;br /&gt;
selection.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[File:Area grab.jpg]] Get displacement (B) ==&lt;br /&gt;
Click on Select Area (B). Click LMB on the baseboard&lt;br /&gt;
and drag the mouse to make a large square that&lt;br /&gt;
covers an existing area of modified terrain. Now&lt;br /&gt;
click the “Get Displacement” button and you’ll notice that a&lt;br /&gt;
displacement map has been derived from the shape of the&lt;br /&gt;
terrain. This can now be used to apply the same terrain effect&lt;br /&gt;
in another area.&lt;br /&gt;
{{clear}}&lt;/div&gt;</summary>
		<author><name>N3vgames howtoguide</name></author>
	</entry>
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