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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=HowTo%2FBridge%2Fcasts_shadows%2Fmesh</id>
	<title>HowTo/Bridge/casts shadows/mesh - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=HowTo%2FBridge%2Fcasts_shadows%2Fmesh"/>
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	<updated>2026-11-05T13:42:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31856&amp;oldid=prev</id>
		<title>Glt0145: /* mesh */</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31856&amp;oldid=prev"/>
		<updated>2022-02-09T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;mesh&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:04, 9 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[edit]&lt;/del&gt;mesh subdirectories&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== &lt;/ins&gt;mesh subdirectories &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally Trainz liked meshes that were not the main mesh to be in sub-directories. In recent editions and with the latest OS&amp;#039;s all the mesh are now in one directory. This not a requirement and sub-directories can still be used, but the reference to the mesh must have the full location including the sub directory. Example maybe that the meshes are in a sub-directory call &amp;quot;meshes&amp;quot;. So the reference to the mesh would be entered as &amp;quot;meshes\a_mesh.im&amp;quot; or &amp;quot;meshes\a_mesh.trainzmesh&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Originally Trainz liked meshes that were not the main mesh to be in sub-directories. In recent editions and with the latest OS&amp;#039;s all the mesh are now in one directory. This not a requirement and sub-directories can still be used, but the reference to the mesh must have the full location including the sub directory. Example maybe that the meshes are in a sub-directory call &amp;quot;meshes&amp;quot;. So the reference to the mesh would be entered as &amp;quot;meshes\a_mesh.im&amp;quot; or &amp;quot;meshes\a_mesh.trainzmesh&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31855&amp;oldid=prev</id>
		<title>Glt0145: Created page with &quot; == mesh ==  &#039;&#039;&#039;This is a compulsory tag.&#039;&#039;&#039;  Data type is string so it needs to be surrounded by &quot;&quot;.  This the name of the mesh that is being used within the asset. There may...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=HowTo/Bridge/casts_shadows/mesh&amp;diff=31855&amp;oldid=prev"/>
		<updated>2022-02-09T22:57:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; == mesh ==  &amp;#039;&amp;#039;&amp;#039;This is a compulsory tag.&amp;#039;&amp;#039;&amp;#039;  Data type is string so it needs to be surrounded by &amp;quot;&amp;quot;.  This the name of the mesh that is being used within the asset. There may...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
== mesh ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;This is a compulsory tag.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Data type is string so it needs to be surrounded by &amp;quot;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
This the name of the mesh that is being used within the asset. There maybe more than one mesh.&lt;br /&gt;
&lt;br /&gt;
Trainz uses and can understand two mesh extensions either &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot;. The second one is the current file extension to the mesh. It is created by trainz when an asset is imported into trainz.&lt;br /&gt;
&lt;br /&gt;
If you have the &amp;quot;.lm&amp;quot; extension on the mesh name this point to a text file (LOD file). The mesh tag could also refer to the mesh itself i.e.. industry.im. If this were the case the asset would not have LOD mesh reduction.&lt;br /&gt;
&lt;br /&gt;
So an &amp;quot;.im&amp;quot; or &amp;quot;.trainzmesh&amp;quot; extension is referencing the asset mesh directly where as the &amp;quot;&amp;quot;.lm&amp;quot; extension refers to a LOD text file with the mesh information contained within that text file.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.lm&amp;quot; extension is mostly not used anymore and the LOD detains are contained within the main config file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[edit]mesh subdirectories&lt;br /&gt;
Originally Trainz liked meshes that were not the main mesh to be in sub-directories. In recent editions and with the latest OS&amp;#039;s all the mesh are now in one directory. This not a requirement and sub-directories can still be used, but the reference to the mesh must have the full location including the sub directory. Example maybe that the meshes are in a sub-directory call &amp;quot;meshes&amp;quot;. So the reference to the mesh would be entered as &amp;quot;meshes\a_mesh.im&amp;quot; or &amp;quot;meshes\a_mesh.trainzmesh&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Glt0145</name></author>
	</entry>
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