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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=PM_file</id>
	<title>PM file - Revision history</title>
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	<updated>2026-11-05T16:55:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=PM_file&amp;diff=10349&amp;oldid=prev</id>
		<title>Windwalkr: Created page with &quot;The PM file format is an obsolete Mesh file format supported by Auran Jet. It provided support for an unusual form of LOD that was designed for high efficiency...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=PM_file&amp;diff=10349&amp;oldid=prev"/>
		<updated>2017-10-11T09:53:20Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The &lt;a href=&quot;/wiki/PM_file&quot; title=&quot;PM file&quot;&gt;PM file&lt;/a&gt; format is an obsolete &lt;a href=&quot;/wiki/Mesh_file&quot; title=&quot;Mesh file&quot;&gt;Mesh file&lt;/a&gt; format supported by &lt;a href=&quot;/index.php?title=Auran_Jet&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Auran Jet (page does not exist)&quot;&gt;Auran Jet&lt;/a&gt;. It provided support for an unusual form of &lt;a href=&quot;/wiki/LOD&quot; class=&quot;mw-redirect&quot; title=&quot;LOD&quot;&gt;LOD&lt;/a&gt; that was designed for high efficiency...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[PM file]] format is an obsolete [[Mesh file]] format supported by [[Auran Jet]]. It provided support for an unusual form of [[LOD]] that was designed for high efficiency and flexibility on the early GPU hardware in existence at the time of development. Meshes could scale over a wide range of polygon counts by following a simple pre-defined triangle splitting/merging sequence. Unfortunately it never entirely lived up to its promise of automatic LOD generation or fully scalable scene detail, offering worse visual quality than hand-created LODs.&lt;br /&gt;
&lt;br /&gt;
In the subsequent period, the format suffered a number of additional blows:&lt;br /&gt;
* Hardware optimisation requirements changed such that the Progressive Mesh technique was no longer particularly optimal.&lt;br /&gt;
* 3D modelling tools began to offer high-quality automatic LOD mesh generation which exceeded the capabilities of the PM file format.&lt;br /&gt;
* Users began to demand a consistent visual quality which was beyond that offered by the Progressive Mesh technique.&lt;br /&gt;
&lt;br /&gt;
Full support for PM files within Trainz was dropped in favour of the [[LM.txt file]] technique. Trainz now ignores the progressive mesh data, and simply loads PM files as if they were a standard [[IM file]] with a single (maximum) level of detail.&lt;/div&gt;</summary>
		<author><name>Windwalkr</name></author>
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