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	<id>https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACategory_List</id>
	<title>Talk:Category List - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.trainzsimulator.com/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACategory_List"/>
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	<updated>2026-11-05T19:56:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:Category_List&amp;diff=38478&amp;oldid=prev</id>
		<title>Ek.skirl at 11:21, 23 August 2023</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Talk:Category_List&amp;diff=38478&amp;oldid=prev"/>
		<updated>2023-08-23T11:21:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:21, 23 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Source: &quot;asset.gs&quot; lines 401ff from Trainz 22 Build 122418&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   //=============================================================================&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   //=============================================================================&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   // Name: AssetCategory&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   // Name: AssetCategory&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ek.skirl</name></author>
	</entry>
	<entry>
		<id>https://wiki.trainzsimulator.com/index.php?title=Talk:Category_List&amp;diff=38477&amp;oldid=prev</id>
		<title>Ek.skirl: Created page with &quot;  //=============================================================================   // Name: AssetCategory   // Desc: Defines the standard searchable category codes for assets...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.trainzsimulator.com/index.php?title=Talk:Category_List&amp;diff=38477&amp;oldid=prev"/>
		<updated>2023-08-23T11:19:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;  //=============================================================================   // Name: AssetCategory   // Desc: Defines the standard searchable category codes for assets...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;  //=============================================================================&lt;br /&gt;
  // Name: AssetCategory&lt;br /&gt;
  // Desc: Defines the standard searchable category codes for assets and objects. &lt;br /&gt;
  //       Category codes are used to define &amp;#039;types&amp;#039; of objects and allow your&lt;br /&gt;
  //       scripts to search for very specific or very broard types of objects&lt;br /&gt;
  //       within a route. The codes themselves are derived from asset kind/type,&lt;br /&gt;
  //       the &amp;quot;category-class&amp;quot; tag, and potentially other config file tags.&lt;br /&gt;
  //&lt;br /&gt;
  //       This list should be consulted for all named object and asset searches&lt;br /&gt;
  //       and the defines referenced directly wherever possible. This ensures &lt;br /&gt;
  //       correct validation of your scripts should a type code be updated,&lt;br /&gt;
  //       become obsolete, etc.&lt;br /&gt;
  //&lt;br /&gt;
  //       Cateogory codes may also be combined to narrow your search by using&lt;br /&gt;
  //       the semicolon (;) character. For example you can search for grass/tree&lt;br /&gt;
  //       splines by using &amp;quot;Flora;Spline&amp;quot;. You can also broaden a search to&lt;br /&gt;
  //       include multiple category lists using the vertical bar (|) character.&lt;br /&gt;
  //       Each vertical bar acts as an OR operator on the lists. For example you&lt;br /&gt;
  //       can search for flora or fauna splines using &amp;quot;Spline;Flora|Spline;Fauna&amp;quot;&lt;br /&gt;
  //       (i.e. *NOT* &amp;quot;Spline;Flora|Fauna&amp;quot; which would match all flora splines,&lt;br /&gt;
  //       and any fauna tagged object/spline/etc).&lt;br /&gt;
  //&lt;br /&gt;
  //       Content creators can also add custom category codes to their assets&lt;br /&gt;
  //       via the category-class tag. Such codes are prefixed with the &amp;#039;#&amp;#039;&lt;br /&gt;
  //       character (e.g. &amp;quot;#CITY&amp;quot;). These may be used freely to allow you to&lt;br /&gt;
  //       tag and search for assets which may support a specific 3rd party&lt;br /&gt;
  //       library, feature, etc.&lt;br /&gt;
  //&lt;br /&gt;
  //       Note that there may exist other category codes which are not listed&lt;br /&gt;
  //       here, but use of those is considered unsupported and may break without&lt;br /&gt;
  //       notice in any future version of Trainz.&lt;br /&gt;
  //&lt;br /&gt;
  //=============================================================================&lt;br /&gt;
&lt;br /&gt;
  final static class AssetCategory&lt;br /&gt;
  {&lt;br /&gt;
&lt;br /&gt;
    // Map Object, Track and Spline category codes&lt;br /&gt;
    public define string Bridge               = &amp;quot;BRG&amp;quot;;&lt;br /&gt;
    public define string Building             = &amp;quot;BD&amp;quot;;&lt;br /&gt;
    public define string Crossing             = &amp;quot;FIXD;CROS&amp;quot;;&lt;br /&gt;
    public define string Fauna                = &amp;quot;FA&amp;quot;;&lt;br /&gt;
    public define string FixedTrack           = &amp;quot;FIXD&amp;quot;;&lt;br /&gt;
    public define string Flora                = &amp;quot;FL&amp;quot;;&lt;br /&gt;
    public define string Industry             = &amp;quot;IND&amp;quot;;&lt;br /&gt;
    public define string InterlockingTower    = &amp;quot;IT&amp;quot;;&lt;br /&gt;
    public define string Junction             = &amp;quot;TO;?WX&amp;quot;;&lt;br /&gt;
    public define string Mesh                 = &amp;quot;CMP;MESH&amp;quot;;&lt;br /&gt;
    public define string People               = &amp;quot;PP&amp;quot;;&lt;br /&gt;
    public define string Road                 = &amp;quot;RD&amp;quot;;&lt;br /&gt;
    public define string Scenery              = &amp;quot;SY&amp;quot;;&lt;br /&gt;
    public define string SceneryWithTrack     = &amp;quot;SWT&amp;quot;;&lt;br /&gt;
    public define string Signal               = &amp;quot;TO;?WA&amp;quot;;&lt;br /&gt;
    public define string Spline               = &amp;quot;SPLN&amp;quot;;&lt;br /&gt;
    public define string Track                = &amp;quot;TK&amp;quot;;&lt;br /&gt;
    public define string Trackmark            = &amp;quot;?WM&amp;quot;;&lt;br /&gt;
    public define string TrackBridge          = &amp;quot;TK;BRG&amp;quot;;&lt;br /&gt;
    public define string TrackTunnel          = &amp;quot;TK;TUN&amp;quot;;&lt;br /&gt;
    public define string TrackObject          = &amp;quot;TO&amp;quot;;&lt;br /&gt;
    public define string Trigger              = &amp;quot;?WT&amp;quot;;&lt;br /&gt;
    public define string Tunnel               = &amp;quot;TUN&amp;quot;;&lt;br /&gt;
    public define string Turntable            = &amp;quot;FIXD;TURN&amp;quot;;&lt;br /&gt;
    public define string RoadVehicle          = &amp;quot;VE;LND&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Train category codes&lt;br /&gt;
    public define string Caboose              = &amp;quot;TR;TV;CAB&amp;quot;;&lt;br /&gt;
    public define string Consist              = &amp;quot;CN&amp;quot;;&lt;br /&gt;
    public define string Locomotive           = &amp;quot;TR;TV;LOCO&amp;quot;;&lt;br /&gt;
    public define string MailTrainCar         = &amp;quot;TR;TV;MAIL&amp;quot;;&lt;br /&gt;
    public define string MonorailVehicle      = &amp;quot;TR;TV;MNR&amp;quot;;&lt;br /&gt;
    public define string PassengerTrainCar    = &amp;quot;TR;TV;PAX&amp;quot;;&lt;br /&gt;
    public define string RollingStock         = &amp;quot;TR;TV;ROLL&amp;quot;;&lt;br /&gt;
    public define string Tram                 = &amp;quot;TR;TV;TRM&amp;quot;;  // incl. trolleys, streetcars and other light rail&lt;br /&gt;
    public define string TrainCar             = &amp;quot;TR;TV&amp;quot;;&lt;br /&gt;
    public define string TrainCarDiesel       = &amp;quot;TR;TV;DIES&amp;quot;;&lt;br /&gt;
    public define string TrainCarElectric     = &amp;quot;TR;TV;ELEC&amp;quot;;&lt;br /&gt;
    public define string TrainCarSteam        = &amp;quot;TR;TV;STEM&amp;quot;;&lt;br /&gt;
    public define string TrainCarTender       = &amp;quot;TR;TV;TEND&amp;quot;;&lt;br /&gt;
    public define string TrainComponent       = &amp;quot;TR;CMP&amp;quot;;&lt;br /&gt;
    public define string TrainEngine          = &amp;quot;TR;CMP;ESPC&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Route and Session category codes&lt;br /&gt;
    public define string Region               = &amp;quot;REGN&amp;quot;;&lt;br /&gt;
    public define string Route                = &amp;quot;RT&amp;quot;;&lt;br /&gt;
    public define string SaveGame             = &amp;quot;SG&amp;quot;;&lt;br /&gt;
    public define string Session              = &amp;quot;SS&amp;quot;;&lt;br /&gt;
    public define string SessionArcade        = &amp;quot;SS;ARCD&amp;quot;;&lt;br /&gt;
    public define string SessionTutorial      = &amp;quot;SS;TUT&amp;quot;;&lt;br /&gt;
    public define string TestTrackTest        = &amp;quot;TC&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Script type category codes&lt;br /&gt;
    public define string AchievementCategory  = &amp;quot;ACHC&amp;quot;;&lt;br /&gt;
    public define string AchievementGroup     = &amp;quot;ACHG&amp;quot;;&lt;br /&gt;
    public define string ControlSet           = &amp;quot;CS&amp;quot;;&lt;br /&gt;
    public define string GameplayMenu         = &amp;quot;GMNU&amp;quot;;&lt;br /&gt;
    public define string SessionRule          = &amp;quot;RU&amp;quot;;&lt;br /&gt;
    public define string SessionRuleTemplate  = &amp;quot;RLTM&amp;quot;;&lt;br /&gt;
    public define string Script               = &amp;quot;SQ&amp;quot;;&lt;br /&gt;
    public define string ScriptLibrary        = &amp;quot;SLIB&amp;quot;;&lt;br /&gt;
    public define string ScriptServlet        = &amp;quot;SVLT&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
    // Miscellaneous category codes&lt;br /&gt;
    public define string Product              = &amp;quot;PROD&amp;quot;;&lt;br /&gt;
    public define string ProductCategory      = &amp;quot;PRDC&amp;quot;;&lt;br /&gt;
    public define string DriverCharacter      = &amp;quot;DR&amp;quot;;&lt;br /&gt;
    public define string DriverCommand        = &amp;quot;SQ;GEN&amp;quot;;&lt;br /&gt;
    public define string GroundBrush          = &amp;quot;BRSH&amp;quot;;&lt;br /&gt;
    public define string GroundTexture        = &amp;quot;TX;ENV;GRND&amp;quot;;&lt;br /&gt;
    public define string HTML                 = &amp;quot;HT&amp;quot;;&lt;br /&gt;
    public define string Sound                = &amp;quot;SD&amp;quot;;&lt;br /&gt;
    public define string Texture              = &amp;quot;TX&amp;quot;;&lt;br /&gt;
    public define string TextureGroup         = &amp;quot;TX;TXGRP&amp;quot;;&lt;br /&gt;
&lt;br /&gt;
  };&lt;/div&gt;</summary>
		<author><name>Ek.skirl</name></author>
	</entry>
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