CCG/Kind: Texture: Difference between revisions
From TrainzOnline
< CCG
New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K... |
No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
KIND: TEXTURE | ==KIND: TEXTURE== | ||
You can now reference a simple texture as an asset. | You can now reference a simple texture as an asset. | ||
These can be referenced by kuid for use as a custom corona for example. | These can be referenced by kuid for use as a custom corona for example. | ||
Typical mesh config.txt | ===Typical mesh config.txt:=== | ||
kind "texture" | |||
kuid <KUID:-3:10112> | |||
[[Image:CCG_mesh_dir.jpg]] | |||
Latest revision as of 08:29, 5 June 2011
KIND: TEXTURE
You can now reference a simple texture as an asset.
These can be referenced by kuid for use as a custom corona for example.
Typical mesh config.txt:
kind "texture" kuid <KUID:-3:10112>
