Help/Topology Tab: Difference between revisions

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The Topology Menu provides
The <b>Topology Menu</b> provides access to the tools for creating various
the tools for creating various
types of terrain. On this Wiki Page you will learn how to make
types of terrain. In this section
hills, valleys, mountains, lakes and rivers. Once you become skilled in the use of these tools, you may want to check out <span class="plainlinks">[https://online.ts2009.com/mediaWiki/index.php/How_To_Make_Scenery How To: Make Better Scenery]</span> to enhance the scenery along your Route.
you will learn how to make
 
hills, valleys, mountains, lakes
NOTE: In <b>TRS2019</b>, this Topology Tab is also used for accessing the new [[Help:Using_Effect_Layers|"Effect Layers"]]
and rivers.


Click on the Topology Tab (or
Click on the Topology Tab (or
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= Main menu =
= Topology Tools =


== [[File:Height up.jpg]]  Height up (U) ==
== [[File:Height up.jpg]]  Height up (U) ==
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to a circle. This circle is the “area of influence” for your cursor
to a circle. This circle is the “area of influence” for your cursor
when using the land shaping tools.
when using the land shaping tools.
Click LMB once near the center of your baseboard. The terrain is stretched upwards, if you hold LMB it will continue to rise.  
Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise.  
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== [[File:Height down.jpg]] Height down (D) ==
== [[File:Height down.jpg]] Height down (D) ==
Move to a flat area then make an indentation by clickin LMB where you want
Move to a flat area then make an indentation by clicking where you want
to lower the terrain. The size of the cursor circle determines the amount
to lower the terrain. The size of the cursor circle determines the amount
of land that is lowered and the sensitivity determines how
of land that is lowered and the sensitivity determines how
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== [[File:Height adjust.jpg]] Adjust height (A) ==
== [[File:Height adjust.jpg]] Adjust height (A) ==
Adjust Height allows finer control of the up
Adjust Height allows finer control of the up
and down movement. Click LMB and hold then
and down movement. Click and hold then
push your mouse away from you to raise the
push your mouse away from you to raise the
terrain. Click LMB and hold then pull the mouse
terrain. Click and hold then pull the mouse
towards you to lower the terrain.
towards you to lower the terrain.
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== [[File:Radius.jpg]] Radius ==
== [[File:Radius.jpg]] Radius ==
Click LMB on the Radius Tool and move to either side to change the circle of influence. Right to enlarge (“+”), left to minimize (“-”).  
Click on the Radius Tool and move mouse to either side to change the circle of influence. Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").  
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== [[File:Sensitivity.jpg]] Sensitivity ==
== [[File:Sensitivity.jpg]] Sensitivity ==
Click LMB on the Sensitivity Tool and move to either side to change the amount of height changed each time the circle of influence is affected. Right to enlarge (“+”), left to minimize (“-”).  
Click on the Sensitivity Tool and move the mouse to either side to change the amount of height changed each time the circle of influence is affected: Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").  
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== [[File:Height get.jpg]] Get height (G) ==
== [[File:Height get.jpg]] Get height (G) ==
Select Get Height (G), then Click RMB on the side of
Select Get Height (G), then Click on the side of
a hill. Notice that the number in the Height Value
a hill. Notice that the number in the Height Value
field changes. You have captured the height of the
field changes. You have captured the height of the
spot you clicked on.  
spot you clicked on. NOTE: In <b>TRS2019</b>, the elevation of a point on the baseboard is obtained only by selecting the <B>Plateau 'P'</b> tool and clicking on a point, the elevation of which then appears in the Height Value window to the left. Get height 'G' does not return a value for the baseboard elevation (not functional).
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== [[File:Height use.jpg]] Use height (H) ==
== [[File:Height use.jpg]] Use height (H) ==
Click on Use Height (H) Then Click LMB to apply the
Click on Use Height (H) Then Click to apply the
selected Height Value to the terrain. The Use Height
selected Height Value to the terrain. The Use Height
tool creates a plateau at your selected height and
tool creates a plateau at your selected height and
the radius of your cursor circle determines the
the radius of your cursor circle determines the
amount of land that is leveled at one time.
amount of land that is leveled at one time.
Click LMB+H then move your mouse around the terrain to
Click and hold then move your mouse around the terrain to
plateau a broader section.
plateau a broader section.
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== [[File:Plateu.jpg]] Plateu (P) ==
== [[File:Plateu.jpg]] Plateau (P) ==
Plateau (P) creates a plateau at the current height of the
'<b>Plateau (P)</b>' levels the topography at the current height of the
compass. Click LMB on the side of a hill to create
cursor, the elevation of which displays in  the height value window to the left. Click on the side of a hill to create
a plateau at that level by raising or lowering the
a flat area at the selected level, raising (downslope) and lowering (upslope) the terrain.
terrain.
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== [[File:Water add.jpg]] Add water (W) ==
== [[File:Water add.jpg]] Add water (W) ==
Click LMB on Add Water (W)
Click on Add Water (W)
and paint the water texture along the
and paint the water texture along the
desired area by moving
desired area by moving
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== [[File:Water remove.jpg]] Remove water (Q) ==
== [[File:Water remove.jpg]] Remove water (Q) ==
Click LMB on Remove Water (Q) and you then delete
Click on Remove Water (Q) and you then delete
the water texture one panel at a time by Clicking
the water texture one panel at a time by Clicking
LMB on each water panel.
on each water panel.


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== [[File:Water adjust height.jpg]] Adjust water height (E) ==
== [[File:Water adjust height.jpg]] Adjust water height (E) ==
Select the Adjust Water Height
Select the Adjust Water Height
tool and Click LMB and hold (on the water texture) then drag
tool and Click and hold (on the water texture) then drag
your mouse forward and back, adjusting the water texture
your mouse forward and back, adjusting the water texture
height until it is the appropriate
height until it is the appropriate
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== [[File:Ground add.jpg]] Add ground (X) ==
== [[File:Ground add.jpg]] Add ground (X) ==
Select the Add Ground
Select the Add Ground
(X) tool. Click LMB in the void just off the edge of
(X) tool. Click in the void just off the edge of
the baseboard to add another baseboard in that direction.
the baseboard to add another baseboard in that direction.
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== [[File:Ground remove.jpg]] Delete ground ==
== [[File:Ground remove.jpg]] Delete ground ==
Click LMB on the Delete Section button. Then Click
Click on the Delete Section button. Then Click
LMB on any baseboard section to delete it.
on any baseboard section to delete it.
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== [[File:Area select.jpg]] Select area (B) ==
== [[File:Area select.jpg]] Select area (B) ==
Click on Select Area (B). Click LMB and drag the
Click on Select Area (B). Click and drag the
mouse to make a large square as shown below.
mouse to make a large square as shown below.
The size of the square (or rectangle)
The size of the square (or rectangle)
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== [[File:Area cancel.jpg]] Cancel selection (D) ==
== [[File:Area cancel.jpg]] Cancel selection (D) ==
Click LMB on Cancel Selection (D) to cancel the
Click on Cancel Selection (D) to cancel the
selection.
selection.
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== [[File:Area grab.jpg]] Get displacement (B) ==
== [[File:Area grab.jpg]] Get displacement (B) ==
Click on Select Area (B). Click LMB on the baseboard
Click on Select Area (B). Click on the baseboard
and drag the mouse to make a large square that
and drag the mouse to make a large square that
covers an existing area of modified terrain. Now
covers an existing area of modified terrain. Now
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in another area.
in another area.
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[[Category:Help]]

Latest revision as of 15:57, 5 November 2021

The Topology Menu provides access to the tools for creating various types of terrain. On this Wiki Page you will learn how to make hills, valleys, mountains, lakes and rivers. Once you become skilled in the use of these tools, you may want to check out How To: Make Better Scenery to enhance the scenery along your Route.

NOTE: In TRS2019, this Topology Tab is also used for accessing the new "Effect Layers"

Click on the Topology Tab (or press the F1 key) to open the Topology Menu. Here you will see a number of different tools that can be used to shape the terrain. Hold your mouse cursor over each one to see a short description as well as the appropriate Hotkey to press. To see the whole menu as in the diagram above, click on the “Advanced” button to expand the menu.

Topology Tools

Height up (U)

Click on the Height Up icon to select the Height Up tool, and notice that your mouse cursor changes to a circle. This circle is the “area of influence” for your cursor when using the land shaping tools. Click once near the center of your baseboard. The terrain is stretched upwards, if you hold the mouse button it will continue to rise.

Height down (D)

Move to a flat area then make an indentation by clicking where you want to lower the terrain. The size of the cursor circle determines the amount of land that is lowered and the sensitivity determines how quickly it lowers.

Adjust height (A)

Adjust Height allows finer control of the up and down movement. Click and hold then push your mouse away from you to raise the terrain. Click and hold then pull the mouse towards you to lower the terrain.

Radius

Click on the Radius Tool and move mouse to either side to change the circle of influence. Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").

Sensitivity

Click on the Sensitivity Tool and move the mouse to either side to change the amount of height changed each time the circle of influence is affected: Move right to increase sensitivity ("+" on keyboard, not keypad), move left to decrease sensitivity ("-").

Get height (G)

Select Get Height (G), then Click on the side of a hill. Notice that the number in the Height Value field changes. You have captured the height of the spot you clicked on. NOTE: In TRS2019, the elevation of a point on the baseboard is obtained only by selecting the Plateau 'P' tool and clicking on a point, the elevation of which then appears in the Height Value window to the left. Get height 'G' does not return a value for the baseboard elevation (not functional).

Use height (H)

Click on Use Height (H) Then Click to apply the selected Height Value to the terrain. The Use Height tool creates a plateau at your selected height and the radius of your cursor circle determines the amount of land that is leveled at one time. Click and hold then move your mouse around the terrain to plateau a broader section.

Plateau (P)

'Plateau (P)' levels the topography at the current height of the cursor, the elevation of which displays in the height value window to the left. Click on the side of a hill to create a flat area at the selected level, raising (downslope) and lowering (upslope) the terrain.

Height value field

As an alternative to Get Height to select a Height Value, you can also enter specific height in the Height Value field. You can enter positive or negative values. Negative values allow you to depress the terrain.

Add water (W)

Click on Add Water (W) and paint the water texture along the desired area by moving your mouse around. The radius of the cursor circle determines the texture panel size.

Remove water (Q)

Click on Remove Water (Q) and you then delete the water texture one panel at a time by Clicking on each water panel.

Adjust water height (E)

Select the Adjust Water Height tool and Click and hold (on the water texture) then drag your mouse forward and back, adjusting the water texture height until it is the appropriate height.

Add ground (X)

Select the Add Ground (X) tool. Click in the void just off the edge of the baseboard to add another baseboard in that direction.


Delete ground

Click on the Delete Section button. Then Click on any baseboard section to delete it.


Advanced

The Advanced features menu can be opened and closed by using Shift-F1 or clicking on the Advanced Tab.


Displacement map

A displacement map is a grayscale image used to create an instant height map.


Direction

Move the direction dial in the directon you wish the grayscale map to be put down on the baseboard.


Threshold

Move the Threshold dial to increase the size of the height change set on the displacement map.


Select area (B)

Click on Select Area (B). Click and drag the mouse to make a large square as shown below. The size of the square (or rectangle) determines the area that will be affected by the next operation.


Fill area (F)

Scroll through the Displacement Maps, then click on Fill Area (F). The terrain is instantly transformed into the shape determined by the grayscale images of the displacement map chosen.


Cancel selection (D)

Click on Cancel Selection (D) to cancel the selection.


Get displacement (B)

Click on Select Area (B). Click on the baseboard and drag the mouse to make a large square that covers an existing area of modified terrain. Now click the “Get Displacement” button and you’ll notice that a displacement map has been derived from the shape of the terrain. This can now be used to apply the same terrain effect in another area.