HowTo/Scenery/mesh-table/fontsize: Difference between revisions

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Created page with " == fontsize == Data type in a float number. This tag is compulsory when creating a "kind" "name" effect. It is the size of the font as it is displayed in trainz. Now sizing ..."
 
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== fontsize ==
== fontsize ==
Data type in a float number.
This tag is compulsory when creating a "kind" "name" effect.  


This tag is compulsory when creating a "kind" "name" effect. It is the size of the font as it is displayed in trainz. Now sizing is a bit of a mystery because it not like the size in a word document. A good value to start with is 0.15. Once you have your asset in Trainz then you can go back to your config file and adjust the value you have used.
Data type for this field is a floating number i.e. 1.0.
 
It is the size of the font as it is displayed in trainz. Now sizing is a bit of a mystery because it not like the size in a word document. A good value to start with is 0.15. Once you have your asset in Trainz then you can go back to your config file and adjust the value you have used.

Latest revision as of 22:23, 5 February 2022

fontsize

This tag is compulsory when creating a "kind" "name" effect.

Data type for this field is a floating number i.e. 1.0.

It is the size of the font as it is displayed in trainz. Now sizing is a bit of a mystery because it not like the size in a word document. A good value to start with is 0.15. Once you have your asset in Trainz then you can go back to your config file and adjust the value you have used.