HowTo/Scenery/mesh-table/kind: Difference between revisions
From TrainzOnline
Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta..." |
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*animation | *animation | ||
This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates. | |||
*attachment | *attachment | ||
*corona | *corona | ||
This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights | |||
*engine | *engine | ||
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*name | *name | ||
This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz | |||
*product | *product | ||
*texture-replacement | *texture-replacement | ||
Latest revision as of 23:23, 5 February 2022
kind
This is a compulsory tag when you create an effects container.
There are quite as few different types of "kind" for use in effects. They are:-
- animation
This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates.
- attachment
- corona
This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights
- engine
- html-asset
- name
This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz
- product
- texture-replacement