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New page: ==CATEGORY CLASS== ''(Taken from Content Creators' Guide for Trainz Classics)'' The Category Class is listed in the config.txt file of each item of content. The classes represent a stan...
 
 
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==CATEGORY CLASS==
{{ORP-top}}
==Category-class Tags==
The '''"category-class" tag''' of the [[KIND_TrainzBaseSpec|TrainzBaseSpec]] is the ''key searching parameter'' defining what or how the human content creator meant for the new asset ''to be used and thought about.'' This should not be confused with the [[Category List]], which is a related but distinct topic.
{{UserTip|width=50%|This is a sometimes nebulous and confusing parameter requiring a new user to develop a degree of mental agility, for example, '''a 'house' asset''' might be classified (Coded by some asset creator) as scenery, building, industry, or even  something as wildly inappropriate as 'fauna'.}}


''(Taken from Content Creators' Guide for Trainz Classics)''
The [[KIND]] specification defines which other ({{wp|data type}}) entries'' are needed'' in that particular asset's config.txt file. It is the entry which defines the asset's  type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into {{wp|Three-dimensional space|3D graphics}} models.


The Category Class is listed in the config.txt file of each item of content.
Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.  The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).
 
The classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets.


;<font color="blue" size="-1">Trainz Base Specification
:(all config.txt files can contain all these entries){{TBS}}
::'''<big><big><u>Figure: 1 TrainzBaseSpec for quick reference</u></big></big>'''
</font>


==Category-class code notes==
New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.
:For example: Set a search filter for ''''''Location>Local + Category>Flora''''''.
: In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of  {'''Flora''' types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
:but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.
In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!
{{TrainzTip|These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English.}} Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.
==The Category Classes are:==
==The Category Classes are:==
  Class "A"        Motive Power
  Class "A"        Motive Power
  Class "B"        Buildings and Structures
  Class "B"        Buildings and Structures
Line 33: Line 44:
  Class "Y"        Maps and Scenarios
  Class "Y"        Maps and Scenarios
  Class "Z"        Train Parts
  Class "Z"        Train Parts
 
::<font color="blue" size="+1">'''<u>Figure 02: Base category-class prefixes</u>'''</font>


Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the [[Content Creator Plus]] drop down menu box - only one class may be selected for an asset.
Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the [[Content Creator Plus]] drop down menu box - only one class may be selected for an asset.
Line 39: Line 50:
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.
Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.


{|<!-- careful, table -->
|-valign="top"
|<!-- careful, table -->
===Class A: MOTIVE POWER===
*AA Electric Multi-current
*AC AC Electric
*AD DC Electric
*AE Experimental or Special
*AG Gas Turbine
*AH Diesel Hydraulic
*AL Diesel & Diesel Electric
*AM Mammal
*AS Steam Loco & Tender
*AT Steam Tank


==A ... MOTIVE POWER==
===Class B: BUILDINGS & STRUCTURES===
AA      Electric Multi-current
*BB Buildable (Kind Buildable)
AC      AC Electric
*BC Commercial (scenery non-functional)
AD      DC Electric
*BI Industrial (scenery non-functional)
AE      Experimental or Special
**BIN Industry asset with product processing functionality
AG      Gas Turbine
*BH Home & Residential (scenery non-functional)
AH      Diesel Hydraulic
*''Subclass BP: Passenger Station''
AL      Diesel & Diesel Electric
**BPF Passenger Station with passenger processing functionality
AM      Mammal
**BPN Passenger Station (non-functional)
AS      Steam Loco & Tender
*BR Railway (scenery non-functional)
AT      Steam Tank
*BS Special (e.g. military) (scenery non-functional)
 
*BT Traffic & Streetscape (scenery non-functional)
 
*BU Utility (incl. Civil buildings) (scenery non-functional)
==B ... BUILDINGS & STRUCTURES==
BC     Commercial (scenery non-functional)
BI     Industrial (scenery non-functional)
BH     Home & Residential (scenery non-functional)
BR     Railway (scenery non-functional)
BS     Special (e.g. military) (scenery non-functional)
BT     Traffic & Streetscape (scenery non-functional)
BU     Utility (incl. Civil buildings) (scenery non-functional)
BIN    Industry asset with product processing functionality
BPF    Passenger Station with passenger processing functionality
BPN    Passenger Station (non-functional)
BB      Buildable (Kind Buildable)
 
 
==C ... CABEESE==
CB      Brake van
CC    Caboose
 
 
==D ... DEFENCE==
DA    Military motive power
DE    Military experimental & special vehicles
DP    Military equipment - lab & personnel vehicles
DX    Military equipment - freight
 
 
==E ... ENVIRONMENT==
ES    Sky
EW    Water
 
 
==F ... FOLIAGE==
FC    Cactii
FF    Flowers
FO    Orchards & Crops
FS    Shrub
FT    Trees
 
 
==G ... GROUND==
GA    Arid
GL    Lush
GS    Seasonal
 
 
==H ... MESH==
HM    Mesh
 
 
==I ... PRODUCT==
IC    Container Category
IP    Passenger Category
IB    Bulkload Category
IL    Liquid Category
 
 
==J ... TEXTURE==
JC    Corona
JI    Icon
JP    Particle Effects Texture
JO    Other Texture
 
 
==L ... LIGHT RAIL & MONORAIL==
LS    Articulated train sets
LT    Trolleys, trams & streetcars
LM    Monorail vehicles
 
 
==M ... MAINTENANCE OF WAY==
MA    Camp vehicles
MB    Ballast cars
MC    Cranes/lifting
MD    Diagnostic vehicles (e.g. dynamometer)
ME    Instructional vehicles
MF    Fire vehicles
MI    Inspection vehicles
MT    Track vehicles (e.g. tamper)
MP    Snow ploughs
MS    Section cars (e.g. fairmont)
MW    Weed spray
MX    Freight equipment (for MoW traffic)
 


==O ... ORGANISM==
===Class C: CABEESE / CONSIST / EFFECTS===
OA    Animal Kingdom
*CB Brake van
OH    Human
*CC Caboose
OHD    Locomotive Driver
*CLUT Clutter Effect
*CN Consist
*CS ControlSet


===Class D: DEFENCE===
*DA Military motive power
*DE Military experimental & special vehicles
*DP Military equipment - lab & personnel vehicles
*DX Military equipment - freight


==P ... PASSENGER & MAIL CARS==
===Class E: ENVIRONMENT===
PA    Suburban/short haul (no W.C.)
*ES Sky
PB    Baggage cars
*EW Water
PC    Coach/chair cars
PD    Dome cars
PH    Bar/cafeteria cars
PL    Lounge cars
PM    Mail cars
PO    Observation cars
PP    Power cars
PR    Buffet/dining/restaurant cars
PS    Sleeping cars
PU    Special cars (e.g. Gaming Cars)
PV    Private cars
PX    Composite passenger cars


===Class F: FOLIAGE===
*FC Cactii
*FF Flowers
*FO Orchards & Crops
*FS Shrub
*FT Trees


==R ... RAILCARS & MULTIPLE UNIT SETS==
===Class G: GROUND===
RA    AC electric
*GA Arid
RC    DC electric
*GL Lush
RD    Diesel & diesel electric
*GS Seasonal
RH    Diesel hydraulic
RP    Petrol
RS    Steam


===Class H: MESHES===
*HM Mesh


==S ... SPLINES==
===Class I: PRODUCT===
SF    Fences
*IC Container Category
SR    Roads
*IP Passenger Category
SP    Platforms
*IB Bulkload Category
SS    Structure
*IL Liquid Category
SV    Vegetation


===Class J: TEXTURES===
*JC Corona
*JI Icon
*JP Particle Effects Texture
*JO Other Texture


==T ... TRACK==
===Class L: LIGHT RAIL & MONORAIL===
TB    Bridge
*LS Articulated train sets
TF    Fixed Track
*LT Trolleys, trams & streetcars
TR    Rails
*LM Monorail vehicles
TT    Tunnel


===Class M: MAINTENANCE of WAY===
*MA Camp vehicles
*MB Ballast cars
*MC Cranes/lifting
*MD Diagnostic vehicles (e.g. dynamometer)
*ME Instructional vehicles
*MF Fire vehicles
*MI Inspection vehicles
*MT Track vehicles (e.g. tamper)
*MP Snow ploughs
*MS Section cars (e.g. fairmont)
*MX Freight equipment (for MoW traffic)
*MW Weed spray


==V ... VEHICLES==
===Class O: ORGANISM===
VA    Air
*OA Animal Kingdom
VL    Land
*OH Human
VS    Sea
**OHD Locomotive Driver


===Class P: PASSENGER & MAIL CARS===
*PA Suburban/short haul (no W.C.)
*PB Baggage cars
*PC Coach/chair cars
*PD Dome cars
*PH Bar/cafeteria cars
*PL Lounge cars
*PM Mail cars
*PO Observation cars
*PP Power cars
*PR Buffet/dining/restaurant cars
*PS Sleeping cars
*PU Special cars (e.g. Gaming Cars)
*PV Private cars
*PX Composite passenger cars


==W ... WAYSIDE==
|<!-- careful, table -->
WA    Signalling
===Class R: RAILCARS & MULTIPLE UNIT SETS===
WS    Trackside signage
*RA AC electric
WX    Accessories
*RC DC electric
*RD Diesel & diesel electric
*RH Diesel hydraulic
*RP Petrol
*RS Steam


===Class S: SPLINES===
*SF Fences
*SR Roads
*SP Platforms
*SS Structure
*SV Vegetation


==X ... FREIGHT CARS==
===Class T: TRACK===
XA    Auto transporter
*TB Bridge
XAA  Open sides
*TC TestTrack Course
XAB  Auto box car
*TR Rails
XB    Box car/covered van
*TT Tunnel
XBD  Dangerous goods
*TURF Turf Effect
XBG  General service
*TF Fixed Track
XBI  Insulated
XF    Flat
XFA  Articulated
XFC  Intermodal
XFD  Depressed center
XFH    Heavy duty
XFM    General service
XG    Gondola/open wagon
XGB    Bottom dumping
XGC    Combination bottom/end/side dumping
XGE    End dumping
XGR    Rotary dumping
XGS    Side dumping
XGT    Covered
XH    Hopper
XHB    Bottom dumping
XHC    Combination bottom/end/side dumping
XHE    End dumping
XHR    Rotary dumping
XHS    Side dumping
XHT    Covered
XI    Foundry
XIB    Bottle/torpedo cars
XIT    Tipper/slag cars
XL    Livestock
XLA    Single deck
XLC    Multiple deck and convertible
XLH    Horse box
XR    Refrigerated
XRI    Ice chilled
XRM    Mechanically chilled
XS    Special
XSN    Novelty
XSU    Unclassified
XT    Tanker
XTA    Domeless
XTS    Single dome
XTM    Multiple dome
XV    Ventilated car/louvered van
XVG    General service
XVP    Produce service


===Class V: VEHICLES===
*VA Air
*VL Land
*VS Sea


==Y ... MAPS & SCENARIOS==
===Class W: WAYSIDE===
  YM    Map
*WA Signalling
YS    Scenario
*WS Trackside signage
YP    Profile/Session
*WX Accessories
YR    Rule
   
YD    Driver Command
===Class X: FREIGHT CARS===
YH    HTML-Asset
*XA Auto transporter
**XAA Open sides
**XAB Auto box car
*XB Box car/covered van
**XBD Dangerous goods
**XBG General service
**XBI Insulated
*XF Flat
**XFA Articulated
**XFC Intermodal
**XFD Depressed center
**XFH Heavy duty
**XFM General service
*XG Gondola/open wagon
**XGB Bottom dumping
**XGC Combination bottom/end/side dumping
**XGE End dumping
**XGR Rotary dumping
**XGS Side dumping
**XGT Covered
*XH Hopper
**XHB Bottom dumping
**XHC Combination bottom/end/side dumping
**XHE End dumping
**XHR Rotary dumping
**XHS Side dumping
**XHT Covered
*XI Foundry
**XIB Bottle/torpedo cars
**XIT Tipper/slag cars
*XL Livestock
**XLA Single deck
**XLC Multiple deck and convertible
**XLH Horse box
*XR Refrigerated
**XRI Ice chilled
**XRM Mechanically chilled
*XS Special
**XSN Novelty
**XSU Unclassified
*XT Tanker
**XTA Domeless
**XTS Single dome
**XTM Multiple dome
*XV Ventilated car/louvred van
**XVG General service
**XVP Produce service


===Class Y: MAPS & SCENARIOS===
*YA Arcade Session
*YD Driver Command
*YH HTML-Asset
*YL Script Library
*YM Map
*YP Profile/Session
*YR Rule
*YS Scenario
*YT Tutorial Session
*YX Region


==Z ... TRAIN PARTS==
===Class Z: TRAIN PARTS===
ZB     Bogie/Truck
*ZB Bogie/Truck
ZE     Enginespec
*ZE Enginespec
ZH     Hornsound
*ZH Hornsound
ZI     Interior
*ZI Interior
ZP     Pantographs
*ZP Pantographs
ZS     Enginesound
*ZS Enginesound
ZX     PaintShed-Template
*ZX Displacement Map (PaintShed-Template Obsolete)
*ZY (Paintshed-Skin Obsolete)
|}<!-- careful, table -->
[[Category:Config Tag|category-class tag]]
{{ORP-bot|category-class tag}}

Latest revision as of 13:25, 30 September 2023

Category-class Tags

The "category-class" tag of the TrainzBaseSpec is the key searching parameter defining what or how the human content creator meant for the new asset to be used and thought about. This should not be confused with the Category List, which is a related but distinct topic.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127

Trainz User Tip:
This is a sometimes nebulous and confusing parameter requiring a new user to develop a degree of mental agility, for example, a 'house' asset might be classified (Coded by some asset creator) as scenery, building, industry, or even something as wildly inappropriate as 'fauna'.

The KIND specification defines which other (data type) entries are needed in that particular asset's config.txt file. It is the entry which defines the asset's type, scope, and needs and the very important parameter that tells TRAINZ how to process and render the specific asset item correctly, error check against the standard for the category-class, and render it into 3D graphics models.

Each Trainz asset's category-class tag helps describe the 'intent' of the Asset in the game, as opposed to the internal structure of the Asset. The Content Creators' Guide for Trainz Classics said these classes represent a standardized system for referring to the various types of Locos, Rolling stock, Scenery, Spline and Industry assets. The Category-class classification codes become important to all Trainzers when searching and/or filtering for suitable assets to make into content in a session or route (layout).

Trainz Base Specification
(all config.txt files can contain all these entries)
kind ""
kuid <kuid:code1#:Code2#>
trainz-build ?
script ""
class ""
script-include-table
{
}
username ""
username-XX ""
description ""
description-XX ""
kuid-table
{
}
obsolete-table
{
}
string-table
{
}
string-table-XX
{
}
category-region ""
category-class ""
category-era ""
category-keyword ""
custom-category-list ""
must-have-product-rights ""
must-not-have-product-rights ""
privileges
{
}
thumbnails
{
}
extensions
{
}
license ""
author ""
organisation ""
contact-email ""
contact-website ""
member-of-groups
{
}
Figure: 1 TrainzBaseSpec for quick reference

Category-class code notes

New users should be aware that these codes listed below are not the direct ContentManager.exe category sort by classifications as a simple comparison of lists will reveal, but they do affect what is displayed within such a sort filter selection.

For example: Set a search filter for 'Location>Local + Category>Flora'.
In the base installed content of TRS2006-SP0 this search will yield diverse assets such as the set of {Flora types: SOME few trees, Betonbridge (1,2,&3 tracks), crop splines, sidewalks, road types}
but the sort will also list a much larger type group, the set of {Scenery: retaining wall splines (Arkaden...), LOADS of trees and Shrubs including Laubbaum with birds (and sound), grasses (textures?), Logs} and so forth.

In that search you will also find electrified railroad centenary parts and the occasional animal. The result of such a search will be no better in new Trainz versions, which means the new Trainzer needs to cultivate a certain mental agility when searching for suitable content. No one has the man-power, deep pockets, nor copyright authority to systematically fix such foibles. You as a user, can clone such items and change the classification to something more sensible to yourself. That however, is not an asset you can upload to the Download Station without a copyright clearance from the original asset creator. The Trainz community is severe in policing copyrights violations!

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127

Trainz User Tip:
These codes when applied by the content creator were in many cases cut and pasted into a new similar asset, in others, the way he or she was using the asset in their current project. In short, they are not definitive, but are indicative... even if it is only of the mental state of the creator at the time of donation to the DLS, or as happens in many cases, a case of translation from a native tounge with a different way of thinking than that of English.

Rejoice in the positive, they are essentially free and cost you nothing but a bit of puzzlement. Free is good! Having them is better.

The Category Classes are:

Class "A"        Motive Power
Class "B"        Buildings and Structures
Class "C"        Cabeese
Class "D"        Defence
Class "E"        Environment
Class "F"        Foliage
Class "G"        Ground
Class "H"        Mesh
Class "I"        Product
Class "J"        Texture
Class "L"        Light Rail & Monorail
Class "M"        Maintenance Of Way
Class "O"        Organism
Class "P"        Passenger & Mail Cars
Class "R"        Railcars & Multiple Unit Sets
Class "S"        Splines
Class "T"        Track
Class "V"        Vehicles
Class "W"        Wayside
Class "X"        Freight Cars
Class "Y"        Maps and Scenarios
Class "Z"        Train Parts
Figure 02: Base category-class prefixes

Each Category Class may have a number of subcategories as listed below. Please choose the most appropriate Category Class for your item. Select the Class from the Content Creator Plus drop down menu box - only one class may be selected for an asset.

Selecting a correct Category Class is important since Trainz will allow users to use the Category Class as a sort and selection criteria.

Class A: MOTIVE POWER

  • AA Electric Multi-current
  • AC AC Electric
  • AD DC Electric
  • AE Experimental or Special
  • AG Gas Turbine
  • AH Diesel Hydraulic
  • AL Diesel & Diesel Electric
  • AM Mammal
  • AS Steam Loco & Tender
  • AT Steam Tank

Class B: BUILDINGS & STRUCTURES

  • BB Buildable (Kind Buildable)
  • BC Commercial (scenery non-functional)
  • BI Industrial (scenery non-functional)
    • BIN Industry asset with product processing functionality
  • BH Home & Residential (scenery non-functional)
  • Subclass BP: Passenger Station
    • BPF Passenger Station with passenger processing functionality
    • BPN Passenger Station (non-functional)
  • BR Railway (scenery non-functional)
  • BS Special (e.g. military) (scenery non-functional)
  • BT Traffic & Streetscape (scenery non-functional)
  • BU Utility (incl. Civil buildings) (scenery non-functional)

Class C: CABEESE / CONSIST / EFFECTS

  • CB Brake van
  • CC Caboose
  • CLUT Clutter Effect
  • CN Consist
  • CS ControlSet

Class D: DEFENCE

  • DA Military motive power
  • DE Military experimental & special vehicles
  • DP Military equipment - lab & personnel vehicles
  • DX Military equipment - freight

Class E: ENVIRONMENT

  • ES Sky
  • EW Water

Class F: FOLIAGE

  • FC Cactii
  • FF Flowers
  • FO Orchards & Crops
  • FS Shrub
  • FT Trees

Class G: GROUND

  • GA Arid
  • GL Lush
  • GS Seasonal

Class H: MESHES

  • HM Mesh

Class I: PRODUCT

  • IC Container Category
  • IP Passenger Category
  • IB Bulkload Category
  • IL Liquid Category

Class J: TEXTURES

  • JC Corona
  • JI Icon
  • JP Particle Effects Texture
  • JO Other Texture

Class L: LIGHT RAIL & MONORAIL

  • LS Articulated train sets
  • LT Trolleys, trams & streetcars
  • LM Monorail vehicles

Class M: MAINTENANCE of WAY

  • MA Camp vehicles
  • MB Ballast cars
  • MC Cranes/lifting
  • MD Diagnostic vehicles (e.g. dynamometer)
  • ME Instructional vehicles
  • MF Fire vehicles
  • MI Inspection vehicles
  • MT Track vehicles (e.g. tamper)
  • MP Snow ploughs
  • MS Section cars (e.g. fairmont)
  • MX Freight equipment (for MoW traffic)
  • MW Weed spray

Class O: ORGANISM

  • OA Animal Kingdom
  • OH Human
    • OHD Locomotive Driver

Class P: PASSENGER & MAIL CARS

  • PA Suburban/short haul (no W.C.)
  • PB Baggage cars
  • PC Coach/chair cars
  • PD Dome cars
  • PH Bar/cafeteria cars
  • PL Lounge cars
  • PM Mail cars
  • PO Observation cars
  • PP Power cars
  • PR Buffet/dining/restaurant cars
  • PS Sleeping cars
  • PU Special cars (e.g. Gaming Cars)
  • PV Private cars
  • PX Composite passenger cars

Class R: RAILCARS & MULTIPLE UNIT SETS

  • RA AC electric
  • RC DC electric
  • RD Diesel & diesel electric
  • RH Diesel hydraulic
  • RP Petrol
  • RS Steam

Class S: SPLINES

  • SF Fences
  • SR Roads
  • SP Platforms
  • SS Structure
  • SV Vegetation

Class T: TRACK

  • TB Bridge
  • TC TestTrack Course
  • TR Rails
  • TT Tunnel
  • TURF Turf Effect
  • TF Fixed Track

Class V: VEHICLES

  • VA Air
  • VL Land
  • VS Sea

Class W: WAYSIDE

  • WA Signalling
  • WS Trackside signage
  • WX Accessories

Class X: FREIGHT CARS

  • XA Auto transporter
    • XAA Open sides
    • XAB Auto box car
  • XB Box car/covered van
    • XBD Dangerous goods
    • XBG General service
    • XBI Insulated
  • XF Flat
    • XFA Articulated
    • XFC Intermodal
    • XFD Depressed center
    • XFH Heavy duty
    • XFM General service
  • XG Gondola/open wagon
    • XGB Bottom dumping
    • XGC Combination bottom/end/side dumping
    • XGE End dumping
    • XGR Rotary dumping
    • XGS Side dumping
    • XGT Covered
  • XH Hopper
    • XHB Bottom dumping
    • XHC Combination bottom/end/side dumping
    • XHE End dumping
    • XHR Rotary dumping
    • XHS Side dumping
    • XHT Covered
  • XI Foundry
    • XIB Bottle/torpedo cars
    • XIT Tipper/slag cars
  • XL Livestock
    • XLA Single deck
    • XLC Multiple deck and convertible
    • XLH Horse box
  • XR Refrigerated
    • XRI Ice chilled
    • XRM Mechanically chilled
  • XS Special
    • XSN Novelty
    • XSU Unclassified
  • XT Tanker
    • XTA Domeless
    • XTS Single dome
    • XTM Multiple dome
  • XV Ventilated car/louvred van
    • XVG General service
    • XVP Produce service

Class Y: MAPS & SCENARIOS

  • YA Arcade Session
  • YD Driver Command
  • YH HTML-Asset
  • YL Script Library
  • YM Map
  • YP Profile/Session
  • YR Rule
  • YS Scenario
  • YT Tutorial Session
  • YX Region

Class Z: TRAIN PARTS

  • ZB Bogie/Truck
  • ZE Enginespec
  • ZH Hornsound
  • ZI Interior
  • ZP Pantographs
  • ZS Enginesound
  • ZX Displacement Map (PaintShed-Template Obsolete)
  • ZY (Paintshed-Skin Obsolete)