How to Create a Driver Character: Difference between revisions
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<td><span style="font-size: 15px;">The information in this Wiki Page describes how a non-animated '''Driver Character''' asset can be created for '''TANE''', '''TRS19''', '''TRS22''' and '''Trainz Plus'''.</span></td> | |||
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<td>[[image:BlueDot10x10.png|link=]]</td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>'''Driver Character Icons''' are small graphic icons or images that can be selected to represent locomotive drivers in the [[image:WikiLink.PNG|link=]] '''[[How to Use Driver Setup Rule|Driver Setup Rule]]'''</td> | <td>'''Driver Character Icons''' are small graphic icons or images that can be selected to represent locomotive drivers in the [[image:WikiLink.PNG|link=]] '''[[How to Use Driver Setup Rule|Driver Setup Rule]]''' and the [[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes#The_Driver_Control_Center|The Driver Control Center]]'''</td> | ||
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: From the Trainz Launcher:-</span></td> | ||
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<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> 9 </span></td> | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> 9 </span></td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Double Left Click</span> on the file to open it in '''Notepad'''</td> | <td>In '''Windows File Explorer''' <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Double Left Click</span> on the file to open it in '''Notepad'''</td> | ||
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<td>The | <td>The Trainz updates released in July 2024 have made a change in that a mesh is now required for a driver character. Fortunately a suitable built-in mesh is available.<br></td> | ||
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<td>This change only applies to Driver Characters created using the '''July 2024''' and later updates to '''Trainz Plus''' and '''TRS22PE''' (the '''SP4''' release) - those with build number 5.5 and above. Characters created for earlier builds of '''Trainz''' are unaffected and these versions will still work in the latest Trainz releases without the need for the mesh.</td> | |||
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The following instructions have been updated to include this new requirement.</td> | |||
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<td>[[image:BlackDot10x10.png|link=]]</td> | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td>'''trainz-build''' set to 4.1 or above (5.5 works in '''TRS22PE | <td>'''trainz-build''' set to 4.1 or above (5.5 works in '''TRS22PE SP4''')</td> | ||
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<td>The <span style="background-color: black; color: white; font-weight: 700;"> mesh </span> a new requirement in the latest '''Trainz''' versions. A suitable mesh, '''DriverAlistair''', is supplied built-in to '''Trainz'''</td> | <td>The <span style="background-color: black; color: white; font-weight: 700;"> mesh </span> a new requirement in the latest '''Trainz''' versions. A suitable mesh, <kuid:-25:1011> '''DriverAlistair''', is supplied built-in to '''Trainz'''</td> | ||
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Use the Driver Character:-</span></td> | ||
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<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | <span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | ||
*'''<span class="plain; | *'''<span class="plain;">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>''' | ||
*'''[[Driver Commands List]]''' | *'''[[Driver Commands List]]''' | ||
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | *'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | ||
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---- | ---- | ||
This page was created by Trainz user '''<span class="plain; | This page was created by Trainz user '''<span class="plain;">[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]</span>''' in November 2022 and was last updated as shown below. | ||
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[[Category:How-to guides]] | [[Category:How-to guides]] | ||
Latest revision as of 10:39, 8 September 2026
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| Driver Characters are avatars that can be assigned to locomotives in sessions. They play the role of train drivers and can be moved between locomotives | |
| Driver Character Icons are small graphic icons or images that can be selected to represent locomotive drivers in the |
Workflow Diagram ![]() |
Create the Driver Image
| The final image must be reduced to 64 pixels by 64 pixels in size |
| The image can be easily created and resized using your favourite image editor. It can start with a photograph, as shown in the example below, a piece of clip art or a drawing. Make sure that there will be no copyright issues so something of your own creation, such as a photograph, would be ideal. |
| If possible use a photograph with a simple background behind the subject, as shown in the image on the left. This keeps the icon simple and can avoid unnecessary "clutter". Most image editors will have tools for removing unwanted backgrounds but this can be time consuming. You may choose to add some clipart - in this case a train drivers cap and a "traditional" red scarf. Copyright free clipart is strongly recommended.
The clip art can be added as layers to the image which makes them easier to manipulate (resize and move). |
After cropping, reduce the image size to 64 pixels wide and 64 pixels high.
Save the final resized image with a suitable name and in a suitable file format:-
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Create Driver Character Asset
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The Config.txt File
| All assets must have a config.txt file |
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Settings:
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| This file should follow the same (or a similar) format as the example below. | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | entries in red must not be changed |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the indenting of the lines and the spacing ("tabbing") between the "tags" on the left and their contents on the right are purely to make it easier for humans to read |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the use of the { } braces is to group tags into common "containers". These containers must not be broken up and the number of { characters must match the number of } characters |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the order of the "tags" is not important |
kuid <kuid: this is an auto-generated number > kind "drivercharacter" face-texture "DriverLillian.texture" username "Driver Lillian" category-class "OHD" trainz-build 4.3 mesh <kuid:-25:1011> thumbnails { Default { width 240 height 180 image "thumbnail.jpg" } 01 { width 64 height 64 image "driverlillian.texture" } } description "Icon for train driver Lillian" |
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| Settings: For the above example:
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| Language Options: |
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| All Trainz assets have a language facility built into their config.txt files that allows other language translations to be added for certain tags, such as the username and description tags. A full description of the process can be found on the Trainz Wiki at At the very basic level any creator can easily provide other language translations for the username and description tags in the assets they create. Examples are shown below for this sample asset. |
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username "Driver Lillian" username-c2 "司机莉莲" username-es "Conductor Liliana" username-de "Fahrer Lilian" username-fr "Chauffeur Lilianen" username-nl "Chauffeur Lillian" username-ru "Драйвер Лилиан" |
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| Translations to Chinese (simplified), Spanish, French, German, Dutch and Russian, perfect or not, were provided by Google Translate. | |
The Thumbnail Image
| A thumbnail image MUST be present in the asset |
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The Icon Image
| You will need image editing software to create the icon image or to change an existing image to the required dimensions and format | |
| See the |
(not to scale) |
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The Texture File
| The .texture.txt file controls how an image icon is displayed, particularly its Alpha Channel (or transparency) data. The file must be present even if no transparency is used in the icon. |
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Settings:
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A sample Texture File, "driverlillian.texture.txt", is shown below:-
primary=Lillian64.png alpha=Lillian64.png tile=st |
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| Notes: There are 3 general "scenarios" for the structure of the Texture File in a Texture Non Environmental asset.
Image file formats supported by Trainz that have an alpha channel are:-
Image file formats supported by Trainz that DO NOT have an alpha channel are:-
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| A detailed description of the .texture file format can be found on the Trainz Wiki Page at:- |
Using the Asset
Once the new asset has been committed it will be available for use in a Driver Setup Rule.
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
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The finished product as a Driver.
Trainz Wiki
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More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in November 2022 and was last updated as shown below.

