CCG/Kind: Texture: Difference between revisions

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New page: KIND: TEXTURE You can now reference a simple texture as an asset. These can be referenced by kuid for use as a custom corona for example. Typical mesh config.txt kind texture kuid <K...
 
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KIND: TEXTURE
==KIND: TEXTURE==
 
You can now reference a simple texture as an asset.
You can now reference a simple texture as an asset.
These can be referenced by kuid for use as a custom corona for example.
These can be referenced by kuid for use as a custom corona for example.


Typical mesh config.txt
===Typical mesh config.txt:===
kind texture
kind     "texture"
kuid <KUID:-3:10112>
kuid     <KUID:-3:10112>


[[Image:CCG_mesh_dir.jpg]]





Latest revision as of 08:29, 5 June 2011

KIND: TEXTURE

You can now reference a simple texture as an asset.

These can be referenced by kuid for use as a custom corona for example.

Typical mesh config.txt:

kind      "texture"
kuid      <KUID:-3:10112>


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