CCG/Example: Displacements: Difference between revisions
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==Displacements== | ==Displacements== | ||
Displacements are now normal Trainz Assets with an image file and a config.txt file. The images are usually 256x256 grey scale 8 bit bitmap files, such as Displacement01.bmp below. | |||
[[Image:CCG_Displacement01.jpg]] | |||
Note the new [[KIND Groundbrush]] kind for this asset. | |||
'''Config.txt''' | |||
kuid <kuid:401543:1013> | |||
kind "groundbrush" | |||
username "Displacement01" | |||
trainz-build 2.9 | |||
displacement-bitmap "Displacement01.bmp" | |||
=Obsolete Type (pre TS2009)= | |||
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file. | This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file. | ||
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Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory. | Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory. | ||
Latest revision as of 23:22, 23 April 2019
Displacements
Displacements are now normal Trainz Assets with an image file and a config.txt file. The images are usually 256x256 grey scale 8 bit bitmap files, such as Displacement01.bmp below.
Note the new KIND Groundbrush kind for this asset.
Config.txt
kuid <kuid:401543:1013> kind "groundbrush" username "Displacement01" trainz-build 2.9 displacement-bitmap "Displacement01.bmp"
Obsolete Type (pre TS2009)
This is a special Kind that is not created in CCP as it does not require a config.txt file. Displacement maps are used to create the differing height/depth and shape of an area of terrain, based on shades of grey in a .bmp file.
For a default installation the Displacements directory is found in:
C:\Program Files\Auran\TC\World\Custom\displacements
Create the required greyscale file (256 by 256 Greyscale 8bit .bmp file). Place it in the Displacements directory.
