How to Use S20 Tools: Difference between revisions
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The information in this Wiki Page applies to '''Surveyor 2.0 (S20)''' as found in '''Trainz Plus'''.<br> | <table width=1000 cellpadding=2> | ||
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<td><span style="font-size: 15px;">The information in this Wiki Page applies to '''Surveyor 2.0 (S20)''' as found in '''Trainz Plus''' and '''TRS22 Platinum'''.</span></td> | |||
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There is a companion '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes|How to Use S20 Palettes]]''' that covers all the '''Palettes''' and '''Windows''', both for '''Surveyor 2.0''' and '''Driver''', found in '''Trainz Plus''' and '''TRS22 Platinum'''.</td> | |||
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<td colspan=2 align="center"><span style="font-weight: 700; font-size: 17px;">Surveyor 2.0 <span style="color: white; background-color: blue;"> Mouse </span> and <span style="color: white; background-color: black;"> Keyboard </span> Aids and Shortcuts</span></td> | |||
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<td> | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Operations </span></td> | ||
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<td> | <td width=150><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> LClick </span></td> | ||
<td> | <td><span style="font-weight: 700; font-size: 17px;"> Left Click </span> on an object to '''<u>Select</u>''' it</td> | ||
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<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Shift </span> <span style="color: white; background-color: blue;"> LClick </span></span></td> | ||
<td> | <td>hold down the <span style="font-weight: 700; font-size: 17px;">Shift</span> key and <span style="font-weight: 700; font-size: 17px;"> Left Click </span> on another object to add it to the '''<u>Selection</u>'''</td> | ||
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<td> | <td width=150><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: blue;"> LClick </span> <span style="color: white; background-color: blue;"> Drag </span></span></td> | ||
<td> | <td><span style="font-weight: 700; font-size: 17px;"> Left Click and Drag </span> to '''<u>Move</u>''' an object or a group of selected objects</td> | ||
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<td> | <td width=150><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> RClick </span></td> | ||
<td> | <td><span style="font-weight: 700; font-size: 17px;"> Right Click </span> on the terrain to '''<u>Move</u>''' the '''Compass Rose''' and '''Focus''' to that location or to open a setting menu in a palette</td> | ||
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<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> DLClick </span></td> | |||
<td><span style="font-weight: 700; font-size: 17px;">Double Left Click</span> on an object to add it and all nearby identical objects into a single '''<u>Selection</u>''' | |||
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<td width=10>[[image: | <td width=10>[[image:DotPointBlueSquare.png|10px|link=]]</td> | ||
<td> | <td>when used on a '''consist''' all the wagons in the consist, regardless of type, will be selected</td> | ||
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<td>[[image: | <td>[[image:DotPointBlueSquare.png|10px|link=]]</td> | ||
<td> | <td>when used on a spline or track all the segments upto the next junction or last endpoint (in both directions) will be selected. This is a useful trick for finding track (or any spline) endpoints that have not been correctly joined together</td> | ||
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<td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Shift </span> <span style="color: white; background-color: blue;"> DLClick </span></span></td> | |||
<td>hold down the <span style="font-weight: 700; font-size: 17px;">Shift</span> key and <span style="font-weight: 700; font-size: 17px;">Double Left Click</span> on another object to add it and its nearby identical objects to those already in the '''<u>Selection</u>'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: blue;"> LClick </span> <span style="color: white; background-color: blue;"> Drag </span></span></td> | ||
< | <td>hold down the <span style="font-weight: 700; font-size: 17px;">Ctrl</span> key and <span style="font-weight: 700; font-size: 17px;"> Left Click and Drag </span> to '''<u>Clone</u>''' an object or selected objects</td> | ||
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<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> C </span></span></td> | ||
</td> | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + C</span> to '''<u>Copy</u>''' selected objects (including the ground heights, ground textures and any '''TurfFX/Clutter Effect Layers''') into a new '''Scrapbook'''</td> | ||
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<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> D </span></span></td> | ||
< | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + D</span> to '''<u>Unselect</u>''' a selected object (or '''ALL''' objects if multiple objects have been selected). Also removes the boundary lines from a '''Marquee Selection Area''' </td> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> E </span></span></td> | ||
< | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + E</span> to open the '''<u>Route Editor</u>''' (to edit the route name, description, thumbnail, scale, etc)</td> | ||
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<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> F </span></span></td> | ||
<td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + F</span> to open the '''<u>Object Finder</u>'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> F1 </span></span></td> | ||
<td> | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + F1</span> to switch from '''<u>Driver</u>''' to '''<u>Surveyor</u>''' via the '''UDS''' interface</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> F2 </span></span></td> | ||
<td> | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + F2</span> to switch from '''<u>Surveyor</u>''' to '''<u>Driver</u>''' via the '''UDS''' interface</td> | ||
</td> | |||
</tr> | </tr> | ||
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<td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> M </span></span></td> | |||
<td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + M</span> to open the '''<u>Mini Map</u>'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> R </span></span></td> | ||
< | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + R</span> to open the '''<u>Session Editor</u>''' (to edit the session name, description and rules)</td> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> S </span></span></td> | ||
<td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + S</span> to '''<u>Save</u>''' the current route and/or session (which ever has been edited)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> V </span></span></td> | ||
<td> | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + V</span> to '''<u>Paste</u>''' the current '''Scrapbook''' into the route at the cursor position (the '''Surveyor Compass Rose'''). The current settings in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> Filter will control which objects are pasted and how they are pasted</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> X </span></span></td> | ||
<td>the | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + X</span> to '''<u>Cut</u>''' and remove selected objects from the route and place them into a new '''Scrapbook'''. The ground heights, ground textures, '''TurfFX/Clutter Effect Layers''' and any selected objects that are in locked layers will be copied into the '''Scrapbook''', not cut</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> Y </span></span></td> | ||
<td> | <td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + Y</span> to '''<u>Redo</u>''' (reverse) the last <span style="font-weight: 700; font-size: 17px"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> Z </span></span> command</td> | ||
</tr> | </tr> | ||
</ | |||
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<td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> Z </span></span></td> | |||
<td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + Z</span> to '''<u>Undo</u>''' previous actions</td> | |||
</tr> | </tr> | ||
</ | |||
</td> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> <span style="color: white; background-color: black;"> Space </span></span></td> | |||
<td>press <span style="font-weight: 700; font-size: 17px;">Ctrl + Space</span> to show/hide the '''<u>User Interface</u>'''. The Trainz Main Menu icons and all the docked palettes in the sidebars will be hidden while "free floating" palettes will still be visible and usable</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span></td> | ||
<td | <td>hold down the <span style="font-weight: 700; font-size: 17px;"> Alt </span> key and hover the tool pointer over an object to '''<u>Identify</u>''' it</td> | ||
< | |||
< | |||
</tr> | </tr> | ||
=''' | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Alt </span> <span style="color: white; background-color: blue;"> LClick </span></span></td> | |||
<td>hold down the <span style="font-weight: 700; font-size: 17px;"> Alt </span> key and <span style="font-weight: 700; font-size: 17px;"> Left Click </span> on an object to '''<u>Select</u>''' it in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> and to copy some data from the object to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span></td> | |||
</tr> | |||
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<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Delete </span></td> | |||
<td>press the <span style="font-weight: 700; font-size: 17px;">Delete</span> key to '''<u>Delete</u>''' a selected object or objects from the route</td> | |||
</tr> | |||
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<td | <td colspan=2></td> | ||
</tr> | |||
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<td | <td></td> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Tools </span> a <span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> LClick </span> on an '''Icon''' will also select it</td> | ||
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<td colspan=2> | <td colspan=2> | ||
<table> | <table> | ||
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<td width= | <td width=40><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> W </span></td> | ||
<td> | <td width=320>selects the <span style="font-weight: 700; font-size: 17px;">Brush Tool</span> [[image:S20_BrushToolIcon.png|link=|20px]]</td> | ||
< | <td width=440 rowspan=7 valign="middle">[[image:ToolsKeyboard_S20.png|link=]]</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> E </span></td> | |||
<td>selects the <span style="font-weight: 700; font-size: 17px;">Placement Tool</span> [[image:S20_PlacementToolIcon.png|link=|20px]]</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> R </span></td> | ||
<td>selects the <span style="font-weight: 700; font-size: 17px;">Eyedropper Tool</span> [[image:S20_DropperToolIcon.png|link=|20px]]</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> S </span></td> | ||
<td>selects the <span style="font-weight: 700; font-size: 17px;">Free Move Tool</span> [[image:S20_FreeMoveToolIcon.png|link=|20px]]</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </td> | <td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> D </span></td> | ||
<td> | <td>selects the <span style="font-weight: 700; font-size: 17px;">Fine Adjustment Tool</span> [[image:S20_FineAdjustmentToolIcon.png|link=|20px]]</td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> F </span></td> | ||
<td> | <td>selects the <span style="font-weight: 700; font-size: 17px;">Marquee Tool</span> [[image:S20_MarqueeToolIcon.png|link=|20px]]</td> | ||
< | |||
</ | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> T </span></td> | ||
<td> | <td>opens the <span style="font-weight: 700; font-size: 17px;">Context Menu</span> of a selected object</td> | ||
</tr> | </tr> | ||
<tr valign=" | <tr valign="middle"> | ||
<td> </td> | <td> </td> | ||
<td | <td colspan=2 align="center"><span style="font-weight: 700; font-size: 15px;">Object Context Icons:</span> [[image:ContextIconsOneRow_S20.png|link=]]</td> | ||
< | |||
< | |||
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<td>[[image:LinkWiki.PNG|link=]]</td> | |||
<td>Further information on the topics mentioned in the above list can be found in '''Trainz Wiki Pages''' at:- | |||
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<td width=10>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''[[How to Use Session Editor|The Session Editor]]'''</td> | |||
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<td>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''[[Route_and_Session_Basics#Editing_a_Route|The Route Editor]]'''</td> | |||
</tr> | |||
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<td>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''[[How to Use the UDS Interface|The UDS Interface]]'''</td> | |||
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<td | <td><span style="font-weight: 700; font-size: 15px;">The Surveyor Tools</span></td> | ||
</tr> | </tr> | ||
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<td | <td>[[image:ToolsWork_S20.png|link=]]</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 width=600 cellpadding=2> | |||
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<td> | |||
<table bgcolor=#ffffb0 width=596 cellpadding=2> | |||
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<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Assets and Objects</span><br> | |||
---- | |||
(based on the [[image:WikiLink.PNG|link=]] '''[https://docs.trainzsimulator.com/surveyor-20 Surveyor 2.0 Overview]''' document)<br> | |||
In this online documentation, the term <span style="font-weight: 700; font-size: 15px;">Asset</span> is used when discussing the items listed in '''Content Manager''' and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. When an asset is placed into the '''Trainz World''' then it will be referred to as an <span style="font-weight: 700; font-size: 15px;">Object</span>.</td> | |||
</tr> | |||
<table | </table> | ||
</td> | |||
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<td | <td align="center"><span style="font-weight: 700; font-size: 15px;">Navigation Icons used in this Document</span></td> | ||
</tr> | </tr> | ||
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<td | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BackToTop.png|link=#top|alt=Top|Top]] [[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
<td>''' | <td>at '''Chapter Headings''' to jump to the top/bottom of the document</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:NextUp.png|link=#top|Next Up]] [[image:NextDown.png|link=#stepTools|link=|Next Down]]</td> | ||
<td>''' | <td>at '''Chapter Headings''' to jump to the next or previous '''Chapter'''<br> | ||
e.g. '''1.''' to '''2.''' to '''3.''', etc</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:SkipUp.png|link=#top|Next Up]] [[image:SkipDown.png|link=#stepS20vS10|Skip Down]]</td> | ||
<td>''' | <td>within '''Chapters''' to jump to the next or previous '''Section'''<br> | ||
e.g. '''3.1''' to '''3.2''' to '''3.3''', etc</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:HeadingUp.png|link=#top|To Heading]]</td> | ||
<td>'''<'' | <td>within '''Sections''' to return to the current '''Chapter Heading'''<br> | ||
e.g. '''3.3''' back to '''3.0'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:SkipMinorUp.png|link=#top|Up]] [[image:SkipMinorDown.png|link=#stepS20vS10|Down]]</td> | ||
<td>''' | <td>within '''Sections''' to jump to the next or previous '''Sub-section'''<br> | ||
e.g. '''3.1.1''' to '''3.1.2''' to '''3.1.3''', etc</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:PageLink.PNG|link=]] <span style="font-weight: 700; font-size: 15px; color: blue;">Link</span></td> | ||
<td>'''Internal link''' to another section within this document</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:WikiLink.PNG|link=]] <span style="font-weight: 700; font-size: 15px; color: blue;">Link</span></td> | ||
<td> | <td>'''External link''' to another document</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 293: | Line 343: | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2 align="center"><span style="font-weight: 700; font-size: 15px;">Colour Coded Labels used in this Document</span></td> | ||
</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Palette </span></td> | ||
<td>Name of a palette e.g. <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: #000000;"> Option </span></td> | ||
<td>Drop Down Menu option e.g. <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: #000000;"> Key </span></td> | ||
< | <td>Keystroke or keystroke combination e.g. <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Shift </span> or <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> C </span></span></td> | ||
< | |||
< | |||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; color: gold; background-color: #000000;"> Control </span></td> | ||
<td> | <td>A control setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> e.g. <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; color: black; background-color: lightcyan;"> Mouse </span></td> | ||
<td> | <td>An action to be performed using the mouse e.g. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span></td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Nav Buttons Table --> | |||
<tr valign="top"> | |||
<td width=629><span id="stepS20vS10"></span> | |||
='''Surveyor 2.0 vs Surveyor Classic'''= | |||
</td> | |||
<td width=50> </td> <!-- for Skip Down --> | |||
<td width=50> </td> <!-- for Skip Up --> | |||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | |||
<td width=75> </td> <!-- for Next Up --> | |||
<td width=75>[[image:NextDown.png|link=#stepTools|alt=Next Down|Next Down]]</td> | |||
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | |||
</tr> | |||
</table> <!-- END Nav Buttons Table --> | |||
<table width=1000> | <table width=1000 cellpadding=2 bgcolor="lightcyan"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan= | <td colspan=2><span style="font-size: 17px; font-weight: 700;">Surveyor 2.0</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2>'''Surveyor 2.0''' (or '''S20''') is the new '''Surveyor''' interface provided to '''Trainz Plus''' and '''TRS22 Platinum''' as an alternative to '''Surveyor Classic''' which has existed since 2002. '''Surveyor Classic''' is still available as an option in '''Trainz Plus''' and '''TRS22 Platinum'''.</td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-size: 17px; font-weight: 700;">Whats New</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
< | <td>a single set of common tools that can be applied to '''ALL''' types of objects</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td | <td>the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>each object has its own '''Context Menu''' that applies specific actions depending on the type of object</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>information and controls in dockable and moveable '''Palettes''' that can be hidden when not needed</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
< | <td>a new '''Scrapbook''' asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the '''DLS'''</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td | <td>a new '''Marquee Tool''' that allows:-<br> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPointBlueSquare.png|10px|link=]]</td> | ||
<td> | <td>multiple baseboards to be added, deleted and have their heights, ground texture and grid resolutions changed in a single operation</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPointBlueSquare.png|10px|link=]]</td> | ||
<td>objects, ground heights, ground textures and '''TurfFX/Clutter Effect Layers''' to be moved and copied</td> | |||
< | |||
<td | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 395: | Line 438: | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>'''HD Resolution''' in '''Trainz Plus'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<table bgcolor=# | <td>'''Color Effect Layer''' in '''Trainz Plus''' routes that use '''HD Resolution'''</td> | ||
</tr> | |||
</table> | |||
<br> | |||
The following screen images help illustrate the change in philosophy that has occurred with the release of the '''Surveyor 2.0''' user interface. | |||
<table bgcolor=#000000 width=1000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table bgcolor=#ffffff width=996 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </ | <td align="center" colspan=2><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Surveyor Classic </span><br> | ||
< | '''2002 - 2022'''<br> | ||
[[image:Surveyor10Screen.png|link=]]</td> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>all the tools are in separate fixed Tabbed Flyouts with a different Flyout and set of tools for each type of object (scenery, track, terrain, textures, trains, etc)</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>the workflow forces you to select the correct tool for the type of object and then apply it to just a single object at a time | |||
<td | |||
a | |||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 435: | Line 471: | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 width= | <table bgcolor=#000000 width=1000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff width= | <table bgcolor=#ffffff width=996 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2><span style="font-weight: 700; font-size: 15px;;"> | <td align="center" colspan=2><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Surveyor 2.0 </span><br> | ||
'''2022 - '''<br> | |||
[[image:Surveyor20Screen.png|link=]]</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>there is just one set of tools that can be applied to all types of objects | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>the workflow allows you to select multiple objects (that can be of different types) and then apply a selected tool or operation to them all | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 463: | Line 495: | ||
</table> | </table> | ||
<br> | <br> | ||
<table | <table width=1000> <!-- BEGIN Nav Buttons Table --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=629><span id="stepTools"></span> | ||
='''The Tools Palette'''= | |||
< | </td> | ||
< | <td width=50> </td> <!-- for Skip Down --> | ||
<td width=50> </td> <!-- for Skip Up --> | |||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | |||
<td width=75>[[image:NextUp.png|link=#stepS20vS10|alt=Next Up|Next Up]]</td> | |||
<td> | <td width=75>[[image:NextDown.png|link=#stepBrush|alt=Next Down|Next Down]]</td> | ||
---- | <td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | ||
< | |||
</ | |||
< | |||
< | |||
<td width= | |||
<td> | |||
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>The <span style="font- | <td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> is at the core of '''Surveyor 2.0''' and takes the place of all the '''Tool Flyouts''' that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities.</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td> | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
</td> | <td>A '''Palette''' is a screen box containing tools, controls and/or information that can be hidden/revealed, moved around the screen, resized, docked and undocked with other palettes. There is a '''Trainz Wiki Page''' specifically covering the '''S20 Palettes''' at [[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes|How to Use the Surveyor 2.0 Palettes]]'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 509: | Line 528: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=531>[[image:Tools_S20.png|link=|alt=Tools and keymap for S20]]<br> | ||
<br> | |||
The <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Context Tool </span> is attached as an icon to a selected or newly placed object. The icon design will vary according to the type of object. | |||
</td> | |||
<td width= | <td width=469> | ||
<table bgcolor=#000000 width= | <span id="Notes_Palettes"></span> | ||
<table bgcolor=#000000 width=469 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffb0 width=465 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td width=440><span style="font-size: 17px; font-weight: 700;">Notes: Palettes'''</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table bgcolor=# | If the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> is not shown on the screen, then:- | ||
<table> | |||
<tr valign="top"> | |||
<td width=175>[[image:WindowsMenu_S20.png|link=|alt=Windows Menu]]</td> | |||
<td> | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Display Palettes:-</span></td> | ||
</ | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>open the [[image:SurveyorWindowIcon.png|link=]] '''Window Menu''' from the menu icons at the top of the screen</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
<table | <td> | ||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BulletTick.png|link=]]</td> | ||
<td | <td>visible palettes have ticks next to their names</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BulletNoTick.png|link=]]</td> | ||
<td | <td>invisible (hidden) palettes have no ticks next to their names</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 558: | Line 578: | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
< | <td>if the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span>, or any required palette, does not have a tick next to its name then <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the name of the palette or on the empty [[image:BulletNoTick.png|link=]] box next to its name. This will add a [[image:BulletTick.png|link=]] and make the palette visible</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
< | <td>make sure that the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> is also visible</td> | ||
<tr | </tr> | ||
< | </table> | ||
< | '''Dispatch Manager''' is a window found under the [[image:SurveyorToolsIcon_S20.png|link=]] '''Tools Menu''' in both '''Surveyor''' and '''Driver''' in <span style="font-weight: 700; background-color: yellow;"> Trainz Plus </span> only</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
There is a '''Trainz Wiki Page''' specifically covering the '''S20 Palettes''' at<br>[[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes|How to Use the Surveyor 2.0 Palettes]]''' | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 589: | Line 599: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | <br> | ||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td>Detailed information and instructions for using each of these tools can be found in the links below:-</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=40>[[image:S20_BrushToolIcon.png|link=]]</td> | ||
<td> | <td width=260>'''[[#The Brush Tool|The Brush Tool]]'''</td> | ||
<td width=40>[[image:S20_PlacementToolIcon.png|link=]]</td> | |||
<td width=260>'''[[#The Placement Tool|The Placement Tool]]'''</td> | |||
<td width=40>[[image:S20_DropperToolIcon.png|link=]]</td> | |||
<td width=260>'''[[#The Eyedropper Tool|The Eyedropper Tool]]'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:S20_FreeMoveToolIcon.png|link=]]</td> | ||
<td> | <td width=260>'''[[#The Free Move Tool|The Free Move Tool]]'''</td> | ||
< | <td width=40>[[image:S20_FineAdjustmentToolIcon.png|link=]]</td> | ||
<td width=260>'''[[#The Fine Adjustment Tool|The Fine Adjustment Tool]]'''</td> | |||
<td width=40>[[image:S20_MarqueeToolIcon.png|link=]]</td> | |||
<td> | <td width=260>'''[[#The Marquee Tool|The Marquee Tool]]'''</td> | ||
< | |||
<td>''' | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 622: | Line 631: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table | <!-- Brush Section --> | ||
<table width=1000> <!-- BEGIN Nav Buttons Table --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=629><span id="stepBrush"></span> | ||
='''The Brush Tool'''= | |||
< | |||
</td> | </td> | ||
<td width=50>[[image:SkipDown.png|link=#skip Ground Height|Skip Down]]</td> | |||
<td width=50> </td> <!-- for Skip Up --> | |||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | |||
<td width=75>[[image:NextUp.png|link=#stepTools|alt=Next Up|Next Up]]</td> | |||
<td width=75>[[image:NextDown.png|link=#stepPlacement|alt=Next Down|Next Down]]</td> | |||
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Nav Buttons Table --> | ||
<table> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table width=214 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table width=210 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=40>[[image:S20_BrushToolIcon.png|link=]]</td> | ||
<td>''' | <td width=170>'''Keyboard Shortcut:''' <span style="color: white; background-color: black; font-weight: 700; font-size: 17px;"> W </span></td> | ||
</ | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 660: | Line 666: | ||
</table> | </table> | ||
</td> | </td> | ||
<td width=786 bgcolor="lightcyan"><span style="font-weight: 700; font-size: 15px;">The <span style="color: white; background-color: black;"> Brush Tool </span> "paints" ground heights, ground textures, effect layers and scrapbook scenes into your Trainz World</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffe89a cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | |||
<td>Various function of this tool use the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Info Palette </span> <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. If these palettes are not visible on the screen when required then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
The [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' has two drop down menu lists.<br> | |||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=200>[[image:BrushTools_S20.png|link=|alt=Brush Tools]]</td> | |||
<td> | |||
<table width=800 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=3 bgcolor=#ffffb0>[[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Targets </span> The first drop down menu will set the '''"Brush Target"''' which is the type of brush. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the drop down box and on a '''Target''' to select it. The '''Brush Targets''' are:-</td> | |||
</tr> | |||
<tr valign="middle"> | |||
<td> | <td> | ||
<table | <table width=200> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:BulletTick.png|link=]]</td> | ||
< | <td>'''Ground Height'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Ground Texture'''</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:BulletTick.png|link=]]</td> | |||
<td>'''Scrapbook Data'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:BulletTick.png|link=]]</td> | |||
<td>'''<''List of Effect Layers''>'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Edit Effect Layers'''</td> | ||
</tr> | |||
</table> | |||
</td> | |||
<td width=100>[[image:BrushToolsGroundOptions_S20.png|link=]]</td> | |||
<td>If you have any '''Effect Layers''' then they will appear as '''Targets''' in this Drop Down Menu. Select an '''Effect Layer''' to use the brush to paint with that layer. See [[image:PageLink.PNG|link=]] '''[[#skip Effect Layers|Effect Layers]]''' below for more details</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=3 bgcolor=#ffffb0>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span> The second drop down menu will set the '''"Brush Action"''' which is how the brush works. Its options will vary with the bush target selected (see the following sections) and for some targets no options will appear meaning that the selected brush target does not have any different actions</td> | ||
< | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 697: | Line 735: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
Information | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">The [[image:S20_BrushToolIcon.png|link=|20px]] Brush Tool is used to "paint" the following data and object types into a route:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="top"> | |||
<td width=225>'''[[image:PageLink.PNG|link=]] [[#Ground Height|Ground or Terrain Heights]]'''</td> | |||
<td width=10> </td> | |||
<td width=225>'''[[image:PageLink.PNG|link=]] [[#Ground Texture|Ground Textures]]'''</td> | |||
<td width=10> </td> | |||
<td width=225>'''[[image:PageLink.PNG|link=]] [[#Scrapbook Data|Scrapbooks]]'''</td> | |||
<td width=10> </td> | |||
<td width=225>'''[[image:PageLink.PNG|link=]] [[#Effect Layers|Effect Layers]]'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=7>as well as '''[[image:PageLink.PNG|link=]] [[#Edit Effect Layers...|Edit Effect Layers]]'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="skip Ground Height"></span> | |||
=='''Ground Height'''== | |||
</td> | |||
<td width=50>[[image:SkipDown.png|link=#skip Ground Texture|Skip Down]]</td> | |||
<td width=50>[[image:SkipUp.png|link=#stepBrush|Skip Up]]</td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Ground Grid|Down]][[image:SkipMinorBlank.png|link=]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
== | <table> | ||
<tr valign="top"> | |||
<td>[[image:BrushTarget_GroundHeight.png|link=]]</td> | |||
</tr> | |||
</table> | |||
<table width= | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>This '''Brush Target''' raises or lowers the '''Ground Surface Height''' by using a "painting" action</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td>Nearly all the '''Terrain Features''' in your '''Trainz World''' such as hills, valleys, railway cuttings and embankments, river and lake beds, are created using the '''Ground Height Brush'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 724: | Line 806: | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffe89a cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td>[[image: | <td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | ||
<td> | <td>This '''Brush Target''' uses the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>. If this palette is not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document. | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 737: | Line 820: | ||
</table> | </table> | ||
<br> | <br> | ||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span></td> | ||
<td>When the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> '''Target''' is selected, the second drop down box will give a choice of several brush actions that control how the ground height is adjusted.</td> | |||
</ | |||
<td>[[image: | |||
< | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width= | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=3>The '''actions''' are:- </td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=350> | ||
<table width=350> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=150> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image: | <td width=10>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Height Up'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Height Down'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Set Height'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BulletTick.png|link=]]</td> | ||
<td> | <td>'''Grade'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td width=200>[[image:BrushToolsHeightOptions_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | |||
<table width=350 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td>The ''' | <td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting controls the rate or speed at which the height will be changed under the brush as you move it across the terrain.<br> | ||
'''100%''' = fastest: '''1%''' = slowest</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 820: | Line 882: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<td> | |||
<table width=650 bgcolor=#000000 cellpadding=2> | |||
< | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td colspan=2><span style="font-weight: 700; font-size: 17px;">Ground Height Brush Actions:</span></td> | ||
<td | </tr> | ||
<tr valign="top"> | |||
<td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Up </span><br> | |||
[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Down </span></td> | |||
<td>raises/lowers the ground under the brush at a rate controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Set Height </span></td> | |||
<td>will "plateau" the ground under the brush to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting at a rate controlled by the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table bgcolor=#ffffb0> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25> </td> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> is always entered and displayed in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 848: | Line 912: | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;">  | <td>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grade </span></td> | ||
< | <td>creates a smooth slope under the brush at the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Grade </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Angle </span> settings at a rate controlled by the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting</td> | ||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>< | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
< | <td><span style="font-weight: 700; font-size: 15px;">Ground heights are saved in the special Ground Height layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 876: | Line 938: | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>This layer cannot be renamed, deleted, moved or merged with any other layer</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>Most ground height edits are performed using the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool'''. Edits can also be performed using the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''Marquee Tool'''. Limited ground height edits under a selected object or objects can be performed using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Smooth Ground Under Selected </span> option in the objects '''Context Icon'''.</td> | |||
<td | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 895: | Line 949: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Grid"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> 5m Resolution, 10m Resolution, HD Resolution </span>=== | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Ground Tool Options|Down]][[image:SkipMinorUp.png|link=#skip Ground Height|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">The Grid Resolution is always expressed in <span style="background-color: yellow;">metres</span> even if you are using Imperial units (feet) for your distance measurements</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 902: | Line 977: | ||
</table> | </table> | ||
<br> | <br> | ||
<table | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table> | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:NotePad.PNG|link=]]</td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | ---- | ||
The terms '''Grid Size''' and '''Grid Resolution''' when used in this document refer to the following:- | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Grid Size:</span> - the size of the yellow grid squares shown in an untextured baseboard. The grid squares are always '''10m x 10m''' in size regardless of the '''Working Scale''' (Real Scale, G Scale, HO Scale, etc) or the '''Working Units''' (metric or imperial). When a ruler object is used to measure the squares it will show their size using the selected '''Working Scale''' and '''Working Units'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Grid Resolution:</span> - a measure of the '''level of detail''' that can be shown when using the '''Ground Height''' and '''Ground Texture''' brush tools. Grid Resolution is described using the '''Metric System''' (in metres). | ||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedDot10x10.png|link=]]</td> | |||
<td>A '''10m Resolution''' will allow the use of a brush of radius 10m and above without restrictions anywhere in the baseboard. Brushes smaller than 10m can be used but with restrictions that will increase as the brush size is reduced.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedDot10x10.png|link=]]</td> | |||
<td>A '''5m Resolution''' will allow the use of a brush of radius 5m and above without restrictions anywhere in the baseboard. Brushes smaller than 5m can be used but with restrictions that will increase as the brush size is reduced.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedDot10x10.png|link=]]</td> | |||
<td>A '''HD Resolution''' will allow the use of a brush of radius as small as 0.12m (12cm) without any restrictions anywhere in the baseboard. <span style="font-weight: 700; background-color: yellow;">Note: HD Resolution is only available in Trainz Plus.</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 933: | Line 1,016: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> | |||
<tr valign="top"> | |||
<td>The choice of baseboard resolution affects the level of detail that it is possible to achieve in the ground terrain (for ditches, track beds, rail embankments and cuttings, etc) and the ground texture. The choice will also affect the physical size, in KB or MB, of the route when it is saved.<br> | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>< | <td align="center" width=500>[[image:RailCutting10mGrid.png|link=]]<br> | ||
[[image: | '''Rail cutting through 10m Resolution terrain'''</td> | ||
< | <td align="center" width=500>[[image:RailCuttingHDGrid.png|link=]]<br> | ||
<table bgcolor=#000000 | '''Rail cutting through HD Resolution terrain'''</td> | ||
</tr> | |||
</table> | |||
For more information on how your choice of resolution affects the ground height and ground textures, see [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Size]]''', [[image:PageLink.PNG|link=]] '''[[#Texture Brush Resolution|Ground Texture Brush Size and Grid Size]]''' and [[image:PageLink.PNG|link=]] '''[[#HD Ground Texture|HD Resolution and Ground Textures]]''' below.</td> | |||
</tr> | |||
</table> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>The choices are:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=125><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> 10m Resolution </span></td> | ||
<td>This has been the standard resolution since the earliest days. It gives the lowest level of detail and the smallest file sizes. A baseboard with a resolution of '''10m''' will allow the unrestricted use of brushes with a radius down to 10m. Brushes of less than 10m can still be used but with reduced accuracy</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> 5m Resolution </span></td> | ||
<td>This was a later addition to the '''Trainz World'''. It gives about '''4x''' as much detail as the '''10m Resolution''' but with an increase in file sizes. A baseboard with a resolution of '''5m''' will allow the unrestricted use of brushes with a radius down to 5m. Brushes of less than 5m can still be used but with reduced accuracy</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>You can have both '''10m Resolution''' and '''5m Resolution''' baseboards in the same route. Placing, for example, the '''10m Resolution''' baseboards away from the tracks where a higher level of detail may not be needed, and the '''5m Resolution''' baseboards under and close to the tracks where more detail may be needed</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD Resolution </span></td> | |||
<td><span style="font- | <td>This is the latest addition to the '''Trainz World'''. It gives the highest level of detail, up to '''6,400x''' greater than the '''10m Resolution''', but with a signficant increase in file sizes. A route set to '''HD Resolution''' will allow the unrestricted use of brushes with a radius down to 0.12m (12cm). Smaller brush sizes are not possible.<br> | ||
<td> | <span style="font-weight: 700; font-size: 15px;">Important HD Notes:</span> | ||
< | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td><span style=" | <td><span style="font-weight: 700; background-color: yellow;"> HD Resolution is only available in Trainz Plus </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td><span style=" | <td>It is <span style="font-weight: 700; background-color: yellow;"> NOT RECOMMENDED </span> that you mix '''HD Resolution''' baseboards with '''10m''' or '''5m Resolution''' baseboards in the same route. HD baseboards have unwanted visual effects where they meet 10m and 5m baseboards</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>'''HD routes''' are restricted to using a '''maximum''' of <span style="font-weight: 700; font-size: 15px; background-color: yellow;"> 16 textures per baseboard </span>, but each baseboard can have 16 different textures. This is a limit imposed by your hardware, not by '''Trainz'''. See [[image:PageLink.PNG|link=]] '''[[#HD and Texture|HD Resolution and Ground Textures]]''' for more details and how to work around this limitation</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
< | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td > | <td>In '''Trainz Plus''' and '''TRS22PE''' the level of file compression used when saving '''.cdp''' files was significantly increased to reduce the size of the files. The size limit for a '''.cdp''' file is '''1 GB''' but larger assets, such as routes, can be saved by using '''Content Manager''' to open the asset in '''Windows Explorer''' and saving the folder using commonly available file compression software such as '''7Zip''' or '''WinRAR'''</td> | ||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<td><span style=" | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">The resolution is set when a route is created and new baseboards are added but it can be changed at any time</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,009: | Line 1,096: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Grid Size"></span> | |||
====Identifying the Grid Resolution==== | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>When you load a route into '''Surveyor''' there may be no obvious clues as to what the resolution of its baseboards actually are and routes can have a mixture of baseboards set to '''10m Resolution''' and '''5m Resolution'''. | ||
</td> | |||
</tr> | |||
</table> | |||
<br> | <br> | ||
<table bgcolor=# | <table bgcolor=#0000ff width=1000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table cellpadding=2 bgcolor=#bbffff> | ||
<tr valign="top"> | |||
<td width=30>[[image:Question.PNG|link=|30px]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">How Can You Identify the Resolution of a Baseboard or Route?</span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> </td> | ||
<table> | <td>The only reliable way to check the resolution of a selected baseboard is to use the '''Ground Height Brush''' and set its radius to specific values to test the baseboard. The available resolutions are '''HD''' (in <span style="font-weight: 700; background-color: yellow;"> Trainz Plus only </span>), '''10m''' and '''5m'''. It is possible to mix both '''10m''' and '''5m''' baseboards in the same route so adjoining baseboards can have different resolutions. | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font- | <td><span style="font-weight: 700; font-size: 15px;">Quick HD Check:</span> In '''Trainz Plus''' if you are near an '''edge baseboard''' then look over the edge. If you see a vertical wall dropping down then the route is using '''5m''' and/or '''10m Resolution'''. If no vertical wall is seen then it is using '''HD Resolution'''</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table> | <br> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Detect HD Resolution in Trainz Plus:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>Select the '''Ground Height Brush''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> and set its <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> value in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> to '''0.2m'''</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>Move the '''Ground Height Brush''' in small circles around the surface but '''DO NOT''' hold down the mouse button | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If the brush circle is '''NOT''' red then the grid is '''HD'''</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>If the brush circle is red everywhere then it is either a '''5m Resolution''' or a '''10m Resolution'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
See [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Resolution]]''' for an example of this technique | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
==''' | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Detect 5m Resolution and 10m Resolution in Trainz Plus and TRS22PE:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td> </td> | |||
<td>In '''Trainz Plus''' perform <span style="font-weight: 700; font-size: 15px;">Steps <span style="color: white; background-color: red;"> 1 </span> and <span style="color: white; background-color: red;"> 2 </span></span> above first and if the baseboard is not '''HD Resolution''' then continue with the following steps:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>Select the '''Ground Height Brush''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> and set its <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> value in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> to '''3m'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint4.JPG|link=]]</td> | |||
<td>Move the '''Ground Height Brush''' in small circles around the surface but '''DO NOT''' hold down the mouse button | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If the brush circle does '''NOT''' turn red at any point of its motion then the resolution for that baseboard is '''5m'''</td> | ||
</tr> | |||
[[image: | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>If the brush circle '''DOES''' turn red at some places then the resolution for that baseboard is '''10m'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
See [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Resolution]]''' for an example of this technique | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table> <!-- BEGIN Nav Buttons | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Setting Grid"></span> | ||
====Setting and Converting Grid Resolutions==== | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=500> | ||
<td | <table width=500 bgcolor=#000000 cellpadding=2> | ||
< | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grid Options </span> | |||
<table width=496 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2 bgcolor="lightcyan">In '''TRS22PE''':-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''10m Resolution''' - this is the '''default''' resolution when a new route is created and for each new baseboard added but you will have the option of changing the resolution when adding baseboards</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''5m Resolution''' - you can set '''5m''' as the resolution for each new baseboard when it is added. You can have a mixture of '''5m''' and '''10m''' Grid baseboards in the same route</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
</td> | <td>'''HD Resolution''' routes can be loaded into '''TRS22PE''' but the HD terrain will not appear at the same level of "sharpness" as it would in '''Trainz Plus''' - it will be "smoothed" to a lower resolution. The ground heights in '''HD''' routes cannot be edited in '''TRS22PE''' unless the baseboards are converted to '''5m Resolution''' or '''10m Resolution'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2 bgcolor="lightcyan">In '''Trainz Plus''':-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''HD Resolution''' (0.125m or 12.5cm) - this is the '''default''' resolution when a new route is created and for each new baseboard added but you will have the option of changing the resolution when adding baseboards. <span style="background-color: #ffffb0;">If you are using '''HD Resolution''' then it is recommended that '''ALL''' the baseboards should use '''HD Resolution'''</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''5m Resolution''' - you can set '''5m''' as the resolution for each new baseboard when it is added. You can have a mixture of '''5m''' and '''10m''' Grid baseboards in the same route</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''10m Resolution''' - you can set '''10m''' as the resolution for each new baseboard when it is added. You can have a mixture of '''5m''' and '''10m''' Grid baseboards in the same route</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
</td> | </td> | ||
<td width=500> | |||
<table width=500 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grid Conversions </span> | |||
<table width=496 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2 bgcolor="lightcyan">In '''TRS22PE''':-</td> | |||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
</td> | <td colspan=2>The [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' is used to:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>'''add''' individual and multiple baseboards. You can select their resolution from '''5m Resolution''' and '''10m Resolution''' and you can use both resolutions in the same route</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>'''convert''' individual and multiple baseboards between '''5m Resolution''' and '''10m Resolution''' and from '''HD Resolution''' to either '''5m Resolution''' or '''10m Resolution'''</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
[[image: | <td>See [[image:PageLink.PNG|link=]] '''[[#skip Managing Baseboards|Managing Baseboards]]''' for more details on adding and converting baseboards</td> | ||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td> | <td colspan=2 bgcolor="lightcyan">In '''Trainz Plus''':-</td> | ||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>The [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' is used to:-</td> | ||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''add''' individual and multiple baseboards. You can select their resolution from '''HD Resolution''', '''5m Resolution''' and '''10m Resolution'''. <span style="font-weight: 700; background-color: yellow;"> It is NOT RECOMMENDED that you mix HD Resolution baseboards with 10m or 5m Resolution baseboards in the same route</span></td> | ||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''convert''' individual and multiple baseboards between '''HD Resolution''', '''5m Resolution''' and '''10m Resolution'''. <span style="font-weight: 700; background-color: yellow;"> It is NOT RECOMMENDED that you mix HD Resolution baseboards with 10m or 5m Resolution baseboards in the same route</span></td> | ||
</tr> | </tr> | ||
<tr valign="top" | <tr valign="top"> | ||
<td>[[image: | <td> </td> | ||
<td>See [[image:PageLink.PNG|link=]] '''[[#skip Managing Baseboards|Managing Baseboards]]''' for more details on adding and converting baseboards</td> | |||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>The [[image:SurveyorToolsIcon_S20.png|link=]] '''Surveyor Tools Menu''' has an option that will '''convert''' an entire route from '''5m''' and/or '''10m Resolution''' to '''HD Resolution''' in a single step. See [[image:PageLink.PNG|link=]] '''[[#stepUpgrading|Upgrading a Route to HD]]'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
< | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
[[image: | <td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | |||
</ | |||
< | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>'''HD Resolution''' routes are restricted to using just '''16 different''' ground textures '''per baseboard''', but each baseboard can have 16 completely different ground textures.<br> | ||
< | See [[image:PageLink.PNG|link=]] '''[[#HD Ground Texture|HD Resolution and Ground Textures]]''' below for more information</td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>With each increase in Resolution (from '''10m''' to '''5m''' to '''HD''') there will be an increase in the route file size</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Converting to a higher Resolution (e.g. from '''10m''' to '''5m''' or to '''HD''') will not automatically increase the surface details that will be shown. You will have to do that work yourself</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Converting to or from '''HD Resolution''' will "smooth" the surface details so a sharp ridge line, for example, will become a smoother ridge line. You may need to manually edit the ground terrain</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,285: | Line 1,333: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Tool Options"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Height Brush Tool Options </span>=== | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Identify Ground Height|Down]][[image:SkipMinorUp.png|link=#Ground Grid|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Section Nav Buttons --> | ||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td>All '''Heights''' in the '''Tool Options Palette''' are entered and displayed in <span style="background-color: yellow; font-weight: 700;">metres</span> even if you are using '''Imperial''' units (feet) for your distance measurements.</td> | ||
</tr> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>When you create a new route its first baseboard will be set at an altitude of <span style="font-weight: 700; background-color: yellow;"> 0 metres </span>. All '''Heights''' in the '''Tool Options Palette''' will be measured from that height (0 metres).</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>''' | <td>If you assign a '''Region Asset''' to the route (see the '''Trainz Wiki Page [[image:WikiLink.PNG|link=]] [[Route_and_Session_Basics#Creating_a_New_Route|Creating_a_New_Route]]''') and if that region has a set '''Altitude''' (e.g. 100m) then '''ALL''' the baseboards and '''ALL''' the added terrain heights will have that height value (e.g. '''100m''') added to their altitudes <span style="background-color: yellow;"> '''BUT''' all '''Heights''' will still be measured from an altitude of '''0 metres'''. </span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,321: | Line 1,375: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td width=970><span style="font-size: 17px; font-weight: 700;">Notes: Tool Options Palette Controls</span><br> | |||
----</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>The active ground height brush options for each action are shown in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> with a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Gold </span> coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited.</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>Most of the data entry boxes in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> have a '''Popup Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the box) that can be used to collect and distribute data - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#Tool Options Popups|How to Use the Surveyor 2.0 Palettes]]''' for more details.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>On the right of each data entry box is a pair of '''Up/Down''' arrow controls. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> up or down on these to adjust the value in smaller increments</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
< | </tr> | ||
<table | </table> | ||
<tr valign="top"> | <br> | ||
<table width=1000> | |||
<tr valign="top" align="center"> | |||
<td> | <td> | ||
<table | <table width=640> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table> | |||
<table width=630> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Height Up/Height Down </span><br>[[image:BrushToolsHeightUpDown_S20.png|link=|alt=Up/Down brush options]]</td> | ||
<td><span style="font-size: | <td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Set Height </span><br>[[image:BrushToolsHeightSet_S20.png|link=|alt=Height brush options]]</td> | ||
--- | <td width=210 rowspan=2><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Grade </span><br>[[image:BrushToolsHeightGrade_S20.png|link=|alt=Grade brush options]]</td> | ||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=3> | ||
< | |||
< | <table bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td> | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td align="left"><span style="font-weight: 700; font-size: 15px; background-color: yellow;">Ground Heights are Absolute Values</span><br> | |||
Ground heights are measured from the '''absolute 0m level''' and ignore the height of the current baseboard (unless that baseboard is at a height of 0m)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top" align="left"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If your current baseboard is at a height of '''100m''' and you enter a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> value of '''150m''' then the terrain you paint with the brush will have a height of '''150m''' which will be '''50m''' '''above''' the baseboard not '''150m''' above.</td> | |||
</tr> | |||
<tr valign="top" align="left"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If your current baseboard is at a height of '''100m''' and you enter a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> value of '''50m''' then the terrain you paint with the brush will have a height of '''50m''' which will be '''50m''' '''below''' the baseboard not '''50m''' above.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<td width=390><br> | |||
<table bgcolor=#000000 width=390 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffff width=386 align="left"> | ||
<tr valign="top"> | |||
<td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span></td> | |||
<td width=286>the brush radius (metres)</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table bgcolor=# | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=296>for '''5m Resolution''' and '''10m Resolution''' see '''Notes:''' below<br> | |||
'''0.12m''' and above for '''HD Resolution''' (<span style="background-color: yellow;">in '''Trainz Plus''' only</span>)</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span></td> | ||
< | <td>the brush height (metres)</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan= | <td colspan=2> | ||
< | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=296>'''-3000m''' to '''+3000m'''</td> | |||
<td width= | |||
<td | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Sensitivity </span></td> | |||
<td>the rate at which the '''Height''' changes under the brush</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0> | |||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=296>'''1%''' (very slowly) to '''100%''' (very quickly)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span></td> | |||
<td>slope gradient - see '''Notes:''' below</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0> | |||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=296>'''0%''' = flat ('''"Plateau"''' in '''Classic''') to</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td> </td> | |||
<td>±'''100%''' = steep (but '''not''' vertical)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Angle </span></td> | ||
< | <td>grade direction - see '''Notes:''' below</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table> | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=296>'''0°''' (North) to '''±359°'''<br> | |||
a negative value reverses the grade direction</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td colspan=2> | ||
<table width=390 bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top" align="left"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> and <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> settings are always in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,437: | Line 1,549: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | ||
---- | |||
</ | |||
< | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to set an entire baseboard, or many baseboards, to a specific height then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' might be a better choice.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m Resolution''', '''5m Resolution''' or '''HD Resolution'''). For the '''5m Resolution''' and the '''10m Resolution''' baseboards it is possible to have brushes smaller than the resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
See [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Resolution]]''' for the details.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span> is defined as '''vertical rise''' divided by '''horizontal distance''' converted to a percentage figure. So a grade of 100% (the maximum allowed) would mean a slope formed by the height and distance both being the same value (e.g. a height increase of 50m over a distance of 50m). A vertical slope (a cliff) would have an infinite grade (cliff height divided by 0) which is currently impossible in Surveyor. The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span> setting is only active when the [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grade </span> '''Brush Action''' has been selected. It has no effect on the other '''Ground Height''' options.</td> | |||
</ | |||
< | |||
< | |||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Angle </span> controls the compass direction when creating a grade in the ground surface - '''0°''' = North, '''180°''' = South<br> | ||
Angles greater than '''360°''' can be entered but will give the same result as the angle '''minus''' 360°. For example: '''450°''' is exactly the same angle as '''90°''' (450°-360°=90°)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,502: | Line 1,585: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Identify Ground Height"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Identifying the Ground Height </span>=== | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paint Ground Height|Down]][[image:SkipMinorUp.png|link=#Ground Tool Options|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
</table> | |||
< | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table bgcolor=#000000 | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan= | <td colspan=5> | ||
<table width=996> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td>You can copy the current '''Ground Height''' of any spot in the route into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting. Once it has been copied the '''height''' can be applied to the '''Ground Height Brush''' or to any object in the route.</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 1,542: | Line 1,618: | ||
</tr> | </tr> | ||
</table> | </table> | ||
==''' | <table width=1000> | ||
<tr> | |||
<td colspan=3>To copy the '''Ground Height''' into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting choose one of the following:-<br> | |||
<br> | <br> | ||
<span style="font-weight: 700; font-size: 15px;">Options:</span> </td> | |||
</tr> | |||
<table | <tr valign="top"> | ||
<td> | |||
<table width=750> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=300 bgcolor=#0000ff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table> | <table width=296 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:Ablue.png|link=]]</td> | ||
<td> | <td>Using the '''Eyedropper''' option found in all the tools</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
< | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Use the Eyedropper:-</span><br> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td>move the mouse pointer to the spot on the terrain</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span></td> | ||
< | |||
</ | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2>This option is a good choice when there are no '''scenery objects''' (e.g. vegetation, splines, buildings, etc) over the ground being sampled by the '''eyedropper'''.<br> | ||
<table bgcolor=# | <table bgcolor=#fcbcbc cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Warning: </span> This will switch the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' from '''Ground Height''' to '''Ground Texture''' for painting with the texture or grid pattern at the location clicked</td> | ||
[[image: | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,603: | Line 1,667: | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,618: | Line 1,673: | ||
</table> | </table> | ||
</td> | </td> | ||
</ | <td width=50 align="center"><span style="font-weight: 700; font-size: 15px;">OR</span></td> | ||
</ | <td> | ||
< | <table width=300 bgcolor=#0000ff cellpadding=2> | ||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=296 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px;"> | <td width=25>[[image:Bblue.png|link=]]</td> | ||
<td>Using the '''Compass''' and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
<td> | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;">Steps: To Use the Compass:-</span> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> at the spot on the terrain to move the '''Compass'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting box</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
</td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the menu option<br> | ||
<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Get Height at Compass </span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>This option is recommended when there are '''scenery objects''' (e.g. vegetation, splines, buildings, etc) between the ground and the '''eyedropper'''. In these cases the object name shown in the eyedropper <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Tooltip </span> is '''NOT''' the name of a ground texture or a grid pattern.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,686: | Line 1,719: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width= | <table width=750 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> value returned by each of these methods will always be in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td width=50 align="center"><span style="font-weight: 700; font-size: 15px;">OR</span></td> | |||
<td> | <td> | ||
<table bgcolor=# | <table width=300 bgcolor=#0000ff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table width=296 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:Cblue.png|link=]]</td> | ||
<td>Using the '''Compass''' and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Info Palette </span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
<table bgcolor=# | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;">Steps: To Use the Compass and the Info Pallete:-</span> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> at the spot on the terrain to move the '''Compass'''</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>Open the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Info Palette </span> '''Focus''' controls</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> z: </span> control '''down arrowhead''' icon</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
< | <td>select the menu option<br> | ||
< | <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Use Height for Brush </span></td> | ||
< | </tr> | ||
< | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>This option involves more steps but is also recommended when there are '''scenery objects''' (e.g. vegetation, splines, buildings, etc) between the ground and the '''eyedropper'''. In these cases the object name shown in the eyedropper <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Tooltip </span> is '''NOT''' the name of a ground texture or a grid pattern.</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | |||
<td width=629><span id="Paint Ground Height"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> "Painting" the Ground Height </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Ground Brush Resolution|Down]][[image:SkipMinorUp.png|link=#Identify Ground Height|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>The ground surface is "sculptured" up, down or to a set height by using a "painting action" with the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool'''</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=495 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Set the Ground Surface Height:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
< | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td>You can jump directly to '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 3 </span> by selecting the '''Ground Height''' layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> W </span> key</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>select the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> target from the brush top drop down menu</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>select the [[image:BrushActionIcon_S20.png|link=]] (<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Up </span>, <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Down </span>, <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Set Height </span>, etc) action from the brush second drop down menu</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint4.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any of the brush controls - <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>,<span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Grade </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Angle </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span><br> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> are always entered and displayed in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint5.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> on the terrain to change the terrain height</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;">  | <td>'''Surveyor Classic''' has a '''Plateau Tool''' which allowed you to create a flat surface on the ground. The same task can be performed in '''Surveyor 2.0''' by selecting the [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Set Height </span> brush action and setting the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> control to the required value</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
<td width=10> </td> | |||
<td> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=496 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td width=470><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<table | <td>The rate or speed at which the ground height changes under the brush is controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting | ||
<table cellpadding=2 bgcolor=#ffffff> | |||
<tr> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:Gears.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: gold; background-color: black;"> Sensitivity </span> Settings:'''</span> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlackDot10x10.png|link=]]</td> | ||
<td>''' | <td>'''1%''' for the smallest possible change with each sweep of the brush</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td>''' | <td>'''100%''' for the largest possible change with each sweep of the brush</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2>Values between these two limits will give intermediate changes with each sweep of the brush over the same area</td> | ||
< | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan="2"> | ||
----</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td colspan=2>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to set the terrain of an entire baseboard, or many baseboards, to a set height then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' may be a better choice.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m Resolution''', '''5m Resolution''' or '''HD Resolution'''). For '''5m and 10m Resolutions''' brushes smaller than the set resolution are possible but will have restrictions that will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
</td> | See [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Resolution]]''' for the details.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
< | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td> | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>To make very fine [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Up </span> or [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Down </span> adjustments to the ground height set the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> to a very small value such as '''1%'''</td> | ||
< | |||
< | |||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>You can use the '''Marquee Tool''' to set a large area, an entire baseboard or several baseboards to a specific height. See [[image:PageLink.PNG|link=]] '''[[#skip Managing Baseboards|Managing Baseboards]]''' for more details</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table | <table width=1000 bgcolor="lightcyan"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td | <td>Most objects have a '''height''' value that can be set and altered using the objects '''Context Menu''' or through the '''Placement''', '''Free Move''' and '''Fine Adjustment''' tools (see the sections below dealing with each of these tools for more details).</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
</td> | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td colspan=2><span style="font-weight: 700; font-size: 17px;">Object Context Menu Ground Height Options</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>Once an object has been placed you can open its '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) to access a range of options and functions. The following '''Ground Height''' specific options will appear, along with other more general options, in the objects '''Context Menu'''. | ||
----</td> | |||
< | </tr> | ||
< | |||
< | |||
<td> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Smooth Ground Under Selected </span></td> | ||
<td> | <td>smooths the height of the ground under the selected object to match the set height of the object. The size of the area affected will depend on which has the greater value: the width of the object <span style="font-weight: 700; font-size: 15px;">OR</span> the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> setting. If multiple objects at different heights have been selected then the ground height will be set to match, as far as possible, the heights of each object</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Settle on Ground </span></td> | ||
<td>''' | <td>sets the height of the '''selected objects''' to match the height of the ground beneath them ("drops them back to earth")</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Apply Height </span></td> | |||
<td>sets the height of the '''selected object''' to the value in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting. Where multiple objects have been selected the '''context object''', the one with the '''Context Icon''', will have its height set to the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> value and the other '''selected objects''' will have their heights adjusted up or down by the same amount</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 1,951: | Line 2,009: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Brush Resolution"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Height Brush Size and Grid Resolution </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Terrain Tips|Down]][[image:SkipMinorUp.png|link=#Paint Ground Height|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>The minimum allowed brush size is dictated by the set baseboard resolution</td> | ||
</tr> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>Brushes that are smaller than the set resolution are possible but they will have restrictions on where they can be used</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Heights 5m/10m"></span> | |||
====Ground Heights in 5m/10m Resolutions==== | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>Ground height brushes can be smaller than the set '''5m ''' or '''10m''' baseboard resolution. For example: you can alter the ground height with a brush size of '''2.5m''' on a '''10m Resolution''' baseboard but there will be restrictions on where you can use a bush that small.</td> | |||
<td>''' | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table | <table width=1000 > | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>When the brush size is from 50% to under 100% of the Resolution (e.g. from '''2.5m''' to '''4.9m''' in a '''5m Resolution''' baseboard or from '''5m''' to '''9.9m''' in a '''10m Resolution''' baseboard) then it will work best when used on the grid lines - yellow lines for the '''10m Resolution''', and both grey and yellow lines for the '''5m Resolution'''. Between the grid lines its effect will be reduced.</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>When the brush size is less than 50% of the Grid Resolution (e.g. '''<2.5m''' for the '''5m Resolution''' or '''<5.0m''' for the '''10m Resolution''') then it will be restricted to the grid line '''intersections''' - yellow for the '''10m Resolution''', and both yellow and grey for the '''5m Resolution''' as shown below.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=160>[[image:BrushCircleHeight01mA@05m.png|link=]]</td> | ||
<td> | <td width=160>[[image:BrushCircleHeight01mB@05m.png|link=]]</td> | ||
<td width=160>[[image:BrushCircleHeight01mC@05m.png|link=]]</td> | |||
<td width=160>[[image:BrushCircleHeight01mX@05m.png|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: red;">RED</span> brush circle in the last panel shown on the left indicates that the brush size is too small to work in that part of the grid square</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=4 align="center">'''Resolution:''' 5m Resolution - '''Brush Size:''' 1m</td> | ||
<td> </td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Heights HD"></span> | |||
====Ground Heights in HD Resolution==== | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width= | <table width=1000 bgcolor="lightcyan" cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>You cannot have a brush size smaller than '''0.12m''' (12cm)</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>The brush is not restricted to grid lines or intersections and can alter the ground height anywhere within each grid square</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>The '''Surveyor Route Editor''' will allow you to switch between two minimum brush sizes when working with '''HD Resolution''' routes.</td> | ||
< | </tr> | ||
<td> | <tr valign="top"> | ||
<td>This option, <span style="background-color: yellow;">available in '''Trainz Plus''' only</span>, allows you to set the brush size to work in the default '''HD''' (High Definition) or at a lower '''SD''' (Standard Definition) which is easier to work with over larger areas. | |||
<br> | <br> | ||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=500 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
[[image: | <table bgcolor=#ffffff cellpadding=2> | ||
< | <tr valign="middle"> | ||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>The distinction between these two options is:-</td> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span></td> | ||
<td>This is the full '''HD Mode''' where the minimum brush size is '''0.12m''' (12cm). This is the default selection</td> | |||
<td | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span></td> | ||
<td>This is a reduced '''HD Mode''' where the minimum brush size is '''2m'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2>Both modes:- | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
</td> | <td>have all the normal '''HD''' controls and features</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>will work anywhere within the grid squares of a '''HD Resolution''' route and are not restricted to the grid lines or intersections</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>can be used in different areas of the same baseboard</td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The '''HD Mode''' and '''SD Mode''' only work on baseboards set to '''HD Resolution'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Selecting '''HD Mode''' will not convert a '''10m''' or '''5m''' resolution baseboard to '''HD''' resolution</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | <table width=500> | ||
<tr valign="top"> | |||
<td colspan=2>The setting can be switched during editing without affecting or altering the existing terrain. For example:-</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>you can start editing the terrain using the '''HD Mode''' to give you the highest level of precision in one area of a baseboard</td> | |||
<td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>then switch to '''SD Mode''' to work in another area of the same (or a different) baseboard at a lower level of precision - which would be faster than using the '''HD Mode'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>then switch back to '''HD Mode''' to continue working in the same, or another, high precision area</td> | |||
<td> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
< | <td> | ||
<table width=500 bgcolor=#000000> | |||
<table bgcolor=#000000 | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffff> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Switch Between HD and SD Modes at any Time:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''Main Menu''' [[image:EditMenu_S20.png|link=]] '''Edit Menu''' and select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Edit Route... </span> option<br> | |||
'''Shortcut:''' Press <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> E </span></span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2><span style=" | <td colspan=2>This will open the '''Route Editor''' dialogue window which, <span style="background-color: yellow;">in '''Trainz Plus''' only</span>, has an additional control, the '''Route Edit Detail'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>[[image:RouteEditDetailHD_S20.png|link=]]</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on either the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> or the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span> button</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:Tick.PNG|link=|alt=Tick]] icon at the bottom right of the dialogue window to make the switch</td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td>[[image:EditMenuOptions_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 cellpadding=2> | |||
<table bgcolor=#000000 | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td | <td>When using <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> mode brush sizes less than '''2m''' will be ignored and a '''2m''' brush size will be used instead. Larger brush sizes can be set and used</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Terrain Tips"></span> | ||
[[image: | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Terrain Forming Tips </span>=== | ||
<td width= | </td> | ||
<table width= | <td width=50> </td> | ||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#skip Ground Texture|Down]][[image:SkipMinorUp.png|link=#Ground Brush Resolution|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;">Using Splines to Set a Ground Gradient</span><br> | |||
< | See [[image:PageLink.PNG|link=]] '''[[#PT: Add Spline|Add a Spline Object]]''' for the details on laying a spline. Once you have set a spline segment to a specific gradient you can bring the terrain up or down to match the gradient beneath the spline so that it will sit smoothly on top of the ground | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Use Splines to Form the Terrain:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>After laying the spline segment set its gradient to the required value or its endpoints to the required heights</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> control to the required brush radius. The distance on each side of the spline that will be affected will increase with larger entered values. The minimum radius value will depend on the set baseboard resolution - approximately 10m radius for 10m and 5m resolutions, 5m for HD resolution</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: black;">  | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
< | <td>Open the spline segments '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) and select the option <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Smooth Ground Under Selected </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td>the | <td>If it is no longer needed you can delete the spline leaving the ground with its new gradient</td> | ||
</tr> | </tr> | ||
</table> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td>You can also perform this operation with multiple spline segments, each with a different gradient if needed. See the example below.</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: black;">  | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Using Splines to Smooth Out "Bumpy" Terrain</span><br> | ||
See [[image:PageLink.PNG|link=]] '''[[#PT: Add Spline|Add a Spline Object]]''' for the details on laying a spline. This technique uses several joined spline segments to create a smoothly curved suface. Using just a single spline segment, as in the example above, will result in a straight (not curved) gradient. | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Use Splines to Set the Shape of the Terrain:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> control to the required brush radius (see step <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 2 </span> in the example above)</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>Lay a sequence of connected identical spline segments across the terrain. Set all their endpoints to the required heights '''OR''' leave them at their current heights resting on the terrain surface. '''Track''' or '''Ruler''' splines are ideal for this purpose</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Double Left Click </span> on one of the segments to select (highlight) them all | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>It is important that '''ALL''' the spline segments are highlighted (selected) for all the following steps. If they lose the highlighting at any stage then repeat this step to select them all again</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Info Palette </span> open the spline <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Pos </span> ('''x: y: z:''' controls)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td>On the right of the '''z:''' control data box are a pair of '''Up/Down''' arrows. Perform a single <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on one of the two arrows. This will smooth out the spline between the endpoints</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: black;">  | <td>[[image:DotPoint6.JPG|link=]]</td> | ||
< | <td>Open the spline '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) and select the option <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Smooth Ground Under Selected </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: black;">  | <td>[[image:DotPoint7.JPG|link=]]</td> | ||
<td>If you are going to smooth out a wider area of terrain using the same spline then use the [[image:S20_FreeMoveToolIcon.png|link=|20px]] '''[[#The Free Move Tool|Free Move Tool]]''' to drag the highlighted spline segments to the left or right to their new position. If necessary (because in their new positions the endpoints may need to be at a different height) open the spline '''Context Menu''' and select the option <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Settle on Ground </span> or manually adjust the height of each endpoint</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint8.JPG|link=]]</td> | ||
< | <td>Repeat steps <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span> to <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 7 </span> above until the process is complete</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
==''' | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | |||
<td width=629><span id="skip Ground Texture"></span> | |||
=='''Ground Texture'''== | |||
</td> | |||
<td width=50>[[image:SkipDown.png|link=#skip Scrapbook Data|Skip Down]]</td> | |||
<td width=50>[[image:SkipUp.png|link=#skip Ground Height|Skip Up]]</td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Texture Tool Options|Down]][[image:SkipMinorUp.png|link=#Terrain Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BrushTarget_GroundTexture.png|link=]]</td> | ||
</tr> | </tr> | ||
</table> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>This '''Brush Target''' paints the currently selected '''Ground Texture''' (from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>) on the ground</td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>All the '''Terrain Textures''' in your '''Trainz World''' are painted onto the terrain using the '''Ground Texture Brush'''. These textures create the appearance of different soils, rocks, grasses and artificial surfaces (concrete, asphalt, gravel, etc)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,388: | Line 2,387: | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffe89a cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td | <td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | ||
<td>This '''Brush Target''' uses the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>, <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. If these palettes are not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document. | |||
</td> | |||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span></td> | |||
<td>When the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span> '''Target''' is selected, the second drop down box will be disabled - there are no brush texture actions.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Ground textures are saved in the special Ground Texture layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>This layer cannot be renamed, deleted, moved or merged with any other layer</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Ground texture edits are mostly performed using the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool'''. They can also be performed using the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''Marquee Tool'''. Limited ground texture edits under a selected object or objects can be performed using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> option in the objects '''Context Icon'''.</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Texture Tool Options"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Texture Brush Tool Options </span>=== | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Identify Ground Texture|Down]][[image:SkipMinorUp.png|link=#skip Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
< | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
< | <td width=970><span style="font-size: 17px; font-weight: 700;">Notes: Tool Options Palette Controls</span><br> | ||
----</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td>The active texture brush options are shown in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> with a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Gold </span> coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Most of the data entry boxes in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> have a '''Popup Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the box) that can be used to collect and distribute data - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#Tool Options Popups|How to Use the Surveyor 2.0 Palettes]]''' for more details.</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>On the right of each data entry box is a pair of '''Up/Down''' arrow controls. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> up or down on these to adjust the value in smaller increments</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000> | |||
<tr valign="top"> | |||
<td> | |||
<table width=800> | |||
<tr valign="top"> | |||
<td rowspan=2 width=200>[[image:BrushToolsTexture_S20.png|link=|alt=Texture brush options]]</td> | |||
<td> | |||
<table bgcolor=#000000 width=600 cellpadding=2> | <table bgcolor=#000000 width=600 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffff width=596> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span></td> | |||
<td width=506>the brush radius (metres)</td> | |||
<td width= | |||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td width= | <td colspan=2> | ||
<td><span style=" | <table bgcolor=#ffffb0 width=596> | ||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=506>for '''5m Resolution''' and '''10m Resolution''' see '''Notes:''' below<br> | |||
'''0.12m''' and above for '''HD Resolution''' (<span style="background-color: yellow;">in '''Trainz Plus''' only</span>)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Sensitivity </span></td> | ||
<td>texture transparency</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table bgcolor=#ffffb0 width=596> | |||
<table bgcolor=# | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=90 align="right">'''Range:''' </td> | ||
< | <td width=506>'''1%''' = almost transparent to</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
<td width=306>'''100%''' = solid (opaque)</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span></td> | ||
<td>initial rotation angle - see '''Notes:''' below</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
< | <table bgcolor=#ffffb0 width=596> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
</td> | <td width=506>'''0°''' to '''±359°''' (larger angles can be entered)</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Scale </span></td> | ||
<td>the texture pattern scaling factor as a %</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table bgcolor=# | <table bgcolor=#ffffb0 width=596> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=506>'''0.01%''' = smallest<br> | |||
'''100%''' = full size<br> | |||
'''>100%''' larger than full size</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td colspan=2> | ||
<td> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top" align="left"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> setting is always in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.<br> | |||
The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Grade </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Angle </span> settings have no effect on textures as they are always painted on the existing ground surface.</td> | |||
</tr> | </tr> | ||
< | </table> | ||
<td | </td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table width=996> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<table width=996> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to paint an entire baseboard, or many baseboards, then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' will be quicker but it will not give you the options of changing the scale and rotation while painting the texture.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m''', '''5m''' or '''HD'''). For the '''5m''' and the '''10m''' Resolutions it is possible to have brushes smaller than the set Resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
See [[image:PageLink.PNG|link=]] '''[[#Texture Brush Resolution|Ground Texture Brush Size and Grid Resolution]]''' for the details.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span> controls the starting compass angle ('''0°''' = North, '''180°''' = South) for the texture when painting and is often used to avoid pattern repetition. As in '''Surveyor Classic''', holding down the <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> [ </span> or <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> ] </span> keys while painting will continuously change the rotation angle in increments of '''±10°'''<br> | ||
If you are painting with '''PBR''' textures then see [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more information on using the <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> [ </span> or <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> ] </span> keys.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | |||
<td width=629><span id="Identify Ground Texture"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Identifying and Selecting a Ground Texture </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paint Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Tool Options|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td> | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>There are two different types of ground textures available for use.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Standard Textures''' which are the flat (2D) textures that have always existed in Trainz. They usually have no performance issues and can be quickly painted, rotated, resized, etc.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''PBR Textures''' which are 3D texures that first appeared in '''TRS19'''. They are usually identified by the letters '''"PBR"''' in their name. PBR textures have a height component that will usually give a much more realistic appearence in a scene but can come with some performance and visual issues, particularly where they overlap older standard textures. With care they can be used throughout an entire route.<br> | |||
See [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more details.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<span style="font-weight: 700; font-size: | <span style="font-weight: 700; font-size: 15px;">Texture Selection Options:</span><br> | ||
<table width=1000> | |||
<tr valign="top"> | |||
<td>[[image:Ablue.png|link=]] If you have a ground texture in your route that you want to identify or select again.</td> | |||
</tr> | |||
</table> | |||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Identify an Existing Ground Texture Used in the Route:-</span></td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>Move the mouse pointer onto the texture to be identified and hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key. The textures name name will appear in the pointers <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> ToolTip </span></td> | ||
</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Select an Existing Ground Texture Used in the Route:-</span></td> | ||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>While holding down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the texture</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2><br> | |||
The texture will be selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>, the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and its '''Ground Texture''' target will also be activated so you can immediately start painting with that texture using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings. This will also copy the '''Ground Height''' at the selected point into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting but this value is ignored when painting with a texture.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width= | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:Bblue.png|link=]] If a ground texture is not in your route or if it is in your route but is not visible in your '''Surveyor''' view, then it can be selected from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>.</td> | ||
< | </tr> | ||
<table> | </table> | ||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;">Steps: To Select a New Texture:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> if the '''Ground Textures''' [[image:GroundTextureFilter_S20.png|link=]] icon, the first icon in the list, is not selected (shown in blue) then <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:GroundTextureFilter_S20.png|link=]] icon or select '''Ground Textures''' from the '''Content Drop Down Menu'''.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td> </td> | ||
<td> | <td> | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>You can create a '''Picklist''' of your favourite or most used textures which will always be available every time you load '''Surveyor'''. See the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How_to_Create_a_Picklist|How to Create a Picklist]]''' for the details</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
</td> | </td> | ||
<td>[[image:FilterPaletteDefault_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<table | </tr> | ||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> you have the option of adding a text string to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box to narrow down the search results</td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> when the ground texture you want is shown in the list <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its name to select it</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><br> | ||
After selecting a texture both the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and its '''Ground Texture''' target will be selected so you can immediately start painting with that texture using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings | |||
<br> | <br> | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Thumbnails and Font Size</span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>You can see images of the actual textures by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:AssetsPaletteListToggleViewIcon_S20.png|link=]] Thumbnail icon in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. This works best when the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> has been undocked and expanded - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes#The_Assets_Palette|How to Use S20 Palettes - Assets Palette]]''' for more details.<br> | ||
Another <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the icon will restore the list of asset names.</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>You can enlarge the font used in the asset names to make them easier to read. From the <span style="font-weight: 700; font-size: 15px;">Trainz Launcher</span> select <span style="font-weight: 700; font-size: 15px;">Trainz Settings</span>.<br> | ||
See the '''Wiki Page''' at [[image:WikiLink.PNG|link=]] '''[[How_to_Configure_Trainz_Settings|How to Configure Trainz Settings]]''' for the details.</td> | |||
< | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td>[[image:AssetsPaletteNew_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffb0 cellpadding=2> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> display is controlled by the selections made in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span>. Selecting '''Ground Textures''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> will produce a list of all the installed ground textures in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>For more information about the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#The Filter Palette|How to Use the Surveyor 2.0 Palettes - Filter Palette]]'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>the | <td>For more information about the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#The Assets Palette|How to Use the Surveyor 2.0 Palettes - Assets Palette]]'''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<table> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=629><span id="Paint Ground Texture"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Painting a Ground Texture </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Texture Brush Resolution|Down]][[image:SkipMinorUp.png|link=#Identify Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Section Nav Buttons --> | ||
< | |||
<table width= | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#000000 | <table width=495 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Paint with a Ground Texture:-</span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table> | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font-size: | <td>If the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> is already showing the list of ground textures then you can jump directly to '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 5 </span> or '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span><br> | ||
Otherwise you can still jump directly to '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span> or '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 5 </span> by selecting the '''Ground Texture''' layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> W </span> key</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span> from the brush '''Target''' Drop Down Menu</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> select the '''Ground Texture''' list by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:GroundTextureFilter_S20.png|link=]] icon (the first icon in the row)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> you have the option of narrowing the search by entering the name or a partial name of the texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> select the required '''Ground Texture''' from the filtered list</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint6.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any of the brush controls - <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span><br> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> is always entered and displayed in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.</td> | |||
</tr> | </tr> | ||
</table> | </table></td> | ||
</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint7.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> on the terrain to start painting</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,774: | Line 2,881: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>You can use the '''Marquee Tool''' to paint a large area, an entire baseboard or several baseboards with a selected ground texture. See [[image:PageLink.PNG|link=]] '''[[#skip Managing Baseboards|Managing Baseboards]]''' for more details</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>You can set a default '''Ground Texture''' that will automatically cover every new baseboard added. See [[image:PageLink.PNG|link=]] '''[[#Default Baseboard Ground Texture|Default Baseboard Ground Texture]]''' below for more details</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
<td width=10> </td> | |||
<td> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td width=470><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>The '''intensity''' at which the ground texture is painted is controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting. This allows you to paint over an existing texture (including the '''Grid''' pattern) in a way that will let most, some or none of the original texture show through | ||
<table cellpadding=2 bgcolor=#ffffff> | |||
<tr> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: | <td>[[image:Gears.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;"><span style="color: gold; background-color: black;"> Sensitivity </span> Settings:'''</span> | ||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''1%''' to make the new texture almost transparent. The level of transparency will decrease with each new brush sweep over the same area</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''50%''' to make the new texture 50% or semi-transparent</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''100%''' to make the new texture completely hide the original texture with a single sweep of the brush</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>Values between these two limits will give intermediate changes with each sweep of the brush over the same area</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan="2"> | ||
----</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td colspan=2>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to paint an entire baseboard, or many baseboards, then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' will be quicker but it will not give you options for changing the brush properties when painting.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m''', '''5m''' or '''HD'''). For the '''5m''' and the '''10m''' Resolutions it is possible to have brushes smaller than the set Resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | |||
See [[image:PageLink.PNG|link=]] '''[[#Texture Brush Resolution|Ground Texture Brush Size and Grid Resolution]]''' for the details.</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table | <table width=1000 bgcolor="lightcyan"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td | <td>Most objects can have a '''Ground Texture''' automatically painted beneath them.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
</td> | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 17px;">Object Context Menu Ground Texture Option</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>Once an object has been placed you can open its '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) to access a range of options and functions. The following '''Ground Texture''' specific options will appear, along with other more general options, in the objects '''Context Menu'''. | ||
<td> | ----</td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span></td> | ||
< | <td>the texture selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> will be painted under the '''selected''' objects. The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> brush settings (<span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>) will control how the texture is applied. If no ground texture has been selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> then this option will be greyed out. This option is frequently used to paint a texture under '''selected''' track (or other) splines. | ||
< | </td> | ||
< | |||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2 | <td colspan=2> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td>Objects have a '''minimum brush size''' that represents the smallest area that can be painted beneath them using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> option. This minimum area will vary in size between objects but it will be rectangular even for circular objects. If the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> is set to a smaller size then the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> will be ignored and the objects minimum brush size will be used instead.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,938: | Line 3,022: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Texture Brush Resolution"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Texture Brush Size and Grid Resolution </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Texture Tips|Down]][[image:SkipMinorUp.png|link=#Paint Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td> | ||
<td | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<table width= | <tr valign="middle"> | ||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-size: 15px;">All '''Grid Resolutions''' are measured and displayed in <span style="background-color: yellow; font-weight: 700;">metres</span> even if you are using '''Imperial''' units (feet) for your distance measurements.</span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=629><span id="Ground Texture 5m/10m"></span> | ||
====Ground Textures in 5m/10m Resolutions==== | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>Ground texture brushes can be smaller than the set '''5m Resolution''' or '''10m Resolution''' baseboard size. For example: you can paint a ground texture with a brush size of '''2.5m''' on a '''10m Resolution''' baseboard but there will be restrictions on where you can use a bush that small.</td> | ||
</tr> | </tr> | ||
</table> | |||
<table width=1000 > | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>When the brush size is from 50% to under 100% of the Grid Resolution (e.g. from '''2.5m''' to '''4.9m''' in a '''5m Resolution''' or from '''5m''' to '''9.9m''' in a '''10m Resolution''') then it will work best when used on the grid lines - yellow lines for the '''10m Resolution''', and both grey and yellow lines for the '''5m Resolution'''. Between the grid lines its effect will be reduced.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>When the brush size is less than 50% of the Grid Resolution (e.g. '''<2.5m''' for the '''5m Resolution''' or '''<5.0m''' for the '''10m Resolution''') then it will be restricted to the grid line '''intersections''' - yellow for the '''10m Resolution''', and both yellow and grey for the '''5m Resolution''' as shown below.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=160>[[image:BrushCircleHeight01mA@05m.png|link=]]</td> | ||
<td width=160>[[image:BrushCircleHeight01mB@05m.png|link=]]</td> | |||
<td width=160>[[image:BrushCircleHeight01mC@05m.png|link=]]</td> | |||
<td width=160>[[image:BrushCircleHeight01mX@05m.png|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: red;">RED</span> brush circle in the last panel shown on the left indicates that the brush size is too small to work in that part of the grid square</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=4 align="center">'''Resolution:''' 5m Resolution - '''Brush Size:''' 1m</td> | ||
<td> </td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,984: | Line 3,090: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Ground Texture HD"></span> | |||
====Ground Textures in HD Resolution==== | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>You cannot have a brush size smaller than '''0.12m''' (12cm)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
< | <td>The brush is not restricted to grid lines or intersections and can paint a ground texture anywhere within each grid square</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>You are restricted to using a '''maximum''' of 16 ground textures per baseboard (but each baseboard can have up to 16 different textures)</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>The '''Surveyor Route Editor''' will allow you to switch between two minimum brush sizes when working with '''HD Resolution''' routes.</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
<td>This option, <span style="background-color: yellow;">available in '''Trainz Plus''' only</span>, allows you to set the brush size to work in the default '''HD''' (High Definition) or at a lower '''SD''' (Standard Definition) which is easier to work with over larger areas. | |||
<br> | <br> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=500 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td> | ||
<td><span style="font-size: | <table bgcolor=#ffffff cellpadding=2> | ||
--- | <tr valign="middle"> | ||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>The distinction between these two options is:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span></td> | |||
<td>This is the full '''HD Mode''' where the minimum brush size is '''0.12m''' (12cm). This is the default selection</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span></td> | |||
<td>This is a reduced '''HD Mode''' where the minimum brush size is '''2m'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>Both modes:- | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>< | <td>have all the normal '''HD''' controls and features</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>will work anywhere within the grid squares of a '''HD Resolution''' route and are not restricted to the grid lines or intersections</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>can be used in different areas of the same baseboard</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | |||
---- | |||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The '''HD Mode''' and '''SD Mode''' only work on baseboards set to '''HD Resolution'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Selecting '''HD Mode''' will not convert a '''10m''' or '''5m''' resolution baseboard to '''HD''' resolution</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
< | <table width=500> | ||
< | <tr valign="top"> | ||
<td colspan=2>The setting can be switched during editing without affecting or altering the existing terrain. For example:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<table width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>you can start painting the terrain using the '''HD Mode''' to give you the highest level of precision in one area of a baseboard</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>then switch to '''SD Mode''' to work in another area of the same (or a different) baseboard at a lower level of precision - which would be faster than using the '''HD Mode'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>then switch back to '''HD Mode''' to continue working in the same, or another, high precision area</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td> | |||
<table width=500 bgcolor=#000000> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Switch Between HD and SD Modes at any Time:-</span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''Main Menu''' [[image:EditMenu_S20.png|link=]] '''Edit Menu''' and select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Edit Route... </span> option<br> | |||
'''Shortcut:''' Press <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> E </span></span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2><span style=" | <td colspan=2>This will open the '''Route Editor''' dialogue window which, <span style="background-color: yellow;">in '''Trainz Plus''' only</span>, has an additional control, the '''Route Edit Detail'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>[[image:RouteEditDetailHD_S20.png|link=]]</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on either the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> or the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span> button</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint3.JPG|link=]]</td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:Tick.PNG|link=|alt=Tick]] icon at the bottom right of the dialogue window to make the switch</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td>[[image:EditMenuOptions_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<table bgcolor=#ffffb0 | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:NotePad.PNG|link=]]</td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: | <td>When using <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> mode brush sizes less than '''2m''' will be ignored and a '''2m''' brush size will be used instead. Larger brush sizes can be set and used</td> | ||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 3,113: | Line 3,260: | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">You are limited to using a maximum of 16 ground textures in each HD baseboard<br> | |||
See [[image:PageLink.PNG|link=]] [[#HD Ground Texture|HD Resolution and Ground Textures]] below for information on this restriction</span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Texture Tips"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Texture Painting Tips </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Default Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Brush Resolution|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Rotate the Brush While Painting</span> | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td>The texture brush can be rotated while painting to help breakup any repetition patterns that may form. These patterns can appear when a non-uniform texture (e.g. a photoimage of an actual ground surface) is used as the texture. The rotation will "randomise" the texture appearance to avoid the patterns forming. Use one of the following techniques:-</td> | ||
<td> | </tr> | ||
</table> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:Ablue.png|link=]]</td> | |||
<td>While painting with the texture brush periodically alter the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Rotation </span> setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> by any required angle <span style="font-weight: 700; font-size: 15px;">OR</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:Bblue.png|link=]]</td> | |||
<td>While painting with the texture brush hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> [ </span> or the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> ] </span> key. This will continuosly rotate the brush texture in '''±10°''' increments while painting '''BUT''' it can result in the texture image looking "blurred" and losing detail. This will be particulary noticeable where the texture is made from a photo image, such as the rocks in a cliff face or the "litter" on a forest floor. A variation of this technique that avoids this blurring effect in such situations is to periodically "tap" one of those keys instead of holding it down continuously. Each "tap" will rotate the brush by '''10°'''.<br> | |||
The periodic tapping of these keys can also be used when painting with a '''Scrapbook Brush'''. See [[image:PageLink.PNG|link=]] '''[[#Paint Scrapbook Tips|Scrapbook Painting Tips]]''' for the details</td> | |||
</tr> | </tr> | ||
</table> | |||
<table> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td>When using '''PBR''' textures then care must be taken when rotating during painting. There can be performance penalties from excessive PBR texture rotations.<br> | ||
See [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more details and workarounds.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,135: | Line 3,326: | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Paint Under Splines and Mesh Objects</span> | ||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>Once a spline or scenery mesh object has been added it can have a ground texture painted beneath it:-</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Paint a Texture Under Any Object:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>< | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td>Use either the [[image:S20_FreeMoveToolIcon.png|link=|20px]] '''[[#The Free Move Tool|Free Move Tool]]''' or the [[image:S20_FineAdjustmentToolIcon.png|link=|20px]] '''[[#The Fine Adjustment Tool|Fine Adjustment Tool]]''' to select the object, spline segment or multiple spline segments. You can also use the [[image:S20_PlacementToolIcon.png|link=|20px]] '''[[#The Placement Tool|Placement Tool]]''' on a single object immediately after it has been added by the '''Placement Tool'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> select a texture</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> value which will set the width of the painted area out from the centre of the object. The smaller the radius the less "realistic" the texture painting can appear</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
< | <td>Open the '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) of the selected object</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: black;"> Paint Under Selected </span> | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td>Select the option <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> - if you have not selected a texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> then this option will not be available</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;">Use the Color Effect Layer to Enhance a Ground Texture</span> <span style="font-weight: 700; background-color: yellow;"> The Color Effect Layer is only available in Trainz Plus when using the HD resolution </span><br> | |||
< | A color effect layer is used to add tinting to existing ground textures in selected areas of a route:- | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Paint the Color Effect Layer Over a Texture:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span> select the '''Color Effect Layer'''. If no color effect layer is present then you will need to create one (see [[image:PageLink.PNG|link=]] '''[[#Edit Color|Edit the Color Effect Layer]]''') or load one (see [[image:PageLink.PNG|link=]] '''[[#Load Preset|Load a Preset Effect Layer]]''')</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; color: white; background-color: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
< | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> select the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> and the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Color </span> to be painted. See [[image:PageLink.PNG|link=]] '''[[#Color Effect Layer|Color Effect Layer]]''' for the details</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td>Use the brush to paint the effect over a selected area</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
<td colspan=2> | |||
---- | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Identify an Existing Ground Texture and its Settings</span><br> | ||
< | You can identify a texture already in the route and duplicate its settings for use somewhere else:- | ||
< | <table bgcolor=#ffffff cellpadding=2> | ||
< | |||
<table bgcolor=# | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Identify a Ground Texture and Copy its Settings:-</span></td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>Move the mouse pointer onto the texture used in the route</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>Hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the texture. This will copy the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> settings from the placed texture into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> as well as select that texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span></td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,262: | Line 3,423: | ||
</table> | </table> | ||
<br> | <br> | ||
< | <span id="Default Baseboard Ground Texture"></span> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
< | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="Default Ground Texture"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Default Baseboard Ground Texture </span>=== | |||
<td width= | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#HD Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Section Nav Buttons --> | ||
</td> | |||
<table width=1000> | |||
<tr> | |||
<td colspan=2>When a new route is created or a new baseboard is added it will be covered with the ground texture for the selected '''Region''' or the default texture if no region has been set. This can be changed to a different texture (including to the standard '''TRS19/TRS22''' grid pattern).</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=360>[[image:MainMenuSetGroundTexture.png|link=]]</td> | ||
<td> | <td> | ||
<table bgcolor=#000000 | <table bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2><span style="font-weight: 700; font-size: 15px | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Disable the Current Default Ground Texture (Easiest Method):-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>open the [[image:SurveyorDisplayIcon.png|link=]] '''Surveyor Display Menu'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground </span> option</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
</td> | <td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grid </span> sub-option. This will use the current grid texture.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr> | |||
<td colspan=2>A more complex solution is to edit an existing '''Region''' or create one of your own to add your preferred ground texture (such as the standard '''TRS19/22''' grid pattern) to each new route you create and every new baseboard that you add.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table bgcolor=#000000 width=1000 cellpadding=2> | |||
<tr valign="top"> | |||
<table bgcolor=# | <td> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table width=500> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>The '''Baseboard Ground Texture''', chosen from the '''Surveyor Display Menu''' or by specifying a '''Region''', will become the default for every new route you create and every new baseboard you add, until you change it to something else.</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
<td> | |||
<table cellpadding=2 bgcolor="Aquamarine"> | |||
<tr valign="top"> | |||
<td>[[image:LinkWiki.PNG|link=]]</td> | |||
<td>Information on creating and editing '''Region''' assets can be found on the '''Trainz Wiki Page'''  at:- | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''[[How_to_Create_a_Region_Asset|How to Create a Region Asset]]'''</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;">  | <span id="HD and Texture"></span> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="HD Ground Texture"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> HD Resolution and Ground Textures </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#skip PBR Textures|Down]][[image:SkipMinorUp.png|link=#Default Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td>'''HD Resolution''' is only available as an option in '''Trainz Plus'''</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>The '''HD''' option provides a surface resolution in '''Trainz Plus''' of '''0.125m''' (12.5cm) from the standard '''5m''' or '''10m''' resolutions. This gives you far more realistic terrain for cuttings, embankments, ditches, drains, the track bed, etc.<br> | ||
<br> | |||
< | <span style="font-weight: 700; font-size: 15px;">However, there is a price that has to be paid for using this feature.</span><br> | ||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor="yellow" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-weight: 700; background-color: yellow;"><span style="font-size: 15px;"> You will be limited to a maximum of 16 different ground textures PER BASEBOARD. </span> This is a limitation imposed by your computer hardware and not one "plucked out of the air" by N3V to make life more difficult for route creators. Other sims/games that use High Definition (HD), or its equivalent, have the same or an even more restrictive limit (e.g. 8 textures per baseboard equivalent). </span> <span style="font-weight: 700; background-color: #bbffff;"> But each baseboard can have 16 completely different ground textures. </span></td> | ||
< | |||
</ | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#bbffff cellpadding=2> | ||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="top"> | |||
<td width=30>[[image:Question.PNG|link=|30px]]</td> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">What happens if you exceed the limit of 16 textures in a baseboard?</span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If you have upgraded a route from '''5m Resolution''' or '''10m Resolution''' to '''HD Resolution''' (see [[image:PageLink.PNG|link=]] '''[[#stepUpgrading|Upgrading a Route to HD]]''') then '''Trainz Plus''' will replace any textures in any baseboards that are over the limit with textures already used in those baseboards. The upgrade process will give you the '''x''' and '''y''' co-ordinates of all the altered baseboards so you can check for any visible changes</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If you are adding ground textures to a '''HD''' route and paint a new texture onto a baseboard that already has 16 ground textures, then the new texture will be replaced by one that is already present in that baseboard</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td>There is a simple way to get around the 16 textures per baseboard limit - add a '''Color Effect Layer''' (in '''Trainz Plus''' and '''HD''' routes only).<br> | |||
This layer allows different coloured tints to be painted over individual areas of the existing ground textures to alter their appearence and increase the range of colours in a baseboard.<br> | |||
The '''Color Effect Layer''' only works in routes that use the '''HD''' resolution. Details can be found in the [[image:PageLink.PNG|link=]] '''[[#Effect Layers|Effect Layers]]''' section below.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="skip PBR Textures"></span> | ||
<td> | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Using PBR Textures </span>=== | ||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#skip Scrapbook Data|Down]][[image:SkipMinorUp.png|link=#HD and Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>'''PBR''' textures provide 3D effects such as a roughness or uneveness to surfaces</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>''' | <td>When used as ground textures '''PBR''' can add a 3D effect</td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>'''PBR''' ('''P'''hysically '''B'''ased '''R'''endering) textures have been a part of '''Trainz''' since '''TRS19'''. They are now found in the textures used to paint the surfaces of objects to provide more realism in the way that the surfaces reflect light. They are also commonly used as ground textures in layouts to provide more realistic 3D and lighting effects on ground surfaces. | |||
<table> | <table> | ||
<tr valign | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''PBR''' textures are available in both '''Surveyor Classic''' and '''Surveyor 2.0''' and are normally identified by the letters "PBR" in their names and/or descriptions but that is entirely up to the texture creator.</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Currently, at the time of writing, over 1500 named '''PBR''' ground textures are available on the '''DLS'''.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''PBR''' textures have a height component which adds to their realism but can, under some circustances, cause issues.</td> | |||
</tr> | </tr> | ||
<tr valign | </table> | ||
<td>[[image: | <br> | ||
<td> | Some '''PBR''' ground texture examples:- | ||
<table> | |||
<tr valign="top"> | |||
<td width=240>[[image:PBR-Example01.png|link=]]</td> | |||
<td width=20> </td> | |||
<td width=240>[[image:PBR-Example02.png|link=]]</td> | |||
<td width=20> </td> | |||
<td width=240>[[image:PBR-Example03.png|link=]]</td> | |||
<td width=20> </td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | <br> | ||
<table width=1000> | |||
<tr valign="top"> | |||
<td>Painting with a '''PBR Texture''' is no different from painting with any ground texture.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Use PBR Ground Textures in a Layout:-</span></td> | ||
</tr> | </tr> | ||
<tr valign | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> select the [[image:GroundTextureFilter_S20.png|link=]] icon or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Textures </span> option from the drop down list</td> | ||
< | |||
</ | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> type '''PBR''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box</td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>Select a PBR texture from the filtered list - to see the actual textures <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''Thumbnail View''' [[image:AssetsPaletteListToggleViewIcon_S20.png|link=]] icon.<br> | |||
Selecting a texture will automatically select the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and set its target to [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;">Optional:</span> In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any required brush controls - <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span></td> | |||
< | |||
</ | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<table bgcolor=#ffffe0 | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> on the terrain to start painting the texture | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:PencilTips.PNG|link=]]</td> | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td colspan=2>You can use the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> [ </span> and <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> ] </span> texture rotation keys while painting with a '''PBR texture''' to break up any pattern repetitions but this can cause a "blurring" of the texture. | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>A better technique is to periodically tap one of these keys as you paint with the texture instead of holding them down continuously. Each "tap" will rotate the texture by '''10°'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>a | <td>There is a penalty in that each texture rotation will load in a new copy of the '''PBR''' texture but personal experience suggests that even when PBR textures are used as the only textures throughout a large route the penalty is about a 5% increase in file size</td> | ||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table> | <table width=1000> | ||
<tr valign="top"> | |||
<td>'''PBR Textures''' do have a few downsides compared to non-PBR textures. Specifically:- | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>They do not mix well with non-PBR textures (including textures used as ballast in track) and, sometimes, with other PBR textures as well. This can cause "height issues" where the two different textures meet. There are techniques that can be used to remove these conflicts</td> | |||
<td | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td | <td>Sudden (steep) changes in the ground height under a '''PBR''' texture can cause an "animation effect" under the texture that has been likened to "wobbling jelly" or moving "jellyfish guts". There are techniques that can be used to hide this effect</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
These issues are not unique to '''Trainz''' and can be found in all games/sims that use '''PBR''' ground textures. Solutions and "work-arounds" are listed below.<br> | |||
<br> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>If none of the solutions described below solve these issues to your satisfaction, then one drastic solution is to reduce the '''Shader Quality''' setting in Trainz.<br> | |||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=350> | ||
<table | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Eliminate PBR Issues:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>From the '''Trainz Launcher''' select '''Trainz Settings'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>Open the '''Performance''' tab</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>Change the '''Shader Quality''' setting to '''Basic'''</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td>Exit the Launcher and restart '''Trainz'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td width=350><br> | |||
This change will remove the 3D height effect of PBR textures, which is often the main reason for using them. It may also reduce the overall visual quality of your '''Trainz World'''. But it can be easily reversed by resetting the '''Shader Quality''' back to its original setting.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
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</table> | </table> | ||
<br> | <br> | ||
<span style="font-weight: 700; font-size: 15px;">Fix PBR Texture Conflicts</span> | |||
<br> | <br> | ||
<table width=1000> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Symptoms</span></td> | |||
</tr> | |||
</table> | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=700>Texture conflicts are at their most obvious where the '''PBR''' texture crosses a spline, such as a road or track. Triangle shapes and "shadow gaps" are formed where the overlap occurs, as shown in the images on the right.</td> | ||
<td width=210 rowspan=3 align="center">[[image:PBR-Triangle01.png|link=|200px]]<br> | |||
'''Triangle Textures'''<br> | |||
[[image:PBR-SplineGaps.png|link=]]<br> | |||
'''Shadow Gaps'''</td> | |||
</tr> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Treatment</span></td> | |||
<!-- <td></td> in rowspan --> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2>There are two different methods that you can try:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:Ablue.png|link=]]</td> | ||
<td> | <td>'''Increase the Texture Area''' - for both "Texture Triangles" and "Shadow Gaps" | ||
< | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td bgcolor=#ffffb0>Use the same texture found in the triangle or around the gaps and paint it in a wider area under and around the problem area. With texture triangles you usually only need to apply the texture under the spline and on the broad side of the triangle shape</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<br> | <br> | ||
< | </td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:Bblue.png|link=]]</td> | ||
<td> | <td>'''Decrease the Ground Height''' - for "Texture Triangles"<br> | ||
<table | Using the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> brush target and [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Down </span> brush action<br> | ||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td>the <span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td>set the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> to a small value (e.g. '''10m''' or less), and</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>the <span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td>set the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> to a very small value (e.g. '''1%''')</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td | <td>use the brush to lower the ground under the overlap area</td> | ||
</tr> | </tr> | ||
</table> | |||
<!-- <td></td> in rowspan --> | |||
< | </td> | ||
</ | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
= | <span style="font-weight: 700; font-size: 15px;">Fix PBR Height Effects</span> | ||
<br> | <br> | ||
<table width=1000> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Symptoms</span></td> | |||
</tr> | |||
</table> | |||
<table width=1000> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=590>'''PBR Textures''' have problems dealing with sudden changes in the height of the ground beneath them. This problem appears as an "animation effect" where the texture on the slope appears to move up or down as you change your point of view around the affected area. The effect is difficult to show using still images but the dotted line in the images on the right mark the texture upper surface lines in two different views of the same scene, an embankment leading to a rail bridge. As the camera view shifts the texture appears to change its height<br><br></td> | ||
<td width=410 rowspan=3>[[image:PBR-JellyGuts03.png|link=|200px]] [[image:PBR-JellyGuts02.png|link=|200px]]</td> | |||
<td width= | |||
</tr> | </tr> | ||
<tr valign="top" | <tr valign="top" bgcolor=#82e0aa> | ||
<td><span style="font-weight: 700; font-size: 15px;">Treatment</span></td> | |||
<td> | <!-- <td></td> in rowspan --> | ||
< | |||
< | |||
< | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=500>The recommended method is to use foliage to cover the area</td> | ||
<td>[[image: | <td>[[image:PBR-JellyGutsFix.png|link=|200px]]</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
< | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=629><span id="skip Scrapbook Data"></span> | ||
=='''Scrapbook Data'''== | |||
< | </td> | ||
<td width= | <td width=50>[[image:SkipDown.png|link=#skip Effect Layers|Skip Down]]</td> | ||
<td> | <td width=50>[[image:SkipUp.png|link=#skip Ground Texture|Skip Up]]</td> | ||
<td width= | <td width=46>[[image:SkipMinorDown.png|link=#Create Scrapbook|Down]][[image:SkipMinorUp.png|link=#skip PBR Textures|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:BrushTarget_ScrapbookData.png|link=]]</td> | |||
<td>[[image: | |||
</tr> | </tr> | ||
</table> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
< | <td>This '''Brush Target''' paints the currently selected '''Scrapbook''' (from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span>) onto the ground</td> | ||
</ | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table bgcolor=#000000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td> | <td>The '''Scrapbook''' is a Surveyor 2.0 '''Clipboard''' that can hold multiple objects of different types. Like your operating system clipboard you can '''Cut''' or '''Copy''' selected objects into a new scrapbook and then '''Paste''' them anywhere in your route. The '''Scrapbook''' has additional features:-</td> | ||
- | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>you can have multiple scrapbooks, that can be permanent or temporary, ready for use whenever Surveyor is started</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>permanent scrapbooks can be saved as '''.cdp''' files by '''Content Manager''' and uploaded to the '''DLS''' for others to use</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>the | <td>you can '''Paint''' a scrapbook into a scene, using the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''', with a range of control options and '''Brush Actions'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>you can control which '''types''' of objects in a scrapbook are painted or pasted and how they are painted/pasted. You can alter these controls to suit different situations</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffe89a cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | |||
<td>This '''Brush Target''' uses both the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span>. If these palettes are not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
== | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | |||
<td width=629><span id="Create Scrapbook"></span> | |||
===<span style="font-size: 17px; color: white; background-color: blue;"> Creating a Scrapbook </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paste Scrapbook|Down]][[image:SkipMinorUp.png|link=#skip Scrapbook Data|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
A new scrapbook is created by one of two methods:- | |||
<table width=1000 bgcolor=#0000ff cellpadding=2> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | |||
<td> | <table bgcolor=#ffffff cellpadding=2> | ||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px | <td><span style="font-weight: 700; font-size: 15px;">Options:</span> | ||
<table> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td width=25>[[image:Ablue.png|link=]]</td> | ||
< | <td>use the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The_Marquee_Tool|Marquee Tool]]''' to select an area of the route containing objects. You can use the filters in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> to restrict the objects that will be selected for the scrapbook <span style="font-weight: 700; font-size: 15px;">OR</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td>[[image:Bblue.png|link=]]</td> | ||
<td>use the [[image:S20_FreeMoveToolIcon.png|link=|20px]] '''[[#The Free Move Tool|Free Move Tool]]''' or the [[image:S20_FineAdjustmentToolIcon.png|link=|20px]] '''[[#The Fine Adjustment Tool|Fine Adjustment Tool]]''' to select a group of individual objects for the scrapbook. You can use the filters in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> to restrict the objects that will be selected for the scrapbook</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>In both cases the '''Ground Height''', '''Ground Textures''' and any '''Effect Layers''' (except '''Water Effect Layers''' and the '''Color Effect Layer''') that are under the selected objects will also be included in the scrapbook but you will have the option to not include any (or all) of these "extras" when the scrapbook is pasted or painted into a scene</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000> | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=495 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Copy or Move the Selected Objects into the Scrapbook:-</span> | |||
<table> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>use either '''Option''' [[image:Ablue.png|link=]] or '''Option''' [[image:Bblue.png|link=]] above to select the objects to be included in the scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>if you intend to keep this scrapbook (make it permanent) then position your camera (screen point of view) to give the best view of the selected objects. The screen view will become the thumbnail when the scrapbook is created in <span style="font-weight: 700; font-size: 15px;">Step <span style="color: white; background-color: red;"> 3 </span></span> below</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></ | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
< | <td>then either:- | ||
<table> | |||
<tr valign="top"> | |||
<td width=25>[[image:Ablue.png|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the displayed '''Context Menu''' icon (or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) and select either the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span> or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Cut </span> option <span style="font-weight: 700; font-size: 15px;">OR</span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;">  | <td>[[image:Bblue.png|link=]]</td> | ||
< | <td>press either <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> C </span></span> (Copy) or <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> X </span></span> (Cut)</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;">  | <td colspan=2> | ||
< | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>In both cases using the <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> X </span></span> or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Cut </span> options will remove the selected objects from your '''Trainz World''' if they are '''NOT''' in locked layers</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
<table | </tr> | ||
<tr valign="top"> | |||
<td colspan=2>More detailed instructions on creating '''Scrapbooks''' can be found in the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The_Marquee_Tool|Marquee Tool]]''' section of this document | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td>'''Scrapbooks''' will normally expire (self delete) after 5 days. Instructions on how to make a scrapbook permanent can be found at [[image:PageLink.PNG|link=]] '''[[#Scrapbook_Palette|The Scrapbook Palette]]''' below</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table width= | </td> | ||
<td width=10> </td> | |||
<td> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
----</td> | |||
</tr> | </tr> | ||
<tr> | |||
<td colspan=2>'''Scrapbooks''', when created, will contain:-</td> | |||
<tr | |||
<td | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>'''Ground Heights'''</td> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>'''Ground Textures'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''TurfFX/Clutter Effect Layers''' - if present</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''Selected Objects''' - scenery items, splines, track, signals, etc</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">But <span style="background-color: yellow;"> <span style="text-decoration: underline;">NOT</span> Rolling Stock (Trains) </span></span>. Rolling Stock consists can be saved for later use as new '''Consist Assets'''. See [[image:PageLink.PNG|link=]] '''[[#FM: Context Rolling|Rolling Stock Object Context Menu]]''' for the details.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>The ground heights, ground textures and '''TurfFX/Clutter Effect Layers''' in the '''Marquee Selection Area''' (method [[image:Ablue.png|link=]] above) or under the selected objects (method [[image:Bblue.png|link=]]) will always be added to the scrapbook. You can use the filters in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> to control which other objects will also be added<br> | ||
< | '''Water Effect Layers''' and the '''Color Effect Layer''' (available in '''Trainz Plus''' only when using '''HD''' ground resolution) '''CANNOT''' be added to a scrapbook as they already cover the entire route.</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Paste Scrapbook"></span> | ||
<td | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Pasting a Scrapbook </span>=== | ||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paste Scrapbook Tips|Down]][[image:SkipMinorUp.png|link=#Create Scrapbook|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Section Nav Buttons --> | ||
<br> | |||
<table | To paste a scrapbook into your '''Trainz World''':-<br> | ||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=495 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Paste a Scrapbook:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>Move the '''Compass Rose''' to the position where the scrapbook will be placed | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
< | <td>You can immediately paste the current scrapbook ('''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span>), even if the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> is not visible on the screen, using the settings in the [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|The Scrapbook Filters]]''' and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span></td> | ||
</tr> | </tr> | ||
< | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> select the required '''Scrapbook'''. Its image will be shown in the palette thumbnails. See [[image:PageLink.PNG|link=]] '''[[#Scrapbook Palette|The Scrapbook Palette]]''' for more details</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td>Set the [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|The Scrapbook Filters]]''' to include/exclude any objects or features</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;">  | <td>Press the keys <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> V </span></span>. You can also select an object, open its '''Context Menu''' and select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paste </span> option - the scrapbook will still be placed at the current position of the compass rose</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td colspan=2> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The scrapbook will be pasted inside a '''Marquee Selection Area''' which can be moved, rotated and/or resized. See the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The_Marquee_Tool|Marquee Tool]]''' for more details. The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> controls <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span> have no effect when pasting a scrapbook</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td> | <td>If you change your mind immediately after the Scrapbook has been pasted and while it is still surrounded by the '''Marquee Selection Area''', you can remove the scrapbook objects by pressing the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Delete </span> key</td> | ||
</td> | </tr> | ||
<tr valign="top"> | |||
<td>[[image:DotPoint6.JPG|link=]]</td> | |||
<td>To remove the '''Marquee Selection Area''' but leave the pasted scrapbook intact, <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> anywhere outside the area or press the <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> D </span></span> keys</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,976: | Line 4,178: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
<table width= | <td width=10> </td> | ||
<td> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<br> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | |||
< | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
< | <td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | ||
----</td> | |||
</tr> | |||
<tr> | |||
<td colspan=2> | |||
'''Scrapbooks''', when painted or pasted, can contain any combinations of:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Ground Heights'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Ground Textures'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''TurfFX/Clutter Effect Layers'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Scenery Objects (Meshes)''' - individual buildings, trees, signals, etc</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>'''Scenery Splines''' - roads, track, fences, etc</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>You have options in [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|The Scrapbook Filters]]''' that will control which of these data types are added to your '''Trainz World''' and how they are added.</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,998: | Line 4,221: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Paste Scrapbook Tips"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Scrapbook Pasting Tips </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Scrapbook Brush|Down]][[image:SkipMinorUp.png|link=#Paste Scrapbook|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> | </table> <!-- END Section Nav Buttons --> | ||
< | |||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Add Variety to Pasting a Scrapbook</span> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>A single scrapbook can be pasted many times in a layout but each instance can have variations that will make it different from the others:-</td> | ||
</tr> | </tr> | ||
</table> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Add Variety to Pasting a Scrapbook:-</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>Use the [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|Scrapbook Filters]]''' to change the elements that are placed into the route (e.g. Ground, Scenery, Textures, Splines, Effect Layers) and how they are added (None, Add, Overwrite) each time it is pasted</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 4,059: | Line 4,267: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Scrapbook Brush"></span> | ||
<td> | ===<span style="font-size: 17px; color: white; background-color: blue;"> Scrapbook Brush Actions </span>=== | ||
< | </td> | ||
<table bgcolor=#000000 | <td width=50> </td> | ||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Scrapbook Tool Options|Down]][[image:SkipMinorUp.png|link=#Paste Scrapbook Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span></td> | ||
<td><span style="font-size: | <td>When the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Data </span> '''Target''' is selected the second drop down box will give a choice of two brush actions that control how the scrapbook will be painted.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 4,082: | Line 4,293: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | |||
<table width=1000> | |||
</td> | <tr valign="top"> | ||
<td colspan=2>The '''actions''' are:- </td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=200> | ||
<td> | <table> | ||
''' | <tr valign="top"> | ||
<td width=10>[[image:BulletTick.png|link=]]</td> | |||
<td>'''Scrapbook Brush'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BulletTick.png|link=]]</td> | ||
<td | <td>'''Scrapbook Clone'''</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
<table bgcolor=#000000 | <td width=200>[[image:BrushToolsScrapbookOptions_S20.png|link=]]</td> | ||
<td width=600> | |||
<table width=600 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=596 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 17px;">Scrapbook Brush Actions:</span></td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: | <td width=150><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Brush </span></td> | ||
<td>''' | <td>will '''resize''' the scrapbook contents to fit the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Shape </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> settings</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Clone </span></td> | ||
<td> | <td>will paint the scrapbook sized according to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> settings. See '''Notes''' below</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>< | <td> | ||
<table width=996 bgcolor=#ffffb0> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | ---- | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>[[image:BrushActionIcon_S20.png|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Brush </span> will '''resize''' the scrapbook contents to fit the selected brush shape and size. | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If the brush is small then the scrapbook contents will be compressed closer together</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If the brush is large then the contents will be spaced further apart</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Every <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> will paste another complete scrapbook copy</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> is ignored.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | <tr valign="top"> | ||
</td> | <td colspan=2>[[image:BrushActionIcon_S20.png|link=]] <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Clone </span> will paste the scrapbook sized according to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting ('''100%''' = original size) | ||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If the brush is the same size as the scaled scrapbook then a single exact copy will be painted</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>If the brush is smaller than the scaled scrapbook in size then only the central part of the scrapbook will be revealed and more will be added when the brush is moved around until the "painted" area covers the same area as the scaled scrapbook. Further painting will clone or tile the scrapbook contents</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>If the brush is larger than the scaled scrapbook in size then the contents will be cloned or tiled to fill the set brush radius</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2>See [[image:PageLink.PNG|link=]] '''[[#Paint Clone|Using the Scrapbook Clone Brush]]''' below for examples and more information</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> </td> | ||
< | <td> | ||
< | <table bgcolor=#fcbcbc cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=27>[[image:Stop.PNG|link=]]</td> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700;">WARNING:</span><br> | ||
Take care if setting both the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>. Using extreme values for both, such as a very large brush radius and a very small scale value, can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents (see [[image:PageLink.PNG|link=]] '''[[#Paint Clone|Using the Scrapbook Clone Brush]]''' for more details)</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 4,206: | Line 4,412: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width= | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="Scrapbook Tool Options"></span> | ||
<td> | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Scrapbook Brush Tool Options </span>=== | ||
< | </td> | ||
< | <td width=50> </td> | ||
<td width= | <td width=50> </td> | ||
<td> | <td width=46>[[image:SkipMinorDown.png|link=#Paint Scrapbook|Down]][[image:SkipMinorUp.png|link=#Scrapbook Brush|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td width=970><span style="font-size: 17px; font-weight: 700;">Notes: Tool Options Palette Controls</span><br> | ||
----</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The active scrapbook brush options for each action are shown in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> with a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Gold </span> coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </ | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>Most of the data entry boxes in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> have a '''Popup Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the box) that can be used to collect and distribute data - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#Tool Options Popups|How to Use the Surveyor 2.0 Palettes]]''' for more details.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>On the right of each data entry box is a pair of '''Up/Down''' arrow controls. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> up or down on these to adjust the value in smaller increments</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 4,241: | Line 4,452: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width= | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=210>[[image: | <td> | ||
<td> | <table> | ||
<tr valign="top" align="center"> | |||
<td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Brush </span><br>[[image:BrushToolsScrapBrush_S20.png|link=|alt=Brush options]]</td> | |||
<td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Clone </span><br>[[image:BrushToolsScrapClone_S20.png|link=|alt=Clone options]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<td width=580> | |||
<br> | <br> | ||
<table bgcolor=#000000 width=580 cellpadding=2> | |||
<table bgcolor=#000000 width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffff width=576 align="left"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span></td> | ||
<td width=486>the brush radius (metres)</td> | |||
<td width= | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td colspan=2> | ||
<td>''' | <table bgcolor=#ffffb0> | ||
</tr> | <tr valign="top"> | ||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=486>for '''5m Resolution''' and '''10m Resolution''' see '''Notes:''' below<br> | |||
'''0.12m''' and above for '''HD Resolution''' (<span style="background-color: yellow;">in '''Trainz Plus''' only</span>)</td> | |||
</tr> | |||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr valign="top"> | |||
<td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Sensitivity </span></td> | |||
<td width=486>if the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> option has been enabled in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> filter settings, then this will set the rate or speed at which the ground height will change under the brush</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0> | |||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=486>'''1%''' = slowest<br> | |||
'''100%''' = fastest</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span></td> | ||
<td | <td>initial rotation angle (degrees) - see '''Notes:''' below</td> | ||
< | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table bgcolor=# | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=90 align="right">'''Range:''' </td> | ||
<td> | <td width=486>'''0°''' to '''±359°''' (larger angles can be entered)</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Scale </span></td> | ||
<table bgcolor=# | <td>the scrapbook scaling factor ('''Scrapbook Clone''' brush action only) - see '''Notes:''' below</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=486>'''0.01%''' = smallest<br> | |||
'''100%''' = full size<br> | |||
'''>100%''' larger than full size</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Shape </span></td> | ||
<td> | <td>brush shape</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td> | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | |||
<td width=90 align="right">'''Options:''' </td> | |||
<td width=145>[[image:BrushToolsScrapShapes_S20.png|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Circle </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Square </span> will set the brush to the selected shape with the <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> setting the brush size</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2>The | <td> </td> | ||
<td colspan=2><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Natural </span> will set the brush to the same shape as the '''Marquee''' that created the scrapbook, which may be rectangular. The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> setting will scale the brush size</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top" align="left"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> setting is always in <span style="font-weight: 700; background-color: yellow;"> metres </span> even if you are using '''Imperial''' units (feet) for your distance measurements.<br> | |||
The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting has no effect on the '''Scrapbook'''. This feature is controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> '''Filter''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> options.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 4,328: | Line 4,566: | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m''', '''5m''' or '''HD'''). For small brushes using the '''5m''' and '''10m Resolutions''' the scrapbook is not confined to the grid lines or intersections unlike small '''Ground Height''' and '''Ground Texture''' brushes. For the '''HD Resolution''' the minimum brush radius is '''0.12m'''.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td >[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Painting with a small brush size using the '''Scrapbook Brush''' target will compress the entire scrapbook into the brush size.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Paint Scrapbook"></span> | |||
===<span style="font-size: 17px; color: white; background-color: blue;"> Painting with the Scrapbook Brush </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paint Scrapbook Tips|Down]][[image:SkipMinorUp.png|link=#Scrapbook Tool Options|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td width=495> | |||
<table bgcolor=#000000 width=495 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff width=491 cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To "Paint" with a Scrapbook Asset:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>The '''minimum''' steps needed to paint the scrapbook currently shown as a thumbnail in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> are <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 1 </span> <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 2 </span> <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 3 </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 7 </span>. This will paint using the current settings in the '''Scrapbook Filter''' and the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>. The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> does not have to be visible on the screen</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> W </span> key</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>select the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Data </span> target from the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' first drop down menu</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>select a brush action ([[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Brush </span> <span style="font-weight: 700; font-size: 15px;">OR</span><br> | |||
[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Clone </span>) from the second drop down menu</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint4.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> select a '''Scrapbook''' asset to be painted (see [[image:PageLink.PNG|link=]] '''[[#Scrapbook Palette|The Scrapbook Palette]]''' below)</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint5.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> open the '''Scrapbook Filter''' and select the features to be painted and the method used (see [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|Scrapbook Filters]]''' below)</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint6.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any '''Brush''' controls such as the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint7.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> or <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> (depending on your brush selection in <span style="font-weight: 700;">Step <span style="font-size: 15px; color: white; background-color: red;"> 3 </span></span>) on the terrain to paint with the scrapbook asset</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td width=10> </td> | |||
<td width=495> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
----</td> | |||
</tr> | |||
<tr> | |||
<td colspan=2> | |||
'''Scrapbooks''', when painted or pasted, can contain any combinations of:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Ground Heights'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Ground Textures'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''TurfFX/Clutter Effect Layers'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Scenery Objects (Meshes)''' - individual buildings, trees, signals, etc</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Scenery Splines''' - roads, track, fences, etc</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>You have options in [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|The Scrapbook Filters]]''' that will control which of these data types are added to your '''Trainz World''' and how they are added.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span> control in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> sets the starting angle for painting the scrapbook objects and you can adjust that angle in increments of 1°</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> [ </span> and <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> ] </span> keys will rotate the angle for painting the scrapbook objects in increments of 10° <span style="font-weight: 700; font-size: 15px;">BUT</span> unlike painting with a '''Ground Texture''' you '''CANNOT''' hold down these keys to continuously rotate the brush while painting with a Scrapbook. The best option while painting is to periodically release the mouse, "tap" one of the rotation keys (each "tap" will rotate the brush by '''10°''') and then resume painting - repeat as necessary</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> options in the '''Scrapbook Filters''' controls how the terrain heights in the '''Scrapbook''' are applied. The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> will be ignored</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Setting extreme values for the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> when using the [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Clone </span> brush action can cause performance issues (i.e. long delays, even "freezing") while the program attempts to scale and clone the scrapbook contents into the route (see [[image:PageLink.PNG|link=]] '''[[#Paint Clone|Using the Scrapbook Clone Brush]]''' for more details)</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>If you have set the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> '''Scrapbook Filter Option''' to '''Add''' or '''Overwrite''' (see [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|Scrapbook Filters]]''' below) then the rate or speed at which the ground height changes will be controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting<table cellpadding=2 bgcolor=#ffffff> | |||
<tr> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:Gears.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;"><span style="color: gold; background-color: black;"> Sensitivity </span> Settings:'''</span> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''1%''' for the smallest possible change with each sweep of the brush</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''100%''' for the largest possible change with each sweep of the brush</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>Values between these two limits will give intermediate changes with each sweep of the brush over the same area</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan="2"> | |||
----</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span id="Paint Clone"></span> | |||
====Using the Scrapbook Clone Brush==== | |||
</td> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>When using the <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Clone </span> brush its <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> settings in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> are important.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;">For Example:</span> Two trees as shown below are captured as a Scrapbook with a size of 2x1 grid squares. | |||
<table> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookCloneBrushOriginal.png|link=]]</td> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td width=975><span style="font-size: 17px; font-weight: 700;">When Using the Clone Brush Remember:'''</span><br> | |||
---- | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If the brush is the same size as the scaled scrapbook then a single exact copy will be painted</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If the brush is smaller than the scaled scrapbook then only the central part of the scrapbook will be painted and more will be added when the brush is moved around until the "painted" area covers the same area as the scaled scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If the brush is larger than the scaled scrapbook in size then the contents will be cloned or tiled to fill the set brush radius</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>In all cases continuing to sweep with the brush will clone the scrapbook into the new areas<br></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#fcbcbc cellpadding=2> | |||
<tr valign="top"> | |||
<td width=27>[[image:Stop.PNG|link=]]</td> | |||
<td><span style="font-size: 15px; font-weight: 700;">WARNING:</span><br> | |||
Take care if setting both the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>. Using extreme values for both, such as a very large brush radius and a very small scale value, can cause performance issues (i.e. long delays) while the program attempts to scale and clone the scrapbook contents | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
The '''Brush Tool''' target is set to [[image:BrushTargetIcon_S20.png|link=]] '''Scrapbook Data''' and its action set to [[image:BrushActionIcon_S20.png|link=]] '''Scrapbook Clone'''. The effects of different <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> settings in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> are shown below. | |||
<br> | |||
<table> | |||
<tr valign="top"> | |||
<td colspan=2>The '''Scrapbook Clone''' brush action will normally show the '''scaled size''' and '''shape''' of the scrapbook within the brush shape itself, in this case a circle.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=420>[[image:ScrapbookCloneBrushCircle01.png|link=]]</td> | |||
<td><br> | |||
[[image:DotPoint1RedC.png|link=]] When the brush radius is the same as the scaled scrapbook size then a single copy of the scrapbook will be painted into the brush.<br><br> | |||
An exception will be when the scrapbook is not square, as shown, in which case some of the scrapbook may be cloned and painted in the spaces on each side of the marked scrapbook shape but this will depend on the contents of the scrapbook. In this situation it may be better to select the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Natural </span> brush shape in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>. | |||
<table> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A single <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> will paint the entire scrapbook within the brush shape.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> will paint and clone the scrapbook as the brush moves across the terrain.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td width=200>[[image:ScrapbookCloneBrushNatural01.png|link=]]<br> | |||
Using the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Natural </span> brush shape | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookCloneBrushCircle03.png|link=]]</td> | |||
<td><br> | |||
[[image:DotPoint2RedC.png|link=]] By reducing the brush radius or increasing its scale (or both) then only part of the scrapbook will fit into the brush (no scrapbook brush outline will be shown) | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A single <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> will only paint the central part of the scrapbook.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> will paint and reveal more of the scrapbook as the brush moves across the terrain.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookCloneBrushCircle02.png|link=]]</td> | |||
<td><br> | |||
[[image:DotPoint3RedC.png|link=]] By increasing the brush radius or reducing its scale (or both) then the scrapbook will be cloned so that several copies will be painted into the brush.<br> | |||
These are shown as additional scrapbook shapes within the brush area. | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A single <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> will paint multiple copies of the scrapbook within the brush shape as shown below.</td> | |||
</tr> | |||
</table> | |||
<br> | |||
[[image:ScrapbookCloneBrushCircle02P.png|link=]]</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookCloneBrushCircle04.png|link=]]</td> | |||
<td><br> | |||
[[image:DotPoint4RedC.png|link=]] By reducing the brush scale to an extreme (e.g. 1%) then the scrapbook will be cloned multiple times. | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>A single <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> will fill '''each individual''' "micro-grid" inside the brush shape (shown as a "mesh pattern" in the image) with a scaled down but complete copy of the entire scrapbook.</td> | |||
</tr> | |||
</table> | |||
<br> | |||
This will almost certainly cause performance issues (long delays, "freezing") as the program attempts to both scale and clone the scrapbook. The end result is shown below.<br> | |||
[[image:ScrapbookCloneBrushCircle04P.png|link=]]</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Paint Scrapbook Tips"></span> | |||
===<span style="font-size: 17px; color: white; background-color: blue;"> Scrapbook Painting Tips </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Scrapbook Palette|Down]][[image:SkipMinorUp.png|link=#Paint Scrapbook|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Add Variety to Painting a Scrapbook</span> | |||
<table> | |||
<tr valign="top"> | |||
<td>A single scrapbook can be reused many times in a layout but each instance can have variations that will make it different from the others:-</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Add Variety to Painting a Scrapbook:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Use the [[image:PageLink.PNG|link=]] '''[[#Scrapbook Filters|Scrapbook Filters]]''' to change the elements that are placed into the route (e.g. Ground, Scenery, Textures, Splines, Effect Layers) and how they are added (None, Add, Overwrite) each time it is painted</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> alter the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span> settings . This works best when the '''Ground Height''' and '''Effect Layers''' scrapbook filter options have been set to <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> None </span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Avoid Repetition Patterns When Painting with a Scrapbook:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> [ </span> or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> ] </span> rotation keys between mouse clicks or brush strokes. Each key press will rotate the brush by '''±10°'''. <span style="font-weight: 700; background-color: yellow;"> NOTE: Unlike painting a ground texture, you cannot hold down these keys while painting with a scrapbook </span>. The best option while painting is to periodically release the mouse, "tap" one of the rotation keys (each "tap" will rotate the brush by '''10°''') and then resume painting - repeat as necessary.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td> | |||
<table bgcolor=#fcbcbc cellpadding=2> | |||
<tr valign="top"> | |||
<td>[[image:Stop.PNG|link=]]</td> | |||
<td><span style="font-size: 15px; font-weight: 700;">Caution:</span> Take care when switching between the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span> and the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Data </span> '''Brush Tools'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: When switching to the [[image:BrushTargetIcon_S20.png|link=]] <span style="color: white; background-color: black;"> Scrapbook Data </span> Brush Tool:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">ALWAYS</span> check the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting before painting with the [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Scrapbook Clone </span> action. If the '''Scale''' is set to a very small value then '''Trainz''' may freeze while attempting to scale and clone the scrapbook.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Using the Scrapbook Brush as an "Eraser"</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>You can replace the objects that have been painted into an area using a scrapbook (or simply added with the [[image:S20_PlacementToolIcon.png|link=|20px]] '''[[#The Placement Tool|Placement Tool]]''') with the objects in another scrapbook (or even the same scrapbook at a different scale setting) in a simple replacement operation. This can be extended to create an eraser that will remove ALL objects from an area.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Perform a Replace/Erase Operation:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Select a replacement scrapbook from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span>. If you are using the second scrapbook as a "eraser" then pick one with just a few simple items, for example grasses and/or small bushes if possible</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>Set the required Filter(s) (e.g. "mesh", "spline", etc) in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Scrapbook Palette </span> to <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Overwrite </span>. Set the other filters as needed.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> to a suitable value. If you are using the scrapbook as an eraser then set the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> to a ridiculously high value, such as '''10000%'''.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint4.JPG|link=]]</td> | |||
<td>Use a painting action to paint over the area or areas covered by the objects to be removed/replaced. Take care around the edges to avoid replacing other objects</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Using the Scrapbook Brush to Paint Ground Cover</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2>Because the '''Scrapbook Clone Brush''' can be used to quickly cover areas of the ground with vegetation (grasses, small bushes, etc) then it can be tempting to use this feature to cover large areas. While this will work, experience has shown that care must be taken with the selection of assets to be included in the scrapbook, the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>, and the size of the area to be covered.<br> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Asset Selection:</span><br> | |||
Painting with a scrapbook clone brush will result in its assets being duplicated many, many times over an area that could be quite large. Each time an asset is placed into a scene it has to be individually rendered in 3D by the game engine. If the brush adds hundreds or thousands of copies of an asset into the same scene then there will come a point where this will noticeably affect the display frame rate and the performance of your Trainz route and session. | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px; background-color: Yellow;">Recommendations</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>Make sure that when you create and/or paint the scrapbook that unwanted features (e.g ground textures, effect layers, spines, etc) are not included.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>Check the file size of each asset you have added to the scrapbook. Simple grasses, for example, should not have file sizes of more than a few 10s of kilobytes. A grass asset that uses 100s of kilobytes or more (some small grasses can hold 1MB or more of data) should not be used.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Brush Settings:</span><br> | |||
The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting can have an important effect on the frame rate and performance of your Trainz route and session. If the chosen scale setting is small then the assets will be crowded closer together and there will be more of them that will have to be rendered. Other factors here are the original spacing of the assets when the scrapbook was created and the size of the ground area to be painted. | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px; background-color: Yellow;">Recommendations</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>To spread the assets out use a larger <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting - e.g. '''200%''' or more</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>If a small <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting has to be used then restrict the area to be painted</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<table> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Ground Coverage:</span><br> | |||
Even if you have carefully dealt with the two points above then your efforts can still be undone by painting over an area that is too large. Most ground cover consists of small plants (mostly grasses) and perhaps some stones. These will not normally be visible at large distances from a speeding train. | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px; background-color: Yellow;">Recommendations</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>Restrict your painted area to within a baseboard or so of the track</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:RedCircle10x10.png|10px|link=]]</td> | |||
<td>If you are using a small <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> setting then restrict the painted area to even closer to the track or to isolated areas.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<table> | |||
<tr valign="top"> | |||
<td colspan=2>A final <span style="font-weight: 700; font-size: 15px; background-color: Yellow;">recommendation</span> is to consider using a '''Clutter Effect Layer''' instead of a scrapbook, particularly if the ground cover is to be placed right alongside the track.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Scrapbook Palette"></span> | |||
===<span style="font-size: 17px; color: white; background-color: blue;"> The Scrapbook Palette </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Scrapbook Filters|Down]][[image:SkipMinorUp.png|link=#Paint Scrapbook Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>This palette selects the scrapbook to be painted or pasted as well as performing a very limited range of management tasks</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td> | |||
<table width=600> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookToolsTop_S20.png|link=]]</td> | |||
</tr> | |||
</table> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookPinnedIcon_S20.png|link=]][[image:ScrapbookUnPinnedIcon_S20.png|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the pin icon to '''Lock''' (blue pin) and '''Unlock''' (white pin) the scrapbook. Locked scrapbooks are permanent (but can still be deleted). Unlocked scrapbooks will "expire" (self delete) after 5 days</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DeleteIcon_S20.png|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the delete icon to delete the current scrapbook - most scrapbooks can be deleted (see '''Notes: Deleting Built-in Scrapbooks''' below on how to deal with the exceptions to this)<br> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>Deleting a scrapbook '''WILL NOT''' delete any objects that it has painted or pasted into the route. The scrapbook simply identifies the objects, it has no control over them after they have been added to the route.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookThumbnail_S20.png|link=]]</td> | |||
<td>The thumbnail of the currently displayed scrapbook and the one that will be painted or pasted into the route</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookCounter_S20.png|link=]]</td> | |||
<td>Identifies the currently displayed scrapbook (the first number) and the total number of stored scrapbooks (the second number)</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:ScrapbookLeftRight_S20.png|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> < </span> or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> > </span> to move forwards or backwards through the stored scrapbooks to select the scrapbook that will be added to the route. A scrapbook will be selected when its name and thumbnail appear in the palette</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td> </td> | |||
<td>The scrapbook name can be edited. Simply <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> inside the name box to edit or replace the current name then <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the image <span style="font-weight: 700; font-size: 15px;">OR</span> press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Enter </span> key to confirm the edit</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes: Deleting Built-in Scrapbooks'''</span><br> | |||
----</td> | |||
</tr> | |||
<tr> | |||
<td colspan=2>Some scrapbooks are installed with '''Trainz''' and cannot be deleted. These scrapbooks have the label '''Prefab''' at the front of their names (you may have to scroll to the front of the name to see it). While they cannot be deleted they can be "disabled" so that they won't appear as an installed scrapbook. Unlocking them will not cause them to "expire" - after 5 days they will just become locked again.</td> | |||
</tr> | |||
<tr> | |||
<td colspan=2> | |||
<table bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Disable Built-in Scrapbooks:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Open '''Content Manager''' and locate the "permanent" scrapbook or scrapbooks.<br> | |||
'''Search Tips:''' '''Name:''' starts with "'''Prefab'''"; '''Status:''' is '''Built-in'''; '''Type:''' is '''Misc'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>Highlight (select) the scrapbook assets individually or as a group</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>Open the '''Content''' menu and select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Disable </span> option</td> | |||
</tr> | |||
</table> | |||
You can reverse this and enable any or all of these scrapbooks at any time if you need them. When enabled they will reappear in the palette</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Scrapbook Filters"></span> | |||
===<span style="font-size: 17px; color: white; background-color: blue;"> The Scrapbook Filters </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#skip Effect Layers|Down]][[image:SkipMinorUp.png|link=#Scrapbook Palette|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>The filters control which elements in the scrapbook are added to the route and how they are added.</td> | |||
</tr> | |||
</table> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Open the Scrapbook Filters:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''arrowhead''' next to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Filters: </span> label below the scrapbook image to open the scrapbook filters.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td width=600>[[image:ScrapbookToolsBottom_S20.png|link=]]<br> | |||
<br> | |||
<table bgcolor=#000000 width=600 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff width=596 cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=3> | |||
<table bgcolor=#ffffe0 width=592 cellpadding=2> | |||
<tr> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Sample Filter Settings:-</span><br> | |||
You can vary the appearance of the scrapbook when added to a route by painting or pasting it with different filter combinations. For example:-</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=150><span style="font-weight: 700; font-size: 15px;"> Ground Height: </span></td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> None </span></td> | |||
<td>ground height data will not be pasted and the ground heights already in the target area will be used</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;"> Ground Texture:</span></td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Overwrite </span></td> | |||
<td>textures present in the scrapbook will replace those already in the target area</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;"> Meshes:</span></td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Add </span></td> | |||
<td>scenery objects in the scrapbook will be added to those already in the target area</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;"> Splines:</span></td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Add </span></td> | |||
<td>scenery splines in the scrapbook will be added to those already in the target area</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px;"> Effect Layers: </span></td> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> None </span></td> | |||
<td>effect layers in the scrapbook will not be pasted and any already in the target area will be used</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=3> | |||
<table bgcolor=#ffffe0 width=594 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>You can also add more variety when painting a '''Scrapbook''' by changing its <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span> settings in combination with different '''Filter''' selections (as shown above). These settings have no effect when pasting a Scrapbook</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td width=400> | |||
<table bgcolor=#000000 width=400 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff width=396 cellpadding=2> | |||
<tr valign="top"> | |||
<td align="center" colspan=3> | |||
<span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Scrapbook Painting/Pasting Options </span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td bgcolor="yellow" colspan=3><span style="font-weight: 700; font-size: 15px;"> What Data to Transfer </span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td width=130><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Ground Height </span></td> | |||
<td>terrain height(s) used in the scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Texture </span></td> | |||
<td>ground textures used in the scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Meshes </span></td> | |||
<td>scenery objects (e.g. trees, buildings) used in the scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Splines </span></td> | |||
<td>spline objects used in the scrapbook</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Effect Layers </span></td> | |||
<td>'''TurfFX/Clutter Effect Layers''' used in the scrapbook | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>'''Water''' and '''Color Effect Layers''' cannot be added to a scrapbook as they already cover the entire route</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td bgcolor="yellow" colspan=3><span style="font-weight: 700; font-size: 15px;"> How to Transfer the Data</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> None </span></td> | |||
<td>do not paint/paste this data</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Add </span></td> | |||
<td>add this data to that already present</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td ><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Overwrite </span></td> | |||
<td>replace the data already present</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td bgcolor="lightyellow" colspan=3>For the '''Ground Height''':-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> None </span></td> | |||
<td>do not paint/paste the scrapbook ground heights, use the existing ground heights instead</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Absolute </span></td> | |||
<td>use the ground heights in the scrapbook to replace the existing ground heights</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>  </td> | |||
<td><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Relative </span></td> | |||
<td>use the '''difference''' between the existing ground heights and those used in the scrapbook</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="skip Effect Layers"></span> | |||
=='''Effect Layers'''== | |||
</td> | |||
<td width=50>[[image:SkipDown.png|link=#skip Edit Effect|Skip Down]]</td> | |||
<td width=50>[[image:SkipUp.png|link=#skip Scrapbook Data|Skip Up]]</td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Select Effect Layer|Down]][[image:SkipMinorUp.png|link=#Scrapbook Filters|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table> | |||
<tr valign="top"> | |||
<td>[[image:BrushTarget_PaintEffect.png|link=]]</td> | |||
</tr> | |||
</table> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | |||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>This '''Brush Target''' paints a selected '''Effect Layer''' into your '''Trainz World'''. The name of the selected layer will appear next to the '''Brush Tool''' icon</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>You must have '''Effect Layers''' already installed in '''Surveyor''' for this '''Brush Target''' to be selected.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>'''Effect Layers''' allow you to create and add special scenery effects to your '''Trainz World'''. Depending on your '''Trainz''' version, operating system and hardware there are four different types of '''Effect Layers''' you can add:-</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">TurfFX</span> - <span style="background-color: yellow;"> only available for '''Nvidia graphic cards''' and '''Windows''' systems </span>. TurfFX consists of 3D animated (e.g. swaying in a breeze) plants that can be used to cover areas of terrain. An example would be a wheat crop. TurfFX layers are painted onto the terrain like a texture and will follow the terrain shape. You can have multiple TurfFX layers.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Clutter</span> - similar to '''TurfFX''' but restricted to smaller objects such as ground cover plants and small rocks. Clutter layers are painted onto the terrain like a texture and will follow the terrain shape. You can have multiple Clutter layers.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Water</span> - when added a '''Water Effect Layer''' will cover the entire layout and will normally sit below the terrain surface (default height is 0m). Areas of a water layer can be raised up to become visible to form a stream, lake, pond or an ocean. You can have multiple water layers each with different water colours and surface effects (calm, ripples, stormy).</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Color</span> - <span style="background-color: yellow;"> only available in '''Trainz Plus when using HD Terrain'''</span>. The '''Color Layer''' allows you to add color tints and lightening/darkening effects to different areas of the terrain. The '''Color Layer''' sits on the terrain surface but is only visible when it is painted if its default color has been set to neutral grey (0.500 - see [[image:PageLink.PNG|link=]] '''[[#Edit Effect Layers...|Edit Effect Layers]]''' below). Only a single '''Color Layer''' can be added but it can be painted with different colour effects in different areas.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table bgcolor=#000000 width=1000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 width=996 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''Effect Layers''' are created using the '''Edit Effect Layers''' options found in both the [[image:SurveyorEditIcon.png|link=]] '''Surveyor Edit Menu''' at the top of the screen and also in the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' Action Drop Down Menu. They can also be loaded from '''.cdp''' files and installed from the '''DLS''' (Download Station)</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Once created '''Effect Layers''' can be saved as '''Presets''' to be used in other routes</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Each effect layer that you add or create will be saved as a seperate layer in the Effect Layers Group in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The '''Effects Layer Group''' cannot be renamed, deleted, moved or merged with any other layer</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>Individual effect layers can be renamed, deleted and edited, but not moved or merged with any other layer group</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>All effect layer edits are performed using the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''', or by selecting the layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span>, or from the [[image:SurveyorEditIcon.png|link=]] '''Surveyor Edit Menu'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Select Effect Layer"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Selecting an Existing Effect Layer </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Load Preset|Down]][[image:SkipMinorUp.png|link=#skip Effect Layers|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td>'''Effect Layers''' that you have created for the current route (see [[image:PageLink.PNG|link=]] '''[[#Edit Effect Layers...|Edit Effect Layers]]''') or installed into the current route (see [[image:PageLink.PNG|link=]] '''[[#Load Preset|Loading Preset Effect Layers]]''') will be listed in both the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span> and in the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' Action Drop Down Menu.</td> | |||
</tr> | |||
</table> | |||
<br> | |||
[[image:Ablue.png|link=]] <span style="font-weight: 700; font-size: 15px;">Selecting an Effect Layer from the Brush Tool:</span> | |||
<br> | |||
<table width=1000 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=440>[[image:BrushToolsLoadedEffectLayers_S20.png|link=]]</td> | |||
<td width=560> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Select an Effect Layer From the Brush Tool:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on an '''Effect Layer''' name in the '''Brush Target List''' and immediately start painting with the brush using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings. More details are shown below.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>If no named '''Effect Layers''' are present in the '''Brush Target List''' then none have been created or loaded</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
[[image:Bblue.png|link=]] <span style="font-weight: 700; font-size: 15px;">Selecting an Effect Layer from the Layers Palette:</span> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td width=270>[[image:AssetsPaletteEffectLayers_S20.png|link=]]</td> | |||
<td width=730> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Select an Effect Layer From the Layers Tool:-</span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on an '''Effect Layer''' name. You can immediately start painting the effect layer using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings. More details are shown below.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>If no named '''Effect Layers''' are present in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span> then none have been created or loaded</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Load Preset"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Loading Preset Effect Layers </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=# | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=230>[[image:InfoPaletteLayerSetBindingSet_S20.png|link=]]</td> | ||
<td> | <td> | ||
<table width=790> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>its assigned layer changed (in the example from "route-layer" to "Station | <td>its assigned layer changed (in the example from "route-layer" to "Station Industries")</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
| Line 4,465: | Line 26,557: | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>the newly assigned layer is | <td>the newly assigned layer is locked so you have the option to '''UNLOCK''' it</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
| Line 4,476: | Line 26,568: | ||
</table> | </table> | ||
<br> | <br> | ||
<table cellpadding=2 bgcolor="Aquamarine"> | |||
<table cellpadding= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:LinkWiki.PNG|link=]]</td> | <td>[[image:LinkWiki.PNG|link=]]</td> | ||
<td> | <td> | ||
More information on creating, editing and using '''Layers''' can be found on the '''Trainz Wiki''' at:-< | More information on creating, editing and using '''Layers''' can be found on the '''Trainz Wiki''' at:- | ||
<table> | |||
<tr valign="top"> | |||
<td>[[image:BlackDot10x10.png|link=]]</td> | |||
<td>'''[[How_to_Use_Layers|How to Use Layers]]''' | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<table> <!-- BEGIN Nav Buttons Table --> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Nav Buttons Table --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=629><span id="bottom"></span></td> | ||
<td width=50> </td> | |||
<td width=50>[[image:SkipUp.png|link=#skip Assigning Objects to a Binding Layer|Skip Up]]</td> | |||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | <td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | ||
<td width=75>[[image:NextUp.png|link=#stepInfo|alt=Next Up|Top]]</td> | <td width=75>[[image:NextUp.png|link=#stepInfo|alt=Next Up|Top]]</td> | ||
<td width=75> </td> | <td width=75> </td> <!-- for Next Down --> | ||
<td width=75> </td> | <td width=75> </td> <!-- for Bottom --> | ||
</tr> | </tr> | ||
</table> <!-- END Nav Buttons Table --> | </table> <!-- END Nav Buttons Table --> | ||
---- | ---- | ||
---- | ---- | ||
='''Trainz Wiki'''= | ='''Trainz Wiki'''= | ||
<table | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:TrainzWiki.png|link=]]</td> | <td> | ||
<table width=500 cellpadding=2 bgcolor=#ffffff> | |||
<tr valign="top"> | |||
<td width=80>[[image:TrainzWiki.png|link=]]</td> | |||
<td> | <td> | ||
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | <span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br> | ||
| Line 4,509: | Line 26,610: | ||
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | *'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]''' | ||
*'''[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]''' | *'''[[Session Rules By Categories With Properties|Session Rules List (Categories) With Parameters]]''' | ||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td> | |||
<table width=500 cellpadding=4 bgcolor="aquamarine"> | |||
<tr valign="top"> | |||
<td width=50>[[image:LinkWiki.PNG|link=]]</td> | |||
<td> | |||
<span style="font-size: 17px;">'''Related Links'''</span><br> | |||
*'''[[How_to_Use_S20_Palettes|How to Use the Surveyor 2.0 Palettes]]''' | |||
*'''[https://docs.trainzsimulator.com/ Trainz Simulator Official Documentation]''' | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
Latest revision as of 06:30, 29 September 2026
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Surveyor 2.0 vs Surveyor Classic |
| Surveyor 2.0 | |||||
| Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus and TRS22 Platinum as an alternative to Surveyor Classic which has existed since 2002. Surveyor Classic is still available as an option in Trainz Plus and TRS22 Platinum. | |||||
| Whats New | |||||
| a single set of common tools that can be applied to ALL types of objects | |||||
| the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
| each object has its own Context Menu that applies specific actions depending on the type of object | |||||
| information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
| a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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| HD Resolution in Trainz Plus | |||||
| Color Effect Layer in Trainz Plus routes that use HD Resolution | |||||
The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette |
| The Tools Palette is at the core of Surveyor 2.0 and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. |
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The Brush Tool |
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The Brush Tool "paints" ground heights, ground textures, effect layers and scrapbook scenes into your Trainz World |
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The Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Brush Tool has two drop down menu lists.
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Ground Height |
| This Brush Target raises or lowers the Ground Surface Height by using a "painting" action |
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| The actions are:- | ||||||||||||||||||||||||||||||
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5m Resolution, 10m Resolution, HD Resolution |
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The choice of baseboard resolution affects the level of detail that it is possible to achieve in the ground terrain (for ditches, track beds, rail embankments and cuttings, etc) and the ground texture. The choice will also affect the physical size, in KB or MB, of the route when it is saved.
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Identifying the Grid Resolution |
| When you load a route into Surveyor there may be no obvious clues as to what the resolution of its baseboards actually are and routes can have a mixture of baseboards set to 10m Resolution and 5m Resolution. |
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Setting and Converting Grid Resolutions |
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Ground Height Brush Tool Options |
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Identifying the Ground Height |
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| To copy the Ground Height into the Tool Options Palette Height setting choose one of the following:-
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OR |
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"Painting" the Ground Height |
| The ground surface is "sculptured" up, down or to a set height by using a "painting action" with the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Brush Tool |
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| Most objects have a height value that can be set and altered using the objects Context Menu or through the Placement, Free Move and Fine Adjustment tools (see the sections below dealing with each of these tools for more details). |
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Ground Height Brush Size and Grid Resolution |
| The minimum allowed brush size is dictated by the set baseboard resolution | |
| Brushes that are smaller than the set resolution are possible but they will have restrictions on where they can be used |
Ground Heights in 5m/10m Resolutions |
| Ground height brushes can be smaller than the set 5m or 10m baseboard resolution. For example: you can alter the ground height with a brush size of 2.5m on a 10m Resolution baseboard but there will be restrictions on where you can use a bush that small. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | When the brush size is from 50% to under 100% of the Resolution (e.g. from 2.5m to 4.9m in a 5m Resolution baseboard or from 5m to 9.9m in a 10m Resolution baseboard) then it will work best when used on the grid lines - yellow lines for the 10m Resolution, and both grey and yellow lines for the 5m Resolution. Between the grid lines its effect will be reduced. | ||||||||||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | When the brush size is less than 50% of the Grid Resolution (e.g. <2.5m for the 5m Resolution or <5.0m for the 10m Resolution) then it will be restricted to the grid line intersections - yellow for the 10m Resolution, and both yellow and grey for the 5m Resolution as shown below. | ||||||||||
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Ground Heights in HD Resolution |
| You cannot have a brush size smaller than 0.12m (12cm) | |
| The brush is not restricted to grid lines or intersections and can alter the ground height anywhere within each grid square |
| The Surveyor Route Editor will allow you to switch between two minimum brush sizes when working with HD Resolution routes. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| This option, available in Trainz Plus only, allows you to set the brush size to work in the default HD (High Definition) or at a lower SD (Standard Definition) which is easier to work with over larger areas.
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Terrain Forming Tips |
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Ground Texture |
| This Brush Target paints the currently selected Ground Texture (from the Assets Palette ) on the ground |
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Ground Texture Brush Tool Options |
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Identifying and Selecting a Ground Texture |
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Texture Selection Options:
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Painting a Ground Texture |
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| Most objects can have a Ground Texture automatically painted beneath them. |
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Ground Texture Brush Size and Grid Resolution |
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Ground Textures in 5m/10m Resolutions |
| Ground texture brushes can be smaller than the set 5m Resolution or 10m Resolution baseboard size. For example: you can paint a ground texture with a brush size of 2.5m on a 10m Resolution baseboard but there will be restrictions on where you can use a bush that small. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | When the brush size is from 50% to under 100% of the Grid Resolution (e.g. from 2.5m to 4.9m in a 5m Resolution or from 5m to 9.9m in a 10m Resolution) then it will work best when used on the grid lines - yellow lines for the 10m Resolution, and both grey and yellow lines for the 5m Resolution. Between the grid lines its effect will be reduced. | ||||||||||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | When the brush size is less than 50% of the Grid Resolution (e.g. <2.5m for the 5m Resolution or <5.0m for the 10m Resolution) then it will be restricted to the grid line intersections - yellow for the 10m Resolution, and both yellow and grey for the 5m Resolution as shown below. | ||||||||||
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Ground Textures in HD Resolution |
| You cannot have a brush size smaller than 0.12m (12cm) | |
| The brush is not restricted to grid lines or intersections and can paint a ground texture anywhere within each grid square | |
| You are restricted to using a maximum of 16 ground textures per baseboard (but each baseboard can have up to 16 different textures) |
| The Surveyor Route Editor will allow you to switch between two minimum brush sizes when working with HD Resolution routes. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| This option, available in Trainz Plus only, allows you to set the brush size to work in the default HD (High Definition) or at a lower SD (Standard Definition) which is easier to work with over larger areas.
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Texture Painting Tips |
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Default Baseboard Ground Texture |
| When a new route is created or a new baseboard is added it will be covered with the ground texture for the selected Region or the default texture if no region has been set. This can be changed to a different texture (including to the standard TRS19/TRS22 grid pattern). | ||||||||||
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| A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS19/22 grid pattern) to each new route you create and every new baseboard that you add. | ||||||||||
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HD Resolution and Ground Textures |
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| The HD option provides a surface resolution in Trainz Plus of 0.125m (12.5cm) from the standard 5m or 10m resolutions. This gives you far more realistic terrain for cuttings, embankments, ditches, drains, the track bed, etc.
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Using PBR Textures |
| PBR textures provide 3D effects such as a roughness or uneveness to surfaces | |
| When used as ground textures PBR can add a 3D effect |
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| Painting with a PBR Texture is no different from painting with any ground texture. |
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PBR Textures do have a few downsides compared to non-PBR textures. Specifically:-
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Fix PBR Texture Conflicts
| Symptoms |
| Texture conflicts are at their most obvious where the PBR texture crosses a spline, such as a road or track. Triangle shapes and "shadow gaps" are formed where the overlap occurs, as shown in the images on the right. | Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Triangle Textures |
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| Treatment | |||||||||||||
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Fix PBR Height Effects
| Symptoms |
| PBR Textures have problems dealing with sudden changes in the height of the ground beneath them. This problem appears as an "animation effect" where the texture on the slope appears to move up or down as you change your point of view around the affected area. The effect is difficult to show using still images but the dotted line in the images on the right mark the texture upper surface lines in two different views of the same scene, an embankment leading to a rail bridge. As the camera view shifts the texture appears to change its height |
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | |
| Treatment | ||
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Scrapbook Data |
| This Brush Target paints the currently selected Scrapbook (from the Scrapbook Palette ) onto the ground |
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Creating a Scrapbook |
A new scrapbook is created by one of two methods:-
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Pasting a Scrapbook |
To paste a scrapbook into your Trainz World:-
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Scrapbook Pasting Tips |
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Scrapbook Brush Actions |
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| The actions are:- | |||||||||||||
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Scrapbook Brush Tool Options |
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Painting with the Scrapbook Brush |
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Using the Scrapbook Clone Brush |
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Scrapbook Painting Tips |
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The Scrapbook Palette |
| This palette selects the scrapbook to be painted or pasted as well as performing a very limited range of management tasks |
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The Scrapbook Filters |
| The filters control which elements in the scrapbook are added to the route and how they are added. |
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Effect Layers |
| This Brush Target paints a selected Effect Layer into your Trainz World. The name of the selected layer will appear next to the Brush Tool icon |
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Selecting an Existing Effect Layer |
| Effect Layers that you have created for the current route (see |
Selecting an Effect Layer from the Brush Tool:
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Selecting an Effect Layer from the Layers Palette:
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Loading Preset Effect Layers |
| Preset effect layers are layers that have been created in other routes and saved into Content Manager or downloaded from the DLS | |
| Preset effect layers can be added to your existing route |
For instructions on saving an effect layer as a Preset, see Save a Layer as a Preset below.
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Effect Layer Tool Options |
| You can control how an effect layer is painted into your Trainz World through the settings in the Tool Options Palette |
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TurfFX and Clutter ![]() |
Water
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Color ![]() |
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TurfFX and Clutter Effect Layers |
| TurfFX and Clutter are Effect Layers that can quickly add vegetation and other ground "artifacts" (e.g. weeds, crops, stones, etc) over large areas | |
| In a future "soon to be released" TM version of Trainz, TurfFX will be removed as a separate effect layer and become part of an updated Clutter effect layer |
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| The actions are:- | |||||||||||||||||||||||
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Water Effect Layer |
| The Water Effect Layer will cover the entire route but different parts can be raised above the ground to reveal the water where required | ||
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| You can have more than one Water Effect Layer each with a different colour and/or surface effect (calm, ripples, rough) to simulate different water features (e.g. pond, lake, stream, ocean) | ||
| The Ground Height can also be raised or lowered to hide and reveal the water layer where required |
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| The actions are:- | ||||||||||||||||||||||||||||||||||
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Water Effect Layer Example
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | A water layer has been lifted above the terrain by using the Tools Palette :-
The brush painting action is then used to paint the water at the set height. |
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Water Effect Layer Tips |
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Color Effect Layer |
| The Color Effect Layer is only available to Trainz Plus subscribers and is only visible in routes using HD resolution | |
| The Color Effect Layer adds a "colour tinting effect" to selected areas of the route | |
| Only one Color Effect Layer can be added to a route and it will cover the entire route but it can have different colours in different parts of the route |
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| You can think of the Color Effect Layer as a "skin" that covers the ground throughout the layout. If the three colour (RGB) Default values in the layer have all been set at 0.500 (see |
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| No color effect layer applied | Color effect layer applied |
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| Cricket pitch scene before and after applying a color effect layer that gives the impression of "wear and tear" around the pitch area | |
Edit Effect Layers... |
| When this Brush Target is selected, the Edit Effect Layer dialogue box will appear. This is the same as selecting Edit Effect Layers ... from the |
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You will have only one available option if no Effect Layers are present in Surveyor or two options if Effect Layers are present.
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Option
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| If Effect Layers are present (including the one you just created in Option |
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Save a Layer as a Preset |
| A Preset is an edited or created effect layer that has been saved so that it can be reused in other routes |
| Once an effect layer has been created or edited, it can be saved and will appear as a new asset in Content Manager. It can be loaded into other routes (see |
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TurfFX Layer Edit Controls |
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Clutter Layer Edit Controls |
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Water Layer Edit Controls |
| The Water Effect Layer has been introduced mainly for Surveyor 2.0 although an older and more restricted version is available in TRS19 SP4 |
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| In Surveyor 2.0 you can have more than one Water Effect Layer. Each can have a different combination of water colour and surface effects (calm, ripples, rough). Each can be raised above the ground height to present a different water surface in different locations. |
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Color Layer Edit Controls |
| The Color Effect Layer is only available to Trainz Plus subscribers | |
| It can only be used in routes built with HD Resolution |
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| You can only have one Color Effect Layer but through the Tool Options Palette it can be given different colours in different locations. |
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The Placement Tool |
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The Placement Tool adds selected assets to a Trainz World |
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Placement: Setting an Objects Name and Layer |
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Setting an Objects Name |
| Object names are optional but for some objects they are essential for running a session |
| You can give any object in your route an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. A name also makes it easier to search for a particular object using the Find Tool ( Ctrl + F keys). You must have an object selected (highlighted) before it can be named - for example immediately after it has been added to a layout by the Placement Tool |
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Setting an Objects Layer |
| All objects in the Trainz World are in layers. For scenery objects you can set and change the layers where they are placed |
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| An object will always be placed in the currently set Active Layer. The active layer can be changed before the object has been added and objects can be moved to different layers at any time. |
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| After an object has been placed into a layer in the Trainz World it can be moved to a different layer |
| If an object is still selected (highlighted) by the Placement Tool then you can change its assigned layer as often as you like. If it is not selected then you must first select it using either the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool. | ||||||||||||||||
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Placement: Scenery Mesh Objects |
![]() Typical Scenery Mesh Objects |
Placement: Add a Scenery Mesh Object |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. | |
| Scenery Mesh Objects include single (non-spline) scenery items such as buildings, trees, road signs, cars (non moving), people and animals |
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| Steps: To Add a Scenery Mesh Object:- |
In the Filter Palette choose one of the following:-
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Scenery Objects and want to find "wooden barns", then type "wooden barn" (UPPER/lower case does not matter) - the part names "wooden" or "barn" would also work but will produce longer lists. This will list all the Scenery Objects containing the text "wooden barn" in their names or descriptions. |
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| The final step is to place the selected asset into the route. | ||||||||||||||||||||
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Content Manager in a Palette |
| The Assets Palette can be expanded to provide more information, like in Content Manager, about each listed asset. |
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Just like in Content Manager, additional columns can be added, removed, resized and moved to a different position.
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Placement: Move a Scenery Mesh Object |
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Placement: Delete a Scenery Mesh Object |
| To delete a scenery mesh object (or any object) that has just been added by the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool and is still highlighted, choose one of the following:- Options: |
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| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Set the Height of a Scenery Mesh Object |
| An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
| or it can be adjusted at a later time using the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool |
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Get the Height of a Scenery Mesh Object
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Set the Height of a Scenery Mesh Object
In Surveyor 2.0 scenery mesh objects can be given a height that can place them above or below the ground level.
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Placement: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
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Placement: Scenery Mesh Object Context Menu |
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Placement: Spline Objects (Including Track) |
![]() Typical Spline Objects |
Placement: Add a Spline Object |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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| Steps: To Add a Scenery Spline or a Track Spline:- |
| In the Filter Palette choose one of the following options |
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Track and want to find track splines with "NG42" in their names, then type "NG42" (UPPER/lower case does not matter). This will list all the Track containing the text "NG42" in their names or descriptions. |
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| Place the starting point of the selected spline or track into the route. | ||||||||||||||||||||
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Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it.
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When you have the tool pointer in the final position for the first spline segment, Left Click again. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
The spline segment will now have three Context Icons, one for each endpoint (
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Left Click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | |||||||
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When you have the tool pointer in the final position for the second spline segment, Left Click again. This will anchor the third spline endpoint and the Context Icons will move to the new segment. | |||||||
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| Repeat Steps |
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Spine Laying Tips
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Placement: Move a Spline Object |
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Placement: Delete a Spline Object |
| To delete a spline object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Add a Spline Junction |
| A junction is formed when three spline segments are joined at an endpoint. Junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Placement: Separate Splines |
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Placement: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Placement: Set a Spline Height |
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Get the Height of a Spline Object
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Set the Height of a Spline Object
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Placement: Set a Spline Gradient |
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Get the Grade of a Spline Object
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Set the Grade of a Spline Object
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Adding Spline Segments at a Set Gradient
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Placement: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
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There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. This can be set for a segment that has just been added and is still highlighted. |
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| A second method of setting the Track Condition of a newly placed track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the Placement Tool to place an invisible track "bump" object on a track segment. |
![]() The "Track Bump" Object
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Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Placement: Spline Object Context Menu |
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Placement: Track Objects |
![]() Typical Track Objects |
Placement: Add a Track Object |
| Track Objects (e.g. signals, speed signs, switches, etc), both visible and invisible, can only be attached to track splines. |
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| Steps: To Add a Track Object:- |
In the Filter Palette choose one of the following:-
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Track Objects and want to find track objects named "speed board 50", then type "speedboard50" (UPPER/lower case and spaces between words do not matter). This will list all the Track Objects containing variations of the texts "speed" + "board" + "50" in their names or descriptions as shown in the image below. |
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| The final step is to place the selected object into the route. |
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Placement: Name a Track Object |
| Once a Track Object (e.g. a signal) has been placed it can be named using the Info Palette |
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Placement: Move a Track Object |
| Once a Track Object (e.g. a signal) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Track Object |
To delete a track object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:-
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Placement: Set the Height of a Track Object |
| An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
| or it can be adjusted at a later time using the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool or the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool |
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Get the Height of a Track Object
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Set the Height of a Track Object
| In Surveyor 2.0 track objects can be given a height that will place them above (or below) the track. To set the height of a selected track mesh object, choose one of the following:- |
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Placement: Set the Effect Radius of a Track Object |
| Certain track objects have an Effect Radius that sets how close a consist must approach the object to trigger its action | |
| The Effect Radius of an object can be adjusted by the Placement Tool immediately after it has been placed on a track |
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| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
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On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Placement: Track Object Context Menu |
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Placement: Rolling Stock Objects |
![]() Typical Rolling Stock Objects |
Placement: Add a Rolling Stock Object |
| Rolling Stock Objects (e.g. locomotives, passenger cars and wagons) can only be attached to track splines. |
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| Steps: To Add a Rolling Stock Object:- |
In the Filter Palette choose one of the following:-
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Trains and want to find rolling stock with "NG42" in their names, then type "NG42" (UPPER/lower case does not matter). This will list all the Rolling Stock containing the text "NG42" in their names or descriptions. |
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| The final step is to place the selected object into the route. |
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Placement: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
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Placement: Move a Rolling Stock Object |
| Once a Rolling Stock Object (e.g. a wagon) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Rolling Stock Object |
| To delete a rolling stock object (or any object) that has just been added by the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool and is still highlighted, choose one of the following:- Options: |
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| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Rolling Stock Object Context Menu |
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The Eyedropper Tool |
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The Eyedropper Tool identifies and selects objects in your Trainz World |
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Quick Steps |
From the Eyedropper Tool
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From the Brush, Placement, Free Move, Fine Adjustment, Marquee Tools
| You can access the Eyedropper while using any of the other tools in the Tools Palette |
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Narrowing the Search |
| Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter". |
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| The Filter Palette top Drop Down Menu, its Filter Actions, controls how the filters are applied to your Trainz World. To open the list Left Click on the drop down box or on the double arrows on its right. | ||||||||||
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The top drop down box will provide four actions:-
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These actions will affect the display and selection of objects in your Trainz World
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As an example the following images show the progressive application of the Filter Actions.
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The Free Move Tool |
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The Free Move Tool moves objects around your Trainz World |
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Free Move: Selecting an Object |
| The Free Move Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) and in different layers |
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| Once an object, or multiple objects, have been selected they can be moved or deleted. | ||||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | To move the objects simply Left Click and Drag one of the selected objects to their new position |
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | To delete the objects simply press the Delete key | |||
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Free Move: Naming an Object |
| Objects can be given names to help identify them with the Find Tool | |
| Some objects must be given unique names for display and session operations |
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Free Move: Changing an Objects Layer |
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| An object will be added to a layer when it is placed into the Trainz World by the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool and the Scrapbook. Once it has been placed it can be moved to a different layer. |
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Free Move: Scenery Mesh Objects |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
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Free Move: Move a Scenery Mesh Object |
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Free Move: Set the Height of a Scenery Mesh Object |
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Get the Height of a Scenery Mesh Object
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Set the Height of a Scenery Mesh Object
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Free Move: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
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Free Move: Scenery Mesh Object Context Menu |
| A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on its icon or press the T key. The icon design will vary between object types. |
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Free Move: Track Objects |
| Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
| In Surveyor 2.0 they can be moved left, right, above and below the track |
Free Move: Move a Track Object |
| Track objects can be dragged to new positions along the track, beside the track or to a different track |
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![]() Throw lever track object in its original position |
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Free Move: Set the Height of a Track Object |
| Track objects can be raised above and lowered below the track level. |
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Get the Height of a Track Object
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Set the Height of a Track Object
![]() Throw Lever track object level with the track |
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![]() After being moved vertically |
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| Track objects that have been "height adjusted" will still function normally and can be moved along the track without reversing the height change. The height can be reset to normal by selecting the Reattach to Track option from the objects Context Menu. Another option, Settle on Ground will drop (or raise) it to the height of the baseboard beneath it. |
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Free Move: Set the Effect Radius of a Track Object |
| Certain track objects have have an Effect Radius that sets how close a consist must approach the object to trigger its action |
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| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
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On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Free Move: Track Object Context Menu |
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Free Move: Spline Objects (Including Track) |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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Free Move: Spline Troubleshooting Tip |
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Free Move: Moving Splines |
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Free Move: Move a Spline Endpoint
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Free Move: Move a Spline Segment or Multiple Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Free Move: Join Splines |
| Existing splines can be joined together at endpoints to create a longer spline or to create a junction between the two splines | |
| Joins and junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Free Move: Separate Splines |
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Free Move: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Free Move: Set a Spline Height |
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Get the Height of a Spline Object
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Set the Height of a Spline Object
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Free Move: Set a Spline Gradient |
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Get the Grade of a Spline Object
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Set the Grade of a Spline Object
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Free Move: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
|
There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. |
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| A second method of setting the Track Condition of a selected track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool to place an invisible track "bump" object on a track segment. See |
Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Free Move: Spline Object Context Menus |
| A selected scenery spline object, or a group of selected scenery spline objects, will have Context Icons. The icon design will vary between object types and their position on the spline object. Each icon will open its own Context Menu. |
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| Spline Object Context Menus | |||||||||||||||
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Free Move: Rolling Stock Objects |
| Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
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Free Move: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
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Free Move: Move Rolling Stock Objects |
Use the Free Move tool to move a selected rolling stock object along the track.
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Free Move: Decouple Rolling Stock Objects |
| All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag . |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Free Move: Couple Rolling Stock Objects |
| All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
| The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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There are two possible outcomes depending on which object has the Context Icon
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| Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
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| The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
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| The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Free Move: Rolling Stock Object Context Menu |
| A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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The Fine Adjustment Tool |
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The Fine Adjustment Tool makes 3D adjustments (XYZ position and rotations) to objects in your Trainz World |
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| The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines plus a central dot, called Anchors | |
| The Anchors in the Fine Adjustment Tool are used to move and rotate a selected object, or a group of selected objects, through 3D space. |
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The Anchor controls are:-
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Fine Adjustment: Selecting an Object |
| The Fine Adjustment Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) and in different layers |
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| Once an object, or multiple objects, have been selected they can be moved or deleted. | ||||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | To move the objects simply Left Click and Drag one of the selected objects to their new position or use one of the Horizontal or Vertical Anchors |
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | To rotate the objects use one of the Rotational Anchors but note that some objects cannot be rotated. The centre of rotation will be the last object selected | |||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | To delete the objects simply press the Delete key | |||
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Fine Adjustment: Naming an Object |
| Objects can be given names to help identify them with the Find Tool | |
| Some objects must be given unique names for display and session operations |
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Fine Adjustment: Changing an Objects Layer |
| All objects in the Trainz World are in layers. For scenery objects you can set and change the layers where they are placed |
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| An object will be added to a layer when it is placed into the Trainz World by the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool and the Scrapbook. Once it has been placed it can be moved to a different layer. |
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Fine Adjustment: Scenery Mesh Objects |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
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Fine Adjustment: Move a Scenery Mesh Object |
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Using the Anchors
| Red Green and Black horizontal Anchor movements Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
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Blue vertical Anchor movement![]() |
Green Anchor rotation![]() |
Red Anchor rotation![]() |
Blue Anchor rotation![]() |
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Fine Adjustment: Set the Height of a Scenery Mesh Object |
| Scenery Mesh objects can be raised above and lowered below the ground level. |
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Get the Height of a Scenery Mesh Object
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Set the Height of a Scenery Mesh Object
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Fine Adjustment: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
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Fine Adjustment: Scenery Mesh Object Context Menu |
| A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on its icon or press the T key. The icon design will vary between object types. |
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Fine Adjustment: Track Objects |
| Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
| In Surveyor 2.0 they can be moved left, right, above and below the track |
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Fine Adjustment: Move a Track Object |
| Track objects can be dragged to new positions along and beside the track or to a different track |
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Track objects that have been moved horizontally away from the track or vertically above or below the track will still work normally. They can be moved along the track by their Anchor Point without affecting the position change. These position changes can be reversed by selecting the Reattach to Track option from the objects Context Menu. Another option, Settle on Ground will drop (or raise) it to the height of the baseboard beneath it.
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Fine Adjustment: Set the Height of a Track Object |
| Track objects can be raised above and lowered below the track level. |
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Get the Height of a Track Object
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Set the Height of a Track Object
![]() Throw Lever track object level with track |
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| Track objects that have been "height adjusted" will still function normally and can be moved along the track by their Anchor Point without reversing the height change. The height can be reset to normal by selecting the Reattach to Track option from the objects Context Menu. |
Fine Adjustment: Set the Effect Radius of a Track Object |
| Certain track objects have an Effect Radius that sets how close a consist must approach the object to trigger its action |
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| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
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On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Fine Adjustment: Track Object Context Menu |
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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| Track objects can also be rotated to the opposite side of the track to face the opposite direction. For some track objects this will make no difference but for others it will have an affect on their operation - for example:- |
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | signals and trackside signs (e.g. speed, whistle and stop signs) |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | track direction markers and directional triggers |
| if rotated these track objects will now only affect trains approaching from the opposite direction to the direction that they originally faced. | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 |
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Fine Adjustment: Spline Objects (Including Track) |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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Fine Adjustment: Spline Troubleshooting Tip |
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Fine Adjustment: Moving Splines |
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Fine Adjustment: Move a Spline Endpoint
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The 3D Anchor Frame shown is for a spline endpoint.
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Fine Adjustment: Move a Spline Segment or Multiple Segments
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The 3D Anchor Frame shown is for a spline segment.
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Selecting a spline segment with the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool will add a Temporary Endpoint at the point where the segment was clicked.
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![]() Segment moved to the right along the Red horizontal Anchor line |
![]() Segment moved up along the Blue vertical Anchor line |
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![]() Segment rotated anti-clockwise around the Blue rotational Anchor arc line |
![]() Segment rotated clockwise around the Red rotational Anchor arc line |
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Fine Adjustment: Rotate Multiple Spline Segments
| You can rotate multiple selected spline segments around any of its 3D Anchor Frames. |
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Fine Adjustment: Join Splines |
| Existing splines can be joined together at endpoints to create a longer spline or to create a junction between the two splines | |
| Joins and junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Fine Adjustment: Separate Splines |
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Fine Adjustment: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Fine Adjustment: Set a Spline Height |
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Get the Height of a Spline Object
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Set the Height of a Spline Object
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Fine Adjustment: Set a Spline Gradient |
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Get the Grade of a Spline Object
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Set the Grade of a Spline Object
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Fine Adjustment: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
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There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. |
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| A second method of setting the Track Condition of a selected track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placement Tool to place an invisible track "bump" object on a track segment. See |
Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Fine Adjustment: Spline Object Context Menus |
| A selected scenery spline object, or a group of selected scenery spline objects, will have Context Icons. The icon design will vary between object types and their position on the spline object. Each icon will open its own Context Menu. |
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| Spline Object Context Menus | |||||||||||||||
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Fine Adjustment: Rolling Stock Objects |
| Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Fine Adjustment: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
|
Fine Adjustment: Move Rolling Stock Objects |
Use the Fine Adjustment tool to move a selected rolling stock object along the track.
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Fine Adjustment: Decouple Rolling Stock Objects |
| All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag . |
|
A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Fine Adjustment: Couple Rolling Stock Objects |
| All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
| The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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|
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There are two possible outcomes depending on which object has the Context Icon
|
|
| Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
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| The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
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| The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Fine Adjustment: Rolling Stock Object Context Menu |
| A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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Fine Adjustment: Object Height Problem Solutions |
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Object Height Above Ground Height
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Object Height Below Ground Height
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Where this method fails is when the height difference between the two Anchor points exceeds the length of the Blue vertical Anchor line so the Ground Height Anchor or the Object Height Anchor is at the very top of the Anchor line. Once it is in that position the Object Height Anchor can no longer be moved up or down because there is no vertical Anchor line to grab.
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette .
![]() The Surveyor Compass Rose |
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The Marquee Tool |
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The Marquee Tool allows areas of your Trainz World to be selected for Scrapbook and baseboard operations |
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| The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including ground heights, ground textures and TurfFX/Clutter Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected. |
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| In the image above:- | ||||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | a road spline at the bottom and a house at the lower left of the Marquee Selection Area have been touched by the drawn rectangle so they have been included in the selection. | |||
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the Marquee Selection Area was drawn from the top left to the bottom right which places the Marquee Context Icon |
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the bottom right of the Marquee Selection Area also has a 3D Anchor Frame.
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| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | The road spline was the last object that was included in the selection area so its Context Icons are also present. | |||
| Shown in the image, but not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area. |
The Marquee Tool and the Palette Filters |
| The Filter Palette and Assets Palette can be used to restrict the objects selected by the Marquee Tool. |
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Using the Filters shown above, the Marquee Selection Area will include:-
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Marquee Anchor Controls |
| When a Marquee Selection Area is drawn or a Scrapbook is pasted in your Trainz World it will come with a 3D Anchor Frame at one corner of the selection area. This frame has some similarities to the one used with the Fine Adjustment Tool. | |||||||||||||||||||||||
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The controls provided by the Marquee Anchor Frame are:-
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| The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point. |
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Scrapbook Operations |
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Once an area has been marked out by the Marquee Tool a number of options become available.
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Adding a New Scrapbook |
| The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the |
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When a new Scrapbook is created by a Cut (or press Ctrl + X ) or Copy (or press Ctrl + C ), it will appear in the Scrapbook palette with some basic details.
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager

The scrapbook can be uploaded to the DLS and saved as a CDP file.
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Marquee Context Menu |
| The Marquee Context Menu creates, deletes, converts and paints individual or multiple baseboards. It also creates and pastes scrapbooks. |
To open the Context Menu for a Marquee Selection Area Left Click on its Context Icon
or press the T key.
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Marquee Tips and Tricks |
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Managing Baseboards |
| The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards |
Add, Delete, Convert Baseboards
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Baseboard Ground Height |
| The Marquee Selection Area can be used to set the height of entire baseboards or just a selected section of one or more baseboards |
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Baseboard Ground Texture |
| The Marquee Selection Area can be used to set the ground texture of entire baseboards or just a selected section of one or more baseboards |
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Mass Moves and Clones |
| The Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool and Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool are able to select multiple objects that can then be manipulated as a single object. The objects can be of different Asset Types (e.g. Scenery Meshes and Scenery Splines) and they do not have to be in the same layer. |
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The possible manipulations are:-
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Selecting Multiple Identical Objects |
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| You can quickly select all nearby identical objects by a Double Left Click on an object. |
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| A forest of many different trees. Only one has been selected. | Double Left Click on a tree to select all the identical trees in the forest. |
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Selecting and Moving Multiple Objects |
Multiple objects can be selected and moved with the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Free Move Tool and the Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Fine Adjustment Tool.
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Cloning Objects |
| You can easily clone single and multiple selected objects. If you have selected a group of objects they DO NOT have to be the same type - you can, for example, select scenery objects and scenery splines. |
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Bulk Replace Assets Tool (Trainz Plus Only) |
| This tool is available in Trainz Plus only | |
| It will replace ALL seleted objects with a single selected replacement asset | |
| All objects, and its replacement, must be the same Asset Type |
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| Steps: To Use the Bulk Replace Assets Tool:- | ||
| In the Filter Palette open the Filter Toggles by a Left Click on either the small arrowhead on the left of the Enabled box or on the "Enabled" message itself. | ||
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This will open the Filter Palette Toggle List of assets and a separate Search text box. The Toggle List list is identical to the list shown in the Assets Palette except that each item can be toggled or switched ON or OFF by the check mark on its left. |
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The Filter Palette and the Assets Palette are normally linked so that the list of toggled assets in the Filter Palette is duplicated in the Assets Palette.
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| Use the Filter Palette Asset Type icons or the Drop Down List to select the TYPE of asset to be replaced. Note: All the assets to be replaced must be of the same type (e.g. ALL scenery splines or ALL track objects) |
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| Optional: Use the Filter Palette Search text box to narrow down the list | |||||||||||||||||||
Select (highlight) and toggle ON the assets that will be replaced in the route (the process is summarised in the steps below)
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In the Filter Palette select the Filter Disabled option from the Filter Actions drop down menu
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| In the Assets Palette select the Replacement Asset (only one can be selected and it must be of the same Type as those selected to be replaced) You can use the Assets Palette Search text box to narrow down the list of assets (or use the Eyedropper) but DO NOT use the selection tools (the asset type icons or drop down list) in the Filter Palette |
| IF you are ONLY going to replace assets WITHIN A SET AREA (apart from everywhere in the current baseboard) then use the |
| In the Assets Palette filtered list Right Click on the replacement asset to open its menu |
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With the exception of unusually small replacement areas, a progress bar will be shown. For entire routes or large replacement areas the process may take a few minutes.
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Upgrading a Route to HD (Trainz Plus Only) |
| This option is only available in Trainz Plus | |
| Upgrading an entire route to HD is recommended over mixing HD Resolution and non-HD Resolution baseboards in the same route, but there are limitations to upgrading that must be considered beforehand |
| You can convert (Upgrade) an entire 5m Resolution or 10m Resolution route to HD Resolution in a single step but there are some important limitations. See the Notes: below. |
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| A typical HD Upgrade report would look like:- | ||||||||
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The report indicates that:-
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The Info Palette |
|
| This palette can be easily overlooked but it has some very useful features:- | |
| naming objects | |
| providing precise data and control over the "focus" - the position of the cursor | |
| providing precise data and control over the position and orientation of objects (it can be used instead of the Free Move Tool and the Fine Adjustment Tool) | |
| identifying and setting the "home" layer and binding layer of a selected object | |
| used for locking and unlocking a selected objects layer | |
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| The components of the Info Palette are identified in the image below. |
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Palette Coordinates |
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Info Settings Menu |
| All the Focus, Position and Rotation settings have drop down menus that allow values to be transferred to and from other settings and other tools. |
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Next to the z: value in both the Focus and Position settings is a small white down arrowhead. Left Click on the arrowhead to open its menu.
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There is only one option in the sub-menu.
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Focus Info and Controls |
| The Focus shows the current position and height of the Compass object |
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Asset Name Menu |
| "Asset Name" refers to the name of the asset as displayed in the Assets Palette and in Content Manager. This is not the same as the Object Name (see the next section) |
| You must have an object (or objects) selected for the Asset Name data to be shown. If more than one object has been selected then you will be shown the name for the last object selected | |
| If different objects (with different <kuid> codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects. | |
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Object Name |
| "Object Name" refers to the name that you give to an object |
| You can give any object in your Trainz World an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. You must have the object (or objects) selected for this option to be available. If more than one object has been selected then only the last object (the one with the Context Icon) will be given a name |
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Position Info and Controls |
| You must have an object (or objects) selected for the Position Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected | |||||||||||||||||||
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Rotation Info and Controls |
| You must have an object (or objects) selected for the Rotation Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected |
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Layer Info and Controls |
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Assigning Objects to a Different Layer |
| The Active Layer is the layer used by the Placement Tool when objects are added to your Trainz World. |
| A selected object or group of objects can be assigned to a different layer. If multiple objects have been selected then they do not all have to be in the same layer BUT their current layer or layers must be unlocked. The destination layer can be locked and this will not stop the layer reassignment. |
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Assigning Objects to a Binding Layer |
| The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of your Trainz World | |
| Setting a Binding Layer allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked or Unlocked, Hidden or Visible) of both layers. | |
| Setting a Binding Layer has NO effect on where an object is saved (in the Route or the Session) or on any of the properties of the object |
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| As an example, the image below shows what you will see for a single object that has had:- | |||||||||
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:-
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Trainz Wiki
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.






















































































































































































































