How to Use Bulk Asset Update/Replace Tool: Difference between revisions

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<td>The information in this Wiki Page applies to '''TANE''', '''TRS19''', '''Trainz Plus''' and '''TRS22'''.<br>
<td>
<span style="background-color: yellow;"><span style="font-weight: 700; font-size: 15px;">Note:</span> The '''Bulk Update/Replace Tool''' is currently only available in the '''Surveyor Classic''' interface. It is not yet implemented in '''Surveyor 2.0'''</span>. Those using '''Surveyor 2.0''' (in '''Trainz Plus''' and '''TRS22 Platinum''') will need to temporarily switch back to the '''Surveyor Classic''' interface to use this tool.</td>
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<td width=35>[[image:Information.png|35px|link=]]</td>
<td><span style="font-size: 15px;">The information in this Wiki Page applies to the '''Bulk Asset Update/Replace Tool''' using the '''Surveyor Classic''' interface in '''T:ANE''', '''TRS19''', '''TRS22''' and '''Trainz Plus'''.</span><br>
<span style="font-size: 15px;">For the '''Bulk Replace Asset Tool''' using the '''Surveyor 2.0''' interface in '''Trainz Plus''' refer to the Wiki Page at [[image:WikiLink.PNG|link=]]&#160;'''[[How_to_Use_S20_Palettes#Bulk_Replace_Asset_Tool_.28Trainz_Plus_Only.29|How to Use S20 Palettes - Bulk Replace Asset Tool]].'''</span></td>
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__TOC__
__TOC__
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<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
<td>'''spline objects''' (tracks are '''not''' counted as splines so you can replace tracks)</td>
<td>'''spline objects''' (tracks are '''not''' counted as splines so you can use the tool on tracks)</td>
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<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>'''multiple track splines'''</td>
<td>'''multiple (parallel) track splines'''</td>
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<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>objects of '''mixed types''' e.g. replacing non-splines with splines</td>
<td>objects of '''mixed types''' e.g. replacing buildings with track</td>
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<td>The tool is located in the '''Surveyor Main Menu''' in '''TANE''' (below left) and in the '''Surveyor Tools Menu''' in '''TRS19''', '''Trainz Plus''' and '''TRS22''' (below right).<br>
<td>The tool is located in:-
 
<table>
<tr valign="top">
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td>
<td>the '''Surveyor Main Menu''' in '''TANE''' (below left).</td>
</tr>
<tr valign="top">
<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>the '''Surveyor Tools Menu''' in '''TRS19''' and '''TRS22''' (below right).</td>
</tr>
<tr valign="top">
<td>[[image:DotPoint.JPG|10px|link=]]</td>
<td>the '''Surveyor Tools Menu''' in '''Trainz Plus''' and '''TRS22PE''' when using '''Surveyor Classic''' (below right).</td>
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<br>
[[image:UpdateStartTANE.png|link=]]&nbsp;&nbsp;&nbsp;[[image:UpdateStartTRS19SP1.png|link=]]</td>
[[image:UpdateStartTANE.png|link=]]&nbsp;&nbsp;&nbsp;[[image:UpdateStartTRS19SP1.png|link=]]</td>
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<td width=60 align="center"><span style="font-weight: 700; font-size: 17px;">Steps:</span><br>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Select Assets to Be Updated/Replaced:-</span></td>
[[image:DotPoint1.JPG|link=]]</td>
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<td><br><span style="font-size: 17px; font-weight: 700;">Select the Assets to Update:</span><br>
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<td width=25>[[image:DotPoint1.JPG|link=]]</td>
<td><span style="font-weight: 700; font-size: 17px;">Select the Assets to Update</span><br>
There are two alternate methods of filling the '''Assets to update''' list</td>
There are two alternate methods of filling the '''Assets to update''' list</td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use the '''Get''' tool:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Use the Get Tool:-</span></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> Use '''Drag-and-Drop''':-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Use Drag-and-Drop:-</span></td>
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</table> <!-- END Step 1 Alternatives outer table -->
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<td>&#160;</td>
<td>This can be repeated for multiple objects, using '''either''' or '''both''' methods, to build the list of '''Assets to update'''.</td>
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</table> <!-- END Step 1 Alternative 1 inner table -->
</table> <!-- END Step 1 Alternative 1 inner table -->
This can be repeated for multiple objects, using '''either''' or '''both''' methods, to build the list of '''Assets to update'''.
<br>
<br>
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<td width=60 align="center">[[image:DotPoint2.JPG|link=]]</td>
<td width=25>[[image:DotPoint2.JPG|link=]]</td>
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Set Control Options:</span><br>
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Set Control Options:</span><br>
Once the '''Assets to update''' list has been completed, the <span style="font-weight: 700; text-decoration: underline;">optional</span> '''Rotate''', '''Move to layer''' and '''Delete''' options can be used and the '''Scope''' can be set.<br>
Once the '''Assets to update''' list has been completed, the <span style="font-weight: 700; text-decoration: underline;">optional</span> '''Rotate''', '''Move to layer''' and '''Delete''' options can be used and the '''Scope''' can be set.<br>
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<td width=60 align="center">[[image:DotPoint3.JPG|link=]]</td>
<td width=25>[[image:DotPoint3.JPG|link=]]</td>
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Add a Replacement Asset:</span><br>
<td><span style="font-size: 17px; font-weight: 700;">(Optional) Add a Replacement Asset:</span><br>
The same method of '''Drag and Drop''' is used to add an object to the '''Asset to replace with''' list.
The same method of '''Drag and Drop''' is used to add an object to the '''Asset to replace with''' list.
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<td width=60 align="center">[[image:DotPoint4.JPG|link=]]</td>
<td width=25>[[image:DotPoint4.JPG|link=]]</td>
<td><span style="font-size: 17px; font-weight: 700;">Perform the Update:</span>
<td><span style="font-size: 17px; font-weight: 700;">Perform the Update:</span>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To define a '''Selected area''':-<br>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Define a Selected Area:-</span><br>
[[image:BulkAssetReplaceLocationArea.JPG|link=]]<br></td>
[[image:BulkAssetReplaceLocationArea.JPG|link=]]<br></td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Randomly Rotate Scenery Objects''':-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Randomly Rotate Scenery Objects:-</span></td>
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<td><span style="font-size: 17px;">'''Steps:'''</span> To move objects to another layer:-<br>
<td><span style="font-weight: 700; font-size: 15px;">Steps: To Move Objects to Another Layer:-</span><br>
[[image:BulkAssetMoveLayer.JPG|link=]]
[[image:BulkAssetMoveLayer.JPG|link=]]
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To '''Delete''' scenery objects:-<br>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Delete Scenery Objects:-</span><br>
[[image:BulkAssetDelete.JPG|link=]]</td>
[[image:BulkAssetDelete.JPG|link=]]</td>
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To delete "stubborn" objects:-</td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Delete "Stubborn" Objects:-</span></td>
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='''Setting the Options - for Texture Objects'''=
='''Setting the Options - for Texture Objects'''=


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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span></td>
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: To Replace Only Some of the Assets:-</span></td>
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<span style="font-size: 17px;">'''The Problem:'''</span><br>
<span style="font-size: 17px;">'''The Problem:'''</span><br>


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<td>[[image:MergedTextureBorderProblem.JPG|link=]]</td>
<td>[[image:MergedTextureBorderProblem.JPG|link=]]</td>
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<span style="font-size: 17px;">'''The Solution:'''</span><br><br>
<span style="font-size: 17px;">'''The Solution:'''</span><br><br>


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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the Grid</span>
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<td>[[image:Steps.PNG|link=]]</td>
<td><span style="font-size: 17px;">'''1: Grab the Grid'''</span><br>
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<td>[[image:BulkAssetGridUpdate.JPG|link=]]</td>
<td>[[image:BulkAssetGridUpdate.JPG|link=]]</td>
<td>
<td>[[image:DotPoint1.JPG|link=]]</td>
Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list
<td>Use the '''Grab Tool''' to <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on one of the bare grid lines to place the Grid texture into the '''Assets to update''' list</td>
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<table cellpadding=2>
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<td>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td>
<td rowspan=2>[[image:BulkAssetGridUpdateGridReplace.JPG|link=]]</td>
<td>
<td>[[image:DotPoint2.JPG|link=]]</td>
# drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list
<td>drag the Grid entry from the '''Update''' list into the '''Replace''' list. This will still leave a copy in the Update list</td>
# drag the Grid entry from the '''Update''' list out of the Tool box. This will delete the Grid entry from the Update list
</td>
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<!-- <td>&#160;</td> -->
<td>[[image:DotPoint3.JPG|link=]]</td>
<td>drag the Grid entry from the '''Update''' list out of the Tool box. This will delete the Grid entry from the Update list</td>
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</td>
----</td>
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<br clear="all">
<br clear="all">
 
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<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps: Grab the "Bleed Texture" and Clean</span>
<table>
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<tr valign="top">
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<td>[[image:Steps.PNG|link=]]</td>
<td rowspan=6>[[image:BulkAssetSandUpdateGridReplace.JPG|link=]]</td>
<td><span style="font-size: 17px;">'''2: Grab the "Bleed Texture" and Clean'''</span><br>
<td>[[image:DotPoint4.JPG|link=]]</td>
 
<td>use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list</td>
<table cellpadding=2>
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<td>[[image:DotPoint5.JPG|link=]]</td>
<td><span style="background-color: red; color: white; font-weight: 700; Font-size: 15px;">&nbsp;IMPORTANT:&nbsp;</span>&nbsp;change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout</td>
</tr>
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<td>[[image:DotPoint6.JPG|link=]]</td>
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
</tr>
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<td colspan=2>If more than one baseboard needs this treatment then:-</td>
</tr>
<tr valign="top">
<tr valign="top">
<td>[[image:BulkAssetSandUpdateGridReplace.JPG|link=]]</td>
<td>[[image:DotPoint7.JPG|link=]]</td>
<td>
<td>move the Surveyor cursor to the next baseboard and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process</td>
#use the '''Grab Tool''' to select the "bleed" texture and place it into the '''Update''' list
#<span style="background-color: red; color: white; font-weight: 700">&nbsp;IMPORTANT:&nbsp;</span>&nbsp;change the scope setting to '''Current section only''' otherwise this texture will be replaced by the grid throughout the entire layout
#<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process
 
If more than one baseboard needs this treatment then
#move the Surveyor cursor to the next baseboard and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;">&nbsp;BEGIN&nbsp;</span> button to complete the process
#repeat as necessary
</td>
</tr>
</tr>
</table></td>
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<td>[[image:DotPoint8.JPG|link=]]</td>
<td>repeat as necessary</td>
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<td colspan="2">
</td>
----</td>
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<td>
<td>
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br>
<span style="font-size: 17px;">'''More Tutorials and Guides to Using Trainz'''</span><br>
*'''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''
*'''<span class="plain;">[http://online.ts2009.com/mediaWiki/index.php/HowTo How to Guides]</span>'''
*'''[[Driver Commands List]]'''
*'''[[Driver Commands List]]'''
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]'''
*'''[[Session Rule List with Parameters|Session Rules List (Alphabetical) with Parameters]]'''
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----
----
This page was created by Trainz user '''<span class="plainlinks">[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]</span>''' in June 2018 and was last updated as shown below.
This page was created by Trainz user '''<span class="plain;">[http://online.ts2009.com/mediaWiki/index.php/User:Pware pware]</span>''' in June 2018 and was last updated as shown below.
----
----
[[Category:How-to guides]]
[[Category:How-to guides]]

Latest revision as of 04:53, 9 September 2026

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The information in this Wiki Page applies to the Bulk Asset Update/Replace Tool using the Surveyor Classic interface in T:ANE, TRS19, TRS22 and Trainz Plus.
For the Bulk Replace Asset Tool using the Surveyor 2.0 interface in Trainz Plus refer to the Wiki Page at  How to Use S20 Palettes - Bulk Replace Asset Tool.


  Top   Next Down Bottom

What is the Bulk Asset Update/Replace Tool?

The Bulk Asset Update/Replace Tool allows the replacement, deletion and modification of multiple instances of one or more different assets, including textures


Notes:

The tool automates the tedious process of deleting and replacing objects one at a time, as well as other tasks.

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 It allow the mass:-
deletion of scenery objects
replacement of one or more scenery objects by another object
random rotation of scenery objects
movement of scenery objects from one layer to another
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 These processes can be performed over the entire layout, a single baseboard or in a selected area only
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Deletion and movement between layers can be performed on a set percentage of the selected or replacement scenery objects
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The replacement operation can be performed on textures


Things it Will NOT Do

The Bulk Asset Update/Replace Tool CANNOT be used on:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 spline objects (tracks are not counted as splines so you can use the tool on tracks)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 objects that are in a locked layer (easily fixed by unlocking the layer)
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 bridge splines
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 tunnel splines
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 multiple (parallel) track splines
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 consists/trains
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 objects of mixed types e.g. replacing buildings with track
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Selecting Assets and Options

The tool is located in:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Surveyor Main Menu in TANE (below left).
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Surveyor Tools Menu in TRS19 and TRS22 (below right).
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the Surveyor Tools Menu in Trainz Plus and TRS22PE when using Surveyor Classic (below right).


   


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The large data box on the left of the tool window, the Assets to update list, is used to store the names of the objects that are going to be updated or replaced
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The smaller entry box on its right. the Asset to replace with list, is to store a single object that will replace the object or objects in the Assets to update list


Steps: To Select Assets to Be Updated/Replaced:-
Select the Assets to Update
There are two alternate methods of filling the Assets to update list
 
Steps: Use the Get Tool:-
Left Click on the Get Tool (shown below), then
Left Click on the object in the Surveyor screen

The object will be added to the list, as shown in the example above.
  OR
 
Steps: Use Drag-and-Drop:-
Left Click and Drag an object from the Object Tool Selection Window as shown below
  This can be repeated for multiple objects, using either or both methods, to build the list of Assets to update.


(Optional) Set Control Options:

Once the Assets to update list has been completed, the optional Rotate, Move to layer and Delete options can be used and the Scope can be set.

See the sections Setting the Options - for Non Texture Objects, Setting the Options - for Texture Objects and Setting the Scope below for more details.
(Optional) Add a Replacement Asset:

The same method of Drag and Drop is used to add an object to the Asset to replace with list.

Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Only a single object can be added to the Asset to replace with list. If a second object is dragged into the list it will delete and replace the first object
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 When objects are being replaced they must be replaced by objects of the same general type - both lists must contain:-
non-spline scenery objects, or
track (single track only and no bridges or tunnels), or
track objects of the same type (e.g. signals), or
textures


If you attempt to replace one type of object with a different type you will receive an error message.


Options: Choose one of:-
Left Click on  No  to cancel the update, OR
Left Click on  Yes  to proceed with the update but the mismatched objects will not be replaced
Perform the Update:
Once all required options and values have been entered, Left Click the  BEGIN  button to complete the process.
  Top Next Up Next Down Bottom

Deleting Assets from the Lists

Options: To remove items from the list choose one of:-
Use the Drag and Drop method to remove individual objects from the lists. OR
Left Click the icon to remove all the objects


  Top Next Up Next Down Bottom

Setting the Scope

Select the region of the layout where the updates, replacements or deletions will occur:-

Options: Choose one of:-
Anywhere on the route - the entire layout
In current section only - the current baseboard
In selected area - a defined area (see below)


If the Selected area option is chosen, then...

Steps: To Define a Selected Area:-

Left Click the Red icon, and
Left Click and Drag out the area to be used


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Setting the Options - for Non Texture Objects

Option 1: Randomly Rotate Scenery Objects

The first option controls the rotation or orientation of the original OR the replacement scenery objects.


Settings:
If no Replace with object is entered then the objects in the Assets to update list will be randomly rotated to new orientations
If a Replace with object is entered then the replacement objects in the Replace with list will be randomly rotated to new orientations
All the layers containing the objects must be unlocked. Objects in locked layers will not be rotated


Steps: To Randomly Rotate Scenery Objects:-
a Ticked checkbox will randomly rotate each replacement (or original) scenery object when it is placed
an Unticked checkbox will keep the original orientation of each scenery object as it is replaced (this will have no effect if there is no Replace with object)
Left Click the  BEGIN  button to complete the process


Option 2: Move Scenery Objects to Another Layer

The second option allows the original OR replacement scenery objects to be moved to another layer.

Splines are not classified as scenery objects and cannot be moved to another layer by using the Bulk Asset Update/Replace Tool
To move a spline to another layer set the layer property in the spline property window to the new layer. You will have to do this on every spline segment.



Settings:
If no Replace with object is entered then the selected percentage of the objects in the Assets to update list will be moved to the selected layer
If a Replace with object is entered then the selected percentage of the replacement objects in the Replace with list will be moved to the selected layer
All the layers containing the objects must be unlocked. Objects in locked layers will not be moved

Steps: To Move Objects to Another Layer:-

Tick the check box to randomly move a set % of the replacement (or original) scenery objects to another layer, OR
Untick the check box to keep all the replacement scenery objects in the same layer as the original scenery objects. This has no effect if there are no objects in the Replace with list
Select a percentage figure from 0% (none) to 100% (all)
Select the layer for the objects to move to (the layer must be unlocked)
Left Click the  BEGIN  button to complete the process


CAUTION:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 When moving track or track objects (signals, switches, etc) to other layers always make sure that no track objects end up in a layer that is above the layer containing the track they are attached to
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Moving objects between the Route Layer Group and the Session Layer Group will change where they are saved - in the route or the session


Option 1 and Option 2 CAN both be checked ON at the same time to produce a combined effect


Option 3: Delete Scenery Objects

The third option allows the deletion of scenery objects from the layout.


Settings:
Select a percent figure from 0% to 100% in steps of 5%. Values other than 0% and 100% will be approximate, not exact. Selecting 0% will delete none of the objects, 100% will delete them all
All the layers containing the objects must be unlocked. Objects in locked layers will not be deleted

Steps: To Delete Scenery Objects:-
Tick the check box to randomly delete a set % of the objects
Select a percentage figure from 0% (none) to 100% (all)
Left Click the  BEGIN  button to complete the process


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Option 2 and Option 3 CANNOT both be checked ON at the same time
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Option 1 and Option 3 CAN both be checked ON at the same time to rotate all the scenery objects before deleting a set percentage of them.


Deleting "Stubborn" Objects:

Some objects simply will not delete, for example some non track splines. The workaround for deleting these objects from a layout is:-

Steps: To Delete "Stubborn" Objects:-
Warning: This method is an All or Nothing approach. ALL instances of the selected asset will be deleted from your layout
exit Surveyor and start Content Manager
locate and select (highlight) the stubborn asset
Left Click the Content menu and select Disable or Hide (depending on your version of Trainz). This will not delete the object from your layout or from your Trainz installation
start Surveyor and reload the route. It will now have a missing dependency
from the Main Menu (in T:ANE) or the Tools Menu in (TRS19/Trains Plus/TRS22) select the Delete Missing Assets option
save the route and exit Surveyor
The disabled asset will no longer be present in your layout. It should now be restored for other uses
start Content Manager
locate and select (highlight) the now disabled asset
Left Click the Content menu and select Enable


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Setting the Options - for Texture Objects

Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You cannot rotate or move textures. The only available texture setting controls the scale and rotation of the replacement texture
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You can select multiple textures to be replaced by a single texture
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Select the texture assets by using either the "Grab Tool" or by "dragging and dropping"
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Textures can be deleted by using the workaround for Deleting Stubborn Objects described in the section Delete Scenery Objects above


The image below shows a region painted with one texture asset but with different scaling and rotation settings.


With the check box ticked, the following is the result of a Left Click on the  BEGIN  button.
 
With the check box unticked, the following is the result of a Left Click on the  BEGIN  button.

The scale and rotation settings that were used in the original have been replaced with the default scale and rotation settings of the replacement texture.
 
The same scale and rotation settings that were used in the original have been used with the replacement texture.


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Sample Applications

Replacing Some Assets

The Problem:

A forest has been created using three different trees. A number (30%) of the two smaller tree types are to be replaced with a larger tree of a different type.


The Solution:

The Bulk Asset Update/Replace Tool does not have a feature that will allow the replacement of only some assets (it is all or none), so a slightly more indirect approach is needed.

Steps: To Replace Only Some of the Assets:-
A new layer, named Trees is created
The Bulk Asset Update/Replace Tool is used to move 30% of the two smaller tree types to the new layer


For information on creating new layers, see the Trainz Wiki Page at:-


The original layer is then locked - this prevents the replacement of those trees that were not moved to the new layer (note the warning about the locked layer on the bottom left of the Bulk Asset Update/Replace window)
The replacement tree is added to the Replace With list
The Bulk Asset Update/Replace Tool is used to replace the two smaller tree types with the new tree type


For information on how to lock layers, see the Trainz Wiki Page at:-


The final result

To complete the process:-
The original layer is unlocked
The Trees layer is merged with the original layer


For information on unlocking and merging layers, see the Trainz Wiki Page at:-


Fixing "Texture Bleeds"

The Problem:

Sometimes when adding new baseboards or merging a route containing blank baseboards onto a route containing textured baseboards, there can be a "bleed-over" where a texture from the painted route will flow along some of the baseboard boundaries of the unpainted baseboards as shown in the image left.

As strange as it may seem, this is actually "expected behaviour" and its purpose is to resolve other long standing problems that can occur when baseboards are added.

The unwanted texture can (usually) be painted over by another texture and this will resolve the problem but there may be a lot of it to paint out and you may prefer a simplier solution. The Bulk Asset Update/Replace Tool can provide such a solution.

The Solution:

Steps: Grab the Grid
Use the Grab Tool to Left Click on one of the bare grid lines to place the Grid texture into the Assets to update list
drag the Grid entry from the Update list into the Replace list. This will still leave a copy in the Update list
drag the Grid entry from the Update list out of the Tool box. This will delete the Grid entry from the Update list


Steps: Grab the "Bleed Texture" and Clean
use the Grab Tool to select the "bleed" texture and place it into the Update list
 IMPORTANT:  change the scope setting to Current section only otherwise this texture will be replaced by the grid throughout the entire layout
Left Click the  BEGIN  button to complete the process
If more than one baseboard needs this treatment then:-
move the Surveyor cursor to the next baseboard and Left Click the  BEGIN  button to complete the process
repeat as necessary


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Trainz Wiki

More Tutorials and Guides to Using Trainz


This page was created by Trainz user pware in June 2018 and was last updated as shown below.