Class SecurityToken: Difference between revisions
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[[TrainzScript Library Reference|API Hierarchy]] | [[TrainzScript Library Reference|API Hierarchy]] | ||
*[[Class GSObject]] | *[[Class GSObject]] | ||
**[[Class | **[[Class SecurityToken]] | ||
*Used as a security pass or key, to restrict access to certain functions/functionality. | *Used as a security pass or key, to restrict access to certain functions/functionality. | ||
*A SecurityToken can be issued and validated by any [[Class TrainzGameObject]]. | *A SecurityToken can be issued and validated by any [[Class TrainzGameObject|TrainzGameObject]]. | ||
| Line 19: | Line 18: | ||
;Syntax; | ;Syntax; | ||
if (token.IsOwnerLocallyModified()) | if (token.IsOwnerLocallyModified()) | ||
return; | return; // Reject the token | ||
;Notes | ;Notes | ||
*Can be used to reject tokens where the security may have been compromised by local edits. | *Can be used to reject tokens where the security may have been compromised by local edits. | ||
<br> | <br> | ||
Latest revision as of 02:39, 26 February 2024
- Used as a security pass or key, to restrict access to certain functions/functionality.
- A SecurityToken can be issued and validated by any TrainzGameObject.
Methods
IsOwnerLocallyModified
public native bool IsOwnerLocallyModified(void)
- Parameters
- None
- Returned Value
- Whether the asset the issuing script belongs to is locally modified.
- Syntax;
if (token.IsOwnerLocallyModified()) return; // Reject the token
- Notes
- Can be used to reject tokens where the security may have been compromised by local edits.