Session Rule List with Parameters: Difference between revisions

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'''This page is under construction'''
'''This page is under construction'''


TRAINZ A New Era SP2. List of Trainz Session Rules in Alphabetical Order with Properties. '''All rules are the Copyright of N3V Games'''
TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. '''All rules are the Copyright of N3V Games'''


See also '''[[Session Rules By Categories With Properties|Session Rules By Categories With Properties]]'''
See also '''[[Session Rule List with Parameters|Session Rule List (Alphabetical) with Parameters]]'''


'''kuid numbers''' are for the current versions of each rule at the time of writing. These numbers can change as rules are updated.
'''kuid numbers''' are for the current versions of each rule at the time of writing. These numbers can change as rules are updated.


'''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
=='''Achievement Rules'''==
 
=='''A, B, C'''==


==='''Achievement Check Rule'''===
==='''Achievement Check Rule'''===
Line 38: Line 36:
  '''Note:''' Times are Trainz clock time, not real time
  '''Note:''' Times are Trainz clock time, not real time


==='''ATP Speed Limiter Rule'''===
==='''Arrival and Departure Score [TANE] Rule'''===


Limits allowable speed over set limit
Awards points for arriving and departing stations at the correct times and penalties for lateness. Use a rule such as [[#Trackside Check Rule|Trackside Check Rule]] to detect the arrival of the train at a timed station and immediately follow it with this rule as a child rule with the parameters set for the particular station. 


'''<kuid2:321959:1000:1> Built-in Rule'''
'''<kuid:169301:100138> DLS Rule''' by '''terry_wagstaff'''


  '''Properties:'''
  '''Properties:'''
     '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
     '''For station ''<to be set>''''' - select station name from session list
  '''Related Rules:'''
'''Check arrival time ''<Yes/No>''''' - click to select '''Yes''' or '''No'''
     '''[[#AWS Configuration Rule|AWS Configuration Rule]]''' - configures the Trainz implementation of the Automatic Warning System when approaching signals
  '''Due to arrive - ''<hh:mm>''''' - set scheduled arrival time in clock hours and minutes
  '''Bonus for early arrival: ''<points>''''' - enter points
  '''Score for being on time: ''<points>''''' - enter points
  '''Penalty for late arrival: ''<points> per second''''' - enter points to be deducted per second
'''Check departure time ''<Yes/No>''''' - click to select '''Yes''' or '''No'''
  '''Minimum wait: ''<seconds>''''' - enter number of seconds for minimum wait time at platform
  '''Maximum wait: ''<seconds>''''' - enter number of seconds for maximum wait time at platform
  '''Due to depart - ''<hh:mm>''''' - set scheduled departure time in clock hours and minutes
  '''Penalty for early departure of moving before guards signal: ''<points>''''' - enter points
  '''Score for departing on time: ''<points>''''' - enter points
  '''Penalty for late departure: ''<points> per second''''' - enter points to be deducted per second
  '''Sound guards whistle ''<Yes/No>''''' - click to select '''Yes''' or '''No'''
  '''Notes:''' Times are Trainz clock times, not real times.
     The variable "Ranking Points" is modified by this rule. 
 
==='''Consist Check Rule'''===


==='''AWS Configuration Rule'''===
Waits for a consist to exist that matches a description then executes any following child rules. The order of the vehicles in the consist is not important.


This rule configures the Trainz implementation of the Automatic Warning System when approaching signals
'''<kuid:-25:1068> Built-in Rule'''
 
'''<kuid2:60850:89002:3> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     Select one of three option buttons:-
    '''[Check Box] Enforce strict exclusive testing''' - check to only accept an exact match with no unspecified vehicles in the consist.
      '''( ) Active'''
      - leave unchecked to accept any consist that contains the specified vehicles.
       '''( ) Passive'''
     Select one of two option buttons:-
       '''( ) Passive with HUD hidden'''
    '''( ) Rule disabled''' - select to disable the operation of this rule
    '''[Check Box] Simulate AWS for unfitted cabs?'''
    '''( ) Complete whenever a train matching the description exists''' - When selected, enter the consist description:-
    '''[Check Box] Use modern sound set for unfitted cabs?'''
       '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
'''Related Rules:'''
          '''''+''''' - click to add a ''specific'' vehicle from the session list
    '''[[#ATP Speed Limiter Rule|ATP Speed Limiter Rule]]''' - limits allowable speed over set limit
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
       '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
          '''''+''''' - click to add a ''type'' of vehicle from the session list
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
      '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
          '''''+''''' - click to add a ''driver'' from the session list
          '''''x''''' - click to remove a ''driver'' from the rule
'''Note:''' This rule will continue to check all consists all the time even after it has been triggered.


==='''Cinematic Camera Rule'''===
==='''Multiple Resource Check Rule'''===


Provides several different cinematic style cameras with animations. Best used at the start of a session.  
If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older '''[[#Resource Check Rule|Resource Check Rule]]'''  
Use the '''Trackside Camera''' (tracking view) found in the '''[[#Set Camera Rule|Set Camera Rule]]''' during session play.


'''<kuid2:401543:1166:3> Built-in Rule'''
'''<kuid:-25:656> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Lock camera controls for the duration''' - if checked user cannot alter camera view
     '''<Product Level>''' - click to select a product test from two choices:-
    '''[Check Box] Prevent train control for duration - if checked user cannot control train
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
    '''Camera target: ''<click to select>''''' - click to select the object from the session list that will be the camera target
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
    '''Camera mode:''' - select one of three option buttons:-
          The initial level in the object must be below the set upper limit.
      '''( ) Stationary'''
      '''''Fall below''''' - sets a lower limit for the resources being monitored.
      '''( ) Circle targeted object'''
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
      '''( ) Move from one point to another (zoom, pan, etc)'''
          The initial level in the object must be above the set lower limit.
     '''Initial camera values:'''
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
      '''[Check Box] Pitch: ''<value>''''' - check to select then click ''value'' to enter a pitch value
     '''''<value>''''' - enter required quantity value
      '''[Check Box] Yaw:  ''<value>''''' - check to select then click ''value'' to enter a yaw value
    '''''<select>''''' - select a product from session list of products
      '''[Check Box] Zoom:  ''<value>''''' - check to select then click ''value'' to enter a zoom value
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
    '''Total time to animate:  ''<value>''''' - enter an animation time in seconds
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
'''Note:''' Times are Trainz clock times, not real times
      For each object:-
'''Related Rules:'''
          '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
          '''''<Queue>''''' - select product queue (there may be only one available)
    '''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
          '''''<Remove>''''' - removes the object and its product queue from the rule
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules


==='''Clean Up Derailed Trains Rule'''===
==='''Objective Add Rule'''===


Cleans up derailed train cars after a set time delay
Sets up a game Objective with ID and display Name


'''<kuid2:60850:89003:1> Base Rule'''
'''<kuid:401543:2001> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Set delay to clean up derailed traincars to'''
     '''Priority ''<Select>''''' - select one of:-
       '''''<h>'':''' - click to enter the number of hours (0-23) to wait
      '''''Above Normal'''''
      '''''<mm>'':''' - click to enter the number of minutes (0-59) to wait
      '''''Below Normal'''''
      '''''<ss>'':''' - click to enter the number of seconds (0-59) to wait
      '''''Normal'''''
'''Note:''' Time is Trainz clock time, not real time.
      '''''Optional'''''
       '''''Urgent'''''
    '''Completion Target Number ''<value>''''' - to set Completion Target Number
    '''Icon ''<select>''''' - to select Icon from list
    '''Display Name ''<enter>''''' - to insert Name
    '''Unique Objective ID ''<enter>''''' - enter a unique objective ID
    '''Custom Message ''<Text Box>''''' - insert typed message in text area
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
     '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete
     '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs
     '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective


==='''Clock Rule'''===
==='''Objective Check Rule'''===


Rule needed for animated clocks.
Checks if an objective created with the '''[[#Objective Add Rule|Objective Add Rule]]''' is complete, then executes any following child rules


'''<kuid2:62310:30041:2> Built-in Rule'''
'''<kuid:401543:2003> Base Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Note:''' Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
    '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
    '''Mode ''<select>''''' - select one of three option buttons:-
      '''''Wait for completion'''''
      '''''Wait for failure'''''
      '''''Wait for progress'''''
  '''Related Rules:'''
    '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
    '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective


==='''Close Message Popup Rule'''===
==='''Objective Update Rule'''===


Closes open message popups
Changes progress of an objective outcome created with the '''[[#Objective Add Rule|Objective Add Rule]]''' according to Property choices


'''<kuid:447264:1526> Built-in Rule'''
'''<kuid:401543:2002> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''None'''
     '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
'''Known Issues:'''
    '''Mode ''<select>''''' - select one from the following options
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
      '''''Decrement progress'''''
  '''Related Rule:'''
      '''''Increment progress'''''
     '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
      '''''Reset Objective'''''
      '''''Set objects as complete'''''
      '''''Set objects as failed'''''
      '''''Set progress'''''
      '''''Set progress only if greater'''''
    '''Amount ''<value>''''' - click to enter a value
  '''Related Rules:'''
     '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
    '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete


==='''Consist Check Rule'''===
==='''Power Station Rule'''===


Waits for a consist to exist that matches a description then executes any following child rules. The order of the vehicles in the consist is not important.
Sets up a Power Station and its electricity consumers


'''<kuid:-25:1068> Built-in Rule'''
'''<kuid:-25:746> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Enforce strict exclusive testing''' - check to only accept an exact match with no unspecified vehicles in the consist.
     '''Power station ''<select>''''' - select a Power Station from the session list.
      - leave unchecked to accept any consist that contains the specified vehicles.
    '''Consumers:'''
    Select one of two option buttons:-
       '''''<add object>''''' - add power consumers from the session list
    '''( ) Rule disabled''' - select to disable the operation of this rule
    '''( ) Complete whenever a train matching the description exists''' - When selected, enter the consist description:-
      '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
          '''''+''''' - click to add a ''specific'' vehicle from the session list
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
       '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
          '''''+''''' - click to add a ''type'' of vehicle from the session list
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
      '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
          '''''+''''' - click to add a ''driver'' from the session list
          '''''x''''' - click to remove a ''driver'' from the rule
'''Note:''' This rule will continue to check all consists for a match even after it has been triggered.
    To disable this feature add another copy of this rule as a child rule with the '''Rule disabled''' option selected.


==='''Control Check Rule'''===
==='''Ranked Session Begin Rule'''===


Checks if the control method changes, then executes any following child rules
Begins a ranked Session


'''<kuid:401543:1191> Built-in Rule'''
'''<kuid:401543:2031> Base Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Execute child rules when:''' - select one of two option buttons:-
    '''Countdown Starting Value ''<value>'''''
    '''( ) DCC mode is Selected'''
      '''''hrs:'''''
    '''( ) Cab mode is Selected'''
      '''''min:'''''
  '''Execute child rules:''' - select one of two option buttons:-
      '''''sec:'''''
    '''( ) Every time control method is set'''
    '''1 through 5 stars, points for each star ''<value>''''' - enter number of points for each star rating
    '''( ) Once only'''
    '''Session timer mode:''' - select one of three option buttons:-
      '''( ) Timer'''
      '''( ) Countdown Starting value ''<value>''''' - enter time ''hh:mm:ss''
      '''( ) None'''
'''Note:''' Times are Trainz clock time, not real time
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Control Type Rule|Control Type Rule]]''' - sets the control method
     '''[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]''' - completes the active ranked Session


==='''Control Type Rule'''===
==='''Ranked Session Complete Rule'''===


Sets the control method
Completes the active ranked Session


'''<kuid:-16:2030> Base Rule'''
'''<kuid:401543:2032> Base Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Current control method is: ''<select>''''' - click to select one of
    '''Set the active ranked session as:''' - select one of two option buttons:-
    '''Easy Mode'''
      '''( ) Complete'''
    '''Ask User'''
      '''( ) Failed'''
    '''Realistic Mode'''
    '''[Check Box] Customize the completion message ''<text>''''' - enter a text message
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Control Check Rule|Control Check Rule]]''' - checks if the control method changes, then executes any following child rules
     '''[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]''' - begins a ranked Session


==='''Coupler Breakage Check Rule'''===
==='''Resource Check Rule'''===


Checks for breaking couplers and, if found, executes any following child rules.
Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]'''


'''<kuid2:447264:1017:1> Built-in Rule'''
'''<kuid:-25:1067> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''None'''
     Select one of two option buttons:-
      '''( ) Watch industry queue'''
          '''Target Object ''<select>''''' - select an industry from the session list
          '''Queue ''<select>''''' - select a product queue from the selected industry
          '''Product ''<select>''''' - select a product from the selected queue
          '''Amount ''<value>''''' - enter a quantity
          Select one of two option buttons:-
            '''( ) Complete when designated queue equals or exceeds required amount'''
            '''( ) Complete when designated queue falls below required amount'''
      '''( ) Watch vehicle'''
          '''Target Object ''<select>''''' - select a rolling stock asset from the session list
          '''Queue ''<select>''''' - select a product queue from the selected rolling stock
          '''Product ''<select>''''' - select a product from the selected queue
          '''Amount ''<value>''''' - enter a quantity
          Select one of two option buttons:-
            '''( ) Complete when designated queue equals or exceeds required amount'''
            '''( ) Complete when designated queue falls below required amount'''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
     '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - checks specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules.
    '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles


==='''Coupler Breakage HUD Rule'''===
==='''Station Visited Check Rule'''===


HUD displays warning about coupler stress and breakage
Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules


'''<kuid:-25:423> Built-in Rule'''
'''<kuid2:60850:89005:3> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     Select one of two option buttons:-
    '''Trigger: ''<select>''''' - click to select one of the following
       '''( ) Show the Coupler Breakage Display'''
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
       '''( ) Hide the Coupler Breakage Display'''
      '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
'''Related Rules:'''
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
    '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
      '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
    '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles
      '''''Once per vehicle''''' - each vehicle can only trigger the rule once.
    '''''<select industry>''''' - select industry or industries from session list
     Select one of two option buttons:-
       '''( ) click to accept all trains'''
       '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-         
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule


==='''CPC: Emit Train on Trigger Rule'''===
'''[[#top|Back to Top]]'''


Emits a train from a Portal or an Unportal after a triggered event.
=='''Camera Rules'''==


'''<kuid2:117746:1044:12> DLS Rule''' by '''sforget'''
==='''Cinematic Camera Rule'''===


'''Properties:'''
Provides several different cinematic style cameras with animations. Best used at the start of a session.
    '''Portal index from CPC ''<value>''''' - click to enter (Un)Portal Index
Use the '''Trackside Camera''' (tracking view) found in the '''[[#Set Camera Rule|Set Camera Rule]]''' during session play.
    '''Use UnPortal ''<select>''''' - click to select ''Yes'' or ''No''
    '''Delay from Trigger to Emit ''<seconds>''''' - click to set number of seconds
    '''Add Trigger ''<select>''''' - click to add Trigger from Session List
'''Note:''' Times are Trainz clock time, not real time


==='''Custom Script Rule'''===
'''<kuid2:401543:1166:3> Built-in Rule'''


No description
'''Properties:'''
    '''[Check Box] Lock camera controls for the duration''' - if checked user cannot alter camera view
    '''[Check Box] Prevent train control for duration - if checked user cannot control train
    '''Camera target: ''<click to select>''''' - click to select the object from the session list that will be the camera target
    '''Camera mode:''' - select one of three option buttons:-
      '''( ) Stationary'''
      '''( ) Circle targeted object'''
      '''( ) Move from one point to another (zoom, pan, etc)'''
    '''Initial camera values:'''
      '''[Check Box] Pitch: ''<value>''''' - check to select then click ''value'' to enter a pitch value
      '''[Check Box] Yaw:  ''<value>''''' - check to select then click ''value'' to enter a yaw value
      '''[Check Box] Zoom:  ''<value>''''' - check to select then click ''value'' to enter a zoom value
    '''Total time to animate:  ''<value>''''' - enter an animation time in seconds
'''Note:''' Times are Trainz clock times, not real times
'''Related Rules:'''
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
    '''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules
==='''Focus Camera Rule'''===


'''<kuid:447264:1526> Built-in Rule'''
Sets the initial camera view and starting vehicle for a session.


'''Properties:'''
'''<kuid2:122381:10014:1> DLS Rule''' by '''mizi'''
    '''None'''


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' | '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
'''Properties:'''
    '''Focus camera to:''' - select one of two option buttons
      '''( ) Map object'''
      '''( ) Vehicle'''
    '''Named ''<?????>''''' - enter name of object or vehicle from session list
    '''Additionally:'''
      '''[Check Box] set view mode to''' - check to select one of four option buttons
          '''( ) Internal view'''
          '''( ) External view'''
          '''( ) Tracking view'''
          '''( ) Roaming view'''
      '''[Check Box] restrict user to manipulate the camera''' - check to set user limits on camera controls
          '''[Check Box] allow internal view'''
          '''[Check Box] allow external view'''
          '''[Check Box] allow tracking view'''
          '''[Check Box] allow roaming view'''
          '''[Check Box] allow change of view mode'''
          '''[Check Box] allow change vehicle in train'''
          '''[Check Box] allow change trains'''
          '''[Check Box] allow adjust camera viewpoint'''
      '''[Check Box] set camera angles''' - check to set the initial camera view point
          '''Yaw (90 = look at front of train): ''<value>'' degrees''' - enter yaw angle
          '''Pitch (-90 = down, 90 = up): ''<value>'' degrees''' - enter pitch angle
          '''Distance from the focused object: ''<value>'' metres''' - enter distance from camera to object
  '''Related Rules:'''
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
'''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules


=='''D, E'''==
==='''Set Camera Rule'''===


==='''DestSign Table Rule'''===
Sets the target object and properties of the camera.


Creates a list of destination names for a destination sign
'''<kuid:-25:179> Built-in Rule'''
 
'''<kuid2:206816:99004:2> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''''<add destination>''''' - enter a destination name to be added to the destination sign roll
    '''[Check Box] Set the target object of the camera to:''' - if checked, select one of three option buttons:-
  '''''<import destinations from texture-group>''''' - select a list of destination names from session
      '''( ) Vehicle ''<click to select>''''' - select a vehicle from the Session list
  '''[Check Box] Enable industries/stations as destination''' - check to set
      '''( ) Junction ''<click to select>''''' - select a junction from the Session list
  '''[Check Box] Enable Track Marks as destinations''' - check to set
      '''( ) Map Object ''<click to select>''''' - select a named map object from the Session list
  '''[Check Box] Enable table of destinations''' - check to set
    '''[Check Box] Change the camera view mode to ''<click to select>''''' - if checked, select one camera view mode from
 
      '''Cab View'''
==='''Disable/Enable Industry Rule'''===
      '''External View'''
 
      '''Tracking View'''
Disables vehicle load/unload for industry
      '''Free Roaming'''
 
    '''[Check Box] Set the camera flags to enable/disable user access to''' - if checked, select as many of the following check boxes as needed
'''<kuid2:401543:1171:1> Built-in Rule'''
      '''[Check Box] Internal view mode''' - check to enable, uncheck to disable
 
      '''[Check Box] External view mode''' - check to enable, uncheck to disable
'''Properties:'''
      '''[Check Box] Tracking view mode''' - check to enable, uncheck to disable
  '''Load/unload ''<Disable/Enable>''''' - click to set to '''Disable''' or '''Enable'''
      '''[Check Box] Roaming view mode''' - check to enable, uncheck to disable
  '''Which Industry? ''<select>''''' - click to set Industry from Session List
      '''[Check Box] View switching''' - check to enable, uncheck to disable
  '''Which Vehicles:''' - select one of two option buttons:-
      '''[Check Box] Vehicle view switching''' - check to enable, uncheck to disable
      '''( ) Apply to every vehicle in the session'''
      '''[Check Box] Train view switching''' - check to enable, uncheck to disable
      '''( ) Apply only to a specific vehicles from Session List'''
      '''[Check Box] Camera adjustments (pan, zoom, etc)''' - check to enable, uncheck to disable
'''Related Rules:'''
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
'''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules


==='''Display Custom HUD Rule'''===
==='''Wait for Camera View Mode Rule'''===


Show or hide the Custom Heads Up Display.
Waits for the camera to be changed to the designated view, then executes any following child rules


'''<kuid:-3:10206> Base Rule'''
'''<kuid:-25:192> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
    '''[Check Box] Trigger rule once''' - check to set
    '''( ) Show the Custom Heads up Display'''
    '''Wait for the camera to change to the ''<click to select>''''' - select one camera view mode from:-
    '''( ) Hide the Custom Heads up Display'''
      '''Cab View'''
      '''External View'''
      '''Tracking View'''
      '''Free Roaming'''
    '''[Check Box] Wait for the camera to target vehicle ''<click to select>''''' - if checked, select a vehicle from the Session list
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
     '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
     '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
     '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
'''[[#Set Camera Rule|Set Camera Rule]]]''' - sets the target object and properties of the camera
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
 
'''[[#top|Back to Top]]'''
==='''Display HTML Pages Rule'''===
 
=='''Danger and Safety Rules'''==
 
==='''ATP Speed Limiter Rule'''===


Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''
Limits allowable speed over set limit


'''<kuid:-25:442> Base Rule'''
'''<kuid2:321959:1000:1> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<Add Page>''''' - adds the HTML page ''index.html'' from the selected HTML asset
     '''Limits the speed to ''<value>'' mph over the set limit''' - enter speed value in mph
      '''''<index.html>''''' - click to change the page name. The extension ''.html'' is optional
    '''''<Add All>''''' - adds all HTML pages from the session list '''(this appears to be disabled in TANE)'''
    '''''<Delete All>''''' - delete all HTML pages from this property list
    '''[Check Box] Prevent user from exiting browser until all pages viewed'''
    '''[Check Box] Disable closing of browser window by user'''
    '''[Check Box] Disable browser window scrolling'''
    '''[Check Box] Make browser window invisible'''
    '''[Check Box] Set position-Under Construction!!!''' - not implemented
    '''[Check Box] Set size-Under Construction!!!''' - not implemented
    '''Use the page ''<index.html>'' from asset ''<select>'' as the hidden button''' - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
     '''[[#AWS Configuration Rule|AWS Configuration Rule]]''' - configures the Trainz implementation of the Automatic Warning System when approaching signals
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
    '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
    '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.


==='''Display Video Rule'''===
==='''AWS Configuration Rule'''===


Displays a page containing a video clip from a HTML asset in a browser window.
This rule configures the Trainz implementation of the Automatic Warning System when approaching signals


'''<kuid:-25:138> Built-in Rule'''
'''<kuid2:60850:89002:3> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Display page ''<index.html>'' of html asset ''<click to select>'' in a new browser window
     Select one of three option buttons:-
       '''''index.html''''' - enter the filename of a HTML page in the selected HTML asset. The ''.html'' is optional in the filename.
      '''( ) Active'''
      '''''<click to select>''''' - select the HTML asset from those installed.
       '''( ) Passive'''
'''Note:''' video must be in a valid web format.
      '''( ) Passive with HUD hidden'''
    '''[Check Box] Simulate AWS for unfitted cabs?'''
    '''[Check Box] Use modern sound set for unfitted cabs?'''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Play Sound Rule|Play Sound Rule]]] - plays a wav sound file
     '''[[#ATP Speed Limiter Rule|ATP Speed Limiter Rule]]''' - limits allowable speed over set limit


==='''Driver Command Check Rule'''===
==='''Clean Up Derailed Trains Rule'''===


Verifies the driver commands of a driver character, then executes any following child rules
Cleans up derailed train cars after a set time delay


'''<kuid:-25:447> Built-in Rule'''
'''<kuid2:60850:89003:1> Base Rule'''


  '''Properties:'''
  '''Properties:'''
  '''[Check Box] Trigger rule once''' - check to allow the rule to execute only once
    '''Set delay to clean up derailed traincars to'''
  '''Driver character to watch the command list of ''<select>''' - select a driver name from the Session List''
      '''''<h>'':''' - click to enter the number of hours (0-23) to wait
  '''Wait for driver character to have a command list that matches this:'''
      '''''<mm>'':''' - click to enter the number of minutes (0-59) to wait
    '''''<add driver command>''''' - add a driver command from the session list. More commands can be added. Commands can be deleted.
      '''''<ss>'':''' - click to enter the number of seconds (0-59) to wait
    '''''<add all>''''' - adds ALL driver commands in the session list. Individual commands can be removed.
'''Note:''' Time is Trainz clock time, not real time.
    '''''<delete all>''''' - deletes all entered driver commands from the session rule
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
     '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
     '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
     '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs


==='''Driver Command Rule'''===
==='''Coupler Breakage Check Rule'''===


Specifies which commands will be available for the drivers
Checks for breaking couplers and, if found, executes any following child rules.


'''<kuid:-3:10057> Base Rule'''
'''<kuid2:447264:1017:1> Built-in Rule'''


  '''Properties''':
  '''Properties:'''
     For each installed Driver Command:-
     '''None'''
    '''[Check Box] ''Name of Diver Command'' and ''Description (if available)''''' - check to make that command available to the driver
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules
     '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
     '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
     '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles


==='''Driver Main Menu Options Rule'''===
==='''Coupler Breakage HUD Rule'''===


Show/Hide the Driver Main Menu Bar
HUD displays warning about coupler stress and breakage


'''<kuid:-25:448> Built-in Rule'''
'''<kuid:-25:423> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''''<Show/Hide>'' the Driver Main Menu Bar''' - click '''Show''' or '''Hide''' to select
    Select one of two option buttons:-
      '''( ) Show the Coupler Breakage Display'''
      '''( ) Hide the Coupler Breakage Display'''
'''Related Rules:'''
    '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
    '''[[#Set Coupler Masks Rule|Set Coupler Masks Rule]]''' - sets the coupling/decoupling masks on selected vehicles


==='''Driver Schedule Rule'''===
==='''Junction Derailment Prevention Rule'''===


Sets up a list of basic scheduled commands
'''<kuid2:121843:100282:1> DLS Rule''' by '''pitkin'''


'''<kuid2:82445:90001:9> Built-in Rule'''
Sets opposing junctions ahead of a train to prevent derailments.  Works with both AI and manually driven trains.


  '''Properties:'''  
  '''Properties:'''
     '''Driver Schedule Assigned to ''name of driver <icon>''''' - click '''icon''' to select a driver from those assigned in the '''Driver Setup Rule'''
     '''None'''
    '''Next commands, will be executed'''  
'''Note:''' Will not overrule a junction already locked by another AI train or locked against AI control using the '''[[#Set Junctions Rule|Set Junctions Rule]]'''.
      '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
  '''Related Rules:'''
     '''Style:''' - select one of four option buttons:-
     '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets the selected junctions to a specific state (switch direction, locked/unlocked, allow/prevent AI control).
      '''( ) Classic style: If there is a schedule do not emit a new schedule''' - any currently assigned set of driver commands will not be replaced
      '''( ) Killer style: If there is a schedule clean it and emit a new one''' - replace any currently assigned driver commands with the new commands
      '''( ) Cooperative style: If there is a schedule append the new one''' - add the new driver commands to the end of any existing commands
      '''( ) Active style: Emit a new schedule, only if already a schedule running''' - only add the new commands if commands are currently running


==='''Driver Setup Rule'''===
==='''Replace Missing Vehicles Rule'''===


Creates the list of drivers for this session and assign them their orders
Produces new trains to replace missing vehicles that have been removed from the session by the '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]'''


'''<kuid:-16:2025> Base Rule'''
'''<kuid:447264:1214> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<driver icon>''''' - click to select a new driver from the list of installed and built in drivers
     '''[Check Box] Respawn trains if they are abandoned for 10 minutes'''
     '''''<loco>''''' - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
     If checked:-
    '''''<driver name>''''' - click to enter a new name for the selected driver
      Select one of two option buttons:-
    '''''<driver mode>''''' - click to select one of:-
          '''( ) Respawn trains at their original locations'''
      '''''Autodetect''''' - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
           '''( ) Respawn trains from portals'''
           then the '''AI driver''' mode will be selected
            '''''<+ Add a new portal>''''' - click to enter the name of a portal, there can be more than one portal.
      '''''First Human Player''''' - the driver will wait until he/she has been selected by the player
            Entered portal names that appear in red have not been found in the session
      '''''AI driver''''' - the AI will be given control even if no commands are present
'''Related Rules:'''
      '''''Multiplayer Driver''''' - the driver will be assigned to a multiplayer user
    '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
    '''''<remove>''''' - this driver will be removed from the rule
    '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs
    '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
    --> Scroll down to the bottom of the list of entered drivers for more options
  '''''<Add another driver>''''' - click to add another driver
  '''[Check Box] Remove all existing Drivers first'''
  '''[Check Box] Generate new Drivers for empty Trains'''


==='''EIRS Weather Rule NE USA Rule'''===
==='''Safety System Engaged Check Rule'''===


Customize random weather rule relative to the North East Region of the United States.
Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.


'''<kuid2:487222:1037:3> Built-in Rule'''
'''<kuid:447264:1216> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Season ''<select>''''' - select one of:-
     '''[Check Box] Trigger only once'''
      '''''Summer'''''
      '''''Fall'''''
      '''''Winter'''''
      '''''Spring'''''
    '''Random Changeability (minutes) ''<value>''''' - select one of:-
      '''''2/5/10/15/20/30/45/60''''' - minutes''
    '''Environment Settings ''<select>''''' - select one of:-
      '''''Disable/Enable'''''
'''Note:''' Minutes are Trainz clock times, not real times
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
     '''[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]''' - executes child rules if safety systems have been isolated by user
    '''[[#Weather Rule|Weather Rule]]''' - changes the weather conditions during Session play


==='''Enable/Disable Driver Commands Rule'''===
==='''Safety System Isolated Check Rule'''===


Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists
Checks for safety systems being isolated by users and, if found, then executes any following child rules.


'''<kuid:-25:480> Built-in Rule'''
'''<kuid:447264:1217> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''<Enable/Disable>'' the following driver commands ...''' - click to select '''Enable''' or '''Disable'''
     '''[Check Box] Trigger only once'''
    For each driver command:-
  '''Related Rules:'''
     '''[Check Box] ''command name''''' - check to enable or disable
     '''[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]''' - executes child rules if safety systems have been engaged by user
    '''[Check Box] ''command name''''' - check to enable or disable
    '''[Check Box] ''command name''''' - check to enable or disable
    etc
    Select one of two option buttons:-
      '''( ) click to accept all trains'''
      '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
  '''Related Rules:'''
     '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
    '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules


==='''End Session Rule'''===  
==='''Set Coupler Masks Rule'''===


End the Session with a fade out.
Set the coupling/decoupling  masks on the selected vehicles


'''<kuid:-25:482> Built-in Rule'''
'''<kuid:-25:980> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Fade out over ''<value>'' seconds''' - enter number of seconds for fade out.
     '''''<Add vehicle>''''' - click to select a vehicle from the session list
'''Note:''' Seconds are Trainz clock time, not real time.
    '''''<Add All>''''' - click to add all vehicles in the session list
    '''''<Delete All>''''' - click to remove all added vehicles from this rule
      For each selected vehicle:-
      '''Coupling Mask'''
          '''Front''' and '''Back''' - choose for each
            '''''Locked'''''
            '''''Unlocked'''''
      '''Decoupling Mask'''
          '''Front''' and '''Back''' - choose for each
            '''''Locked'''''
            '''''Unlocked'''''
      '''''<Remove>''''' - click to remove this vehicle from the rule
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Session Complete Rule|Session Complete Rule]]''' - set the session to a percentage of completion
     '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
    '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
     
==='''Signal Passed At Danger Check Rule'''===
 
Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
'''<kuid2:60850:89007:2> Built-in Rule


=='''F, G'''==
'''Properties:'''
    '''[Check Box] Trigger only once'''


==='''Fade in/out Rule'''===
==='''Speeding Check Rule'''===


Fade in or out within seconds, using specified color and opacity values.
If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules


'''<kuid2:190611:200000:2> Built-in Rule'''
'''<kuid2:60850:89004:3> Built-in Rule


  '''Properties:'''
  '''Properties:'''
     '''Red percentage:            ''<value>''''' - enter the final % of red (0 = none, 100 = maximum)
     Select one of two options to set a speed limit to be observed
    '''Green percentage:          ''<value>''''' - enter the final % of green
      '''( ) Watch for trains travelling above the posted speed limit'''
    '''Blue percentage:            ''<value>''''' - enter the final % of blue
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
    '''Alpha percentage (opacity): ''<value>''''' - enter the final % of opacity (0 = invisible, 100 = solid)
          '''''<speed units>''''' - click to select one from the list:-
    '''Fading duration:            ''<value>''''' - enter the number of seconds required for the fade
            '''''Km/h''''' - Kilometres per hour
    '''''<help>''''' - click to bring up help instructions
            '''''MPH''''' - Miles per hour
            '''''mps''''' - metres per second
      '''( ) Watch for trains travelling above a custom speed'''
          '''''<speed value>''''' - click to enter a new custom speed value
          '''''<speed units>''''' - click to select one from the list:-
            '''''Km/h''''' - Kilometres per hour
            '''''MPH''''' - Miles per hour
            '''''mps''''' - metres per second
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''


==='''Flash HUD Icon Rule'''===
==='''Vehicle Physics Rule'''===


Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.
Overrides the default vehicle physics properties for all vehicles or for those matching set criteria


'''<kuid:-25:968> Built-in Rule
'''<kuid:-25:1052> Built-in Rule


  '''Properties:'''
  '''Properties:'''
     Select one of two option buttons:-
     Select one of two option buttons:-
    '''( ) Flash the ''<click to select>'' icon on the ''<click to select>'' HUD panel for a period of ''<value>'' seconds'''
      '''( ) click to accept all trains'''
      TIP: Select the HUD panel first (the second ''<click to select>'' link).
      '''( ) click to accept trains matching specific criteria'''
      Available HUD panels are (select one):-
          Selecting the second option will produce the following selection controls:-
           '''Bottom Right Menu'''
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
          '''Camera Controls'''
            '''''+''''' - click to add a ''specific'' vehicle from the session list
          '''DCC Controls'''
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
           '''Driver Main Menu'''
           '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
      Available icons will depend on the HUD panel selected.
            '''''+''''' - click to add a ''type'' of vehicle from the session list
    '''( ) ''<Start/Stop>'' flashing the ''<click to select>'' icon on the ''<click to select>'' HUD panel'''
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
       TIP: Select the HUD panel first (the second ''<click to select>'' link).
           '''Drivers''''' - identify the ''drivers'' that will trigger the rule
       Available HUD panels are (select one):-
            '''''+''''' - click to add a ''driver'' from the session list
          '''Bottom Right Menu'''
            '''''x''''' - click to remove a ''driver'' from the rule
          '''Camera Controls'''
    '''Coupler Parameters:'''
          '''DCC Controls'''
      '''Couplers break at ''<value>'' kN expansion force''' - enter force value
          '''Driver Main Menu'''
       '''Couplers break at when coupling above ''<value>'' kph''' - enter speed value
      Available icons will depend on the HUD panel selected.
       '''[Check Box] Show coupler breakage in HUD''' - check to display breakage in on-screen HUD
  '''Related Rules:'''
    '''Wheelslip Parameters:'''
     '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
      '''Maximum tractive effort adjusted by ''<value>'' %''' - enter adjustment as a %
     '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
      '''Traction is reduced to ''<value>'' % while wheelslipping''' - enter value as a %
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
      '''Traction boost is ''<value>'' % while sanding''' - enter value as a %
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
    '''Sway Parameters:'''
      '''Cab sway level is set to ''<value>'' %''' - enter value as a %
==='''Wait for Derailment Rule'''===
 
Waits for a derailment to occur, then executes any following child rules
 
'''<kuid:-25:1053> Built-in Rule
 
  '''Properties:'''
     '''[Check Box] Trigger derailment watch once''' - check to execute the rule once only
'''Related Rules:'''
     '''[[#Clean UP Derailed Trains Rule|Clean UP Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
     '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
 
'''[[#top|Back to Top]]'''
 
=='''Driver Rules'''==


==='''Focus Camera Rule'''===
==='''Control Check Rule'''===


Sets the initial camera view and starting vehicle for a session.
Checks if the control method changes, then executes any following child rules


'''<kuid2:122381:10014:1> DLS Rule''' by '''mizi'''
'''<kuid:401543:1191> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Focus camera to:''' - select one of two option buttons
  '''Execute child rules when:''' - select one of two option buttons:-
      '''( ) Map object'''
    '''( ) DCC mode is Selected'''
      '''( ) Vehicle'''
    '''( ) Cab mode is Selected'''
    '''Named ''<?????>''''' - enter name of object or vehicle from session list
  '''Execute child rules:''' - select one of two option buttons:-
    '''Additionally:'''
    '''( ) Every time control method is set'''
      '''[Check Box] set view mode to''' - check to select one of four option buttons
    '''( ) Once only'''
          '''( ) Internal view'''
          '''( ) External view'''
          '''( ) Tracking view'''
          '''( ) Roaming view'''
      '''[Check Box] restrict user to manipulate the camera''' - check to set user limits on camera controls
          '''[Check Box] allow internal view'''
          '''[Check Box] allow external view'''
          '''[Check Box] allow tracking view'''
          '''[Check Box] allow roaming view'''
          '''[Check Box] allow change of view mode'''
          '''[Check Box] allow change vehicle in train'''
          '''[Check Box] allow change trains'''
          '''[Check Box] allow adjust camera viewpoint'''
      '''[Check Box] set camera angles''' - check to set the initial camera view point
          '''Yaw (90 = look at front of train): ''<value>'' degrees''' - enter yaw angle
          '''Pitch (-90 = down, 90 = up): ''<value>'' degrees''' - enter pitch angle
          '''Distance from the focused object: ''<value>'' metres''' - enter distance from camera to object
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
     '''[[#Control Type Rule|Control Type Rule]]''' - sets the control method
    '''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera
    '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules


==='''Generic TreeNode Debug Window Rule'''===
==='''Control Type Rule'''===


No description.
Sets the control method


'''<kuid:30501:1042> Base Rule'''
'''<kuid:-16:2030> Base Rule'''


  '''Properties:'''
  '''Properties:'''
'''Note:''' I have been unable to find any references to this rule in Trainz except for the fact that it exists as a session rule.
  '''Current control method is: ''<select>''''' - click to select one of
    '''Easy Mode'''
    '''Ask User'''
    '''Realistic Mode'''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Session Debug Rule|Session Debug Rule]]''' - executes the first child if debug mode is selected, otherwise the second child rule is executed
     '''[[#Control Check Rule|Control Check Rule]]''' - checks if the control method changes, then executes any following child rules


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
==='''CPC: Emit Train on Trigger Rule'''===


=='''H, I, J'''==
Emits a train from a Portal or an Unportal after a triggered event.


==='''InputTable Rule'''===
'''<kuid2:117746:1044:12> DLS Rule''' by '''sforget'''


Creates a list of message names to be used for various purposes.
'''Properties:'''
    '''Portal index from CPC ''<value>''''' - click to enter (Un)Portal Index
    '''Use UnPortal ''<select>''''' - click to select ''Yes'' or ''No''
    '''Delay from Trigger to Emit ''<seconds>''''' - click to set number of seconds
    '''Add Trigger ''<select>''''' - click to add Trigger from Session List
'''Note:''' Times are Trainz clock time, not real time


'''<kuid2:131986:1012:1> Built-in'''
==='''Disable/Enable Industry Rule'''===


'''Properties:'''
Disables vehicle load/unload for industry


==='''Interlocking Tower Configure Path'''===
'''<kuid2:401543:1171:1> Built-in Rule'''


Alters settings on an interlocking tower path
'''Properties:'''
  '''Load/unload ''<Disable/Enable>''''' - click to set to '''Disable''' or '''Enable'''
  '''Which Industry? ''<select>''''' - click to set Industry from Session List
  '''Which Vehicles:''' - select one of two option buttons:-
      '''( ) Apply to every vehicle in the session'''
      '''( ) Apply only to a specific vehicles from Session List'''
 
==='''Driver Command Rule'''===
 
Specifies which commands will be available for the drivers


'''<kuid:401543:3205> Base Rule'''  
'''<kuid:-3:10057> Base Rule'''


  '''Properties:'''
  '''Properties:''':
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
    For each installed Driver Command:-
    '''[Check Box] ''Name of Diver Command'' and ''Description (if available)''''' - check to make that command available to the driver
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
     '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
     '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers
     '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.


==='''Interlocking Tower Enhanced Manager Rule (SP2 and later)'''===
==='''Driver Command Check Rule'''===


Provides more management and control options for interlocking towers.
Verifies the driver commands of a driver character, then executes any following child rules


'''<kuid2:61392:8130:40> DLS Rule''' by '''pguy'''
'''<kuid:-25:447> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
'''Related Rules:'''
  '''[Check Box] Trigger rule once''' - check to allow the rule to execute only once
    '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
  '''Driver character to watch the command list of ''<select>''' - select a driver name from the Session List''
     '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
  '''Wait for driver character to have a command list that matches this:'''
     '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
    '''''<add driver command>''''' - add a driver command from the session list. More commands can be added. Commands can be deleted.
    '''''<add all>''''' - adds ALL driver commands in the session list. Individual commands can be removed.
    '''''<delete all>''''' - deletes all entered driver commands from the session rule
'''Related Rules:'''
     '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
     '''[[#Enable/Disable Driver Commands Rule|Enable/Disable Driver Commands Rule]]''' - enable/disable specific driver commands on certain drivers


==='''Interlocking Tower Path Selection UI'''===
==='''Driver Main Menu Options Rule'''===


Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session
Show/Hide the Driver Main Menu Bar


'''<kuid:401543:3203> Base Rule'''
'''<kuid:-25:448> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''[Checkbox] Show path activation message in Driver'''
  '''''<Show/Hide>'' the Driver Main Menu Bar''' - click '''Show''' or '''Hide''' to select
'''Related Rules:'''
    '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.


==='''Interlocking Tower Set Path Rule'''===
==='''Driver Schedule Rule'''===


Will set the state of an interlocking tower path for a train
Sets up a list of basic scheduled commands


'''<kuid:401543:3204> Base Rule'''
'''<kuid2:82445:90001:9> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''  
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
    '''Driver Schedule Assigned to ''name of driver <icon>''''' - click '''icon''' to select a driver from those assigned in the '''Driver Setup Rule'''
  '''Related Rules:'''
    '''Next commands, will be executed'''  
     '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
      '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
    '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
     '''Style:''' - select one of four option buttons:-
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.
      '''( ) Classic style: If there is a schedule do not emit a new schedule''' - any currently assigned set of driver commands will not be replaced
      '''( ) Killer style: If there is a schedule clean it and emit a new one''' - replace any currently assigned driver commands with the new commands
      '''( ) Cooperative style: If there is a schedule append the new one''' - add the new driver commands to the end of any existing commands
      '''( ) Active style: Emit a new schedule, only if already a schedule running''' - only add the new commands if commands are currently running


==='''Junction Derailment Prevention Rule'''===
==='''Driver Setup Rule'''===


'''<kuid2:121843:100282:1> DLS Rule''' by '''pitkin'''
Creates the list of drivers for this session and assign them their orders


Sets opposing junctions ahead of a train to prevent derailments.  Works with both AI and manually driven trains.
'''<kuid:-16:2025> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''None'''
     '''''<driver icon>''''' - click to select a new driver from the list of installed and built in drivers
'''Note:''' Will not overrule a junction already locked by another AI train or locked against AI control using the '''[[#Set Junctions Rule|Set Junctions Rule]]'''.
    '''''<loco>''''' - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
'''Related Rules:'''
    '''''<driver name>''''' - click to enter a new name for the selected driver
    '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets the selected junctions to a specific state (switch direction, locked/unlocked, allow/prevent AI control).
    '''''<driver mode>''''' - click to select one of:-
 
      '''''Autodetect''''' - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
          then the '''AI driver''' mode will be selected
      '''''First Human Player''''' - the driver will wait until he/she has been selected by the player
      '''''AI driver''''' - the AI will be given control even if no commands are present
      '''''Multiplayer Driver''''' - the driver will be assigned to a multiplayer user
    '''''<remove>''''' - this driver will be removed from the rule
    '''''>>''''' - click to enter driver commands from those specified in the '''Driver Command Rule'''
    --> Scroll down to the bottom of the list of entered drivers for more options
  '''''<Add another driver>''''' - click to add another driver
  '''[Check Box] Remove all existing Drivers first'''
  '''[Check Box] Generate new Drivers for empty Trains'''


=='''K, L, M'''==
==='''Enable/Disable Driver Commands Rule'''===


==='''MaxPermittedSpeed Rule'''===
Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists


Controls AI behavior. When active AI Trains only go as fast as permitted
'''<kuid:-25:480> Built-in Rule'''
 
'''<kuid2:60850:89000:7> Built-in Rule'''
 
'''Note:''' This rule cannot be configured from the Session Rules list. It must be configured in the '''config.txt''' file of each locomotive.
    Instructions with an example are shown in the rule Properties
 
==='''Message Popup Rule'''===
 
Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.
 
'''<kuid:-25:1003> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Pause game while message is displayed''' - stops the game until this message is closed
     '''<Enable/Disable>'' the following driver commands ...''' - click to select '''Enable''' or '''Disable'''
    '''[Check Box] Close previous popup windows''' - closes any Message Popups currently displayed before this message is shown
    For each driver command:-
    '''Message location ''<Top Left/Top Right/Bottom Left/Bottom Right>''''' - select one to position the browser window on the screen
     '''[Check Box] ''command name''''' - check to enable or disable
     '''Message Source:''' - select one of three option buttons:-
    '''[Check Box] ''command name''''' - check to enable or disable
      '''( ) Custom text''' - the simplest and easiest option
    '''[Check Box] ''command name''''' - check to enable or disable
          '''Icon ''<Click here to set>''''' - (optional) shows a list of message icons. Select one to be displayed with the message
    etc
          '''Icon ''<Clear icon>''''' - clears any currently displayed message icon
    Select one of two option buttons:-
          '''Custom text box''' Enter text to be displayed. You will be limited to about 6 lines of text.
      '''( ) click to accept all trains'''
            For longer messages or to include graphics, use the '''A predefined HTML page''' option.
       '''( ) click to accept trains matching specific criteria'''
       '''( ) A predefined HTML page''' - requires a working knowledge of HTML
          Selecting the second option will produce the following selection controls:-
           '''''<HTML Asset>''''' - select the name of the HTML asset that contains the required HTML page from the list shown.
           '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
          '''''<HTML Page>''''' - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above.
            '''''+''''' - click to add a ''specific'' vehicle from the session list
              Filename is not case sensitive. Extension ".html" is optional.
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
           '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
            '''''+''''' - click to add a ''type'' of vehicle from the session list
           '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
           '''Drivers''''' - identify the ''drivers'' that will trigger the rule
        '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
            '''''+''''' - click to add a ''driver'' from the session list
            If unchecked sound will not be played.
            '''''x''''' - click to remove a ''driver'' from the rule
      '''( ) A predefined string-table entry from a HTML asset'''
'''Related Rules:'''
          '''''<HTML Asset>''''' - select the name of the HTML asset from those installed that contains the required string-table.
    '''[[#Driver Command Rule|Driver Command Rule]]''' - specifies which commands will be available for the drivers
           '''''<String Table Token>''''' - <function unknown at present>
     '''[[#Driver Command Check Rule|Driver Command Check Rule]]''' - checks the driver commands then executes any following child rules
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
 
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
==='''MaxPermittedSpeed Rule'''===
          '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
 
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
Controls AI behavior. When active AI Trains only go as fast as permitted
          '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
              If unchecked sound will not be played.
'''Related Rule:'''
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.


==='''Minimap Options Rule'''===
'''<kuid2:60850:89000:7> Built-in Rule'''


Sets the display options for the minimap.
'''Note:''' This rule cannot be configured from the Session Rules list. It must be configured in the '''config.txt''' file of each locomotive.
    Instructions with an example are shown in the rule Properties


'''<kuid:-25:636> Built-in Rule'''
==='''QuickDrive Rule'''===


'''Properties:''' ''Default values - all checked''
Change the Session settings and add consists in Driver
    '''[Check Box] Map Textures'''
    '''[Check Box] Gradients'''
    '''[Check Box] Junctions'''
    '''[Check Box] Signals'''
    '''[Check Box] Triggers'''
    '''[Check Box] Markers'''
    '''[Check Box] Trackside Labels'''
    '''[Check Box] Terrain Objects'''
    '''[Check Box] Industrial Names'''
    '''[Check Box] Named Objects'''
    '''[Check Box] Consists'''
'''Related Rules:'''
    '''[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]''' - shows the minimap window in Driver.


==='''Multiplayer Rule'''===
'''<kuid:401543:1184> Base Rule'''
 
Enables the session to be taken online in a Multiplayer environment.
 
'''<kuid:447264:1045> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Suggested maximum number of players for this session ''<value>''''' - enter a number
  '''Open QuickDrive window when session is started          [Check Box]''' - check to set
    '''Maximum number of drivers per player ''<value>''''' - enter a number
  '''Set time to ''<hours:minutes>'' with a rate of ''<speed x>''''' - set start time and rate at which time advances
    '''Players are permitted to claim drivers            [Check Box]''' - check to allow players to select a driver
  '''Enable gameplay Session Mode                            [Check Box]''' - check to set. Gameplay mode restricts the players options
    '''Players can see each other's driver orders        [Check Box]''' - check to allow players to view orders for other players
  '''Enable in game help by default                          [Check Box]''' - check to allow help options to be displayed
    '''Automatically target an available train on clients [Check Box]''' - automatically assign a driver to each player
  '''Set the default Control method to:''' - select one of two option buttons:-
 
      '''( ) Easy Mode'''
==='''Multiple Junction Alignment Check Rule'''===
      '''( ) Realistic Mode'''
      '''[Check Box] Prevent player from changing this setting''' - check to set
  '''Realistic mode requires achievement: ''<text>'' in asset ''<asset name>''''' - enter achievement name and select an asset from Aurans Achievements
  '''Set the default derailment realism to:''' - select one of three option buttons:-
      '''( ) None'''
      '''( ) Arcade'''
      '''( ) Realistic'''
      '''[Check Box] Prevent player from changing this setting''' - check to set
  '''Set the default units to:''' - select one of three option buttons:-
      '''( ) Imperial'''
      '''( ) Metric'''
      '''( ) Default'''
 
==='''Wait for Driver On/Off Train Rule'''===


Checks junctions are set or in alignment, then executes any following child rules.
Waits for a Driver to get off of a train, then executes any following child rules


'''<kuid:-25:168> Built-in Rule'''
'''<kuid:-25:953> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Wait until ''<selection>''''' - select from:-
  '''[Check Box] Trigger Rule Once''' - click to set''
      '''any one''' - any of the junctions in the rule list (below) is set correctly
  '''Wait for a driver character to get ''<On/Off>''''' a train that matches the following criteria''' - select '''On''' or '''Off'''
      '''all''' - ALL of the junctions in the rule list are set correctly
  Select one of two option buttons:-
    '''''<Add junction>''''' - click to select a junction from the session list
    '''( ) click to accept all trains'''
    '''''<Add all>''''' - click to select ALL junctions in the session list
    '''( ) click to accept trains matching specific criteria'''
    '''''<Delete all>''''' - click to delete ALL selected junctions from the rule list
        Selecting the second option will produce the following selection controls:-
      For each selected junction:-
        '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
      '''''<setting>''''' - click to select one switch direction from:-
          '''''+''''' - click to add a ''specific'' vehicle from the session list
          '''Left'''
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Right'''
        '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
          '''Center'''
          '''''+''''' - click to add a ''type'' of vehicle from the session list
          '''Any'''
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
      '''''<remove>''''' - to delete this junction from the rule list''
        '''Drivers''''' - identify the ''drivers'' that will trigger the rule
'''Related Rules:'''
          '''''+''''' - click to add a ''driver'' from the session list
    '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.
          '''''x''''' - click to remove a ''driver'' from the rule


==='''Multiple Resource Check Rule'''===
==='''Wait for Driver/Train to be Locally Owned Rule'''===


If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older '''[[#Resource Check Rule|Resource Check Rule]]'''
Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused


'''<kuid:-25:656> Built-in Rule'''
'''<kuid2:401543:1173:1> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''<Product Level>''' - click to select a product test from two choices:-
  '''Assets Ownership:''' - select one of two option buttons:-
      '''''Reach/Exceed''''' - sets an upper limit for the resources being monitored.
    '''( ) Wait for ownership of a specific Driver'''
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
    '''( ) Wait for ownership of Driver'''
          The initial level in the object must be below the set upper limit.
  '''Driver or Vehicle ''<select>''''' - choose from session list
      '''''Fall below''''' - sets a lower limit for the resources being monitored.
          For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level.
          The initial level in the object must be above the set lower limit.
          To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero.
    '''''<value>''''' - enter required quantity value
    '''''<select>''''' - select a product from session list of products
    '''''<Add object>''''' - click to select a source or target object. Multiple objects and their queues can be added to the rule.
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered.
      For each object:-
          '''''<Object>''''' - click to select session active industry or product enabled rail vehicle
          '''''<Queue>''''' - select product queue (there may be only one available)
          '''''<Remove>''''' - removes the object and its product queue from the rule


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
'''[[#top|Back to Top]]'''


=='''N, O'''==
=='''Message Rules'''==


==='''Navigation Display Rule'''===
==='''Close Message Popup Rule'''===


Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.
Closes open message popups


'''<kuid2:401543:1161:1> Base Rule'''
'''<kuid:447264:1526> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Unique set ID: ''<click here to set>''''' - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
  None
    '''Train (optional): ''<click here to set>''''' - select a rolling stock asset from the session list shown.
'''Known Issues:'''
    Select one of three option buttons:-
   This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
    '''( ) All points must be completed in sequence:'''
  '''Related Rule:'''
      - the first uncompleted navigation point will be shown and must be completed next.
     '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
      - the next point (if any) will also be shown but at a lower opacity.
 
    '''( ) Points will be completed in sequence, but can be skipped:'''
==='''Custom Script Rule'''===
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
    '''( ) All points must be completed, but in any order:'''
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
   For each navigation point:
      '''''<Click here to set>''''' - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
      '''''<Display text>''''' - enter a text message to display with the navigation point. You are limited to 25 characters.
      '''Icon'' ''<icon list>''''' - select an icon for the navigation point.
      '''''<Style>''''' - click to select one from three choices
        '''''Automatic''''' - the navigation point will be completed as soon as the consist reaches the point.
        '''''Manual''''' - the navigation point must be set as complete by using the '''Navigation point complete rule''' or the '''Navigation set clear rule'''.
            The '''Manual''' style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        '''''Require Stop''''' - the navigation point will be completed when the consist comes to a complete stop on the point.
  '''Related Rules:'''
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Navigation Point Complete Rule'''===
No description


Manually completes a navigation point in a set
'''<kuid:447264:1526> Built-in Rule'''


'''<kuid:401543:1167> Base Rule'''
'''Properties:'''
  None.


'''Properties:'''
==='''Display Custom HUD Rule'''===
    '''Mark navigation point ''<click here to set>''''' - enter the navigation point number to be completed
    '''complete in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
        Name must be in lowercase and have no spaces.
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
'''Related Rules:'''
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Navigation Set Check Rule'''===
Show or hide the Custom Heads Up Display.


Checks if a navigation set is complete or incomplete, then executes any following child rules
'''<kuid:-3:10206> Base Rule'''
 
'''<kuid:401543:1165> Base Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Checks if navigation point set ''<name>'':''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
  '''Show or Hide the Custom Heads up Display''' - select one of two option buttons:-
        Name must be in lowercase and have no spaces.
    '''( ) Show the Custom Heads up Display'''
    '''is ''<Complete/Incomplete>''''' - click to select one
    '''( ) Hide the Custom Heads up Display'''
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set exists or not.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
     '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
     '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
     '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
     '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.
==='''Display HTML Pages Rule'''===


==='''Navigation Set Clear Rule'''===
Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''  


Clears a navigation set removing any uncompleted navigation points
'''<kuid:-25:442> Base Rule'''
 
'''<kuid:401543:1164> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<Click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
     '''''<Add Page>''''' - adds the HTML page ''index.html'' from the selected HTML asset
        Name must be in lowercase and have no spaces.
      '''''<index.html>''''' - click to change the page name. The extension ''.html'' is optional
'''Known Issues:'''
    '''''<Add All>''''' - adds all HTML pages from the session list '''(this appears to be disabled in TANE)'''
     The rule will '''NOT''' check to see if the named navigation set exists or not.
    '''''<Delete All>''''' - delete all HTML pages from this property list
    '''[Check Box] Prevent user from exiting browser until all pages viewed'''
    '''[Check Box] Disable closing of browser window by user'''
    '''[Check Box] Disable browser window scrolling'''
    '''[Check Box] Make browser window invisible'''
    '''[Check Box] Set position-Under Construction!!!''' - not implemented
     '''[Check Box] Set size-Under Construction!!!''' - not implemented
    '''Use the page ''<index.html>'' from asset ''<select>'' as the hidden button''' - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
     '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
     '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
     '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
     '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
     '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' - checks if a specific navigation point in a set has been completed.


==='''Navigation Set Hide/Show'''===
==='''Display Video Rule'''===


Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.
Displays a page containing a video clip from a HTML asset in a browser window.


'''<kuid:401543:1163> Base rule'''
'''<kuid:-25:138> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<visibility>''''' - click to select one
     '''Display page ''<index.html>'' of html asset ''<click to select>'' in a new browser window
      '''Hide''' - select to make the navigation set invisible
       '''''index.html''''' - enter the filename of a HTML page in the selected HTML asset. The ''.html'' is optional in the filename.
       '''Show''' - select to make the navigation set visible
      '''''<click to select>''''' - select the HTML asset from those installed.
    '''''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
'''Note:''' video must be in a valid web format.
        Name must be in lowercase and have no spaces.
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set exists or not.
'''Related Rules:'''
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Objective Add Rule'''===
==='''Fade in/out Rule'''===


Sets up a game Objective with ID and display Name
Fade in or out within seconds, using specified color and opacity values.


'''<kuid:401543:2001> Base Rule'''
'''<kuid2:190611:200000:2> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Priority ''<Select>''''' - select one of:-
     '''Red percentage:            ''<value>''''' - enter the final % of red (0 = none, 100 = maximum)
      '''''Above Normal'''''
     '''Green percentage:          ''<value>''''' - enter the final % of green
      '''''Below Normal'''''
     '''Blue percentage:            ''<value>''''' - enter the final % of blue
      '''''Normal'''''
     '''Alpha percentage (opacity): ''<value>''''' - enter the final % of opacity (0 = invisible, 100 = solid)
      '''''Optional'''''
     '''Fading duration:            ''<value>''''' - enter the number of seconds required for the fade
      '''''Urgent'''''
     '''''<help>''''' - click to bring up help instructions
     '''Completion Target Number ''<value>''''' - to set Completion Target Number
     '''Icon ''<select>''''' - to select Icon from list
     '''Display Name ''<enter>''''' - to insert Name
     '''Unique Objective ID ''<enter>''''' - enter a unique objective ID
     '''Custom Message ''<Text Box>''''' - insert typed message in text area
'''Related Rules:'''
    '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete
    '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective


==='''Objective Check Rule'''===
==='''Flash HUD Icon Rule'''===


Checks if an objective created with the '''[[#Objective Add Rule|Objective Add Rule]]''' is complete, then executes any following child rules
Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.


'''<kuid:401543:2003> Base Rule'''
'''<kuid:-25:968> Built-in Rule


  '''Properties:'''
  '''Properties:'''
     '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''  
    Select one of two option buttons:-
     '''Mode ''<select>''''' - select one of three option buttons:-
     '''( ) Flash the ''<click to select>'' icon on the ''<click to select>'' HUD panel for a period of ''<value>'' seconds'''
      '''''Wait for completion'''''
      TIP: Select the HUD panel first (the second ''<click to select>'' link).
       '''''Wait for failure'''''
      Available HUD panels are (select one):-
      '''''Wait for progress'''''
          '''Bottom Right Menu'''
          '''Camera Controls'''
          '''DCC Controls'''
          '''Driver Main Menu'''
      Available icons will depend on the HUD panel selected.
     '''( ) ''<Start/Stop>'' flashing the ''<click to select>'' icon on the ''<click to select>'' HUD panel'''
      TIP: Select the HUD panel first (the second ''<click to select>'' link).
       Available HUD panels are (select one):-
          '''Bottom Right Menu'''
          '''Camera Controls'''
          '''DCC Controls'''
          '''Driver Main Menu'''
      Available icons will depend on the HUD panel selected.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
     '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
     '''[[#Objective Update Rule|Objective Update Rule]]''' - changes the progress of a game objective
    '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.


==='''Objective Update Rule'''===
==='''InputTable Rule'''===


Changes progress of an objective outcome created with the '''[[#Objective Add Rule|Objective Add Rule]]''' according to Property choices
Creates a list of message names to be used for various purposes.


'''<kuid:401543:2002> Base Rule'''
'''<kuid2:131986:1012:1> Built-in'''


  '''Properties:'''
  '''Properties:'''
    '''Unique Objective ID ''<value>''''' - enter the unique ID created with the '''Objective Add Rule'''
    '''Mode ''<select>''''' - select one from the following options
      '''''Decrement progress'''''
      '''''Increment progress'''''
      '''''Reset Objective'''''
      '''''Set objects as complete'''''
      '''''Set objects as failed'''''
      '''''Set progress'''''
      '''''Set progress only if greater'''''
    '''Amount ''<value>''''' - click to enter a value
'''Related Rules:'''
    '''[[#Objective Add Rule|Objective Add Rule]]''' - sets up a game objective
    '''[[#Objective Check Rule|Objective Check Rule]]''' - checks if an objective is complete


==='''Ordered List Rule'''===
==='''Message Popup Rule'''===


Child rules will be executed in order once this rule starts
Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.


'''<kuid:-25:171> Built-in Rule'''
'''<kuid:-25:1003> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  Select one of two option buttons:-
    '''[Check Box] Pause game while message is displayed''' - stops the game until this message is switched off
  '''( ) This process will repeat ''<value>'' time(s)''' - enter the number of times this rule is to be repeated
    '''[Check Box] Close previous popup windows''' - closes any Message Popups currently displayed
  '''( ) This process will repeat forever'''
    '''Message location ''<Top Left/Top Right/Bottom Left/Bottom Right>''''' - select one to position the browser window on the screen
'''Related Rules:'''
    '''Message Source:''' - select one of three option buttons:-
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
      '''( ) Custom text''' - the simplest and easiest option
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
          '''Icon ''<Click here to set>''''' - shows a list of message icons. Select one to be displayed with the message
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
          '''Icon ''<Clear icon>''''' - clears any currently displayed message icon
     '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
          '''Custom text box''' Enter text to be displayed. You will be limited to about 6 lines of text.
            For longer messages or to include graphics, use the '''A predefined HTML page''' option.
      '''( ) A predefined HTML page''' - requires a working knowledge of HTML
          '''''<HTML Asset>''''' - select the name of the HTML asset that contains the required HTML page from the list shown.
          '''''<HTML Page>''''' - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above.
              Filename is not case sensitive. Extension ".html" is optional.
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
          '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
        '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
            If unchecked sound will not be played.
      '''( ) A predefined string-table entry from a HTML asset'''
          '''''<HTML Asset>''''' - select the name of the HTML asset from those installed that contains the required string-table.
          '''''<String Table Token>''''' - <function unknown at present>
          '''''<HTML Wave>''''' - (optional) select the name of the HTML file containing the wave file to be played.
              The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
          '''''<Wave Name>''''' - (optional) enter the name of a wave (.wav) sound file to be played.
              The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
          '''[Check Box] Autoplay Wave:''' - plays the .wav sound file as soon as message is displayed.
              If unchecked sound will not be played.
'''Related Rule:'''
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes a displayed pop-up browser window.


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
==='''Minimap Options Rule'''===
 
Sets the display options for the minimap.
 
'''<kuid:-25:636> Built-in Rule'''


=='''P, Q'''==
'''Properties:''' ''Default values - all checked''
    '''[Check Box] Map Textures'''
    '''[Check Box] Gradients'''
    '''[Check Box] Junctions'''
    '''[Check Box] Signals'''
    '''[Check Box] Triggers'''
    '''[Check Box] Markers'''
    '''[Check Box] Trackside Labels'''
    '''[Check Box] Terrain Objects'''
    '''[Check Box] Industrial Names'''
    '''[Check Box] Named Objects'''
    '''[Check Box] Consists'''
'''Related Rules:'''
    '''[[#Show/Hide Minimap Rule|Show/Hide Minimap Rule]]''' - shows the minimap window in Driver.


==='''Play Sound Rule'''===
==='''Play Sound Rule'''===
Line 964: Line 1,042:
       '''sound has just started'''
       '''sound has just started'''
       '''sound has finished playing'''
       '''sound has finished playing'''
'''Related Rules:'''
    '''[[#Display Video Rule|Display Video Rule]] - displays a page containing a video clip from a HTML asset in a browser window


==='''Power Station Rule'''===
==='''Session Metadata Rule'''===


Sets up a Power Station and its electricity consumers
Sets session metadata in the config file. Info can be read by other systems and displayed to the player.


'''<kuid:-25:746> Base Rule'''
'''<kuid:401543:2036> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Power station ''<select>''''' - select a Power Station from the session list.
     '''Type ''<Click>''''' - click to select one of:-
     '''Consumers:'''
      '''Simulation'''
      '''''<add object>''''' - add power consumers from the session list
      '''Challenge'''
     '''Length ''<value>''''' - to enter number of minutes, default is 30 minutes
    '''Difficulty ''<Click>''''' - click to select one of:-
      '''Normal''' - default
      '''Tutorial'''
      '''Easy'''
      '''Hard'''
      '''Expert'''
'''Note:''' Time is Trainz clock time, not real time


==='''Progressive List Rule'''===
==='''Set Helper Icon Size Rule'''===


The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.
Sets the size of helper icons such as the junction lever arrows.


'''<kuid:-25:754> Built-in Rule'''
'''<kuid:-25:791> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
   '''After last child has been executed ...'''
   '''Junction Arrows Size ''<Click>''''' - to set scale ratio smaller than default, default is 100%
  '''''<successive runs will do nothing/the first child is chosen again>''''' - click to select one
'''Related Rules:'''
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously


==='''Quick Session Variables'''===
==='''Set HTML Pages Rule'''===


Allows the editing of any session variables
Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''


'''<kuid2:61392:5003:30> DLS Rule''' by '''pguy'''
'''<kuid:-25:792> Built-in'''


  '''Properties:'''
  '''Properties:'''
     '''''<local>''''' - click to edit local variables
     '''Operations to preform on the display HTML pages sequence browser'''
       '''''<add new session variable>''''' - click to enter the name of new local variable
    Select one of six option buttons:-
          for each variable:-
       '''( ) to instruct the sequence browser to ''<select>''''' - to choose page operations
          '''''<variable-name>''''' - click to change variable name
      '''( ) to instruct the sequence browser to open the page ''<select>''''' - enter the HTML page name
          '''''<type>''''' - click to select one of:-
      '''( ) to set browser parameters ''<select>''''' - choose one of:-
            '''string''' - text characters
          '''to Enable/Disable closing of the browser window by the user'''
            '''int''' - integer
          '''to Enable/Disable scrolling on the sequence browser window'''
            '''float''' - real (decimal) numbers
          '''to Show/Hide the sequence browser window'''
            '''bool''' - boolean (true/false)
      '''( ) Set the following flag for the page named ''<select>''''' - enter the HTML page name
            '''stringset''' - ''meaning not known at this time''
          '''[Check Box] Hide/Close window on 'done' action'''
            '''stringlist''' - ''meaning not known at this time''
          '''[Check Box] Window has no 'done' button'''
            '''tkmlist''' - trackmark list (no longer supported in TANE SP2)
          '''[Check Box] Disable scrolling(not implemented yet)'''
            '''platformlist''' - platform list (no longer supported in TANE SP2)
          '''[Check Box] Spare setting 1'''
            '''''del''''' - delete variable
          '''[Check Box] Spare setting 2'''
            '''''edit''''' - edit variable
          '''[Check Box] Spare setting 3'''
    '''''<trains>''''' - click to edit a train variable
          '''[Check Box] Spare setting 4'''
      '''''<train selected>''''' - click to select a train from the session list. Initially none is selected
          '''[Check Box] Spare setting 5'''
          '''''<select train>''''' - click to select a locomotive
      '''( ) Use the page ''<select>''''' (enter HTML page name) '''from the HTML asset ''<select>''''' (select HTML asset)
          '''''<select vehicle>''''' - click to select a rail vehicle
      '''( ) Use the string table entry ''<select>''''' (enter Index) '''from the HTML asset ''<select>''''' (select HTML asset)
          for the selected loco/vehicle:-
'''Related Rules:'''
            '''''<Add new session variable>''''' - click to enter the name of a new variable
     '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
              for the entered variable:-
     '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
                  '''''<variable-name>''''' - click to change variable name
 
                  '''''<type>''''' - click to select type (see list above)
==='''Show/Hide HUD Panel Rule'''===
     '''''<objects>''''' - no longer supported in SP2
     '''''<global>''''' - no longer supported in SP2
'''Note:''' Rule creator, '''pguy''' has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
==='''QuickDrive Rule'''===


Change the Session settings and add consists in Driver
Shows or hides a HUD panel.


'''<kuid:401543:1184> Base Rule'''
'''<kuid:-25:1047> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Open QuickDrive window when session is started          [Check Box]''' - check to set
    '''''<Show/Hide>'' the ''<click to select>'' HUD panel''' - select '''''Show''''' or '''''Hide''''' and then select the HUD panel
  '''Set time to ''<hours:minutes>'' with a rate of ''<speed x>''''' - set start time and rate at which time advances
'''Related Rules:'''
  '''Enable gameplay Session Mode                            [Check Box]''' - check to set. Gameplay mode restricts the players options
    '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
  '''Enable in game help by default                          [Check Box]''' - check to allow help options to be displayed
    '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
  '''Set the default Control method to:''' - select one of two option buttons:-
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
      '''( ) Easy Mode'''
    '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
      '''( ) Realistic Mode'''
      '''[Check Box] Prevent player from changing this setting''' - check to set
  '''Realistic mode requires achievement: ''<text>'' in asset ''<asset name>''''' - enter achievement name and select an asset from Aurans Achievements
  '''Set the default derailment realism to:''' - select one of three option buttons:-
      '''( ) None'''
      '''( ) Arcade'''
      '''( ) Realistic'''
      '''[Check Box] Prevent player from changing this setting''' - check to set
  '''Set the default units to:''' - select one of three option buttons:-
      '''( ) Imperial'''
      '''( ) Metric'''
      '''( ) Default'''


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
==='''Show/Hide Layer Rule'''===


=='''R'''==
Shows or hides a layer from Driver.


==='''Random List Rule'''===
'''<kuid2:401543:1170:1> Built-in'''


One of the child rules will be randomly selected and executed. The rule will not repeat to randomly select another child rule
'''Properties:'''
  '''''<visibility>''''' - select one of two options
      '''Show''' - select to make the layer visible
      '''Hide''' - select to make the layer invisible
  '''''<click here to set>''''' - enter name of layer. Name is case sensitive.
'''Known Bugs:'''
TANE (all versions) - layers set to '''Hide''' when a game is saved will be '''Shown''' when the game is reloaded


'''<kuid:-25:758> Built-in Rule'''
==='''Show/Hide Minimap Rule'''===


'''Properties:'''
Shows the minimap window in Driver.
    '''None'''
'''Related Rules:'''
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
==='''Randomize Rule'''===


Generates a different set of random numbers each time the session is run.
'''<kuid:-25:794> Built-in Rule'''
 
'''<kuid:169301:100129> DLS Rule''' by '''Terry_Wagstaff'''


  '''Properties:'''
  '''Properties:'''
     '''None'''
     '''''<Show/Hide>'' the driver Minimap Window''' - click to switch between '''Show''' and '''Hide'''.
'''Note:''' Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before
    the call to a Random function.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Variable Random|Variable Random]]''' - sets a variable to a random value.
     '''[[#Minimap Options Rule|Minimap Options Rule]]''' - sets the display options for the minimap.


==='''Ranked Session Begin Rule'''===
==='''Show/Hide On-screen Help Rule'''===


Begins a ranked Session
Shows or hides On-screen help in Driver.


'''<kuid:401543:2031> Base Rule'''
'''<kuid:401543:2020> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Countdown Starting Value ''<value>'''''
     '''On screen help (junction overlays, etc)''' - select one of three option buttons:-
       '''''hrs:'''''
       '''( ) Show
       '''''min:'''''
       '''( ) Hide
       '''''sec:'''''
       '''( ) Leave Unchanged
     '''1 through 5 stars, points for each star ''<value>''''' - enter number of points for each star rating
     '''On Screen Vehicle Names:''' - - select one of three option buttons:-
    '''Session timer mode:''' - select one of three option buttons:-
       '''( ) Show
       '''( ) Timer'''
       '''( ) Hide
       '''( ) Countdown Starting value ''<value>''''' - enter time ''hh:mm:ss''
       '''( ) Leave Unchanged
       '''( ) None'''
'''Note:''' Times are Trainz clock time, not real time
'''Related Rules:'''
    '''[[#Ranked Session Complete Rule|Ranked Session Complete Rule]]''' - completes the active ranked Session


==='''Ranked Session Complete Rule'''===
==='''Timed limited display HTML Rule (SP2 and later)'''===


Completes the active ranked Session
Displays an HTML browser window for a limited time.


'''<kuid:401543:2032> Base Rule'''
'''<kuid2:61392:2005:32> DLS Rule''' by '''pguy'''


  '''Properties:'''
  '''Properties:'''
    '''Set the active ranked session as:''' - select one of two option buttons:-
  '''HTML Asset Name : ''<[Click to select HTML asset]>''''' - click to select an HTML asset from those installed
      '''( ) Complete'''
  '''Page filename : ''<value>''''' - click to enter the filename of the HTML page in the selected HTML asset. The ''.html'' filename extension is optional.
      '''( ) Failed'''
  '''Play duration (SessVar or duration in seconds) : ''<value>''''' - enter a SessVar name or the number of seconds.
    '''[Check Box] Customize the completion message ''<text>''''' - enter a text message
  '''Browser left position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the left screen edge.
  '''Related Rules:'''
  '''Browser top position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the top screen edge.
     '''[[#Ranked Session Begin Rule|Ranked Session Begin Rule]]''' - begins a ranked Session
  '''Browser width (SessVar or position) : ''<value>''''' - enter a SessVar name or the width in pixels.
  '''Browser height (SessVar or position) : ''<value>''''' - enter a SessVar name or the browser height.
  '''[Check Box] ''<Alert is not reshowable on request/Alert is showable on request>''''' - check or click to allow or prevent the user viewing the page again.
'''Note:''' Seconds are Trainz clock time, not real time.
  '''Related Rules:'''
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes open message popups
    '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
    '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
==='''Wait for Click on HUD Icon Rule'''===


==='''Replace Missing Vehicles Rule'''===
Waits for a click on the HUD Icon, then executes any following child rules


Produces new trains to replace missing vehicles that have been removed from the session by the '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]'''
'''<kuid:-25:951> <kuid:-25:970> Built-in''' - two versions built-in with different kuids, both have the same properties
 
'''<kuid:447264:1214> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Respawn trains if they are abandoned for 10 minutes'''
     '''[Check Box] Trigger Once'''
     If checked:-
     '''HUD Panel ''<Click>''''' - click choose from list:-
       Select one of two option buttons:-
       '''Bottom Right Menu'''
          '''( ) Respawn trains at their original locations'''
      '''Camera Controls'''
          '''( ) Respawn trains from portals'''
      '''DCC Controls'''
            '''''<+ Add a new portal>''''' - click to enter the name of a portal, there can be more than one portal.
    '''Icon ''<Click>''''' - click to choose from list. Selections depends on HUD Panel chosen
            Entered portal names that appear in red have not been found in the session
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Clean Up Derailed Trains Rule|Clean Up Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
     '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
     '''[[#Wait for Derailment Rule|Wait for Derailment Rule]]''' - executes child rules if a derailment occurs
    '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
    '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
==='''Wait on Waybill Screen/Main Screen Rule'''===
 
Waits for the Waybill window to be opened or closed, then executes any following child rules


==='''Reset List Rule'''===
'''<kuid:-25:957> Built-in Rule'''


Resets and starts all child rules in an ongoing infinite cycle
'''Properties:'''
    '''[Check Box] Trigger rule once''' - check to trigger the rule once only
    '''Wait for the Waybill window to be ''<opened/closed>''''' - select either '''opened''' or '''closed'''.


'''<kuid:-25:762> Built-in Rule'''
'''[[#top|Back to Top]]'''


'''Properties:'''
=='''Navigation Rules'''==
    '''None'''
'''Related Rules:'''
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed


==='''Resource Check Rule'''===
==='''DestSign Table Rule'''===


Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]'''
Creates a list of destination names for a destination sign


'''<kuid:-25:1067> Built-in Rule'''
'''<kuid2:206816:99004:2> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    Select one of two option buttons:-
  '''''<add destination>''''' - enter a destination name to be added to the destination sign roll
      '''( ) Watch industry queue'''
  '''''<import destinations from texture-group>''''' - select a list of destination names from session
          '''Target Object ''<select>''''' - select an industry from the session list
  '''[Check Box] Enable industries/stations as destination''' - check to set
          '''Queue ''<select>''''' - select a product queue from the selected industry
  '''[Check Box] Enable Track Marks as destinations''' - check to set
          '''Product ''<select>''''' - select a product from the selected queue
  '''[Check Box] Enable table of destinations''' - check to set
          '''Amount ''<value>''''' - enter a quantity
          Select one of two option buttons:-
            '''( ) Complete when designated queue equals or exceeds required amount'''
            '''( ) Complete when designated queue falls below required amount'''
      '''( ) Watch vehicle'''
          '''Target Object ''<select>''''' - select a rolling stock asset from the session list
          '''Queue ''<select>''''' - select a product queue from the selected rolling stock
          '''Product ''<select>''''' - select a product from the selected queue
          '''Amount ''<value>''''' - enter a quantity
          Select one of two option buttons:-
            '''( ) Complete when designated queue equals or exceeds required amount'''
            '''( ) Complete when designated queue falls below required amount'''
'''Related Rules:'''
    '''[[#Multiple Resource Check Rule|Multiple Resource Check Rule]]''' - checks specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules.


'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''
==='''Interlocking Tower Configure Path'''===


=='''S'''==
Alters settings on an interlocking tower path


==='''Safety System Engaged Check Rule'''===
'''<kuid:401543:3205> Base Rule'''  


Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.
'''Properties:'''
 
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
'''<kuid:447264:1216> Built-in Rule'''
 
'''Properties:'''
    '''[Check Box] Trigger only once'''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Safety System Isolated Check Rule|Safety System Isolated Check Rule]]''' - executes child rules if safety systems have been isolated by user
     '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.


==='''Safety System Isolated Check Rule'''===
==='''Interlocking Tower Path Selection UI'''===


Checks for safety systems being isolated by users and, if found, then executes any following child rules.
Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session


'''<kuid:447264:1217> Built-in Rule'''
'''<kuid:401543:3203> Base Rule'''


  '''Properties:'''
  '''Properties:'''
    '''[Check Box] Trigger only once'''
  '''[Checkbox] Show path activation message in Driver'''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Safety System Engaged Check Rule|Safety System Engaged Check Rule]]''' - executes child rules if safety systems have been engaged by user
     '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.


==='''Schedule Rule'''===
==='''Interlocking Tower Set Path Rule'''===


Allows a schedule of timed events to be applied to a train
Will set the state of an interlocking tower path for a train


'''<kuid:-3:10185> Base Rule'''
'''<kuid:401543:3204> Base Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Insert track mark ''<select>''''' - select a track mark from the Session List
  '''Interlocking Tower ''<select>''''' - to set Name and Objects
    '''Arrival and Departure Time ''<Select>''''' - set time
'''Related Rules:'''
      '''''hh:mm:ss''''' - in hours/minutes/seconds
     '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
     '''Current Train ''<select>''''' - select from session list
     '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
     '''Insert destination ''<select>''''' - select from session list
    '''[[#Interlocking Tower Enhanced Manager Rule (SP2 and later)|Interlocking Tower Enhanced Manager Rule (SP2 and later)]]''' - more management and control options for interlocking towers.
'''Note:''' Times are Trainz clock times, not real time


==='''Session Complete Rule'''===
==='''Interlocking Tower Enhanced Manager Rule (SP2 and later)'''===


Set session to a percentage of completion.
Provides more management and control options for interlocking towers.


'''<kuid:447264:1011> Base Rule'''
'''<kuid2:61392:8130:40> DLS Rule''' by '''pguy'''


  '''Properties:'''
  '''Properties:'''
    '''Set session to percent complete ''<value>''''' - enter number as a percentage
    '''[Check Box] Separate achievements for completion''' - check to set
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#End Session Rule|End Session Rule]]''' - end the Session with a fade out.
     '''[[#Interlocking Tower Configure Path|Interlocking Tower Configure Path]]''' - alters the settings on an interlocking tower path
    '''[[#Interlocking Tower Path Selection UI|Interlocking Tower Path Selection UI]]''' - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
    '''[[#Interlocking Tower Set Path Rule|Interlocking Tower Set Path Rule]]''' - sets the state of an interlocking tower path for a train


==='''Session Debug Rule'''===
==='''Multiple Junction Alignment Check Rule'''===


Executes the first child if ''Debug'' mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.
Checks junctions are set or in alignment, then executes any following child rules.


'''<kuid:30501:100180> Built-in Rule'''
'''<kuid:-25:168> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''None'''
     '''Wait until ''<selection>''''' - select from:-
'''Note:''' When a session starts with this rule enabled, the player will be given the choice of running the session in '''''Debug''''' or '''''Normal''''' mode.
      '''any one''' - any of the junctions in the rule list (below) is set correctly
     Selecting ''Debug'' will execute the first child rule. Selecting ''Normal'' will execute the second child rule.
      '''all''' - ALL of the junctions in the rule list are set correctly
    '''''<Add junction>''''' - click to select a junction from the session list
    '''''<Add all>''''' - click to select ALL junctions in the session list
     '''''<Delete all>''''' - click to delete ALL selected junctions from the rule list
      For each selected junction:-
      '''''<setting>''''' - click to select one switch direction from:-
          '''Left'''
          '''Right'''
          '''Center'''
          '''Any'''
      '''''<remove>''''' - to delete this junction from the rule list''
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Generic TreeNode Debug Window Rule|Generic TreeNode Debug Window Rule]]''' - no description
     '''[[#Set Junctions Rule|Set Junctions Rule]]''' - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.


==='''Session Metadata Rule'''===
==='''Navigation Display Rule'''===


Sets session metadata in the config file. Info can be read by other systems and displayed to the player.
Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.


'''<kuid:401543:2036> Base Rule'''
'''<kuid2:401543:1161:1> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Type ''<Click>''''' - click to select one of:-
     '''Unique set ID: ''<click here to set>''''' - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
       '''Simulation'''
    '''Train (optional): ''<click here to set>''''' - select a rolling stock asset from the session list shown.
       '''Challenge'''
    Select one of three option buttons:-
    '''Length ''<value>''''' - to enter number of minutes, default is 30 minutes
    '''( ) All points must be completed in sequence:'''
    '''Difficulty ''<Click>''''' - click to select one of:-
      - the first uncompleted navigation point will be shown and must be completed next.
      '''Normal''' - default
       - the next point (if any) will also be shown but at a lower opacity.
      '''Tutorial'''
    '''( ) Points will be completed in sequence, but can be skipped:'''
      '''Easy'''
       - navigation points can be skipped but must be completed in order.
      '''Hard'''
      - you cannot go back to complete a missed point.
      '''Expert'''
    '''( ) All points must be completed, but in any order:'''
'''Note:''' Time is Trainz clock time, not real time
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
  For each navigation point:
      '''''<Click here to set>''''' - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
      '''''<Display text>''''' - enter a text message to display with the navigation point. You are limited to 25 characters.
      '''Icon'' ''<icon list>''''' - select an icon for the navigation point.
      '''''<Style>''''' - click to select one from three choices
        '''''Automatic''''' - the navigation point will be completed as soon as the consist reaches the point.
        '''''Manual''''' - the navigation point must be set as complete by using the '''Navigation point complete rule''' or the '''Navigation set clear rule'''.
            The '''Manual''' style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        '''''Require Stop''''' - the navigation point will be completed when the consist comes to a complete stop on the point.
'''Related Rules:'''
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Set Camera Rule'''===
==='''Navigation Point Complete Rule'''===


Sets the target object and properties of the camera.
Manually completes a navigation point in a set


'''<kuid:-25:179> Built-in Rule'''
'''<kuid:401543:1167> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Set the target object of the camera to:''' - if checked, select one of three option buttons:-
     '''Mark navigation point ''<click here to set>''''' - enter the navigation point number to be completed
      '''( ) Vehicle ''<click to select>''''' - select a vehicle from the Session list
    '''complete in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
      '''( ) Junction ''<click to select>''''' - select a junction from the Session list
        Name must be in lowercase and have no spaces.
      '''( ) Map Object ''<click to select>''''' - select a named map object from the Session list
'''Known Issues:'''
    '''[Check Box] Change the camera view mode to ''<click to select>''''' - if checked, select one camera view mode from
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
      '''Cab View'''
      '''External View'''
      '''Tracking View'''
      '''Free Roaming'''
    '''[Check Box] Set the camera flags to enable/disable user access to''' - if checked, select as many of the following check boxes as needed
      '''[Check Box] Internal view mode''' - check to enable, uncheck to disable
      '''[Check Box] External view mode''' - check to enable, uncheck to disable
      '''[Check Box] Tracking view mode''' - check to enable, uncheck to disable
      '''[Check Box] Roaming view mode''' - check to enable, uncheck to disable
      '''[Check Box] View switching''' - check to enable, uncheck to disable
      '''[Check Box] Vehicle view switching''' - check to enable, uncheck to disable
      '''[Check Box] Train view switching''' - check to enable, uncheck to disable
      '''[Check Box] Camera adjustments (pan, zoom, etc)''' - check to enable, uncheck to disable
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
     '''[[#Wait for Camera View Mode Rule|Wait for Camera View Mode Rule]]''' - waits for the camera to be changed to the designated view, then executes any following child rules
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
     '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' - checks if a specific navigation point in a set has been completed.


==='''Set Coupler Masks Rule'''===
==='''Navigation Set Check Rule'''===


Set the coupling/decoupling  masks on the selected vehicles
Checks if a navigation set is complete or incomplete, then executes any following child rules


'''<kuid:-25:980> Built-in Rule'''
'''<kuid:401543:1165> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<Add vehicle>''''' - click to select a vehicle from the session list
     '''Checks if navigation point set ''<name>'':''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
    '''''<Add All>''''' - click to add all vehicles in the session list
        Name must be in lowercase and have no spaces.
     '''''<Delete All>''''' - click to remove all added vehicles from this rule
     '''is ''<Complete/Incomplete>''''' - click to select one
      For each selected vehicle:-
'''Known Issues:'''
      '''Coupling Mask'''
    The rule will '''NOT''' check to see if the named navigation set exists or not.
          '''Front''' and '''Back''' - choose for each
            '''''Locked'''''
            '''''Unlocked'''''
      '''Decoupling Mask'''
          '''Front''' and '''Back''' - choose for each
            '''''Locked'''''
            '''''Unlocked'''''
      '''''<Remove>''''' - click to remove this vehicle from the rule
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Coupler Breakage Check Rule|Coupler Breakage Check Rule]]''' - executes child rules when a breakage occurs
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Coupler Breakage HUD Rule|Coupler Breakage HUD Rule]]''' - adds a coupler stress and breakage warning to the HUD
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Set Helper Icon Size Rule'''===
==='''Navigation Set Clear Rule'''===


Sets the size of helper icons such as the junction lever arrows.
Clears a navigation set removing any uncompleted navigation points


'''<kuid:-25:791> Built-in Rule'''
'''<kuid:401543:1164> Base Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Junction Arrows Size ''<Click>''''' - to set scale ratio smaller than default, default is 100%
    '''''<Click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
        Name must be in lowercase and have no spaces.
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set exists or not.
'''Related Rules:'''
    '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' -  checks if a specific navigation point in a set has been completed.


==='''Set HTML Pages Rule'''===
==='''Navigation Set Hide/Show'''===


Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the '''[[#Message Popup Rule|Message Popup Rule]]'''
Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.


'''<kuid:-25:792> Built-in Rule'''
'''<kuid:401543:1163> Base rule'''


  '''Properties:'''
  '''Properties:'''
     '''Operations to preform on the display HTML pages sequence browser'''
     '''''<visibility>''''' - click to select one
    Select one of six option buttons:-
       '''Hide''' - select to make the navigation set invisible
      '''( ) to instruct the sequence browser to ''<select>''''' - to choose page operations
       '''Show''' - select to make the navigation set visible
       '''( ) to instruct the sequence browser to open the page ''<select>''''' - enter the HTML page name
    '''''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
       '''( ) to set browser parameters ''<select>''''' - choose one of:-
        Name must be in lowercase and have no spaces.
          '''to Enable/Disable closing of the browser window by the user'''
'''Known Issues:'''
          '''to Enable/Disable scrolling on the sequence browser window'''
    The rule will '''NOT''' check to see if the named navigation set exists or not.
          '''to Show/Hide the sequence browser window'''
      '''( ) Set the following flag for the page named ''<select>''''' - enter the HTML page name
          '''[Check Box] Hide/Close window on 'done' action'''
          '''[Check Box] Window has no 'done' button'''
          '''[Check Box] Disable scrolling(not implemented yet)'''
          '''[Check Box] Spare setting 1'''
          '''[Check Box] Spare setting 2'''
          '''[Check Box] Spare setting 3'''
          '''[Check Box] Spare setting 4'''
          '''[Check Box] Spare setting 5'''
      '''( ) Use the page ''<select>''''' (enter HTML page name) '''from the HTML asset ''<select>''''' (select HTML asset)
      '''( ) Use the string table entry ''<select>''''' (enter Index) '''from the HTML asset ''<select>''''' (select HTML asset)
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Timed Limited Display HTML Rule (SP2 and later)|Timed Limited Display HTML Rule (SP2 and later)]]''' - displays a HTML page in a browser window for a set time.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
     '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
    '''[[#Wait on Navigation Point Rule|Wait on Navigation Point Rule]]''' - checks if a specific navigation point in a set has been completed.
 
==='''Schedule Rule'''===
 
Allows a schedule of timed events to be applied to a train
 
'''<kuid:-3:10185> Base Rule'''
 
'''Properties:'''
    '''Insert track mark ''<select>''''' - select a track mark from the Session List
    '''Arrival and Departure Time ''<Select>''''' - set time
      '''''hh:mm:ss''''' - in hours/minutes/seconds
    '''Current Train ''<select>''''' - select from session list
    '''Insert destination ''<select>''''' - select from session list
'''Note:''' Times are Trainz clock times, not real time


==='''Set Junctions Rule'''===
==='''Set Junctions Rule'''===
Line 1,405: Line 1,475:
  '''Note:''' The signal must support the state selected otherwise there will be no change in the signal
  '''Note:''' The signal must support the state selected otherwise there will be no change in the signal


==='''Show/Hide HUD Panel Rule'''===
==='''Trackside Check Rule'''===


Shows or hides a HUD panel.
Similar to the '''[[#Trigger Check Rule|Trigger Check Rule]]''' but provides other options. If the rule is satisfied then it will execute any following child rules


'''<kuid:-25:1047> Built-in Rule'''
'''<kuid2:46162:100207:1> DLS Rule''' by '''Josefpav'''


  '''Properties:'''
  '''Properties:'''
     '''''<Show/Hide>'' the ''<click to select>'' HUD panel''' - select '''''Show''''' or '''''Hide''''' and then select the HUD panel
     '''Applies to:''' - select one of three option buttons:-
'''Related Rules:'''
      '''( ) Junction'''
     '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
      '''( ) Trigger'''
     '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
      '''( ) Trackmark'''
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
    '''Trackside object name: ''<specify>''''' - select object name from session list
     '''[[#Wait for Click on HUD Icon Rule|Wait for Click on HUD Icon Rule]]''' - waits for a click on the HUD Icon, then executes any following child rules.
    '''Wait for train to:''' - select one of three option buttons:-
      '''( ) Enter'''
      '''( ) Stop at'''
      '''( ) Leave'''
     '''[Check Box] Auto reset this rule''' - check to execute the rule continuously
     '''Applies to train containing:'''
    '''''<Add vehicle>''''' - click to select a rail vehicle from the session list
     '''''del''''' - click to remove a selected vehicle from the rule
'''Related Rules:'''
     '''[[#Trigger Check Rule|Trigger Check Rule]]''' - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.


==='''Show/Hide Layer Rule'''===
==='''Trigger Check Rule'''===


Shows or hides a layer from Driver.
Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".


'''<kuid2:401543:1170:1> Built-in Rule'''
'''<kuid:-25:1071> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''''<visibility>''''' - select one of two options
    '''[Check Box] Trigger only once '''
      '''Show''' - select to make the layer visible
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
      '''Hide''' - select to make the layer invisible
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
  '''''<click here to set>''''' - enter name of layer. Name is case sensitive.
      '''''forward'''''
'''Known Bugs:'''
      '''''backward'''''
Layers set to '''Hide''' when a game is saved will be '''Shown''' when the game is reloaded
    '''Triggers List'''
  '''Known Issues:'''
      '''''<add trigger>''''' - select a trigger from the session list
Rule will NOT check to see if the named layer exists or not
      '''''<delete trigger>''''' - delete a selected trigger from the rule
    Select one of two option buttons:-
      '''( ) click to accept all trains'''
      '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
  '''Related Rules:'''
    '''[[#Trackside Check Rule|Trackside Check Rule]]''' - similar but provides other options.
 
==='''Wait on Navigation Point Rule'''===


==='''Show/Hide Minimap Rule'''===
Waits for a navigation point to be completed, then executes any following child rules


Shows the minimap window in Driver.
'''<kuid:401543:1168> Base Rule'''
 
'''<kuid:-25:794> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<Show/Hide>'' the driver Minimap Window''' - click to switch between '''Show''' and '''Hide'''.
     '''navigation point ''<click here to set>''''' - enter the number of the navigation point to be completed
  '''Related Rules:'''
    '''in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
     '''[[#Minimap Options Rule|Minimap Options Rule]]''' - sets the display options for the minimap.
      Name must be in lowercase and have no spaces.
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
  '''Related Rules:'''
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
    '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
    '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
    '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
    '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.


==='''Show/Hide On-screen Help Rule'''===
==='''Wait on Train Stop/Start Rule'''===


Shows or hides On-screen help in Driver.
Wait for a train to stop or start, then executes any following child rules


'''<kuid:401543:2020> Built-in Rule'''
'''<kuid:-25:1069> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''On screen help (junction overlays, etc)''' - select one of three option buttons:-
     '''[Check Box] Trigger rule once'''
       '''( ) Show
    '''Wait for a train that matches the following criteria to ''<select>''''' - select one of:-
       '''( ) Hide
      '''''start moving'''''
      '''( ) Leave Unchanged
      '''''stop moving'''''
    '''On Screen Vehicle Names:''' - - select one of three option buttons:-
    Select one of two option buttons:-
      '''( ) Show
       '''( ) click to accept all trains'''
      '''( ) Hide
       '''( ) click to accept trains matching specific criteria'''
      '''( ) Leave Unchanged
          Selecting the second option will produce the following selection controls:-
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
 
'''[[#top|Back to Top]]'''
 
=='''Session Debug Rules'''==


==='''Signal Passed At Danger Check Rule'''===
==='''Generic TreeNode Debug Window Rule'''===


Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.
No description.


'''<kuid2:60850:89007:2> Built-in Rule
'''<kuid:30501:1042> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Trigger only once'''
'''Note:''' I have been unable to find any references to this rule in Trainz except for the fact that it exists as a session rule.
'''Related Rules:'''
     '''[[#Session Debug Rule|Session Debug Rule]]''' - executes the first child if debug mode is selected, otherwise the second child rule is executed


==='''Simultaneous List Rule'''===
==='''Session Debug Rule'''===


Child rules are executed simultaneously once this rule starts
Executes the first child if ''Debug'' mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.


'''<kuid:-25:1048> Built-in Rule'''
'''<kuid:30501:100180> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Rule completes when ...''' - click to chose one of the following:-
     '''None'''
      '''''one of the child rules has completed'''''
'''Note:''' When a session starts with this rule enabled, the player will be given the choice of running the session in '''''Debug''''' or '''''Normal''''' mode.
      '''''all child rules have reached a completed state'''''
    Selecting ''Debug'' will execute the first child rule. Selecting ''Normal'' will execute the second child rule.  
      '''''all child rules have reached a "was completed" state'''''
'''Related Rules:'''
    '''[[#Generic TreeNode Debug Window Rule|Generic TreeNode Debug Window Rule]]''' - no description
 
'''[[#top|Back to Top]]'''
 
=='''Session Sequence Rules'''==
 
==='''Ordered List Rule'''===
 
Child rules will be executed in order once this rule starts
 
'''<kuid:-25:171> Built-in Rule'''
 
'''Properties:'''
  Select one of two option buttons:-
  '''( ) This process will repeat ''<value>'' time(s)''' - enter the number of times this rule is to be repeated
  '''( ) This process will repeat forever'''
  '''Related Rules:'''
  '''Related Rules:'''
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
     '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
     '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
     '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
     '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
     '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
     '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously


==='''Speeding Check Rule'''===
==='''Progressive List Rule'''===


If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules
The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.


'''<kuid2:60850:89004:3> Built-in Rule
'''<kuid:-25:754> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    Select one of two options to set a speed limit to be observed
  '''After last child has been executed ...'''
      '''( ) Watch for trains travelling above the posted speed limit'''
  '''''<successive runs will do nothing/the first child is chosen again>''''' - click to select one
          '''''<speed value>''''' - click to enter a new overspeed tolerance value
'''Related Rules:'''
          '''''<speed units>''''' - click to select one from the list:-
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
            '''''Km/h''''' - Kilometres per hour
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
            '''''MPH''''' - Miles per hour
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
            '''''mps''''' - metres per second
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
      '''( ) Watch for trains travelling above a custom speed'''
          '''''<speed value>''''' - click to enter a new custom speed value
          '''''<speed units>''''' - click to select one from the list:-
            '''''Km/h''''' - Kilometres per hour
            '''''MPH''''' - Miles per hour
            '''''mps''''' - metres per second
            '''Warning: This option is very performance intensive and should only be used in sessions with few trains'''


==='''Startup Options Rule'''===
==='''Random List Rule'''===


Specifies the starting options for the session. The weather settings will set the ''initial'' conditions, including the variability. To manually change the weather during play, use the '''[[#Weather Rule|Weather Rule]]'''.
One of the child rules will be randomly selected and executed. The rule will not repeat to randomly select another child rule


'''<kuid:-16:10212> Base Rule'''
'''<kuid:-25:758> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Current control method is ''<select>''''' - select one from:-
     '''None'''
      '''''Easy Mode''''' - standard keyboard control
'''Related Rules:'''
      '''''Ask User''''' - let the user decide
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
      '''''Realistic Mode''''' - on screen levers, throttles, buttons, etc
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
     '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
     '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
      '''Weather mode:''' - select one of:-
    '''[[#Simultaneous List Rule|Simultaneous List Rule]]''' - all child rules are executed simultaneously
          '''''Clear'''''
          '''''Cloudy'''''  
==='''Reset List Rule'''===
          '''''Drizzle'''''
 
          '''''Rain'''''
Resets and starts all child rules in an ongoing infinite cycle
          '''''Stormy'''''
 
          '''''Light Snow'''''
'''<kuid:-25:762> Built-in Rule'''
          '''''Medium Snow'''''
 
          '''''Heavy Snow'''''
'''Properties:'''
      '''Changeability:''' - select one of:-
     '''None'''
          '''''Off''''' - the weather will not change from the mode selected above
'''Related Rules:'''
          '''''Periodic''''' - slow gradual changes to the weather
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
          '''''Extreme''''' - rapid and extreme changes to the weather
     '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
    '''Set time to ''<hours>'':''<minutes>'' with a rate of ''<select speed>''''' - set the starting time and the speed at which the Trainz clock will run
     '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
     '''Set derailment realism to ''<select reality level>''''' - select one of:-
      '''''None''''' - no train derailments will occur
      '''''Arcade''''' - train derailments will be exaggerated (beyond normal)
      '''''Realistic''''' - train derailments will occur as realistically as possible
     '''[Check Box] Show in game help''' - check to switch on help options
    '''Use ''<select measurement system>'' units in Driver''' - select one of:-
      '''''Metric''''' - kilometres, metres. This will override the default settings in a session
      '''''Imperial''''' - miles, feet. This will override the default settings in a session
      '''''Default''''' - uses the measurement system specified in the session
'''Note:''' Times are Trainz clock time, not real time
'''Related Rules:'''
     '''[[#Weather Rule|Weather Rule]]''' - changes weather conditions during Session play


==='''Station Visited Check Rule'''===
==='''Simultaneous List Rule'''===


Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules
Child rules are executed simultaneously once this rule starts


'''<kuid2:60850:89005:3> Built-in Rule'''
'''<kuid:-25:1048> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Trigger: ''<select>''''' - click to select one of the following
     '''Rule completes when ...''' - click to chose one of the following:-
      '''''Never''''' - stopping at the selected industries will never trigger the rule.
       '''''one of the child rules has completed'''''
       '''''Once only''''' - the rule is triggered on the first visit only to any one of the selected industries
       '''''all child rules have reached a completed state'''''
      '''''Once per industry''''' - the rule is triggered on the first visit to each industry with each individual product
       '''''all child rules have reached a "was completed" state'''''
       '''''Once per visit''''' - the rule is triggered on the first visit to each industry regardless of the product
'''Related Rules:'''
       '''''Once per vehicle''''' - each vehicle can only trigger the rule once.
    '''[[#Ordered List Rule|Ordered List Rule]]''' - child rules will be executed in order
    '''''<select industry>''''' - select industry or industries from session list
    '''[[#Progressive List Rule|Progressive List Rule]]''' - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
    Select one of two option buttons:-
    '''[[#Random List Rule|Random List Rule]]''' - one of the child rules will be randomly selected and executed
      '''( ) click to accept all trains'''
    '''[[#Reset List Rule|Reset List Rule]]''' - Resets and starts all child rules
      '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-         
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''


=='''T, U, V'''==
'''[[#top|Back to Top]]'''
==='''Timecheck Rule'''===


Executes child rules at a set time.
=='''Startup and Termination Rules'''==


'''<kuid2:122381:10008:3> Built-in Rule'''
==='''End Session Rule'''===


'''Properties:'''
End the Session with a fade out.
    '''''<hh:mm:ss>''''' - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
    '''[Check Box] Execution time is on the day after the start time''' - when checked delays execution until the following day.
'''Note:''' Times and days are Trainz clock times not real time.


==='''Timed Limited Display HTML Rule (SP2 and later)'''===
'''<kuid:-25:482> Built-in Rule'''
 
Displays an HTML browser window for a limited time.
 
'''<kuid2:61392:2005:32> DLS Rule''' by '''pguy'''


  '''Properties:'''
  '''Properties:'''
  '''HTML Asset Name : ''<[Click to select HTML asset]>''''' - click to select an HTML asset from those installed
    '''Fade out over ''<value>'' seconds''' - enter number of seconds for fade out.
  '''Page filename : ''<value>''''' - click to enter the filename of the HTML page in the selected HTML asset. The ''.html'' filename extension is optional.
  '''Play duration (SessVar or duration in seconds) : ''<value>''''' - enter a SessVar name or the number of seconds.
  '''Browser left position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the left screen edge.
  '''Browser top position (SessVar or position) : ''<value>''''' - enter a SessVar name or the number of pixels from the top screen edge.
  '''Browser width (SessVar or position) : ''<value>''''' - enter a SessVar name or the width in pixels.
  '''Browser height (SessVar or position) : ''<value>''''' - enter a SessVar name or the browser height.
  '''[Check Box] ''<Alert is not reshowable on request/Alert is showable on request>''''' - check or click to allow or prevent the user viewing the page again.
  '''Note:''' Seconds are Trainz clock time, not real time.
  '''Note:''' Seconds are Trainz clock time, not real time.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Close Message Popup Rule|Close Message Popup Rule]]''' - closes open message popups
     '''[[#Session Complete Rule|Session Complete Rule]]''' - set the session to a percentage of completion
    '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]''' - displays HTML pages in a browser window.
 
    '''[[#Message Popup Rule|Message Popup Rule]]''' - displays a pop-up browser window and waits for it to be closed.
==='''Multiplayer Rule'''===
    '''[[#Set HTML Page Rule|Set HTML Page Rule]]''' - sets parameters for the '''[[#Display HTML Pages Rule|Display HTML Pages Rule]]'''
==='''Trackside Check Rule'''===


Similar to the '''[[#Trigger Check Rule|Trigger Check Rule]]''' but provides other options. If the rule is satisfied then it will execute any following child rules
Enables the session to be taken online in a Multiplayer environment.


'''<kuid2:46162:100207:1> DLS Rule''' by '''Josefpav'''
'''<kuid:447264:1045> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Applies to:''' - select one of three option buttons:-
     '''Suggested maximum number of players for this session ''<value>''''' - enter a number
      '''( ) Junction'''
     '''Maximum number of drivers per player ''<value>''''' - enter a number
      '''( ) Trigger'''
     '''Players are permitted to claim drivers            [Check Box]''' - check to allow players to select a driver
      '''( ) Trackmark'''
     '''Players can see each other's driver orders        [Check Box]''' - check to allow players to view orders for other players
     '''Trackside object name: ''<specify>''''' - select object name from session list
     '''Automatically target an available train on clients [Check Box]''' - automatically assign a driver to each player
     '''Wait for train to:''' - select one of three option buttons:-
      '''( ) Enter'''
      '''( ) Stop at'''
      '''( ) Leave'''
    '''[Check Box] Auto reset this rule''' - check to execute the rule continuously
    '''Applies to train containing:'''
    '''''<Add vehicle>''''' - click to select a rail vehicle from the session list
     '''''del''''' - click to remove a selected vehicle from the rule
'''Related Rules:'''
     '''[[#Trigger Check Rule|Trigger Check Rule]]''' - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.


==='''Trigger Check Rule'''===
==='''Randomize Rule'''===


Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".
Generates a different set of random numbers each time the session is run.


'''<kuid:-25:1071> Built-in Rule'''
'''<kuid:169301:100129> DLS Rule''' by '''Terry_Wagstaff'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Trigger only once '''
     '''None'''
    '''[Check Box] Wait for child rules to complete even if no trains are present in rule trigger'''
'''Note:''' Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before
    '''[Check Box] Only activate when the entering vehicle of the train is heading ''<select direction>'' into the trigger''' - select one of two directions:-
    the call to a Random function.
      '''''forward'''''
  '''Related Rules:'''
      '''''backward'''''
     '''[[#Variable Random|Variable Random]]''' - sets a variable to a random value.
    '''Triggers List'''
 
      '''''<add trigger>''''' - select a trigger from the session list
==='''Session Complete Rule'''===
      '''''<delete trigger>''''' - delete a selected trigger from the rule
    Select one of two option buttons:-
      '''( ) click to accept all trains'''
      '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-
          '''Specific vehicle''' - identify the specific vehicle(s) that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle(s) that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''driver(s)'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
  '''Related Rules:'''
     '''[[#Trackside Check Rule|Trackside Check Rule]]''' - similar but provides other options.
 
==='''Variable Check Rule'''===


If the specified variable matches the specified conditions then the child rules will be executed in order.
Set session to a percentage of completion.


'''<kuid:-25:1049> Built-in Rule'''
'''<kuid:447264:1011> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''''<variable-name>''''' - enter a variable-name. Variable name is case sensitive.
     '''Set session to percent complete ''<value>''''' - enter number as a percentage
    Mathematical relationship, select one of:-
     '''[Check Box] Separate achievements for completion''' - check to set
      '''''is less than''''' - enter a '''''<value>''''' to test against
      '''''is less than or equal to''''' - enter a '''''<value>''''' to test against
      '''''is equal to''''' - enter a '''''<value>''''' to test against
      '''''is greater than or equal to''''' - enter a '''''<value>''''' to test against
      '''''is greater than''''' - enter a '''''<value>''''' to test against
      '''''is not equal to''''' - enter a '''''<value>''''' to test against
      '''''is between x and y''''' - enter a minimum '''''<x-value>''''' and a maximum '''''<y-value>'''''
     Evaluation type. Select one from:-
      '''''<This condition will be evaluated only once ...>''''' - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      '''''<This condition will be evaluated once every second>''''' - the rule will be rerun and the variable
              rechecked every second
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
     '''[[#End Session Rule|End Session Rule]]''' - end the Session with a fade out.
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.


==='''Variable Modify Rule'''===
==='''Startup Options Rule'''===


Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.
Specifies the starting options for the session. The weather settings will set the ''initial'' conditions, including the variability. To manually change the weather during play, use the '''[[#Weather Rule|Weather Rule]]'''.


'''<kuid:-25:1050> Built-in Rule'''
'''<kuid:-16:10212> Base Rule'''


  '''Properties:'''
  '''Properties:'''
     '''Change ''<Add to variable/Subtract from variable/Change variable>''''' - click to select one from:-
     '''Current control method is ''<select>''''' - select one from:-
       '''Add to variable'''
       '''''Easy Mode''''' - standard keyboard control
          '''Add ''<value>''''' to '''variable ''<variable-name>''''' - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
      '''''Ask User''''' - let the user decide
           '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
      '''''Realistic Mode''''' - on screen levers, throttles, buttons, etc
      '''Subtract from variable'''
    '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
           '''Subtract ''<value>''''' from '''variable ''<variable-name>''''' - enter value to subtract from variable, enter variable-name.
      '''Weather mode:''' - select one of:-
            Variable-name is case sensitive.
           '''''Clear'''''
           '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
          '''''Cloudy'''''
      '''Change variable'''
          '''''Drizzle'''''
           '''Change variable ''<variable-name>'' to ''<value>''''' - enter variable-name, enter new value.
          '''''Rain'''''
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped.
           '''''Stormy'''''
     '''[Check Box] (optional) Set the minimum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
          '''''Light Snow'''''
       (this will already be set by the change option) and a value. Variable-name is case sensitive.
          '''''Medium Snow'''''
     '''[Check Box] (optional) Set the maximum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
           '''''Heavy Snow'''''
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
      '''Changeability:''' - select one of:-
  '''Related Rules:'''
          '''''Off''''' - the weather will not change from the mode selected above
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
           '''''Periodic''''' - slow gradual changes to the weather
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
          '''''Extreme''''' - rapid and extreme changes to the weather
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
     '''Set time to ''<hours>'':''<minutes>'' with a rate of ''<select speed>''''' - set the starting time and the speed at which the Trainz clock will run
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
    '''Set derailment realism to ''<select reality level>''''' - select one of:-
 
      '''''None''''' - no train derailments will occur
==='''Variable Modify Continuous Rule'''===
       '''''Arcade''''' - train derailments will be exaggerated (beyond normal)
 
      '''''Realistic''''' - train derailments will occur as realistically as possible
Adds, subtracts or sets a value to a specified variable every second.
     '''[Check Box] Show in game help''' - check to switch on help options
    '''Use ''<select measurement system>'' units in Driver''' - select one of:-
      '''''Metric''''' - kilometres, metres. This will override the default settings in a session
      '''''Imperial''''' - miles, feet. This will override the default settings in a session
      '''''Default''''' - uses the measurement system specified in the session
'''Note:''' Times are Trainz clock time, not real time
'''Related Rules:'''
     '''[[#Weather Rule|Weather Rule]]''' - changes weather conditions during Session play


'''<kuid:-25:1051> Built-in Rule'''
'''[[#top|Back to Top]]'''


'''Properties:'''
=='''Time Rules'''==
  '''''<Add/Subtract/Change variable to>''''' - select one.
      '''''<value>''''' - enter value to add, subtract or apply to ''<variable-name>''
      '''''<variable-name>''''' - enter variable-name. Variable-name is case sensitive.
'''Related Rules:'''
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD


==='''Variable Random Rule'''===
==='''Clock Rule'''===


Assigns a random value to a variable.
Rule needed for animated clocks.


'''<kuid:400260:100606> DLS Rule''' by '''tram_'''
'''<kuid2:62310:30041:2> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''Random variable ''<name>'' in ''minimum'' to ''maximum'' interval''' - enter name of variable. Variable-name is case sensitive.
  '''Note:''' Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.
    '''The minimum possible value of ''variable_name'' is ''<value>''''' - enter the minimum value
 
    '''The maximum possible value of ''variable_name'' is ''<value>''''' - enter the maximum value
==='''Timecheck Rule'''===
  '''Related Rules:'''
    '''[[#Randomize|Randomize]]''' - creates a different set of random numbers for each session run.
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.


==='''Variable Show Rule'''===
Executes child rules at a set time.


Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.
'''<kuid2:122381:10008:3> Built-in Rule'''
 
'''<kuid:-25:971> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''[Check Box] Add'''
    '''''<hh:mm:ss>''''' - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
      '''''<variable-name>''''' - enter variable-name to add to HUD. Variable-name is case sensitive.
    '''[Check Box] Execution time is on the day after the start time''' - when checked delays execution until the following day.
      '''''<label>''''' - (optional) enter a short label to be displayed on the HUD in front of the variable value.
'''Note:''' Times and days are Trainz clock times not real time.
  '''[Check Box] Remove'''
      '''''<variable-name>''''' - enter variable-name to remove from HUD. Variable-name is case sensitive.
'''Related Rules:'''
    '''[[#Variable Check Rule|Variable Check Rule]]''' - tests the value of a specified variable.
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.


==='''Vehicle Physics Rule'''===
==='''Wait Rule'''===


Overrides the default vehicle physics properties for all vehicles or for those matching set criteria
Wait for number of seconds before executing any following child rules


'''<kuid:-25:1052> Built-in Rule
'''<kuid2:122381:10016:2> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     Select one of two option buttons:-
     '''''<click to set>''''' - enter the number of seconds for the wait delay
      '''( ) click to accept all trains'''
'''Note:''' Seconds is in Trainz clock time, not real time
      '''( ) click to accept trains matching specific criteria'''
          Selecting the second option will produce the following selection controls:-
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
            '''''+''''' - click to add a ''specific'' vehicle from the session list
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
            '''''+''''' - click to add a ''type'' of vehicle from the session list
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule
    '''Coupler Parameters:'''
      '''Couplers break at ''<value>'' kN expansion force''' - enter force value
      '''Couplers break at when coupling above ''<value>'' kph''' - enter speed value
      '''[Check Box] Show coupler breakage in HUD''' - check to display breakage in on-screen HUD
    '''Wheelslip Parameters:'''
      '''Maximum tractive effort adjusted by ''<value>'' %''' - enter adjustment as a %
      '''Traction is reduced to ''<value>'' % while wheelslipping''' - enter value as a %
      '''Traction boost is ''<value>'' % while sanding''' - enter value as a %
    '''Sway Parameters:'''
      '''Cab sway level is set to ''<value>'' %''' - enter value as a %
'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''


=='''W, X, Y, Z'''==
'''[[#top|Back to Top]]'''
==='''Wait for Camera View Mode Rule'''===


Waits for the camera to be changed to the designated view, then executes any following child rules
=='''Variable Rules'''==


'''<kuid:-25:192> Built-in Rule'''
==='''Quick Session Variables Rule'''===


'''Properties:'''
Allows the editing of any session variables
    '''[Check Box] Trigger rule once''' - check to set
    '''Wait for the camera to change to the ''<click to select>''''' - select one camera view mode from:-
      '''Cab View'''
      '''External View'''
      '''Tracking View'''
      '''Free Roaming'''
    '''[Check Box] Wait for the camera to target vehicle ''<click to select>''''' - if checked, select a vehicle from the Session list
'''Related Rules:'''
    '''[[#Cinematic Camera Rule|Cinematic Camera Rule]]''' - provides several different cinematic style cameras with animations
    '''[[#Focus Camera Rule|Focus Camera Rule]]''' - sets the initial camera view and starting vehicle for a session
    '''[[#Set Camera Rule|Set Camera Rule]]''' - sets the target object and properties of the camera


==='''Wait for Click on HUD Icon Rule'''===
'''<kuid2:61392:5003:30> DLS Rule''' by '''pguy'''
 
Waits for a click on the HUD Icon, then executes any following child rules
 
'''<kuid:-25:951> <kuid:-25:970> Built-in''' - two versions built-in with different kuids, both have the same properties


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Trigger Once'''
     '''''<local>''''' - click to edit local variables
     '''HUD Panel ''<Click>''''' - click choose from list:-
      '''''<add new session variable>''''' - click to enter the name of new local variable
      '''Bottom Right Menu'''
          for each variable:-
      '''Camera Controls'''
          '''''<variable-name>''''' - click to change variable name
      '''DCC Controls'''
          '''''<type>''''' - click to select one of:-
    '''Icon ''<Click>''''' - click to choose from list. Selections depends on HUD Panel chosen
            '''string''' - text characters
            '''int''' - integer
            '''float''' - real (decimal) numbers
            '''bool''' - boolean (true/false)
            '''stringset''' - ''meaning not known at this time''
            '''stringlist''' - ''meaning not known at this time''
            '''tkmlist''' - trackmark list (no longer supported in TANE SP2)
            '''platformlist''' - platform list (no longer supported in TANE SP2)
            '''''del''''' - delete variable
            '''''edit''''' - edit variable
     '''''<trains>''''' - click to edit a train variable
      '''''<train selected>''''' - click to select a train from the session list. Initially none is selected
          '''''<select train>''''' - click to select a locomotive
          '''''<select vehicle>''''' - click to select a rail vehicle
          for the selected loco/vehicle:-
            '''''<Add new session variable>''''' - click to enter the name of a new variable
              for the entered variable:-
                  '''''<variable-name>''''' - click to change variable name
                  '''''<type>''''' - click to select type (see list above)
        '''''<objects>''''' - no longer supported in SP2
        '''''<global>''''' - no longer supported in SP2
'''Note:''' Rule creator, '''pguy''' has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Display Custom HUD Rule|Display Custom HUD Rule]]''' - show or hide the Custom Heads Up Display.
'''[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.
     '''[[#Flash HUD Icon Rule|Flash HUD Icon Rule]]''' - flashes a HUD panel icon for a set duration.
     '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
     '''[[#Show/Hide HUD Panel Rule|Show/Hide HUD Panel Rule]]''' - shows or hides a HUD panel.
     '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
     '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
   
   
==='''Wait for Derailment Rule'''===
==='''Variable Check Rule'''===


Waits for a derailment to occur, then executes any following child rules
If the specified variable matches the specified conditions then the child rules will be executed in order.


'''<kuid:-25:1053> Built-in Rule
'''<kuid:-25:1049> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Trigger derailment watch once''' - check to execute the rule once only
     '''''<variable-name>''''' - enter a variable-name. Variable name is case sensitive.
    Mathematical relationship, select one of:-
      '''''is less than''''' - enter a '''''<value>''''' to test against
      '''''is less than or equal to''''' - enter a '''''<value>''''' to test against
      '''''is equal to''''' - enter a '''''<value>''''' to test against
      '''''is greater than or equal to''''' - enter a '''''<value>''''' to test against
      '''''is greater than''''' - enter a '''''<value>''''' to test against
      '''''is not equal to''''' - enter a '''''<value>''''' to test against
      '''''is between x and y''''' - enter a minimum '''''<x-value>''''' and a maximum '''''<y-value>'''''
    Evaluation type. Select one from:-
      '''''<This condition will be evaluated only once ...>''''' - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      '''''<This condition will be evaluated once every second>''''' - the rule will be rerun and the variable
              rechecked every second
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Clean UP Derailed Trains Rule|Clean UP Derailed Trains Rule]]''' - cleans up derailed train cars after a set time delay
     '''[[#Quick Session Variables Rule|Quick Session Variables Rule]] - allows the editing of any session variables
     '''[[#Replace Missing Vehicles Rule|Replace Missing Vehicles Rule]]''' - creates a replacement train after a derailment
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.


==='''Wait for Driver On/Off Train Rule'''===
==='''Variable Modify Rule'''===


Waits for a Driver to get off of a train, then executes any following child rules
Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.


'''<kuid:-25:953> Built-in Rule'''
'''<kuid:-25:1050> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''[Check Box] Trigger Rule Once''' - click to set''  
'''Change ''<Add to variable/Subtract from variable/Change variable>''''' - select one
  '''Wait for a driver character to get ''<On/Off>''''' a train that matches the following criteria''' - select '''On''' or '''Off'''
    '''[Check Box] (optional) Set the minimum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
  Select one of two option buttons:-
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
    '''( ) click to accept all trains'''
    '''[Check Box] (optional) Set the maximum value''' of '''''<variable-name>''''' to '''''<value>''''' - enter variable-name
    '''( ) click to accept trains matching specific criteria'''
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
        Selecting the second option will produce the following selection controls:-
      '''Change option: Add to variable'''
        '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
          '''Add ''<value>''''' to '''variable ''<variable-name>''''' - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
          '''''+''''' - click to add a ''specific'' vehicle from the session list
          '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
          '''''x''''' - click to remove the ''specific'' vehicle from the rule
      '''Change option: Subtract from variable'''
        '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
          '''Subtract ''<value>''''' from '''variable ''<variable-name>''''' - enter value to subtract from variable, enter variable-name.
          '''''+''''' - click to add a ''type'' of vehicle from the session list
            Variable-name is case sensitive.
          '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''''<Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped>''''' - click to select one.
        '''Drivers''''' - identify the ''drivers'' that will trigger the rule
      '''Change option: Change variable'''
          '''''+''''' - click to add a ''driver'' from the session list
          '''Change variable ''<variable-name>'' to ''<value>''''' - enter variable-name, enter new value.
          '''''x''''' - click to remove a ''driver'' from the rule
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped.
'''Related Rules:'''
    '''[[#Quick Session Variables Rule|Quick Session Variables Rule]] - allows the editing of any session variables
'''[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.
 
==='''Variable Modify Continuous Rule'''===


==='''Wait for Driver/Train to be Locally Owned Rule'''===
Adds, subtracts or sets a value to a specified variable every second.


Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused
'''<kuid:-25:1051> Built-in Rule'''
 
'''<kuid2:401543:1173:1> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
  '''Assets Ownership:''' - select one of two option buttons:-
  '''''<Add/Subtract/Change variable to>''''' - select one.
    '''( ) Wait for ownership of a specific Driver'''
      '''''<value>''''' - enter value to add, subtract or apply to ''<variable-name>''
    '''( ) Wait for ownership of Driver'''
      '''''<variable-name>''''' - enter variable-name. Variable-name is case sensitive.
  '''Driver or Vehicle ''<select>''''' - choose from session list
'''Related Rules:'''
    '''[[#Quick Session Variables Rule|Quick Session Variables Rule]] - allows the editing of any session variables
'''[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
    '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.


==='''Wait on Navigation Point Rule'''===
==='''Variable Random Rule'''===


Waits for a navigation point to be completed, then executes any following child rules
Assigns a random value to a variable.


'''<kuid:401543:1168> Base Rule'''
'''<kuid:-25:971> DLS Rule''' by '''tram_'''


  '''Properties:'''
  '''Properties:'''
     '''navigation point ''<click here to set>''''' - enter the number of the navigation point to be completed
     '''Random variable ''<name>'' in ''minimum'' to ''maximum'' interval''' - enter name of variable. Variable-name is case sensitive.
     '''in set ''<click here to set>''''' - enter the unique name for the navigation set created using the '''[[#Navigation Display Rule|Navigation Display Rule]]'''.
     '''The minimum possible value of ''variable_name'' is ''<value>''''' - enter the minimum value
      Name must be in lowercase and have no spaces.
    '''The maximum possible value of ''variable_name'' is ''<value>''''' - enter the maximum value
'''Known Issues:'''
    The rule will '''NOT''' check to see if the named navigation set and point exists or not.
  '''Related Rules:'''
  '''Related Rules:'''
     '''[[#Navigation Display Rule|Navigation Display Rule]]''' - creates a set of navigation points.
     '''[[#Randomize|Randomize]]''' - creates a different set of random numbers for each session run.
     '''[[#Navigation Set Hide/Show rule|Navigation Set Hide/Show rule]]''' - makes a navigation set visible/invisible.
     '''[[#Quick Session Variables Rule|Quick Session Variables Rule]] - allows the editing of any session variables
     '''[[#Navigation Set Check Rule|Navigation Set Check Rule]]''' - checks if a navigation set is complete or incomplete.
'''[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.
     '''[[#Navigation Set Clear Rule|Navigation Set Clear Rule]]''' - completes (terminates) a navigation set.
     '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
     '''[[#Navigation Point Complete Rule|Navigation Point Complete Rule]]''' - manually completes (terminates) a specific navigation point in a set.
     '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
     '''[[#Variable Show Rule|Variable Show Rule]]''' - adds or removes a specified variable and a descriptive label to the custom HUD.


==='''Wait on Train Stop/Start Rule'''===
==='''Variable Show Rule'''===


Wait for a train to stop or start, then executes any following child rules
Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.


'''<kuid:-25:1069> Built-in Rule'''
'''<kuid:-25:971> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
    '''[Check Box] Trigger rule once'''  
  '''[Check Box] Add'''
    '''Wait for a train that matches the following criteria to ''<select>''''' - select one of:-
      '''''<variable-name>''''' - enter variable-name to add to HUD. Variable-name is case sensitive.
      '''''start moving'''''
      '''''<label>''''' - (optional) enter a short label to be displayed on the HUD in front of the variable value.
      '''''stop moving'''''
  '''[Check Box] Remove'''
    Select one of two option buttons:-
      '''''<variable-name>''''' - enter variable-name to remove from HUD. Variable-name is case sensitive.
      '''( ) click to accept all trains'''
'''Related Rules:'''
      '''( ) click to accept trains matching specific criteria'''
    '''[[#Quick Session Variables Rule|Quick Session Variables Rule]] - allows the editing of any session variables
          Selecting the second option will produce the following selection controls:-
'''[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.
          '''Specific vehicle''' - identify the specific vehicle or set of specific vehicles that will trigger the rule
    '''[[#Variable Modify Rule|Variable Modify Rule]]''' - changes the value of a specified variable.
            '''''+''''' - click to add a ''specific'' vehicle from the session list
    '''[[#Variable Modify Continuous Rule|Variable Modify Continuous Rule]]''' - continuously changes the value of a specified variable.
            '''''x''''' - click to remove the ''specific'' vehicle from the rule
    '''[[#Variable Random Rule|Variable Random Rule]]''' - assigns a random value to a variable.
          '''Vehicle types''''' - identify the ''type'' of vehicle or a set of vehicle ''types'' that will trigger the rule
 
            '''''+''''' - click to add a ''type'' of vehicle from the session list
'''[[#top|Back to Top]]'''
            '''''x''''' - click to remove the ''type'' of vehicle from the rule
          '''Drivers''''' - identify the ''drivers'' that will trigger the rule
            '''''+''''' - click to add a ''driver'' from the session list
            '''''x''''' - click to remove a ''driver'' from the rule


==='''Wait on Waybill Screen/Main Screen Rule'''===
=='''Weather Rules'''==
==='''EIRS Weather Rule NE USA Rule'''===


Waits for the Waybill window to be opened or closed, then executes any following child rules
Customize random weather rule relative to the North East Region of the United States.


'''<kuid:-25:957> Built-in Rule'''
'''<kuid2:487222:1037:3> Built-in Rule'''


  '''Properties:'''
  '''Properties:'''
     '''[Check Box] Trigger rule once''' - check to trigger the rule once only
     '''Season ''<select>''''' - select one of:-
     '''Wait for the Waybill window to be ''<opened/closed>''''' - select either '''opened''' or '''closed'''.
      '''''Summer'''''
 
      '''''Fall'''''
==='''Wait Rule'''===
      '''''Winter'''''
      '''''Spring'''''
     '''Random Changeability (minutes) ''<value>''''' - select one of:-
      '''''2/5/10/15/20/30/45/60''''' - minutes''
    '''Environment Settings ''<select>''''' - select one of:-
      '''''Disable/Enable'''''
'''Note:''' Minutes are Trainz clock times, not real times
'''Related Rules:'''
    '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
    '''[[#Weather Rule|Weather Rule]]''' - changes the weather conditions during Session play
 
==='''Weather Rule'''===
 
Changes the weather conditions during Session play.


Wait for number of seconds before executing any following child rules
'''<kuid:-25:960> Built-in Rule'''


'''<kuid2:122381:10016:2> Built-in Rule'''
'''Properties:'''
 
    '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
'''Properties:'''
      '''Weather mode:''' - select one of:-
    '''''<click to set>''''' - enter the number of seconds for the wait delay
          '''''Clear'''''
  '''Note:''' Seconds is in Trainz clock time, not real time
          '''''Cloudy'''''
 
          '''''Drizzle'''''
==='''Weather Rule'''===
          '''''Rain'''''
          '''''Stormy'''''
          '''''Light Snow'''''
          '''''Medium Snow'''''
          '''''Heavy Snow'''''
    '''Changeability:''' - select one of:-
          '''''Off''''' - the weather will not change from the mode selected above
          '''''Periodic''''' - slow gradual changes to the weather
          '''''Extreme''''' - rapid and extreme changes to the weather
  '''Related Rules:'''
    '''[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]''' - customize random weather rule relative to the North East Region of the United States
    '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session


Changes the weather conditions during Session play.
'''[[#top|Back to Top]]'''
 
'''<kuid:-25:960> Built-in Rule'''
 
'''Properties:'''
    '''Set weather to ''<select mode>'' with ''<select frequency>'' changeability''' - select
      '''Weather mode:''' - select one of:-
          '''''Clear'''''
          '''''Cloudy'''''
          '''''Drizzle'''''
          '''''Rain'''''
          '''''Stormy'''''
          '''''Light Snow'''''
          '''''Medium Snow'''''
          '''''Heavy Snow'''''
    '''Changeability:''' - select one of:-
          '''''Off''''' - the weather will not change from the mode selected above
          '''''Periodic''''' - slow gradual changes to the weather
          '''''Extreme''''' - rapid and extreme changes to the weather
'''Related Rules:'''
    '''[[#EIRS Weather Rule NE USA Rule|EIRS Weather Rule NE USA Rule]]''' - customize random weather rule relative to the North East Region of the United States
    '''[[#Startup Options Rule|Startup Options Rule]]''' - sets the weather conditions at the start of a Session
'''[[#top|Back to Top]]''' |  '''[[#A, B, C|A, B, C]]''' |  '''[[#D, E|D, E]]''' |  '''[[#F, G|F, G]]''' |  '''[[#H, I, J|H, I, J]]''' |  '''[[#K, L, M|K, L, M]]''' |  '''[[#N, O|N, O]]''' |  '''[[#P, Q|P, Q]]''' |  '''[[#R|R]]''' |  '''[[#S|S]]''' |  '''[[#T, U, V|T, U, V]]''' |  '''[[#W, X, Y, Z|W, X, Y, Z]]'''

Revision as of 00:17, 31 December 2017

This page is under construction

TRAINZ A New Era SP2-List of Trainz Session Rules by Categories with Properties. All rules are the Copyright of N3V Games

See also Session Rule List (Alphabetical) with Parameters

kuid numbers are for the current versions of each rule at the time of writing. These numbers can change as rules are updated.

Achievement Rules

Achievement Check Rule

This rule allows you to customize session gameplay based on whether the player has received an achievement. If the rule is satisfied then it will execute any following child rules.

<kuid:401543:1190> Built-in Rule

Properties:
   <Not configured, click here to select an achievement asset> - click to select an Achievement Asset from those installed
      When an Achievement Asset has been selected, the following will appear:-
      Achievement KUID: <selected asset name> - change the selected Achievement Asset
      Achievement name: <not set> - select the achievement name from the selected asset
      Trigger if achievement: <select> - choose one of:-
         has been gained - the rule will be triggered when this achievement has been gained
         has not been gained - the rule will be triggered when this achievement has NOT been gained

Advanced Industry Load Configuration Rule

Locks train controls when loading/unloading at an industry, overrides time settings for begin load and begin unload operations

<kuid:30501:100007> Base Rule

Properties:
   Target object <select> - select industry object from session list
   [Check Box] Lock the train's controls during a stopped load/unload operation - check to disable driver controls while train is stopped and loading/unloading
   [Check Box] Override 'begin load' and 'begin unload' durations to <value> seconds - if checked enter number of seconds to override
Note: Times are Trainz clock time, not real time

Arrival and Departure Score [TANE] Rule

Awards points for arriving and departing stations at the correct times and penalties for lateness. Use a rule such as Trackside Check Rule to detect the arrival of the train at a timed station and immediately follow it with this rule as a child rule with the parameters set for the particular station.

<kuid:169301:100138> DLS Rule by terry_wagstaff

Properties:
   For station <to be set> - select station name from session list

Check arrival time <Yes/No> - click to select Yes or No Due to arrive - <hh:mm> - set scheduled arrival time in clock hours and minutes Bonus for early arrival: <points> - enter points Score for being on time: <points> - enter points Penalty for late arrival: <points> per second - enter points to be deducted per second Check departure time <Yes/No> - click to select Yes or No Minimum wait: <seconds> - enter number of seconds for minimum wait time at platform Maximum wait: <seconds> - enter number of seconds for maximum wait time at platform Due to depart - <hh:mm> - set scheduled departure time in clock hours and minutes Penalty for early departure of moving before guards signal: <points> - enter points Score for departing on time: <points> - enter points Penalty for late departure: <points> per second - enter points to be deducted per second Sound guards whistle <Yes/No> - click to select Yes or No

Notes: Times are Trainz clock times, not real times. 
   The variable "Ranking Points" is modified by this rule.  

Consist Check Rule

Waits for a consist to exist that matches a description then executes any following child rules. The order of the vehicles in the consist is not important.

<kuid:-25:1068> Built-in Rule

Properties:
   [Check Box] Enforce strict exclusive testing - check to only accept an exact match with no unspecified vehicles in the consist.
      - leave unchecked to accept any consist that contains the specified vehicles. 
   Select one of two option buttons:-
   ( ) Rule disabled - select to disable the operation of this rule
   ( ) Complete whenever a train matching the description exists - When selected, enter the consist description:-
      Specific vehicle - identify the specific vehicle(s) that will trigger the rule
         + - click to add a specific vehicle from the session list
         x - click to remove the specific vehicle from the rule
      Vehicle types - identify the type of vehicle(s) that will trigger the rule
         + - click to add a type of vehicle from the session list
         x - click to remove the type of vehicle from the rule
      Drivers - identify the driver(s) that will trigger the rule
         + - click to add a driver from the session list
         x - click to remove a driver from the rule
Note: This rule will continue to check all consists all the time even after it has been triggered.

Multiple Resource Check Rule

If specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules. This rule replaces the older Resource Check Rule

<kuid:-25:656> Built-in Rule

Properties:
   <Product Level> - click to select a product test from two choices:-
      Reach/Exceed - sets an upper limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon reaches or exceeds a specified level.
         The initial level in the object must be below the set upper limit.
      Fall below - sets a lower limit for the resources being monitored. 
         For example: the rule will be triggered if the quantity of coal in a coal loader stockpile or a coal wagon falls below a specified level. 
         The initial level in the object must be above the set lower limit. 
         To test when a resource level reaches zero (i.e. is empty) set the lower limit to a very low value but not zero as the level can never fall below zero. 
   <value> - enter required quantity value
   <select> - select a product from session list of products
   <Add object> - click to select a source or target object. Multiple objects and their queues can be added to the rule. 
      ALL the entered products must reach/exceed or fall below the specified value for the rule to be triggered. 
      For each object:-
         <Object> - click to select session active industry or product enabled rail vehicle 
         <Queue> - select product queue (there may be only one available)
         <Remove> - removes the object and its product queue from the rule

Objective Add Rule

Sets up a game Objective with ID and display Name

<kuid:401543:2001> Base Rule

Properties:
   Priority <Select> - select one of:-
      Above Normal
      Below Normal
      Normal
      Optional
      Urgent
   Completion Target Number <value> - to set Completion Target Number
   Icon <select> - to select Icon from list
   Display Name <enter> - to insert Name
   Unique Objective ID <enter> - enter a unique objective ID
   Custom Message <Text Box> - insert typed message in text area
Related Rules:
   Objective Check Rule - checks if an objective is complete
   Objective Update Rule - changes the progress of a game objective

Objective Check Rule

Checks if an objective created with the Objective Add Rule is complete, then executes any following child rules

<kuid:401543:2003> Base Rule

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one of three option buttons:-
      Wait for completion
      Wait for failure
      Wait for progress
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Update Rule - changes the progress of a game objective

Objective Update Rule

Changes progress of an objective outcome created with the Objective Add Rule according to Property choices

<kuid:401543:2002> Base Rule

Properties:
   Unique Objective ID <value> - enter the unique ID created with the Objective Add Rule 
   Mode <select> - select one from the following options
      Decrement progress
      Increment progress
      Reset Objective
      Set objects as complete
      Set objects as failed
      Set progress
      Set progress only if greater
   Amount <value> - click to enter a value
Related Rules:
   Objective Add Rule - sets up a game objective
   Objective Check Rule - checks if an objective is complete

Power Station Rule

Sets up a Power Station and its electricity consumers

<kuid:-25:746> Base Rule

Properties:
   Power station <select> - select a Power Station from the session list.
   Consumers:
      <add object> - add power consumers from the session list

Ranked Session Begin Rule

Begins a ranked Session

<kuid:401543:2031> Base Rule

Properties:
   Countdown Starting Value <value>
      hrs:
      min:
      sec:
   1 through 5 stars, points for each star <value> - enter number of points for each star rating
   Session timer mode: - select one of three option buttons:-
      ( ) Timer
      ( ) Countdown Starting value <value> - enter time hh:mm:ss
      ( ) None
Note: Times are Trainz clock time, not real time
Related Rules:
   Ranked Session Complete Rule - completes the active ranked Session

Ranked Session Complete Rule

Completes the active ranked Session

<kuid:401543:2032> Base Rule

Properties:
   Set the active ranked session as: - select one of two option buttons:-
      ( ) Complete
      ( ) Failed
   [Check Box] Customize the completion message <text> - enter a text message
Related Rules:
   Ranked Session Begin Rule - begins a ranked Session

Resource Check Rule

Check the progress of the amount of a resource and target object, then executes any following child rules. This rule has been superseded by the Multiple Resource Check Rule

<kuid:-25:1067> Built-in Rule

Properties:
   Select one of two option buttons:-
      ( ) Watch industry queue
         Target Object <select> - select an industry from the session list
         Queue <select> - select a product queue from the selected industry
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
      ( ) Watch vehicle
         Target Object <select> - select a rolling stock asset from the session list
         Queue <select> - select a product queue from the selected rolling stock
         Product <select> - select a product from the selected queue
         Amount <value> - enter a quantity
         Select one of two option buttons:-
            ( ) Complete when designated queue equals or exceeds required amount
            ( ) Complete when designated queue falls below required amount
Related Rules:
   Multiple Resource Check Rule - checks specified resources in a selected industries or vehicles reaches set levels, then executes any following child rules.

Station Visited Check Rule

Waits for a designated train or any train to call at one of the designated stations or industries, then executes any following child rules

<kuid2:60850:89005:3> Built-in Rule

Properties:
   Trigger: <select> - click to select one of the following
      Never - stopping at the selected industries will never trigger the rule.
      Once only - the rule is triggered on the first visit only to any one of the selected industries
      Once per industry - the rule is triggered on the first visit to each industry with each individual product
      Once per visit - the rule is triggered on the first visit to each industry regardless of the product
      Once per vehicle - each vehicle can only trigger the rule once. 
   <select industry> - select industry or industries from session list
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-          
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

Back to Top

Camera Rules

Cinematic Camera Rule

Provides several different cinematic style cameras with animations. Best used at the start of a session. Use the Trackside Camera (tracking view) found in the Set Camera Rule during session play.

<kuid2:401543:1166:3> Built-in Rule

Properties:
   [Check Box] Lock camera controls for the duration - if checked user cannot alter camera view
   [Check Box] Prevent train control for duration - if checked user cannot control train
   Camera target: <click to select> - click to select the object from the session list that will be the camera target
   Camera mode: - select one of three option buttons:-
      ( ) Stationary
      ( ) Circle targeted object
      ( ) Move from one point to another (zoom, pan, etc)
   Initial camera values:
      [Check Box] Pitch: <value> - check to select then click value to enter a pitch value
      [Check Box] Yaw:   <value> - check to select then click value to enter a yaw value
      [Check Box] Zoom:  <value> - check to select then click value to enter a zoom value
   Total time to animate:  <value> - enter an animation time in seconds
Note: Times are Trainz clock times, not real times
Related Rules:
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session
   Set Camera Rule - sets the target object and properties of the camera
   Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Focus Camera Rule

Sets the initial camera view and starting vehicle for a session.

<kuid2:122381:10014:1> DLS Rule by mizi

Properties:
   Focus camera to: - select one of two option buttons
      ( ) Map object
      ( ) Vehicle
   Named <?????> - enter name of object or vehicle from session list
   Additionally:
      [Check Box] set view mode to - check to select one of four option buttons
         ( ) Internal view
         ( ) External view
         ( ) Tracking view
         ( ) Roaming view
      [Check Box] restrict user to manipulate the camera - check to set user limits on camera controls
         [Check Box] allow internal view
         [Check Box] allow external view
         [Check Box] allow tracking view
         [Check Box] allow roaming view
         [Check Box] allow change of view mode
         [Check Box] allow change vehicle in train
         [Check Box] allow change trains
         [Check Box] allow adjust camera viewpoint
      [Check Box] set camera angles - check to set the initial camera view point
         Yaw (90 = look at front of train): <value> degrees - enter yaw angle 
         Pitch (-90 = down, 90 = up): <value> degrees - enter pitch angle
         Distance from the focused object: <value> metres - enter distance from camera to object
Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
	Set Camera Rule] - sets the target object and properties of the camera

Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Set Camera Rule

Sets the target object and properties of the camera.

<kuid:-25:179> Built-in Rule

Properties:
   [Check Box] Set the target object of the camera to: - if checked, select one of three option buttons:-
      ( ) Vehicle <click to select> - select a vehicle from the Session list
      ( ) Junction <click to select> - select a junction from the Session list
      ( ) Map Object <click to select> - select a named map object from the Session list
   [Check Box] Change the camera view mode to <click to select> - if checked, select one camera view mode from
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Set the camera flags to enable/disable user access to - if checked, select as many of the following check boxes as needed
      [Check Box] Internal view mode - check to enable, uncheck to disable
      [Check Box] External view mode - check to enable, uncheck to disable
      [Check Box] Tracking view mode - check to enable, uncheck to disable
      [Check Box] Roaming view mode - check to enable, uncheck to disable
      [Check Box] View switching - check to enable, uncheck to disable
      [Check Box] Vehicle view switching - check to enable, uncheck to disable
      [Check Box] Train view switching - check to enable, uncheck to disable
      [Check Box] Camera adjustments (pan, zoom, etc) - check to enable, uncheck to disable
Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session

Wait for Camera View Mode Rule - waits for the camera to be changed to the designated view, then executes any following child rules

Wait for Camera View Mode Rule

Waits for the camera to be changed to the designated view, then executes any following child rules

<kuid:-25:192> Built-in Rule

Properties:
   [Check Box] Trigger rule once - check to set
   Wait for the camera to change to the <click to select> - select one camera view mode from:-
      Cab View
      External View
      Tracking View
      Free Roaming
   [Check Box] Wait for the camera to target vehicle <click to select> - if checked, select a vehicle from the Session list
Related Rules:
   Cinematic Camera Rule - provides several different cinematic style cameras with animations
   Focus Camera Rule - sets the initial camera view and starting vehicle for a session

Set Camera Rule] - sets the target object and properties of the camera

Back to Top

Danger and Safety Rules

ATP Speed Limiter Rule

Limits allowable speed over set limit

<kuid2:321959:1000:1> Built-in Rule

Properties:
   Limits the speed to <value> mph over the set limit - enter speed value in mph
Related Rules:
   AWS Configuration Rule - configures the Trainz implementation of the Automatic Warning System when approaching signals

AWS Configuration Rule

This rule configures the Trainz implementation of the Automatic Warning System when approaching signals

<kuid2:60850:89002:3> Built-in Rule

Properties:
   Select one of three option buttons:-
      ( ) Active
      ( ) Passive
      ( ) Passive with HUD hidden
   [Check Box] Simulate AWS for unfitted cabs?
   [Check Box] Use modern sound set for unfitted cabs?
Related Rules:
   ATP Speed Limiter Rule - limits allowable speed over set limit

Clean Up Derailed Trains Rule

Cleans up derailed train cars after a set time delay

<kuid2:60850:89003:1> Base Rule

Properties:
   Set delay to clean up derailed traincars to
      <h>: - click to enter the number of hours (0-23) to wait
      <mm>: - click to enter the number of minutes (0-59) to wait
      <ss>: - click to enter the number of seconds (0-59) to wait
Note: Time is Trainz clock time, not real time.
Related Rules:
   Replace Missing Vehicles Rule - creates a replacement train after a derailment
   Wait for Derailment Rule - executes child rules if a derailment occurs

Coupler Breakage Check Rule

Checks for breaking couplers and, if found, executes any following child rules.

<kuid2:447264:1017:1> Built-in Rule

Properties:
   None
Related Rules:
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

Coupler Breakage HUD Rule

HUD displays warning about coupler stress and breakage

<kuid:-25:423> Built-in Rule

Properties:
   Select one of two option buttons:-
      ( ) Show the Coupler Breakage Display
      ( ) Hide the Coupler Breakage Display
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Set Coupler Masks Rule - sets the coupling/decoupling masks on selected vehicles

Junction Derailment Prevention Rule

<kuid2:121843:100282:1> DLS Rule by pitkin

Sets opposing junctions ahead of a train to prevent derailments. Works with both AI and manually driven trains.

Properties:
   None
Note: Will not overrule a junction already locked by another AI train or locked against AI control using the Set Junctions Rule.
Related Rules:
   Set Junctions Rule - sets the selected junctions to a specific state (switch direction, locked/unlocked, allow/prevent AI control).

Replace Missing Vehicles Rule

Produces new trains to replace missing vehicles that have been removed from the session by the Clean Up Derailed Trains Rule

<kuid:447264:1214> Built-in Rule

Properties:
   [Check Box] Respawn trains if they are abandoned for 10 minutes
   If checked:-
      Select one of two option buttons:-
         ( ) Respawn trains at their original locations
         ( ) Respawn trains from portals
            <+ Add a new portal> - click to enter the name of a portal, there can be more than one portal.
            Entered portal names that appear in red have not been found in the session
Related Rules:
   Clean Up Derailed Trains Rule - cleans up derailed train cars after a set time delay
   Wait for Derailment Rule - executes child rules if a derailment occurs

Safety System Engaged Check Rule

Checks for safety systems making penalty applications on users and, if found, then executes any following child rules.

<kuid:447264:1216> Built-in Rule

Properties:
   [Check Box] Trigger only once
Related Rules:
   Safety System Isolated Check Rule - executes child rules if safety systems have been isolated by user

Safety System Isolated Check Rule

Checks for safety systems being isolated by users and, if found, then executes any following child rules.

<kuid:447264:1217> Built-in Rule

Properties:
   [Check Box] Trigger only once
Related Rules:
   Safety System Engaged Check Rule - executes child rules if safety systems have been engaged by user

Set Coupler Masks Rule

Set the coupling/decoupling masks on the selected vehicles

<kuid:-25:980> Built-in Rule

Properties:
   <Add vehicle> - click to select a vehicle from the session list
   <Add All> - click to add all vehicles in the session list
   <Delete All> - click to remove all added vehicles from this rule
      For each selected vehicle:-
      Coupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      Decoupling Mask
         Front and Back - choose for each
            Locked
            Unlocked
      <Remove> - click to remove this vehicle from the rule
Related Rules:
   Coupler Breakage Check Rule - executes child rules when a breakage occurs
   Coupler Breakage HUD Rule - adds a coupler stress and breakage warning to the HUD
      

Signal Passed At Danger Check Rule

Checks for Drivers passing signals at danger (stop) and, if found, then executes any following child rules.

<kuid2:60850:89007:2> Built-in Rule

Properties:
   [Check Box] Trigger only once

Speeding Check Rule

If player controlled trains are over the local speed limit or over a set (custom) speed, then executes any following child rules

<kuid2:60850:89004:3> Built-in Rule

Properties:
   Select one of two options to set a speed limit to be observed
      ( ) Watch for trains travelling above the posted speed limit
         <speed value> - click to enter a new overspeed tolerance value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
      ( ) Watch for trains travelling above a custom speed
         <speed value> - click to enter a new custom speed value
         <speed units> - click to select one from the list:-
            Km/h - Kilometres per hour
            MPH - Miles per hour
            mps - metres per second
            Warning: This option is very performance intensive and should only be used in sessions with few trains

Vehicle Physics Rule

Overrides the default vehicle physics properties for all vehicles or for those matching set criteria

<kuid:-25:1052> Built-in Rule

Properties:  
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
   Coupler Parameters:
      Couplers break at <value> kN expansion force - enter force value
      Couplers break at when coupling above <value> kph - enter speed value
      [Check Box] Show coupler breakage in HUD - check to display breakage in on-screen HUD
   Wheelslip Parameters:
      Maximum tractive effort adjusted by <value> % - enter adjustment as a %
      Traction is reduced to <value> % while wheelslipping - enter value as a %
      Traction boost is <value> % while sanding - enter value as a %
   Sway Parameters:
      Cab sway level is set to <value> % - enter value as a %

Wait for Derailment Rule

Waits for a derailment to occur, then executes any following child rules

<kuid:-25:1053> Built-in Rule

Properties:
   [Check Box] Trigger derailment watch once - check to execute the rule once only
Related Rules:
   Clean UP Derailed Trains Rule - cleans up derailed train cars after a set time delay
   Replace Missing Vehicles Rule - creates a replacement train after a derailment

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Driver Rules

Control Check Rule

Checks if the control method changes, then executes any following child rules

<kuid:401543:1191> Built-in Rule

Properties:
 Execute child rules when: - select one of two option buttons:-
    ( ) DCC mode is Selected
    ( ) Cab mode is Selected
 Execute child rules: - select one of two option buttons:-
    ( ) Every time control method is set
    ( ) Once only
Related Rules:
   Control Type Rule - sets the control method

Control Type Rule

Sets the control method

<kuid:-16:2030> Base Rule

Properties:
 Current control method is: <select> - click to select one of
    Easy Mode
    Ask User
    Realistic Mode
Related Rules:
   Control Check Rule - checks if the control method changes, then executes any following child rules

CPC: Emit Train on Trigger Rule

Emits a train from a Portal or an Unportal after a triggered event.

<kuid2:117746:1044:12> DLS Rule by sforget

Properties:
   Portal index from CPC <value> - click to enter (Un)Portal Index
   Use UnPortal <select> - click to select Yes or No
   Delay from Trigger to Emit <seconds> - click to set number of seconds
   Add Trigger <select> - click to add Trigger from Session List
Note: Times are Trainz clock time, not real time

Disable/Enable Industry Rule

Disables vehicle load/unload for industry

<kuid2:401543:1171:1> Built-in Rule

Properties:
  Load/unload <Disable/Enable> - click to set to Disable or Enable
  Which Industry? <select> - click to set Industry from Session List
  Which Vehicles: - select one of two option buttons:-
     ( ) Apply to every vehicle in the session
     ( ) Apply only to a specific vehicles from Session List

Driver Command Rule

Specifies which commands will be available for the drivers

<kuid:-3:10057> Base Rule

Properties::
   For each installed Driver Command:-
   [Check Box] Name of Diver Command and Description (if available) - check to make that command available to the driver
Related Rules:
   Driver Command Check Rule - checks the driver commands then executes any following child rules
   Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers

Driver Command Check Rule

Verifies the driver commands of a driver character, then executes any following child rules

<kuid:-25:447> Built-in Rule

Properties:
 [Check Box] Trigger rule once - check to allow the rule to execute only once
 Driver character to watch the command list of <select> - select a driver name from the Session List
 Wait for driver character to have a command list that matches this:
    <add driver command> - add a driver command from the session list. More commands can be added. Commands can be deleted.
    <add all> - adds ALL driver commands in the session list. Individual commands can be removed.
    <delete all> - deletes all entered driver commands from the session rule
Related Rules:
   Driver Command Rule - specifies which commands will be available for the drivers
   Enable/Disable Driver Commands Rule - enable/disable specific driver commands on certain drivers

Driver Main Menu Options Rule

Show/Hide the Driver Main Menu Bar

<kuid:-25:448> Built-in Rule

Properties:
 <Show/Hide> the Driver Main Menu Bar - click Show or Hide to select

Driver Schedule Rule

Sets up a list of basic scheduled commands

<kuid2:82445:90001:9> Built-in Rule

Properties: 
   Driver Schedule Assigned to name of driver <icon> - click icon to select a driver from those assigned in the Driver Setup Rule
   Next commands, will be executed  
      >> - click to enter driver commands from those specified in the Driver Command Rule
   Style: - select one of four option buttons:-
      ( ) Classic style: If there is a schedule do not emit a new schedule - any currently assigned set of driver commands will not be replaced
      ( ) Killer style: If there is a schedule clean it and emit a new one - replace any currently assigned driver commands with the new commands
      ( ) Cooperative style: If there is a schedule append the new one - add the new driver commands to the end of any existing commands
      ( ) Active style: Emit a new schedule, only if already a schedule running - only add the new commands if commands are currently running

Driver Setup Rule

Creates the list of drivers for this session and assign them their orders

<kuid:-16:2025> Base Rule

Properties:
   <driver icon> - click to select a new driver from the list of installed and built in drivers
   <loco> - click to select a new locomotive from the session list and assign it to this driver. Locos displayed in red have not been found in the session list
   <driver name> - click to enter a new name for the selected driver
   <driver mode> - click to select one of:-
      Autodetect - the program will detect the driver mode to be used. For example, if driver commands have been entered for this driver
         then the AI driver mode will be selected
      First Human Player - the driver will wait until he/she has been selected by the player
      AI driver - the AI will be given control even if no commands are present
      Multiplayer Driver - the driver will be assigned to a multiplayer user
   <remove> - this driver will be removed from the rule
   >> - click to enter driver commands from those specified in the Driver Command Rule
    --> Scroll down to the bottom of the list of entered drivers for more options
 <Add another driver> - click to add another driver 
 [Check Box] Remove all existing Drivers first
 [Check Box] Generate new Drivers for empty Trains  

Enable/Disable Driver Commands Rule

Enable/Disable specific driver commands on certain drivers. Multiple copies of the rule can be used to give different drivers or consists different command lists

<kuid:-25:480> Built-in Rule

Properties:
   <Enable/Disable> the following driver commands ... - click to select Enable or Disable
   For each driver command:-
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   [Check Box] command name - check to enable or disable
   etc
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
Related Rules:
   Driver Command Rule - specifies which commands will be available for the drivers
   Driver Command Check Rule - checks the driver commands then executes any following child rules

MaxPermittedSpeed Rule

Controls AI behavior. When active AI Trains only go as fast as permitted

<kuid2:60850:89000:7> Built-in Rule

Note: This rule cannot be configured from the Session Rules list. It must be configured in the config.txt file of each locomotive. 
   Instructions with an example are shown in the rule Properties

QuickDrive Rule

Change the Session settings and add consists in Driver

<kuid:401543:1184> Base Rule

Properties:
  Open QuickDrive window when session is started          [Check Box] - check to set
  Set time to <hours:minutes> with a rate of <speed x> - set start time and rate at which time advances
  Enable gameplay Session Mode                            [Check Box] - check to set. Gameplay mode restricts the players options
  Enable in game help by default                          [Check Box] - check to allow help options to be displayed
  Set the default Control method to: - select one of two option buttons:-
     ( ) Easy Mode
     ( ) Realistic Mode
     [Check Box] Prevent player from changing this setting - check to set
  Realistic mode requires achievement: <text> in asset <asset name> - enter achievement name and select an asset from Aurans Achievements
  Set the default derailment realism to: - select one of three option buttons:-
     ( ) None
     ( ) Arcade
     ( ) Realistic
     [Check Box] Prevent player from changing this setting - check to set
  Set the default units to: - select one of three option buttons:-
     ( ) Imperial
     ( ) Metric
     ( ) Default

Wait for Driver On/Off Train Rule

Waits for a Driver to get off of a train, then executes any following child rules

<kuid:-25:953> Built-in Rule

Properties:
 [Check Box] Trigger Rule Once - click to set 
 Wait for a driver character to get <On/Off> a train that matches the following criteria - select On or Off
 Select one of two option buttons:-
    ( ) click to accept all trains
    ( ) click to accept trains matching specific criteria
       Selecting the second option will produce the following selection controls:-
       Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
          + - click to add a specific vehicle from the session list
          x - click to remove the specific vehicle from the rule
       Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
          + - click to add a type of vehicle from the session list
          x - click to remove the type of vehicle from the rule
       Drivers - identify the drivers that will trigger the rule
          + - click to add a driver from the session list
          x - click to remove a driver from the rule

Wait for Driver/Train to be Locally Owned Rule

Waits for a specific driver or train car to be locally owned, then executes any following child rules. If the driver/train car becomes unowned again the child rules are paused

<kuid2:401543:1173:1> Built-in Rule

Properties:
 Assets Ownership: - select one of two option buttons:-
    ( ) Wait for ownership of a specific Driver
    ( ) Wait for ownership of Driver
 Driver or Vehicle <select> - choose from session list

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Message Rules

Close Message Popup Rule

Closes open message popups

<kuid:447264:1526> Built-in Rule

Properties:
  None
Known Issues:
  This rule only appears to work if it is a child of the rule that triggered the Message Popup Rule
Related Rule:
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.

Custom Script Rule

No description

<kuid:447264:1526> Built-in Rule

Properties:
  None.

Display Custom HUD Rule

Show or hide the Custom Heads Up Display.

<kuid:-3:10206> Base Rule

Properties:
 Show or Hide the Custom Heads up Display - select one of two option buttons:-
    ( ) Show the Custom Heads up Display
    ( ) Hide the Custom Heads up Display
Related Rules:
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Display HTML Pages Rule

Creates a browser to display the listed HTML files in order as a navigable sequence of pages. This rule has been superseded by the Message Popup Rule

<kuid:-25:442> Base Rule

Properties:
   <Add Page> - adds the HTML page index.html from the selected HTML asset
      <index.html> - click to change the page name. The extension .html is optional
   <Add All> - adds all HTML pages from the session list (this appears to be disabled in TANE)
   <Delete All> - delete all HTML pages from this property list
   [Check Box] Prevent user from exiting browser until all pages viewed
   [Check Box] Disable closing of browser window by user
   [Check Box] Disable browser window scrolling
   [Check Box] Make browser window invisible
   [Check Box] Set position-Under Construction!!! - not implemented
   [Check Box] Set size-Under Construction!!! - not implemented
   Use the page <index.html> from asset <select> as the hidden button - the link buttons at the bottom of the page will be taken from the selected page in the selected HTML asset
Related Rules:
   Close Message Popup Rule - closes a displayed pop-up browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Display Video Rule

Displays a page containing a video clip from a HTML asset in a browser window.

<kuid:-25:138> Built-in Rule

Properties:
   Display page <index.html> of html asset <click to select> in a new browser window
      index.html - enter the filename of a HTML page in the selected HTML asset. The .html is optional in the filename.
      <click to select> - select the HTML asset from those installed.
Note: video must be in a valid web format.

Fade in/out Rule

Fade in or out within seconds, using specified color and opacity values.

<kuid2:190611:200000:2> Built-in Rule

Properties:
   Red percentage:             <value> - enter the final % of red (0 = none, 100 = maximum)
   Green percentage:           <value> - enter the final % of green
   Blue percentage:            <value> - enter the final % of blue
   Alpha percentage (opacity): <value> - enter the final % of opacity (0 = invisible, 100 = solid)
   Fading duration:            <value> - enter the number of seconds required for the fade
   <help> - click to bring up help instructions

Flash HUD Icon Rule

Flashes a HUD panel icon for a set duration of time or instructs a HUD panel icon to start/stop.

<kuid:-25:968> Built-in Rule

Properties:
   Select one of two option buttons:-
   ( ) Flash the <click to select> icon on the <click to select> HUD panel for a period of <value> seconds
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
   ( ) <Start/Stop> flashing the <click to select> icon on the <click to select> HUD panel
      TIP: Select the HUD panel first (the second <click to select> link).
      Available HUD panels are (select one):-
         Bottom Right Menu
         Camera Controls
         DCC Controls
         Driver Main Menu
      Available icons will depend on the HUD panel selected.
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

InputTable Rule

Creates a list of message names to be used for various purposes.

<kuid2:131986:1012:1> Built-in

Properties:

Message Popup Rule

Displays a pop-up browser window and waits for it to be closed. Closure can be manual (by the user) or by another rule.

<kuid:-25:1003> Built-in Rule

Properties:
   [Check Box] Pause game while message is displayed - stops the game until this message is switched off
   [Check Box] Close previous popup windows - closes any Message Popups currently displayed
   Message location <Top Left/Top Right/Bottom Left/Bottom Right> - select one to position the browser window on the screen
   Message Source: - select one of three option buttons:-
      ( ) Custom text - the simplest and easiest option
         Icon <Click here to set> - shows a list of message icons. Select one to be displayed with the message
         Icon <Clear icon> - clears any currently displayed message icon
         Custom text box Enter text to be displayed. You will be limited to about 6 lines of text. 
            For longer messages or to include graphics, use the A predefined HTML page option.
      ( ) A predefined HTML page - requires a working knowledge of HTML
         <HTML Asset> - select the name of the HTML asset that contains the required HTML page from the list shown.
         <HTML Page> - enter the filename of the HTML page to be displayed. The page must be in the HTML asset identified above. 
             Filename is not case sensitive. Extension ".html" is optional.
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
        [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
           If unchecked sound will not be played.
      ( ) A predefined string-table entry from a HTML asset
         <HTML Asset> - select the name of the HTML asset from those installed that contains the required string-table.
         <String Table Token> - <function unknown at present>
         <HTML Wave> - (optional) select the name of the HTML file containing the wave file to be played. 
             The page must be in the HTML asset identified above. Filename is not case sensitive. Extension ".html" is optional.
         <Wave Name> - (optional) enter the name of a wave (.wav) sound file to be played. 
             The sound file must be in the HTML asset identified above. Filename is not case sensitive. Extension ".wav" is optional
         [Check Box] Autoplay Wave: - plays the .wav sound file as soon as message is displayed. 
             If unchecked sound will not be played.
Related Rule:
   Close Message Popup Rule - closes a displayed pop-up browser window.

Minimap Options Rule

Sets the display options for the minimap.

<kuid:-25:636> Built-in Rule

Properties: Default values - all checked
   [Check Box] Map Textures
   [Check Box] Gradients
   [Check Box] Junctions
   [Check Box] Signals
   [Check Box] Triggers
   [Check Box] Markers
   [Check Box] Trackside Labels
   [Check Box] Terrain Objects
   [Check Box] Industrial Names
   [Check Box] Named Objects
   [Check Box] Consists
Related Rules:
   Show/Hide Minimap Rule - shows the minimap window in Driver.

Play Sound Rule

Plays a wav sound file.

<kuid:-25:1045> Built-in Rule

Properties:
   Default HTML <Click> - click to to enter Sound File Name
   HTML Assets <Click> - click to select HTML asset
   Rule Completes <Click> -  to select one of:-
      sound has just started
      sound has finished playing

Session Metadata Rule

Sets session metadata in the config file. Info can be read by other systems and displayed to the player.

<kuid:401543:2036> Base Rule

Properties:
   Type <Click> - click to select one of:-
      Simulation
      Challenge
   Length <value> - to enter number of minutes, default is 30 minutes
   Difficulty <Click> - click to select one of:-
      Normal - default
      Tutorial
      Easy
      Hard
      Expert
Note: Time is Trainz clock time, not real time

Set Helper Icon Size Rule

Sets the size of helper icons such as the junction lever arrows.

<kuid:-25:791> Built-in Rule

Properties:
  Junction Arrows Size <Click> - to set scale ratio smaller than default, default is 100%

Set HTML Pages Rule

Instructs the Display HTML Pages rule to perform specific operations. This rule has been superseded by the Message Popup Rule

<kuid:-25:792> Built-in

Properties:
   Operations to preform on the display HTML pages sequence browser
   Select one of six option buttons:-
      ( ) to instruct the sequence browser to <select> - to choose page operations
      ( ) to instruct the sequence browser to open the page <select> - enter the HTML page name
      ( ) to set browser parameters <select> - choose one of:-
         to Enable/Disable closing of the browser window by the user
         to Enable/Disable scrolling on the sequence browser window
         to Show/Hide the sequence browser window
      ( ) Set the following flag for the page named <select> - enter the HTML page name
         [Check Box] Hide/Close window on 'done' action
         [Check Box] Window has no 'done' button
         [Check Box] Disable scrolling(not implemented yet)
         [Check Box] Spare setting 1
         [Check Box] Spare setting 2
         [Check Box] Spare setting 3
         [Check Box] Spare setting 4
         [Check Box] Spare setting 5
      ( ) Use the page <select> (enter HTML page name) from the HTML asset <select> (select HTML asset)
      ( ) Use the string table entry <select> (enter Index) from the HTML asset <select> (select HTML asset)
Related Rules:
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Timed Limited Display HTML Rule (SP2 and later) - displays a HTML page in a browser window for a set time.

Show/Hide HUD Panel Rule

Shows or hides a HUD panel.

<kuid:-25:1047> Built-in Rule

Properties:
   <Show/Hide> the <click to select> HUD panel - select Show or Hide and then select the HUD panel
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
   Wait for Click on HUD Icon Rule - waits for a click on the HUD Icon, then executes any following child rules.

Show/Hide Layer Rule

Shows or hides a layer from Driver.

<kuid2:401543:1170:1> Built-in

Properties:
  <visibility> - select one of two options
     Show - select to make the layer visible
     Hide - select to make the layer invisible
  <click here to set> - enter name of layer. Name is case sensitive.
Known Bugs:
TANE (all versions) - layers set to Hide when a game is saved will be Shown when the game is reloaded

Show/Hide Minimap Rule

Shows the minimap window in Driver.

<kuid:-25:794> Built-in Rule

Properties:
   <Show/Hide> the driver Minimap Window - click to switch between Show and Hide.
Related Rules:
   Minimap Options Rule - sets the display options for the minimap.

Show/Hide On-screen Help Rule

Shows or hides On-screen help in Driver.

<kuid:401543:2020> Built-in Rule

Properties:
   On screen help (junction overlays, etc) - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged
   On Screen Vehicle Names: -  - select one of three option buttons:-
      ( ) Show
      ( ) Hide
      ( ) Leave Unchanged

Timed limited display HTML Rule (SP2 and later)

Displays an HTML browser window for a limited time.

<kuid2:61392:2005:32> DLS Rule by pguy

Properties:
  HTML Asset Name : <[Click to select HTML asset]> - click to select an HTML asset from those installed
  Page filename : <value> - click to enter the filename of the HTML page in the selected HTML asset. The .html filename extension is optional.
  Play duration (SessVar or duration in seconds) : <value> - enter a SessVar name or the number of seconds.
  Browser left position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the left screen edge.
  Browser top position (SessVar or position) : <value> - enter a SessVar name or the number of pixels from the top screen edge.
  Browser width (SessVar or position) : <value> - enter a SessVar name or the width in pixels.
  Browser height (SessVar or position) : <value> - enter a SessVar name or the browser height.
  [Check Box] <Alert is not reshowable on request/Alert is showable on request> - check or click to allow or prevent the user viewing the page again.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Close Message Popup Rule - closes open message popups
   Display HTML Pages Rule - displays HTML pages in a browser window.
   Message Popup Rule - displays a pop-up browser window and waits for it to be closed.
   Set HTML Page Rule - sets parameters for the Display HTML Pages Rule

Wait for Click on HUD Icon Rule

Waits for a click on the HUD Icon, then executes any following child rules

<kuid:-25:951> <kuid:-25:970> Built-in - two versions built-in with different kuids, both have the same properties

Properties:
   [Check Box] Trigger Once
   HUD Panel <Click> - click choose from list:-
      Bottom Right Menu
      Camera Controls
      DCC Controls
   Icon <Click> - click to choose from list. Selections depends on HUD Panel chosen
Related Rules:
   Display Custom HUD Rule - show or hide the Custom Heads Up Display.
   Flash HUD Icon Rule - flashes a HUD panel icon for a set duration.
   Show/Hide HUD Panel Rule - shows or hides a HUD panel.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Wait on Waybill Screen/Main Screen Rule

Waits for the Waybill window to be opened or closed, then executes any following child rules

<kuid:-25:957> Built-in Rule

Properties:
   [Check Box] Trigger rule once - check to trigger the rule once only
   Wait for the Waybill window to be <opened/closed> - select either opened or closed.

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DestSign Table Rule

Creates a list of destination names for a destination sign

<kuid2:206816:99004:2> Built-in Rule

Properties:
  <add destination> - enter a destination name to be added to the destination sign roll
  <import destinations from texture-group> - select a list of destination names from session
  [Check Box] Enable industries/stations as destination - check to set
  [Check Box] Enable Track Marks as destinations - check to set
  [Check Box] Enable table of destinations - check to set

Interlocking Tower Configure Path

Alters settings on an interlocking tower path

<kuid:401543:3205> Base Rule

Properties:
  Interlocking Tower <select> - to set Name and Objects
Related Rules:
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Path Selection UI

Will automatically react to messages from Interlocking Towers and display a path selection dialog to the player. Disable by removing rule from session

<kuid:401543:3203> Base Rule

Properties:
  [Checkbox] Show path activation message in Driver
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Set Path Rule

Will set the state of an interlocking tower path for a train

<kuid:401543:3204> Base Rule

Properties:
  Interlocking Tower <select> - to set Name and Objects
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Enhanced Manager Rule (SP2 and later) - more management and control options for interlocking towers.

Interlocking Tower Enhanced Manager Rule (SP2 and later)

Provides more management and control options for interlocking towers.

<kuid2:61392:8130:40> DLS Rule by pguy

Properties:
Related Rules:
   Interlocking Tower Configure Path - alters the settings on an interlocking tower path
   Interlocking Tower Path Selection UI - automatically reacts to messages from Interlocking Towers and displays a path selection dialog to the player.
   Interlocking Tower Set Path Rule - sets the state of an interlocking tower path for a train

Multiple Junction Alignment Check Rule

Checks junctions are set or in alignment, then executes any following child rules.

<kuid:-25:168> Built-in Rule

Properties:
   Wait until <selection> - select from:-
      any one - any of the junctions in the rule list (below) is set correctly
      all - ALL of the junctions in the rule list are set correctly
   <Add junction> - click to select a junction from the session list
   <Add all> - click to select ALL junctions in the session list
   <Delete all> - click to delete ALL selected junctions from the rule list
      For each selected junction:-
      <setting> - click to select one switch direction from:-
         Left
         Right
         Center
         Any
      <remove> - to delete this junction from the rule list
Related Rules:
   Set Junctions Rule - sets junctions to specific directions, locks and unlocks junctions, allows or denies AI control.

Creates a set of navigation points. Multiple sets can be created by adding additional copies of this rule. This rule creates the navigation set, it does not display it.

<kuid2:401543:1161:1> Base Rule

Properties:
   Unique set ID: <click here to set> - enter a unique name for the navigation set. Name must be in lowercase and have no spaces.
   Train (optional): <click here to set> - select a rolling stock asset from the session list shown.
   Select one of three option buttons:-
   ( ) All points must be completed in sequence:
      - the first uncompleted navigation point will be shown and must be completed next.
      - the next point (if any) will also be shown but at a lower opacity.
   ( ) Points will be completed in sequence, but can be skipped:
      - navigation points can be skipped but must be completed in order.
      - you cannot go back to complete a missed point.
   ( ) All points must be completed, but in any order:
      - all uncompleted navigation points will be shown.
      - you may complete them in any order.
  For each navigation point:
     <Click here to set> - select an item (trigger, trackmark, track object, rolling stock) from the session list to become the navigation point.
     <Display text> - enter a text message to display with the navigation point. You are limited to 25 characters.
     Icon <icon list> - select an icon for the navigation point.
     <Style> - click to select one from three choices
        Automatic - the navigation point will be completed as soon as the consist reaches the point.
        Manual - the navigation point must be set as complete by using the Navigation point complete rule or the Navigation set clear rule.
           The Manual style option allows you to execute other rules (e.g. consist check, wait, etc) before completing the navigation point.
        Require Stop - the navigation point will be completed when the consist comes to a complete stop on the point.
Related Rules:
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Manually completes a navigation point in a set

<kuid:401543:1167> Base Rule

Properties:
   Mark navigation point <click here to set> - enter the navigation point number to be completed
   complete in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Checks if a navigation set is complete or incomplete, then executes any following child rules

<kuid:401543:1165> Base Rule

Properties:
   Checks if navigation point set <name>: - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
   is <Complete/Incomplete> - click to select one
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Clears a navigation set removing any uncompleted navigation points

<kuid:401543:1164> Base Rule

Properties:
   <Click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
       Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Shows and hides navigation sets. You can have multiple sets visible and hidden at the same time.

<kuid:401543:1163> Base rule

Properties:
   <visibility> - click to select one
      Hide - select to make the navigation set invisible
      Show - select to make the navigation set visible
   <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
        Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.
   Wait on Navigation Point Rule -  checks if a specific navigation point in a set has been completed.

Schedule Rule

Allows a schedule of timed events to be applied to a train

<kuid:-3:10185> Base Rule

Properties:
   Insert track mark <select> - select a track mark from the Session List
   Arrival and Departure Time <Select> - set time
      hh:mm:ss - in hours/minutes/seconds
   Current Train <select> - select from session list
   Insert destination <select> - select from session list
Note: Times are Trainz clock times, not real time

Set Junctions Rule

Sets the selected junctions to a specific state Warning: not compatible with Interlocking Tower Assets

<kuid:-25:1065> Built-in Rule

Properties:
   Add Junction - click to select a junction from the session junction list
   Add All - click to add ALL junctions in the session junction list
   Delete All - click to remove ALL entered junctions from the rule
      Junction Options: - for each selected junction:-
         <direction> - click to select the junction direction
            Left
            Center
            Right
            Don't change
         <user control> - click to select a user control option
            Locked - the junction setting cannot be changed by the user
            Unlocked - the junction setting can be changed by the user
         <AI control> - click to select AI control
            Allows AI control - an AI train can switch the junction
            Blocks AI control - an AI train cannot switch the junction
         Remove - click to remove this junction from the rule list
Related Rules:
   Junction Derailment Prevention Rule - sets opposing junctions ahead of a train to prevent derailments
   Multiple Junction Alignment Check Rule - checks junctions are set or in alignment, then executes any following child rules

Set Signal Extended Rule

Sets the state of a selected signal Warning: not compatible with Interlocking Tower Assets

<kuid2:47662:20002:4> Built-in Rule

Properties:
   <Select signal> to <signal state> - click to select a signal from the session list and click to select a state from the list -
      Automatic
      Stop
      Stop then Continue
      Caution Left
      Caution Right
      Caution
      Advance Caution Left
      Advance Caution Right
      Advance Caution
      Proceed Left
      Proceed Right
      Proceed
      Slow
      Medium
Note: The signal must support the state selected otherwise there will be no change in the signal

Trackside Check Rule

Similar to the Trigger Check Rule but provides other options. If the rule is satisfied then it will execute any following child rules

<kuid2:46162:100207:1> DLS Rule by Josefpav

Properties:
   Applies to: - select one of three option buttons:-
      ( ) Junction
      ( ) Trigger
      ( ) Trackmark
   Trackside object name: <specify> - select object name from session list
   Wait for train to: - select one of three option buttons:-
      ( ) Enter
      ( ) Stop at
      ( ) Leave
   [Check Box] Auto reset this rule - check to execute the rule continuously
   Applies to train containing:
   <Add vehicle> - click to select a rail vehicle from the session list
   del - click to remove a selected vehicle from the rule
Related Rules:
   Trigger Check Rule - waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules.

Trigger Check Rule

Waits for a specific train or any train to enter one of the designated triggers, then executes any following child rules. This rule replaces the older and less versatile "Trigger Rule".

<kuid:-25:1071> Built-in Rule

Properties:
   [Check Box] Trigger only once 
   [Check Box] Wait for child rules to complete even if no trains are present in rule trigger
   [Check Box] Only activate when the entering vehicle of the train is heading <select direction> into the trigger - select one of two directions:-
      forward
      backward
   Triggers List
      <add trigger> - select a trigger from the session list
      <delete trigger> - delete a selected trigger from the rule
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle(s) that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle(s) that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the driver(s) that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule
Related Rules:
   Trackside Check Rule - similar but provides other options.
 

Wait on Navigation Point Rule

Waits for a navigation point to be completed, then executes any following child rules

<kuid:401543:1168> Base Rule

Properties:
   navigation point <click here to set> - enter the number of the navigation point to be completed
   in set <click here to set> - enter the unique name for the navigation set created using the Navigation Display Rule.
      Name must be in lowercase and have no spaces.
Known Issues:
   The rule will NOT check to see if the named navigation set and point exists or not.
Related Rules:
   Navigation Display Rule - creates a set of navigation points.
   Navigation Set Hide/Show rule - makes a navigation set visible/invisible.
   Navigation Set Check Rule - checks if a navigation set is complete or incomplete.
   Navigation Set Clear Rule - completes (terminates) a navigation set.
   Navigation Point Complete Rule - manually completes (terminates) a specific navigation point in a set.

Wait on Train Stop/Start Rule

Wait for a train to stop or start, then executes any following child rules

<kuid:-25:1069> Built-in Rule

Properties:
   [Check Box] Trigger rule once 
   Wait for a train that matches the following criteria to <select> - select one of:-
      start moving
      stop moving
   Select one of two option buttons:-
      ( ) click to accept all trains
      ( ) click to accept trains matching specific criteria
         Selecting the second option will produce the following selection controls:-
         Specific vehicle - identify the specific vehicle or set of specific vehicles that will trigger the rule
            + - click to add a specific vehicle from the session list
            x - click to remove the specific vehicle from the rule
         Vehicle types - identify the type of vehicle or a set of vehicle types that will trigger the rule
            + - click to add a type of vehicle from the session list
            x - click to remove the type of vehicle from the rule
         Drivers - identify the drivers that will trigger the rule
            + - click to add a driver from the session list
            x - click to remove a driver from the rule

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Session Debug Rules

Generic TreeNode Debug Window Rule

No description.

<kuid:30501:1042> Base Rule

Properties:
Note: I have been unable to find any references to this rule in Trainz except for the fact that it exists as a session rule.
Related Rules:
   Session Debug Rule - executes the first child if debug mode is selected, otherwise the second child rule is executed

Session Debug Rule

Executes the first child if Debug mode is selected. Otherwise the second child. Once this child is complete, this rule will be complete.

<kuid:30501:100180> Built-in Rule

Properties:
   None
Note: When a session starts with this rule enabled, the player will be given the choice of running the session in Debug or Normal mode.
   Selecting Debug will execute the first child rule. Selecting Normal will execute the second child rule. 
Related Rules:
   Generic TreeNode Debug Window Rule - no description

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Session Sequence Rules

Ordered List Rule

Child rules will be executed in order once this rule starts

<kuid:-25:171> Built-in Rule

Properties:
 Select one of two option buttons:-
  ( ) This process will repeat <value> time(s) - enter the number of times this rule is to be repeated
  ( ) This process will repeat forever
Related Rules:
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

Progressive List Rule

The first child rule will be executed on the first run of this rule, the second child executed on the second run, etc.

<kuid:-25:754> Built-in Rule

Properties:
  After last child has been executed ...
  <successive runs will do nothing/the first child is chosen again> - click to select one
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

Random List Rule

One of the child rules will be randomly selected and executed. The rule will not repeat to randomly select another child rule

<kuid:-25:758> Built-in Rule

Properties:
   None
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Reset List Rule - Resets and starts all child rules
   Simultaneous List Rule - all child rules are executed simultaneously

Reset List Rule

Resets and starts all child rules in an ongoing infinite cycle

<kuid:-25:762> Built-in Rule

Properties:
   None
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed

Simultaneous List Rule

Child rules are executed simultaneously once this rule starts

<kuid:-25:1048> Built-in Rule

Properties:
   Rule completes when ... - click to chose one of the following:-
      one of the child rules has completed
      all child rules have reached a completed state
      all child rules have reached a "was completed" state
Related Rules:
   Ordered List Rule - child rules will be executed in order
   Progressive List Rule - first child rule will be executed on the first run of this rule, the second child executed on the second run, etc
   Random List Rule - one of the child rules will be randomly selected and executed
   Reset List Rule - Resets and starts all child rules

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Startup and Termination Rules

End Session Rule

End the Session with a fade out.

<kuid:-25:482> Built-in Rule

Properties:
   Fade out over <value> seconds - enter number of seconds for fade out.
Note: Seconds are Trainz clock time, not real time.
Related Rules:
   Session Complete Rule - set the session to a percentage of completion

Multiplayer Rule

Enables the session to be taken online in a Multiplayer environment.

<kuid:447264:1045> Built-in Rule

Properties:
   Suggested maximum number of players for this session <value> - enter a number
   Maximum number of drivers per player <value> - enter a number
   Players are permitted to claim drivers             [Check Box] - check to allow players to select a driver
   Players can see each other's driver orders         [Check Box] - check to allow players to view orders for other players
   Automatically target an available train on clients [Check Box] - automatically assign a driver to each player

Randomize Rule

Generates a different set of random numbers each time the session is run.

<kuid:169301:100129> DLS Rule by Terry_Wagstaff

Properties:
   None
Note: Place this rule near the top of the Session Rules list and ensure that there is at least 5 seconds before
   the call to a Random function.
Related Rules:
   Variable Random - sets a variable to a random value.

Session Complete Rule

Set session to a percentage of completion.

<kuid:447264:1011> Base Rule

Properties:
   Set session to percent complete <value> - enter number as a percentage
   [Check Box] Separate achievements for completion - check to set
Related Rules:
   End Session Rule - end the Session with a fade out.

Startup Options Rule

Specifies the starting options for the session. The weather settings will set the initial conditions, including the variability. To manually change the weather during play, use the Weather Rule.

<kuid:-16:10212> Base Rule

Properties:
   Current control method is <select> - select one from:-
      Easy Mode - standard keyboard control
      Ask User - let the user decide
      Realistic Mode - on screen levers, throttles, buttons, etc
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
      Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
   Set time to <hours>:<minutes> with a rate of <select speed> - set the starting time and the speed at which the Trainz clock will run
   Set derailment realism to <select reality level> - select one of:-
      None - no train derailments will occur
      Arcade - train derailments will be exaggerated (beyond normal)
      Realistic - train derailments will occur as realistically as possible
   [Check Box] Show in game help - check to switch on help options
   Use <select measurement system> units in Driver - select one of:-
      Metric - kilometres, metres. This will override the default settings in a session
      Imperial - miles, feet. This will override the default settings in a session
      Default - uses the measurement system specified in the session
Note: Times are Trainz clock time, not real time
Related Rules:
   Weather Rule - changes weather conditions during Session play

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Time Rules

Clock Rule

Rule needed for animated clocks.

<kuid2:62310:30041:2> Built-in Rule

Properties:
Note: Apply this rule to your session to make use of the animated clocks. See the forum for code to include in your clock object to work with this rule.

Timecheck Rule

Executes child rules at a set time.

<kuid2:122381:10008:3> Built-in Rule

Properties:
   <hh:mm:ss> - enter execution time as hours (0-23), minutes (0-59) and seconds (0-59).
   [Check Box] Execution time is on the day after the start time - when checked delays execution until the following day.
Note: Times and days are Trainz clock times not real time.

Wait Rule

Wait for number of seconds before executing any following child rules

<kuid2:122381:10016:2> Built-in Rule

Properties:
   <click to set> - enter the number of seconds for the wait delay
Note: Seconds is in Trainz clock time, not real time

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Variable Rules

Quick Session Variables Rule

Allows the editing of any session variables

<kuid2:61392:5003:30> DLS Rule by pguy

Properties:
   <local> - click to edit local variables
      <add new session variable> - click to enter the name of new local variable
         for each variable:-
         <variable-name> - click to change variable name
         <type> - click to select one of:-
            string - text characters
            int - integer
            float - real (decimal) numbers
            bool - boolean (true/false)
            stringset - meaning not known at this time
            stringlist - meaning not known at this time
            tkmlist - trackmark list (no longer supported in TANE SP2)
            platformlist - platform list (no longer supported in TANE SP2)
            del - delete variable
            edit - edit variable
   <trains> - click to edit a train variable
      <train selected> - click to select a train from the session list. Initially none is selected
         <select train> - click to select a locomotive
         <select vehicle> - click to select a rail vehicle
         for the selected loco/vehicle:-
            <Add new session variable> - click to enter the name of a new variable
              for the entered variable:-
                 <variable-name> - click to change variable name
                 <type> - click to select type (see list above)
       <objects> - no longer supported in SP2
       <global> - no longer supported in SP2
Note: Rule creator, pguy has indicated that the future of this rule is uncertain as parts of it have been devalued in the latest release of TANE.
Related Rules:

[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.

   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Check Rule

If the specified variable matches the specified conditions then the child rules will be executed in order.

<kuid:-25:1049> Built-in Rule

Properties:
   <variable-name> - enter a variable-name. Variable name is case sensitive.
   Mathematical relationship, select one of:-
      is less than - enter a <value> to test against
      is less than or equal to - enter a <value> to test against
      is equal to - enter a <value> to test against
      is greater than or equal to - enter a <value> to test against
      is greater than - enter a <value> to test against
      is not equal to - enter a <value> to test against
      is between x and y - enter a minimum <x-value> and a maximum <y-value>
   Evaluation type. Select one from:-
      <This condition will be evaluated only once ...> - any changes to the variable that occur after
              it has been checked will not change the result of this rule
      <This condition will be evaluated once every second> - the rule will be rerun and the variable 
              rechecked every second
Related Rules:
   Quick Session Variables Rule - allows the editing of any session variables
   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Modify Rule

Change the value of a specified variable. This rule can also used to create a new variable and set its initial value by using the "Change variable" option.

<kuid:-25:1050> Built-in Rule

Properties:
Change <Add to variable/Subtract from variable/Change variable> - select one
   [Check Box] (optional) Set the minimum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
   [Check Box] (optional) Set the maximum value of <variable-name> to <value> - enter variable-name
      (this will already be set by the change option) and a value. Variable-name is case sensitive.
      Change option: Add to variable
         Add <value> to variable <variable-name> - enter value to add to variable, enter variable-name. Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Subtract from variable
         Subtract <value> from variable <variable-name> - enter value to subtract from variable, enter variable-name.
            Variable-name is case sensitive.
         <Do not undo the alteration if the rule is stopped/Undo the alteration if the rule is stopped> - click to select one.
      Change option: Change variable
         Change variable <variable-name> to <value> - enter variable-name, enter new value. 
            Variable-name is case sensitive. This change cannot be undone if the rule is stopped. 
Related Rules:
   Quick Session Variables Rule - allows the editing of any session variables

[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.

   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.
 

Variable Modify Continuous Rule

Adds, subtracts or sets a value to a specified variable every second.

<kuid:-25:1051> Built-in Rule

Properties:
  <Add/Subtract/Change variable to> - select one.
     <value> - enter value to add, subtract or apply to <variable-name>
     <variable-name> - enter variable-name. Variable-name is case sensitive.
Related Rules:
   Quick Session Variables Rule - allows the editing of any session variables

[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.

   Variable Modify Rule - changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Random Rule

Assigns a random value to a variable.

<kuid:-25:971> DLS Rule by tram_

Properties:
   Random variable <name> in minimum to maximum interval - enter name of variable. Variable-name is case sensitive.
   The minimum possible value of variable_name is <value> - enter the minimum value
   The maximum possible value of variable_name is <value> - enter the maximum value
Related Rules:
   Randomize - creates a different set of random numbers for each session run.
   Quick Session Variables Rule - allows the editing of any session variables

[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.

   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Show Rule - adds or removes a specified variable and a descriptive label to the custom HUD.

Variable Show Rule

Adds or removes a specified variable and a descriptive label to the custom HUD. This rule does not make the custom HUD appear on the screen.

<kuid:-25:971> Built-in Rule

Properties:
  [Check Box] Add
     <variable-name> - enter variable-name to add to HUD. Variable-name is case sensitive.
     <label> - (optional) enter a short label to be displayed on the HUD in front of the variable value.
  [Check Box] Remove
     <variable-name> - enter variable-name to remove from HUD. Variable-name is case sensitive.
Related Rules:
   Quick Session Variables Rule - allows the editing of any session variables

[[#Variable Check Rule}Variable Check Rule]] - tests the value of a specified variable.

   Variable Modify Rule - changes the value of a specified variable.
   Variable Modify Continuous Rule - continuously changes the value of a specified variable.
   Variable Random Rule - assigns a random value to a variable.

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Weather Rules

EIRS Weather Rule NE USA Rule

Customize random weather rule relative to the North East Region of the United States.

<kuid2:487222:1037:3> Built-in Rule

Properties:
   Season <select> - select one of:-
      Summer
      Fall
      Winter
      Spring
   Random Changeability (minutes) <value> - select one of:-
      2/5/10/15/20/30/45/60 - minutes
   Environment Settings <select> - select one of:-
      Disable/Enable
Note: Minutes are Trainz clock times, not real times
Related Rules:
   Startup Options Rule - sets the weather conditions at the start of a Session
   Weather Rule - changes the weather conditions during Session play

Weather Rule

Changes the weather conditions during Session play.

<kuid:-25:960> Built-in Rule

Properties:
   Set weather to <select mode> with <select frequency> changeability - select
      Weather mode: - select one of:-
         Clear
         Cloudy 
         Drizzle
         Rain
         Stormy
         Light Snow
         Medium Snow
         Heavy Snow
    Changeability: - select one of:-
         Off - the weather will not change from the mode selected above
         Periodic - slow gradual changes to the weather
         Extreme - rapid and extreme changes to the weather
Related Rules:
   EIRS Weather Rule NE USA Rule - customize random weather rule relative to the North East Region of the United States
   Startup Options Rule - sets the weather conditions at the start of a Session

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