KIND Texture: Difference between revisions
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[[KIND Texture]] exposes a simple texture as an asset. These can be referenced by [[KUID]] for use as a custom corona, for example. | |||
=KIND Hierarchy= | |||
==Parent Classes== | |||
* [[KIND TrainzBaseSpec]] | |||
==Child Classes== | |||
* ''none.'' | |||
==Supported Tags== | |||
TBD. | |||
==Example Config.txt== | |||
kuid <kuid:56113:1267> | kuid <kuid:56113:1267> | ||
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==Categories== | ==Categories== | ||
[[Category:Asset KIND]] | [[Category:Asset KIND]] | ||
[[Category:TBD]] | |||
Revision as of 11:51, 10 February 2013
KIND Texture exposes a simple texture as an asset. These can be referenced by KUID for use as a custom corona, for example.
KIND Hierarchy
Parent Classes
Child Classes
- none.
Supported Tags
TBD.
Example Config.txt
kuid <kuid:56113:1267>
trainz-build 2.5
category-class "JO"
category-region "AU"
category-era "2000s;2010s"
username "testTexture"
kind "texture"
texture "eg.texture"
thumbnails
{
0
{
image "thumb.jpg"
width 240
height 180
}
}
The "texture" tag specifies a Texture file located within the asset folder.