HowTo/Scenery/mesh-table/kind: Difference between revisions

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Created page with " == kind == This is a compulsory tag when you create an effects container. There are quite as few different types of "kind" for use in effects. They are:- *animation *atta..."
 
Glt0145 (talk | contribs)
 
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*animation
*animation
This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates.


*attachment
*attachment


*corona
*corona
This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights


*engine
*engine
Line 17: Line 21:


*name
*name
This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz


*product
*product


*texture-replacement
*texture-replacement

Latest revision as of 23:23, 5 February 2022

kind

This is a compulsory tag when you create an effects container.

There are quite as few different types of "kind" for use in effects. They are:-

  • animation

This effect is for animations within your mesh that will play when in the Trainz simulator. Example would be a fan the rotates.

  • attachment
  • corona

This effect is for showing lights in Trainz for example a light on the outside of a building or a street light. Not for signal lights

  • engine
  • html-asset
  • name

This effect is used to add text that would be displayed. Depending on how it is implemented it maybe editable form within Trainz

  • product
  • texture-replacement