How to Use Track Markers: Difference between revisions
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=='''In Surveyor Classic (S10)'''== | =='''In Surveyor Classic (S10)'''== | ||
==='''Setting the Track Mark'''=== | |||
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==='''Set the Trigger Radius'''=== | |||
At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. '''Left''' click this button to open the Track Mark advanced tool set.<br> | At the bottom of the '''Track Tools''' flyout menu is an '''Advanced''' button. '''Left''' click this button to open the Track Mark advanced tool set.<br> | ||
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=='''In Surveyor 2.0 (S20)'''== | =='''<span style="color: white; background-color: black;">In Surveyor 2.0 (S20)</span>'''== | ||
<span style=" | ==='''<span style="color: white; background-color: black;">Adding a Track Mark'''=== | ||
[[image:DotPoint1.JPG|link=]] In the '''Asset Palette''' either:- | [[image:DotPoint1.JPG|link=]] In the '''Asset Palette''' either:- | ||
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<span style=" | ==='''<span style="color: white; background-color: black;">Set the Track Mark Properties'''=== | ||
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<span style=" | ==='''<span style="color: white; background-color: black;">Move a Track Mark to a New Layer'''=== | ||
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Revision as of 01:02, 26 December 2022
The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22.
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What are Track Marks?
The Trainz AI relies heavily on Track Marks to direct trains around a layout. They are only visible in Surveyor Mode.
| Track Marks are the targets for:- | |
| Drive To Trackmark and Navigate To Trackmark driver commands | |
| Drive Via Trackmark and Navigate Via Trackmark driver commands | |
| They can also be used as:- | |
| attachments for Navigation Points | |
| locations for Coupling operations | |
Route or Session?
| Track Marks can be placed in a Route layer or in a Session layer |
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| Information on Route and Session layers can be found at:- |
Adding a Track Mark
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In Surveyor Classic (S10)
Setting the Track Mark
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When placed, the properties window for the Track Mark will appear. |
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Set the Trigger Radius
At the bottom of the Track Tools flyout menu is an Advanced button. Left click this button to open the Track Mark advanced tool set.
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In Surveyor 2.0 (S20)
Adding a Track Mark
In the Asset Palette either:-
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To narrow down the filter list, type "mark" (UPPER/lower case does not matter) in the Search Text Box
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Place the Track Mark on the track.
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Set the Track Mark Properties
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Set its Trigger Radius
The Trigger Radius controls how closely an AI train has to approach the marker to activate it (smaller radius = closer to the Track Mark).
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Steps:
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Move it Along the Track
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Steps:
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![]() | This feature allows a Track Mark to be physically placed above the track so that it will not be hidden if a consist is parked on the Track Mark.
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Reposition the it Left/Right
This feature allows a Track Mark to be physically placed left or right alongside the track so that it will not be hidden if a consist is parked on the Track Mark.
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Steps:
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Move a Track Mark to a New Layer
| The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrow object. | ||||||||||||
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Track Mark Operation
The most common use for Track Marks is as destinations for driver commands or as "way points" to direct a train to a destination via one or more intermediate places. They can also be used as the targets for Navigation Points and coupling operations.
Driver Navigation Commands
| Information on adding driver commands can be found at:- |
| Drive To Trackmark and Drive Via Trackmark commands will NOT force the AI to find a clear path to the Track Mark if the shortest path is blocked | |
| Navigate To Trackmark and Navigate Via Trackmark commands will force the AI to find a clear path to the Track Mark if the shortest path is blocked. The path chosen may not be prototypical |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Drive To Trackmark Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. The AI will noticeably slow the train as it approaches the Track Mark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Drive Via Trackmark Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Mark. If there are no further navigation commands (e.g. Drive To, etc) then the AI will halt the train after passing the Track Mark. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will NOT attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Navigate To Trackmark Instructs the AI driver to Drive, via the shortest available path, to the designated Track Mark. The AI will noticeably slow the train as it approaches the Track Mark. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | Navigate Via Trackmark Instructs the AI driver to Drive, via the shortest available path, to and through the designated Track Mark. If there are no further navigation commands (e.g. Navigate To, etc) then the AI will halt the train after passing the Track Mark. If there are further navigation commands then the AI will proceed through the Track Mark to the next Track Mark or Industry at normal speed. Switches ahead of the train that are not locked against the AI will be set to allow the train to proceed and reset after the train has cleared the switch. The AI driver will attempt to find a way around blockages when calculating the shortest path to the Track Mark. All signals and speed signs along the route are obeyed. |
Navigation Points
Navigation Points can be attached to Track Marks to provide users with session instructions.
| Information on navigation points can be found at:- |
Coupling Operations
An AI controlled train can be issued with a driver command to couple with the consist located at a specified Track Mark.
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | The AI driver moves the train (or just the locomotive if it is by itself) to couple with the wagon that is closest to a specified trackmark. More information on this command can be found at This command must be downloaded from the DLS and installed in Trainz |
| Information on adding driver commands can be found at:- |
Related Links
Trainz Wiki
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More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in September 2019 and was last updated as shown below.














