How to Use S20 Tools: Difference between revisions
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<span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> Assigning Objects to a Binding Layer </span><br> | <span style="font-weight: 700; font-size: 17px; color: white; background-color: black;"> Assigning Objects to a Binding Layer </span><br> | ||
The '''Binding Layer''', or '''Bound Layer''' as it is often called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties ('''Locked/Unlocked''', '''Hidden/Visible''') of both layers.<br> | |||
<table width=900> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Example 1: </span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=100>'''The problem:'''</td> | |||
<td>You need to stop an object from being selected so that you can you move other objects on or around it</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>'''The solution:'''</td> | |||
<td>Set the '''Binding Layer''' of the object to a locked layer (if necessary, create a new empty layer that is locked). The object will then be locked even though its original layer is unlocked so it cannot be selected or moved. When the edit has been completed, reset the objects '''Binding Layer''' to '''<none>'''</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Example 2: </span></td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>'''The problem:'''</td> | |||
<td>A group of ojects (e.g trees) are blocking access to another object.</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>'''The solution:'''</td> | |||
<td>Set the '''Binding Layer''' of the blocking objects to a hidden layer (if necessary, create a new empty layer that is hidden). The objects will no loger be visible even though their original layer is visible. When the edit has been completed, reset the objects '''Binding Layer''' to '''<none>'''</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<span style="font-weight: 700; font-size: 15px;">This section is still under construction</span> | <span style="font-weight: 700; font-size: 15px;">This section is still under construction</span> | ||
Revision as of 21:19, 19 January 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
This document is still being written
The Tools Palette
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The Brush Tool
| Keyboard Shortcut: W | The Brush Tool "paints" the terrain, ground textures, effect layers and scrapbook scenes in a route |
When selected, the Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height tools.
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| The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down ![]() |
Set Height ![]() |
Grade ![]() |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture tool choices.
The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
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Scrapbook Data
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The Scrapbook Brush
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two Scrapbook Data tools.
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| The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | |||||||||||||||||||||||||||||||
Scrapbook Brush ![]() |
Scrapbook Clone ![]() |
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The Scrapbook Palette ![]() |
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Effect Layers
If the route has preset Effect Layers installed then they will be listed individually as additional Targets.
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To paint with an Effect Layer simply select one from the list and start painting. The Brush Tool Options settings Radius and Sensitivity will control how the Effect Layer is applied.
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Edit Effect Layers...
When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
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More information on creating and editing Effect Layers can be found on the Trainz Wiki at:- |
The Placement Tool
| Keyboard Shortcut: E | The Placement Tool adds objects to a route |
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When selected, the Placement Tool has no drop down menu lists.
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The first step is to identify and select the particular object that you want to add to the route.
Placing a Scenery Mesh Object
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
In the Asset Palette either:-
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| To narrow down the filter list type part of the object name into the Search Text Box. For example if you have selected Scenery Objects and want to find "barns", then type "barn" (UPPER/lower case does not matter). |
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Placing a Scenery or Track Spline
Start the process of laying a track or spline by identifying and selecting the spline as described in steps to
above. Then continue by following the steps listed below.
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"Click on the spot" as shown in Step |
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| Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it. | ||
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When you have the pointer in the final position for the first spline segment, Left click the mouse. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
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Left click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | |
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When you have the pointer in the final position for the second spline segment, Left click the mouse. This will anchor the third spline endpoint and produce new Context Icons for the second segment. | |
| Repeat Steps |
Spline Segment Heights
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting.
However, you can set the height of the last segment that was added and this will set the height of all the segments added from that point.
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Placement Tool Options
The Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines and Track Splines when using the Placement Tool does not show a gold coloured icon which indicates an "active" control setting but the setting is active.
Mesh Object Tool Options
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Spline Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
To delete objects either:-
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The Eyedropper Tool
| Keyboard Shortcut: R | The Eyedropper Tool identifies and selects objects in a route |
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When selected, the Eyedropper Tool has no drop down menu lists.

Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
At the top of the Assets Palette is a drop down box which controls how the Eyedropper Tool works with the filters that you set.
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The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
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The Free Move Tool
| Keyboard Shortcut: S | The Free Move Tool moves objects around a route |
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When selected, the Free Move Tool has no drop down menu lists.
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For Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Mesh Object Context Menu ![]() |
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For Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
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![]() After being moved left with the Free Move Tool and up with the Height setting in the Tool Options Palette |
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The track object can still be moved along the track with the Free Move Tool.
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Track objects can also be rotated to the opposite side of the track.
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For Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Use the mouse (Left button held down) to drag the selected segment(s) in any horizontal direction.
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Spline Object Context Menu
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Left click on an icon to open its Context Menu.
The Fine Adjustment Tool
When selected, the Fine Adjustment Tool has no drop down menu lists.
For Scenery Mesh ObjectsIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects . You can move the objects freely in the horizontal plane by using a Left "click and drag" anywhere on the selected object except on an Anchor.
Multiple objects can be selected with the Fine Adjustment Tool.
For Track ObjectsTrack Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
For Spline Objects (Including Track)Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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The Marquee Tool
| Keyboard Shortcut: F | The Marquee Tool selects areas of a route |
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The Marquee Tool draws out a rectangular area on the route. Any objects (including Heights, Textures and Effect Layers) that are in the area or touched by the boundary of the Marquee area will be selected.

| In the image above:- | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | a road spline at the bottom of the Marquee area and a house at the lower left have been overlain by the Marquee rectangle so they have been included in the selection. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the rectangle area was drawn from the top left to the bottom right which places the Marquee Context Icon at the bottom right of the rectangle. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the bottom right of the rectangle also has a 3D Anchor Frame. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | The road spline was the last object that was included in the selection area so its Context Icons are also present. |
Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers inside the rectangle that are also included in the Marquee selection.
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The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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Marquee Anchor Controls
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Scrapbook Operations
Once an area has been marked out by the Marquee Tool a number of options become available.
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The Trainz Edit Menu will show some additional options:-
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Marquee Context Menu
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| Paint Within Marquee | the currently selected Ground Texture will be painted into the Marquee area using the Radius and Sensitivity settings in the Brush Tool Options. If no texture has been selected in the Assets Palette then this option will be greyed out. |
| Set Marquee to Brush Height | the Ground Height in the Marquee area will be set using the Height setting in the Brush Tool Options. |
| Convert Baseboards To | the entire baseboard where the Marquee selection area is located will be converted to a 5 metre or a 10 metre grid size (select one from the sub menu). The 5 metre grid gives a more accurate ground shape but it uses 4x as much memory. |
| Delete Baseboards in Marquee | when a Marquee Selection Area is drawn inside a baseboard, the entire baseboard will be given a green border. If the Marquee is drawn over the boundary between basebaords then both will have a green border. This option will delete ALL the baseboards that have a green border. |
| Select in Assets Palette | when a single asset has been highlighted, including ground textures and effect layers, this will identify the asset in the Assets Palette. |
The Info Palette
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This palette can be easily overlooked but it has some very useful features.
| Its uses are:- | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to display precise data on the "focus" - the position of the cursor |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to display precise data on the position and attitude of objects |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to allow precise control over the position and attitude of objects (i.e. it can be used instead of the Free Move Tool and the Fine Adjustment Tool) |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to change the "home" layer and binding layer of a selected object |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to lock and unlock layers |
The Info Palette will appear as shown in the image below.
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Each of the small arrowhead icons will open the palette to display more information and some controls. |
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Focus Info and Controls
The Focus shows the current position and height of the Cursor object. Open up the Focus by Left clicking on its arrowhead icon.
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The current cursor position is shown in the X, Y and Z text boxes. These values can be edited to move the cursor to a new position but CARE will be needed.
On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the cursor position in smaller increments.
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Next to the Z co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the current cursor height (Z) value from the Info Palette to the Tool Options Palette Height entry. |
Asset Name Menu
You must have an object selected for its name to be shown and the menu options to be available.
| If more than one object has been selected then the name of the last selected object will be shown together with a total count for the selected objects. The position data shown will be for the last selected object. |
Next to the assets name co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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The menu options are:-
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Position Info and Controls
You must have an object selected for its position data to be shown and edited. Open up the object position data by Left clicking on its Pos: arrowhead icon.
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The position of the selected object (or the last object if more than one is selected) is shown in the X, Y and Z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed. On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the position in smaller increments.
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Next to the Z co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the height (Z) value for the selected object from the Info Palette to the Tool Options Palette Height entry. |
Rotation Info and Controls
You must have an object selected for its rotation data to be shown and edited. Open up the object rotation data by Left clicking on its Rot: arrowhead icon.
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The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the R, P and Y text boxes. These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions. On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the rotation angle in smaller increments. |
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Layer Info and Controls
You must have an object selected for its layer data to be shown and edited. Open up the object layer data by Left clicking on its Layer: arrowhead icon.
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left. Both boxes can still be opened to assign layers to objects. |
Assigning Objects to a Different Layer
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
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Once a target layer has been selected then the Select Layer button, which activates the Active Layer, may become active.
The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional.
You can also set the Active Layer by selecting its name from the layer list in the Assets Palette.
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Assigning Objects to a Binding Layer
The Binding Layer, or Bound Layer as it is often called, is a tool used in the development of a route or session. It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
| Example 1: | |
| The problem: | You need to stop an object from being selected so that you can you move other objects on or around it |
| The solution: | Set the Binding Layer of the object to a locked layer (if necessary, create a new empty layer that is locked). The object will then be locked even though its original layer is unlocked so it cannot be selected or moved. When the edit has been completed, reset the objects Binding Layer to <none> |
| Example 2: | |
| The problem: | A group of ojects (e.g trees) are blocking access to another object. |
| The solution: | Set the Binding Layer of the blocking objects to a hidden layer (if necessary, create a new empty layer that is hidden). The objects will no loger be visible even though their original layer is visible. When the edit has been completed, reset the objects Binding Layer to <none> |
This section is still under construction
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:- |
Trainz Wiki
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More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in January 2023 and was last updated as shown below.



























































































