How to Use S20 Tools: Difference between revisions
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[[image:MarqueeSelectSplines_S20.png|link=]]<br> | [[image:MarqueeSelectSplines_S20.png|link=]]<br> | ||
=='''Marquee Anchor Controls'''== | |||
<br> | |||
The following images demonstrate the effect of using the '''Marquee Anchor Controls''' on the image shown at the top of this section as the starting point.<br> | |||
<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Horizontal Anchor Shift </span> | |||
<br> | |||
<table width=950 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=946 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: green;"> Green </span> horizontal Anchor has been used to shift the Marquee Selection Area to the left. Note that the 3 trees and a small building that were on the left of the Marquee Selection Area in the image above have been replaced (overwritten) by the Marquee contents.</td> | |||
<td width=23> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>[[image:MarqueeSelectAreaShift_S20.png|link=]]</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=3> </td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Rotational Anchor Shift </span> | |||
<br> | |||
<table width=950 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=946 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Blue </span> rotational Anchor has been used to rotate the Marquee Selection Area about 45° anti-clockwise. Again, anything that was originally in the area now covered by the Marquee Selection Area has been replaced by the contents of the Marquee.</td> | |||
<td width=23> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>[[image:MarqueeSelectAreaRotate_S20.png|link=]]</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=3> </td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Vertical Anchor Shift </span> | |||
<br> | |||
<table width=950 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=946 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: blue;"> Blue </span> vertictal Anchor has been used to lift the Marquee Selection Area upwards.</td> | |||
<td width=23> </td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=23> </td> | |||
<td>[[image:MarqueeSelectAreaUplift_S20.png|link=]]</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=3> </td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table bgcolor=#000000 width=900 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 width=896 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | |||
<td>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | |||
---- | |||
</td> | |||
</tr> | |||
</table> | |||
<table> | |||
<tr valign="top"> | |||
<td colspan=2>The '''Marquee Anchors''' will move:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>the selected scenery assets. If the assets are in locked layers then they will be copied before being moved and the original assets will remain in place</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>the ground textures. As shown in two of the images this will leave the original baseboard ground texture showing</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>the effect layers</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>the ground heights</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
=='''Scrapbook Operations'''== | |||
Once an area has been marked out by the '''Marquee Tool''' a number of options become available.<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td width=165>[[image:MarqueeEditMenu_S20.png|link=]]</td> | |||
<td>The '''Trainz Edit Menu''' will show some additional options:- | |||
<table width=835> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Cut </span></td> | |||
<td>the objects selected in the Marquee area (including the ground heights, ground textures and effect layers) will be copied and placed into a new '''Scrapbook'''. Any scenery objects (excluding '''ground heights''', '''ground textures''' and '''effect layers''') that are not in a locked layer will be removed from the Marquee area.</td> | |||
</tr> | |||
</table> | |||
<table width=835> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></td> | |||
<td>the objects selected in the Marquee area (including '''ground heights''', '''ground textures''' and '''effect layers''') will be copied and placed into a new '''Scrapbook'''.</td> | |||
</tr> | |||
</table> | |||
<table width=835> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paste </span></td> | |||
<td>the contents of the current '''Scrapbook''' will be pasted into the route at the cursor (focus) point. Which contents will be pasted and how they will be pasted are controlled by the '''Filters''' in the '''Scrapbook Palette''' (see [[image:PageLink.PNG|link=]] '''[[#Scrapbook_Data|Scrapbook Data]]''' for more details). This option will always be available with and without a Marqee area being marked if there is a scrapbook available to be pasted.</td> | |||
</tr> | |||
</table> | |||
<table width=835> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Clear </span></td> | |||
<td>the selected scenery '''objects''' that are not in locked layers will be removed from the Marquee area but '''NOT''' the selected '''ground heights''', '''ground textures''' and '''effect layers'''.</td> | |||
</tr> | |||
</table> | |||
<table width=835> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Select None </span></td> | |||
<td>the Marquee selection boundary lines are removed from the route cancelling the selection process. Everything else is left as it was.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
=='''Marquee Context Menu'''== | |||
'''Left''' click on the '''Marquee Context Icon''' or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key to open the '''Context Menu''' for the Marquee.<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td width=295><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Marquee Context Menu </span><br>[[image:MarqueeContextMenu_S20.png|link=]]</td> | |||
<td> | |||
<table width=705> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Cut </span></td> | |||
<td>the objects selected in the Marquee area (including the ground heights, ground textures and effect layers) will be copied and placed into a new '''Scrapbook'''. Any scenery objects (excluding '''ground heights''', '''ground textures''' and '''effect layers''') that are not in a locked layer will be removed from the Marquee area.</td> | |||
</tr> | |||
</table> | |||
<table width=705> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></td> | |||
<td>the objects selected in the Marquee area (including '''ground heights''', '''ground textures''' and '''effect layers''') will be copied and placed into a new '''Scrapbook'''.</td> | |||
</tr> | |||
</table> | |||
<table width=705> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paste to Selected Area </span></td> | |||
<td>the contents of the current '''Scrapbook''' will be pasted into the Marquee area. Which contents will be pasted and how they will be pasted are controlled by the '''Filters''' in the '''Scrapbook Palette''' (see [[image:PageLink.PNG|link=]] '''[[#Scrapbook_Data|Scrapbook Data]]''' for more details). This option will always be available with and without a Marqee area being marked if there is a scrapbook available to be pasted.</td> | |||
</tr> | |||
</table> | |||
<table width=705> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Delete </span></td> | |||
<td>the selected scenery '''objects''' that are not in locked layers will be removed from the Marquee area but '''NOT''' the selected '''ground heights''', '''ground textures''' and '''effect layers'''.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Within Marquee </span></td> | |||
<td>the currently selected '''Ground Texture''' will be painted into the Marquee area using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Sensitivity </span> settings in the '''Brush Tool Options'''. If no texture has been selected in the '''Assets Palette''' then this option will be greyed out.</td> | |||
</tr> | |||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Set Marquee to Brush Height </span></td> | |||
<td>the '''Ground Height''' in the Marquee area will be set using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height </span> setting in the '''Brush Tool Options'''.</td> | |||
</tr> | |||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Convert Baseboards To </span></td> | |||
<td>the entire baseboard where the Marquee selection area is located will be converted to a <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> 5 metre </span> or a <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> 10 metre </span> grid size (select one from the sub menu). The 5 metre grid gives a more accurate ground shape but it uses '''4x''' as much memory.</td> | |||
</tr> | |||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Delete Baseboards in Marquee </span></td> | |||
<td>when a Marquee Selection Area is drawn inside a baseboard, the entire baseboard will be given a green border. If the Marquee is drawn over the boundary between basebaords then both will have a green border. This option will delete '''ALL''' the baseboards that have a green border.</td> | |||
</tr> | |||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Select in Assets Palette </span></td> | |||
<td>when a single asset has been highlighted, including '''ground textures''' and '''effect layers''', this will identify the asset in the '''Assets Palette'''. </td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table> <!-- BEGIN Nav Buttons Table --> | |||
<tr valign="top"> | |||
<td width=729><span id="stepInfo"></span> </td> | |||
<td width=46>[[image:BackToTop.png|link=#top|alt=Top|Top]]</td> | |||
<td width=75>[[image:NextUp.png|link=#stepMarquee|alt=Next Up|Next Up]]</td> | |||
<td width=75> </td> | |||
<td width=75>[[image:BackToBottom.png|link=#bottom|alt=Bottom|Bottom]]</td> | |||
</tr> | |||
</table> <!-- END Nav Buttons Table --> | |||
='''The Info Palette'''= | ='''The Info Palette'''= | ||
| Line 4,017: | Line 4,250: | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=200><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></td> | <td width=200><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Copy </span></td> | ||
<td> | <td>'''NOT WORKING''' (a known bug) - this option copies the objects details as text for pasting into a text editor</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
Revision as of 02:53, 23 January 2023
The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus.
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Surveyor 2.0 vs Surveyor Classic
The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
| Surveyor Classic 2002 - 2022
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Surveyor 2.0 2022 -
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The Tools Palette
The Tools Palette is at the core of the new interface and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years now. Some of the tools are new while others have been given new abilities.
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The Brush Tool
| Keyboard Shortcut: W | The Brush Tool "paints" the ground height, ground textures, effect layers and scrapbook scenes in a route |
The Brush Tool has two drop down menu lists.
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Ground Height
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When the Ground Height Target is selected, the second drop down box will give a choice of several Ground Height actions.
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| The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited. | ||||||||||||||||||||||||||||||||||||
Height Up/Height Down ![]() |
Set Height ![]() |
Grade ![]() |
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Ground Texture
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When the Ground Texture Target is selected, the second drop down box will be disabled - there are no brush texture tool choices.
The available brush tool options are shown in the Tool Options Palette with a Gold coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.
Scrapbook Data
When the Scrapbook Data Target is selected, the second drop down box will give a choice of two actions.
Effect LayersIf the route has preset Effect Layers installed then they will be listed individually as additional Targets.
Edit Effect Layers...When this Target is selected, the Edit Effect Layers options will appear. This is the same as selecting Edit Effect Layers ... from the Trainz Edit Menu.
The Placement Tool
Placing a Scenery Mesh ObjectIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects .
Placing a Scenery or Track SplineStart the process of laying a track or spline by identifying and selecting the track or scenery spline as described in steps
When you start adding a spline to a route it will always be placed at the height of the terrain regardless of the Tool Options Height setting. However, you can set the height of the last segment that was added and this will set the height of all the segments added from that point.
Placing Track Objects
Placement Tool OptionsThe Tool Options Palette Height setting for Scenery Mesh Objects, Scenery Splines, Track Splines and Track Objects when using the Placement Tool does not show a gold coloured icon which indicates an "active" control setting but the setting is active.
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Spline (Scenery and Track) Tool Options
Splines have two Placement Tool settings in the Tool Options Palette.
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Deleting Placed Objects
Steps: To delete objects either:-
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The Eyedropper Tool
| Keyboard Shortcut: R | The Eyedropper Tool identifies objects in a route |
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The Eyedropper Tool has no drop down menu lists.
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When selected, the Eyedropper Tool will change the mouse pointer to an "eyedropper" icon.
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Quick Steps
With the Eyedropper Tool selected, move the mouse pointer (which will now be an eyedropper symbol) onto any object in view.
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| Left click on the object name in the Assets Palette filter list to select it (highlighted in blue) and switch control to the Placement Tool |
Narrowing the Search
Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter".
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At the top of the Assets Palette is a drop down box which controls how the Tool works with the filters that you set.
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The drop down box will provide three options:-
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These options work with the Asset Filters to help narrow the search for a specific object or type of object that is in the route.
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As an example the following images show the progressive application of a Visibility Filter.
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The Free Move Tool
| Keyboard Shortcut: S | The Free Move Tool moves objects around a route |
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The Free Move Tool has no drop down menu lists.
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For Scenery Mesh Objects
Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects.
Moving a Scenery Mesh Object
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Set the Height for a Scenery Mesh Object
When placed in a route by the Placement Tool a scenery object will take the height of the terrain as its set height. It will be fixed to the terrain so when you move it around it will always be at the same height as the terrain it is over.
This can be changed to fix the object to a set height above or below the terrain.
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Mesh Object Context Menu
A selected scenery object, or a group of selected scenery objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Mesh Object Context Menu ![]() |
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For Track Objects
Track Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement.
Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
![]() Throw Lever track object in its original position |
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![]() After being moved left with the Free Move Tool and up with the Height setting in the Tool Options Palette |
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The track object can still be moved along the track with the Free Move Tool.
Track Object Context Menu
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Track objects can also be rotated to the opposite side of the track.
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For Spline Objects (Including Track)
Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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Moving Spline Endpoints
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Moving Spline Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Use the mouse (Left button held down) to drag the selected segment(s) in any horizontal direction.
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Spline Object Context Menu
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Left click on an icon to open its Context Menu.
The Fine Adjustment Tool
For Scenery Mesh ObjectsIndividual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects . You can move the objects freely in the horizontal plane by using a Left Click and Drag anywhere on the selected object except on an Anchor point or line. To move an object in one of the Anchor directions, Left Click and Drag on an Anchor line.
Multiple objects can be selected with the Fine Adjustment Tool.
For Track ObjectsTrack Objects (signals, switches, speed signs, etc) are always attached to an existing track. They can be moved to new positions along the track and in Surveyor Classic that was the limit of their movement. Surveyor 2.0 brings a new freedom of movement to track objects. They can be moved away from the track to the left or right as well as above and below the track. The operation of a track object is not affected by these changes.
For Spline Objects (Including Track)Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of joined segments linked at the endpoints.
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The Marquee Tool
| Keyboard Shortcut: F | The Marquee Tool selects areas of a route |
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The Marquee Tool draws out a rectangular area on the route. Any objects (including Heights, Textures and Effect Layers) that are in the area or touched by the boundary of the Marquee area will be selected.

| In the image above:- | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | a road spline at the bottom of the Marquee area and a house at the lower left have been overlain by the Marquee rectangle so they have been included in the selection. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the rectangle area was drawn from the top left to the bottom right which places the Marquee Context Icon at the bottom right of the rectangle. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | the bottom right of the rectangle also has a 3D Anchor Frame. |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | The road spline was the last object that was included in the selection area so its Context Icons are also present. |
Not shown in the image, because they are not highlighted, are the Ground Heights, Ground Textures and Effect Layers inside the rectangle that are also included in the Marquee selection.
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The Marquee Selection Area 3D Anchor Frame has some similarities to the one used with the Fine Adjustment Tool.
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Using the Assets Palette Filter
The Assets Palette filter tools can be used to restrict the objects selected by the Marquee Tool.
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Using the Filters shown above, the Marquee Selection Area only selects scenery spline objects.

Marquee Anchor Controls
The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point.
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Scrapbook Operations
Once an area has been marked out by the Marquee Tool a number of options become available.
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The Trainz Edit Menu will show some additional options:-
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Marquee Context Menu
Left click on the Marquee Context Icon or press the T key to open the Context Menu for the Marquee.
Marquee Context Menu ![]() |
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| Paint Within Marquee | the currently selected Ground Texture will be painted into the Marquee area using the Radius and Sensitivity settings in the Brush Tool Options. If no texture has been selected in the Assets Palette then this option will be greyed out. |
| Set Marquee to Brush Height | the Ground Height in the Marquee area will be set using the Height setting in the Brush Tool Options. |
| Convert Baseboards To | the entire baseboard where the Marquee selection area is located will be converted to a 5 metre or a 10 metre grid size (select one from the sub menu). The 5 metre grid gives a more accurate ground shape but it uses 4x as much memory. |
| Delete Baseboards in Marquee | when a Marquee Selection Area is drawn inside a baseboard, the entire baseboard will be given a green border. If the Marquee is drawn over the boundary between basebaords then both will have a green border. This option will delete ALL the baseboards that have a green border. |
| Select in Assets Palette | when a single asset has been highlighted, including ground textures and effect layers, this will identify the asset in the Assets Palette. |
The Info Palette
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This palette can be easily overlooked but it has some very useful features.
| Its uses are:- | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to display precise data on the "focus" - the position of the cursor |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to display precise data on the position and attitude of objects |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to allow precise control over the position and attitude of objects (i.e. it can be used instead of the Free Move Tool and the Fine Adjustment Tool) |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to change the "home" layer and binding layer of a selected object |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | to lock and unlock layers |
The Info Palette will appear as shown in the image below.
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Each of the small arrowhead icons will open the palette to display more information and some controls. |
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Focus Info and Controls
The Focus shows the current position and height of the Cursor object. Open up the Focus by Left clicking on its arrowhead icon.
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Next to the Z co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the current cursor height (Z) value from the Info Palette to the Tool Options Palette Height entry. |
Asset Name Menu
You must have an object selected for its name to be shown and the menu options to be available.
| If more than one object has been selected then the name of the last selected object will be shown together with a count of additional selected objects (the named object (+2) indicating 2 additional objects shown in the image on the left). The position data shown will be for the last selected object. |
Next to the assets name co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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The menu options are:-
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Position Info and Controls
You must have an object selected for its position data to be shown and edited. Open up the object position data by Left clicking on its Pos: arrowhead icon.
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The position of the selected object (or the last object if more than one is selected) is shown in the X, Y and Z text boxes. These values can be edited to move the object or objects to a new position but CARE will be needed.
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Next to the Z co-ordinate is a small down arrow. Left click on the arrow to open its menu.
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There is only one item in the sub-menu. Use Height for Brush Left click on the option to copy the height (Z) value for the selected object from the Info Palette to the Tool Options Palette Height entry. |
Rotation Info and Controls
You must have an object selected for its rotation data to be shown and edited. Open up the object rotation data by Left clicking on its Rot: arrowhead icon.
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The rotational orientation of the selected object (or the last object if more than one is selected) is shown in the R, P and Y text boxes. These values can be edited to rotate the object or objects in 3D space BUT not all objects can be rotated in certain directions. On the right of each box is a pair of Up/Down controls. Left Click and Drag up or down on these to adjust the rotation angle in smaller increments. |
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Layer Info and Controls
You must have an object selected for its layer data to be shown and edited. Open up the object layer data by Left clicking on its Layer: arrowhead icon.
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This will show the:-
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If multiple objects from different layers have been selected then no layer name will be shown in the Layer and Binding boxes. Instead they will be left "blank" as shown in the image on the left. Both boxes can still be opened to assign layers to objects. |
Assigning Objects to a Different Layer
A selected object or group of selected objects can be assigned to a different layer. If multiple objects have been selected then they do not have to all be in the same layer.
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Once a target layer has been selected then the Select Layer button, which sets the Active Layer, may become active.
The Active Layer is the layer used by the Placement Tool when objects are added to a route (or session). This button gives you the opportunity to set the Active Layer to the same layer that you just used to assign to an object. Its use is optional.
You can also set the Active Layer by selecting its name from the layer list in the Assets Palette.
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Assigning Objects to a Binding Layer
The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of a route or session.
It allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked/Unlocked, Hidden/Visible) of both layers.
| So if the original layer or the binding layer is:- | |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | LOCKED then the object will be LOCKED |
| Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 | HIDDEN then the object will be HIDDEN |
Some examples of using the Binding Layer:-
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| As an example, the image below shows what you will see for a single object that has had:- | |||||||||
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:- |
Trainz Wiki
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More Tutorials and Guides to Using Trainz |
This page was created by Trainz user pware in January 2023 and was last updated as shown below.

































































































