CCG/Modelling: 3DSMax Interface with Trainz: Difference between revisions

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The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.
The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.


The chapter includes modelling information on:
The chapter includes modelling information on:-


* The interface between 3dsmax/gmax and Trainz (this page)
* 3DSMax Interface with Trainz (this page)
* [[CCG/Modelling: 3DSMax Interface with Trainz|3DSMax Interface with Trainz]]
* [[CCG/Modelling: 3DSMax Initial Setup|3DSMax Initial Setup]]
* [[CCG/Modelling: 3DSMax Initial Setup|3DSMax Initial Setup]]
* [[CCG/Modelling: Merging and Exporting|Merging and Exporting]]
* [[CCG/Modelling: Merging and Exporting|Merging and Exporting]]

Latest revision as of 14:43, 10 November 2012

Modeling Guidelines

The purpose of this chapter is to assist in creating and installating custom TRS assets. We assume that third party developers have a basic knowledge of 3dsmax or gmax and therefore only give references to model requirements, rather than present a modelling tutorial.

The chapter includes modelling information on:-


3DSMax/gmax Interface with Trainz

The interface between creating the models and exporting to Trainz can be an area of frustration, when the model does not show in Trainz, or animation operates incorrectly, or not at all! This section discusses how to set up 3dsmax/gmax, place things correctly and the export requirements. It is not a tutorial on how to make models, manipulate shapes or to map textures.


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