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| </table> | | </table> |
| <br> | | <br> |
| <table width="740"> | | <table width=1000> |
| <tr valign="top"> | | <tr valign="top"> |
| <td>[[image:EnvironmentOriginAdd.PNG|link=]]</td> | | <td>[[image:EnvironmentOriginAdd.PNG|link=]]</td> |
| <td> | | <td> |
| <table cellpadding=2 bgcolor=#ffffff> | | <table bgcolor=#000000 cellpadding=2> |
| <tr> | | <tr valign="top"> |
| <td colspan="2"> | | <td> |
| ----</td>
| | <table bgcolor=#ffffff cellpadding=2> |
| | <tr valign="top"> |
| | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To set the '''World Origin''':-</td> |
| | </tr> |
| | <tr valign="top"> |
| | <td width=25>[[image:DotPoint1.JPG|link=]]</td> |
| | <td>Move the '''Surveyor view''' to the location where you want the origin marker to be placed</td> |
| </tr> | | </tr> |
| <tr valign="top"> | | <tr valign="top"> |
| <td>[[image:Steps.PNG|link=]]</td> | | <td>[[image:DotPoint2.JPG|link=]]</td> |
| <td><span style="font-size: 17px;">'''Steps:'''</span><br> | | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the '''Add world origin''' button</td> |
| #Move the Surveyor view to the location where you want the marker to be placed
| | </tr> |
| #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> on the '''Add world origin''' button
| | <tr valign="top"> |
| #<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the selected location in the layout to place the marker
| | <td>[[image:DotPoint3.JPG|link=]]</td> |
| Another <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> will simply move the marker again | | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> the selected location in the layout to place the marker</td> |
| | </tr> |
| | <tr valign="top"> |
| | <td colspan=2>Another <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;">Left Click</span> will simply move the marker, it will not add a new one</td> |
| | </tr> |
| | </table> |
| </td> | | </td> |
| </tr>
| |
| <tr>
| |
| <td colspan="2">
| |
| ----</td>
| |
| </tr> | | </tr> |
| </table> | | </table> |
Revision as of 06:00, 22 August 2023
| The information in this Wiki Page applies to TANE, TRS19, Trainz Plus and TRS22. A video tutorial specific to setting the environmental controls in TRS19, Trainz Plus and TRS22 can be found at TRS19 Environment and Lighting Tutorial |
Loading and Saving Environmental Settings
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A newly created Route will have its environmental settings set to their default values |
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A newly created Session will have its environmental settings set to those of the Route |
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Where the Route and Session have different saved environmental settings, those in the Session will be used |
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Because a Session can have its own environmental settings you are able to create Sessions set in different conditions - for example:-
- separate summer and winter sessions or for any season - see the
Set Date and Set World Origin sections below
- an early morning winter fog Session - see the
Fog Control section below
- a spring rain shower Session - see the
Set the Weather section below
- a cool overcast autumn (fall) Session - see the
Set the Sky section below
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| Open the Environment Tools Editor from the Surveyor Main Menu in TANE as shown below left or from the Surveyor Edit Menu in TRS19 and later versions as shown below right. |
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In all versions select Edit Environment |
This will open the Environment Properties Window as shown below.
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TRS19 and later Trainz versions have an additional control that adjusts the lighting level, as shown below
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Lighting
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The Lighting Tools control the ambient, sun and water colours. This tool tab is opened by default whenever the Environment Editor is opened |
Light and Time
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The dial shown is a 24 hour clock that sets the lighting conditions at selected times of the day and night |
Setting the Lighting Conditions
Colour Control Points
The ring around the dial contains a number of green dots.
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Each dot is a Control Point that sets the specific Red, Green and Blue colour values, and other lighting features, at the time shown on the clock |
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Each of the RGB colour value can be altered by dragging its needle point to a new position around the dial |
| Steps: To alter the colour settings for a particular time control point:- |
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select an RGB colour wheel and either:-
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Left Click on the required value spot on its colour dial, OR |
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Left Click and Drag the pointer to the new value on its colour dial |
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To set all 3 colour wheels to the same value hold the down Shift key while performing option or above
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Types of Lighting
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Notes:
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The 3 boxes below the colour wheels and next to the Sky box show the colour effects created for each type of lighting at the selected time.
Ambient Colour
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| Steps: To set the Ambient Color:- |
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Left Click on the control point for the time that you want to edit |
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Left Click on the top box of the three. This is the Ambient Colour.
The 3 dials will show the RGB values for the Ambient Colour at the selected time and the Ambient color preview box will show the colour produced by the RGB settings |
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You can then change the RGB settings for the Ambient Colour by either:-
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Left Click and Drag the pointers to new positions on the coloured rims of each dial, OR |
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Left Click on a new position on the coloured rims of each dial |
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Sun Colour
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| Steps: To set the Sun Colour:- |
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Left Click on the control point for the time that you want to edit |
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Left Click on the middle box of the three. This is the Sun Colour.
The 3 dials will show the RGB values for the Sun Colour at the selected time and the Sun color preview box will show the colour produced by the RGB settings |
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You can then change the RGB settings for the Sun Colour by either:-
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Left Click and Drag the pointers to new positions on the coloured rims of each dial, OR |
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Left Click on a new position on the coloured rims of each dial |
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Water Colour
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This Water Colour control only affects the colour of the water created using the Add Water tools (for Classic or Legacy Water) in the Topology menu (the F1 key in Surveyor Classic). It has no effect on the colour of water created as Water Layers used in TRS19 SP4 and later versions. |
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Water Effect Layer
| In TRS19 SP4 and later a new method of adding water to a route was introduced - as an Effect Layer. The original method, now called Legacy Water, can still be used in a route but it is NOT recommended that both water methods (Legacy and Effect Layer) are used in the same route. |
TRS19 SP4
The water colour for the Water Effect Layer is set by altering the colour for the Top Skybox.
| Steps: To set the Water Colour in TRS19 SP4:- |
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select a time control point for a specific time of day |
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Left Click in the top region of the Skybox - a while line or bar will appear across the region
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Set the RGB color wheels for the Top Skybox region for the selected time |
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Repeat for each time control point as required (the Water Effect Layer can have its colour changed at different times of the day/night)
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See
The Skybox below for more details.
Trainz Plus and TRS22
Mixing Colours
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Notes:
Getting the "right colours" can be more of an art than a science. To set the exact colour you want means mixing the correct quantities of Red, Green and Blue. Each of these colours has 256 different values from 0 to 255 that, when combined, produce over 16 million different possible colours - but many monitors and most eyeballs will not be able to tell the differences between many of those 16 million colours.
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Setting all three colours to the same values will produce monotones from Black to White with 254 different shades of gray between those two tones.
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You can quickly set all three dials to the exact same value by a Shift Left Click on a dial position on any one of the three dials. |
Note that in the examples below, the "tyre" around each dial shows the exact quantity of colour that is being added. |
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Example 2: Setting a Water Colour
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| Creating a colour suitable for water (RGB values are approximate) |
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Lighting Level Control
| TRS19 and later Trainz versions have an additional control that is placed next to the Ambient, Sun and Water colour boxes. This sets the overall brightness or lighting level for each control point. |
Resetting the Lighting Conditions
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All the lighting colour settings can be reset back to the Trainz default colours. |
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| Steps: To reset ALL the lighting conditions to their default values:- |
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Left Click on the Color Reset button, then either:-
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Left Click on the icon to accept the reset, OR |
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Left Click on the icon to reject the reset |
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Adding a New Control Point
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New control points can be added to the clock dial |
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| Steps: To add a new time control point:- |
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Left Click on the Add button  |
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Left Click on the ring at the place where the new control point is to be located |
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Notes:
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Notes:
During the running of a Session the lighting will "morph" or "transform" at a steady rate from the set of colour values at one control point to the set of colour values at the next control point. Left Click on the Diurnal Cycle button for a demonstration.
The places where you would need faster dramatic transitions would be at dawn (around 06:00) and dusk (around 18:00)
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Deleting a Control point
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Existing control points can be deleted |
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| Steps: To delete an existing time control point:- |
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Left Click on the Delete button  |
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Left Click on the control point to be deleted |
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Notes:
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Moving a Control point
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Existing control points can be moved |
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| Steps: To move a control point:- |
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Left Click on the Move button  |
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Left Click on the control point to be moved and either:-
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Left Click and Drag the point to its new position around the ring, OR |
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Left Click on the ring at the spot where the point is to be placed |
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Notes:
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The Skybox
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The Skybox sets the sky colours in three different regions of the sky at the selected time of day, as shown in the extreme example below |
Fog Control
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This controls the level of "fog" in the scene |
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Note:
Each control point also stores the Fog settings for that particular time
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Increasing the fog level can also increase the brightness level (real fog does scatter light causing the background to appear brighter). In TANE you may need to reduce the RGB levels to compensate. In TRS19/Trainz Plus/TRS22 you can reduce the Brightness level to compensate.
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Location
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The Location Tools control the geographic and date (season) data for the Route and Session. Left Click on the Location tab icon to open the Location Tool Controls |
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Set Date
| The top section is a standard calendar selection tool that allows you to set the month and the day of the month. The only effect this has in Trainz is to set, with the geographic coordinates, the season of the year. |
|
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Settings:
Set the Month by scrolling left or right through the 12 month calendar
Set the Day (if required) by a Left Click on the date in the selected month
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Notes:
It is possible to set a particular Year by scrolling through all the 12 month calendars to reach the required year BUT this will have no effect on the operation of the Route or Session. Setting the year to 1900, for example, will not recreate an early 20th Century railroad. Time periods have to be recreated by carefully selecting scenery and rolling stock assets that belong to that particular time period.
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The entered date can be saved in the Route, the Session or both depending on whether you are editing the Route or the Session or both |
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You must make a change to an object in a Route Layer or a Session Layer for the date change to be recorded as part of the Route or the Session (or both)
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Set World Origin
The middle section is the World Origin Tool and sets the geographic location, including the altitude, of the route using a World Origin marker that is only visible in Surveyor.
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Setting the World Origin does NOT set regional features such as which side of the road the cars drive on. Use the Route Editor - Region setting for that |
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The World Origin is always part of a Route, not part of a Session |
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| Steps: To set the World Origin:- |
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Move the Surveyor view to the location where you want the origin marker to be placed |
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Left Click on the Add world origin button |
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Left Click the selected location in the layout to place the marker |
| Another Left Click will simply move the marker, it will not add a new one |
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 The World Origin marker |
| Once it has been placed, the marker can be moved by a Left Click and Drag or a Left Click. After adding the marker it should be edited to add geographic data. |
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Left Click on the Go to world origin icon to move the Surveyor screen so that it is centred on the World Origin marker.
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Left Click on the Edit world origin icon to set or edit the World Origin data. See Editing the World Origin below.
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Editing the World Origin
Deleting the World Origin
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There is no delete button for the World Origin marker, but you can still delete it |
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Steps:
- Open the Objects Tool in the Surveyor screen
- Select the Delete tool
- Left Click on the World Origin marker
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Notes:
All routes MUST have a World Origin.
If you delete the marker then the World Origin will be hidden and will take the default coordinates of latitude 52.45 N, longitude 13.3 E, altitude 0 metres - which places it in Berlin(??).
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Traffic Control
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This tool simply turns the road traffic ON and OFF |
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Notes:
This road traffic tool:-
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Settings:
- Left Click on the car icon to enable and disable traffic
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Weather and Water
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The Weather and Water Tools control the weather (sky, weather type, wind, snow) and water surface data for the Route and Session. Left Click on the Weather and Water tab icon to open the Weather and Water Tool Controls |
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To set the Water Colour, refer to the Setting the Lighting Conditions section above |
Wind Strength
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This setting only effects SpeedTrees |
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Settings:

Move the slider to set the wind strength between zero (left) and maximum (right)
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Set the Water Surface
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This sets the water surface effects for Legacy Water only. It does not apply to Water Effect Layers |
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Settings:
- Left Click on the Water Surface to select from a drop down list of surface effects, or
- Scroll through the list by using the Scroll icons
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Set the Snow Altitude
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This sets the altitude at which objects built with snow effects will display snow. It has no effect on objects created without this feature |
Trainz Wiki
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More Tutorials and Guides to Using Trainz
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This page was created by Trainz user pware in July 2018 and was last updated as shown below.