KIND Bogey: Difference between revisions
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Example and supported tags |
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[[KIND | {{ORP-top}} | ||
==KIND Hierarchy== | |||
'''KIND Bogey''' is a subsidiary {{wp|data type}} to [[KIND Mesh]] provides a bogey mesh and the animation data definitions for a [[KIND Traincar]]. | |||
* This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms. | |||
==Parent Classes== | |||
* [[KIND Mesh]] | * [[KIND Mesh]] | ||
==Child Classes== | |||
* ''none.'' | * ''none.'' | ||
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Each bogey asset supports the following tags. Each tag is shown here with its default value. | Each bogey asset supports the following tags. Each tag is shown here with its default value. | ||
==animdist== | |||
:Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415) | :Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415) | ||
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==Example Config.txt== | ==Example Config.txt== | ||
Sample [[config.txt file]] for a bogey asset, with the Standard Tags excluded for brevity: | Sample [[config.txt file]] for a bogey asset, with the Standard Tags excluded for brevity:{{N3V-todo|This is your problem, USERS do NOT have your in depth knowledge of STANDARD TAGS. LIST THE SUCKERS! }} | ||
username "Sample Bogey" | username "Sample Bogey" | ||
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==Categories== | ==Categories== | ||
[[Category:Asset KIND]] | [[Category:Asset KIND]] | ||
{{ORP-bot}} | |||
Revision as of 16:23, 9 July 2013
KIND Hierarchy
KIND Bogey is a subsidiary data type to KIND Mesh provides a bogey mesh and the animation data definitions for a KIND Traincar.
- This asset type inherits all mesh display characteristics, and adds Bogey-specific functionality such as physics and control mechanisms.
Parent Classes
Child Classes
- none.
Supported Tags
Each bogey asset supports the following tags. Each tag is shown here with its default value.
animdist
- Leave this tag out if the bogey is not animated. The distance traveled in metres by the bogeys in 1 second (30 frames) of animation (in other words, multiply the wheel diameter by PI which is 3.1415)
- Bogey animations (exported from 3ds Max) must be called "anim.kin" and must not be included in config.txt file.
Example Config.txt
Sample config.txt file for a bogey asset, with the Standard Tags excluded for brevity:∅
username "Sample Bogey"
kuid <kuid2:xxxxx:xxxxx:x>
kind "bogey"
animdist 3.75
category-class "ZB"
category-region "RO"
category-era "2000s"
trainz-build 3.6
mesh-table
{
default
{
mesh "bogey.im"
auto-create 1
}
}
thumbnails
{
}
Downloads
- Media:SD40-2-bogies.zip - The MAX source for the Auran TS2009 SD40-2 bogies. Distributed from the TrainzDev site for education purposes only. No license for the reproduction or redistribution of the included model or textures is granted.