How to Use S20 Tools: Difference between revisions
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<td width=629><span id="Ground Tool Options"></span> | <td width=629><span id="Ground Tool Options"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;">  | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Height Brush Tool Options </span>=== | ||
</td> | </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=46>[[image:SkipMinorDown.png|link=#Ground | <td width=46>[[image:SkipMinorDown.png|link=#Identify Ground Height|Down]][[image:SkipMinorUp.png|link=#Ground Grid|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75> </td> | <td width=75> </td> | ||
<td width=75> </td> | <td width=75> </td> | ||
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</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
<table width=1000 bgcolor= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
< | <td width=970><span style="font-size: 17px; font-weight: 700;">Notes: Tool Options Palette Controls</span><br> | ||
----</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>The active ground height brush options for each action are shown in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> with a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Gold </span> coloured icon next to their names. Those options that have their icon greyed out will be ignored by the selected action, but they can still be edited.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>Most of the data entry boxes in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> have a '''Popup Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the box) that can be used to collect and distribute data - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#Tool Options Popups|How to Use the Surveyor 2.0 Palettes]]''' for more details.</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>On the right of each data entry box is a pair of '''Up/Down''' arrow controls. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> up or down on these to adjust the value in smaller increments</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top" align="center"> | |||
<td> | |||
<table width=640> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td> | ||
<td> | |||
<table width=630> | |||
<tr valign="top"> | |||
<td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Height Up/Height Down </span><br>[[image:BrushToolsHeightUpDown_S20.png|link=|alt=Up/Down brush options]]</td> | |||
<td width=210><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Set Height </span><br>[[image:BrushToolsHeightSet_S20.png|link=|alt=Height brush options]]</td> | |||
<td width=210 rowspan=2><span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> Grade </span><br>[[image:BrushToolsHeightGrade_S20.png|link=|alt=Grade brush options]]</td> | |||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=3> | ||
< | |||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<table bgcolor=# | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td colspan=2> | ||
<td | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td align="left"><span style="font-weight: 700; font-size: 15px;">Ground Heights are Absolute Values</span><br> | |||
Terrain heights are '''not''' measured from the height of the current baseboard (unless that baseboard is at a height of 0m)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top" align="left"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: | <td>If your current baseboard is at a height of '''100m''' and you enter a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> value of '''150m''' then the terrain you paint with the brush will have a height of '''150m''' which will be '''50m''' '''above''' the baseboard not '''150m''' above.</td> | ||
</tr> | |||
<tr valign="top" align="left"> | |||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>If your current baseboard is at a height of '''100m''' and you enter a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> value of '''50m''' then the terrain you paint with the brush will have a height of '''50m''' which will be '''50m''' '''below''' the baseboard not '''50m''' above.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td width= | <td width=390><br> | ||
< | <table bgcolor=#000000 width=390 cellpadding=2> | ||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff width=386 align="left"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span></td> | ||
<td width=286>the brush radius (metres)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<td | <table bgcolor=#ffffb0> | ||
< | <tr valign="top"> | ||
<tr> | <td width=90 align="right">'''Range:''' </td> | ||
< | <td width=296>for '''5m Resolution''' and '''10m Resolution''' see '''Notes:''' below<br> | ||
'''0.12m''' and above for '''HD Resolution''' (<span style="background-color: yellow;">in '''Trainz Plus''' only</span>)</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span></td> | |||
<td><span style="font- | <td>the brush height (metres)</td> | ||
<td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
< | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=296>'''-3000m''' to '''+3000m'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Sensitivity </span></td> | ||
<td>the rate at which the '''Height''' changes under the brush</td> | |||
</ | |||
< | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | |||
<td colspan=2> | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=90 align="right">'''Range:''' </td> | ||
<td width=296>'''1%''' (very slowly) to '''100%''' (very quickly)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span></td> | ||
<td>slope gradient - see '''Notes:''' below</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td colspan=2> | ||
<table | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=90 align="right">'''Range:''' </td> | ||
<td width=296>'''0%''' = flat ('''"Plateau"''' in '''Classic''') to</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> </td> | ||
<td> | <td>±'''100%''' = steep (but '''not''' vertical)</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Angle </span></td> | ||
<td>grade direction - see '''Notes:''' below</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<td> | <table bgcolor=#ffffb0> | ||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=296>'''0°''' (North) to '''±359°'''<br> | |||
a negative value reverses the grade direction</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table> | <table width=390 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign=" | <tr valign="top" align="left"> | ||
<td width= | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td | <td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> and <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Height </span> settings are always in '''metres''' even if you are using '''Imperial''' units (yards) for your distance measurements</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table> | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to set an entire baseboard, or many baseboards, to a specific height then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' might be a better choice.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m Resolution''', '''5m Resolution''' or '''HD Resolution'''). For the '''5m Resolution''' and the '''10m Resolution''' baseboards it is possible to have brushes smaller than the resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
See [[image:PageLink.PNG|link=]] '''[[#Ground Brush Resolution|Ground Height Brush Size and Grid Resolution]]''' for the details.</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span> is defined as '''vertical rise''' divided by '''horizontal distance''' converted to a percentage figure. So a grade of 100% (the maximum allowed) would mean a slope formed by the height and distance both being the same value (e.g. a height increase of 50m over a distance of 50m). A vertical slope (a cliff) would have an infinite grade (cliff height divided by 0) which is currently impossible in Surveyor. The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Grade </span> setting is only active when the [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grade </span> '''Brush Action''' has been selected. It has no effect on the other '''Ground Height''' options.</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Angle </span> controls the compass direction when creating a grade in the ground surface - '''0°''' = North, '''180°''' = South<br> | |||
Angles greater than '''360°''' can be entered but will give the same result as the angle '''minus''' 360°. For example: '''450°''' is exactly the same angle as '''90°''' (450°-360°=90°)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="Ground | <td width=629><span id="Identify Ground Height"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Identifying the Ground Height </span>=== | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Identifying the Ground Height </span>=== | ||
</td> | </td> | ||
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<td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> settings are always measured in '''metres''' even if you are using '''Imperial''' units (yards) for your distance measurements.</td> | <td>The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> settings are always measured in '''metres''' even if you are using '''Imperial''' units (yards) for your distance measurements.</td> | ||
</tr> | </tr> | ||
</table></td> | </table> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="Ground Brush Resolution"></span> | <td width=629><span id="Ground Brush Resolution"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Height Brush Size and Grid Resolution </span>=== | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Height Brush Size and Grid Resolution </span>=== | ||
</td> | </td> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="skip Ground Texture"></span> | <td width=629><span id="skip Ground Texture"></span> | ||
=='''Ground Texture'''== | |||
=='''Ground | |||
</td> | </td> | ||
<td width=50>[[image:SkipDown.png|link=#skip | <td width=50>[[image:SkipDown.png|link=#skip Scrapbook Data|Skip Down]]</td> | ||
<td width=50>[[image:SkipUp.png|link=# | <td width=50>[[image:SkipUp.png|link=#skip Ground Height|Skip Up]]</td> | ||
<td width=46>[[image:SkipMinorDown.png|link=# | <td width=46>[[image:SkipMinorDown.png|link=#Texture Tool Options|Down]][[image:SkipMinorUp.png|link=#Terrain Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | <td width=75>[[image:HeadingUp.png|link=#stepBrush|alt=Heading|To Heading]]</td> | ||
<td width=75> </td> | <td width=75> </td> | ||
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<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BrushTarget_GroundTexture.png|link=]]</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>This '''Brush Target''' | <td>This '''Brush Target''' paints the currently selected '''Ground Texture''' (from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>) on the ground</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<td> | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td width=35>[[image:Information.png|35px|link=]]</td> | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td> | <td>All the '''Terrain Textures''' in your '''Trainz World''' are painted onto the terrain using the '''Ground Texture Brush'''. These textures create the appearance of different soils, rocks, grasses and artificial surfaces (concrete, asphalt, gravel, etc)</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr valign="middle"> | <tr valign="middle"> | ||
<td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | <td width=45>[[image:PalettesIcon_S20.png|link=]]</td> | ||
<td>This '''Brush Target''' uses the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>. If | <td>This '''Brush Target''' uses the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span>, <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> and <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. If these palettes are not visible on the screen then refer to [[image:PageLink.PNG|link=]] '''[[#Notes_Palettes|Notes: Palettes]]''' at the top of this document. | ||
</td> | </td> | ||
</tr> | </tr> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span></td> | <td width=150>[[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Brush Actions </span></td> | ||
<td>When the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground  | <td>When the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span> '''Target''' is selected, the second drop down box will be disabled - there are no brush texture actions.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
< | <td> | ||
< | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | <table> | ||
<tr valign=" | <tr valign="middle"> | ||
<td width= | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Ground textures are saved in the special Ground Texture layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></span></td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>This layer cannot be renamed, deleted, moved or merged with any other layer</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>''' | <td>Ground texture edits are mostly performed using the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool'''. They can also be performed using the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''Marquee Tool'''. Limited ground texture edits under a selected object or objects can be performed using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> option in the objects '''Context Icon'''.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=629><span id="Texture Tool Options"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Texture Brush Tool Options </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Identify Ground Texture|Down]][[image:SkipMinorUp.png|link=#skip Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td width=970><span style="font-size: 17px; font-weight: 700;">Notes: Tool Options Palette Controls</span><br> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>The active texture brush options are shown in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> with a <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Gold </span> coloured icon next to their names. Those options that have their icon greyed out will be ignored, but they can still be edited.</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Most of the data entry boxes in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> have a '''Popup Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Right Click </span> inside the box) that can be used to collect and distribute data - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#Tool Options Popups|How to Use the Surveyor 2.0 Palettes]]''' for more details.</td> | ||
''' | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>On the right of each data entry box is a pair of '''Up/Down''' arrow controls. <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> up or down on these to adjust the value in smaller increments</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,418: | Line 2,426: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | <br> | ||
<table width=1000> | |||
<tr valign="top"> | |||
<td> | <td> | ||
<table width= | <table width=800> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td rowspan=2 width=200>[[image:BrushToolsTexture_S20.png|link=|alt=Texture brush options]]</td> | |||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#000000 width=600 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table bgcolor=#ffffff width=596> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=90><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span></td> | ||
<td width=506>the brush radius (metres)</td> | |||
<td | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table bgcolor=#ffffb0 | <table bgcolor=#ffffb0 width=596> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=90 align="right">'''Range:''' </td> | ||
<td width= | <td width=506>for '''5m Resolution''' and '''10m Resolution''' see '''Notes:''' below<br> | ||
'''0.12m''' and above for '''HD Resolution''' (<span style="background-color: yellow;">in '''Trainz Plus''' only</span>)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Sensitivity </span></td> | ||
<td> | <td>texture transparency</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0 width=596> | |||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=506>'''1%''' = almost transparent to</td> | |||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td> </td> | ||
<td width=306>'''100%''' = solid (opaque)</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span></td> | ||
< | <td>initial rotation angle - see '''Notes:''' below</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table> | <table bgcolor=#ffffb0 width=596> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=90 align="right">'''Range:''' </td> | ||
<td | <td width=506>'''0°''' to '''±359°''' (larger angles can be entered)</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td><span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Scale </span></td> | ||
< | <td>the texture pattern scaling factor as a %</td> | ||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
<table bgcolor=#ffffb0 width=596> | |||
<tr valign="top"> | |||
<td width=90 align="right">'''Range:''' </td> | |||
<td width=506>'''0.01%''' = smallest<br> | |||
'''100%''' = full size<br> | |||
'''>100%''' larger than full size</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2> | ||
<td> | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top" align="left"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> setting is always in '''metres''' even if you are using '''Imperial''' units (yards) for your distance measurements.<br> | |||
The <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Grade </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Angle </span> settings have no effect on textures as they are always painted on the existing ground surface.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffb0 cellpadding=2> | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | |||
<td> | |||
<table width=996> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:NotePad.PNG|link=]]</td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px;"> | <td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | ||
---- | ---- | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<table width=996> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td><span style="font-weight: 700; | <td>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to paint an entire baseboard, or many baseboards, then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' will be quicker but it will not give you the options of changing the scale and rotation while painting the texture.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td><span style="font-weight: 700; | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m''', '''5m''' or '''HD'''). For the '''5m''' and the '''10m''' Resolutions it is possible to have brushes smaller than the set Resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
< | See [[image:PageLink.PNG|link=]] '''[[#Texture Brush Resolution|Ground Texture Brush Size and Grid Resolution]]''' for the details.</td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Rotation </span> controls the starting compass angle ('''0°''' = North, '''180°''' = South) for the texture when painting and is often used to avoid pattern repetition. As in '''Surveyor Classic''', holding down the <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> [ </span> or <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> ] </span> keys while painting will continuously change the rotation angle in increments of '''±10°'''<br> | ||
</ | If you are painting with '''PBR''' textures then see [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more information on using the <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> [ </span> or <span style="font-size: 15px; font-weight: 700; color: white; background-color: black;"> ] </span> keys.</td> | ||
< | |||
< | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | |||
<td width=629><span id="Identify Ground Texture"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Identifying and Selecting a Ground Texture </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Paint Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Tool Options|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | <table> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>There are two different types of ground textures available for use.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
''' | <td>'''Standard Textures''' which are the flat (2D) textures that have always existed in Trainz. They usually have no performance issues and can be quickly painted, rotated, resized, etc.</td> | ||
< | </tr> | ||
''' | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>'''PBR Textures''' which are 3D texures that first appeared in '''TRS19'''. They are usually identified by the letters '''"PBR"''' in their name. PBR textures have a height component that will usually give a much more realistic appearence in a scene but can come with some performance and visual issues, particularly where they overlap older standard textures. With care they can be used throughout an entire route.<br> | |||
See [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more details.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<span style="font-weight: 700; font-size: 15px;">Texture Selection Options:</span><br> | |||
[[image:Ablue.png|link=]] If you have a ground texture in your route that you want to identify or select again. | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Identify an existing Ground Texture used in the Route:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
< | <td>Move the mouse pointer onto the texture to be identified and hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key. The textures name name will appear in the pointers <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> ToolTip </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Select an existing Ground Texture used in the Route:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>While holding down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the texture</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td colspan=2><br> | ||
The texture will be selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>, the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and its '''Ground Texture''' target will also be activated so you can immediately start painting with that texture using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings. This will also copy the '''Ground Height''' at the selected point into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Height </span> setting but this value is ignored when painting with a texture.</td> | |||
<span style="font-weight: 700; font-size: 15px;"> | |||
< | |||
</tr> | </tr> | ||
</table> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
[[image:Bblue.png|link=]] If a ground texture is not in your route or if it is in your route but is not visible in your '''Surveyor''' view, then it can be selected from the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td><span style="font-weight: 700; font-size: 15px;">Steps:</span> To select a new Texture:-</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;"> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> if the '''Ground Textures''' [[image:GroundTextureFilter_S20.png|link=]] icon, the first icon in the list, is not selected (shown in blue) then <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:GroundTextureFilter_S20.png|link=]] icon or select '''Ground Textures''' from the '''Content Drop Down Menu'''.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </td> | <td> </td> | ||
<td> | <td> | ||
<table bgcolor=#ffffe0 cellpadding=2> | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td>You can create a '''Picklist''' of your favourite or most used textures which will always be available every time you load '''Surveyor'''. See the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How_to_Create_a_Picklist|How to Create a Picklist]]''' for the details</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
<td>[[image:FilterPaletteDefault_S20.png|link=]]</td> | |||
<td>[[image: | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
< | <table> | ||
<tr valign="top"> | |||
<td> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>In | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> you have the option of adding a text string to the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box to narrow down the search results</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> when the ground texture you want is shown in the list <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its name to select it</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td colspan=2><br> | ||
After selecting a texture both the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and its '''Ground Texture''' target will be selected so you can immediately start painting with that texture using the current <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> settings | |||
<table> | <br> | ||
<table bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td>You can see images of the actual textures by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:AssetsPaletteListToggleViewIcon_S20.png|link=]] Thumbnail icon in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>. This works best when the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> has been undocked and expanded - see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How_to_Use_S20_Palettes#The_Assets_Palette|How to Use S20 Palettes - Assets Palette]]''' for more details.<br> | ||
Another <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the icon will restore the list of asset names</td> | |||
< | |||
< | |||
< | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td>[[image:AssetsPaletteNew_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,714: | Line 2,705: | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width= | <table width=996 bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style=" | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
< | <td><span style="font-size: 17px;">'''Notes:'''</span><br> | ||
---- | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> display is controlled by the selections made in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span>. Selecting '''Ground Textures''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> will produce a list of all the installed ground textures in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span>.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>''' | <td>For more information about the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#The Filter Palette|How to Use the Surveyor 2.0 Palettes - Filter Palette]]'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>For more information about the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> see the '''Trainz Wiki Page''' [[image:WikiLink.PNG|link=]] '''[[How to Use S20 Palettes#The Assets Palette|How to Use the Surveyor 2.0 Palettes - Assets Palette]]'''</td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=629><span id="Paint Ground Texture"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Painting a Ground Texture </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Texture Brush Resolution|Down]][[image:SkipMinorUp.png|link=#Identify Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
< | <table width=495 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Paint with a '''Ground Texture''':-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
< | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td>''' | <td>If the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> is already showing the list of ground textures then you can jump directly to '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 5 </span> or '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span><br> | ||
Otherwise you can still jump directly to '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 4 </span> or '''Step''' <span style="font-weight: 700; font-size: 15px; color: white; background-color: red;"> 5 </span> by selecting the '''Ground Texture''' layer in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
< | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tools Palette </span> <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> W </span> key</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span> from the brush '''Target''' Drop Down Menu</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> select the '''Ground Texture''' list by a <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:GroundTextureFilter_S20.png|link=]] icon (the first icon in the row)</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> you have the option of narrowing the search by entering the name or a partial name of the texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td>''' | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> select the required '''Ground Texture''' from the filtered list</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> </ | <td>[[image:DotPoint6.JPG|link=]]</td> | ||
< | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any brush controls - <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint7.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> on the terrain to start painting</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
< | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>You can use the '''Marquee Tool''' to paint a large area, an entire baseboard or several baseboards with a selected ground texture. See [[image:PageLink.PNG|link=]] '''[[#skip Managing Baseboards|Managing Baseboards]]''' for more details</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>''' | <td>You can set a default '''Ground Texture''' that will automatically cover every new baseboard added. See [[image:PageLink.PNG|link=]] '''[[#Default Baseboard Ground Texture|Default Baseboard Ground Texture]]''' below for more details</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 2,825: | Line 2,827: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | </td> | ||
<table width= | <td width=10> </td> | ||
<td> | |||
<table width=495 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:NotePad.PNG|link=]]</td> | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | <td width=470><span style="font-size: 17px; font-weight: 700;">Notes:'''</span><br> | ||
----</td> | ---- | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>''' | <td>The '''intensity''' at which the ground texture is painted is controlled by the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> setting. This allows you to paint over an existing texture (including the '''Grid''' pattern) in a way that will let most, some or none of the original texture show through | ||
<table cellpadding=2 bgcolor=#ffffff> | |||
< | <tr> | ||
<td colspan="2"> | |||
----</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:Gears.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;"><span style="color: gold; background-color: black;"> Sensitivity </span> Settings:'''</span> | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=10>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''1%''' to make the new texture almost transparent. The level of transparency will decrease with each new brush sweep over the same area</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''50%''' to make the new texture 50% or semi-transparent</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:BlackDot10x10.png|link=]]</td> | ||
<td> | <td>'''100%''' to make the new texture completely hide the original texture with a single sweep of the brush</td> | ||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
</td> | <td colspan=2>Values between these two limits will give intermediate changes with each sweep of the brush over the same area</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan="2"> | ||
----</td> | ----</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td colspan=2>Unlike '''Surveyor Classic''', there is no upper limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span>. Brushes of hundreds of metres (even kilometres) in size are possible. However, the performance will '''decrease''' as the brush radius '''increases'''. If you are using the brush to paint an entire baseboard, or many baseboards, then the [[image:S20_MarqueeToolIcon.png|link=|20px]] '''[[#The Marquee Tool|Marquee Tool]]''' will be quicker but it will not give you options for changing the brush properties when painting.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td >[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>There is a lower limit to the brush <span style="font-size: 15px; font-weight: 700; color: gold; background-color: black;"> Radius </span> that is dictated by the baseboard resolution ('''10m''', '''5m''' or '''HD'''). For the '''5m''' and the '''10m''' Resolutions it is possible to have brushes smaller than the set Resolution but they will have restrictions imposed. These restrictions will increase as the brush becomes smaller. For '''HD Resolution''' the minimum radius is '''0.12m'''. <span style="font-weight: 700; background-color: yellow;"> Note: HD resolution is only available in Trainz Plus </span>.<br> | ||
See [[image:PageLink.PNG|link=]] '''[[#Texture Brush Resolution|Ground Texture Brush Size and Grid Resolution]]''' for the details.</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000 | <table width=1000 bgcolor="lightcyan"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | |||
<td>Most objects can have a '''Ground Texture''' automatically painted beneath them.</td> | |||
<td width= | |||
<td | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
< | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
| Line 2,926: | Line 2,910: | ||
<tr valign="middle"> | <tr valign="middle"> | ||
<td width=35>[[image:Information.png|35px|link=]]</td> | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td | <td><span style="font-weight: 700; font-size: 17px;">Object Context Menu Ground Texture Option</span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top | <tr valign="top"> | ||
<td | <td colspan=2>Once an object has been placed you can open its '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) to access a range of options and functions. The following '''Ground Texture''' specific options will appear, along with other more general options, in the objects '''Context Menu'''. | ||
----</td> | |||
</tr> | </tr> | ||
<tr valign="top" | <tr valign="top"> | ||
<td> | <td> | ||
<td> | <table> | ||
<tr valign="top"> | |||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span></td> | |||
<td>the texture selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> will be painted under the '''selected''' objects. The <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> brush settings (<span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>) will control how the texture is applied. If no ground texture has been selected in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> then this option will be greyed out. This option is frequently used to paint a texture under '''selected''' track (or other) splines. | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | <tr valign="top"> | ||
<td colspan=2> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td>Objects have a '''minimum brush size''' that represents the smallest area that can be painted beneath them using the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> option. This minimum area will vary in size between objects but it will be rectangular even for circular objects. If the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> is set to a smaller size then the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> will be ignored and the objects minimum brush size will be used instead.</td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font- | <td width=629><span id="Texture Brush Resolution"></span> | ||
<td> | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Ground Texture Brush Size and Grid Resolution </span>=== | ||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Texture Tips|Down]][[image:SkipMinorUp.png|link=#Paint Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table bgcolor=# | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign=" | <tr valign="middle"> | ||
<td width= | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td | <td><span style="font-size: 15px;">All '''Grid Resolutions''' are always measured and expressed in <span style="background-color: yellow; font-weight: 700;">metres</span> even if you are using '''Imperial''' units (yards) for your distance measurements.</span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span | <td width=629><span id="Ground Texture 5m/10m"></span> | ||
====Ground Textures in 5m/10m Resolutions==== | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>Ground texture brushes can be smaller than the set '''5m Resolution''' or '''10m Resolution''' baseboard size. For example: you can paint a ground texture with a brush size of '''2.5m''' on a '''10m Resolution''' baseboard but there will be restrictions on where you can use a bush that small.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<table width=1000 > | |||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>When the brush size is from 50% to under 100% of the Grid Resolution (e.g. from '''2.5m''' to '''4.9m''' in a '''5m Resolution''' or from '''5m''' to '''9.9m''' in a '''10m Resolution''') then it will work best when used on the grid lines - yellow lines for the '''10m Resolution''', and both grey and yellow lines for the '''5m Resolution'''. Between the grid lines its effect will be reduced.</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>When the brush size is less than 50% of the Grid Resolution (e.g. '''<2.5m''' for the '''5m Resolution''' or '''<5.0m''' for the '''10m Resolution''') then it will be restricted to the grid line '''intersections''' - yellow for the '''10m Resolution''', and both yellow and grey for the '''5m Resolution''' as shown below.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=160>[[image:BrushCircleHeight01mA@05m.png|link=]]</td> | ||
<td width= | <td width=160>[[image:BrushCircleHeight01mB@05m.png|link=]]</td> | ||
<td width=160>[[image:BrushCircleHeight01mC@05m.png|link=]]</td> | |||
<td width=160>[[image:BrushCircleHeight01mX@05m.png|link=]]</td> | |||
<td>The <span style="font-weight: 700; font-size: 15px; color: red;">RED</span> brush circle in the last panel shown on the left indicates that the brush size is too small to work in that part of the grid square</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=4 align="center">'''Resolution:''' 5m Resolution - '''Brush Size:''' 1m</td> | |||
<td> </td> | <td> </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span | <td width=629><span id="Ground Texture HD"></span> | ||
====Ground Textures in HD Resolution==== | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<table width=1000 bgcolor="lightcyan" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
< | <td>You cannot have a brush size smaller than '''0.12m''' (12cm)</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td | <td>The brush is not restricted to grid lines or intersections and can paint a ground texture anywhere within each grid square</td> | ||
a | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:BlueDot10x10.png|link=]]</td> | ||
<td>You are restricted to using a '''maximum''' of 16 ground textures per baseboard (but each baseboard can have up to 16 different textures)</td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
<table width=1000> | |||
<tr valign="top"> | |||
<td>The '''Surveyor Route Editor''' will allow you to switch between two minimum brush sizes when working with '''HD Resolution''' routes.</td> | |||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
<td>This option, <span style="background-color: yellow;">available in '''Trainz Plus''' only</span>, allows you to set the brush size to work in the default '''HD''' (High Definition) or at a lower '''SD''' (Standard Definition) which is easier to work with over larger areas. | |||
< | |||
< | |||
</ | |||
<br> | <br> | ||
<table width= | <table> | ||
<tr valign="top"> | |||
<td> | |||
<table width=500 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>The distinction between these two options is:-</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span></td> | |||
<td><span style="font-size: | <td>This is the full '''HD Mode''' where the minimum brush size is '''0.12m''' (12cm). This is the default selection</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td > | <td><span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span></td> | ||
<td>This is a reduced '''HD Mode''' where the minimum brush size is '''2m'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td >[[image:DotPoint.JPG|10px|link=]]</td> | <td colspan=2>Both modes:- | ||
<td> | <table> | ||
<tr valign="top"> | |||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>have all the normal '''HD''' controls and features</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>will work anywhere within the grid squares of a '''HD Resolution''' route and are not restricted to the grid lines or intersections</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>can be used in different areas of the same baseboard</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px;">'''Notes:'''</span><br> | |||
---- | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>The '''HD Mode''' and '''SD Mode''' only work on baseboards set to '''HD Resolution'''</td> | |||
<td | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>Selecting '''HD Mode''' will not convert a '''10m''' or '''5m''' resolution baseboard to '''HD''' resolution</td> | |||
<td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,113: | Line 3,101: | ||
</tr> | </tr> | ||
</table> | </table> | ||
<table width=500> | |||
<table width= | <tr valign="top"> | ||
<tr> | <td colspan=2>The setting can be switched during editing without affecting or altering the existing terrain. For example:-</td> | ||
<td colspan= | </tr> | ||
< | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>you can start painting the terrain using the '''HD Mode''' to give you the highest level of precision in one area of a baseboard</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
< | <td>then switch to '''SD Mode''' to work in another area of the same (or a different) baseboard at a lower level of precision - which would be faster than using the '''HD Mode'''</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | |||
<td>then switch back to '''HD Mode''' to continue working in the same, or another, high precision area</td> | |||
</tr> | |||
</table> | |||
</td> | |||
<td> | <td> | ||
<table width= | <table width=500 bgcolor=#000000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffff> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To switch between '''HD''' and '''SD''' modes at any time:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''Main Menu''' [[image:EditMenu_S20.png|link=]] '''Edit Menu''' and select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Edit Route... </span> option<br> | ||
'''Shortcut:''' Press <span style="font-weight: 700; font-size: 15px;"><span style="color: white; background-color: black;"> Ctrl </span> + <span style="color: white; background-color: black;"> E </span></span></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>This will open the '''Route Editor''' dialogue window which, <span style="background-color: yellow;">in '''Trainz Plus''' only</span>, has an additional control, the '''Route Edit Detail'''</td> | ||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
</td> | <td colspan=2>[[image:RouteEditDetailHD_S20.png|link=]]</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
< | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on either the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> or the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> HD </span> button</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px;"> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the [[image:Tick.PNG|link=|alt=Tick]] icon at the bottom right of the dialogue window to make the switch</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,162: | Line 3,157: | ||
</table> | </table> | ||
</td> | </td> | ||
<td>[[image:EditMenuOptions_S20.png|link=]]</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,167: | Line 3,163: | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | <br> | ||
<table bgcolor=#000000 cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#ffffb0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image: | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td> | <td>When using <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> SD </span> mode brush sizes less than '''2m''' will be ignored and a '''2m''' brush size will be used instead. Larger brush sizes can be set and used</td> | ||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">You are limited to using a maximum of 16 ground textures in each HD baseboard<br> | |||
See [[image:PageLink.PNG|link=]] [[#HD Ground Texture|HD Resolution and Ground Textures]] below for information on this restriction</span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="Texture Tips"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Texture Painting Tips </span>=== | |||
</td> | |||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#Default Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Brush Resolution|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | |||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px;"> | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px;">Rotate the Brush While Painting</span> | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>The texture brush can be rotated while painting to help breakup any repetition patterns that may form. These patterns can appear when a non-uniform texture (e.g. a photoimage of an actual ground surface) is used as the texture. The rotation will "randomise" the texture appearance to avoid the patterns forming. Use one of the following techniques:-</td> | ||
</tr> | </tr> | ||
</table> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=25>[[image:Ablue.png|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: | <td>While painting with the texture brush periodically alter the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Rotation </span> setting in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> by any required angle <span style="font-weight: 700; font-size: 15px;">OR</span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:Bblue.png|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: | <td>While painting with the texture brush hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> [ </span> or the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> ] </span> key. This will continuosly rotate the brush texture in '''±10°''' increments while painting '''BUT''' it can result in the texture image looking "blurred" and losing detail. This will be particulary noticeable where the texture is made from a photo image, such as the rocks in a cliff face or the "litter" on a forest floor. A variation of this technique that avoids this blurring effect in such situations is to periodically "tap" one of those keys instead of holding it down continuously. Each "tap" will rotate the brush by '''10°'''.<br> | ||
<span style="font-weight: 700; font-size: 15px; color: white; background-color: black;">  | The periodic tapping of these keys can also be used when painting with a '''Scrapbook Brush'''. See [[image:PageLink.PNG|link=]] '''[[#Paint Scrapbook Tips|Scrapbook Painting Tips]]''' for the details</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
< | <table> | ||
< | <tr valign="top"> | ||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:NotePad.PNG|link=]]</td> | ||
<td>When using '''PBR''' textures then care must be taken when rotating during painting. There can be performance penalties from excessive PBR texture rotations.<br> | |||
See [[image:PageLink.PNG|link=]] '''[[#skip PBR Textures|Using PBR textures]]''' for more details and workarounds.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,210: | Line 3,249: | ||
</td> | </td> | ||
</tr> | </tr> | ||
< | <tr valign="top"> | ||
<td colspan=2> | |||
---- | |||
</td> | </td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Paint Under Splines and Mesh Objects</span> | ||
<table> | |||
<tr valign="top"> | |||
<td>Once a spline or scenery mesh object has been added it can have a ground texture painted beneath it:-</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table bgcolor=#ffffff cellpadding=2> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Paint a Texture Under any Object:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Use either the [[image:S20_FreeMoveToolIcon.png|link=|20px]] '''[[#The Free Move Tool|Free Move Tool]]''' or the [[image:S20_FineAdjustmentToolIcon.png|link=|20px]] '''[[#The Fine Adjustment Tool|Fine Adjustment Tool]]''' to select the object, spline segment or multiple spline segments. You can also use the [[image:S20_PlacementToolIcon.png|link=|20px]] '''[[#The Placement Tool|Placement Tool]]''' on a single object immediately after it has been added by the '''Placement Tool'''</td> | |||
<td width= | |||
<td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> select a texture</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint3.JPG|link=]]</td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td><span style="font-weight: 700; font-size: 15px; background-color: | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> value which will set the width of the painted area out from the centre of the object. The smaller the radius the less "realistic" the texture painting can appear</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint4.JPG|link=]]</td> | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td> | <td>Open the '''Context Menu''' (<span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on its icon or press the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> T </span> key) of the selected object</td> | ||
<span style="font-weight: 700; font-size: 15px | |||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td>Select the option <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Paint Under Selected </span> - if you have not selected a texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> then this option will not be available</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | <tr valign="top"> | ||
<td colspan=2> | |||
---- | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Use a Color Effect Layer to Enhance a Ground Texture</span> <span style="font-weight: 700; background-color: yellow;"> The Color Effect Layer is only available in Trainz Plus when using the HD resolution </span><br> | |||
A color effect layer is used to add tinting to existing ground textures in selected areas of a route:- | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Paint a Color Effect Layer Over a Texture:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Layers Palette </span> select the '''Color Effect Layer'''. If no color effect layer is present then you will need to create one (see [[image:PageLink.PNG|link=]] '''[[#Edit Color|Edit a Color Effect Layer]]''') or load one (see [[image:PageLink.PNG|link=]] '''[[#Load Preset|Load a Preset Effect Layer]]''')</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> select the brush <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> and the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Color </span> to be painted. See [[image:PageLink.PNG|link=]] '''[[#Color Effect Layer|Color Effect Layer]]''' for the details</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint3.JPG|link=]]</td> | |||
<td>Use the brush to paint the effect over a selected area</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td colspan=2> | |||
---- | |||
</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td><span style="font-weight: 700; font-size: 15px;">Identify an Existing Ground Texture and its Settings</span><br> | |||
You can identify a texture already in the route and duplicate its settings for use somewhere else:- | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<tr valign="top"> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Identify a Ground Texture and Copy its Settings:-</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>Move the mouse pointer onto the texture used in the route</td> | |||
</tr> | |||
<tr valign="top"> | |||
<td>[[image:DotPoint2.JPG|link=]]</td> | |||
<td>Hold down the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Alt </span> key and <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the texture. This will copy the <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span> and <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span> settings from the placed texture into the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> as well as select that texture in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span></td> | |||
</tr> | |||
</table> | |||
</td> | </td> | ||
</tr> | </tr> | ||
| Line 3,273: | Line 3,346: | ||
</table> | </table> | ||
<br> | <br> | ||
<span id="Default Baseboard Ground Texture"></span> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id=" | <td width=629><span id="Default Ground Texture"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;">  | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Default Baseboard Ground Texture </span>=== | ||
</td> | </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=46>[[image:SkipMinorDown.png|link=#Ground | <td width=46>[[image:SkipMinorDown.png|link=#HD Ground Texture|Down]][[image:SkipMinorUp.png|link=#Texture Tips|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75> </td> | <td width=75> </td> | ||
<td width=75> </td> | <td width=75> </td> | ||
| Line 3,287: | Line 3,361: | ||
</table> <!-- END Section Nav Buttons --> | </table> <!-- END Section Nav Buttons --> | ||
<table width=1000 | <table width=1000> | ||
<tr | <tr> | ||
<td | <td colspan=2>When a new route is created or a new baseboard is added it will be covered with the ground texture for the selected '''Region''' or the default texture if no region has been set. This can be changed to a different texture (including to the standard '''TRS19/TRS22''' grid pattern).</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=360>[[image:MainMenuSetGroundTexture.png|link=]]</td> | |||
<td> | <td> | ||
<table | <table bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=#ffffff cellpadding=2> | <table bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To disable the current default ground texture (easiest method):-</td> | ||
</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=20>[[image:DotPoint1.JPG|link=]]</td> | <td width=20>[[image:DotPoint1.JPG|link=]]</td> | ||
<td> | <td>open the [[image:SurveyorDisplayIcon.png|link=]] '''Surveyor Display Menu'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>select the | <td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground </span> option</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint3.JPG|link=]]</td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td>select the | <td>select the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Grid </span> sub-option. This will use the current grid texture.</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | |||
<tr> | |||
<td colspan=2>A more complex solution is to edit an existing '''Region''' or create one of your own to add your preferred ground texture (such as the standard '''TRS19/22''' grid pattern) to each new route you create and every new baseboard that you add.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
< | |||
<table bgcolor=# | <table bgcolor=#000000 width=1000 cellpadding=2> | ||
<tr valign="top"> | |||
<td> | |||
<table bgcolor=#ffffb0 cellpadding=2> | |||
<tr valign="top"> | |||
<td width=25>[[image:NotePad.PNG|link=]]</td> | |||
<td><span style="font-size: 17px; font-weight: 700;">Notes:</span><br> | |||
---- | |||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table width=500> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>The '''Baseboard Ground Texture''', chosen from the '''Surveyor Display Menu''' or by specifying a '''Region''', will become the default for every new route you create and every new baseboard you add, until you change it to something else.</td> | |||
<td>''' | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td> | <td> | ||
<table | <table cellpadding=2 bgcolor="Aquamarine"> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>[[image:LinkWiki.PNG|link=]]</td> | ||
<table | <td>Information on creating and editing '''Region''' assets can be found on the '''Trainz Wiki Page'''  at:- | ||
<table> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=10>[[image:BlackDot10x10.png|link=]]</td> | ||
<td | <td>'''[[How_to_Create_a_Region_Asset|How to Create a Region Asset]]'''</td> | ||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
</table> | |||
</td> | |||
</tr> | </tr> | ||
< | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<span id="HD and Texture"></span> | |||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | |||
<tr valign="top"> | |||
<td width=629><span id="HD Ground Texture"></span> | |||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> HD Resolution and Ground Textures </span>=== | |||
</td> | </td> | ||
<td width=50> </td> | |||
<td width=50> </td> | |||
<td width=46>[[image:SkipMinorDown.png|link=#skip PBR Textures|Down]][[image:SkipMinorUp.png|link=#Default Ground Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | |||
<td width=75> </td> | |||
<td width=75> </td> | |||
<td width=75> </td> <!-- for Bottom --> | |||
</tr> | </tr> | ||
</table> <!-- END Section Nav Buttons --> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<tr valign="middle"> | |||
<td width=35>[[image:Information.png|35px|link=]]</td> | |||
<td>'''HD Resolution''' is only available as an option in '''Trainz Plus'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td>The '''HD''' option provides a surface resolution in '''Trainz Plus''' of '''0.125m''' (12.5cm) from the standard '''5m''' or '''10m''' resolutions. This gives you far more realistic terrain for cuttings, embankments, ditches, drains, the track bed, etc.<br> | ||
<br> | |||
< | <span style="font-weight: 700; font-size: 15px;">However, there is a price that has to be paid for using this feature.</span><br> | ||
<br> | |||
<table width=1000 bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | |||
<td> | |||
<table width=996 bgcolor="yellow" cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td > | <td><span style="font-weight: 700; background-color: yellow;"><span style="font-size: 15px;"> You will be limited to a maximum of 16 different ground textures PER BASEBOARD. </span> This is a limitation imposed by your computer hardware and not one "plucked out of the air" by N3V to make life more difficult for route creators. Other sims/games that use High Definition (HD), or its equivalent, have the same or an even more restrictive limit (e.g. 8 textures per baseboard equivalent). </span> <span style="font-weight: 700; background-color: #bbffff;"> But each baseboard can have 16 completely different ground textures. </span></td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table bgcolor=#bbffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2> | ||
<table> | <table> | ||
<tr valign="top"> | |||
<td width=30>[[image:Question.PNG|link=|30px]]</td> | |||
<td colspan=2><span style="font-weight: 700; font-size: 15px;">What happens if you exceed the limit of 16 textures in a baseboard?</span></td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If you have upgraded a route from '''5m Resolution''' or '''10m Resolution''' to '''HD Resolution''' (see [[image:PageLink.PNG|link=]] '''[[#stepUpgrading|Upgrading a Route to HD]]''') then '''Trainz Plus''' will replace any textures in any baseboards that are over the limit with textures already used in those baseboards. The upgrade process will give you the '''x''' and '''y''' co-ordinates of all the altered baseboards so you can check for any visible changes</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>If you are adding ground textures to a '''HD''' route and paint a new texture onto a baseboard that already has 16 ground textures, then the new texture will be replaced by one that is already present in that baseboard</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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</table> | </table> | ||
<br> | <br> | ||
<table width=1000 bgcolor= | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffe0 cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image:PencilTips.PNG|link=]]</td> | |||
<td>There is a simple way to get around the 16 textures per baseboard limit - add a '''Color Effect Layer''' (in '''Trainz Plus''' and '''HD''' routes only).<br> | |||
This layer allows different coloured tints to be painted over individual areas of the existing ground textures to alter their appearence and increase the range of colours in a baseboard.<br> | |||
The '''Color Effect Layer''' only works in routes that use the '''HD''' resolution. Details can be found in the [[image:PageLink.PNG|link=]] '''[[#Effect Layers|Effect Layers]]''' section below.</td> | |||
<td width= | |||
<td | |||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
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<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id=" | <td width=629><span id="skip PBR Textures"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;">  | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Using PBR Textures </span>=== | ||
</td> | </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=50> </td> | <td width=50> </td> | ||
<td width=46>[[image:SkipMinorDown.png|link=# | <td width=46>[[image:SkipMinorDown.png|link=#skip Scrapbook Data|Down]][[image:SkipMinorUp.png|link=#HD and Texture|Up]]</td> <!-- for Top and Minor Up/Down --> | ||
<td width=75> </td> | <td width=75> </td> | ||
<td width=75> </td> | <td width=75> </td> | ||
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<td width=10>[[image:BlueDot10x10.png|link=]]</td> | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>'''PBR''' textures provide 3D effects such as a roughness or uneveness to surfaces</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:BlueDot10x10.png|link=]]</td> | <td width=10>[[image:BlueDot10x10.png|link=]]</td> | ||
<td> | <td>When used as ground textures '''PBR''' can add a 3D effect</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table width=1000 | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table width=996 bgcolor=#ffffff cellpadding=2> | |||
<table width= | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=35>[[image:Information.png|35px|link=]]</td> | ||
<td>'''PBR''' ('''P'''hysically '''B'''ased '''R'''endering) textures have been a part of '''Trainz''' since '''TRS19'''. They are now found in the textures used to paint the surfaces of objects to provide more realism in the way that the surfaces reflect light. They are also commonly used as ground textures in layouts to provide more realistic 3D and lighting effects on ground surfaces. | |||
< | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>'''PBR''' textures are available in both '''Surveyor Classic''' and '''Surveyor 2.0''' and are normally identified by the letters "PBR" in their names and/or descriptions but that is entirely up to the texture creator.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Currently, at the time of writing, over 1500 named '''PBR''' ground textures are available on the '''DLS'''.</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td>'''PBR''' textures have a height component which adds to their realism but can, under some circustances, cause issues.</td> | |||
</tr> | |||
</table> | |||
<br> | |||
Some '''PBR''' ground texture examples:- | |||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=240>[[image:PBR-Example01.png|link=]]</td> | ||
<td width=160>[[image: | <td width=20> </td> | ||
<td width=160 | <td width=240>[[image:PBR-Example02.png|link=]]</td> | ||
<td width= | <td width=20> </td> | ||
<td | <td width=240>[[image:PBR-Example03.png|link=]]</td> | ||
<td width=20> </td> | |||
</tr> | |||
</tr> | |||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | |||
<table width=1000 | <table width=1000> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>Painting with a '''PBR Texture''' is no different from painting with any ground texture.</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
<br> | <br> | ||
<table> | <table width=1000 bgcolor=#000000 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table width= | <table width=996 bgcolor=#ffffff cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To Use PBR Ground Textures in a Layout:-</td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
< | <td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Filter Palette </span> select the [[image:GroundTextureFilter_S20.png|link=]] icon or <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Textures </span> option from the drop down list</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td><span style="font-weight: 700; font-size: 15px; color: white; background-color: | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td>In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Assets Palette </span> type '''PBR''' in the <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Search </span> box</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
< | <td>Select a PBR texture from the filtered list - to see the actual textures <span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click </span> on the '''Thumbnail View''' [[image:AssetsPaletteListToggleViewIcon_S20.png|link=]] icon.<br> | ||
< | Selecting a texture will automatically select the [[image:S20_BrushToolIcon.png|link=|20px]] '''Brush Tool''' and set its target to [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Texture </span></td> | ||
< | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px;">Optional:</span> In the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> set any required brush controls - <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Rotation </span>, <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Scale </span></td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td>[[image:DotPoint5.JPG|link=]]</td> | ||
<td> | <td><span style="font-weight: 700; font-size: 15px; background-color: lightcyan;"> Left Click and Drag </span> on the terrain to start painting the texture | ||
</ | <table bgcolor=#ffffe0 cellpadding=2> | ||
<table bgcolor=# | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=25>[[image: | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
<td><span style="font-size: | <td colspan=2>You can use the <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> [ </span> and <span style="color: white; background-color: black; font-weight: 700; font-size: 15px;"> ] </span> texture rotation keys while painting with a '''PBR texture''' to break up any pattern repetitions but this can cause a "blurring" of the texture. | ||
--- | <table> | ||
</ | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | <td width=10>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>A better technique is to periodically tap one of these keys as you paint with the texture instead of holding them down continuously. Each "tap" will rotate the texture by '''10°'''</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>There is a penalty in that each texture rotation will load in a new copy of the '''PBR''' texture but personal experience suggests that even when PBR textures are used as the only textures throughout a large route the penalty is about a 5% increase in file size</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | |||
</tr> | </tr> | ||
</table> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td>'''PBR Textures''' do have a few downsides compared to non-PBR textures. Specifically:- | ||
<table> | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>They do not mix well with non-PBR textures (including textures used as ballast in track) and, sometimes, with other PBR textures as well. This can cause "height issues" where the two different textures meet. There are techniques that can be used to remove these conflicts</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint.JPG|10px|link=]]</td> | <td>[[image:DotPoint.JPG|10px|link=]]</td> | ||
<td> | <td>Sudden (steep) changes in the ground height under a '''PBR''' texture can cause an "animation effect" under the texture that has been likened to "wobbling jelly" or moving "jellyfish guts". There are techniques that can be used to hide this effect</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
</ | <br> | ||
< | These issues are not unique to '''Trainz''' and can be found in all games/sims that use '''PBR''' ground textures. Solutions and "work-arounds" are listed below.<br> | ||
<table | <br> | ||
<table bgcolor=#000000 cellpadding=2> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table bgcolor=# | <table bgcolor=#ffffe0 cellpadding=2> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:PencilTips.PNG|link=]]</td> | ||
< | <td>If none of the solutions described below solve these issues to your satisfaction, then one drastic solution is to reduce the '''Shader Quality''' setting in Trainz.<br> | ||
<table> | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=350> | |||
<table bgcolor=#ffffff cellpadding=2> | |||
<td width= | |||
< | |||
<tr valign="top"> | <tr valign="top"> | ||
<td colspan=2> | <td colspan=2><span style="font-weight: 700; font-size: 15px;">Steps:</span> To eliminate PBR issues:-</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:DotPoint1.JPG|link=]]</td> | ||
<td>From the '''Trainz Launcher''' select '''Trainz Settings'''</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>Open the '''Performance''' tab</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint3.JPG|link=]]</td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td>Change the '''Shader Quality''' setting to '''Basic'''</td> | ||
</tr> | </tr> | ||
</ | <tr valign="top"> | ||
</td> | <td>[[image:DotPoint4.JPG|link=]]</td> | ||
<td>Exit the Launcher and restart '''Trainz'''</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
<td> | <td width=350><br> | ||
This change will remove the 3D height effect of PBR textures, which is often the main reason for using them. It may also reduce the overall visual quality of your '''Trainz World'''. But it can be easily reversed by resetting the '''Shader Quality''' back to its original setting.</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
</td> | </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
</td> | <br> | ||
<span style="font-weight: 700; font-size: 15px;">Fix PBR Texture Conflicts</span> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Symptoms</span></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td width=700>Texture conflicts are at their most obvious where the '''PBR''' texture crosses a spline, such as a road or track. Triangle shapes and "shadow gaps" are formed where the overlap occurs, as shown in the images on the right.</td> | ||
<td width=210 rowspan=3 align="center">[[image:PBR-Triangle01.png|link=|200px]]<br> | |||
</td> | '''Triangle Textures'''<br> | ||
<td width= | [[image:PBR-SplineGaps.png|link=]]<br> | ||
'''Shadow Gaps'''</td> | |||
</tr> | |||
< | <tr valign="top" bgcolor=#82e0aa> | ||
< | <td><span style="font-weight: 700; font-size: 15px;">Treatment</span></td> | ||
<td | <!-- <td></td> in rowspan --> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td> | ||
<table | <table> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td colspan=2>There are two different methods that you can try:-</td> | ||
</tr> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td width=25>[[image:Ablue.png|link=]]</td> | ||
<td>'''Increase the Texture Area''' - for both "Texture Triangles" and "Shadow Gaps"<br> | |||
Use the same texture found in the triangle or around the gaps and paint it in a wider area under and around the problem area. With texture triangles you usually only need to apply the texture under the spline and on the broad side of the triangle shape<br><br></td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width= | <td>[[image:Bblue.png|link=]]</td> | ||
<td> | <td>'''Decrease the Ground Height''' - for "Texture Triangles"<br> | ||
Using the [[image:BrushTargetIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Ground Height </span> brush target and [[image:BrushActionIcon_S20.png|link=]] <span style="font-weight: 700; font-size: 15px; color: white; background-color: black;"> Height Down </span> brush action<br> | |||
<table> | |||
<tr valign="top"> | |||
<td width=25>[[image:DotPoint1.JPG|link=]]</td> | |||
<td>set the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Radius </span> to a small value (e.g. '''10m''' or less), and</td> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint2.JPG|link=]]</td> | <td>[[image:DotPoint2.JPG|link=]]</td> | ||
<td> | <td>set the <span style="font-weight: 700; font-size: 15px; color: white; background-color: #797979;"> Tool Options Palette </span> <span style="font-weight: 700; font-size: 15px; color: gold; background-color: black;"> Sensitivity </span> to a very small value (e.g. '''1%''')</td> | ||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image:DotPoint3.JPG|link=]]</td> | <td>[[image:DotPoint3.JPG|link=]]</td> | ||
<td> | <td>use the brush to lower the ground under the overlap area</td> | ||
</tr> | |||
</table> | |||
<!-- <td></td> in rowspan --> | |||
</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
</table> | |||
<br> | |||
<span style="font-weight: 700; font-size: 15px;">Fix PBR Height Effects</span> | |||
<br> | |||
<table width=1000> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Symptoms</span></td> | |||
</tr> | </tr> | ||
</table> | |||
<table width=1000> | |||
<tr valign="top"> | <tr valign="top"> | ||
<td>[[image: | <td width=590>'''PBR Textures''' have problems dealing with sudden changes in the height of the ground beneath them. This problem appears as an "animation effect" where the texture on the slope appears to move up or down as you change your point of view around the affected area. The effect is difficult to show using still images but the dotted line in the images on the right mark the texture upper surface lines in two different views of the same scene, an embankment leading to a rail bridge. As the camera view shifts the texture appears to change its height<br><br></td> | ||
<td> | <td width=410 rowspan=3>[[image:PBR-JellyGuts03.png|link=|200px]] [[image:PBR-JellyGuts02.png|link=|200px]]</td> | ||
</tr> | |||
<tr valign="top" bgcolor=#82e0aa> | |||
<td><span style="font-weight: 700; font-size: 15px;">Treatment</span></td> | |||
<!-- <td></td> in rowspan --> | |||
</tr> | </tr> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td | <td> | ||
<table> | |||
<table | |||
<tr valign="top"> | <tr valign="top"> | ||
<td> | <td width=500>The recommended method is to use foliage to cover the area</td> | ||
<td> | <td>[[image:PBR-JellyGutsFix.png|link=|200px]]</td> | ||
</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 3,837: | Line 3,803: | ||
<table width=1000> <!-- BEGIN Section Nav Buttons --> | <table width=1000> <!-- BEGIN Section Nav Buttons --> | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="skip | <td width=629><span id="skip Scrapbook Data"></span> | ||
=='''Scrapbook Data'''== | =='''Scrapbook Data'''== | ||
</td> | </td> | ||
| Line 6,818: | Line 6,783: | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="Water Effect Tips"></span> | <td width=629><span id="Water Effect Tips"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Water Effect Layer Tips </span>=== | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Water Effect Layer Tips </span>=== | ||
</td> | </td> | ||
| Line 24,041: | Line 23,881: | ||
<tr valign="top"> | <tr valign="top"> | ||
<td width=629><span id="MQ: Texture Baseboard"></span> | <td width=629><span id="MQ: Texture Baseboard"></span> | ||
===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Baseboard Ground Texture </span>=== | ===<span style="font-weight: 700; font-size: 17px; color: white; background-color: blue;"> Baseboard Ground Texture </span>=== | ||
</td> | </td> | ||
Revision as of 00:51, 17 June 2026
| The information in this Wiki Page applies to Surveyor 2.0 (S20) as found in Trainz Plus and TRS22 Platinum. There is a companion Trainz Wiki Page |
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Surveyor 2.0 vs Surveyor Classic |
| Surveyor 2.0 | |||||
| Surveyor 2.0 (or S20) is the new Surveyor interface provided to Trainz Plus and TRS22 Platinum as an alternative to Surveyor Classic which has existed since 2002. Surveyor Classic is still available as an option in Trainz Plus and TRS22 Platinum. | |||||
| Whats New | |||||
| a single set of common tools that can be applied to ALL types of objects | |||||
| the ability to select multiple objects of different types that can be manipulated as one with more freedom than was previously possible | |||||
| each object has its own Context Menu that applies specific actions depending on the type of object | |||||
| information and controls in dockable and moveable Palettes that can be hidden when not needed | |||||
| a new Scrapbook asset to store "scenes" that can be pasted anywhere in a route, between routes and shared through the DLS | |||||
a new Marquee Tool that allows:-
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| HD Resolution in Trainz Plus | |||||
| Color Effect Layer in Trainz Plus routes that use HD Resolution | |||||
The following screen images help illustrate the change in philosophy that has occurred with the release of the Surveyor 2.0 user interface.
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The Tools Palette |
| The Tools Palette is at the core of Surveyor 2.0 and takes the place of all the Tool Flyouts that have been the standard for Trainz Surveyor for many years. Some of the tools are new while others have been given a makeover and new abilities. |
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The Brush Tool |
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The Brush Tool "paints" ground heights, ground textures, effect layers and scrapbook scenes into your Trainz World |
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The
Brush Tool has two drop down menu lists.
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Ground Height |
| This Brush Target raises or lowers the Ground Surface Height by using a "painting" action |
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| The actions are:- | ||||||||||||||||||||||||||||||
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5m Resolution, 10m Resolution, HD Resolution |
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The choice of baseboard resolution affects the level of detail that it is possible to achieve in the ground terrain (for ditches, track beds, rail embankments and cuttings, etc) and the ground texture. The choice will also affect the physical size, in KB or MB, of the route when it is saved.
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Identifying the Grid Resolution |
| When you load a route into Surveyor there may be no obvious clues as to what the resolution of its baseboards actually are and routes can have a mixture of baseboards set to 10m Resolution and 5m Resolution. |
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Setting and Converting Grid Resolutions |
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Ground Height Brush Tool Options |
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Identifying the Ground Height |
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| To copy the Ground Height into the Tool Options Palette Height setting choose one of the following:-
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OR |
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"Painting" the Ground Height |
| The ground surface is "sculptured" up, down or to a set height by using a "painting action" with the |
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| Most objects have a height value that can be set and altered using the objects Context Menu or through the Placement, Free Move and Fine Adjustment tools (see the sections below dealing with each of these tools for more details). |
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Ground Height Brush Size and Grid Resolution |
| The minimum allowed brush size is dictated by the set baseboard resolution | |
| Brushes that are smaller than the set resolution are possible but they will have restrictions on where they can be used |
Ground Heights in 5m/10m Resolutions |
| Ground height brushes can be smaller than the set 5m or 10m baseboard resolution. For example: you can alter the ground height with a brush size of 2.5m on a 10m Resolution baseboard but there will be restrictions on where you can use a bush that small. |
| When the brush size is from 50% to under 100% of the Resolution (e.g. from 2.5m to 4.9m in a 5m Resolution baseboard or from 5m to 9.9m in a 10m Resolution baseboard) then it will work best when used on the grid lines - yellow lines for the 10m Resolution, and both grey and yellow lines for the 5m Resolution. Between the grid lines its effect will be reduced. | |||||||||||
| When the brush size is less than 50% of the Grid Resolution (e.g. <2.5m for the 5m Resolution or <5.0m for the 10m Resolution) then it will be restricted to the grid line intersections - yellow for the 10m Resolution, and both yellow and grey for the 5m Resolution as shown below. | |||||||||||
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Ground Heights in HD Resolution |
| You cannot have a brush size smaller than 0.12m (12cm) | |
| The brush is not restricted to grid lines or intersections and can alter the ground height anywhere within each grid square |
| The Surveyor Route Editor will allow you to switch between two minimum brush sizes when working with HD Resolution routes. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| This option, available in Trainz Plus only, allows you to set the brush size to work in the default HD (High Definition) or at a lower SD (Standard Definition) which is easier to work with over larger areas.
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Terrain Forming Tips |
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Ground Texture |
| This Brush Target paints the currently selected Ground Texture (from the Assets Palette ) on the ground |
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Ground Texture Brush Tool Options |
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Identifying and Selecting a Ground Texture |
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Texture Selection Options:
If you have a ground texture in your route that you want to identify or select again.
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If a ground texture is not in your route or if it is in your route but is not visible in your Surveyor view, then it can be selected from the Assets Palette .
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Painting a Ground Texture |
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| Most objects can have a Ground Texture automatically painted beneath them. |
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Ground Texture Brush Size and Grid Resolution |
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Ground Textures in 5m/10m Resolutions |
| Ground texture brushes can be smaller than the set 5m Resolution or 10m Resolution baseboard size. For example: you can paint a ground texture with a brush size of 2.5m on a 10m Resolution baseboard but there will be restrictions on where you can use a bush that small. |
| When the brush size is from 50% to under 100% of the Grid Resolution (e.g. from 2.5m to 4.9m in a 5m Resolution or from 5m to 9.9m in a 10m Resolution) then it will work best when used on the grid lines - yellow lines for the 10m Resolution, and both grey and yellow lines for the 5m Resolution. Between the grid lines its effect will be reduced. | |||||||||||
| When the brush size is less than 50% of the Grid Resolution (e.g. <2.5m for the 5m Resolution or <5.0m for the 10m Resolution) then it will be restricted to the grid line intersections - yellow for the 10m Resolution, and both yellow and grey for the 5m Resolution as shown below. | |||||||||||
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Ground Textures in HD Resolution |
| You cannot have a brush size smaller than 0.12m (12cm) | |
| The brush is not restricted to grid lines or intersections and can paint a ground texture anywhere within each grid square | |
| You are restricted to using a maximum of 16 ground textures per baseboard (but each baseboard can have up to 16 different textures) |
| The Surveyor Route Editor will allow you to switch between two minimum brush sizes when working with HD Resolution routes. | ||||||||||||||||||||||||||||||||||||||||||||||||||
| This option, available in Trainz Plus only, allows you to set the brush size to work in the default HD (High Definition) or at a lower SD (Standard Definition) which is easier to work with over larger areas.
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Texture Painting Tips |
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Default Baseboard Ground Texture |
| When a new route is created or a new baseboard is added it will be covered with the ground texture for the selected Region or the default texture if no region has been set. This can be changed to a different texture (including to the standard TRS19/TRS22 grid pattern). | ||||||||||
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| A more complex solution is to edit an existing Region or create one of your own to add your preferred ground texture (such as the standard TRS19/22 grid pattern) to each new route you create and every new baseboard that you add. | ||||||||||
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HD Resolution and Ground Textures |
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| The HD option provides a surface resolution in Trainz Plus of 0.125m (12.5cm) from the standard 5m or 10m resolutions. This gives you far more realistic terrain for cuttings, embankments, ditches, drains, the track bed, etc.
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Using PBR Textures |
| PBR textures provide 3D effects such as a roughness or uneveness to surfaces | |
| When used as ground textures PBR can add a 3D effect |
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| Painting with a PBR Texture is no different from painting with any ground texture. |
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PBR Textures do have a few downsides compared to non-PBR textures. Specifically:-
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Fix PBR Texture Conflicts
| Symptoms |
| Texture conflicts are at their most obvious where the PBR texture crosses a spline, such as a road or track. Triangle shapes and "shadow gaps" are formed where the overlap occurs, as shown in the images on the right. | Triangle Textures |
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| Treatment | ||||||||||||
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Fix PBR Height Effects
| Symptoms |
| PBR Textures have problems dealing with sudden changes in the height of the ground beneath them. This problem appears as an "animation effect" where the texture on the slope appears to move up or down as you change your point of view around the affected area. The effect is difficult to show using still images but the dotted line in the images on the right mark the texture upper surface lines in two different views of the same scene, an embankment leading to a rail bridge. As the camera view shifts the texture appears to change its height |
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| Treatment | ||
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Scrapbook Data |
| This Brush Target paints the currently selected Scrapbook (from the Scrapbook Palette ) onto the ground |
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Creating a Scrapbook |
A new scrapbook is created by one of two methods:-
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Pasting a Scrapbook |
To paste a scrapbook into your Trainz World:-
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Scrapbook Pasting Tips |
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Scrapbook Brush Actions |
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| The actions are:- | |||||||||||||
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Scrapbook Brush Tool Options |
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Painting with the Scrapbook Brush |
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Using the Scrapbook Clone Brush |
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Scrapbook Painting Tips |
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The Scrapbook Palette |
| This palette selects the scrapbook to be painted or pasted as well as performing a very limited range of management tasks |
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The Scrapbook Filters |
| The filters control which elements in the scrapbook are added to the route and how they are added. |
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Effect Layers |
| This Brush Target paints a selected Effect Layer into your Trainz World. The name of the selected layer will appear next to the Brush Tool icon |
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Selecting an Existing Effect Layer |
| Effect Layers that you have created for the current route (see |
Selecting an Effect Layer from the Brush Tool:
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Selecting an Effect Layer from the Layers Palette:
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Loading Preset Effect Layers |
| Preset effect layers are layers that have been created in other routes and saved into Content Manager or downloaded from the DLS | |
| Preset effect layers can be added to your existing route |
For instructions on saving an effect layer as a Preset, see Save a Layer as a Preset below.
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Effect Layer Tool Options |
| You can control how an effect layer is painted into your Trainz World through the settings in the Tool Options Palette |
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TurfFX and Clutter ![]() |
Water
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Color ![]() |
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TurfFX and Clutter Effect Layers |
| TurfFX and Clutter are Effect Layers that can quickly add vegetation and other ground "artifacts" (e.g. weeds, crops, stones, etc) over large areas | |
| In a future "soon to be released" TM version of Trainz, TurfFX will be removed as a separate effect layer and become part of an updated Clutter effect layer |
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| The actions are:- | |||||||||||||||||||||||
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Water Effect Layer |
| The Water Effect Layer will cover the entire route but different parts can be raised above the ground to reveal the water where required | ||
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| You can have more than one Water Effect Layer each with a different colour and/or surface effect (calm, ripples, rough) to simulate different water features (e.g. pond, lake, stream, ocean) | ||
| The Ground Height can also be raised or lowered to hide and reveal the water layer where required |
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| The actions are:- | ||||||||||||||||||||||||||||||||||
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Water Effect Layer Example
A water layer has been lifted above the terrain by using the Tools Palette :-
The brush painting action is then used to paint the water at the set height. |
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Water Effect Layer Tips |
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Color Effect Layer |
| The Color Effect Layer is only available to Trainz Plus subscribers and is only visible in routes using HD resolution | |
| The Color Effect Layer adds a "colour tinting effect" to selected areas of the route | |
| Only one Color Effect Layer can be added to a route and it will cover the entire route but it can have different colours in different parts of the route |
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| You can think of the Color Effect Layer as a "skin" that covers the ground throughout the layout. If the three colour (RGB) Default values in the layer have all been set at 0.500 (see |
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| No color effect layer applied | Color effect layer applied |
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| Cricket pitch scene before and after applying a color effect layer that gives the impression of "wear and tear" around the pitch area | |
Edit Effect Layers... |
| When this Brush Target is selected, the Edit Effect Layer dialogue box will appear. This is the same as selecting Edit Effect Layers ... from the |
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You will have only one available option if no Effect Layers are present in Surveyor or two options if Effect Layers are present.
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Option
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| If Effect Layers are present (including the one you just created in Option |
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Save a Layer as a Preset |
| A Preset is an edited or created effect layer that has been saved so that it can be reused in other routes |
| Once an effect layer has been created or edited, it can be saved and will appear as a new asset in Content Manager. It can be loaded into other routes (see |
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TurfFX Layer Edit Controls |
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Clutter Layer Edit Controls |
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Water Layer Edit Controls |
| The Water Effect Layer has been introduced mainly for Surveyor 2.0 although an older and more restricted version is available in TRS19 SP4 |
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| In Surveyor 2.0 you can have more than one Water Effect Layer. Each can have a different combination of water colour and surface effects (calm, ripples, rough). Each can be raised above the ground height to present a different water surface in different locations. |
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Color Layer Edit Controls |
| The Color Effect Layer is only available to Trainz Plus subscribers | |
| It can only be used in routes built with HD Resolution |
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| You can only have one Color Effect Layer but through the Tool Options Palette it can be given different colours in different locations. |
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The Placement Tool |
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The Placement Tool adds selected assets to a Trainz World |
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Placement: Setting an Objects Name and Layer |
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Setting an Objects Name |
| Object names are optional but for some objects they are essential for running a session |
| You can give any object in your route an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. A name also makes it easier to search for a particular object using the Find Tool ( Ctrl + F keys). You must have an object selected (highlighted) before it can be named - for example immediately after it has been added to a layout by the Placement Tool |
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Setting an Objects Layer |
| All objects in the Trainz World are in layers. For scenery objects you can set and change the layers where they are placed |
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| An object will always be placed in the currently set Active Layer. The active layer can be changed before the object has been added and objects can be moved to different layers at any time. |
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| After an object has been placed into a layer in the Trainz World it can be moved to a different layer |
| If an object is still selected (highlighted) by the Placement Tool then you can change its assigned layer as often as you like. If it is not selected then you must first select it using either the |
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Placement: Scenery Mesh Objects |
![]() Typical Scenery Mesh Objects |
Placement: Add a Scenery Mesh Object |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. | |
| Scenery Mesh Objects include single (non-spline) scenery items such as buildings, trees, road signs, cars (non moving), people and animals |
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| Steps: To add a Scenery Mesh Object the first step is to identify the exact asset you want to add. |
In the Filter Palette choose one of the following:-
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Scenery Objects and want to find "wooden barns", then type "wooden barn" (UPPER/lower case does not matter) - the part names "wooden" or "barn" would also work but will produce longer lists. This will list all the Scenery Objects containing the text "wooden barn" in their names or descriptions. |
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| The final step is to place the selected asset into the route. | ||||||||||||||||||||
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Content Manager in a Palette |
| The Assets Palette can be expanded to provide more information, like in Content Manager, about each listed asset. |
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Just like in Content Manager, additional columns can be added, removed, resized and moved to a different position.
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Placement: Move a Scenery Mesh Object |
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Placement: Delete a Scenery Mesh Object |
| To delete a scenery mesh object (or any object) that has just been added by the Options: |
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| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Set the Height of a Scenery Mesh Object |
| An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
| or it can be adjusted at a later time using the |
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Get the Height of a Scenery Mesh Object
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Set the Height of a Scenery Mesh Object
In Surveyor 2.0 scenery mesh objects can be given a height that can place them above or below the ground level.
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Placement: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
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Placement: Scenery Mesh Object Context Menu |
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Placement: Spline Objects (Including Track) |
![]() Typical Spline Objects |
Placement: Add a Spline Object |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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| Steps: To add a Scenery Splines or Track Splines the first step is to identify the exact asset you want to add. |
| In the Filter Palette choose one of the following options |
| Options: | ||||||||||||||||||||||||||||||||||||
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OR |
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OR |
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| Options: | ||||||||||||||||||||||||||||||||||||
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OR |
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OR |
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Track and want to find track splines with "NG42" in their names, then type "NG42" (UPPER/lower case does not matter). This will list all the Track containing the text "NG42" in their names or descriptions. |
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| Place the starting point of the selected spline or track into the route. | ||||||||||||||||||||
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Move the mouse in the direction you want to lay the spline or track. The spline will follow the mouse wherever you move it.
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When you have the tool pointer in the final position for the first spline segment, Left Click again. This will anchor the second spline endpoint. The spline between the two endpoints is the first spline segment.
The spline segment will now have three Context Icons, one for each endpoint (
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Left Click on the new endpoint and move the mouse in the direction you want to continue laying the spline or track. The spline will follow the mouse wherever you move it. | |||||||
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When you have the tool pointer in the final position for the second spline segment, Left Click again. This will anchor the third spline endpoint and the Context Icons will move to the new segment. | |||||||
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| Repeat Steps |
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Spine Laying Tips
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Placement: Move a Spline Object |
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Placement: Delete a Spline Object |
| To delete a spline object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:- Options: |
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| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
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Placement: Add a Spline Junction |
| A junction is formed when three spline segments are joined at an endpoint. Junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Placement: Separate Splines |
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Placement: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Placement: Set a Spline Height |
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Get the Height of a Spline Object
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Set the Height of a Spline Object
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Placement: Set a Spline Gradient |
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Get the Grade of a Spline Object
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Set the Grade of a Spline Object
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Adding Spline Segments at a Set Gradient
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Placement: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
|
There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. This can be set for a segment that has just been added and is still highlighted. |
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| A second method of setting the Track Condition of a newly placed track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the Placement Tool to place an invisible track "bump" object on a track segment. |
![]() The "Track Bump" Object
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Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Placement: Spline Object Context Menu |
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Placement: Track Objects |
![]() Typical Track Objects |
Placement: Add a Track Object |
| Track Objects (e.g. signals, speed signs, switches, etc), both visible and invisible, can only be attached to track splines. |
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| Steps: To add a Track Object the first step is to identify the exact asset you want to add. |
In the Filter Palette choose one of the following:-
| Options: | ||||||||||||||||||||||||||||||||||||
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OR |
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OR |
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Track Objects and want to find track objects named "speed board 50", then type "speedboard50" (UPPER/lower case and spaces between words do not matter). This will list all the Track Objects containing variations of the texts "speed" + "board" + "50" in their names or descriptions as shown in the image below. |
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| The final step is to place the selected object into the route. |
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Placement: Name a Track Object |
| Once a Track Object (e.g. a signal) has been placed it can be named using the Info Palette |
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Placement: Move a Track Object |
| Once a Track Object (e.g. a signal) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Track Object |
To delete a track object (or any object) that has just been added by the Placement Tool and is still highlighted, choose one of the following:-
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Placement: Set the Height of a Track Object |
| An object that has just been added to a route using the Placement Tool can have its height adjusted immediately after placement | |
| or it can be adjusted at a later time using the |
|
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Get the Height of a Track Object
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Set the Height of a Track Object
| In Surveyor 2.0 track objects can be given a height that will place them above (or below) the track. To set the height of a selected track mesh object, choose one of the following:- |
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Placement: Set the Effect Radius of a Track Object |
| Certain track objects have an Effect Radius that sets how close a consist must approach the object to trigger its action | |
| The Effect Radius of an object can be adjusted by the Placement Tool immediately after it has been placed on a track |
|
| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
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On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Placement: Track Object Context Menu |
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Placement: Rolling Stock Objects |
![]() Typical Rolling Stock Objects |
Placement: Add a Rolling Stock Object |
| Rolling Stock Objects (e.g. locomotives, passenger cars and wagons) can only be attached to track splines. |
|
|
| Steps: To add a Rolling Stock Object the first step is to identify the exact asset you want to add. |
In the Filter Palette choose one of the following:-
| Options: | ||||||||||||||||||||||||||||||||||||
|
OR |
|
OR |
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| In the Assets Palette you have the option to narrow down the filtered list. Type the assets name or part of the name into the Search box. For example if you have selected Trains and want to find rolling stock with "NG42" in their names, then type "NG42" (UPPER/lower case does not matter). This will list all the Rolling Stock containing the text "NG42" in their names or descriptions. |
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| The final step is to place the selected object into the route. |
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Placement: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
|
Placement: Move a Rolling Stock Object |
| Once a Rolling Stock Object (e.g. a wagon) has been placed it can be moved using the Placement Tool |
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Placement: Delete a Rolling Stock Object |
| To delete a rolling stock object (or any object) that has just been added by the Options: |
||||
| press the Delete key, OR | ||||
| open its Context Menu ( Left Click on its icon or press the T key) and select the option Delete | ||||
|
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Placement: Rolling Stock Object Context Menu |
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The Eyedropper Tool |
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The Eyedropper Tool identifies and selects objects in your Trainz World |
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Quick Steps |
From the Eyedropper Tool
![]() ![]() |
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From the Brush, Placement, Free Move, Fine Adjustment, Marquee Tools
| You can access the Eyedropper while using any of the other tools in the Tools Palette |
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Narrowing the Search |
| Sometimes (or often) a scene will be too crowded with different scenery objects to be able to use the Eyedropper Tool to easily select a single object. In these cases additional options are available to help "remove the clutter". |
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| The Filter Palette top Drop Down Menu, its Filter Actions, controls how the filters are applied to your Trainz World. To open the list Left Click on the drop down box or on the double arrows on its right. | ||||||||||
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The top drop down box will provide four actions:-
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These actions will affect the display and selection of objects in your Trainz World
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As an example the following images show the progressive application of the Filter Actions.
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The Free Move Tool |
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The Free Move Tool moves objects around your Trainz World |
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Free Move: Selecting an Object |
| The Free Move Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) and in different layers |
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| Once an object, or multiple objects, have been selected they can be moved or deleted. | ||||
| To move the objects simply Left Click and Drag one of the selected objects to their new position |
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| To delete the objects simply press the Delete key | ||||
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Free Move: Naming an Object |
| Objects can be given names to help identify them with the Find Tool | |
| Some objects must be given unique names for display and session operations |
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Free Move: Changing an Objects Layer |
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| An object will be added to a layer when it is placed into the Trainz World by the |
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Free Move: Scenery Mesh Objects |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
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Free Move: Move a Scenery Mesh Object |
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Free Move: Set the Height of a Scenery Mesh Object |
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Get the Height of a Scenery Mesh Object
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Set the Height of a Scenery Mesh Object
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Free Move: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
|
Free Move: Scenery Mesh Object Context Menu |
| A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on its icon or press the T key. The icon design will vary between object types. |
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Free Move: Track Objects |
| Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
| In Surveyor 2.0 they can be moved left, right, above and below the track |
Free Move: Move a Track Object |
| Track objects can be dragged to new positions along the track, beside the track or to a different track |
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![]() Throw lever track object in its original position |
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Free Move: Set the Height of a Track Object |
| Track objects can be raised above and lowered below the track level. |
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Get the Height of a Track Object
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Set the Height of a Track Object
![]() Throw Lever track object level with the track |
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![]() After being moved vertically |
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| Track objects that have been "height adjusted" will still function normally and can be moved along the track without reversing the height change. The height can be reset to normal by selecting the Reattach to Track option from the objects Context Menu. |
|
Free Move: Set the Effect Radius of a Track Object |
| Certain track objects have have an Effect Radius that sets how close a consist must approach the object to trigger its action |
|
| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
![]() |
On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Free Move: Track Object Context Menu |
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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Free Move: Spline Objects (Including Track) |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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Free Move: Spline Troubleshooting Tip |
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Free Move: Moving Splines |
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Free Move: Move a Spline Endpoint
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Free Move: Move a Spline Segment or Multiple Segments
Splines are frequently made of multiple segments joined together. You can easily move a spline by moving its segments, individually or as a group.
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Left Click and Drag the selected segment(s) in any horizontal direction.
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Free Move: Join Splines |
| Existing splines can be joined together at endpoints to create a longer spline or to create a junction between the two splines | |
| Joins and junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Free Move: Separate Splines |
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Free Move: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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|
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Free Move: Set a Spline Height |
|
Get the Height of a Spline Object
|
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Set the Height of a Spline Object
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Free Move: Set a Spline Gradient |
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Get the Grade of a Spline Object
|
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Set the Grade of a Spline Object
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Free Move: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
|
There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. |
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|
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| A second method of setting the Track Condition of a selected track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the See |
Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Free Move: Spline Object Context Menus |
| A selected scenery spline object, or a group of selected scenery spline objects, will have Context Icons. The icon design will vary between object types and their position on the spline object. Each icon will open its own Context Menu. |
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| Spline Object Context Menus | |||||||||||||||
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Free Move: Rolling Stock Objects |
| Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
|
Free Move: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
|
Free Move: Move Rolling Stock Objects |
Use the Free Move tool to move a selected rolling stock object along the track.
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Free Move: Decouple Rolling Stock Objects |
| All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag . |
|
A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Free Move: Couple Rolling Stock Objects |
| All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
| The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
![]() ![]() |
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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There are two possible outcomes depending on which object has the Context Icon
|
|
| Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
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| The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
![]() |
| The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Free Move: Rolling Stock Object Context Menu |
| A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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The Fine Adjustment Tool |
|
The Fine Adjustment Tool makes 3D adjustments (XYZ position and rotations) to objects in your Trainz World |
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| The most obvious feature of the Fine Adjustment Tool is the 3D Anchor Frame it adds to a selected object. The frame is made of 3 straight and 3 curved coloured lines plus a central dot, called Anchors | |
| The Anchors in the Fine Adjustment Tool are used to move and rotate a selected object, or a group of selected objects, through 3D space. |
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The Anchor controls are:-
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Fine Adjustment: Selecting an Object |
| The Fine Adjustment Tool can be used to select individual objects and multiple objects. The multiple objects can be of different types (e.g. spline objects and scenery objects) and in different layers |
|
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| Once an object, or multiple objects, have been selected they can be moved or deleted. | ||||
| To move the objects simply Left Click and Drag one of the selected objects to their new position or use one of the Horizontal or Vertical Anchors |
|
|||
| To rotate the objects use one of the Rotational Anchors but note that some objects cannot be rotated. The centre of rotation will be the last object selected | ||||
| To delete the objects simply press the Delete key | ||||
|
Fine Adjustment: Naming an Object |
| Objects can be given names to help identify them with the Find Tool | |
| Some objects must be given unique names for display and session operations |
|
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Fine Adjustment: Changing an Objects Layer |
| All objects in the Trainz World are in layers. For scenery objects you can set and change the layers where they are placed |
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| An object will be added to a layer when it is placed into the Trainz World by the |
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|
Fine Adjustment: Scenery Mesh Objects |
| Individual "non-spline" scenery objects that are not attached to track are often referred to in Trainz terminology as Scenery Mesh Objects. |
|
Fine Adjustment: Move a Scenery Mesh Object |
|
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Using the Anchors
| Red Green and Black horizontal Anchor movements |
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Blue vertical Anchor movement![]() |
Green Anchor rotation![]() |
Red Anchor rotation![]() |
Blue Anchor rotation![]() |
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Fine Adjustment: Set the Height of a Scenery Mesh Object |
| Scenery Mesh objects can be raised above and lowered below the ground level. |
|
Get the Height of a Scenery Mesh Object
|
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Set the Height of a Scenery Mesh Object
|
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Fine Adjustment: Configure an Industry Object |
| Some scenery mesh objects have been designed as Industry Objects that can produce and/or consume products | |
| These objects can be preset to process specific products and quantities when a Session starts |
|
Fine Adjustment: Scenery Mesh Object Context Menu |
| A selected scenery mesh object, or a group of selected scenery mesh objects, will have a Context Icon that opens a Context Menu. Left Click on its icon or press the T key. The icon design will vary between object types. |
![]() |
|
Fine Adjustment: Track Objects |
| Track Objects (signals, switches, speed signs, markers, etc) are always attached to an existing track | |
| In Surveyor 2.0 they can be moved left, right, above and below the track |
|
Fine Adjustment: Move a Track Object |
| Track objects can be dragged to new positions along and beside the track or to a different track |
![]() |
|
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Track objects that have been moved away from or closer to the track will still function normally and can be moved along the track without reversing the change. Their position can be reset to normal by selecting the Reattach to Track option from the objects Context Menu
|
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|
|||||||
Fine Adjustment: Set the Height of a Track Object |
| Track objects can be raised above and lowered below the track level. |
|
Get the Height of a Track Object
|
||||||||||
Set the Height of a Track Object
![]() Throw Lever track object level with track |
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Fine Adjustment: Set the Effect Radius of a Track Object |
| Certain track objects have an Effect Radius that sets how close a consist must approach the object to trigger its action |
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| The current Effect Radius of these objects is shown by the size of the "wings" (Red or Green depending on the type of object) attached to the object and, in some cases, a distance value below the name of the object. Both of these options are shown in the image below. The distance (2.00m) shown means that a consist must approach to 2m or less before the objects "effect" will be triggered. |
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On one side of the track object is a green Effect Radius dot that allows the radius value to be adjusted up or down.
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Fine Adjustment: Track Object Context Menu |
A selected track mesh object, or a group of selected track mesh objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types.
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| Track objects can also be rotated to the opposite side of the track to face the opposite direction. For some track objects this will make no difference but for others it will have an affect on their operation - for example:- |
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| signals and trackside signs (e.g. speed, whistle and stop signs) | |
| track direction markers and directional triggers | |
| if rotated these track objects will now only affect trains approaching from the opposite direction to the direction that they originally faced. | |
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Fine Adjustment: Spline Objects (Including Track) |
| Scenery splines and track splines are defined by their endpoints. Splines are usually added to a route as a series of segments joined at the endpoints. |
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Fine Adjustment: Spline Troubleshooting Tip |
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Fine Adjustment: Moving Splines |
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Fine Adjustment: Move a Spline Endpoint
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The 3D Anchor Frame shown is for a spline endpoint.
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Fine Adjustment: Move a Spline Segment or Multiple Segments
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The 3D Anchor Frame shown is for a spline segment.
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Selecting a spline segment with the
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![]() Segment moved to the right along the Red horizontal Anchor line |
![]() Segment moved up along the Blue vertical Anchor line |
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![]() Segment rotated anti-clockwise around the Blue rotational Anchor arc line |
![]() Segment rotated clockwise around the Red rotational Anchor arc line |
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Fine Adjustment: Rotate Multiple Spline Segments
| You can rotate multiple selected spline segments around any of its 3D Anchor Frames. |
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Fine Adjustment: Join Splines |
| Existing splines can be joined together at endpoints to create a longer spline or to create a junction between the two splines | |
| Joins and junctions can be formed using non identical but compatible spline objects, such as different types of track splines. |
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Fine Adjustment: Separate Splines |
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Fine Adjustment: Add a Track Junction |
| A track junction is formed using track splines in the same way as described above but track junctions have additional features |
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Fine Adjustment: Set a Spline Height |
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Get the Height of a Spline Object
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Set the Height of a Spline Object
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Fine Adjustment: Set a Spline Gradient |
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Get the Grade of a Spline Object
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Set the Grade of a Spline Object
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Fine Adjustment: Set Track Condition and Superelevation |
| The Track Condition sets the "smoothness" of the ride over a track segment. The default is 50% which is Average | |
| The Track Superelevation sets the height difference (as a angle) between the inner and outer rail lines on a curve | |
| Track Condition and Superelevation are only available for Track Splines |
Track Condition
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There are three different methods available for setting the track condition of a track segment.
| The Tool Options Palette has a Condition setting that only applies to track spline segments. |
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| A second method of setting the Track Condition of a selected track segment is to use its Track Segment Context Menu. |
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| A third method of setting the Track Condition is to use the See |
Track Superelevation
| The Track Superelevation can only be set through the Track Endpoint Context Menu. You can have a different value set for each endpoint that will reflect the changes that can take place around a curve. For more information on how to calculate and use Superelevation see the Trainz Wiki Page |
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Fine Adjustment: Spline Object Context Menus |
| A selected scenery spline object, or a group of selected scenery spline objects, will have Context Icons. The icon design will vary between object types and their position on the spline object. Each icon will open its own Context Menu. |
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| Spline Object Context Menus | |||||||||||||||
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Fine Adjustment: Rolling Stock Objects |
| Rolling Stock Objects (locomotives, wagons, etc) can only be moved along the track that they are attached to. If they are moved off the track then they will immediately "snap back" to the nearest track when they are released. |
Fine Adjustment: Load a Rolling Stock Object |
| Many rolling stock objects can carry products to be loaded and unloaded at industry objects | |
| Rolling stock objects can be preloaded with products when the Session starts | |
| Passenger rolling stock objects can carry passengers who will board and leave at specific industry objects (station platforms) |
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Fine Adjustment: Move Rolling Stock Objects |
Use the Fine Adjustment tool to move a selected rolling stock object along the track.
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Fine Adjustment: Decouple Rolling Stock Objects |
| All decoupling operations between Rolling Stock Objects are performed using just a Left Click and Drag . |
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A rolling stock object or objects in the middle of a consist can also be decoupled. This will break the consist into 3 sections.
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Fine Adjustment: Couple Rolling Stock Objects |
| All coupling operations between Rolling Stock Objects can be performed using just a Left Click and Drag or through the objects Context Menu. |
Options:
Using "Click and Drag"
Consider the following simple situation:-
| The guard van (caboose) standing at the rear of a consist has to be coupled to the rear gondola wagon. | |||||||||||||||||||||
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Using the Context Menu
Using the same situation as above, the isolated guard van and the gondola wagon at the end of a consist are to be coupled together.
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There are two possible outcomes depending on which object has the Context Icon
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| Using a more complex example involving multiple objects from several different consists. The selected wagons shown below are to form a single consist based on the loco. |
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| The loco was the last object to be selected so it has the Context Icon. The Context Menu is opened and the option Merge into Single Train is selected with the result as shown below. |
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| The wagons and loco have been combined into a single consist but not necessarily in a useful order. Left Click and Drag the incorrectly placed vehicles to their correct positions. |
Fine Adjustment: Rolling Stock Object Context Menu |
| A selected rolling stock object, or a group of selected rolling stock objects, will have a Context Icon that opens a Context Menu. The icon design will vary between object types. |
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Fine Adjustment: Object Height Problem Solutions |
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| Object Height Above Ground Height
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| Object Height Below Ground Height
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Where this method fails is when the height difference between the two Anchor points exceeds the length of the Blue vertical Anchor line so the Ground Height Anchor or the Object Height Anchor is at the very top of the Anchor line. Once it is in that position the Object Height Anchor can no longer be moved up or down because there is no vertical Anchor line to grab.
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A more complex alternative method is to use the Surveyor Compass Rose, the Info Palette and the Tool Options Palette .
![]() The Surveyor Compass Rose |
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The Marquee Tool |
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The Marquee Tool allows areas of your Trainz World to be selected for Scrapbook and baseboard operations |
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| The Marquee Tool draws out a rectangular area, the Marquee Selection Area, on the route. Any objects (including ground heights, ground textures and TurfFX/Clutter Effect Layers) that are inside the Marquee Selection Area or touched by its boundary will be selected. |
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| In the image above:- | ||||
| a road spline at the bottom and a house at the lower left of the Marquee Selection Area have been touched by the drawn rectangle so they have been included in the selection. | ||||
| the Marquee Selection Area was drawn from the top left to the bottom right which places the Marquee Context Icon |
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the bottom right of the Marquee Selection Area also has a 3D Anchor Frame.
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| The road spline was the last object that was included in the selection area so its Context Icons are also present. | ||||
| Shown in the image, but not highlighted, are the Ground Heights, Ground Textures and Effect Layers that are also included in the Marquee Selection Area. |
The Marquee Tool and the Palette Filters |
| The Filter Palette and Assets Palette can be used to restrict the objects selected by the Marquee Tool. |
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Using the Filters shown above, the Marquee Selection Area will include:-
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Marquee Anchor Controls |
| When a Marquee Selection Area is drawn or a Scrapbook is pasted in your Trainz World it will come with a 3D Anchor Frame at one corner of the selection area. This frame has some similarities to the one used with the Fine Adjustment Tool. | |||||||||||||||||||||||
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The controls provided by the Marquee Anchor Frame are:-
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| The following images demonstrate the effect of using the Marquee Anchor Controls on the image shown at the top of this section as the starting point. |
Horizontal Anchor Shift
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Rotational Anchor Shift
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Vertical Anchor Shift
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Scrapbook Operations |
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Once an area has been marked out by the Marquee Tool a number of options become available.
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Adding a New Scrapbook |
| The Cut and Copy Scrapbook operations are also found in the Marquee Context Menu (see the |
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When a new Scrapbook is created by a Cut (or press Ctrl + X ) or Copy (or press Ctrl + C ), it will appear in the Scrapbook palette with some basic details.
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Once a scrapbook has been Pinned it becomes an asset and will appear in Content Manager

The scrapbook can be uploaded to the DLS and saved as a CDP file.
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Marquee Context Menu |
| The Marquee Context Menu creates, deletes, converts and paints individual or multiple baseboards. It also creates and pastes scrapbooks. |
To open the Context Menu for a Marquee Selection Area Left Click on its Context Icon
or press the T key.
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Marquee Tips and Tricks |
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Managing Baseboards |
| The Marquee is a powerful tool for adding, deleting and changing the properties of multiple baseboards |
Add, Delete, Convert Baseboards
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Baseboard Ground Height |
| The Marquee Selection Area can be used to set the height of entire baseboards or just a selected section of one or more baseboards |
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Baseboard Ground Texture |
| The Marquee Selection Area can be used to set the ground texture of entire baseboards or just a selected section of one or more baseboards |
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Mass Moves and Clones |
| The |
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The possible manipulations are:-
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Selecting Multiple Identical Objects |
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| You can quickly select all nearby identical objects by a Double Left Click on an object. |
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| A forest of many different trees. Only one has been selected. | Double Left Click on a tree to select all the identical trees in the forest. |
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Selecting and Moving Multiple Objects |
Multiple objects can be selected and moved with the
Free Move Tool and the
Fine Adjustment Tool.
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Cloning Objects |
| You can easily clone single and multiple selected objects. If you have selected a group of objects they DO NOT have to be the same type - you can, for example, select scenery objects and scenery splines. |
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Bulk Replace Assets Tool (Trainz Plus Only) |
| This tool is available in Trainz Plus only | |
| It will replace ALL seleted objects with a single selected replacement asset | |
| All objects, and its replacement, must be the same Asset Type | |
| The replacement will occur throughout the entire route |
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| Steps: To use the Bulk Replace Assets Tool:- | ||
| In the Filter Palette open the Filter Toggles by a Left Click on either the small arrowhead on the left of the Enabled box or on the "Enabled" message itself. | ||
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This will open the Filter Palette Toggle List of assets and a separate Search text box. The Toggle List list is identical to the list shown in the Assets Palette except that each item can be toggled or switched ON or OFF by the check mark on its left. |
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The Filter Palette and the Assets Palette are normally linked so that the list of toggled assets in the Filter Palette is duplicated in the Assets Palette.
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| Use the Filter Palette Asset Type icons or the Drop Down List to select the TYPE of asset to be replaced. Note: All the assets to be replaced must be of the same type (e.g. ALL scenery splines or ALL track objects) |
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| Optional: Use the Filter Palette Search text box to narrow down the list | |||||||||||||||||||
Select (highlight) and toggle ON the assets that will be replaced in the route (the process is summarised in the steps below)
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In the Filter Palette select the Filter Disabled option from the Filter Actions drop down menu
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| In the Assets Palette select the Replacement Asset (only one can be selected and it must be of the same Type as those selected to be replaced) You can use the Assets Palette Search text box to narrow down the list of assets (or use the Eyedropper) but DO NOT use the selection tools (the asset type icons or drop down list) in the Filter Palette |
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With the exception of unusually small or simple routes, a progress bar will be shown. For large routes the replacement process may take a few minutes.
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Upgrading a Route to HD (Trainz Plus Only) |
| This option is only available in Trainz Plus | |
| Upgrading an entire route to HD is recommended over mixing HD Resolution and non-HD Resolution baseboards in the same route, but there are limitations to upgrading that must be considered beforehand |
| You can convert (Upgrade) an entire 5m Resolution or 10m Resolution route to HD Resolution in a single step but there are some important limitations. See the Notes: below. |
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| A typical HD Upgrade report would look like:- | ||||||||
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The report indicates that:-
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The Info Palette |
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| This palette can be easily overlooked but it has some very useful features:- | |
| naming objects | |
| providing precise data and control over the "focus" - the position of the cursor | |
| providing precise data and control over the position and orientation of objects (it can be used instead of the Free Move Tool and the Fine Adjustment Tool) | |
| identifying and setting the "home" layer and binding layer of a selected object | |
| used for locking and unlocking a selected objects layer | |
The components of the Info Palette are identified in the image below.
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Palette Coordinates |
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Info Settings Menu |
| All the Focus, Position and Rotation settings have drop down menus that allow values to be transferred to and from other settings and other tools. |
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Next to the z: value in both the Focus and Position settings is a small white down arrowhead. Left Click on the arrowhead to open its menu.
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There is only one option in the sub-menu.
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Focus Info and Controls |
| The Focus shows the current position and height of the Compass object |
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Asset Name Menu |
| "Asset Name" refers to the name of the asset as displayed in the Assets Palette and in Content Manager. This is not the same as the Object Name (see the next section) |
| You must have an object (or objects) selected for the Asset Name data to be shown. If more than one object has been selected then you will be shown the name for the last object selected | |
| If different objects (with different <kuid> codes) have been selected then a count of the additional objects will be added. The (+2) shown in the object name in the image on the left indicates that 2 additional different objects are in the group of selected objects. | |
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Object Name |
| "Object Name" refers to the name that you give to an object |
| You can give any object in your Trainz World an identifying name. In some cases a name is vital for AI and session operations, in other cases it will be needed as a display feature - for example: to be shown on a station nameboard. You must have the object (or objects) selected for this option to be available. If more than one object has been selected then only the last object (the one with the Context Icon) will be given a name |
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Position Info and Controls |
| You must have an object (or objects) selected for the Position Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected | ||||||||||||||||
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Rotation Info and Controls |
| You must have an object (or objects) selected for the Rotation Info and Controls to be edited. If more than one object has been selected then you will be shown the data for the last object selected |
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Layer Info and Controls |
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Assigning Objects to a Different Layer |
| The Active Layer is the layer used by the Placement Tool when objects are added to your Trainz World. |
| A selected object or group of objects can be assigned to a different layer. If multiple objects have been selected then they do not all have to be in the same layer BUT their current layer or layers must be unlocked. The destination layer can be locked and this will not stop the layer reassignment. |
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Assigning Objects to a Binding Layer |
| The Binding Layer, or Bound Layer as it is also called, is a tool used in the development of your Trainz World | |
| Setting a Binding Layer allows you to temporarily assign an object to a second layer while it is still in its original layer. The object will then take on the properties (Locked or Unlocked, Hidden or Visible) of both layers. | |
| Setting a Binding Layer has NO effect on where an object is saved (in the Route or the Session) or on any of the properties of the object |
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| As an example, the image below shows what you will see for a single object that has had:- | |||||||||
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More information on creating, editing and using Layers can be found on the Trainz Wiki at:-
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Trainz Wiki
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This page was created by Trainz user pware in January 2023 and was last updated as shown below.





















































































































































































































