How to Use Track Triggers: Difference between revisions

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===Adding a Trigger (S10)===
===Adding a Trigger (S10)===


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<td>'''Track Markers''' are '''Track Objects''' and have to be attached to a track segment.</td>
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===Set the Trigger Name and Layer (S10)===
===Set the Trigger Name and Layer (S10)===



Revision as of 10:55, 7 July 2026

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The information in this Wiki Page describes how install, configure and use Track Triggers in T:ANE, TRS19, TRS22 and Trainz Plus.


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Track Triggers are markers that are invisible in Driver but visible in Surveyor
They are used to activate some Session Rules and Driver Commands
They can be placed in a Route layer or in a Session layer


What are Track Triggers?

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Track triggers can be programmed to respond when a train (any train or a specific train) passes over them in Driver Mode. The response comes from executing a set of Session Rules that have been attached to a Trigger Check Rule (or a similar rule) or a Driver Command that is monitoring the trigger.
Shown below left is a standard Trigger and below right is a Directional Trigger. They are just two examples of several types of track triggers. In both cases:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 they are visible in Surveyor and invisible in Driver
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 the "green wings" show their Effect Radius, the region where a consist will trigger an "event". The number in brackets show that radius in metres
the Directional Trigger will normally only be triggered if the consist is moving in the direction indicated by the arrow
the standard Trigger will be triggered regardless of the direction of movement

"Standard" Trigger

Directional Trigger


Route or Session?

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Triggers can be placed in a Route Layer or in a Session Layer


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placing Triggers in a Route layer (e.g. in the same layer as the track) means that they will be available in all Sessions created using that particular Route
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Placing Triggers in a Session layer means that they will only be available in that Session. This can be useful if two or more Sessions are being created and you want to use different triggers in each Session


Information on Route and Session layers can be found at:-


Adding a Trigger

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Notes:

A Trigger has two important properties:-

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its name which is needed for all commands and rules that use the Trigger, and
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 its Effect Radius (the green "wings" shown in the image above with the radius value, in metres, shown below the trigger name). This controls how closely an AI train has to approach the trigger to activate it (smaller radius = closer to the trigger)
A "standard" Trigger has no visible direction and, while it can be rotated, this has NO EFFECT on its operation. The Directional Trigger does have a direction because it is only triggered by trains travelling in a specific direction


In Surveyor Classic (S10)

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Adding a Trigger (S10)

Track Markers are Track Objects and have to be attached to a track segment.



Steps: To add a Trigger:-
Open the Tracks Tool Flyout or press the  F4  key
Left Click on the Trackmark Mode button or press the  V  key
Left Click on the Trigger shown in the asset list
Left Click the  +  Add Object button - it may already be selected - or press the  A  key
Left Click on the track location where the Trigger is to be placed
This will place the Trigger on the track and open its properties window.


Avoid placing a Track Trigger on a junction. You could accidentally place the trigger on the wrong junction branch which means that it will have no effect if the targetted train is directed to the other branch


As soon as a new trigger has been placed, its properties window will open on the screen. It will initially be given a default name and assigned to the currently active layer.


Set the Trigger Name and Layer (S10)

To change the trigger name Left Click on the name text entry box, delete the highlighted default name and enter a new name
To change its assigned layer Left Click on the layer text entry box (or use its scroll arrowheads) and select a new layer - see the Trainz Wiki Page  How to Use layers for more details on layers
To confirm the changes Left Click on the icon or the  Save Changes  button (depending on your Trainz version) at the bottom of the window


Set the Effect Radius (S10)

At the bottom of the Track Tools flyout menu is an Advanced button. Left Click this button to open the advanced tools.

The Effect Radius sets the size of green "effect wings" attached both ends of the Trigger. This sets how close a consist has to approach to trigger its "event". The smaller the radius the closer it must approach.



Other track objects that have a Trigger Effect Radius include Track Markers, Track Priority Markers and Whistle Signs. In some cases the visible "effect wings" are red instead of green.
Steps: To set a Triggers Effect Radius:-
In the Track Tools flyout, Left Click on the Advanced button to open the Radius tools and properties. You will have a choice of 4 methods to set and adjust the Effect Radius
Options: Choose one of:-
To copy the Effect Radius of an existing Trigger
Left Click the Get Effect Radius icon
Left Click on the Trigger whose radius you want to copy - the radius will be copied into the Effect Radius Value text box (the default value is 20.00 metres)
To apply the new value see option below
To manually alter the Effect Radius value
Type the new value (in metres) into the Effect Radius Value text box
To apply the new value see option below
To apply a value in the Effect Radius Value text box (from methods , or ) to another Trigger
Left Click the Copy Radius Value icon
Left Click on the Trigger that is to receive the new value (you can click on more than one)
To adjust the Effect Radius value up or down
Left Click the Adjust Effect Radius button
Select the Trigger
Left Click and Drag Forward (to increase the value) or Backward (to reduce the value)
The new value will be immediately applied to the selected Trigger as the mouse moves (but only one Trigger at a time)


Once you have an Effect Radius entered in the value box, you can apply it to any number of Triggers by using method shown above


In Surveyor 2.0 (S20)

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Surveyor 2.0 is only available in Trainz Plus and TRS22 Platinum


Adding a Trigger (S20)

In the Filter Palette either:-

Left Click on the Track Objects icon

OR
Left Click on the Content Drop Down Box


Then select Track Objects

 Shortcut  If you already have a Trigger placed in your route then:-
move the tool pointer over the existing trigger object and hold down the  Alt  key. The object name will appear in a ToolTip attached to the pointer
while holding down the  Alt  key Left Click on the trigger to identify it in the Assets Palette and to select the Placement Tool. Release the key.
Jump to Step below.
Notes:

If the Filter Palette and the Assets Palette are not shown on the screen, then:-

Windows Menu
Steps: To display palettes:-
open the Window Menu from the menu icons at the top of the screen
 
visible palettes have ticks next to their names
invisible (hidden) palettes have no ticks next to their names
if any required palette does not have a tick next to its name then Left Click on the name of the palette or on the empty box next to its name. This will add a and make the palette visible

There is a Trainz Wiki Page specifically covering the S20 Palettes at
 How to Use the Surveyor 2.0 Palettes


In the Assets Palette to narrow down the filter list, type "trigger" (UPPER/lower case does not matter) in the Search Text Box


Both pallets shown docked


This will list all the Track Objects containing the text "trigger" in their names or descriptions.
Left Click on the item name Trigger (or another trigger object) in the list - you may have to scroll down the list to find the asset.


If you are not sure about an asset then Double Left Click on the name to bring up its image and description.

When you select any asset in the Assets Palette list it will automatically select the Placement Tool so the next Left Click in your Trainz World will add that asset to your Trainz World

Place the Trigger on the track.

Steps: To add a Trigger:-
If, for some reason, the Placement Tool has not been selected then Left Click on the Placement Tool or press the  E  key
Left Click on the track at the position where you want to place the Trigger
Once placed a Trigger can be easily moved if needed.


Notes:

To delete a Trigger (or any asset):-

Steps:
select either the:-
Free Move Tool (or press  S ) OR
Fine Adjustment Tool (or press  D )
Left Click on the Trigger
press the  Delete  key


If you need to rotate the Trigger to face the opposite direction then:-
Steps:
select the Trigger then Left Click on its Context Menu Icon (or press the  T  key)
from the popup menu select the  Rotate Trackside  option
Note: the direction that a Standard Track Trigger faces has no effect on its operation. There are some Track Triggers that do have a specific direction of operation
 
Avoid placing a Track Trigger on a junction. You could accidentally place the trigger on the wrong junction branch which means that it will have no effect if the targetted train is directed to the other branch


Change Its Name (S20)

The name of the Trigger IS important. It is needed to identify the Trigger in Session Rules.

Steps: To change the name of a Trigger:-
using either the Free Move Tool or the Fine Adjustment Tool select (Left Click on) the Trigger to be renamed
in the Info Palette (you may need to make this palette visible - see the Notes: for Step  1  above) Left Click in the Name: entry box. Enter a name for the Trigger and press the  Enter  key

Set its Effect Radius (S20)

The Effect Radius sets the size of green "effect wings" attached to both ends of the Trigger. This sets how close a consist has to approach to trigger its "event". The smaller the radius the closer it must approach. In the image shown below, the approaching vehicle will activate the trigger when it is 20m away from it.
Steps: To adjust the effect radius of a Trigger:-
Left Click and Drag on the Green Dot next to the Trigger.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Drag it Left or Right (at 90° to the direction of the track) to change its Trigger Radius.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 The speed at which you drag it will set the speed at which the radius value will change - faster movements will give larger value changes.
For the best results when adjusting the Effect Radius of any track object, move your camera POV (point of view) to directly above the object


Other track objects that have a Trigger Effect Radius include Track Direction Markers, Track Priority Markers, Track Marks and Whistle Signs. In some cases the visible "effect wings" are red instead of green.
Once you have set the Name and Effect Radius of a Trigger it can be quickly duplicated (cloned) in Surveyor 2.0 with those settings and moved to a new location. You can easily edit the name and properties of the clone at the new location. See  How to Use S20 Tools - Cloning Objects for the details


Move a Trigger Along the Track (S20)

Triggers can be moved along the track or to other tracks.

Steps: To move the Trigger:-
Left Click and Drag Forward or Backward on the Yellow Dot, its Attachment Point, next to the Track Trigger or on the object itself (see Notes: below), to move it along the track or to another track


Notes:

Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 If you drag the object itself and not its Attachment Point then it will stay at its original height as it is moved along the track. If the track is on a grade then the object will rise above or fall below the track as it is moved. To return the object to its correct height on the track see the next section Move the Trigger Vertically below.
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Dragging it by the attachment point will force it to stay at the height of the track as it is moved.

Move the Trigger Vertically (S20)

Triggers can be physically placed above (or below) the track. This feature allows them to be placed, for example, above the track so that they will not be hidden in Surveyor if a consist is parked on the Trigger.
Steps: To move a Trigger vertically:-
This option is only available with the Fine Adjustment Tool - the  D  key
Left Click and Drag Forward or Backward on the  Blue  Vertical Axis Line above the Trigger to it up or down
If you need to return the Trigger to its original position then:-
Steps: To correctly reattach the Trigger to the track:-
select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
from the popup menu select  Reattach to Track 

Move the Trigger Horizontally (S20)

Triggers can be physically placed left or right alongside the track. This feature allows them to be placed, for example, beside the track so that they will not be hidden in Surveyor if a consist is parked on the Trigger.
Steps: To move a Trigger horizontally:-
This option is only available with the Fine Adjustment Tool - the  D  key
Left Click and Drag Forward or Backward on the  Red  Horizontal Axis Line attached to the Trigger to move it left or right
Left Click and Drag Forward or Backward on the  Green  Horizontal Axis Line attached to the Trigger to move it forward or back
If you need to return the Trigger to its original position then:-
Steps: To correctly reattach the Trigger to the track:-
select the object and open (Left Click on) its Context Menu Icon (or press the  T  key)
from the popup menu select  Reattach to Track 


Notes:

The  Green  Horizontal Axis Line shown as in the image pointing forward from the Trigger will move it forward/backward regardless of whether it is on the track or not. It has the same effect as Move a Trigger Along the Track. However, by using this tool it is possible to move the Trigger beyond the end of the track if that is ever required.

Assign a Trigger to a New Layer (S20)

The Info Palette will show the layer assigned to the currently selected object. To the left of the layer name is a small arrowhead object.
Info palette

Layer control
Steps: To assign a Trigger to a layer:-
In the Info Palette:-
Left Click the small arrowhead next to the layer name. This will open the layer properties for the selected object
Left Click the Layer drop down box to select a new layer for the object
if required, Left Click the Binding drop down box to select a new binding layer for the object. It cannot be bound to its own layer
if required, Left Click the  Lock Layer  button to lock the selected layer. If the layer is already locked then this will be shown as an  Unlock Layer  button


WARNING:
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 You will not be allowed to place a track object in a layer that is higher up the list than the layer containing the track
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Moving an object from one layer group to another (e.g. from the Route Layer Group to the Session Layer Group) will change where the object is saved (in the Route or in the Session)


Information on layers can be found at:-


Creating a Trigger Event

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When a consist enters the Effect Radius of a Trigger it will create an "event" that can be detected and responded to by some Session Rules and some Driver Commands. One such rule is the Trigger Check Rule which is added to a Session in the Session Editor.

More information on the Trigger Check Rule can be found on the Trainz Wiki Rules Page at:-


Steps:
Open the Session Editor:
To add the Trigger Check Rule to a session:-
Open the Surveyor Main Menu in TANE (shown below left) or the Surveyor Edit Menu in TRS19 and later Trainz versions (shown below right)
Select the option  Edit Session  from the drop down menu list

Add the Trigger Check Rule:
 
In the Edit Session window (shown below left) Left Click on the  Add  button
In the Rule Selection window (shown below right):-
Scroll down the list to select the Trigger Check rule, and
Left Click on the icon
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127

This will add the Trigger Check rule to the session.
Open the Trigger Check Rule Properties:
With the Trigger Check rule highlighted (shown below) Left Click the  Edit  button. This will open the rule properties window
Configure the Rule:
For this example we will leave all settings unchanged and simply identify the Trigger to be used.
In the Trigger Properties window (shown below):-
Left Click on the Add Trigger link

More information on the settings and options in this rule can be found on the Trainz Wiki Rules Page at:-

Select the Trigger:

The Trigger Selection Window will open and list all the Triggers in your Route.

Select the Trigger you have just added
Left Click on the icon at the bottom of the selection window
Once the Trigger has been added to the rule, Left Click on the icon in the Trigger Check properties window to accept the change and close the Session Editor.


Adding an Instruction to the Trigger Event

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Adding a Child Rule

To test your trigger event you will need to add some Session Rules.

Steps:
Add A Message Popup Rule:
When you are back in the Session Editor window:-
Make sure that the new Trigger Check Rule is selected (highlighted)
Left Click the  Add  button to add another new rule
Scroll down the rule selection window to find and select the Message Popup rule
Left Click on the icon
The Message Popup Rule should now appear directly below the Trigger Check rule. It will display a red cross because it has not yet been configured.
Indent the Popup Message Rule:
The Message Popup Rule has to be indented so that it becomes a Child of the Trigger Check Rule and is controlled by that rule.
With the Message Popup Rule highlighted Left Click on the Indent (right arrow) button. This should indent the Message Popup rule one level inwards (as shown below).

The Message Popup Rule is now a Child Rule of the Trigger Check Rule and will only be executed after the Trigger has been activated by a train.


Configuring the Message and Testing

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Steps:
Open the Message Popup Rule for Editing:
With the Message Popup Rule highlighted and indented (as shown above) Left Click the  Edit  button. The Message Popup Rule properties window will appear (as shown below)

Configure the Message:
Set the properties as shown:-
Check ON Close previous message popup windows
Select Option Button Custom text
Enter a short text message
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127
(Optional) Add a Message Icon:
Left Click the link click here to set (shown left) and either:-
Scroll down the Texture Asset Selection List (shown below) to find a suitable icon, OR
Simply type "icon stop" in the text box to use one of the builtin icons
Left Click on the icon to select the icon
Left Click on the icon to exit the Message Popup Rule and return to the Session Editor
The completed Message Popup Rule


More information on this rule can be found on the Trainz Wiki Page at:-


 Test the Trigger:
Exit the Session Editor
Add a consist to your layout a short distance from the Trigger (but further away than its radius), save the Surveyor Session, and then test in Driver


Another example of using the Trigger Check Rule can be found in the Trainz Wiki Page How to Use Message Popup Rule (Applications).

Alternatives to the Trigger Check Rule

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There are other Session Rules that can be used in place of the Trigger Check Rule and Triggers. A few possibilities are listed below:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Directional Trigger Check Rule - identical to the Trigger Check Rule but adds the ability to test the train direction. Requires the use of a special Directional Trigger. For an example of its use see the Trainz Wiki Page Controlling Signals in Sessions
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Trackside Check Rule - very similar to the Trigger Check Rule but provides some different options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Navigation Points (see the How to Guides below) are more complex but provide more advanced controls and options
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Multiple Resource Check Rule - monitors and acts on changes in multiple industry or multiple wagon resource (commodity) levels
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Resource Verify Rule - monitors and acts on changes in a single industry or wagon resource (commodity) level
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Timecheck Rule - triggers an event at a set time.


There is a driver command that can be used in place of the Trigger Check Rule:-
Error creating thumbnail: /bin/bash: line 1: /usr/bin/convert: No such file or directory Error code: 127 Wait For Trigger - forces an AI controlled train to wait until a specified Trigger has been activated by another train
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This page was created by Trainz user pware in May 2018 and was last updated as shown below.