Route and Session Creation: Difference between revisions

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{{FUN-top}}
Unlike many other [[Content Creation]] techniques, route and session creation is performed in the Trainz [[Surveyor]] module. This page provides information ranging from planning out a new route through to creating gameplay [[session]]s. To get started quickly, please read [[HowTo/Create a session]].
Unlike many other [[Content Creation]] techniques, route and session creation is performed within the comfort of the Trainz [[Surveyor]] environment with no need to manipulate external tools. This page provides information ranging from planning out a new route through to creating story-boarded gameplay [[session]]s. To get started quickly, please read [[HowTo/Create a session]].
 


==Route Creation==
==Route Creation==
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==Session Creation==
==Session Creation==


* [[HowTo/Create_an_Interactive_Session|Session creation HowTo]]
* Session Layers
* Session Layers
* Placing Trains in a Session
* Placing Trains in a Session
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* Configuring Environmental Options for a Session
* Configuring Environmental Options for a Session
* Triggers and Trackmarks
* Triggers and Trackmarks
* [[Session Rules Overview]]
* The Surveyor Rules Editor
* The Surveyor Rules Editor
* Configuring Driver Commands for a Session
* Configuring Driver Commands for a Session
* [[:Category:Rules|The list of all documented rules]].
* [[Session Creation Guidelines|Guidelines for Session Creation]]
* [[Session Rules Overview|Session Rules Overview for Programmers]]
* [[:Category:Rules|The list of all documented rules]]




[[Category:Basic Trainz ]]
[[Category:Basic Trainz ]]
[[Category:Content creation]]
[[Category:Content creation]]
{{FUN-bot}}

Revision as of 05:06, 16 May 2014

Unlike many other Content Creation techniques, route and session creation is performed in the Trainz Surveyor module. This page provides information ranging from planning out a new route through to creating gameplay sessions. To get started quickly, please read HowTo/Create a session.

Route Creation

  • Researching a Prototypical Route
  • Practical Limitations
  • Shaping the Ground
  • Ground Texturing
  • Placing Water
  • Laying Track
  • Junctions
  • Trackside Objects
  • Interactive Industries
  • Scenery Splines
  • Scenery Objects
  • Signalling
  • Testing your Route
  • Route Layers

Session Creation