M.reflect: Difference between revisions

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[[.texture.txt Files]] - What goes into a .texture.txt file
[[.texture.txt Files]] - What goes into a .texture.txt file
[[Category:Material types]]

Revision as of 03:12, 3 March 2011

Description

Reflective material

Blends a reflection map onto a diffuse map. The blend between reflection and diffuse maps is controlled by the layerOpacity or amount value of the reflection map.

Preview

Max Settings

Max Settings in detail

  • Ambient - Ambient color R,G,B
  • Diffuse - Diffuse color R,G,B
  • Specular - Specular color R,G,B
  • Opacity - Level of transparency, 0 = transparent, 100 = opaque.
  • Glossiness - Should be set to 32 to match game.
  • Diffuse map - RGB = diffuse color
  • Opacity map - Legacy support for Diffuse texture Alpha channel
  • Reflection map - RGB = reflection color. Spherical mapping. 'amount' controls blend between reflection and diffuse maps.

Related Links

Material Types - Material types supported by Trainz.

Max Exporters - 3D Studio Max exporters.

Exporting with 3D Studio Max - Material setup and exporting with 3DS Max.

.texture.txt Files - What goes into a .texture.txt file