Help/Tools Tab: Difference between revisions

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The Tools Menu (F5) offers
some additional tools for
helping to create your TS12
world.
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[[File:tools.jpg|400px]]
[[File:tools.jpg|400px]]
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[[File:Add ruler.jpg]]
 
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= Ruler Management Tools =
[[File:Move ruler.jpg]]
The ruler tool is used to
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measure track lengths, radius
[[File:Delete ruler.jpg]]
when laying curves, even
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the size of your basement or
[[File:Place camera.jpg]]
garage.
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== [[File:Add ruler.jpg]] Add Ruler ==
[[File:Move camera.jpg]]
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[[File:Delete camera.jpg]]
To add a ruler,
Click LMB on Add
Ruler (R), then Click LMB at your chosen point in
your terrain and drag the mouse to the other end
point for the ruler and release the mouse button. The ruler
stretches out just like you experienced with spline objects.
To change the scale of the ruler, go into the Surveyor Main
Menu and choose Edit Route. Change the units to real Scale,
HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.
== [[File:Move ruler.jpg]] Move Ruler ==
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[[File:Camera type.jpg]]
To move the ruler, Click LMB on Move Ruler (T)
and then Click LMB+H on either end of a ruler
and then drag it to move that end of the ruler.
== [[File:Delete ruler.jpg]] Delete Ruler ==
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[[File:Select area.jpg]]
Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.
= Camera Management Tools =
You can place static cameras, which focus on a section of
track until the whole train passes by, or lineside (tracking)
cameras, which pan across following the train movement.
To select which camera to work with, click on either of the
arrows in the middle of the tool list to switch between Static
and Tracking camera mode.
== [[File:Place camera.jpg]] Place Camera ==
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[[File:Paste mode.jpg]]
Before placing a camera, maneuver your normal
viewpoint as close as possible to where you
want to place the camera. Click on Place Camera
(A), then Click LMB exactly where your Compass
meets the ground. This places the camera in 3D
space, and puts you automatically into Move Camera (M)
mode. A Green box and a flashing green light appear.
== [[File:Move camera.jpg]] Move Camera ==
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[[File:Paste rotation.jpg]]
Use your zoom keys, and cursor keys to position
the camera exactly as you want it to see in
Driver, then Click LMB again to lock the camera
in place. A red camera
means it is a static camera, and green is a tracking camera.
== [[File:Delete camera.jpg]] Delete Camera ==
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[[File:Paste height.jpg]]
To delete an unwanted camera, select Delete
Camera (D) and Click LMB on a 3D camera
object.
= Copying and Pasting Tools =
Another very useful tool is the copy and paste function.
== [[File:Select area.jpg]] Select Area ==
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[[File:Paste textures.jpg]]
Click LMB on Select Area (B) and Click LMB and
drag to create a rectangle around the area you
wish to copy. The white box shows the area that
will be copied. Click LMB on Cancel Selection (X) to cancel the selection.
== [[File:Paste mode.jpg]] Paste mode ==
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[[File:Paste object.jpg]]
Click LMB on Paste Mode (P) and Click RMB to
navigate around your terrain to the new location.
Click LMB where you want the selection copied.
== [[File:Paste rotation.jpg]] Paste Rotation ==
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[[File:Paste tracks.jpg]]
You can also rotate your selection using the
Paste Rotation dial (“[“ or “]”).
== [[File:Paste height.jpg]]/[[File:Paste textures.jpg]]/[[File:Paste object.jpg]]/[[File:Paste tracks.jpg]] Paste Height, Textures, Objects or Track ==
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[[File:absolute height.jpg]]
You can control what
is and is not copied
and pasted.
You can copy height, textures, objects or any combination
by selecting and deselecting the appropriate icons. These
are “toggle” switches. Whilst in Paste Mode, click on Paste
Height, Paste Textures or Paste Objects to include or exclude
those elements from your paste function. The buttons will
remain highlighted in bright green if toggled “on”.
== [[File:absolute height.jpg]]/[[File:relative height.jpg]] Absolute/Relative Height ==
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[[File:relative height.jpg]]
You can paste either relative or absolute
heights by Clicking LMB on either icon
to toggle between them. The default is
absolute height.

Revision as of 05:17, 19 February 2014

The Tools Menu (F5) offers some additional tools for helping to create your TS12 world.

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Ruler Management Tools

The ruler tool is used to measure track lengths, radius when laying curves, even the size of your basement or garage.

Add Ruler

To add a ruler, Click LMB on Add Ruler (R), then Click LMB at your chosen point in your terrain and drag the mouse to the other end point for the ruler and release the mouse button. The ruler stretches out just like you experienced with spline objects. To change the scale of the ruler, go into the Surveyor Main Menu and choose Edit Route. Change the units to real Scale, HO, OO or whatever scale you prefer. You can also choose between Metric and Imperial.

Move Ruler

To move the ruler, Click LMB on Move Ruler (T) and then Click LMB+H on either end of a ruler and then drag it to move that end of the ruler.

Delete Ruler

Use Delete Ruler (Y) to delete the ruler. Leaving many rulers on the board may slow down the game.

Camera Management Tools

You can place static cameras, which focus on a section of track until the whole train passes by, or lineside (tracking) cameras, which pan across following the train movement. To select which camera to work with, click on either of the arrows in the middle of the tool list to switch between Static and Tracking camera mode.

Place Camera

Before placing a camera, maneuver your normal viewpoint as close as possible to where you want to place the camera. Click on Place Camera (A), then Click LMB exactly where your Compass meets the ground. This places the camera in 3D space, and puts you automatically into Move Camera (M) mode. A Green box and a flashing green light appear.

Move Camera

Use your zoom keys, and cursor keys to position the camera exactly as you want it to see in Driver, then Click LMB again to lock the camera in place. A red camera means it is a static camera, and green is a tracking camera.

Delete Camera

To delete an unwanted camera, select Delete Camera (D) and Click LMB on a 3D camera object.

Copying and Pasting Tools

Another very useful tool is the copy and paste function.

Select Area

Click LMB on Select Area (B) and Click LMB and drag to create a rectangle around the area you wish to copy. The white box shows the area that will be copied. Click LMB on Cancel Selection (X) to cancel the selection.

Paste mode

Click LMB on Paste Mode (P) and Click RMB to navigate around your terrain to the new location. Click LMB where you want the selection copied.

Paste Rotation

You can also rotate your selection using the Paste Rotation dial (“[“ or “]”).

/// Paste Height, Textures, Objects or Track

You can control what is and is not copied and pasted. You can copy height, textures, objects or any combination by selecting and deselecting the appropriate icons. These are “toggle” switches. Whilst in Paste Mode, click on Paste Height, Paste Textures or Paste Objects to include or exclude those elements from your paste function. The buttons will remain highlighted in bright green if toggled “on”.

/ Absolute/Relative Height

You can paste either relative or absolute heights by Clicking LMB on either icon to toggle between them. The default is absolute height.